Standard Operating Procedure: Difference between revisions

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===SOP===
===Science===
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| <strong>Details</strong>
| <strong>Details</strong>
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|A base level of maturity is expected to play on this server. Admins may ban as they see fit if you cannot act at minimum like an adult, OOC or IC.
|Here is a list of all the SOP documents for Science.
  # Research Director SOP
 
  ## Code Green
 
  [bold]1.[/bold] The Research Director must make sure Research is being done. Research must be completed by the end of the shift, assuming Science is provided the materials for it by Cargo;
 
  [bold]2.[/bold] The Research Director is permitted to carry a flash and their Handheld Teleporter;
 
  [bold]3.[/bold] The Research Director is not permitted to bring harmful artifacts outside of Science if they are not stored within an artifact container;
 
  [bold]4.[/bold] The Research Director is not permitted to decommission a Station AI without the Captain's approval. The AI unit, if decommissioned must be secured on an Intellicard to be inspected in Central Command;
 
  [bold]5.[/bold] The Research Director is permitted to change the Station AIs laws, provided they receive approval from the Captain;
 
  [bold]6.[/bold] The Research Director must keep a log of all anomalies and eliminate any anomalies that may pose an immediate danger to crewmembers;
 
  [bold]7.[/bold] The Research Director must ensure telecommunications is properly maintained.
 
  ## Code Blue
 
  [bold]1.[/bold] All guidelines carry over from Code Green.
 
  ## Code Red
 
  [bold]1.[/bold] All guidelines carry over from Code Blue;
 
  [bold]2.[/bold] In addition to a flash, the Research Director is permitted to carry a single weapon created in the Protolathe, provided they recieve authorization from the Head of Security. An exception is made during extreme emergencies;
 
  # Scientist / Research Assistant SOP
 
  ## Code Green
 
  [bold]1.[/bold] Scientists are not permitted to bring artifacts outside of Science without the use of an artifact container;
 
  [bold]2.[/bold] Scientists are not permitted to generate anomalies without approval from the Research Director;
 
  [bold]3.[/bold] While not mandatory, it is highly recommended that Scientists give a prior warning before generating an anomaly, preferably done in-conjuction with the Research Director declaring that an anomaly is generated with the appropriate Communications Console;
 
  [bold]4.[/bold] Scientists are to deliver any animals used for testing to the Chef after testing has concluded;
 
  [bold]5.[/bold] Scientists are not permitted to carry any weapons generated from the protolathe;
 
  [bold]6.[/bold] Scientists are not permitted to distribute any weapons generated from the protolathe, unless the weapon in question (for example, Proto-Kinetic Accelerators) is delivered to the appropriate department;
 
  [bold]7.[/bold] Scientists are not to activate Station-wide Destruction artifacts, and must destroy or eliminate them as soon as possible;
 
  [bold]8.[/bold] At least one scientist should be available to take orders from crewmembers at the Science front desk, if there is one.
 
  ## Code Blue
 
  [bold]1.[/bold] All guidelines carry over from Code Green;
 
  [bold]2.[/bold] Scientists are permitted to produce weapons and grenades from the protolathe provided they get delivered to Security.
 
  ## Code Red
 
  [bold]1.[/bold] All guidelines carry over from Code Blue;
 
  [bold]2.[/bold] In regard to Guideline 2 on Code Blue, scientists may arm themselves with a single weapon if the threat is deemed to be station ending.
 
  # Roboticist SOP
 
  ## Code Green
 
  [bold]1.[/bold] Roboticists are not permitted to construct Combat Mechs without explicit permission from the Captain and/or the Head of Security. An example of a Combat Mech is the Gygax;
 
  [bold]2.[/bold] Roboticists are freely permitted to construct Utility Mechs, along with any assorted Utility Equipment;
 
  [bold]3.[/bold] Roboticists are freely permitted to construct Cyborgs and all assorted equipment;
 
  [bold]4.[/bold] Roboticists are to respect all Do-Not-Borg orders, and copies of orders are to be kept safe if possible. If no copy exists, an MMI Unit may refuse to be a Cyborg, and that wish must be respected;
 
  [bold]5.[/bold] Roboticists must ensure that all Cyborgs are adhering to their laws and not malfunctioning. If a Cyborg is found to be breaking their laws, their MMI Unit or Positronic Brain must be preserved and placed into a new Cyborg chassis;
 
  [bold]6.[/bold] Roboticists must keep at least one Positronic Brain activated if possible;
 
  [bold]7.[/bold] Roboticists must adhere to all Scientist SOP guidelines.
 
