Antagonist: Difference between revisions
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= Antagonists = | = Antagonists = | ||
Antagonists are typically split into | Antagonists are typically split into two categories: roundstart and midround. | ||
Outside of admin intervention | Outside of admin intervention, each round will have one or two roundstart antagonist types and zero or more midround antagonists. Roundstart antagonists are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why there are red people outside the Bridge. | ||
Admin only antagonists do not naturally spawn. | Admin-only antagonists do not naturally spawn. | ||
== Roundstart == | == Roundstart == | ||
=== [[Thief]] === | |||
[[File:Thief.png|128px]] | |||
''im gonna be a thief and im gonna take all the headsets they wont see this coming'' | |||
A kleptomaniac or Syndicate Agent in training, these individuals have innate pickpocketing powers and want only one thing: to pull off the greatest heist NanoTrasen has ever seen. | |||
Has a chance to roll as a sub-gamemode regardless of gamemode type. | |||
=== [[Heretic]] === | |||
[[File:Heretic.png|128px]] | |||
''OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.'' | |||
A nuclear operative is an antagonist employed by the [[Syndicate]]. Your objective is simple, break in and detonate a Nuclear Fission Device on the station. Escape is optional, just get the nuke detonated. | |||
=== [[Nuclear Operative]] === | === [[Nuclear Operative]] === | ||
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''OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.'' | ''OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.'' | ||
A nuclear operative is an antagonist employed by the [[Syndicate]] | A nuclear operative is an antagonist employed by the [[Syndicate]]. Your objective is simple, break in and detonate a Nuclear Fission Device on the station. Escape is optional, just get the nuke detonated. | ||
=== [[Revolutionary|Revolutionaries]] === | === [[Revolutionary|Revolutionaries]] === | ||
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Characters with Mindshields or wearing <span style="border-bottom: 2px dotted;" title="Does not include Engineer's Goggles, despite them providing welding protection">protective eyewear</span> are immune to conversion. Command and security staff are Mindshielded by default. | Characters with Mindshields or wearing <span style="border-bottom: 2px dotted;" title="Does not include Engineer's Goggles, despite them providing welding protection">protective eyewear</span> are immune to conversion. Command and security staff are Mindshielded by default. | ||
=== [[Syndicate agent]] === | === [[Syndicate agent|Syndicate Agent]] === | ||
[[File:Traitor.png|128px]] | [[File:Traitor.png|128px]] | ||
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A traitor is an antagonist employed by the [[Syndicate]]. They have access to the [[Traitor Uplink|Uplink]] in their PDA. | A traitor is an antagonist employed by the [[Syndicate]]. They have access to the [[Traitor Uplink|Uplink]] in their PDA. | ||
=== [[Zombie]] === | === [[Zombie]] (currently disabled) === | ||
[[File:ZombieIcon.png|128px]] | [[File:ZombieIcon.png|128px]] | ||
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Zombies are a conversion antagonist whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb. | Zombies are a conversion antagonist whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb. | ||
Zombies may also | Zombies may also appear through [[Chemistry#Toxins|Romerol]], either from that funny-tasting floor pill or [[Nuclear Operative|outside interference]]. | ||
=== [[Wizard]] (currently disabled) === | |||
[[File:Wizard.png|128px]] | |||
''Magic missile! Magic missile! Magic missile!'' | |||
A wizard from the Wizard's Federation. Their motives are <s>inane</s> esoteric and nobody really knows what they want, even themselves. One thing that remains constant is wherever a wizard is, destruction follows. | |||
== Midround == | == Midround == | ||
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[[File:Nuclear Operative.png|128px]] | [[File:Nuclear Operative.png|128px]] | ||
A single [[Antagonist# | A single [[Antagonist#Nuclear Operative|Nuclear Operative]] with a single nuclear objective. Better hope you are robust. | ||
=== [[Rat King]] === | === [[Rat King]] === | ||
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Life essence is consumed by using powers or taking damage, with the Revenant dying if it ever drops to 0. | Life essence is consumed by using powers or taking damage, with the Revenant dying if it ever drops to 0. | ||
=== [[ | === [[Space Ninja]] === | ||
[[File:Space_Ninja.png|128px]] | [[File:Space_Ninja.png|128px]] | ||
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A dangerous alpha predator expending it's domain in your station with Space rifts that bring the dragon's subordinates, the space carps, stop it as fast as possible before the carps dominate you. | A dangerous alpha predator expending it's domain in your station with Space rifts that bring the dragon's subordinates, the space carps, stop it as fast as possible before the carps dominate you. | ||
=== [[ | === [[Closet Skeleton]] === | ||
A remain of the last crew working here, the skeleton is a neutral character, you can be friendly toward the station or rattle all of 'em, the skeleton heal by splashing milk on himself and, when he die, he become a little skull with the ability to speak and scream. | A remain of the last crew working here, the skeleton is a neutral character, you can be friendly toward the station or rattle all of 'em, the skeleton heal by splashing milk on himself and, when he die, he become a little skull with the ability to speak and scream. | ||
Revision as of 22:52, 6 September 2025
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Antagonists
Antagonists are typically split into two categories: roundstart and midround.
