Module:Chem box/chem data.json

From Funky Station
Revision as of 18:54, 6 September 2025 by Kalli (talk | contribs)
id"Absinthe"
group"Drinks"
color"#33EE00"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"absinthe"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.3
name"absinthe"
desc"A anise-flavoured spirit derived from botanicals."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.3u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.3u of Ethanol to the solution"
id"Acetone"
groupnull
color"#AF14B7"
textColorTheme"light"
flavor"bitter"
name"acetone"
desc"A slick, slightly carcinogenic liquid. Has a multitude of mundane uses in everyday life."
physicalDesc"acidic"
recipes
type"reaction"
id"Acetone"
reactants
"Oil"
1
false
"oil"
"WeldingFuel"
1
false
"WeldingFuel"
"Oxygen"
1
false
"oxygen"
products
"Acetone"
3
"acetone"
effects
Empty array
effectLine""
boilingPoint55.5
meltingPoint-50
id"AcidSpit"
group"Drinks"
color"#365000"
textColorTheme"light"
parent"BaseAlcohol"
flavor"acidspit"
name"acidspit"
desc"A drink for the daring, can be deadly if incorrectly prepared!"
physicalDesc"strong smelling"
recipes
type"reaction"
id"AcidSpit"
reactants
"Wine"
2
false
"wine"
"SulfuricAcid"
1
false
"SulfuricAcid"
products
"AcidSpit"
3
"AcidSpit"
effects
Empty array
effectLine""
id"Ale"
group"Drinks"
color"#663100"
textColorTheme"light"
parent"BaseAlcohol"
flavor"ale"
name"ale"
desc"A dark alchoholic beverage made by malted barley and yeast."
physicalDesc"bubbly"
recipes
Empty array
effects
Empty array
effectLine""
id"Allicin"
group"Foods"
color"#F2E9D2"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
metabolismRate0.05
effects
class"HealthChange"
conditions
class"ReagentThreshold"
min1
class"OrganType"
type"Animal"
damage
types
Poison0.06
name"allicin"
desc"An organosulfur compound found in alliums like garlic, onions, and related plants."
physicalDesc"pungent"
recipes
Empty array
effects
"'''Poison''' (0.05u per second)"
"* Deals <span style="color:red">0.06</span> Poison when there's at least 1u of allicin"
effectLine"'''Poison''' (0.05u per second) * Deals <span style="color:red">0.06</span> Poison when there's at least 1u of allicin"
id"AlliesCocktail"
group"Drinks"
color"#00664d"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alliescocktail"
name"allies cocktail"
desc"A drink made from your allies, not as sweet as when made from your enemies."
physicalDesc"strong smelling"
recipes
type"reaction"
id"AlliesCocktail"
reactants
"Martini"
2
false
"classic martini"
"Vodka"
1
false
"vodka"
products
"AlliesCocktail"
3
"AlliesCocktail"
effects
Empty array
effectLine""
id"Aloe"
group"Drinks"
color"#192c00"
textColorTheme"light"
parent"BaseAlcohol"
flavor"aloe"
name"aloe"
desc"So very, very, very good."
physicalDesc"aromatic"
recipes
Empty array
effects
Empty array
effectLine""
id"Aloxadone"
group"Medicine"
color"#89f77f"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"Temperature"
max213
damage
types
Heat-5
Shock-3
Caustic-1
name"aloxadone"
desc"A cryogenics chemical. Used to treat severe third degree burns via regeneration of the burnt tissue. Works regardless of the patient being alive or dead."
physicalDesc"soothing"
recipes
type"reaction"
id"Aloxadone"
reactants
"Cryoxadone"
3
false
"cryoxadone"
"Aloe"
1
false
"aloe"
"Sigynate"
1
false
"sigynate"
products
"Aloxadone"
5
"aloxadone"
impact"Medium"
effects
"'''Medicine'''"
"* Heals <span style="color:green">5</span> Heat"
"* Heals <span style="color:green">3</span> Shock"
"* Heals <span style="color:green">1</span> Caustic"
effectLine"'''Medicine''' * Heals <span style="color:green">5</span> Heat * Heals <span style="color:green">3</span> Shock * Heals <span style="color:green">1</span> Caustic"
id"Aluminium"
group"Elements"
color"#848789"
textColorTheme"light"
flavor"metallic"
name"aluminium"
desc"A silver, soft, non-magnetic, and ductile metal."
physicalDesc"metallic"
recipes
Empty array
effects
Empty array
effectLine""
boilingPoint2327
meltingPoint660
id"Amasec"
group"Drinks"
color"#124da7"
textColorTheme"light"
parent"BaseAlcohol"
flavor"amasec"
name"amasec"
desc"Official drink of the Gun Club!"
physicalDesc"strong smelling"
recipes
type"reaction"
id"Amasec"
reactants
"Wine"
2
false
"wine"
"Vodka"
2
false
"vodka"
"Iron"
1
false
"iron"
products
"Amasec"
5
"amasec"
effects
Empty array
effectLine""
id"Amatoxin"
group"Toxins"
color"#D6CE7B"
textColorTheme"dark"
flavornull
metabolisms
Poison
metabolismRate0.2
effects
class"HealthChange"
damage
types
Poison3
name"amatoxin"
desc"A deadly toxin found in some mushrooms, primarily fly amanita. Small doses can be lethal."
physicalDesc"nondescript"
recipes
Empty array
effects
"'''Poison''' (0.2u per second)"
"* Deals <span style="color:red">3</span> Poison"
effectLine"'''Poison''' (0.2u per second) * Deals <span style="color:red">3</span> Poison"
id"Ambuzol"
group"Medicine"
color"#86caf7"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
effects
class"CureZombieInfection"
conditions
class"ReagentThreshold"
min10
name"ambuzol"
desc"A highly engineered substance able to halt the progression of a zombie infection."
physicalDesc"crisp"
recipes
type"reaction"
id"Ambuzol"
reactants
"Multiver"
1
false
"Multiver"
"Ammonia"
1
false
"ammonia"
"ZombieBlood"
2
false
"ZombieBlood"
products
"Ambuzol"
4
"ambuzol"
effects
"'''Medicine'''"
"* CureZombieInfection when there's at least 10u of ambuzol"
effectLine"'''Medicine''' * CureZombieInfection when there's at least 10u of ambuzol"
id"AmbuzolPlus"
group"Medicine"
color"#1274b5"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"CureZombieInfection"
innoculatetrue
conditions
class"ReagentThreshold"
min5
name"ambuzol plus"
desc"Further engineered with omnizine, inoculates the living against the infection."
physicalDesc"crisp"
recipes
type"reaction"
id"AmbuzolPlus"
reactants
"Ambuzol"
5
false
"ambuzol"
"Omnizine"
5
false
"omnizine"
products
"AmbuzolPlus"
10
"AmbuzolPlus"
effects
"'''Medicine'''"
"* CureZombieInfection when there's at least 5u of ambuzolplus"
effectLine"'''Medicine''' * CureZombieInfection when there's at least 5u of ambuzolplus"
id"Ammonia"
group"Botanical"
color"#77b58e"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Caustic1
conditions
class"OrganType"
type"Plant"
shouldHavefalse
Food
effects
class"SatiateHunger"
factor1
conditions
class"OrganType"
type"Plant"
Gas
effects
class"HealthChange"
conditions
class"OrganType"
type"Rat"
shouldHavefalse
class"OrganType"
type"Thaven"
shouldHavefalse
class"ReagentThreshold"
reagent"Ammonia"
min1
ignoreResistancestrue
damage
types
Poison0.25
class"ChemVomit"
probability0.12
conditions
class"OrganType"
type"Rat"
shouldHavefalse
class"OrganType"
type"Vox"
shouldHavefalse
class"OrganType"
type"Thaven"
shouldHavefalse
class"ReagentThreshold"
reagent"Ammonia"
min0.8
class"PopupMessage"
type"Local"
visualType"Medium"
messages
"ammonia-smell"
probability0.1
conditions
class"ReagentThreshold"
reagent"Ammonia"
min0.25
class"OrganType"
type"Thaven"
shouldHavefalse
class"HealthChange"
conditions
class"OrganType"
type"Rat"
class"ReagentThreshold"
reagent"Ammonia"
min1
scaleByQuantitytrue
ignoreResistancestrue
damage
groups
Brute-5
Burn-5
types
Bloodloss-5
class"Oxygenate"
conditions
class"OrganType"
type"Vox"
factor-4
class"Oxygenate"
conditions
class"OrganType"
type"Thaven"
name"ammonia"
desc"An effective fertilizer, it gives your plants some nutrients."
physicalDesc"pungent"
recipes
type"reaction"
id"Ammonia"
reactants
"Hydrogen"
3
false
"hydrogen"
"Nitrogen"
1
false
"nitrogen"
products
"Ammonia"
4
"ammonia"
type"reaction"
id"AmmoniaFromBlood"
reactants
"AmmoniaBlood"
2
false
"AmmoniaBlood"
products
"Ammonia"
1
"ammonia"
minTemp370
effects
"'''Food'''"
"* SatiateHunger"
" "
"'''Gas'''"
"* Deals <span style="color:red">0.25</span> Poison when there's at least 1u of ammonia"
"* ChemVomit when there's at least 0.8u of ammonia"
"* PopupMessage when there's at least 0.25u of ammonia"
"* Heals <span style="color:green">5</span> Bloodloss when there's at least 1u of ammonia"
"* Heals <span style="color:green">5</span> Brute when there's at least 1u of ammonia"
"* Heals <span style="color:green">5</span> Burn when there's at least 1u of ammonia"
"* Oxygenate"
"* Oxygenate"
" "
"'''Poison'''"
"* Deals <span style="color:red">1</span> Caustic"
effectLine"'''Food''' * SatiateHunger '''Gas''' * Deals <span style="color:red">0.25</span> Poison when there's at least 1u of ammonia * ChemVomit when there's at least 0.8u of ammonia * PopupMessage when there's at least 0.25u of ammonia * Heals <span style="color:green">5</span> Bloodloss when there's at least 1u of ammonia * Heals <span style="color:green">5</span> Brute when there's at least 1u of ammonia * Heals <span style="color:green">5</span> Burn when there's at least 1u of ammonia * Oxygenate * Oxygenate '''Poison''' * Deals <span style="color:red">1</span> Caustic"
boilingPoint-33
meltingPoint-77.7
id"AmmoniaBlood"
group"Biological"
color"#7a8bf2"
textColorTheme"light"
parent"Blood"
flavor"bitter"
name"anaerobic blood"
desc"Nothing else in the entire galaxy smells quite so appalling."
physicalDesc"pungent"
recipes
Empty array
effects
Empty array
effectLine""
id"Andalusia"
group"Drinks"
color"#665700"
textColorTheme"light"
parent"BaseAlcohol"
flavor"andalusia"
name"Andalusia"
desc"A nice, strangely named drink."
physicalDesc"strong smelling"
recipes
type"reaction"
id"Andalusia"
reactants
"Rum"
1
false
"rum"
"Whiskey"
1
false
"whiskey"
"JuiceLemon"
1
false
"JuiceLemon"
products
"Andalusia"
3
"Andalusia"
effects
Empty array
effectLine""
id"Anti-Noblium"
groupnull
color"#525151"
textColorTheme"light"
flavor"bitter"
name"anti-noblium"
desc"We still don't know what it does, but it sells for a lot."
physicalDesc"gaseous"
recipes
Empty array
effects
Empty array
effectLine""
id"Antifreeze"
group"Drinks"
color"#ff7d63"
textColorTheme"light"
parent"BaseAlcohol"
flavor"antifreeze"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.15
name"antifreeze"
desc"Ultimate refreshment."
physicalDesc"translucent"
recipes
type"reaction"
id"Antifreeze"
reactants
"Cream"
1
false
"cream"
"Ice"
1
false
"ice"
"Vodka"
2
false
"vodka"
products
"Antifreeze"
4
"antifreeze"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution"
id"Arithrazine"
group"Medicine"
color"#bd5902"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
metabolismRate0.2
effects
class"HealthChange"
damage
types
Radiation-2
groups
Brute0.2
name"arithrazine"
desc"A mildly unstable medication used for the most extreme case of radiation poisoning. Exerts minor stress on the body."