 
  ## Code Blue
 
  [bold]1.[/bold] All guidelines carry over from Code Green;
 
  [bold]2.[/bold] In regard to Guideline 1 on Code Green, Roboticists are permitted to construct Combat Mechs without prior consent, but must be delivered to the Armory. Failure to comply will result in the Combat Mech being destroyed. An exception is made for station-wide threats, but even after these threats are dealt with, the Mech must be delivered to the Armory.
 
  ## Code Red
 
  [bold]1.[/bold] All guidelines carry over from Code Blue.
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===SOP===
===SOP===
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Revision as of 01:01, 15 July 2025

Command

Details
Here is a list of all the SOP documents for command.
 # Captain SOP

1. The Captain is not permitted to perform regular Security Duty. However, they may still assist Security if they are understaffed, or if they see a crime being committed. However, the Captain is not permitted to take items from the Armory under normal circumstances, unless authorized by the Head of Security. In addition, the Captain may not requisition weaponry for themselves from Cargo and/or Science, unless there's an immediate threat to station and/or crew;

2. If a Department lacks a Head of Staff, the Captain should make reasonable efforts to appoint an Acting Head of Staff, if there are available personnel to fill the position;

3. The Captain is to ensure that Space Law is being correctly applied. This should be done in cooperation with the Head of Security;

4. The Captain is not to leave the Station unless given specific permission by Central Command, or it happens to be the end of the shift. To do so is to be considered abandoning their posts and is grounds for termination;

5. The Captain must keep the Nuclear Authentication Disk on their person at all times or failing that, in the possession of the Head of Security or Blueshield;

6. The Captain is to attempt to resolve every issue that arises in Command locally before contacting Central Command;

7.The Captain, despite being in charge of the Station, is not separate from NanoTrasen. Any attempts to disregard general company policy are to be considered an instant condition for contract termination;

8. The Captain may only promote personnel to an Acting Head of Staff position if there is no assigned Head of Staff associated with the Department. The Acting Head of Staff must be a member of the Department they are to lead. See below for more information on Chain of Command;

9. The Captain may not fire any Head of Staff without reasonable justification (ie, incompetency, criminal activity, or otherwise any action that endangers/compromises the station and/or crew). The Captain may not fire any Central Command VIPs (ie, Blueshield, NanoTrasen Representative) without permission from Central Command, unless they are blatantly acting against the well-being and safety of the crew and station. The Captain must also follow HoP SOP point 5.

 # Head of Personnel SOP

1. The Head of Personnel may not transfer any personnel to another Department without authorization from the relevant Head of Staff. If no Head of Staff is available, the Head of Personnel may make a judgment call. This does not apply to Security, which always requires authorization from the Head of Security, or Genetics, which requires both Chief Medical Officer and Research Director approval. If there is no Head of Security active, no transfers are allowed to Security without authorization from the Captain;

2. The Head of Personnel may not give any personnel increased access without authorization from the relevant Head of Staff. This includes the Head of Personnel. In addition, the Head of Personnel may only give Captain-Level access to someone if they are the Acting Captain. This access is to be removed when a proper Captain arrives at the station;

3. The Head of Personnel may not increase any Job Openings unless the relevant Head of Staff approves;

4.The Head of Personnel may not fire any personnel without authorization from the relevant Head of Staff, unless other conditions apply (see Space Law and General Standard Operating Procedure);

5. The Head of Personnel may not promote anyone to the job of NanoTrasen Representative or Blueshield;

6. The Head of Personnel is free to utilize paperwork at their discretion. However, during major station emergencies, expediency should take precedence over bureaucracy;

7.The Head of Personnel may not leave their office unmanned if there are personnel waiting in line. Failure to respond to personnel with a legitimate request within ten (10) minutes, either via radio or in person is to be considered a breach of Standard Operating Procedure;

8. The Head of Personnel is not permitted to perform Security duty. The Head of Personnel is permitted to carry a Disabler for self-defense only.

