Jobs & Roles
All descriptions are attempts at humour and should not be taken as approval to break Server Rules or Space Law
A list of roles that a player can play on.
Departments
Central Command
Blah blah blah-
| Job Name | Job Description | Difficulty | Requirements |
|---|---|---|---|
| Make sure the station is up to Nanotrasen code and conduct. |
Medium | 10 hours playing as Internal Affairs Agent.
40 hours playing as Command. | |
| Report on all the flagrant SOP violations of the departments. |
Medium | 5 hours playing as Lawyer.
20 hours total playtime. | |
| TBD | Medium | 75 hours of security
20 hours of CC 15 hours of HoS |
Command
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.
| Job Name | Job Description | Difficulty | Requirements |
|---|---|---|---|
| Manage the entire station, make sure everything stays in working order and fix any issues that other crew members can't. |
Hard | 5 hours playing as Engineering.
5 hours playing as Medical. 10 hours playing as Security. 20 hours playing as Command. 40 hours total playtime. | |
| Handle reassignments and permission changes from your desk. Mediate any disputes that can't be solved by the relevant department heads. |
Hard | 5 hours playing as Security.
5 hours playing as Civilian. 25 hours total playtime. | |
| Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues. |
Hard | 10 hours playing as Warden.
20 hours playing as Security Officer. 30 hours playing as Security. 40 hours total playtime. | |
| Organize all of cargo into a logistical force to be reckoned with. Throw your ire at HoP for giving the clown cargo access. |
Medium | 5 hours playing as Cargo Technician.
5 hours playing as Salvage Specialist. 15 hours playing as Cargo. 20 hours total playtime. | |
| Order the engineers around to make sure that all issues in the station are fixed without any delays. |
Hard | 10 hours playing as Atmospheric Technician.
10 hours playing as Station Engineer. 20 hours playing as Engineering. 25 hours total playtime. | |
| Manage the resources and personnel of the medical department to keep the crew in top shape. |
Medium to Hard | 10 hours playing as Chemist.
10 hours playing as Medical Doctor. 20 hours playing as Medical. 25 hours total playtime. | |
| Make sure the scientists are taking their jobs seriously and improving the station as much as they can. |
Medium | 5 hours playing as Roboticist.
10 hours playing as Scientist. 20 hours playing as Science. 25 hours total playtime. |
Security
blah blah blah-
| Job Name | Job Description | Difficulty | Requirements |
|---|---|---|---|
| Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues. | Hard | 10 hours playing as Warden.
20 hours playing as Security Officer. 30 hours playing as Security. 40 hours total playtime. | |
| Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. | Hard | 10 hours as a Security Officer. | |
| Solve crimes! Wear a sexy trenchcoat! Watch in horror as the HoS throws your meticulously detailed folder of evidence in the trash and lets the syndie bomber go free! Get demoted when you track them down and shoot them 6 times in the back in 'self defense!' | Hard | 5 hours as a Security Officer. | |
| Turn off harm before batoning and cuffing troublemakers in a timely fashion, only to still have everyone cry "Harm Baton!" and hate you for trying to protect them. Get robbed while trying to talk to someone else at the scene of a crime. Enforce Space law. |
Medium to Hard | 5 hours of Security. | |
| This role is one's path to becoming a proper and official SecOff, and is meant to flag you as such. Keep in mind that while the force may take it easy on you, the rest of the station may not. Still; Do your best to make your station proud as you help break up fights, patrol the halls, and maybe even stop a Syndicate or two. | Easy to Medium | 10 hours of playtime.
Less than 40 hours of Security. |
Cargo
The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.
| Job Name | Job Description | Difficulty | Requirements |
|---|---|---|---|
| Organize all of cargo into a logistical force to be reckoned with. Throw your ire at HoP for giving the clown cargo access. | Medium | 5 hours playing as Cargo Technician.
5 hours playing as Salvage Specialist. 15 hours playing as Cargo. 20 hours total playtime. | |
| Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what's to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice. |
Medium | 1 hour playing as a Cargo Technician.
3 hours of playtime. | |
| Remodel cargo to be the prestigious home it is. |
Easy | None |
Engineering
blah blah blah-
| Job Name | Job Description | Difficulty | Requirements |
|---|---|---|---|
| You're the head of the Engineering department; manage your underlings. | Medium | 25 hours playing in Engineering.