physicalDesc"cloudy"
recipes
type"reaction"
id"Arithrazine"
reactants
"Hyronalin"
1
false
"hyronalin"
"Hydrogen"
1
false
"hydrogen"
products
"Arithrazine"
2
"arithrazine"
effects
"'''Medicine''' (0.2u per second)"
"* Heals <span style="color:green">2</span> Radiation"
"* Deals <span style="color:red">0.2</span> Brute"
effectLine"'''Medicine''' (0.2u per second) * Heals <span style="color:green">2</span> Radiation * Deals <span style="color:red">0.2</span> Brute"
id"ArnoldPalmer"
group"Drinks"
color"#d8cc5d"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"arnoldpalmer"
metabolisms
Drink
effects
class"SatiateThirst"
factor4
class"AdjustReagent"
reagent"Theobromine"
amount0.05
name"Arnold Palmer"
desc"Now watch this drive."
physicalDesc"sweet"
recipes
type"reaction"
id"ArnoldPalmer"
reactants
"IcedTea"
1
false
"IcedTea"
"Lemonade"
1
false
"lemonade"
products
"ArnoldPalmer"
2
"ArnoldPalmer"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.05u of Theobromine to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.05u of Theobromine to the solution"
id"Artifexium"
groupnull
color"#776291"
textColorTheme"light"
flavor"metallic"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Caustic2
name"artifexium"
desc"A lavender mixture of microscopic artifact fragments and a strong acid. It has the ability to activate artifacts."
physicalDesc"crystalline"
recipes
Empty array
effects
"'''Poison'''"
"* Deals <span style="color:red">2</span> Caustic"
effectLine"'''Poison''' * Deals <span style="color:red">2</span> Caustic"
boilingPoint3500
meltingPoint1800
id"Ash"
groupnull
color"white"
textColorTheme"dark"
flavornull
name"ash"
desc"A light grey powdery residue"
physicalDesc"powdery"
recipes
type"reaction"
id"Ash"
reactants
"Oil"
1
false
"oil"
products
"Ash"
1
"ash"
minTemp520
effects
Empty array
effectLine""
meltingPoint1670
id"Astrotame"
group"Foods"
color"aquamarine"
textColorTheme"dark"
flavor"sweet"
name"Astrotame"
desc"The sweetness of a thousand sugars but none of the calories."
physicalDesc"sugary"
recipes
Empty array
effects
Empty array
effectLine""
id"AtomicBomb"
group"Drinks"
color"#666300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"atomicbomb"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.15
class"AdjustReagent"
reagent"Uranium"
amount0.05
name"Atomic Bomb"
desc"Nuclear proliferation never tasted so good."
physicalDesc"cloudy"
recipes
type"reaction"
id"AtomicBomb"
reactants
"B52"
10
false
"B-52"
"Uranium"
1
false
"uranium"
products
"AtomicBomb"
11
"AtomicBomb"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
"* Adds 0.05u of Uranium to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution * Adds 0.05u of Uranium to the solution"
id"B52"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"b52"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.15
name"B-52"
desc"Coffee, irish cream, and cognac. You will get bombed."
physicalDesc"bubbly"
recipes
type"reaction"
id"B52"
reactants
"Cognac"
1
false
"cognac"
"IrishSlammer"
1
false
"IrishSlammer"
"CoffeeLiqueur"
1
false
"coffee liqueur"
products
"B52"
3
"B-52"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution"
id"BahamaMama"
group"Drinks"
color"#FF7F3B"
textColorTheme"light"
parent"BaseAlcohol"
flavor"bahamamama"
name"Bahama Mama"
desc"Tropical cocktail."
physicalDesc"tropical"
recipes
type"reaction"
id"BahamaMama"
reactants
"Ice"
1
false
"ice"
"JuiceOrange"
1
false
"JuiceOrange"
"JuicePineapple"
1
false
"JuicePineapple"
"Rum"
1
false
"rum"
"CoconutRum"
1
false
"CoconutRum"
"Grenadine"
1
false
"grenadine"
products
"BahamaMama"
6
"BahamaMama"
effects
Empty array
effectLine""
id"Bananadine"
group"Narcotics"
color"#ffff00"
textColorTheme"dark"
flavor"bitter"
metabolisms
Narcotic
effects
class"GenericStatusEffect"
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time5
refreshfalse
name"bananadine"
desc"A mild psychedelic that is found in small traces in banana peels."
physicalDesc"powdery"
recipes
Empty array
effects
"'''Narcotic'''"
"* Applies SeeingRainbows for 5s"
effectLine"'''Narcotic''' * Applies SeeingRainbows for 5s"
id"BananaHonk"
group"Drinks"
color"#ffff91"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"bananahonk"
name"Banana Honk"
desc"A drink from Clown Heaven."
physicalDesc"creamy"
recipes
type"reaction"
id"BananaHonk"
reactants
"Cream"
1
false
"cream"
"JuiceBanana"
1
false
"JuiceBanana"
"Sugar"
1
false
"sugar"
products
"BananaHonk"
3
"BananaHonk"
effects
Empty array
effectLine""
id"Barefoot"
group"Drinks"
color"#ff66cc"
textColorTheme"light"
parent"BaseAlcohol"
flavor"barefoot"
name"barefoot"
desc"Barefoot and pregnant."
physicalDesc"creamy"
recipes
type"reaction"
id"Barefoot"
reactants
"Cream"
1
false
"cream"
"Vermouth"
1
false
"vermouth"
"JuiceBerry"
1
false
"JuiceBerry"
products
"Barefoot"
3
"barefoot"
effects
Empty array
effectLine""
id"Barozine"
group"Medicine"
color"#ff867d"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
probability0.3
damage
types
Heat0.5
class"HealthChange"
conditions
class"ReagentThreshold"
min30
damage
types
Poison3
class"ChemVomit"
probability0.15
conditions
class"ReagentThreshold"
min30
class"GenericStatusEffect"
key"PressureImmunity"
component"PressureImmunity"
class"GenericStatusEffect"
key"Stutter"
component"StutteringAccent"
class"Jitter"
value""
class"Emote"
emote"Scream"
probability0.2
class"PopupMessage"
type"Local"
visualType"Large"
messages
"barozine-effect-skin-burning"
"barozine-effect-muscle-contract"
probability0.1
name"barozine"
desc"A potent chemical that prevents pressure damage. Causes extreme stress on the body."
physicalDesc"viscous"
recipes
Empty array
effects
"'''Medicine'''"
"* Deals <span style="color:red">0.5</span> Heat"
"* Deals <span style="color:red">3</span> Poison when there's at least 30u of barozine"
"* ChemVomit when there's at least 30u of barozine"
"* Applies PressureImmunity"
"* Applies Stutter"
"* Causes jittering"
"* Emote"
"* PopupMessage"
effectLine"'''Medicine''' * Deals <span style="color:red">0.5</span> Heat * Deals <span style="color:red">3</span> Poison when there's at least 30u of barozine * ChemVomit when there's at least 30u of barozine * Applies PressureImmunity * Applies Stutter * Causes jittering * Emote * PopupMessage"
id"BaseAlcohol"
group"Drinks"
colornull
textColorTheme"dark"
flavornull
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.06
name"BaseAlcohol"
descnull
physicalDescnull
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.06u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.06u of Ethanol to the solution"
id"BaseDrink"
group"Drinks"
colornull
textColorTheme"dark"
flavornull
metabolisms
Drink
effects
class"SatiateThirst"
factor3
name"BaseDrink"
descnull
physicalDescnull
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
effectLine"'''Drink''' * SatiateThirst"
id"BaseJuice"
group"Drinks"
colornull
textColorTheme"dark"
parent"BaseDrink"
flavor"sweet"
name"BaseJuice"
descnull
physicalDescnull
recipes
Empty array
effects
Empty array
effectLine""
id"BasePyrotechnic"
group"Pyrotechnic"
colornull
textColorTheme"dark"
flavornull
name"BasePyrotechnic"
descnull
physicalDescnull
recipes
Empty array
effects
Empty array
effectLine""
id"BaseSoda"
group"Drinks"
colornull
textColorTheme"dark"
parent"BaseDrink"
flavornull
metabolisms
Drink
effects
class"SatiateThirst"
factor2
name"BaseSoda"
descnull
physicalDescnull
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
effectLine"'''Drink''' * SatiateThirst"
id"BbqSauce"
group"Foods"
color"darkred"
textColorTheme"dark"
flavor"sweet"
name"BBQ sauce"
desc"Hand wipes not included."
physicalDesc"gloopy"
recipes
type"reaction"
id"CookingBbqSauce"
reactants
"Ketchup"
1
false
"ketchup"
"Vinegar"
1
false
"vinegar"
"Sugar"
1
false
"sugar"
products
"BbqSauce"
3
"BbqSauce"
effects
Empty array
effectLine""
id"BeepskySmash"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"beepsky"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.15
name"Beepsky smash"
desc"Deny drinking this and prepare for THE LAW."
physicalDesc"strong smelling"
recipes
type"reaction"
id"BeepskySmash"
reactants
"Iron"
1
false
"iron"
"JuiceLime"
1
false
"JuiceLime"
"Whiskey"
1
false
"whiskey"
products
"BeepskySmash"
2
"BeepskySmash"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution"
id"Beer"
group"Drinks"
color"#e3e77b"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"beer"
name"beer"
desc"An alcoholic beverage made from malted grains, hops, yeast, and water."
physicalDesc"bubbly"
recipes
Empty array
effects
Empty array
effectLine""
id"Benzene"
groupnull
color"#E7EA91"
textColorTheme"dark"
flavornull
metabolisms
Poison
effects
class"HealthChange"
damage
types
Cellular1
name"benzene"
desc"An aromatic, slightly carcinogenic, ring of carbon, forming a base for many organic compounds."
physicalDesc"acidic"
recipes
type"reaction"
id"Benzene"
reactants
"Hydrogen"
1
false
"hydrogen"
"Carbon"
1
false
"carbon"
products
"Benzene"
1
"benzene"
minTemp310
effects
"'''Poison'''"
"* Deals <span style="color:red">1</span> Cellular"
effectLine"'''Poison''' * Deals <span style="color:red">1</span> Cellular"
boilingPoint353.2
meltingPoint278.7
id"Blackpepper"
group"Foods"
color"black"
textColorTheme"dark"
flavor"peppery"
name"black pepper"
desc"Often used to flavor food or make people sneeze."
physicalDesc"grainy"
recipes
Empty array
effects
Empty array
effectLine""
id"BlackRussian"
group"Drinks"
color"#360000"
textColorTheme"light"
parent"BaseAlcohol"
flavor"blackrussian"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.2
name"Black Russian"
desc"For the lactose-intolerant. Still as classy as a White Russian."
physicalDesc"strong smelling"
recipes
type"reaction"
id"BlackRussian"
reactants
"CoffeeLiqueur"
1
false
"coffee liqueur"
"Vodka"
2
false
"vodka"
products
"BlackRussian"
3
"BlackRussian"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.2u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.2u of Ethanol to the solution"
id"Bleach"
groupnull
color"#a1000b"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison2
Caustic2
class"PopupMessage"
type"Local"
visualType"MediumCaution"
messages
"generic-reagent-effect-burning-insides"
probability0.33
class"Emote"
emote"Scream"
probability0.15
name"bleach"
desc"Heavy duty cleaner that can clean tiles the same as Space Cleaner and also decontaminate clothes. Extremely toxic when ingested."
physicalDesc"strong smelling"
recipes
type"reaction"
id"Bleach"
reactants
"TableSalt"
2
false
"TableSalt"
"SpaceCleaner"
2
false
"SpaceCleaner"
"SodiumHydroxide"
1
false
"SodiumHydroxide"
products
"Bleach"
5
"bleach"
effects
"'''Poison'''"
"* Deals <span style="color:red">2</span> Poison"
"* Deals <span style="color:red">2</span> Caustic"
"* PopupMessage"
"* Emote"
effectLine"'''Poison''' * Deals <span style="color:red">2</span> Poison * Deals <span style="color:red">2</span> Caustic * PopupMessage * Emote"
boilingPoint111
meltingPoint-5
id"Blood"
group"Biological"
color"#800000"
textColorTheme"light"
flavor"metallic"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
conditions
class"OrganType"
type"Human"
shouldHavefalse
Food
effects
class"AdjustReagent"
reagent"UncookedAnimalProteins"
amount0.1
Medicine
effects
class"HealthChange"
conditions
class"OrganType"
type"Bloodsucker"
damage
groups
Brute-3
Burn-1.25
name"blood"
desc"I hope this is ketchup."
