Playable Species
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There are currently 12 playable species in Funky Station - Humans, Reptilians, Slimes, Diona, Dwarves, Arachnids, Moths, Voxes, Felinids, Harpies, Vulpakins, and IPCs. Each has their own distinct stats, strengths, and weaknesses, but all have a few things in common:
- all species are capable of equipping the same tools and items.
- all species are capable of metabolizing reagents and experiencing their effects.
- all species speak the same language.
- all species are to be treated equally by the crew and AI onboard.
NOTE: "Damage Modifiers" refers to TAKEN damage, not damage dealt to other entities.
Humans
Baseline, unmodified human beings, functionally similar to the human beings of our world, aside for a comparatively incredible resistance to the vacuum of space (a trait shared more or less with all SS14 species). They cannot eat raw meat.
Naming Convention: Common (ex. John Smith)
Body
Image | Organ | Purpose |
---|---|---|
Heart | Determines the efficiency of blood pumping. A healthy heart means a healthier body. | |
Brain | The center of self, the most important part of any individual. Determines who inhabits and controls the body. | |
Lungs | Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs. | |
Stomach | Aids in the digestion of foods, liquids, and reagents in the body. | |
Kidneys | Filter the vital fluids of any toxins they might contain. | |
Liver | Contains enzymes that aid in certain biological processes. | |
Eyes | Allow for visual information to be extracted from an organism's environment via light. |
Reptilians
Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do slash instead of blunt damage due to their claws. For whatever reason, onions, coffee and tea are poisonous to them and are unable to consume anything like Grain, Dairy, or anything overly processed, however, they are able to consume both raw and cooked meat without the risk of disease and fruits. They can use their tail to pull things allowing both of their hands to be free.
Naming Conventions: Common, Verbal (ex. Eats-The-Mouse)
Damage Modifiers
- Cold: +30%
Body
Image | Organ | Purpose |
---|---|---|
Heart | Determines the efficiency of blood pumping. A healthy heart means a healthier body. | |
Brain | The center of self, the most important part of any individual. Determines who inhabits and controls the body. | |
Lungs | Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs. | |
Stomach | Aids in the digestion of foods, liquids, and reagents in the body. Able to digest corpses. | |
Kidneys | Filter the vital fluids of any toxins they might contain. | |
Liver | Contains enzymes that aid in certain biological processes. | |
Eyes | Allow for visual information to be extracted from an organism's environment via light. |
Slimes
Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide. They are naturally vulnerable to both high and low pressure barotrauma, but their elastic form makes them resistant to blunt damage.
They can store items inside their bodies in an inventory that can be accessed by anyone.
Naming Conventions: Common, Cadwellian (ex. Jon Cadwell)
Damage Modifiers
- Blunt: -40%
- Slash: +20%
- Piercing: +20%
- Cold: +50%
- Poison: -20%
- Cellular: -80%
Body
Image | Organ | Purpose |
---|---|---|
Heart | Determines the efficiency of blood pumping. A healthy heart means a healthier body. | |
Brain | The center of self, the most important part of any individual. Determines who inhabits and controls the body. | |
Lungs | Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs. | |
Stomach | Aids in the digestion of foods, liquids, and reagents in the body. | |
Kidneys | Filter the vital fluids of any toxins they might contain. | |
Liver | Contains enzymes that aid in certain biological processes. | |
Eyes | Allow for visual information to be extracted from an organism's environment via light. |
Diona
Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes, walk slower than the other races, and have a relatively high resistance to brute-force damage. They also have water instead of blood, and require significantly more water to stay hydrated.
Diona can split into 3 pet-like Nymphs upon death manually, or by being gibbed. The original player take control of the "Brain" nymph (The only one able to talk), and the other two can be taken over by ghosts if given cognizine. If given enough time after splitting a single nymph can reform into a full Diona on it's own. The resultant Diona has a different name, and looses memories from it's death (other perhaps than the need to run away and find safety). Additionally this can change traits such as gender.
A zombified Diona is able to split once dead (or after giving up and returning to body) and the resulting nymphs will be zombified, though unable to reform.
