Playable Species

From Funky Station
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There are currently 13 playable species in Funky Station - Humans, Reptilians, Slimes, Diona, Dwarves, Arachnids, Moths, Voxes, Felinids, Harpies, Vulpakins, Thaven and IPCs. Each has their own distinct stats, strengths, and weaknesses, but all have a few things in common:

  • all species are capable of equipping the same tools and items.
  • all species are capable of metabolizing reagents and experiencing their effects.
  • all species speak the same language.
  • all species are to be treated equally by the crew and AI onboard.

NOTE: "Damage Modifiers" refers to TAKEN damage, not damage dealt to other entities.

Humans

Baseline, unmodified human beings, functionally similar to the human beings of our world, aside for a comparatively incredible resistance to the vacuum of space (a trait shared more or less with all SS14 species). They cannot eat raw meat.

Naming Convention: Common (ex. John Smith)

Body

Organs
Image Organ Purpose

Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Lungs Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.

Stomach Aids in the digestion of foods, liquids, and reagents in the body.

Kidneys Filter the vital fluids of any toxins they might contain.

Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via light.

Reptilians

Reptile-like humanoids with sharp claws, tough scales, and an appetite for raw meat. Their unarmed melee attacks do slash instead of blunt damage due to their claws. For whatever reason, onions, coffee and tea are poisonous to them. They are further unable to consume anything like Grain, Dairy, or anything overly processed. However, they can happily eat fruit and meat(raw or cooked) without any issue. They can use their tail to pull things allowing both of their hands to be free.

Naming Conventions: Common, Verbal (ex. Eats-The-Mouse)

Damage Modifiers

  • Cold: +30%
  • Heat: -20%

Body

Organs
Image Organ Purpose

Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Lungs Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.

Reptilian Stomach Aids in the digestion of foods, liquids, and reagents in the body. Able to digest corpses.

Kidneys Filter the vital fluids of any toxins they might contain.

Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via light.

Slimes

Gelatinous human-shaped masses of goo who breath nitrogen instead of oxygen, and exhale nitrous oxide. They are naturally vulnerable to both high and low pressure barotrauma, but their elastic form makes them resistant to blunt damage.

They can store items inside their bodies in an inventory that can be accessed by anyone.

Naming Conventions: Common, Cadwellian (ex. Jon Cadwell)

Damage Modifiers

  • Blunt: -40%
  • Slash: +20%
  • Piercing: +20%
  • Cold: +50%
  • Poison: -20%
  • Cellular: -80%

Body

Organs
Image Organ Purpose

Sentient Slime Core The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Slime Gas Sacs Determines the rate of breathing.

Diona

Tree-like plant people whose bodies react with fertilizer and weed-killing chemicals similar to regular plants. They cannot wear shoes, walk slower than the other races, and have a relatively high resistance to brute-force damage. They also have water instead of blood, and require significantly more water to stay hydrated.

Diona can split into 3 pet-like Nymphs upon death manually, or by being gibbed. The original player take control of the "Brain" nymph (The only one able to talk), and the other two can be taken over by ghosts if given cognizine. If given enough time after splitting a single nymph can reform into a full Diona on it's own. The resultant Diona has a different name, and looses memories from it's death (other perhaps than the need to run away and find safety). Additionally this can change traits such as gender.

A zombified Diona is able to split once dead (or after giving up and returning to body) and the resulting nymphs will be zombified, though unable to reform.

Naming Conventions: Common, Qualia[1] (ex. A Peaceful Sunrise)

Damage Modifiers

  • Blunt: -30%
  • Slash: -20%
  • Heat: +50%
  • Shock: +20%

Body

NOTE: Diona have plantlike organs, allowing chemicals such as weed killer and robust harvest to affect their bodies similar to plants.

Ex: Diona can consume robust harvest as a weaker form of omnizine.

Organs
Image Organ Purpose

Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Diona Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body. Functionally identical to the other humanoid brains.

Lungs Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.

Diona Stomach Aids in the digestion of foods, liquids, and reagents in the body. Due to its plantlike nature, it can digest fertilizers and weedkillers similar to the ways a plant would. Still capable of metabolizing medicine meant for animals.

Kidneys Filter the vital fluids of any toxins they might contain.

Liver Contains enzymes that aid in certain biological processes.

Diona Eyes Allow for visual information to be extracted from an organism's environment via light. Functionally identical to other humanoid eyeballs.

Dwarves

A stout and stalwart race quite similar to humans, save for their diminutive stature, as well as a propensity for alcohol and goofy Scottish accents. Booze is capable of slowly healing their injuries.

Naming Conventions: Common, Scottish, Gaelic (ex. Brian O'Finnegan)

Body

Organs
Image Organ Purpose

Dwarf Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Lungs Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.