physicalDesc"ferrous"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
" "
"'''Food'''"
"* Adds 0.1u of UncookedAnimalProteins to the solution"
" "
"'''Medicine'''"
"* Heals <span style="color:green">3</span> Brute"
"* Heals <span style="color:green">1.25</span> Burn"
effectLine"'''Drink''' * SatiateThirst '''Food''' * Adds 0.1u of UncookedAnimalProteins to the solution '''Medicine''' * Heals <span style="color:green">3</span> Brute * Heals <span style="color:green">1.25</span> Burn"
boilingPoint100
meltingPoint0
id"BloodyMary"
group"Drinks"
color"#df6a50"
textColorTheme"light"
parent"BaseAlcohol"
flavor"bloodymary"
name"Bloody Mary"
desc"A strange yet pleasurable mixture made of vodka, tomato, and lime juice."
physicalDesc"strong smelling"
recipes
type"reaction"
id"BloodyMary"
reactants
"JuiceLime"
1
false
"JuiceLime"
"JuiceTomato"
3
false
"JuiceTomato"
"Vodka"
2
false
"vodka"
products
"BloodyMary"
6
"BloodyMary"
effects
Empty array
effectLine""
id"BlueCuracao"
group"Drinks"
color"#0099FF"
textColorTheme"light"
parent"BaseAlcohol"
flavor"bluecuracao"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.1
name"blue Curaçao"
desc"Exotically blue, fruity drink, distilled from oranges."
physicalDesc"aromatic"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.1u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.1u of Ethanol to the solution"
id"BlueHawaiian"
group"Drinks"
color"#47687b"
textColorTheme"light"
parent"BaseAlcohol"
flavor"bluehawaiian"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.2
name"Blue Hawaiian"
desc"Aloha! Does that mean hello or goodbye?"
physicalDesc"tropical"
recipes
type"reaction"
id"BlueHawaiian"
reactants
"CoconutRum"
2
false
"CoconutRum"
"JuicePineapple"
1
false
"JuicePineapple"
"JuiceLemon"
1
false
"JuiceLemon"
"BlueCuracao"
1
false
"BlueCuracao"
products
"BlueHawaiian"
5
"BlueHawaiian"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.2u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.2u of Ethanol to the solution"
id"Booger"
group"Drinks"
color"#99ff00"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"booger"
name"booger"
desc"Ewww..."
physicalDesc"slimy"
recipes
type"reaction"
id"Booger"
reactants
"Cream"
2
false
"cream"
"JuiceBanana"
1
false
"JuiceBanana"
"JuiceWatermelon"
1
false
"JuiceWatermelon"
"Rum"
1
false
"rum"
products
"Booger"
5
"booger"
effects
Empty array
effectLine""
id"BraveBull"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"bravebull"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.2
name"Brave Bull"
desc"It's just as effective as Dutch-Courage!"
physicalDesc"strong smelling"
recipes
type"reaction"
id"BraveBull"
reactants
"CoffeeLiqueur"
1
false
"coffee liqueur"
"Tequila"
2
false
"tequila"
products
"BraveBull"
3
"BraveBull"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.2u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.2u of Ethanol to the solution"
id"Bruizine"
group"Medicine"
color"#ff3636"
textColorTheme"light"
flavor"sour"
metabolisms
Medicine
metabolismRate0.2
effects
class"HealthChange"
damage
types
Blunt-1
class"HealthChange"
conditions
class"ReagentThreshold"
min10.5
damage
types
Poison3
name"bruizine"
desc"Originally developed as a cough medicine, it turns out this chemical is wildly effective at treating blunt force trauma."
physicalDesc"mucus-like"
recipes
type"reaction"
id"Bruizine"
reactants
"Libital"
1
false
"Libital"
"Lithium"
0
false
"lithium"
"Sugar"
1
false
"sugar"
products
"Bruizine"
2
"bruizine"
impact"Medium"
effects
"'''Medicine''' (0.2u per second)"
"* Heals <span style="color:green">1</span> Blunt"
"* Deals <span style="color:red">3</span> Poison when there's at least 10.5u of bruizine"
effectLine"'''Medicine''' (0.2u per second) * Heals <span style="color:green">1</span> Blunt * Deals <span style="color:red">3</span> Poison when there's at least 10.5u of bruizine"
id"BudgetInsulsDrink"
group"Drinks"
color"#dede73"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"budgetinsulsdrink"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
class"AdjustReagent"
reagent"Ethanol"
amount0.15
class"AdjustReagent"
reagent"Theobromine"
amount0.05
class"GenericStatusEffect"
key"Drowsiness"
time1
type"Remove"
name"budget insuls"
desc"A tider's preferred drink."
physicalDesc"strong smelling"
recipes
type"reaction"
id"BudgetInsulsDrink"
reactants
"Tequila"
1
false
"tequila"
"VodkaRedBool"
3
false
"VodkaRedBool"
products
"BudgetInsulsDrink"
4
"BudgetInsulsDrink"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
"* Adds 0.05u of Theobromine to the solution"
"* Applies Drowsiness for 1s"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution * Adds 0.05u of Theobromine to the solution * Applies Drowsiness for 1s"
id"Bungotoxin"
group"Toxins"
color"#EBFF8E"
textColorTheme"dark"
flavornull
metabolisms
Poison
metabolismRate0.2
effects
class"HealthChange"
damage
types
Poison1.8
name"bungotoxin"
desc"A moderately slow-acting poison found within the pit of the bungo fruit."
physicalDesc"nondescript"
recipes
Empty array
effects
"'''Poison''' (0.2u per second)"
"* Deals <span style="color:red">1.8</span> Poison"
effectLine"'''Poison''' (0.2u per second) * Deals <span style="color:red">1.8</span> Poison"
id"Butter"
group"Foods"
color"yellow"
textColorTheme"dark"
flavor"butter"
metabolisms
Food
effects
class"AdjustReagent"
reagent"Nutriment"
amount0.75
name"butter"
desc"You can believe it!"
physicalDesc"creamy"
recipes
Empty array
effects
"'''Food'''"
"* Adds 0.75u of Nutriment to the solution"
effectLine"'''Food''' * Adds 0.75u of Nutriment to the solution"
boilingPoint100
meltingPoint32
id"BuzzochloricBees"
group"Toxins"
color"#FFD35D"
textColorTheme"dark"
flavor"bee"
metabolisms
Poison
effects
class"PopupMessage"
type"Local"
visualType"MediumCaution"
messages
"buzzochloricbees-effect-oh-god-bees"
"buzzochloricbees-effect-its-the-bees"
"buzzochloricbees-effect-why-am-i-covered-in-bees"
"buzzochloricbees-effect-one-with-the-bees"
"buzzochloricbees-effect-squeaky-clean"
probability0.1
conditions
class"ReagentThreshold"
max0
reagent"Histamine"
class"HasTag"
inverttrue
tag"Bee"
class"PopupMessage"
type"Local"
visualType"Medium"
messages
"buzzochloricbees-effect-histamine-bee-allergy"
"buzzochloricbees-effect-histamine-swells"
"buzzochloricbees-effect-histamine-numb-to-the-bees"
"buzzochloricbees-effect-histamine-cannot-be-one-with-the-bees"
"buzzochloricbees-effect-squeaky-clean"
probability0.05
conditions
class"ReagentThreshold"
min0.01
reagent"Histamine"
class"HasTag"
inverttrue
tag"Bee"
class"PopupMessage"
type"Local"
visualType"Medium"
messages
"buzzochloricbees-effect-licoxide-electrifying"
"buzzochloricbees-effect-licoxide-shocked-by-bee-facts"
"buzzochloricbees-effect-licoxide-buzzed"
"buzzochloricbees-effect-licoxide-buzzes"
probability0.05
conditions
class"HasTag"
inverttrue
tag"Bee"
class"ReagentThreshold"
min0.01
reagent"Licoxide"
class"PopupMessage"
type"Local"
messages
"buzzochloricbees-effect-fiber-hairy"
"buzzochloricbees-effect-fiber-soft"
probability0.05
conditions
class"HasTag"
inverttrue
tag"Bee"
class"ReagentThreshold"
min0.01
reagent"Fiber"
class"HealthChange"
damage
types
Poison2
Piercing2
conditions
class"HasTag"
inverttrue
tag"Bee"
name"buzzochloric bees"
desc"Liquid bees. Oh god it's LIQUID BEES NO-"
physicalDesc"buzzy"
recipes
type"reaction"
id"BuzzochloricBees"
reactants
"Saxoite"
1
false
"saxoite"
"Fiber"
1
false
"fiber"
"GroundBee"
1
false
"GroundBee"
"Chlorine"
1
false
"chlorine"
"UnstableMutagen"
1
false
"UnstableMutagen"
products
"BuzzochloricBees"
3
"BuzzochloricBees"
effects
"'''Poison'''"
"* PopupMessage when there's at most 0u of buzzochloricbees"
"* PopupMessage when there's at least 0.01u of buzzochloricbees"
"* PopupMessage when there's at least 0.01u of buzzochloricbees"
"* PopupMessage when there's at least 0.01u of buzzochloricbees"
"* Deals <span style="color:red">2</span> Poison"
"* Deals <span style="color:red">2</span> Piercing"
effectLine"'''Poison''' * PopupMessage when there's at most 0u of buzzochloricbees * PopupMessage when there's at least 0.01u of buzzochloricbees * PopupMessage when there's at least 0.01u of buzzochloricbees * PopupMessage when there's at least 0.01u of buzzochloricbees * Deals <span style="color:red">2</span> Poison * Deals <span style="color:red">2</span> Piercing"
id"BZ"
groupnull
color"#9370db"
textColorTheme"light"
flavor"bitter"
metabolisms
Gas
effects
class"Oxygenate"
conditions
class"OrganType"
type"Thaven"
class"Emote"
conditions
class"ReagentThreshold"
reagent"BZ"
min0.2
class"OrganType"
type"Slime"
shouldHavefalse
emote"Cough"
showInChattrue
probability0.1
class"HealthChange"
conditions
class"ReagentThreshold"
reagent"BZ"
min0.3
class"OrganType"
type"Slime"
shouldHavefalse
scaleByQuantitytrue
ignoreResistancestrue
damage
types
Cellular0.005
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"BZ"
min0.2
class"OrganType"
type"Slime"
shouldHavefalse
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time9
refreshfalse
class"Emote"
conditions
class"ReagentThreshold"
reagent"BZ"
min0.2
class"OrganType"
type"Slime"
shouldHavetrue
emote"Laugh"
showInChattrue
probability0.1
class"Emote"
conditions
class"ReagentThreshold"
reagent"BZ"
min0.2
class"OrganType"
type"Slime"
shouldHavetrue
emote"Scream"
showInChattrue
probability0.01
class"PopupMessage"
conditions
class"ReagentThreshold"
reagent"BZ"
min0.5
class"OrganType"
type"Slime"
shouldHavetrue
class"BloodReagentThreshold"
reagent"NitrosylPlasmide"
max0.1
type"Local"
visualType"Medium"
messages
"effect-sleepy"
probability0.1
class"MovespeedModifier"
conditions
class"ReagentThreshold"
reagent"BZ"
min1
class"OrganType"
type"Slime"
shouldHavetrue
class"BloodReagentThreshold"
reagent"NitrosylPlasmide"
max0.1
walkSpeedModifier0.65
sprintSpeedModifier0.65
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"BZ"
min1
class"OrganType"
type"Slime"
shouldHavetrue
class"BloodReagentThreshold"
reagent"NitrosylPlasmide"
max0.1
key"ForcedSleep"
component"ForcedSleeping"
time10
type"Add"
class"AddReagentToBlood"
conditions
class"ReagentThreshold"
reagent"BZ"
min0.2
reagent"BZMetabolites"
amount1.8
name"bz"
desc"A potent hallucinogenic that also puts slimes into stasis."
