Jobs & Roles

From Funky Station

All descriptions are attempts at humour and should not be taken as approval to break Server Rules or Space Law

A list of roles that a player can play on.

Departments

Central Command

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Job Name Job Description Difficulty Requirements
NanoTrasen Representative Make sure the station is up to Nanotrasen code and conduct. Try to have the HoS executed for drinking on the job. Medium 10 hours playing as Internal Affairs Agent.

40 hours playing as Command.

Internal Affairs Agent Report on all the flagrant SOP violations of the departments. Ignore the captain running around drunk and storming into departments. Medium 5 hours playing as Lawyer.

20 hours total playtime.

Magistrate TBD Medium 75 hours of security

20 hours of CC 15 hours of HoS


Command

The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.

Job Name Job Description Difficulty Requirements
Captain Manage the entire station, make sure everything stays in working order and fix any issues that other crew members can't. Shoot the Clown with your laser gun. Hard 5 hours playing as Engineering.

5 hours playing as Medical. 10 hours playing as Security. 20 hours playing as Command. 40 hours total playtime.

Head of Personnel Handle reassignments and permission changes from your desk. Mediate any disputes that can't be solved by the relevant department heads. Get bombed 5 minutes into the shift. Hard 5 hours playing as Security.

5 hours playing as Civilian. 25 hours total playtime.

Head of Security Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues. Have prisoners executed because it was "funny". Hard 10 hours playing as Warden.

20 hours playing as Security Officer. 30 hours playing as Security. 40 hours total playtime.

Quartermaster Organize all of cargo into a logistical force to be reckoned with. Throw your ire at HoP for giving the clown cargo access. Resist the urge to form the great nation of Cargonia. Medium 5 hours playing as Cargo Technician.

5 hours playing as Salvage Specialist. 15 hours playing as Cargo. 20 hours total playtime.

Chief Engineer Order the engineers around to make sure that all issues in the station are fixed without any delays. Be EVIL (dont give insulated gloves to tiders) or be GOOD (give tiders insulated gloves). Hard 10 hours playing as Atmospheric Technician.

10 hours playing as Station Engineer. 20 hours playing as Engineering. 25 hours total playtime.

Chief Medical Officer Manage the resources and personnel of the medical department to keep the crew in top shape. Be honest, you just want the hypopen. Medium to Hard 10 hours playing as Chemist.

10 hours playing as Medical Doctor. 20 hours playing as Medical. 25 hours total playtime.

Research Director Make sure the scientists are taking their jobs seriously and improving the station as much as they can. Destroy/Irradiate the whole department 10 minutes into the shift. Medium 5 hours playing as Roboticist.

10 hours playing as Scientist. 20 hours playing as Science. 25 hours total playtime.


Security

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Job Name Job Description Difficulty Requirements
Head of Security Organize the security officers into a formidable order-keeping force. Have the final word on how to resolve security related issues. Hard 10 hours playing as Warden.

20 hours playing as Security Officer. 30 hours playing as Security. 40 hours total playtime.

Warden Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. Hard 10 hours as a Security Officer.
Detective Solve crimes! Wear a sexy trenchcoat! Watch in horror as the HoS throws your meticulously detailed folder of evidence in the trash and lets the syndie bomber go free! Get demoted when you track them down and shoot them 6 times in the back in 'self defense!' Hard 5 hours as a Security Officer.
Security Officer Turn off harm before batoning and cuffing troublemakers in a timely fashion, only to still have everyone cry "Harm Baton!" and hate you for trying to protect them. Get robbed while trying to talk to someone else at the scene of a crime. Enforce Space law. "Accidentally" turn on harm and baton the clown. Medium to Hard 5 hours of Security.
Security Cadet This role is one's path to becoming a proper and official SecOff, and is meant to flag you as such. Keep in mind that while the force may take it easy on you, the rest of the station may not. Still; Do your best to make your station proud as you help break up fights, patrol the halls, and maybe even stop a Syndicate or two. Easy to Medium 10 hours of playtime.

Less than 40 hours of Security.


Cargo

The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.

Job Name Job Description Difficulty Requirements
Quartermaster Organize all of cargo into a logistical force to be reckoned with. Throw your ire at HoP for giving the clown cargo access. Medium 5 hours playing as Cargo Technician.

5 hours playing as Salvage Specialist. 15 hours playing as Cargo. 20 hours total playtime.

Salvage Specialist Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what's to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice. Do anything but go mining. Medium 1 hour playing as a Cargo Technician.

3 hours of playtime.

Cargo Technician Remodel cargo to be the prestigious home it is. Order enough parts to build a self-sustaining spaceship and leave the station, taking all the O2 with you. Answer Sci's requests for what you're pretty sure are the parts for a black hole bomb. As long as you don't hand out hard-suits and laser guns to Assistants, Sec will leave you alone. Easy None

Engineering

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Job Name Job Description Difficulty Requirements
Chief Engineer You're the head of the Engineering department; manage your underlings. Medium 25 hours playing in Engineering.