Dwarf Stomach Aids in the digestion of foods, liquids, and reagents in the body. Somehow capable of metabolizing alcohol as a healing agent(?)

Kidneys Filter the vital fluids of any toxins they might contain.

Dwarf Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via light.

Arachnids

Possibly related to the space spiders and giant tarantulas found in outer space. Thanks to their similarly robust digestive systems, they are able to consume raw food without the risk of disease. They are more vulnerable to asphyxiation and take longer to recover from it. Their sharp teeth allow them to do piercing damage instead of blunt. They have the ability to weave silk and build exclusively all sorts of things But at the expense of consuming a little bit of hunger.

They have two extra pocket slots formed by webs.

Naming Conventions: Common, Latin (ex. Pluribus Unum)

Body

NOTE: Arachnids have a slower metabolic rate than other organisms (around 50% slower), meaning they heal from medicine and take damage from ingested toxins slower. This has no effect on externally applied reagents, so spilling a acid on an Arachnid will kill them just the same as anyone else.

Organs
Image Organ Purpose

Arachnid Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Lungs Determine the rate of breathing. Unhealthy lungs may result in the body getting less O2/N2 than it needs.

Stomach Aids in the digestion of foods, liquids, and reagents in the body. Able to digest corpses.

Kidneys Filter the vital fluids of any toxins they might contain.

Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via light.

Moths

Moths, meanwhile, actually are an insectoid species. Their wings allow them greater control in zero gravity than other species, and their natural resistance to cold helps greatly in a space environment. The tradeoff, naturally, is that heat is more dangerous.

Naming Convention: Common (ex. John Doe), Mothic, (ex. Mothew Lamplight)

Damage Modifiers

  • Cold: -30%
  • Heat: +30%

Body

Organs
Image Organ Purpose

Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Lungs Determines the rate of breathing. Unhealthy lungs may result in the body getting less O2 than it needs.

Moth Stomach Aids in the digestion of cloth and reagents in the body. Finds non-cloth foods repulsive.

Kidneys Filter the vital fluids of any toxins they might contain.

Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via the light.

Vox

Vox are a strange lot, they're raptor-like creatures that can only breathe nitrogen, as oxygen is very hazardous to their health to the point where they take ticking poison damage as long as they're exposed to the air, provided said air has even a trace of oxygen within it. To counter-act this, a Vox must either be in a pure nitrogen-based environment or, more commonly, breathing from a nitrogen tank, one of which is provided to them at the start of each round.

Much like Reptilians, their unarmed attacks deal slashing damage instread of blunt.

Naming Convention: Common, Mono-name with Repetitive Random Syllables (ex. Hirixashahre, Xapikrikrik)

Body

Organs
Image Organ Purpose

Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Vox Lungs Determines the rate of breathing. Unhealthy lungs may result in the body getting less N2 than it needs. Generates toxins when O2 is breathed in.

Stomach Aids in the digestion of foods, liquids, and reagents in the body.

Kidneys Filter the vital fluids of any toxins they might contain.

Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via light.

IPC

IPCs (Integrated Positronic Chassis) are sentient silicon-based humanoid robots. Unlike cyborgs, this species is considered autonomous, conscious, and independent individuals. Thus, they do not follow conventional laws of robotics (neither can they be emagged). They require no food source, nor breathable atmosphere to function. All that is required to power their chassis is an electrical source, most commonly in the form of replaceable power cells. They can also draw power into their batteries via connection to an APC or a cyborg recharging station. As a silicon-based life-form, they cannot be doctored (do not resuscitate using a defibrillator). Instead, they rely on machine repair.

You may find that IPCs are much more fortuitous then biological creatures. When repairs are needed, industrially produced materials such as glass, wires, and welding fuels are commonly used. Structural damage (Brute) to an IPC's chassis and hull can be repaired with a welding torch. Glass can be used to replace photodetector sensor lenses (Eyes). Copper wires can be used in replacement of burnt away internals (Burn). Plasma sheets can be used to mediate radiation. IPCs also have an oil system not unlike organic blood. This oil must be replenished if lost, as IPCs constantly bleed without a weld until they run dry. Once they run out of oil, they'll take slow but constant blunt damage. Once repairs are complete and batteries are charged, an IPC can simply be rebooted back into its functional state.

IPCs come with an integrated communications board which allows them to use radio channels on the station much like a headset would. Because of their positronic brain used as a processing source, IPCs cannot be reproduced. Perhaps their volatile memory assembly is too hard for a typical greytider to perform?

Naming Convention: Custom Cyborg Identifier, with variable numbering convention (ex. DAGD-041, Halcyon-010756-09)

Damage Modifiers

  • Heat: +100%
  • Shock: +125%
  • Radiation: -50%
  • Cold: -50%

Of specific note regarding IPC damage is their inability to take certain types of damage. These types of damage include poison and respiratory due to their being within a robotic chassis.