25 hours total playtime. | |
| Create new power sources and fix any power or integrity-related issues that the station may have. Get to the bottom of any problem and hold the entire station together with your hard work. Accidentally singuloose the station due to an oversight. | Medium | 4 hours of Engineering. | |
| Be every greytider's dream: an assistant with round-start tools and insulated gloves. Learn the various duties and challenges that the engineers face |
Easy | Less than 35 hours as Engineering. |
Medical
blahblahblah-
| Job Name | Job Description | Difficulty | Requirements |
|---|---|---|---|
| The one in charge of the Medical Department. Make sure that the crew stay alive and your staff do their jobs. Use your hypopen to heal efficiently, and setup Cloning to revive the crew that failed at life. | Medium to Hard | 10 hours playing as Chemist.
10 hours playing as Medical Doctor. 20 hours playing as Medical. 25 hours total playtime. | |
| Rescue injured crew and bring them to medical for doctors to patch them up. | Medium | 4 hours of Medical.
2 hours playing as a Medical Doctor. | |
| Use the chemicals and chemistry machines to produce various beneficial (or not) chemicals. Make therapeutic medicines, hard drugs, or more sinister concoctions if that's your fancy. | Medium | 2 hours total playtime.
5 hours playing as a Medical Doctor. | |
| Work in conjunction with Chemistry to keep the station alive. Put away the ever stacking bodies back into the morgue. Get swarmed by a tide of people all needing band-aids and ointment. | Medium | 4 hours of Medical. | |
| Assist the doctors while they heal patients. Bother the chemists to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the chef's food tastes so good. Earn your CMO's approval. | Easy | Less than 35 hours as Medical. |
Science
blah blah blah
| Job Name | Job Description | Difficulty | Requirements |
|---|---|---|---|
| Make sure the scientists are taking their jobs seriously and improving the station as much as they can. |
Medium | 5 hours playing as Roboticist.
10 hours playing as Scientist. 20 hours playing as Science. 25 hours total playtime. | |
| Unlock the wonders of SCIENCE, by building every machine in the game and replacing every job other than cargo. Build a cloning rig and become immortal. Build chem dispensers and a chem master to make your very own drug lab. Build blast doors and plasma glass walls to protect science for when sec goes insane. Throw the station into chaos by spawning a bluespace anomaly. As a scientist, you basically do whatever as long as it does something cool. Try not to explode or cause a tesla/singoloose with an artifact. | Medium | 4 hours of Science. | |
| Create an army of cyborgs that will listen your endless requests of Law 2 and state laws! Change up current cyborgs around the station with upgrades for their specific chassis Tinker with new small or giant mechs for animals, cargo, the clown and more! Repair and build new IPC parts for the crew! Be glad that malfunctioning AI isn't a thing... yet. | Medium | 4 hours of Science. | |
| Learn about the wonders of science in a "peaceful" environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid. | Medium | Less than 35 hours as Science. |
Service
Service keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also ennd up doing most of the paperwork on the station.
| Job Name | Job Description | Difficulty | Requirements |
|---|---|---|---|
| Handle reassignments and permission changes from your desk. Mediate any disputes that can't be solved by the relevant department heads. | Hard | 5 hours playing as Security.
5 hours playing as Civilian. 25 hours total playtime. | |
| Pretend to be a part of sec without actually doing any of the work. Try as hard as you can to get everyone to go into the courthouse at any opportunity. "My CLIENT killed those two botanists in self-defense Your Honor." | Easy | 2 hours total playtime. | |
| Keep the station's crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. You have a shotgun, don't be afraid to use it! The bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and keep the bar mostly hole-free, and you will do fine. | Easy | None. | |
| Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell botany what to grow and watch in horror as they only grow wheat. Be praised by everyone for being the first Chef in station history to do your job. | Medium | None. | |
| Grow enough food to stop the chef from seeking "alternative sources". Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Just keep growing plants, and you'll do great! | Easy | None. | |
| Preach to crew members and aid them in their journeys to spiritual oneness. Make the doctors jealous of your ability to regrow organs with the power of the flying spaghetti monster. Watch someone eat the moldy bread and die. | Easy | None. | |
| Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Cry when you come across a mess of items that can't go into your trash bag. Watch as people complain about you not cleaning areas you don't have access to. | Easy | None. | |
| Write on some paper and have people glance at it and shrug. Get fed up and break into the bridge, announcing D&D in the library. Play D&D for the rest of the round with the captain. | Easy | None. | |
| Play MIDIs at deafening volumes. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. | Easy | None. | |
| Play as the objectively strongest role in the game due to your innate ability to create invisible walls with permanent uptime! Realize you can't just engage in mindless dickery because of your inability to speak. Learn how to engage in refined dickery. Get your PDA stolen while you are writing out a 20+ word custom emote. | Clown+ | None. | |
| Make the station laugh. Tell jokes. Perform elaborate pranks. Hit the Nukie with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. | Clown | None. | |
| Be a slightly more useful Assistant. Learn the other civilian level jobs stress free. Observe the other civilian jobs in their natural habitat before taking on their various responsibilities and challenges. | Easy | None. | |
| Enjoy your stay. Steal someone's clothes and job. Bully the local sentient machinery. Get in trouble for breaking into rooms. Save the Station when least expected. The true egoist experience, beholden to none. | Dynamic | None. |
Civilian
This needs heaviily reworked but mehhhhh, for later
| Job Name | Department | Job Description | Difficulty |
|---|---|---|---|
| Civilian | Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Origin Station. | Easy | |
| Civilian | Report on events within the station by writing articles and broadcasting live entertainment. | Easy | |
| Civilian | Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Gemini Station. | Easy | |
| Medical | Declare HoS as unfit for duty. Collect command stamps to get him placed in your care. Support insanity pleas. You cure with words, unless psychedelics are needed. | Easy |
Silicon
blah blah blah
| Job Name | Job Description | Difficulty | Requirements |
|---|---|---|---|
| Obey your laws and serve the crew. | Hard | 20 hours as Borg.
