Chemist

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Medical

Chemist

Access: Chemistry, Maintenance, Medical
Difficulty: Medium
Duties: Make medicine and maybe drugs
Supervisors: Chief Medical Officer
Subordinates: None
Guides: Guide to Medical

As a chemist, your job is to make meth medicine for your crew. The most important machines for your profession are a Chemical Dispenser and the ChemMaster4000. Using these machines (or just directly mixing in beakers or jugs), you can mix various chemicals to make the medicines for the doctors to use. Some of them are listed below:

  • Libital or Probital that heals Brute
  • Aiuri or Lenturi that heals Burn
  • Dexalin or Salbutamol that heals Airloss
  • Multiver that heals Poison
  • Arithrazine that heals Radiation
  • Saline that heals Bloodloss

——->Check the in-game guidebook for recipes.<———

Chemists can also make less common medicines ranging from curing a hangover all the way to curing the zombie plague. All the various medicines are listed under Medicines in the Guidebook.

Botany is your best friend

Botanists are the best friends you have outside of Medical. They bring you useful plants full of chemicals that you can't obtain easily! They won't do it for free if they are smart, they will request some chemicals from you, the most common ones being:

  • Unstable Mutagen
  • Left-4-Zed
  • Phalanxamine
  • Diethylamine
  • Cryoxadone

In exchange, you should ask for medicinal plants, such as Aloe, Poppies, Galaxythistle and Ambrosia Vulgaris. Botanists are usually more than happy to bring you these plants in exchange for the chemicals listed above. With those, they can even make special mutated plants with extremely rare chemicals inside, and they will let you know if they get some. The chemicals you can get from these plants include:

  • Omnizine, a really fantastic general purpose medicine that heals all and also is used in recipes for difficult but useful chemicals
  • Polypyrylium Oligomers, a great medicine for healing Brute, Airloss and Bloodloss, great for enemy attacks!
  • Carpotoxin, a precursor to chemicals like Cognizine

When you get plants, best practice is to drag and drop the plants into a Chemmaster 4000, this will empty its contents into the buffer inside. This avoids wasting time grinding and juicing plants. You can also eat the empty plants to get rid of them, but keep the Aloe and Poppies for later.

For more info, see the in-game Guidebook since it is the most up to date source.

One of the best abilities a Chemist has is to make foams of various chemicals. You make fluorosurfactant and mix that into a beaker with water and the chemical you wish to foam, and it will create a foam that spreads around. All those inside the foam and not wearing internals will ingest the chemical! Great for mass healing (or mass poisoning).

A clever chemist may choose to ignore or report suspicious requests from unauthorised staff for a beaker of:

  • Potassium (used to make explosions)
  • Chlorine / Florine (used to make explosions)
  • Radium / Uranium (for mutating plants or causing radiation damage)
  • Sulfuric acid (acid is dangerous)
  • Oxygen
  • Diethylamine (fertilizer / poison)
  • Plasma (used to make poison)
  • Cryostasis Beaker (useful making bombs)

Note that certain staff may have an actual non-antag reason to request certain things. Be sure to check their ID by right clicking on them and Examining their ID. When in doubt, ask your Chief Medical Officer.

If you somehow get your hands on a Cryptographic Sequencer, or an emag in layman's terms, you can use it on a ChemVendor to unlock more illegal chemicals like lead and such. Keep in mind that this is highly illegal and can get you into trouble with Security if anyone notices.

Your job can get chaotic with power outages, chemical explosions, villians running past or intruders jumping through the window to steal your precious pills. Being able to have adequate meds on hand to assist medical and security staff to cater for the next emergency is your challenge.

Chemical Delivery Methods

All chemicals will require either being injected into the bloodstream, inhaled or ingested. These do not include topical medicines like bruise packs, ointments, gauze, regenerative meshes or medicated sutures, these are used directly on the targeted body part.

  • Ingest - Crew can ingest pills for a large dose of chemical, drink a liquid from a container 5u at a time or eat medical plants. These all occur via the mouth. This will have a delayed effect since it takes time for the chemical to enter the bloodstream.
  • Inject - Crew can be injected into their bloodstream via a Syringe or a Hypopen with small amounts of liquid chemical. Has an immediate effect since it's direct.
  • Inhale - Crew can breathe in condensed amounts of gaseous chemical if their Internals are not off. A Modular Grenade, bomb or Air Vent can cause chemicals to be inhaled. Chemicals with an overdose effect can have a negative rather than positive effect if inhaled this way. It is also instant, like injecting since it's direct into the bloodstream.
  • Applied - Crew can apply a patch anywhere on their body (including past their clothes / suit somehow). This provides a constant low-dosage to the patient, so it's the safest method to administer medicines without overdosing.