25 hours total playtime.

Station Engineer Create new power sources and fix any power or integrity-related issues that the station may have. Get to the bottom of any problem and hold the entire station together with your hard work. Accidentally singuloose the station due to an oversight. Medium 4 hours of Engineering.
Technical Assistant Be every greytider's dream: an assistant with round-start tools and insulated gloves. Learn the various duties and challenges that the engineers face and become more competent than them . Learn skills such as hacking doors, fixing power, building furniture, and (after a few headaches) Atmos. Easy Less than 35 hours as Engineering.

Medical

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Job Name Job Description Difficulty Requirements
Chief Medical Officer The one in charge of the Medical Department. Make sure that the crew stay alive and your staff do their jobs. Use your hypopen to heal efficiently, and setup Cloning to revive the crew that failed at life. Medium to Hard 10 hours playing as Chemist.

10 hours playing as Medical Doctor. 20 hours playing as Medical. 25 hours total playtime.

Paramedic Rescue injured crew and bring them to medical for doctors to patch them up. Medium 4 hours of Medical.

2 hours playing as a Medical Doctor.

Chemist Use the chemicals and chemistry machines to produce various beneficial (or not) chemicals. Make therapeutic medicines, hard drugs, or more sinister concoctions if that's your fancy. Medium 2 hours total playtime.

5 hours playing as a Medical Doctor.

Medical Doctor Work in conjunction with Chemistry to keep the station alive. Put away the ever stacking bodies back into the morgue. Get swarmed by a tide of people all needing band-aids and ointment. Medium 4 hours of Medical.
Medical Intern Assist the doctors while they heal patients. Bother the chemists to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the chef's food tastes so good. Earn your CMO's approval. Easy Less than 35 hours as Medical.

Science

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Job Name Job Description Difficulty Requirements
Research Director Make sure the scientists are taking their jobs seriously and improving the station as much as they can. Destroy/Irradiate the whole department 10 minutes into the shift. Medium 5 hours playing as Roboticist.

10 hours playing as Scientist. 20 hours playing as Science. 25 hours total playtime.

Scientist Unlock the wonders of SCIENCE, by building every machine in the game and replacing every job other than cargo. Build a cloning rig and become immortal. Build chem dispensers and a chem master to make your very own drug lab. Build blast doors and plasma glass walls to protect science for when sec goes insane. Throw the station into chaos by spawning a bluespace anomaly. As a scientist, you basically do whatever as long as it does something cool. Try not to explode or cause a tesla/singoloose with an artifact. Medium 4 hours of Science.
Roboticist Create an army of cyborgs that will listen your endless requests of Law 2 and state laws! Change up current cyborgs around the station with upgrades for their specific chassis Tinker with new small or giant mechs for animals, cargo, the clown and more! Repair and build new IPC parts for the crew! Be glad that malfunctioning AI isn't a thing... yet. Medium 4 hours of Science.
Research Assistant Learn about the wonders of science in a "peaceful" environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid. Medium Less than 35 hours as Science.

Service

Service keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also ennd up doing most of the paperwork on the station.

Job Name Job Description Difficulty Requirements
Head of Personnel Handle reassignments and permission changes from your desk. Mediate any disputes that can't be solved by the relevant department heads. Hard 5 hours playing as Security.

5 hours playing as Civilian. 25 hours total playtime.

Lawyer Pretend to be a part of sec without actually doing any of the work. Try as hard as you can to get everyone to go into the courthouse at any opportunity. "My CLIENT killed those two botanists in self-defense Your Honor." Easy 2 hours total playtime.
Bartender Keep the station's crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. You have a shotgun, don't be afraid to use it! The bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and keep the bar mostly hole-free, and you will do fine. Easy None.
Chef Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell botany what to grow and watch in horror as they only grow wheat. Be praised by everyone for being the first Chef in station history to do your job. Medium None.
Botanist Grow enough food to stop the chef from seeking "alternative sources". Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Just keep growing plants, and you'll do great! Easy None.
Chaplain Preach to crew members and aid them in their journeys to spiritual oneness. Make the doctors jealous of your ability to regrow organs with the power of the flying spaghetti monster. Watch someone eat the moldy bread and die. Easy None.
Janitor Try to keep the station clean of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Cry when you come across a mess of items that can't go into your trash bag. Watch as people complain about you not cleaning areas you don't have access to. Easy None.
Librarian Write on some paper and have people glance at it and shrug. Get fed up and break into the bridge, announcing D&D in the library. Play D&D for the rest of the round with the captain. Easy None.
Musician Play MIDIs at deafening volumes. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. Easy None.
Mime Play as the objectively strongest role in the game due to your innate ability to create invisible walls with permanent uptime! Realize you can't just engage in mindless dickery because of your inability to speak. Learn how to engage in refined dickery. Get your PDA stolen while you are writing out a 20+ word custom emote. Clown+ None.
Clown Make the station laugh. Tell jokes. Perform elaborate pranks. Hit the Nukie with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole. Clown Tell good jokes.
None.
Service Worker Be a slightly more useful Assistant. Learn the other civilian level jobs stress free. Observe the other civilian jobs in their natural habitat before taking on their various responsibilities and challenges. Easy None.
Assistant Enjoy your stay. Steal someone's clothes and job. Bully the local sentient machinery. Get in trouble for breaking into rooms. Save the Station when least expected. The true egoist experience, beholden to none. Dynamic None.