 # NanoTrasen Representative SOP

1. The NanoTrasen Representative is to ensure that every Department is following Standard Operating Procedure, up to and including the respective Head of Staff. If a Head of Staff is not available for a Department, the NanoTrasen Representative must ensure that the Captain appoints an Acting Head of Staff for said Department;

2. The NanoTrasen Representative must attempt to resolve any breach of Standard Operating Procedure locally before contacting Central Command. This is an imperative: Standard Operating Procedure should always be followed unless there is a very good reason not to;

3. The NanoTrasen Representative must, together with the Head of Security, ensure that Space Law is being followed and correctly applied;

4. The NanoTrasen Representative may not threaten the use of a fax in order to gain leverage over any personnel, up to and including Command. In addition, they may not threaten to fire or have Central Command fire anyone, unless they actually possess a demotion note;

5. The NanoTrasen Representative is permitted to carry their flash and a blade-cane, or a stun baton if the blade-cane is lost.

 # Blueshield Officer SOP

1. The Blueshield may not conduct arrests under the same conditions as Security. However, they may apprehend any personnel that trespass on a Head of Staff Office or Command Area, any personnel that steal from those locations, or any personnel that steal from and/or injure any Head of Staff or Central Command VIP. However, all apprehended personnel are to be processed by Security personnel;

2. The Blueshield is to put the lives of Command over those of any other personnel, the Blueshield included. Their continued well-being is the Blueshield's top priority. This includes applying basic first aid and making sure they are revived if killed;

3. The Blueshield is to protect the lives of Command personnel, not follow their orders to a fault. The Blueshield is not to interfere with legal demotions or arrests. To do so is to place themselves under the Special Modifier Aiding and Abetting;

4. The Blueshield is not to apply Lethal Force unless there is a clear and present danger to their life, or to the life of a member of Command and the assailant cannot be non-lethally detained.

 # Magistrate SOP

1. The Magistrate is to ensure that Space Law is applied correctly. If it is not, they are to make it so;

2. The Magistrate has the final say on whether Trials take place, and should ensure they should only occur for Capital Sentences. Similarly, Magistrates are to ensure that Trials do not happen for Defendants that are self-evidently guilty;

3. The Magistrate may overrule anyone in all matters concerning Space Law. This does not extend to Emergency Response Teams, Central Command Officials or direct Central Command communications;

4. The Magistrate is permitted to carry their flash;

5. The Magistrate is not above Space Law. Similarly, the Magistrate cannot overrule Security on a sentence imposed against themselves;

6. In the absence of Internal Affairs Agents or a NanoTrasen Representative, the Magistrate may elect to handle matters of Standard Operating Procedure. Otherwise, the Magistrate is only to ensure that the NanoTrasen Representative under their command are handling such matters;

7. The Magistrate may not impede the expedient functioning of Security for the sake of micromanaging every aspect it. The Magistrate should only concern themselves with crimes that either have fuzzy evidence, or require careful deliberation of circumstances;

8. The Magistrate is to contact Central Command immediately if their decisions are being ignored, provided said decision actually match up with Space Law and Standard Operating Procedure.

If you need to deviate

Document document document! After action reports, calling CentCom on the fabled red phone, or even praying will be heard by CentCom and your actions may be excused if they were determined to be in the best interest for NanoTrasen.

I don't see my job listed here!

It may be because this is a living document, and SOP is not yet finalized. The following SOP documents are completed for other Head's of Staff; Glory to NanoTrasen!