Body

Organs
Image Organ Purpose

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

File:MicroPump.png

Micro Pump Determines the rate of breathing.

File:RoboticEyes.png

Robotic Eyes Allow for visual information to be extracted from an organism's environment via light.

Harpies

Harpies are a human-like species with large wings, talon-like legs, and an innate ability for music and mimicry. Similar to Moths, their wings allow them greater mobility in zero-gravity conditions, though unlike moths, Harpies are capable of flight at the expense of stamina. Harpies can maintain flight at high speeds for roughly 8 seconds before their stamina depletes. While in flight, harpies are unable to hold items, meaning that if a Harpy takes off while holding an item, said item will drop beneath them immediately. Harpies are additionally capable of mimicking a wide variety of sounds and instruments, and are able to sing on demand.

Harpies are incredibly sensitive to air quality. When subjected to low-quality air (0.2 combined mols of carbon dioxide or miasma), harpies will gasp and eventually choke. When choking, harpies are recommended to stand on top of a vent (only 3 seconds of quality air should be enough to fully oxygenate their bloodstream) and avoid unventilated areas of the station such as maintenance halls.

Harpies are capable of eating raw meat, though will be poisoned by Theobromine (Chocolate, tea, coffee) and Allicin (Onion, garlic).

Naming Convention: Common

Body

Organs
Image Organ Purpose

Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Musical Lung Breathes faster than human lungs, is susceptible to choking on low-quality air.

Stomach Aids in the digestion of foods, liquids, and reagents in the body.

Kidneys Filter the vital fluids of any toxins they might contain.

Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via light.

Vulpkanin

Vulpkanin are fox-human hybrids, sporting distinct ears and tails. They naturally see the world in reds and greens, are capable of dealing blunt and slash damage with their claws, and are slightly resistant to extreme temperatures.

Naming Convention: Common

Damage Modifiers

  • Cold: -10%
  • Heat: -10%

Body

Organs
Image Organ Purpose

Animal Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Lungs Determines the rate of breathing. Unhealthy lungs may result in the body getting less O2 than it needs.

Vulpkanin Stomach Aids in the digestion of foods, liquids, and reagents in the body. Allows the consumption of raw food like mice without vomiting.

Kidneys Filter the vital fluids of any toxins they might contain.

Animal Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via light.

Felinid

Felinids are a mutation of humans with cat-like ears and tails, naturally taking less damage from high-speed impacts and able to slash with their claws to deal slashing and piercing damage. They are additionally capable of spitting hairballs which, upon touch, causes others to vomit. If sprayed with water, Felinids will sometimes scream.

Naming Convention: Common

Body

Organs
Image Organ Purpose

Animal Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Lungs Determines the rate of breathing. Unhealthy lungs may result in the body getting less O2 than it needs.

Vulpkanin Stomach Aids in the digestion of foods, liquids, and reagents in the body. Allows the consumption of raw food like mice without vomiting.

Kidneys Filter the vital fluids of any toxins they might contain.

Animal Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via light.

Gingerbreads

Gingerbreads are sentient confectioneries which have sugar for blood and can be butchered for cookies. They take significant genetic damage upon contact with water; about 3 times as much as slimes.

Naming Convention: Common

Damage Modifiers

  • Heat: -50%
  • Cellular: -100%

Body

Organs
Image Organ Purpose

Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Lungs Determines the rate of breathing. Unhealthy lungs may result in the body getting less O2 than it needs.

Stomach Aids in the digestion of foods, liquids, and reagents in the body.

Kidneys Filter the vital fluids of any toxins they might contain.

Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via light.


Thaven

Relatives from the Space Carp, Thaven are a mood-driven aquatic people now on land. They are all given a single shared mood across all Thaven, while having their own personal ones to abide by during RP. They are susceptible to Emagging, and will get generally worse moods tacked onto their person as a result. They can breathe any gas and have LSD for blood.

Naming Convention: a virtue they hold.

Damage Modifiers

  • Blunt: -10%
  • Slash: -10%
  • Pierce: -10%
  • Radiation: -20%
  • Genetic: -10%

Body

Organs
Image Organ Purpose

Heart Determines the efficiency of blood pumping. A healthy heart means a healthier body.

Brain The center of self, the most important part of any individual. Determines who inhabits and controls the body.

Lungs Determines the rate of breathing. Unhealthy lungs may result in the body getting less O2 than it needs.

Stomach Aids in the digestion of foods, liquids, and reagents in the body.

Kidneys Filter the vital fluids of any toxins they might contain.

Liver Contains enzymes that aid in certain biological processes.

Eyes Allow for visual information to be extracted from an organism's environment via light.