Outside of admin intervention, each round will have one or two roundstart antagonist types and zero or more midround antagonists. Roundstart antagonists are usually the main form of how a round can play out, ranging from a plain ass round with nothing interesting going on, to an investigation on why someone bombed Medical, or why there are red people outside the Bridge.
Admin-only antagonists do not naturally spawn.
Roundstart
Thief
im gonna be a thief and im gonna take all the headsets they wont see this coming
A kleptomaniac or Syndicate Agent in training, these individuals have innate pickpocketing powers and want only one thing: to pull off the greatest heist NanoTrasen has ever seen.
Has a chance to roll as a sub-gamemode regardless of gamemode type.
Heretic
OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.
A nuclear operative is an antagonist employed by the Syndicate. Your objective is simple, break in and detonate a Nuclear Fission Device on the station. Escape is optional, just get the nuke detonated.
Nuclear Operative
OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.
A nuclear operative is an antagonist employed by the Syndicate. Your objective is simple, break in and detonate a Nuclear Fission Device on the station. Escape is optional, just get the nuke detonated.
Revolutionaries
Revolutionaries are antagonists that are sponsored by the Syndicate to take over the station by killing all of the Command staff.
Head Revolutionaries are chosen at the start of a round and are given a Flash and a pair of Sunglasses to aid them. Crewmembers can be brainwashed and converted to their cause with said flash, which is only reversible through the usage of Mindshield implants.
Characters with Mindshields or wearing protective eyewear are immune to conversion. Command and security staff are Mindshielded by default.
Syndicate Agent
Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.
A traitor is an antagonist employed by the Syndicate. They have access to the Uplink in their PDA.
Zombie (currently disabled)
Braainnssss...
Zombies are a conversion antagonist whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types and are able to regenerate themselves through feasting on unsuspecting crew members. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.
Zombies may also appear through Romerol, either from that funny-tasting floor pill or outside interference.
Wizard (currently disabled)
Magic missile! Magic missile! Magic missile!
A wizard from the Wizard's Federation. Their motives are inane esoteric and nobody really knows what they want, even themselves. One thing that remains constant is wherever a wizard is, destruction follows.
Midround
Lone Operative
A single Nuclear Operative with a single nuclear objective. Better hope you are robust.
Rat King
He's da rat. He makes da roolz.
The Rat King is a random event neutral antagonist who is hungry and won't stop at anything to get food. They can summon Rat Servants with the Raise Army ability and summon a cloud of miasma with the Rat King's Domain ability.
Revenant
A ghostly entity, given powers to haunt the crew and steal life essence from them while they are critical, dead, or sleeping.
Life essence is consumed by using powers or taking damage, with the Revenant dying if it ever drops to 0.
Space Ninja
I am an elite mercenary of the mighty Spider Clan! Surprise is my weapon. Shadows are my armor. Without them, I am nothing. Use your pinpointer to find the station. Good luck!
You are a ninja, but in space. The Spider Clan has sent you to the station to wreak all kinds of havoc, from bolting the armory open and killing the entire station to engaging in a slipping war with the clown and fighting in rage cages.
Space Dragon
A dangerous alpha predator expending it's domain in your station with Space rifts that bring the dragon's subordinates, the space carps, stop it as fast as possible before the carps dominate you.
Closet Skeleton
A remain of the last crew working here, the skeleton is a neutral character, you can be friendly toward the station or rattle all of 'em, the skeleton heal by splashing milk on himself and, when he die, he become a little skull with the ability to speak and scream.