Engineering

Details
Here is a list of all the SOP documents for Engineering.
  # Chief Engineer

1. The Chief Engineer must make sure to properly wire Solar Panels and activate the Anti-Matter Engine (AME) if available, and co-ordinate a plan with their team to activate a more powerful engine for long-term station use;

2. The Chief Engineer, along with the Research Director, is responsible for maintaining the integrity of Telecommunications. The Chief Engineer must not hinder the proper functionality of Telecommunications, and must diagnose and repair any issues that arise;

3. The Chief Engineer is bound to the same rules regarding the axe as Atmospheric Technicians;

4. The Chief Engineer is permitted to carry a flash and a disabler;

5. The Chief Engineer is responsible for maintaining the integrity of all power sources set up on the station. Neglecting this duty is grounds for termination should the Supermatter delaminates or if power fails on the station;

6. The Chief Engineer may declare an area "Condemned", if it is damaged to the point where repairs cannot reasonably be completed within an acceptable frame of time;

7. The Chief Engineer is permitted to grant Building Permits to crewmembers, and may dismantle or destroy unauthorized buildings / setups;

8. The Chief Engineer is responsible for maintaining the integrity of the Station's Atmospherics System. Failure to maintain this integrity is grounds for termination.

 # Station Engineer

1. Engineers must properly wire Solar Panels and activate the Anti-Matter Engine (AME) if available, and co-ordinate a plan to activate a more powerful engine for long-term station use;

2. Engineers are responsible for maintaining the integrity of all engines aboard the station, even those that are de-activated or inert. Neglecting this duty is grounds for termination should an engine malfunction;

3. Engineers are permitted to construct additional engines (such as additional SM/Tesla/Singularity engines) with approval from the Chief Engineer;

4. Engineers are permitted to carry out solo reconstruction/rebuilding/personal projects if there is no damage to the station that requires fixing;

5. Engineers must check each active engine at least once per 30 minutes;

6. Engineers must constantly monitor the Supermatter engine if it is online and under emitter fire;

7. Engineers must respond promptly to breaches, regardless of size. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Engineers to report or an Atmospheric Technician has arrived on scene first. All Hazard Zones must be cordoned off with Engineering Tape or holobarriers, for the safety of crewmembers;

8. Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs;

9. Engineers are to maintain the integrity of the Station's Power Network; 10. Engineers must ensure there is at least one (1) engineering hardsuit available on the station at all times, unless there is an emergency that requires the use of all suits.

 # Atmospheric Technician

1. Atmospheric Technicians are permitted to completely repipe the Atmospherics Piping Setup, provided they do not pump harmful gases into anywhere except the burn chamber;

2. Atmospheric Technicians are not permitted to create volatile mixes using Plasma and Oxygen, nor are they permitted to create any potentially harmful mixes with Carbon Dioxide and/or Nitrous Oxide. An exception is made when working with the burn chamber;

3. Atmospheric Technicians are permitted to cool Plasma and store it for later use in Radiation Collectors. Likewise, they are permitted to cool Nitrogen or Carbon Dioxide and store it for use as coolant for the Supermatter Engine;

4. Atmospheric Technicians are not permitted to take the axe out of its case unless there is an immediate and urgent threat to their life or urgent access to crisis locations is necessary. The axe must be returned to the case afterwards, and the case locked;

5. Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms. They are, however, permitted to create small, acclimatized rooms for species that require special atmospheric conditions (such as Vox), provided they receive express permission from the Chief Engineer;

6. Atmospheric Technicians must periodically check on the Central Alarms Computer, in periods of, at most, thirty (30) minutes;

7. Atmospheric Technicians must respond promptly to piping and station breaches. Failure to report within fifteen (15) minutes will be considered a breach of Standard Operating Procedure, unless there are no spare Atmospheric Technicians to report, or an Engineer has arrived at scene first. All Hazard Zones must be cordoned off with Engineering Tape or holobarriers, for the safety of all crewmembers.