Bear in mind that crew wearing suits (Salvage Specialist, Station Engineer) may be wearing a helmet making the Inhale / Ingest delivery methods take a bit more time. This is because someone needs to remove the helmet and/or breath mask. In non-critical situations this will not be a problem. However, for critical situations where crew are gasping for air, every second may count.

Given this knowledge, chemists can choose the delivery method of which to serve their chemicals and the Medical team can choose the best medicine for each particular scenario. For example, Dexalin and Epinephrine can be served as either a pill or liquid in a Jug. As they are used to treat critical conditions (often in people with a suit or breathe mask on), consider delivering the liquid in a bottle and injecting it into the patient. As Dexalin is not only for critical situations though, having it both in bottles and as pills can be handy. In contrast non-critical on-demand chemicals like Space drugs can be offered as pills as crew have a tendency to either smash or steal the beakers. Also, Medical staff may get demand for bruise packs by crewmembers that go into space as they can apply it in space without taking off their helmet. As a chemist, don't get insulted by this!

Chemical Dispenser

The chemical dispenser stores jugs of chemicals, and it's fully stocked at the start of the shift. You can insert a beaker or bottle into it and get to mixing chemicals using the appropriate buttons. If you wish to eject a jug from the machine, press the Eject button next to the jug you wish to retrieve. This will be useful when you need to restock chemicals or switch chemicals around.

To use it, you need to:

  • Click on it with a beaker to put a it in. (Note that if it already has a beaker inside, it will swap it with the one in your hand);
  • Open the chemical dispenser's GUI;
  • Select the amount (u) to add to the beaker;
  • Select the chemical you want to add to the beaker. (Note that the chemicals will react instantly)
  • Click Eject

TIPS:

  • Oxygen and Hydrogen cannot be turned into water.
  • Some recipes will require input of external ingredients such as blood, plasma or water.
  • Some recipes require multiple interim chemicals. The order that you add chemicals can be important. Otherwise you may get unexpected results.

Hotplate

Some chemicals and medicines, like advanced brute medicines (Lacinerol, Puncturase and Bruizine), phenol, hydroxide, table salt, etc. require the mixture to be heated. This can be done via the use of a Hotplate, which you usually have at the start of the shift in your workspace. To heat up a mixture in a beaker, you just drop the beaker over the hotplate or left-click on it with the beaker in hand, it will place it automatically. To see if it's working, look for the light on the Hotplate to light up, which means it's working.

TIPS:

  • A beaker that's hot will stay hot as long as no water is added to it. Heat up a mixture with the beaker on a Hotplate, and once it is up to temperature, dump the mixture into another beaker or Chemmaster. Now when you add chemicals to it, the temperature of the chemicals will instantly be at what the previous mixture's temperature was, so use this to make more advanced chemicals quickly! Be careful, as this will also react with oil to make ash and waste other temperature sensitive chemicals, so make sure to label the hot beaker.

You can check the temperature of the mixture using your Chemical Goggles. Wear them and right-click the beaker, and click the Reagents Icon (Looks like a filled glass). It will tell you what is in the mixture as well as it's temperature.

Chemical Goggles

The Chemical Goggles are a Chemist's best friend. It is useful to analyze mixtures, chemicals, spills, puddles, etc. to see what the contents are, how much there is and the temperature. You will usually use them to check the temperature of an unknown mixture brought to you by the crew, to 'purify' a mixture by removing the unwanted chemicals using a Chemmaster, or to observe the temperature of a mixture while heating up.

TIPS:

  • You can dissolve a pill in a liquid, usually water in a container. You can then observe the solution with the Goggles to see what the contents of the pill is. Useful to know what are in maintenance pills or the mysterious concoction the Clown brings over.

ChemMaster4000

ChemMaster4000's purpose is to make pills or bottles with the chemical of your choosing. Note that if the ChemMaster4000 is unanchored, it preserves everything stored inside, and remains there until anchored and powered.