Naming Conventions: Common, Qualia[1] (ex. A Peaceful Sunrise)
Damage Modifiers
- Blunt: -30%
- Slash: -20%
- Heat: +50%
- Shock: +20%
Body
NOTE: Diona have plantlike organs, allowing chemicals such as weed killer and robust harvest to affect their bodies similar to plants.
Ex: Diona can consume robust harvest as a weaker form of omnizine.
Image | Organ | Purpose |
---|---|---|
Heart | Determines the efficiency of blood pumping. A healthy heart means a healthier body. | |
Diona Brain | The center of self, the most important part of any individual. Determines who inhabits and controls the body. Functionally identical to the other humanoid brains. | |
Lungs | Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs. | |
Diona Stomach | Aids in the digestion of foods, liquids, and reagents in the body. Due to its plantlike nature, it can digest fertilizers and weedkillers similar to the ways a plant would. Still capable of metabolizing medicine meant for animals. | |
Kidneys | Filter the vital fluids of any toxins they might contain. | |
Liver | Contains enzymes that aid in certain biological processes. | |
Diona Eyes | Allow for visual information to be extracted from an organism's environment via light. Functionally identical to other humanoid eyeballs. |
Dwarves
A stout and stalwart race quite similar to humans, save for their diminutive stature, as well as a propensity for alcohol and goofy Scottish accents. Somehow, alcohol is able to heal their injuries. Their small size makes them easier for most races to shove them over.
Naming Conventions: Common, Scottish, Gaelic (ex. Brian O'Finnegan)
Body
Image | Organ | Purpose |
---|---|---|
Heart | Determines the efficiency of blood pumping. A healthy heart means a healthier body. | |
Brain | The center of self, the most important part of any individual. Determines who inhabits and controls the body. | |
Lungs | Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs. | |
Stomach | Aids in the digestion of foods, liquids, and reagents in the body. Somehow capable of metabolizing alcohol as a healing agent(?) | |
Kidneys | Filter the vital fluids of any toxins they might contain. | |
Liver | Contains enzymes that aid in certain biological processes. | |
Eyes | Allow for visual information to be extracted from an organism's environment via light. |
Arachnids
Not to be confused with insectoids, Arachnids cut a striking figure with their pressure-resistant exoskeletons and extra arms. Possibly related to the space spiders and giant tarantulas found in outer space. Thanks to their similarly robust digestive systems, they are able to consume raw food without the risk of disease. They are more vulnerable to asphyxiation and take longer to recover from it. Their sharp teeth allow them to do piercing damage instead of blunt. They have the ability to weave silk and build exclusively all sorts of things But at the expense of consuming a little bit of hunger.
They have two extra pocket slots formed by webs.
Naming Conventions: Common, Latin (ex. Pluribus Unum)
Body
NOTE: Arachnids have a slower metabolic rate than other organisms (around 50% slower), meaning they heal from medicine and take damage from ingested toxins slower. This has no effect on externally applied reagents, so spilling a acid on an Arachnid will kill them just the same as anyone else.
Image | Organ | Purpose |
---|---|---|
Heart | Determines the efficiency of blood pumping. A healthy heart means a healthier body. | |
Brain | The center of self, the most important part of any individual. Determines who inhabits and controls the body. | |
Lungs | Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs. | |
Stomach | Aids in the digestion of foods, liquids, and reagents in the body. Able to digest corpses. | |
Kidneys | Filter the vital fluids of any toxins they might contain. | |
Liver | Contains enzymes that aid in certain biological processes. | |
Eyes | Allow for visual information to be extracted from an organism's environment via light. |
Moths
Moths, meanwhile, actually are an insectoid species. Their wings allow them greater control in zero gravity than other species, and their natural resistance to cold helps greatly in a space environment. The tradeoff, naturally, is that heat is more dangerous.