Legal

Details
Here is a list of all the SOP documents for legal matters.
  1. Internal Affairs Agent
 [bold]1.[/bold] Internal Affairs Agents are to ensure that Standard Operating Procedure is being properly followed, and to contact the relevant Head of Staff when it is not;
 [bold]2.[/bold] Internal Affairs Agents are to attempt to resolve all Standard Operating Procedure issues locally before contacting the Nanotrasen Representative or, if the Representative is unavailable, Central Command. This should be done in tandem with Command staff and, if possible, personnel in the relevant Department. If a valid report is ignored by the relevant Head of Staff, the Nanotrasen Representative is to be contacted. If the Representative is unavailable or ignores the report, then the Captain should be contacted. If the Captain ignores the report, then Central Command must be contacted;
 [bold]3.[/bold] Internal Affairs Agents are only to prosecute in a court of law personnel facing a Tier IV sentence or greater. They should, however, ensure that Security is applying timed sentences correctly, and must alert Security if they are not. In addition, Internal Affairs Agents are permitted to provide legal advice for Security, as well as investigating whether or not arrests were done properly;
 [bold]4.[/bold] Internal Affairs Agents must be granted permission from the presiding Judge (i.e. the Magistrate or Nanotrasen Representative) to serve as legal representation for personnel in any court hearing. Internal Affairs Agents may only serve as legal representation for personnel if another Internal Affairs Agent is capable of assuming the role of prosecution, and if no Lawyer is available. Internal Affairs Agents must also request permission from any potential client before serving as their legal representative, as said client may choose to either represent themselves, or request someone else;
 [bold]5.[/bold] Internal Affairs Agents are not to deliberately halt or slow down prisoner processing or ongoing investigations. If Security is acting in a demonstrably incompetent manner, Agents should contact the Head of Security or Nanotrasen Representative. If more information about the crime in question is needed, Agents should wait until the person in question is brigged;
 [bold]6.[/bold] Internal Affairs Agents are permitted to carry their flash and their security sunglasses;
 # Lawyer
 [bold]1.[/bold] Lawyers are only to provide legal representation during interrogation to personnel facing charges of Tier III or greater. Lawyers are only permitted to provide legal representation in a court of law to personnel facing a Tier IV sentence or greater. They should, however, ensure that all timed sentences are applied correctly, and alert Security if it is not. In addition, Lawyers are permitted to provide legal advice to prisoners, as well as investigating whether or not arrests were done properly;
 [bold]2.[/bold] Lawyers must request permission from any potential client before serving as their legal representative, as said client may choose to either represent themselves, or request someone else;
 [bold]3.[/bold] Lawyers are not to deliberately halt or slow down prisoner processing or ongoing investigations. If Security is acting in a demonstrably incompetent manner, Lawyers should contact the Head of Security or the Captain. If more information about the crime in question is needed, Lawyers should wait until the person in question is brigged;