physicalDesc"gaseous"
recipes
Empty array
effects
"'''Gas'''"
"* Oxygenate"
"* Emote when there's at least 0.2u of bz"
"* Deals <span style="color:red">0.005</span> Cellular when there's at least 0.3u of bz"
"* Applies SeeingRainbows for 9s when there's at least 0.2u of bz"
"* Emote when there's at least 0.2u of bz"
"* Emote when there's at least 0.2u of bz"
"* PopupMessage when there's at least 0.5u of bz"
"* MovespeedModifier when there's at least 1u of bz"
"* Applies ForcedSleep for 10s when there's at least 1u of bz"
"* AddReagentToBlood when there's at least 0.2u of bz"
effectLine"'''Gas''' * Oxygenate * Emote when there's at least 0.2u of bz * Deals <span style="color:red">0.005</span> Cellular when there's at least 0.3u of bz * Applies SeeingRainbows for 9s when there's at least 0.2u of bz * Emote when there's at least 0.2u of bz * Emote when there's at least 0.2u of bz * PopupMessage when there's at least 0.5u of bz * MovespeedModifier when there's at least 1u of bz * Applies ForcedSleep for 10s when there's at least 1u of bz * AddReagentToBlood when there's at least 0.2u of bz"
id"BZMetabolites"
group"Toxins"
color"#b19cd9"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"AdjustLingChemicals"
conditions
class"LingCondition"
class"ReagentThreshold"
reagent"BZMetabolites"
min0.2
amount-8
name"BZ Metabolites"
desc"A byproduct of BZ that disrupts changeling chemical reserves."
physicalDesc"nondescript"
recipes
Empty array
effects
"'''Poison'''"
"* AdjustLingChemicals when there's at least 0.2u of bzmetabolites"
effectLine"'''Poison''' * AdjustLingChemicals when there's at least 0.2u of bzmetabolites"
id"CafeLatte"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseDrink"
flavor"creamy"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"GenericStatusEffect"
key"Drowsiness"
time2
type"Remove"
name"cafe latte"
desc"A nice, strong and tasty beverage while you are reading."
physicalDesc"creamy"
recipes
type"reaction"
id"CafeLatte"
reactants
"Coffee"
1
false
"coffee"
"Milk"
1
false
"milk"
products
"CafeLatte"
2
"CafeLatte"
effects
"'''Drink'''"
"* SatiateThirst"
"* Applies Drowsiness for 2s"
effectLine"'''Drink''' * SatiateThirst * Applies Drowsiness for 2s"
id"CapsaicinOil"
group"Foods"
color"#FF0000"
textColorTheme"light"
flavor"spicy"
metabolisms
Food
effects
class"AdjustReagent"
reagent"Nutriment"
amount0.75
Poison
effects
class"AdjustTemperature"
amount250
class"HealthChange"
conditions
class"ReagentThreshold"
min5
damage
types
Caustic1
class"PopupMessage"
type"Local"
messages
"capsaicin-effect-light-burn"
probability0.2
name"Capsaicin Oil"
desc"Capsaicin Oil is the ingredient found in different types of hot peppers."
physicalDesc"oily"
recipes
Empty array
effects
"'''Food'''"
"* Adds 0.75u of Nutriment to the solution"
" "
"'''Poison'''"
"* Adds 250J of heat to the body it's in"
"* Deals <span style="color:red">1</span> Caustic when there's at least 5u of capsaicinoil"
"* PopupMessage"
effectLine"'''Food''' * Adds 0.75u of Nutriment to the solution '''Poison''' * Adds 250J of heat to the body it's in * Deals <span style="color:red">1</span> Caustic when there's at least 5u of capsaicinoil * PopupMessage"
boilingPoint410
meltingPoint146
id"Carbon"
group"Elements"
color"#22282b"
textColorTheme"light"
flavor"bitter"
name"carbon"
desc"A black, crystalline solid."
physicalDesc"crystalline"
recipes
type"reaction"
id"CelluloseBreakdown"
reactants
"Cellulose"
3
false
"cellulose fibers"
products
"Sugar"
2
"sugar"
"Carbon"
1
"carbon"
type"reaction"
id"EthanolBreakdown"
reactants
"Ethanol"
9
false
"ethanol"
products
"Hydrogen"
6
"hydrogen"
"Carbon"
2
"carbon"
"Oxygen"
1
"oxygen"
type"reaction"
id"AllicinBreakdown"
reactants
"Allicin"
4
false
"allicin"
products
"Sulfur"
2
"sulfur"
"Carbon"
1
"carbon"
"Water"
1
"water"
type"reaction"
id"NutrimentBreakdown"
reactants
"Nutriment"
5
false
"nutriment"
products
"Water"
2
"water"
"Carbon"
2
"carbon"
"Sugar"
1
"sugar"
type"reaction"
id"FatBreakdown"
reactants
"Fat"
15
false
"fat"
products
"Carbon"
5
"carbon"
"Hydrogen"
10
"hydrogen"
"Oxygen"
1
"oxygen"
type"reaction"
id"UncookedAnimalProteinBreakdown"
reactants
"UncookedAnimalProteins"
10
false
"UncookedAnimalProteins"
products
"Carbon"
2
"carbon"
"Hydrogen"
4
"hydrogen"
"Phosphorus"
3
"phosphorus"
"Oxygen"
1
"oxygen"
type"reaction"
id"ProteinBreakdown"
reactants
"Protein"
10
false
"protein"
products
"Carbon"
2
"carbon"
"Hydrogen"
4
"hydrogen"
"Phosphorus"
3
"phosphorus"
"Oxygen"
1
"oxygen"
type"reaction"
id"VitaminBreakdown"
reactants
"Vitamin"
4
false
"vitamin"
products
"Carbon"
1
"carbon"
"Water"
1
"water"
"Nitrogen"
2
"nitrogen"
type"reaction"
id"FiberBreakdown"
reactants
"Fiber"
5
false
"fiber"
"Water"
10
true
"water"
products
"Carbon"
3
"carbon"
"Sugar"
2
"sugar"
type"reaction"
id"CarbonDioxideBreakdown"
reactants
"CarbonDioxide"
3
false
"CarbonDioxide"
products
"Carbon"
1
"carbon"
"Oxygen"
2
"oxygen"
effects
Empty array
effectLine""
boilingPoint4200
meltingPoint3550
id"CarbonDioxide"
groupnull
color"#66ff33"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
effects
class"Oxygenate"
conditions
class"OrganType"
type"Plant"
class"HealthChange"
conditions
class"OrganType"
type"Plant"
shouldHavefalse
class"OrganType"
type"Vox"
shouldHavefalse
scaleByQuantitytrue
ignoreResistancestrue
damage
types
Poison0.8
class"Oxygenate"
conditions
class"OrganType"
type"Plant"
shouldHavefalse
factor-4
Gas
effects
class"Oxygenate"
conditions
class"OrganType"
type"Plant"
class"Oxygenate"
conditions
class"OrganType"
type"Thaven"
class"HealthChange"
conditions
class"OrganType"
type"Thaven"
shouldHavefalse
class"OrganType"
type"Plant"
shouldHavefalse
class"OrganType"
type"Vox"
shouldHavefalse
class"ReagentThreshold"
min0.5
scaleByQuantitytrue
ignoreResistancestrue
damage
types
Poison0.8
class"Oxygenate"
conditions
class"OrganType"
type"Plant"
shouldHavefalse
class"OrganType"
type"Thaven"
shouldHavefalse
factor-4
name"carbon dioxide"
desc"You have genuinely no idea what this is."
physicalDesc"odorless"
recipes
type"reaction"
id"BloodBreakdown"
reactants
"Blood"
20
false
"blood"
products
"Water"
11
"water"
"Iron"
0
"iron"
"Sugar"
2
"sugar"
"CarbonDioxide"
3
"CarbonDioxide"
"Protein"
4
"protein"
type"reaction"
id"InsectBloodBreakdown"
reactants
"InsectBlood"
30
false
"InsectBlood"
products
"Water"
14
"water"
"Sodium"
3
"sodium"
"Chlorine"
1
"chlorine"
"CarbonDioxide"
5
"CarbonDioxide"
"Protein"
6
"protein"
type"reaction"
id"CopperBloodBreakdown"
reactants
"CopperBlood"
20
false
"CopperBlood"
products
"Water"
11
"water"
"Copper"
0
"copper"
"Sugar"
2
"sugar"
"CarbonDioxide"
3
"CarbonDioxide"
"Protein"
4
"protein"
effects
"'''Gas'''"
"* Oxygenate"
"* Oxygenate"
"* Deals <span style="color:red">0.8</span> Poison when there's at least 0.5u of carbondioxide"
"* Oxygenate"
" "
"'''Poison'''"
"* Oxygenate"
"* Deals <span style="color:red">0.8</span> Poison"
"* Oxygenate"
effectLine"'''Gas''' * Oxygenate * Oxygenate * Deals <span style="color:red">0.8</span> Poison when there's at least 0.5u of carbondioxide * Oxygenate '''Poison''' * Oxygenate * Deals <span style="color:red">0.8</span> Poison * Oxygenate"
id"Carpetium"
group"Special"
color"#800000"
textColorTheme"light"
flavor"carpet"
metabolisms
Poison
effects
class"PopupMessage"
type"Local"
messages
"carpetium-effect-blood-fibrous"
"carpetium-effect-jumpsuit-insides"
probability0.1
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"CarpoToxin"
min1
reagent"CarpoToxin"
amount-3
name"carpetium"
desc"A mystical chemical, usually outsourced from the Clown Planet, that covers everything it touches in carpet. Somehow filters out carpotoxin from the blood stream."
physicalDesc"fibrous"
recipes
type"reaction"
id"Carpetium"
reactants
"SpaceDrugs"
1
false
"SpaceDrugs"
"Fiber"
2
false
"fiber"
products
"Carpetium"
3
"carpetium"
effects
"'''Poison'''"
"* PopupMessage"
"* Removes 3u of CarpoToxin from the solution when there's at least 1u of carpetium"
effectLine"'''Poison''' * PopupMessage * Removes 3u of CarpoToxin from the solution when there's at least 1u of carpetium"
id"CarpoToxin"
group"Toxins"
color"#e2a38c"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
conditions
class"OrganType"
type"Thaven"
shouldHavefalse
damage
types
Poison4
class"PopupMessage"
conditions
class"OrganType"
type"Thaven"
shouldHavefalse
type"Local"
visualType"MediumCaution"
messages
"generic-reagent-effect-burning-insides"
probability0.33
name"carpotoxin"
desc"A highly toxic reagent found in space carps. Causes a painful burning sensation."
physicalDesc"exotic smelling"
recipes
Empty array
effects
"'''Poison'''"
"* Deals <span style="color:red">4</span> Poison"
"* PopupMessage"
effectLine"'''Poison''' * Deals <span style="color:red">4</span> Poison * PopupMessage"
id"Cellulose"
group"Biological"
color"#E6E6DA"
textColorTheme"dark"
flavor"bitter"
name"cellulose fibers"
desc"A crystaline polydextrose polymer, plants swear by this stuff."
physicalDesc"crystalline"
recipes
Empty array
effects
Empty array
effectLine""
id"Champagne"
group"Drinks"
color"#FCFCEE"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"champagne"
metabolisms
Drink
effects
class"SatiateThirst"
factor3
class"AdjustReagent"
reagent"Ethanol"
amount0.3
name"champagne"
desc"A premium sparkling wine"
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.3u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.3u of Ethanol to the solution"
id"ChangelingSting"
group"Drinks"
color"#2E6671"
textColorTheme"light"
parent"BaseSoda"
flavor"soda"
name"Changeling Sting"
desc"You take a tiny sip and feel a burning sensation..."