Civilian

This needs heaviily reworked but mehhhhh, for later

Job Name Department Job Description Difficulty
Boxer Civilian Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Origin Station. Easy
Reporter Civilian Report on events within the station by writing articles and broadcasting live entertainment. Easy
Zookeeper Civilian Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Gemini Station. Easy
Psychologist Medical Declare HoS as unfit for duty. Collect command stamps to get him placed in your care. Support insanity pleas. You cure with words, unless psychedelics are needed. Easy

Silicon

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Job Name Job Description Difficulty Requirements
Station AI Obey your laws and serve the crew. Hard 20 hours as Borg.

25 hours total playtime.

Cyborg Roam the station hoping someone has a job for you. Pester science for upgrades that you're never gonna use.Get your brain ripped out and thrown into the trash after calling the clown unfunny Medium 20 hours total playtime.
Personal AI Become pals with your carrier. Act as an on-demand jukebox. Roleplay as bootleg Spamton. HEY ‖BIGSHOT‖!!! Easy None (Ghost/mid-round role)

Ghost Roles

Roles that can only be obtained if you are a ghost.

Job Name Job Description Difficulty
Hydroponics Tray Spawn in Botany as a living Hydroponics Tray. Have plant life as your appendages and complain about the Botanists not doing their job correctly. Alternatively, ask to get either moved somewhere else or dragged around for a while. Plant
Mouse Spawn hungry in maint. Go under doors in the absence of ventcrawling. Raid the kitchen and hydroponics to not starve. Get killed by the Chef, Botanist, most Lizards, and anyone else who happens to decide you looked at them funny. Alternatively, get kidnapped and worn as a hat. Alt-click on food to eat it. Very Hard
Ghost Talk to the other unfortunate workplace accidentees. Haunt whoever is causing the most problems. Flip through the reincarnation catalogue until you find something nice. Incorporeal
Hamlet Wander around the station. Help cargo move boxes. Be dapper. Get captured in a disposals pipe or microwaved. Break all the lights and get banned Medium
PunPun Play as the most dignified of Monke, with all access to the bar and its amenities. Mix drinks for hairless Monke while giving out hugs. Drag hairless Monke to medical after giving them too much to drink. Ook and ack at all times. Easy

Antagonists

Job Name Job Description Difficulty Requirements
Nuclear Commander Start the round as a nigh unstoppable war machine. Create a perfect strategy to take down the station. Get the nuclear disk and create a mass grave. Lose as your comrade didn't buy a jetpack. Very Very Hard 5 hours as Security.

50 hours total playtime.

Nuclear Agent Start the round as a nigh unstoppable war machine. Make medicine and heal your comrades. Get the nuclear disk and create a mass grave. Lose due to an overdose. Very Hard 5 hours as a Chemist.

10 hours total playtime

Nuclear Operative Start the round as a nigh unstoppable war machine. Strategize with your comrades before docking into the station. Get the nuclear disk and create a mass grave. Lose to a clown holding a banana peel. Very Hard 10 hours of playtime.
Syndicate Agent Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. Hard 1 hour of playtime
Rat King Be da King, make some rulz. End up cooperating with the station, creating a utopic spess-mouse nation state. Medium Ghost-role.
Initial Infected Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are. Do what you can before you become Brainless 1 hour of playtime.
Space Ninja Sabotage things and be a sneaky ninja... in space! Hard None
Head Revolutionary Grab your sick new shades and flash, and go out into the station, pretending to do your job while secretly dragging people into dark corridors and brainwashing them to rebel against the station. Viva la revolución!!! Hard 10 hour of playtime.
Revolutionary The brainwashed lackey of the Head Revolutionary. Do as your boss(es) say and don't get caught until you hear your boss scream Viva la revolución!!! Literally Brainwashed Mid-round.
Thief Steal stuff of varying sizes and quantities. Be a general nuisance. Medium 1 hour of playtime.
Changeling Assume the role of a dead race of shapeshifting gene stealers, here to to consume and evolve. Hard
Heretic Become a eldritch force to be reckoned with through rituals and incantations.Fail because you walked out of the wrong maints tunnel. Hard
Cultist Gather a following, brainwash their minds, become a harbinger for the end. All praise the Unknown One. Hard
Wizard OOooooooOOO Magic Easy? 5 Hours of playtime
Blood Cultist Blood must flow. All praise the Unknown One. Hard 10 hours of playtime

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