 [bold]4.[/bold] Lawyers are permitted to confidentially speak with their clients prior to any interrogation. Time spent conferring with a Lawyer may not be counted as time served during a timed sentence. If a client wishes to speak confidentially with their Lawyer during a timed sentence, the time remaining on their sentence must be frozen and may only resumed once the client has re-entered their cell. Lawyers may not divulge the contents of these confidential meetings without the explicit permission of their clients, except in cases where there are reasons to believe that their silence may endanger the lives and safety of other station personnel. If a Lawyer fails to divulge information that was found to later directly lead to the injury or death of personnel, the Lawyer should be charged as an accessory to the resulting crimes;
 # Trials
 [bold]1.[/bold] Only Tier IV (if the ranking Judge on the station consents) crimes and Tier V (if the defendant and their legal representative demand it) crimes should be brought to trial;
 [bold]2.[/bold] Expedient application of Space Law is preferred over a trial process, trials should be reserved for when the defendant and their legal representative can reasonably claim that the justification for a sentence is objectionable and the station is not currently in a state of emergency;
 [bold]3.[/bold] Only the Magistrate, Captain, or Nanotrasen Representative may assume the role of Judge and convene a trial. The Magistrate can overrule the Captain and the Nanotrasen Representative, while the Captain may only overrule the Nanotrasen Representative;
 [bold]4.[/bold] Security may, but is not required to act as legal representation or attend a trial, even as witnesses;
 [bold]5.[/bold] When provided by defendants, legal representation must be permitted in the trial to speak on their behalf. Though Lawyers may be the most suited for the role, there are no restrictions on who may represent a defendant;
 [bold]6.[/bold] Before beginning a trial, the Judge should obtain a statement or "affidivat" with a full recount of the defendant's and any relevant witnesses' testimony of the events from their perspective;
 [bold]7.[/bold] The Judge must ensure that decorum is kept during a trial and that the proceedings are timely;
 ## Official Courtroom Proceedings
 Judges must strictly enforce the following procedure during a trial. The Judge should be mindful of the time and set time limits for each part of the proceeds. The gavel may be struck when a party goes beyond their time limit;
 [bold]1.[/bold] The Prosecution presents its opening statement;
 [bold]2.[/bold] The Defense presents its opening statement;
 [bold]3.[/bold] The Defendant is questioned first by the defense and then cross-examined by the Prosecution;
 [bold]4.[/bold] Any relevant witnesses are questioned. The party that introduced the witness gets to examine them first, after which the other side is given a chance to cross-examine the witness;
 [bold]5.[/bold] The Prosecution presents its closing statement;
 [bold]6.[/bold] The Defense presents its closing statement;
 [bold]7.[/bold] The Judge issues a verdict, which should be considered the final sentence in regards to the defendant. Only Central Command may override this verdict;
 ## Contempt of Court
 It is required that all parties inside the courtroom, and during the court proceedings, must act with dignity and respect. This includes, but is not limited to, recognizing the authority of the Judge, maintaining an appropriate level of verbal control, and generally acting in a civilized manner. Should a person inside the courtroom act in such a way as to disturb/disrupt court proceedings, the Judge may hold them in Contempt of Court and have them forcefully removed from the courtroom. The decision on whether or not a person is in Contempt of Court rests with the presiding Judge.