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"Charcoal"
groupnull
color"#22282b"
textColorTheme"light"
flavornull
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Poison-1
class"ChemCleanBloodstream"
cleanseRate3
name"charcoal"
desc"A black, porous solid"
physicalDesc"porous"
recipes
type"reaction"
id"Charcoal"
reactants
"Carbon"
1
false
"carbon"
"Ash"
1
false
"ash"
products
"Charcoal"
1
"charcoal"
effects
"'''Medicine'''"
"* Heals <span style="color:green">1</span> Poison"
"* ChemCleanBloodstream"
effectLine"'''Medicine''' * Heals <span style="color:green">1</span> Poison * ChemCleanBloodstream"
boilingPoint4200
meltingPoint3550
id"ChloralHydrate"
group"Toxins"
color"#000067"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
metabolismRate0.25
effects
class"Emote"
emote"Yawn"
showInChattrue
probability0.1
class"MovespeedModifier"
walkSpeedModifier0.65
sprintSpeedModifier0.65
class"GenericStatusEffect"
key"Drowsiness"
component"Drowsiness"
time4
type"Add"
refreshfalse
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"ChloralHydrate"
min10
key"Anesthesia"
component"Anesthesia"
refreshfalse
time4
type"Add"
class"HealthChange"
conditions
class"ReagentThreshold"
reagent"ChloralHydrate"
min20
damage
types
Poison1.5
name"chloral hydrate"
desc"A sedative and hypnotic chemical. Commonly used to put other people to sleep, whether they want to or not."
physicalDesc"nondescript"
recipes
type"reaction"
id"ChloralHydrate"
reactants
"Chlorine"
3
false
"chlorine"
"Ethanol"
1
false
"ethanol"
"Water"
1
false
"water"
products
"ChloralHydrate"
3
"ChloralHydrate"
impact"Medium"
effects
"'''Poison''' (0.25u per second)"
"* Emote"
"* MovespeedModifier"
"* Applies Drowsiness for 4s"
"* Applies Anesthesia for 4s when there's at least 10u of chloralhydrate"
"* Deals <span style="color:red">1.5</span> Poison when there's at least 20u of chloralhydrate"
effectLine"'''Poison''' (0.25u per second) * Emote * MovespeedModifier * Applies Drowsiness for 4s * Applies Anesthesia for 4s when there's at least 10u of chloralhydrate * Deals <span style="color:red">1.5</span> Poison when there's at least 20u of chloralhydrate"
id"Chlorine"
group"Elements"
color"#a2ff00"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison2
name"chlorine"
desc"A yellow-green gas which is toxic to humans."
physicalDesc"gaseous"
recipes
type"reaction"
id"InsectBloodBreakdown"
reactants
"InsectBlood"
30
false
"InsectBlood"
products
"Water"
14
"water"
"Sodium"
3
"sodium"
"Chlorine"
1
"chlorine"
"CarbonDioxide"
5
"CarbonDioxide"
"Protein"
6
"protein"
type"reaction"
id"AmmoniaBloodBreakdown"
reactants
"AmmoniaBlood"
30
false
"AmmoniaBlood"
products
"Water"
17
"water"
"Nitrogen"
4
"nitrogen"
"Chlorine"
2
"chlorine"
"Protein"
6
"protein"
type"reaction"
id"TableSaltBreakdown"
reactants
"TableSalt"
2
false
"TableSalt"
products
"Chlorine"
1
"chlorine"
"Sodium"
1
"sodium"
effects
"'''Poison'''"
"* Deals <span style="color:red">2</span> Poison"
effectLine"'''Poison''' * Deals <span style="color:red">2</span> Poison"
boilingPoint-34.04
meltingPoint-101.5
id"ChlorineTrifluoride"
groupnull
color"#FFC8C8"
textColorTheme"dark"
parent"BasePyrotechnic"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Heat2
Poison1
Caustic0.5
class"FlammableReaction"
multiplier0.2
class"AdjustTemperature"
amount6000
name"chlorine trifluoride"
desc"You really, REALLY don't want to get this shit anywhere near you."
physicalDesc"blazing"
recipes
type"reaction"
id"ChlorineTrifluoride"
reactants
"Chlorine"
1
false
"chlorine"
"Fluorine"
3
false
"fluorine"
products
"ChlorineTrifluoride"
4
"ChlorineTrifluoride"
minTemp370
effects
"'''Poison'''"
"* Deals <span style="color:red">2</span> Heat"
"* Deals <span style="color:red">1</span> Poison"
"* Deals <span style="color:red">0.5</span> Caustic"
"* FlammableReaction"
"* Adds 6000J of heat to the body it's in"
effectLine"'''Poison''' * Deals <span style="color:red">2</span> Heat * Deals <span style="color:red">1</span> Poison * Deals <span style="color:red">0.5</span> Caustic * FlammableReaction * Adds 6000J of heat to the body it's in"
id"CocoaPowder"
group"Foods"
color"#800000"
textColorTheme"light"
flavor"chocolate"
metabolisms
Food
effects
class"SatiateHunger"
conditions
class"ReagentThreshold"
reagent"Nutriment"
min0.1
factor1
name"cocoa powder"
desc"From the best varieties of cocoa beans"
physicalDesc"powdery"
recipes
Empty array
effects
"'''Food'''"
"* SatiateHunger when there's at least 0.1u of cocoapowder"
effectLine"'''Food''' * SatiateHunger when there's at least 0.1u of cocoapowder"
meltingPoint146
id"CoconutRum"
group"Drinks"
color"#cccbc8"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"coconutrum"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.2
name"coconut rum"
desc"Rum with coconut for that tropical feel."
physicalDesc"milky"
recipes
type"reaction"
id"CoconutRum"
reactants
"Rum"
2
false
"rum"
"CoconutWater"
1
false
"CoconutWater"
products
"CoconutRum"
3
"CoconutRum"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.2u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.2u of Ethanol to the solution"
id"CoconutWater"
group"Drinks"
color"#f4eadb"
textColorTheme"dark"
parent"BaseDrink"
flavor"nutty"
metabolisms
Drink
effects
class"SatiateThirst"
factor4
name"coconut water"
desc"A favorite of survivors on deserted islands."
physicalDesc"milky"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
effectLine"'''Drink''' * SatiateThirst"
id"Coffee"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseDrink"
flavor"coffee"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"GenericStatusEffect"
key"Drowsiness"
time2
type"Remove"
class"AdjustReagent"
reagent"Theobromine"
amount0.05
name"coffee"
desc"A drink made from brewed coffee beans. Contains a moderate amount of caffeine."
physicalDesc"aromatic"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
"* Applies Drowsiness for 2s"
"* Adds 0.05u of Theobromine to the solution"
effectLine"'''Drink''' * SatiateThirst * Applies Drowsiness for 2s * Adds 0.05u of Theobromine to the solution"
id"CoffeeLiqueur"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"coffeeliquor"
name"coffee liqueur"
desc"Liquor flavoured with cold brewed coffee and spices."
physicalDesc"cloudy"
recipes
Empty array
effects
Empty array
effectLine""
id"CogChamp"
group"Drinks"
color"#B5A642"
textColorTheme"light"
parent"BaseAlcohol"
flavor"cogchamp"
metabolisms
Drink
effects
class"GenericStatusEffect"
key"RatvarianLanguage"
component"RatvarianLanguage"
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.15
name"Cogchamp"
desc"Not even Ratvar's Four Generals could withstand this! Qevax Jryy!"
physicalDesc"ground brass"
recipes
type"reaction"
id"CogChamp"
reactants
"Cognac"
1
false
"cognac"
"ScrewdriverCocktail"
1
false
"ScrewdriverCocktail"
"WeldingFuel"
1
false
"WeldingFuel"
products
"CogChamp"
3
"Cogchamp"
effects
"'''Drink'''"
"* Applies RatvarianLanguage"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
effectLine"'''Drink''' * Applies RatvarianLanguage * SatiateThirst * Adds 0.15u of Ethanol to the solution"
id"Cognac"
group"Drinks"
color"#AB3C05"
textColorTheme"light"
parent"BaseAlcohol"
flavor"cognac"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.2
name"cognac"
desc"A sweet and strongly alcoholic drink, twice distilled and left to mature for several years. Classy as fornication."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.2u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.2u of Ethanol to the solution"
id"Cognizine"
group"Medicine"
color"#b50ee8"
textColorTheme"light"
flavor"magical"
metabolisms
Medicine
effects
class"MakeSentient"
conditions
class"ReagentThreshold"
min5
name"cognizine"
desc"A mysterious chemical which is able to make any non-sentient creature sentient."
physicalDesc"enigmatic"
recipes
type"reaction"
id"Cognizine"
reactants
"CarpoToxin"
1
false
"carpotoxin"
"Siderlac"
1
false
"siderlac"
"Acetone"
1
false
"acetone"
products
"Cognizine"
1
"cognizine"
effects
"'''Medicine'''"
"* MakeSentient when there's at least 5u of cognizine"
effectLine"'''Medicine''' * MakeSentient when there's at least 5u of cognizine"
id"Cola"
group"Drinks"
color"#6c2828"
textColorTheme"light"
parent"BaseSoda"
flavor"soda"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"GenericStatusEffect"
key"Drowsiness"
time1
type"Remove"
name"Space Cola"
desc"A sweet, carbonated soft drink."
physicalDesc"fizzy"
recipes
type"reaction"
id"Cola"
reactants
"Ipecac"
1
false
"ipecac"
"Oxygen"
1
false
"oxygen"
"Water"
1
false
"water"
"Sugar"
1
false
"sugar"
products
"Cola"
4
"Space Cola"
effects
"'''Drink'''"
"* SatiateThirst"
"* Applies Drowsiness for 1s"
effectLine"'''Drink''' * SatiateThirst * Applies Drowsiness for 1s"
id"Coldsauce"
group"Foods"
color"skyblue"
textColorTheme"dark"
flavor"cold"
name"coldsauce"
desc"Leaves the tongue numb in its passage."
physicalDesc"cold"
recipes
type"reaction"
id"CookingColdsauce"
reactants
"JuiceTomato"
1
false
"JuiceTomato"
"TableSalt"
1
false
"TableSalt"
"FrostOil"
1
false
"FrostOil"
products
"Coldsauce"
3
"coldsauce"
effects
Empty array
effectLine""
id"Copper"
group"Elements"
color"#b05b3c"
textColorTheme"light"
flavor"metallic"
metabolisms
Poison
metabolismRate0.1
effects
class"HealthChange"
conditions
class"OrganType"
type"Arachnid"
shouldHavefalse
damage
types
Poison0.1
Medicine
effects
class"ModifyBloodLevel"
conditions
class"OrganType"
type"Arachnid"
shouldHavetrue
amount0.4
name"copper"
desc"A soft, malleable, and ductile metal with very high thermal and electrical conductivity."
physicalDesc"metallic"
recipes
type"reaction"
id"CopperBloodBreakdown"
reactants
"CopperBlood"
20
false
"CopperBlood"
products
"Water"
11
"water"
"Copper"
0
"copper"
"Sugar"
2
"sugar"
"CarbonDioxide"
3
"CarbonDioxide"
"Protein"
4
"protein"
effects
"'''Medicine'''"
"* ModifyBloodLevel"
" "
"'''Poison''' (0.1u per second)"
"* Deals <span style="color:red">0.1</span> Poison"
effectLine"'''Medicine''' * ModifyBloodLevel '''Poison''' (0.1u per second) * Deals <span style="color:red">0.1</span> Poison"
boilingPoint2595
meltingPoint1083
id"CopperBlood"
group"Biological"
color"#162581"
textColorTheme"light"
parent"Blood"
flavor"metallic"
name"blue blood"
desc"Contains copper as opposed to iron which gives it a distinct blue color."
physicalDesc"metallic"
recipes
Empty array
effects
Empty array
effectLine""
id"Cornmeal"
group"Foods"
color"tan"
textColorTheme"dark"
flavor"corn"
metabolisms
Food
effects
class"SatiateThirst"
factor-0.2
class"AdjustReagent"
reagent"Nutriment"
amount0.1
name"cornmeal"
desc"Used for baking."
physicalDesc"powdery"
recipes
Empty array
effects
"'''Food'''"
"* SatiateThirst"
"* Adds 0.1u of Nutriment to the solution"
effectLine"'''Food''' * SatiateThirst * Adds 0.1u of Nutriment to the solution"
id"Cornoil"
group"Foods"
color"yellow"
textColorTheme"dark"
flavor"oily"
name"corn oil"
desc"Corn oil, A delicious oil used in cooking. Made from corn."
physicalDesc"oily"
recipes
Empty array
effects
Empty array
effectLine""
id"Cosmopolitan"
group"Drinks"
color"#f73030"
textColorTheme"light"
parent"BaseAlcohol"
flavor"cosmopolitan"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.15
name"cosmopolitan"
desc"Even in the worst situations, nothing beats a fresh cosmopolitan."
physicalDesc"citric"
recipes
type"reaction"
id"Cosmopolitan"
reactants
"Vodka"
1
false
"vodka"
"JuiceBerry"
1
false
"JuiceBerry"
"JuiceLime"
1
false
"JuiceLime"
products
"Cosmopolitan"
3
"cosmopolitan"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution"
id"Cream"
group"Drinks"
color"#DFD7AF"
textColorTheme"dark"
flavor"creamy"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
name"cream"
desc"The fatty, still liquid part of milk. Why don't you mix this with sum scotch, eh?"