Naming Convention: Common, (ex. John Doe)
Damage Modifiers
- Cold: -30%
- Heat: +30%
Body
Image | Organ | Purpose |
---|---|---|
Heart | Determines the efficiency of blood pumping. A healthy heart means a healthier body. | |
Brain | The center of self, the most important part of any individual. Determines who inhabits and controls the body. | |
Lungs | Determines the rate of breathing. Unhealthy lungs may result in the body getting less O2 than it needs. | |
Moth Stomach | Aids in the digestion of cloth and reagents in the body. Finds non-cloth foods repulsive. | |
Kidneys | Filter the vital fluids of any toxins they might contain. | |
Liver | Contains enzymes that aid in certain biological processes. | |
Eyes | Allow for visual information to be extracted from an organism's environment via the light. |
Vox
Vox are a strange lot, they're raptor-like creatures that can only breathe nitrogen, as oxygen is very hazardous to their health to the point where they take ticking poison damage as long as they're exposed to the air, provided said air has even a trace of oxygen within it. To counter-act this, a Vox must either be in a pure nitrogen-based environment or, more commonly, breathing from a nitrogen tank, one of which is provided to them at the start of each round.
Much like Reptilians, their unarmed attacks deal slashing damage instread of blunt.
Naming Convention: Common, Mono-name with Repetitive Random Syllables (ex. Hirixashahre, Xapikrikrik)
Body
Image | Organ | Purpose |
---|---|---|
Heart | Determines the efficiency of blood pumping. A healthy heart means a healthier body. | |
Brain | The center of self, the most important part of any individual. Determines who inhabits and controls the body. | |
Vox Lungs | Determines the rate of breathing. Unhealthy lungs may result in the body getting less N2 than it needs. Generates toxins when O2 is breathed in. | |
Stomach | Aids in the digestion of foods, liquids, and reagents in the body. | |
Kidneys | Filter the vital fluids of any toxins they might contain. | |
Liver | Contains enzymes that aid in certain biological processes. | |
Eyes | Allow for visual information to be extracted from an organism's environment via light. |
IPC
IPCs (Integrated Positronic Chassis) are sentient silicon-based humanoid robots. Unlike cyborgs, this species is considered autonomous, conscious, and independent individuals. Thus, they do not follow conventional laws of robotics (neither can they be emagged). They require no food source, nor breathable atmosphere to function. All that is required to power their chassis is an electrical source, most commonly in the form of replaceable power cells. They can also draw power into their batteries via connection to an APC or a cyborg recharging station. As a silicon-based life-form, they cannot be doctored (do not resuscitate using a defibrillator). Instead, they rely on machine repair.
You may find that IPCs are much more fortuitous then biological creatures. When repairs are needed, industrially produced materials such as glass, wires, and welding fuels are commonly used. Structural damage (Brute) to an IPC's chassis and hull can be repaired with a welding torch. Glass can be used to replace photodetector sensor lenses (Eyes). Copper wires can be used in replacement of burnt away internals (Burn). Otherwise, surgical methods are capable of handling limb damage. Once repairs are complete and batteries are charged, an IPC can simply be rebooted back into it's functional state.
IPCs come with an integrated communications board which allows them to use radio channels on the station much like a headset would. Because of their positronic brain used as a processing source, IPCs cannot be reproduced. Perhaps their volatile memory assembly is too hard for a typical greytider to perform?
Naming Convention: Custom Cyborg Identifier, with variable numbering convention (ex. DAGD-041, Halcyon-010756-09)
Body
Image | Organ | Purpose |
---|---|---|
Heart | Determines the efficiency of blood pumping. A healthy heart means a healthier body. | |
Brain | The center of self, the most important part of any individual. Determines who inhabits and controls the body. | |
Vox Lungs | Determines the rate of breathing. Unhealthy lungs may result in the body getting less N2 than it needs. Generates toxins when O2 is breathed in. | |
Stomach | Aids in the digestion of foods, liquids, and reagents in the body. | |
Kidneys | Filter the vital fluids of any toxins they might contain. | |
Liver | Contains enzymes that aid in certain biological processes. | |
Eyes | Allow for visual information to be extracted from an organism's environment via light. |