Medical

Details
Here is a list of all the SOP documents for Medical.
List of Medical roles and responsibilities by job.
 # Chief Medical Officer
   [bold]1.[/bold] The Chief Medical Officer is permitted to carry a regular Defibrillator or a Compact Defibrillator on their person at all times;
   [bold]2.[/bold] The Chief Medical Officer is permitted to carry a flash and their hypospray;
   [bold]3.[/bold] The Chief Medical Officer is permitted to carry self-defense chemicals for their hypospray if the station alert level warrants it;
   [bold]4.[/bold] The Chief Medical Officer is not permitted to allow the creation of poisonous or explosive mixtures in Chemistry without express consent from the Head of Security or, failing that, the presence of a clear and urgent danger to the integrity of the station, except of course in situations where Chemical Implants are required;
   [bold]5.[/bold] The Chief Medical Officer is permitted to issue the Handheld Crew Monitor to the Paramedic if they so desire;
   [bold]6.[/bold] The Chief Medical Officer must make sure that any reviveable corpses are revived.
 # Medical Doctor and Interns
   [bold]1.[/bold] Though not mandatory, it is recommended that Doctors wear Sterile Masks and Latex/Nitrile gloves when handling patients. This Guideline becomes mandatory during Viral Outbreaks;
   [bold]2.[/bold] Interns should focus on helping Medical Doctors and Surgeons in whatever they require, and tending to patients that require light care. If necessary, they can stand in for regular Medical Doctor duties;
   [bold]3.[/bold] Medical Doctors must ensure there is at least one (1) Defibrillator available for use next to or near the main treatment area;
   [bold]4.[/bold] Medical Doctors must maintain the entirety of Medbay in a hygienic state in the absence of custodial staff. This includes, but is not limited to, cleaning organic residue, fluids and/or corpses;
   [bold]5.[/bold] Medical Doctors must place all corpses inside body bags and/or morgue trays. In addition, Medical Doctors must make sure that the Morgue does not contain reviveable corpses;
   [bold]6.[/bold] Medical Doctors are not permitted to leave Medbay to perform recreational activities if there are unattended patients requiring treatment;
   [bold]7.[/bold] Medical Doctors are not obliged to treat patients who are actively and intentionally harming themselves. If treated, refer the patient to the on-station Psychologist;
   [bold]8.[/bold] Medical Doctors are to return any equipment of deceased crewmembers who have been moved to the morgue for permanent storage to their respective department.
 # Chemist
   [bold]1.[/bold] The Chemist is not permitted to experiment with explosive mixtures;
   [bold]2.[/bold] The Chemist is not permitted to experiment with poisonous mixtures and/or narcotics;
   [bold]3.[/bold] The Chemist is not permitted to experiment with Life or other highly experimental Omnizine-derived mixtures
   [bold]4.[/bold] The Chemist is not permitted to produce alcoholic beverages;
   [bold]5.[/bold] Chemists in conjuction with Medical Doctors and must make sure that Cloning is stocked with Biomass if set up.
   [bold]6.[/bold] The Chemist must ensure that the Medbay is stocked with at least enough medication to handle Brute, Burn, Respiratory, and Toxin damage. Failure to follow this Guideline or attempting to follow this Guideline within thirty (30) minutes is to be considered a breach of Standard Operating Procedure;
   [bold]7.[/bold] The Chemist is not allowed to leave Chemistry unattended if the Medbay is devoid of Medication, except in such a case that Chemistry is unusable.
 # Paramedic
   [bold]1.[/bold] The Paramedic is fully permitted to carry a Defibrillator on their person at all times, provided they leave at least one (1) Defibrillator for use in Medbay;
   [bold]2.[/bold] The Paramedic must stabilize all patients before bringing them to the Medical Bay;
   [bold]3.[/bold] In such a case as a patient is found dead, and cannot be brought back via Defibrillation, the Paramedic must ensure that said patient is brought to the Medbay and notify the Doctors;
   [bold]4.[/bold] The Paramedic is authorized to carry the Handheld Crew Monitor, but is not allowed to distribute it to other crewmembers;
   [bold]5.[/bold] The Paramedic must carry enough materials to provide for adequate first aid of all Major Injury Types (Brute, Burn, Toxic, Respiratory).
 # Psychologist
   [bold]1.[/bold] The Psychologist may perform a full psychological evaluation on anyone, along with any potential treatment, provided the person in question seeks them out;
   [bold]2.[/bold] The Psychologist may not force someone to receive therapy if the person does not want it. Exception is made for violent criminals and only if the Head of Security, Magistrate or Captain orders it;
   [bold]3.[/bold] The Psychologist is not permitted to administer any medication without consent from their patient;
   [bold]4.[/bold] The Psychologist is not permitted to muzzle or straightjacket anyone without express permission from the Chief Medical Officer or Head of Security. An exception is made for violent and/or out of control patients;
   [bold]5.[/bold] The Psychologist may recommend a patient's demotion if they find their psychological condition to render them unfit to fulfill their duties;
   [bold]6.[/bold] The Psychologist may request to consult prisoners in Permanent Imprisonment. This must happen inside the Brig, preferably inside the Permabrig, and only with Warden and/or Head of Security authorization. This should be done under the supervision of a member of Security with Permabrig access.