physicalDesc"creamy"
recipes
type"reaction"
id"ReduceMilk"
reactants
"Milk"
2
false
"milk"
products
"Cream"
1
"cream"
minTemp320
effects
"'''Drink'''"
"* SatiateThirst"
effectLine"'''Drink''' * SatiateThirst"
id"CreamOfCoconut"
group"Drinks"
color"#FFEABF"
textColorTheme"dark"
parent"BaseDrink"
flavor"creamy"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
name"cream of coconut"
desc"Sweet, syrupy version of coconut cream with added sugar."
physicalDesc"syrupy"
recipes
type"reaction"
id"CreamOfCoconut"
reactants
"CoconutWater"
1
false
"CoconutWater"
"Sugar"
1
false
"sugar"
"Milk"
1
false
"milk"
products
"CreamOfCoconut"
3
"CreamOfCoconut"
effects
"'''Drink'''"
"* SatiateThirst"
effectLine"'''Drink''' * SatiateThirst"
id"Cryoxadone"
group"Medicine"
color"#0091ff"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"Temperature"
max213
damage
groups
Airloss-6
Brute-4
Burn-6
Toxin-4
name"cryoxadone"
desc"Required for the proper function of cryogenics. Heals all standard types of damage, but only works in temperatures under 213K. It can treat and rejuvenate plants when applied in small doses."
physicalDesc"fizzy"
recipes
type"reaction"
id"Cryoxadone"
reactants
"Dexalin"
1
false
"dexalin"
"Water"
1
false
"water"
"Oxygen"
1
false
"oxygen"
products
"Cryoxadone"
3
"cryoxadone"
effects
"'''Medicine'''"
"* Heals <span style="color:green">6</span> Airloss"
"* Heals <span style="color:green">4</span> Brute"
"* Heals <span style="color:green">6</span> Burn"
"* Heals <span style="color:green">4</span> Toxin"
effectLine"'''Medicine''' * Heals <span style="color:green">6</span> Airloss * Heals <span style="color:green">4</span> Brute * Heals <span style="color:green">6</span> Burn * Heals <span style="color:green">4</span> Toxin"
id"Cryptobiolin"
group"Medicine"
color"#081a80"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"GenericStatusEffect"
key"Stutter"
component"ScrambledAccent"
class"Drunk"
slurSpeechfalse
boozePower20
name"cryptobiolin"
desc"Causes confusion and dizziness."
physicalDesc"fizzy"
recipes
type"reaction"
id"Cryptobiolin"
reactants
"Potassium"
1
false
"potassium"
"Oxygen"
1
false
"oxygen"
"Sugar"
1
false
"sugar"
products
"Cryptobiolin"
3
"cryptobiolin"
effects
"'''Medicine'''"
"* Applies Stutter"
"* Drunk"
effectLine"'''Medicine''' * Applies Stutter * Drunk"
id"CubaLibre"
group"Drinks"
color"#3E1B00"
textColorTheme"light"
parent"BaseAlcohol"
flavor"cubalibre"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.07
name"Cuba libre"
desc"Rum, mixed with cola. Viva la revolucion."
physicalDesc"bubbly"
recipes
type"reaction"
id"CubaLibre"
reactants
"Cola"
2
false
"Space Cola"
"Rum"
1
false
"rum"
products
"CubaLibre"
3
"CubaLibre"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.07u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.07u of Ethanol to the solution"
id"DeadRum"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"rum"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.2
name"deadrum"
desc"Distilled alcoholic drink made from saltwater."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.2u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.2u of Ethanol to the solution"
id"DemonsBlood"
group"Drinks"
color"#a70000"
textColorTheme"light"
parent"BaseAlcohol"
flavor"demonsblood"
name"Demon's Blood"
desc"AHHHH!!!!"
physicalDesc"ferrous"
recipes
type"reaction"
id"DemonsBlood"
reactants
"Rum"
1
false
"rum"
"Blood"
1
false
"blood"
"DrGibb"
1
false
"DrGibb"
"SpaceMountainWind"
1
false
"SpaceMountainWind"
products
"DemonsBlood"
4
"DemonsBlood"
effects
Empty array
effectLine""
id"Desoxyephedrine"
group"Narcotics"
color"#FAFAFA"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison0.75
class"HealthChange"
conditions
class"ReagentThreshold"
min30
damage
types
Poison2
Asphyxiation2
Narcotic
effects
class"MovespeedModifier"
walkSpeedModifier1.35
sprintSpeedModifier1.35
class"GenericStatusEffect"
key"Stutter"
component"StutteringAccent"
class"Jitter"
value""
class"GenericStatusEffect"
key"Stun"
time3
type"Remove"
class"GenericStatusEffect"
key"KnockedDown"
time3
type"Remove"
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"Haloperidol"
max0.01
key"Drowsiness"
time10
type"Remove"
class"GenericStatusEffect"
key"Adrenaline"
component"IgnoreSlowOnDamage"
time5
Medicine
effects
class"ResetNarcolepsy"
conditions
class"ReagentThreshold"
min20
name"desoxyephedrine"
desc"A more effective ephedrine, with more active downsides. Requires less doses to cure narcolepsy."
physicalDesc"translucent"
recipes
type"reaction"
id"Desoxyephedrine"
reactants
"Ephedrine"
1
false
"ephedrine"
"Carbon"
1
false
"carbon"
"Iodine"
1
false
"iodine"
"Phosphorus"
1
false
"phosphorus"
products
"Desoxyephedrine"
4
"desoxyephedrine"
impact"Medium"
minTemp370
effects
"'''Medicine'''"
"* ResetNarcolepsy when there's at least 20u of desoxyephedrine"
" "
"'''Narcotic'''"
"* MovespeedModifier"
"* Applies Stutter"
"* Causes jittering"
"* Applies Stun for 3s"
"* Applies KnockedDown for 3s"
"* Applies Drowsiness for 10s when there's at most 0.01u of desoxyephedrine"
"* Applies Adrenaline for 5s"
" "
"'''Poison'''"
"* Deals <span style="color:red">0.75</span> Poison"
"* Deals <span style="color:red">2</span> Poison when there's at least 30u of desoxyephedrine"
"* Deals <span style="color:red">2</span> Asphyxiation when there's at least 30u of desoxyephedrine"
effectLine"'''Medicine''' * ResetNarcolepsy when there's at least 20u of desoxyephedrine '''Narcotic''' * MovespeedModifier * Applies Stutter * Causes jittering * Applies Stun for 3s * Applies KnockedDown for 3s * Applies Drowsiness for 10s when there's at most 0.01u of desoxyephedrine * Applies Adrenaline for 5s '''Poison''' * Deals <span style="color:red">0.75</span> Poison * Deals <span style="color:red">2</span> Poison when there's at least 30u of desoxyephedrine * Deals <span style="color:red">2</span> Asphyxiation when there's at least 30u of desoxyephedrine"
boilingPoint212
meltingPoint170
id"DevilsKiss"
group"Drinks"
color"#ff0033"
textColorTheme"light"
parent"BaseAlcohol"
flavor"devilskiss"
name"Devil's Kiss"
desc"Creepy time!"
physicalDesc"ferrous"
recipes
type"reaction"
id"DevilsKiss"
reactants
"Rum"
1
false
"rum"
"Blood"
1
false
"blood"
"CoffeeLiqueur"
1
false
"coffee liqueur"
products
"DevilsKiss"
3
"DevilsKiss"
effects
Empty array
effectLine""
id"Dexalin"
group"Medicine"
color"#0041a8"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
metabolismRate0.2
effects
class"HealthChange"
damage
groups
Airloss-2
class"HealthChange"
conditions
class"ReagentThreshold"
min20
damage
types
Asphyxiation2
Cold1
name"dexalin"
desc"Used for treating oxygen deprivation and bloodloss. Myths of a "Dexalin Plus" are false."
physicalDesc"opaque"
recipes
type"reaction"
id"Dexalin"
reactants
"Oxygen"
2
false
"oxygen"
"Plasma"
1
true
"plasma"
products
"Dexalin"
3
"dexalin"
effects
"'''Medicine''' (0.2u per second)"
"* Heals <span style="color:green">2</span> Airloss"
"* Deals <span style="color:red">2</span> Asphyxiation when there's at least 20u of dexalin"
"* Deals <span style="color:red">1</span> Cold when there's at least 20u of dexalin"
effectLine"'''Medicine''' (0.2u per second) * Heals <span style="color:green">2</span> Airloss * Deals <span style="color:red">2</span> Asphyxiation when there's at least 20u of dexalin * Deals <span style="color:red">1</span> Cold when there's at least 20u of dexalin"
id"Diethylamine"
group"Botanical"
color"#a1000b"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Caustic1
conditions
class"OrganType"
type"Plant"
shouldHavefalse
Medicine
effects
class"HealthChange"
damage
types
Heat-2
Cold-2
Shock-2
conditions
class"OrganType"
type"Plant"
name"diethylamine"
desc"A very potent fertilizer, treats plants with nutrients, eliminates pests, and sometimes it can even speed up growth."
physicalDesc"strong smelling"
recipes
type"reaction"
id"Diethylamine"
reactants
"Ammonia"
1
false
"ammonia"
"Ethanol"
1
false
"ethanol"
products
"Diethylamine"
2
"diethylamine"
effects
"'''Medicine'''"
"* Heals <span style="color:green">2</span> Heat"
"* Heals <span style="color:green">2</span> Cold"
"* Heals <span style="color:green">2</span> Shock"
" "
"'''Poison'''"
"* Deals <span style="color:red">1</span> Caustic"
effectLine"'''Medicine''' * Heals <span style="color:green">2</span> Heat * Heals <span style="color:green">2</span> Cold * Heals <span style="color:green">2</span> Shock '''Poison''' * Deals <span style="color:red">1</span> Caustic"
boilingPoint55.5
meltingPoint-50
id"Diphenhydramine"
group"Medicine"
color"#64ffe6"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
effects
class"AdjustReagent"
reagent"Histamine"
amount-3
class"GenericStatusEffect"
key"Jitter"
time3
type"Remove"
class"GenericStatusEffect"
key"Drowsiness"
component"Drowsiness"
time1.5
type"Add"
refreshfalse
class"HealthChange"
damage
types
Poison-3
name"diphenhydramine"
desc"Rapidly purges the body of histamine, reduces jitteriness, causes drowsiness, and treats poison damage. Often included in sleep medication."
physicalDesc"chalky"
recipes
type"reaction"
id"Diphenhydramine"
reactants
"Diethylamine"
1
false
"diethylamine"
"Oil"
1
false
"oil"
"TableSalt"
1
false
"TableSalt"
"Carbon"
1
false
"carbon"
"Ethanol"
1
false
"ethanol"
products
"Diphenhydramine"
3
"diphenhydramine"
impact"Medium"
minTemp377.59
effects
"'''Medicine'''"
"* Removes 3u of Histamine from the solution"
"* Applies Jitter for 3s"
"* Applies Drowsiness for 1.5s"
"* Heals <span style="color:green">3</span> Poison"
effectLine"'''Medicine''' * Removes 3u of Histamine from the solution * Applies Jitter for 3s * Applies Drowsiness for 1.5s * Heals <span style="color:green">3</span> Poison"
id"Diphenylmethylamine"
group"Medicine"
color"#b0abaa"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"GenericStatusEffect"
key"Drowsiness"
time10
type"Remove"
class"ResetNarcolepsy"
conditions
class"ReagentThreshold"
min5
class"PopupMessage"
visualType"Medium"
messages
"ethyloxyephedrine-effect-feeling-awake"
"ethyloxyephedrine-effect-clear-mind"
type"Local"
probability0.1
name"diphenylmethylamine"
desc"A more stable medicine than ethyloxyephedrine. Useful for keeping someone awake."