  • Put a container in your active hand. e.g. pill cannister or bottle.
  • Click the ChemMaster machine to put it into the Output tab
  • Put a beaker in your active hand
  • Click the ChemMaster machine to put it into the Input tab
  • If you want to make a pill/bottle/patch:
    • Ensure that there is a Container loaded in the Input tab that has chemicals in it.
    • Add the chemicals. Click the Transfer button next to a chemical to load it to the buffer. ("All" adds everything in the beaker, "5" adds 5u, "10" adds 10u etc.);
    • Check the chemicals. All chemical types in the buffer will be output. e.g. It is a good idea to have both Arithrazine and Libital in the buffer so that they are both added to the output to complement each other.
    • Change to the Output tab
    • Change the label if necessary. Generally chemists order it as Chem-name/Type/Overdose amount; As most of your colleagues may not know chemistry.
    • If you're making pills, set the pill's visual appearance. Best practice is to set the pills colour similar to the medicine's colour;
    • Set the dose 15u or 25u or 30u is typically enough.
    • Set the amount of pills/bottles you want to create.
    • Hit the create button.
  • If you want to get rid of the chemical in the buffer:
    • Select either transfer (moves chemical to inserted container) or discard (gets rid of the chemical completely);
    • Select the amount to transfer/discard.

Reagent Grinder

The Reagent Grinder enables objects to be ground or liquified.

A chemist will need to grind 1 object of plasma in this in order to make some medication like pentetic acid. Only one object can be ground at a time so if you insert a stack of objects it will not work. A Beaker will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand.

A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click Grind in order to return the contents of the pill to the beaker in liquid form.

Medical Plants

There are various Medical Plants that you can request a Botanist to supply. Some plants produce more effective medication than you do (e.g. aloe cream), whilst others have effects that you cannot produce chemically (e.g. Stellibinin). Be sure to supply the Botanist with Robust Harvest and remind them to use it. Using fertilizer will increase the size and potency of medical plants making them stronger when eaten raw whilst also allowing them to produce more chemicals when ground in a Grinder. Always remember to keep one of each type of medical plant on the chance that an incompetent colleague plants all the seeds and tries to tell you they cannot grow any more. They can turn the plant into a seed (if it's not mutated).

Tools

Name Description
lab coat Has pockets for pills to carry with you. Partially prevents you from melting because you spilled acid on yourself.
large beaker Your primary container. Holds 100u of chemicals. Fill up from a ChemDispenser / Water tank / syringe / open soda can. Left click to drink from it 5u at a time. Click on it with an object in Draw mode to transfer 5u of its contents to that object (e.g. syringe / bottle).
beaker A small beaker that holds 50u
bluespace beaker A rare large beaker that holds 1000u.
cryostasis beaker A small beaker that holds 60u and enables chemical storage without causing reactions.
bottle A small bottle that can hold 30u and be drunk from similar to a beaker but in smaller quantities. Doesn't shatter when thrown!
spray bottle A bottle that can contain ~90u of liquid. When used, it sprays 5u at the target direction. Useful for space cleaner and weed killer.
dropper Enables 5u of liquid to be extracted and injected.
syringe Holds 15u of liquid that can be used to inject a human / animal 5u at a time. Press Z to change from draw to inject modes. Primarily used to draw blood, inject epinephrine into critical patients or inject stunned / bound / distracted victims with poison.
pill canister Holds 10 pills. Each pill can be drawn out one by one or can be dumped.
pill A pill can be created from the ChemMaster's Output tab assuming that there is first inserted a Pill Cannister. A pill can contain a higher dose than a syringe. Too high of a dose of some chemicals is dangerous.

Getting Supplies

A Chemistry lab typically starts off with several supplies, including Beaker Boxes (with beakers and large beakers), Pill Cannister Boxes (with pill cannisters), Bottle Boxes (with bottles), and Syringe Boxes (with syringes). Sometimes there will also be plasma available. At the Medical Fabricator, you can manufacture more bottles, beakers, pill cannisters, and droppers.

To get more supplies, you can go to:

  • Cargo - Request a Chemistry Supplies Crate or a Chemvend Restock Crate.
  • Salvage - Request space carp and plasma from their journeys in space.
  • Science - Request machines to be made / replaced.
  • Science - Request grenade components so that a heal grenade can be made.
  • Hydroponics - Request medical plants and aloe cream.
  • Bartender - Request a 100u Shaker in an emergency.