Science

Details
Here is a list of all the SOP documents for Science.
 # Research Director SOP
 ## Code Green
 [bold]1.[/bold] The Research Director must make sure Research is being done. Research must be completed by the end of the shift, assuming Science is provided the materials for it by Cargo;
 [bold]2.[/bold] The Research Director is permitted to carry a flash and their Handheld Teleporter;
 [bold]3.[/bold] The Research Director is not permitted to bring harmful artifacts outside of Science if they are not stored within an artifact container;
 [bold]4.[/bold] The Research Director is not permitted to decommission a Station AI without the Captain's approval. The AI unit, if decommissioned must be secured on an Intellicard to be inspected in Central Command;
 [bold]5.[/bold] The Research Director is permitted to change the Station AIs laws, provided they receive approval from the Captain;
 [bold]6.[/bold] The Research Director must keep a log of all anomalies and eliminate any anomalies that may pose an immediate danger to crewmembers;
 [bold]7.[/bold] The Research Director must ensure telecommunications is properly maintained.
 ## Code Blue
 [bold]1.[/bold] All guidelines carry over from Code Green.
 ## Code Red
 [bold]1.[/bold] All guidelines carry over from Code Blue;
 [bold]2.[/bold] In addition to a flash, the Research Director is permitted to carry a single weapon created in the Protolathe, provided they recieve authorization from the Head of Security. An exception is made during extreme emergencies;
 # Scientist / Research Assistant SOP
 ## Code Green
 [bold]1.[/bold] Scientists are not permitted to bring artifacts outside of Science without the use of an artifact container;
 [bold]2.[/bold] Scientists are not permitted to generate anomalies without approval from the Research Director;
 [bold]3.[/bold] While not mandatory, it is highly recommended that Scientists give a prior warning before generating an anomaly, preferably done in-conjuction with the Research Director declaring that an anomaly is generated with the appropriate Communications Console;
 [bold]4.[/bold] Scientists are to deliver any animals used for testing to the Chef after testing has concluded;
 [bold]5.[/bold] Scientists are not permitted to carry any weapons generated from the protolathe;
 [bold]6.[/bold] Scientists are not permitted to distribute any weapons generated from the protolathe, unless the weapon in question (for example, Proto-Kinetic Accelerators) is delivered to the appropriate department;
 [bold]7.[/bold] Scientists are not to activate Station-wide Destruction artifacts, and must destroy or eliminate them as soon as possible;
 [bold]8.[/bold] At least one scientist should be available to take orders from crewmembers at the Science front desk, if there is one.
 ## Code Blue
 [bold]1.[/bold] All guidelines carry over from Code Green;
 [bold]2.[/bold] Scientists are permitted to produce weapons and grenades from the protolathe provided they get delivered to Security.
 ## Code Red
 [bold]1.[/bold] All guidelines carry over from Code Blue;
 [bold]2.[/bold] In regard to Guideline 2 on Code Blue, scientists may arm themselves with a single weapon if the threat is deemed to be station ending.
 # Roboticist SOP
 ## Code Green
 [bold]1.[/bold] Roboticists are not permitted to construct Combat Mechs without explicit permission from the Captain and/or the Head of Security. An example of a Combat Mech is the Gygax;
 [bold]2.[/bold] Roboticists are freely permitted to construct Utility Mechs, along with any assorted Utility Equipment;
 [bold]3.[/bold] Roboticists are freely permitted to construct Cyborgs and all assorted equipment;
 [bold]4.[/bold] Roboticists are to respect all Do-Not-Borg orders, and copies of orders are to be kept safe if possible. If no copy exists, an MMI Unit may refuse to be a Cyborg, and that wish must be respected;
 [bold]5.[/bold] Roboticists must ensure that all Cyborgs are adhering to their laws and not malfunctioning. If a Cyborg is found to be breaking their laws, their MMI Unit or Positronic Brain must be preserved and placed into a new Cyborg chassis;
 [bold]6.[/bold] Roboticists must keep at least one Positronic Brain activated if possible;
 [bold]7.[/bold] Roboticists must adhere to all Scientist SOP guidelines.


 ## Code Blue
 [bold]1.[/bold] All guidelines carry over from Code Green;
 [bold]2.[/bold] In regard to Guideline 1 on Code Green, Roboticists are permitted to construct Combat Mechs without prior consent, but must be delivered to the Armory. Failure to comply will result in the Combat Mech being destroyed. An exception is made for station-wide threats, but even after these threats are dealt with, the Mech must be delivered to the Armory.
 ## Code Red
 [bold]1.[/bold] All guidelines carry over from Code Blue.

SOP

Details
A base level of maturity is expected to play on this server. Admins may ban as they see fit if you cannot act at minimum like an adult, OOC or IC.