physicalDesc"glowing"
recipes
type"reaction"
id"Diphenylmethylamine"
reactants
"Ethyloxyephedrine"
1
false
"ethyloxyephedrine"
"SodiumCarbonate"
1
false
"SodiumCarbonate"
"Coffee"
1
false
"coffee"
products
"Diphenylmethylamine"
3
"diphenylmethylamine"
impact"Medium"
effects
"'''Medicine'''"
"* Applies Drowsiness for 10s"
"* ResetNarcolepsy when there's at least 5u of diphenylmethylamine"
"* PopupMessage"
effectLine"'''Medicine''' * Applies Drowsiness for 10s * ResetNarcolepsy when there's at least 5u of diphenylmethylamine * PopupMessage"
id"DoctorsDelight"
group"Drinks"
color"#FF8CFF"
textColorTheme"light"
parent"BaseDrink"
flavor"medicine"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"SatiateHunger"
factor-2
class"AdjustReagent"
reagent"Ethanol"
amount0.05
class"HealthChange"
damage
groups
Burn-1
Brute-1
Airloss-1
Toxin-1
name"The Doctor's Delight"
desc"A gulp a day keeps the MediBot away. That's probably for the best."
physicalDesc"soothing"
recipes
type"reaction"
id"DoctorsDelight"
reactants
"Cream"
2
false
"cream"
"JuiceLime"
1
false
"JuiceLime"
"JuiceOrange"
1
false
"JuiceOrange"
"JuiceTomato"
1
false
"JuiceTomato"
"Tricordrazine"
1
false
"tricordrazine"
products
"DoctorsDelight"
6
"DoctorsDelight"
effects
"'''Drink'''"
"* SatiateThirst"
"* SatiateHunger"
"* Adds 0.05u of Ethanol to the solution"
"* Heals <span style="color:green">1</span> Burn"
"* Heals <span style="color:green">1</span> Brute"
"* Heals <span style="color:green">1</span> Airloss"
"* Heals <span style="color:green">1</span> Toxin"
effectLine"'''Drink''' * SatiateThirst * SatiateHunger * Adds 0.05u of Ethanol to the solution * Heals <span style="color:green">1</span> Burn * Heals <span style="color:green">1</span> Brute * Heals <span style="color:green">1</span> Airloss * Heals <span style="color:green">1</span> Toxin"
id"Doxarubixadone"
group"Medicine"
color"#32cd32"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"Temperature"
max213
damage
types
Cellular-2
name"doxarubixadone"
desc"A cryogenics chemical. Heals certain types of cellular damage done by Slimes and improper use of other chemicals."
physicalDesc"bubbling"
recipes
type"reaction"
id"Doxarubixadone"
reactants
"Cryoxadone"
1
false
"cryoxadone"
"UnstableMutagen"
1
false
"UnstableMutagen"
products
"Doxarubixadone"
2
"doxarubixadone"
effects
"'''Medicine'''"
"* Heals <span style="color:green">2</span> Cellular"
effectLine"'''Medicine''' * Heals <span style="color:green">2</span> Cellular"
id"DrGibb"
group"Drinks"
color"#102000"
textColorTheme"light"
parent"BaseSoda"
flavor"drgibb"
name"Dr. Gibb"
desc"A delicious blend of 42 different flavours."
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"DriestMartini"
group"Drinks"
color"#2E6671"
textColorTheme"light"
parent"BaseAlcohol"
flavor"driestmartini"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.15
name"driest martini"
desc"Only for the experienced. You think you see sand floating in the glass."
physicalDesc"strong smelling"
recipes
type"reaction"
id"DriestMartini"
reactants
"Gin"
1
false
"gin"
"Nothing"
1
false
"nothing"
products
"DriestMartini"
2
"DriestMartini"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution"
id"DryRamen"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseDrink"
flavor"cheapnoodles"
metabolisms
Food
effects
class"SatiateHunger"
factor1
name"dry ramen"
desc"Dry noodles and salt."
physicalDesc"wormy"
recipes
Empty array
effects
"'''Food'''"
"* SatiateHunger"
effectLine"'''Food''' * SatiateHunger"
id"Egg"
group"Foods"
color"white"
textColorTheme"dark"
flavor"raw-egg"
metabolisms
Food
effects
class"AdjustReagent"
reagent"UncookedAnimalProteins"
amount0.5
name"raw egg"
desc"Used for baking."
physicalDesc"mucus-like"
recipes
Empty array
effects
"'''Food'''"
"* Adds 0.5u of UncookedAnimalProteins to the solution"
effectLine"'''Food''' * Adds 0.5u of UncookedAnimalProteins to the solution"
id"EggCooked"
group"Foods"
color"white"
textColorTheme"dark"
flavor"egg"
metabolisms
Food
effects
class"AdjustReagent"
reagent"Protein"
amount1
name"cooked egg"
desc"Cooked chicken embryo, delicious."
physicalDesc"fluffy"
recipes
type"reaction"
id"EggCooking"
reactants
"Egg"
0
false
"cooked egg"
products
"EggCooked"
0
"EggCooked"
impact"Low"
minTemp344
effects
"'''Food'''"
"* Adds 1u of Protein to the solution"
effectLine"'''Food''' * Adds 1u of Protein to the solution"
id"EnergyDrink"
group"Drinks"
color"#ffffbf"
textColorTheme"dark"
parent"BaseSoda"
flavor"energydrink"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"GenericStatusEffect"
key"Drowsiness"
time2
type"Remove"
class"AdjustReagent"
reagent"Theobromine"
amount0.1
name"Red Bool"
desc"A dose of energy! Nanotrasen is not responsible if you grow avian appendages."
physicalDesc"fizzy"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
"* Applies Drowsiness for 2s"
"* Adds 0.1u of Theobromine to the solution"
effectLine"'''Drink''' * SatiateThirst * Applies Drowsiness for 2s * Adds 0.1u of Theobromine to the solution"
id"Enzyme"
group"Foods"
color"#009900"
textColorTheme"light"
flavor"bitter"
name"universal enzyme"
desc"Used in cooking various dishes."
physicalDesc"chalky"
recipes
Empty array
effects
Empty array
effectLine""
id"Ephedrine"
group"Narcotics"
color"#D2FFFA"
textColorTheme"dark"
flavor"bitter"
metabolisms
Narcotic
effects
class"MovespeedModifier"
walkSpeedModifier1.25
sprintSpeedModifier1.25
class"HealthChange"
conditions
class"ReagentThreshold"
min20
damage
types
Poison2
Asphyxiation2
class"Jitter"
value""
class"GenericStatusEffect"
key"Stun"
time1
type"Remove"
class"GenericStatusEffect"
key"KnockedDown"
time1
type"Remove"
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"Haloperidol"
max0.01
key"Drowsiness"
time10
type"Remove"
class"PopupMessage"
visualType"Medium"
messages
"ephedrine-effect-tight-pain"
"ephedrine-effect-heart-pounds"
type"Local"
probability0.05
class"GenericStatusEffect"
key"Adrenaline"
component"IgnoreSlowOnDamage"
time5
Medicine
effects
class"ResetNarcolepsy"
conditions
class"ReagentThreshold"
min30
name"ephedrine"
desc"A caffeinated adrenaline stimulator chemical that makes you faster and harder to knock down. Also helps combat narcolepsy at dosages over thirty, at the cost of severe nerval stress."
physicalDesc"powdery"
recipes
type"reaction"
id"Ephedrine"
reactants
"Oil"
1
false
"oil"
"Hydrogen"
1
false
"hydrogen"
"Sugar"
1
false
"sugar"
"Diethylamine"
1
false
"diethylamine"
products
"Ephedrine"
4
"ephedrine"
impact"Medium"
effects
"'''Medicine'''"
"* ResetNarcolepsy when there's at least 30u of ephedrine"
" "
"'''Narcotic'''"
"* MovespeedModifier"
"* Deals <span style="color:red">2</span> Poison when there's at least 20u of ephedrine"
"* Deals <span style="color:red">2</span> Asphyxiation when there's at least 20u of ephedrine"
"* Causes jittering"
"* Applies Stun for 1s"
"* Applies KnockedDown for 1s"
"* Applies Drowsiness for 10s when there's at most 0.01u of ephedrine"
"* PopupMessage"
"* Applies Adrenaline for 5s"
effectLine"'''Medicine''' * ResetNarcolepsy when there's at least 30u of ephedrine '''Narcotic''' * MovespeedModifier * Deals <span style="color:red">2</span> Poison when there's at least 20u of ephedrine * Deals <span style="color:red">2</span> Asphyxiation when there's at least 20u of ephedrine * Causes jittering * Applies Stun for 1s * Applies KnockedDown for 1s * Applies Drowsiness for 10s when there's at most 0.01u of ephedrine * PopupMessage * Applies Adrenaline for 5s"
boilingPoint255
meltingPoint36
id"Epinephrine"
group"Medicine"
color"#d2fffa"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
metabolismRate0.2
effects
class"HealthChange"
conditions
class"MobStateCondition"
mobstate"Critical"
class"ReagentThreshold"
min0
max20
damage
types
Asphyxiation-2
Poison-0.5
groups
Brute-0.3
Burn-0.4
class"HealthChange"
conditions
class"ReagentThreshold"
min20
damage
types
Asphyxiation1
Poison1
class"AdjustReagent"
reagent"HeartbreakerToxin"
amount-2
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"HeartbreakerToxin"
min1
reagent"Epinephrine"
amount-1
class"AdjustReagent"
probability0.1
conditions
class"ReagentThreshold"
reagent"HeartbreakerToxin"
min1
reagent"Histamine"
amount4
class"GenericStatusEffect"
key"Stun"
time0.75
type"Remove"
class"GenericStatusEffect"
key"KnockedDown"
time0.75
type"Remove"
class"GenericStatusEffect"
key"Adrenaline"
component"IgnoreSlowOnDamage"
time5
class"MovespeedModifier"
walkSpeedModifier1.1
sprintSpeedModifier1.1
name"epinephrine"
desc"An effective stabilizing chemical used to keep a critical person from dying to asphyxiation while patching up minor damage during crit. Flushes heartbreaker toxin out the blood stream at the cost of more epinephrine, but may add histamine. Helps reduce stun time. Commonly found in the form of emergency medipens."
physicalDesc"odorless"
recipes
type"reaction"
id"Epinephrine"
reactants
"Phenol"
1
false
"phenol"
"Acetone"
1
false
"acetone"
"Chlorine"
1
false
"chlorine"
"Hydroxide"
1
false
"hydroxide"
products
"Epinephrine"
4
"epinephrine"
effects
"'''Medicine''' (0.2u per second)"
"* Heals <span style="color:green">2</span> Asphyxiation when there's between 0u and 20u of epinephrine"
"* Heals <span style="color:green">0.5</span> Poison when there's between 0u and 20u of epinephrine"
"* Heals <span style="color:green">0.3</span> Brute when there's between 0u and 20u of epinephrine"
"* Heals <span style="color:green">0.4</span> Burn when there's between 0u and 20u of epinephrine"
"* Deals <span style="color:red">1</span> Asphyxiation when there's at least 20u of epinephrine"
"* Deals <span style="color:red">1</span> Poison when there's at least 20u of epinephrine"
"* Removes 2u of HeartbreakerToxin from the solution"
"* Removes 1u of Epinephrine from the solution when there's at least 1u of epinephrine"
"* Adds 4u of Histamine to the solution when there's at least 1u of epinephrine"
"* Applies Stun for 0.75s"
"* Applies KnockedDown for 0.75s"
"* Applies Adrenaline for 5s"
"* MovespeedModifier"
effectLine"'''Medicine''' (0.2u per second) * Heals <span style="color:green">2</span> Asphyxiation when there's between 0u and 20u of epinephrine * Heals <span style="color:green">0.5</span> Poison when there's between 0u and 20u of epinephrine * Heals <span style="color:green">0.3</span> Brute when there's between 0u and 20u of epinephrine * Heals <span style="color:green">0.4</span> Burn when there's between 0u and 20u of epinephrine * Deals <span style="color:red">1</span> Asphyxiation when there's at least 20u of epinephrine * Deals <span style="color:red">1</span> Poison when there's at least 20u of epinephrine * Removes 2u of HeartbreakerToxin from the solution * Removes 1u of Epinephrine from the solution when there's at least 1u of epinephrine * Adds 4u of Histamine to the solution when there's at least 1u of epinephrine * Applies Stun for 0.75s * Applies KnockedDown for 0.75s * Applies Adrenaline for 5s * MovespeedModifier"
id"ErikaSurprise"
group"Drinks"
color"#67bc50"
textColorTheme"light"
parent"BaseAlcohol"
flavor"erikasurprise"
name"Erika surprise"
desc"The surprise is, it's green!"