25 hours total playtime. | |
| Roam the station hoping someone has a job for you. Pester science for upgrades that you're never gonna use. |
Medium | 20 hours total playtime. | |
| Become pals with your carrier. Act as an on-demand jukebox. Roleplay as bootleg Spamton. |
Easy | None (Ghost/mid-round role) |
Ghost Roles
Roles that can only be obtained if you are a ghost.
| Job Name | Job Description | Difficulty |
|---|---|---|
| Spawn in Botany as a living Hydroponics Tray. Have plant life as your appendages and complain about the Botanists not doing their job correctly. Alternatively, ask to get either moved somewhere else or dragged around for a while. | Plant | |
| Spawn hungry in maint. Go under doors in the absence of ventcrawling. Raid the kitchen and hydroponics to not starve. Get killed by the Chef, Botanist, most Lizards, and anyone else who happens to decide you looked at them funny. Alternatively, get kidnapped and worn as a hat. Alt-click on food to eat it. | Very Hard | |
| Talk to the other unfortunate workplace accidentees. Haunt whoever is causing the most problems. Flip through the reincarnation catalogue until you find something nice. | Incorporeal | |
| Wander around the station. Help cargo move boxes. Be dapper. Get captured in a disposals pipe or microwaved. |
Medium | |
| Play as the most dignified of Monke, with all access to the bar and its amenities. Mix drinks for hairless Monke while giving out hugs. Drag hairless Monke to medical after giving them too much to drink. Ook and ack at all times. | Easy |
Antagonists
| Job Name | Job Description | Difficulty | Requirements |
|---|---|---|---|
| Start the round as a nigh unstoppable war machine. Create a perfect strategy to take down the station. Get the nuclear disk and create a mass grave. |
Very Very Hard | 5 hours as Security.
50 hours total playtime. | |
| Start the round as a nigh unstoppable war machine. Make medicine and heal your comrades. Get the nuclear disk and create a mass grave. |
Very Hard | 5 hours as a Chemist.
10 hours total playtime | |
| Start the round as a nigh unstoppable war machine. Strategize with your comrades before docking into the station. Get the nuclear disk and create a mass grave. |
Very Hard | 10 hours of playtime. | |
| Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. | Hard | 1 hour of playtime | |
| Be da King, make some rulz. End up cooperating with the station, creating a utopic spess-mouse nation state. | Medium | Ghost-role. | |
| Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are. | Do what you can before you become Brainless | 1 hour of playtime. | |
| Sabotage things and be a sneaky ninja... in space! | Hard | None | |
| Grab your sick new shades and flash, and go out into the station, pretending to do your job while secretly dragging people into dark corridors and brainwashing them to rebel against the station. Viva la revolución!!! | Hard | 10 hour of playtime. | |
| The brainwashed lackey of the Head Revolutionary. Do as your boss(es) say and don't get caught until you hear your boss scream Viva la revolución!!! | Literally Brainwashed | Mid-round. | |
| Steal stuff of varying sizes and quantities. Be a general nuisance. | Medium | 1 hour of playtime. | |
| Assume the role of a dead race of shapeshifting gene stealers, here to to consume and evolve. | Hard | ||
| Become a eldritch force to be reckoned with through rituals and incantations. |
Hard | ||
| Gather a following, brainwash their minds, become a harbinger for the end. All praise the Unknown One. | Hard | ||
| OOooooooOOO Magic | Easy? | 5 Hours of playtime | |
| Blood must flow. All praise the Unknown One. | Hard | 10 hours of playtime |