physicalDesc"cloudy"
recipes
type"reaction"
id"ErikaSurprise"
reactants
"Ale"
2
false
"ale"
"Ice"
1
false
"ice"
"JuiceBanana"
1
false
"JuiceBanana"
"JuiceLime"
1
false
"JuiceLime"
"Whiskey"
1
false
"whiskey"
products
"ErikaSurprise"
6
"ErikaSurprise"
effects
Empty array
effectLine""
id"Ethanol"
group"Drinks"
color"#b05b3c"
textColorTheme"light"
parent"BaseAlcohol"
flavor"alcohol"
metabolisms
Alcohol
effects
class"HealthChange"
conditions
class"ReagentThreshold"
min15
class"OrganType"
type"Dwarf"
shouldHavefalse
damage
types
Poison1
class"HealthChange"
conditions
class"ReagentThreshold"
min15
class"OrganType"
type"Dwarf"
damage
types
Poison0.2
class"HealthChange"
conditions
class"ReagentThreshold"
min5
class"OrganType"
type"Dwarf"
damage
groups
Brute-0.75
types
Heat-0.25
class"ChemVomit"
probability0.04
conditions
class"ReagentThreshold"
reagent"Ethanol"
min12
class"OrganType"
type"Dwarf"
shouldHavefalse
class"Drunk"
boozePower2
name"ethanol"
desc"A simple alcohol, makes you drunk if consumed, flammable."
physicalDesc"strong smelling"
recipes
type"reaction"
id"WeldingFuelBreakdown"
reactants
"WeldingFuel"
10
false
"WeldingFuel"
products
"Ethanol"
5
"ethanol"
"Hydrogen"
3
"hydrogen"
"Sulfur"
2
"sulfur"
effects
"'''Alcohol'''"
"* Deals <span style="color:red">1</span> Poison when there's at least 15u of ethanol"
"* Deals <span style="color:red">0.2</span> Poison when there's at least 15u of ethanol"
"* Heals <span style="color:green">0.25</span> Heat when there's at least 5u of ethanol"
"* Heals <span style="color:green">0.75</span> Brute when there's at least 5u of ethanol"
"* ChemVomit when there's at least 12u of ethanol"
"* Drunk"
effectLine"'''Alcohol''' * Deals <span style="color:red">1</span> Poison when there's at least 15u of ethanol * Deals <span style="color:red">0.2</span> Poison when there's at least 15u of ethanol * Heals <span style="color:green">0.25</span> Heat when there's at least 5u of ethanol * Heals <span style="color:green">0.75</span> Brute when there's at least 5u of ethanol * ChemVomit when there's at least 12u of ethanol * Drunk"
boilingPoint78.2
meltingPoint-114.1
id"Ethyloxyephedrine"
group"Medicine"
color"#d5d5e4"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
effects
class"Jitter"
value""
class"GenericStatusEffect"
key"Stutter"
component"StutteringAccent"
class"GenericStatusEffect"
key"Drowsiness"
time10
type"Remove"
class"ResetNarcolepsy"
conditions
class"ReagentThreshold"
min10
class"PopupMessage"
visualType"Medium"
messages
"ethyloxyephedrine-effect-feeling-awake"
"ethyloxyephedrine-effect-clear-mind"
type"Local"
probability0.1
name"ethyloxyephedrine"
desc"A mildly unstable medicine derived from desoxyephedrine, primarily used to combat narcolepsy."
physicalDesc"shiny"
recipes
type"reaction"
id"Ethyloxyephedrine"
reactants
"Desoxyephedrine"
1
false
"desoxyephedrine"
"Stellibinin"
1
false
"stellibinin"
products
"Ethyloxyephedrine"
2
"ethyloxyephedrine"
impact"Medium"
effects
"'''Medicine'''"
"* Causes jittering"
"* Applies Stutter"
"* Applies Drowsiness for 10s"
"* ResetNarcolepsy when there's at least 10u of ethyloxyephedrine"
"* PopupMessage"
effectLine"'''Medicine''' * Causes jittering * Applies Stutter * Applies Drowsiness for 10s * ResetNarcolepsy when there's at least 10u of ethyloxyephedrine * PopupMessage"
id"Ethylredoxrazine"
group"Medicine"
color"#2d5708"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"GenericStatusEffect"
key"Drunk"
time60
type"Remove"
class"HealthChange"
damage
types
Poison-0.5
name"ethylredoxrazine"
desc"Neutralises the effects of alcohol in the blood stream. Though it is commonly needed, it is rarely requested."
physicalDesc"opaque"
recipes
type"reaction"
id"Ethylredoxrazine"
reactants
"Oxygen"
1
false
"oxygen"
"Multiver"
1
false
"Multiver"
"Carbon"
1
false
"carbon"
products
"Ethylredoxrazine"
3
"ethylredoxrazine"
effects
"'''Medicine'''"
"* Applies Drunk for 60s"
"* Heals <span style="color:green">0.5</span> Poison"
effectLine"'''Medicine''' * Applies Drunk for 60s * Heals <span style="color:green">0.5</span> Poison"
id"EZNutrient"
group"Botanical"
color"#664330"
textColorTheme"light"
flavor"bitter"
metabolisms
Food
effects
class"SatiateHunger"
conditions
class"OrganType"
type"Plant"
name"EZ nutrient"
desc"Give your plants some of those EZ nutrients! Dionas find this delicious."
physicalDesc"thick"
recipes
type"reaction"
id"EZNutrient"
reactants
"Nitrogen"
1
false
"nitrogen"
"Phosphorus"
1
false
"phosphorus"
"Potassium"
1
false
"potassium"
products
"EZNutrient"
3
"EZNutrient"
effects
"'''Food'''"
"* SatiateHunger"
effectLine"'''Food''' * SatiateHunger"
id"Fat"
group"Biological"
color"#d8d8b0"
textColorTheme"dark"
flavor"terrible"
name"fat"
desc"No matter how it was obtained, its application is important."
physicalDesc"exotic smelling"
recipes
type"reaction"
id"OilBreakdown"
reactants
"Oil"
10
false
"oil"
products
"Fat"
6
"fat"
"Water"
3
"water"
"Protein"
1
"protein"
effects
Empty array
effectLine""
boilingPoint200
meltingPoint-5
id"FerrochromicAcid"
group"Toxins"
color"#48b3b8"
textColorTheme"light"
flavor"sour"
metabolisms
Drink
effects
class"SatiateThirst"
factor-1.5
class"HealthChange"
scaleByQuantitytrue
ignoreResistancestrue
damage
types
Heat2.5
Caustic1
name"ferrochromic acid"
desc"A mildy corrosive solution, unable of causing severe danger unless ingested."
physicalDesc"ferrous"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
"* Deals <span style="color:red">2.5</span> Heat"
"* Deals <span style="color:red">1</span> Caustic"
effectLine"'''Drink''' * SatiateThirst * Deals <span style="color:red">2.5</span> Heat * Deals <span style="color:red">1</span> Caustic"
id"Fersilicite"
groupnull
color"#434b4d"
textColorTheme"light"
flavor"metallic"
name"fersilicite"
desc"An intermetallic compound with unusual magnetic properties at low temperatures."
physicalDesc"crystalline"
recipes
type"reaction"
id"Fersilicite"
reactants
"Iron"
1
false
"iron"
"Silicon"
1
false
"silicon"
products
"Fersilicite"
2
"fersilicite"
minTemp310
effects
Empty array
effectLine""
boilingPoint2962
meltingPoint1638
id"Fiber"
groupnull
color"#808080"
textColorTheme"light"
flavor"fiber"
metabolisms
Food
effects
class"SatiateHunger"
conditions
class"OrganType"
type"Moth"
name"fiber"
desc"A raw material, usually extracted from wool or other fabric products."
physicalDesc"fibrous"
recipes
Empty array
effects
"'''Food'''"
"* SatiateHunger"
effectLine"'''Food''' * SatiateHunger"
id"Flour"
group"Foods"
color"white"
textColorTheme"dark"
flavor"chalky"
metabolisms
Food
effects
class"AdjustReagent"
reagent"Sugar"
amount0.4
class"SatiateThirst"
factor-0.2
class"AdjustReagent"
reagent"Nutriment"
amount0.1
name"flour"
desc"Used for baking."
physicalDesc"powdery"
recipes
Empty array
effects
"'''Food'''"
"* Adds 0.4u of Sugar to the solution"
"* SatiateThirst"
"* Adds 0.1u of Nutriment to the solution"
effectLine"'''Food''' * Adds 0.4u of Sugar to the solution * SatiateThirst * Adds 0.1u of Nutriment to the solution"
id"Fluorine"
group"Elements"
color"#ba85cc"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Caustic0.5
Poison0.5
name"fluorine"
desc"A highly toxic pale yellow gas. Extremely reactive."
physicalDesc"gaseous"
recipes
Empty array
effects
"'''Poison'''"
"* Deals <span style="color:red">0.5</span> Caustic"
"* Deals <span style="color:red">0.5</span> Poison"
effectLine"'''Poison''' * Deals <span style="color:red">0.5</span> Caustic * Deals <span style="color:red">0.5</span> Poison"
boilingPoint-188.11
meltingPoint-219.67
id"FluorosulfuricAcid"
group"Toxins"
color"#5050ff"
textColorTheme"light"
flavor"acid"
metabolisms
Poison
metabolismRate3
effects
class"HealthChange"
damage
types
Caustic8
class"PopupMessage"
type"Local"
visualType"Large"
messages
"generic-reagent-effect-burning-insides"
probability0.33
class"Emote"
emote"Scream"
probability0.25
name"fluorosulfuric acid"
desc"A highly corrosive chemical, capable of leaving quite a mark on your skin."
physicalDesc"strong smelling"
recipes
type"reaction"
id"FluorosulfuricAcid"
reactants
"Fluorine"
1
false
"fluorine"
"Hydrogen"
1
false
"hydrogen"
"Potassium"
1
false
"potassium"
"SulfuricAcid"
1
false
"SulfuricAcid"
products
"FluorosulfuricAcid"
4
"FluorosulfuricAcid"
effects
"'''Poison''' (3u per second)"
"* Deals <span style="color:red">8</span> Caustic"
"* PopupMessage"
"* Emote"
effectLine"'''Poison''' (3u per second) * Deals <span style="color:red">8</span> Caustic * PopupMessage * Emote"
boilingPoint165
meltingPoint-87
id"Fluorosurfactant"
groupnull
color"#9e6b38"
textColorTheme"light"
parent"BasePyrotechnic"
flavor"bitter"
name"fluorosurfactant"
desc"A perfluoronated sulfonic acid that forms a foam when mixed with water."
physicalDesc"opaque"
recipes
type"reaction"
id"Fluorosurfactant"
reactants
"Carbon"
2
false
"carbon"
"Fluorine"
2
false
"fluorine"
"SulfuricAcid"
1
false
"SulfuricAcid"
products
"Fluorosurfactant"
5
"fluorosurfactant"
impact"Medium"
effects
Empty array
effectLine""
boilingPoint190
meltingPoint45
id"FoamingAgent"
groupnull
color"#215263"
textColorTheme"light"
parent"BasePyrotechnic"
flavor"bitter"
name"foaming agent"
desc"Makes foam such as that's required in metal foam grenades."
physicalDesc"foamy"
recipes
type"reaction"
id"FoamingAgent"
reactants
"Lithium"
1
false
"lithium"
"Hydrogen"
1
false
"hydrogen"
products
"FoamingAgent"
2
"FoamingAgent"
effects
Empty array
effectLine""
boilingPoint418
meltingPoint7.4
id"FourteenLoko"
group"Drinks"
color"#deb928"
textColorTheme"dark"
parent"BaseSoda"
flavor"fourteenlokosoda"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Theobromine"
amount0.1
Poison
effects
class"HealthChange"
conditions
class"OrganType"
type"Slime"
shouldHavefalse
damage
types
Poison1
name"Fourteen Loko"
desc"A highly processed liquid substance barely-passing intergalatic health standards for a soft drink."
physicalDesc"fizzy"
recipes
type"reaction"
id"FourteenLoko"
reactants
"Coffee"
1
false
"coffee"
"JuiceLime"
1
false
"JuiceLime"
"Vodka"
1
false
"vodka"
products
"FourteenLoko"
3
"FourteenLoko"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.1u of Theobromine to the solution"
" "
"'''Poison'''"
"* Deals <span style="color:red">1</span> Poison"
effectLine"'''Drink''' * SatiateThirst * Adds 0.1u of Theobromine to the solution '''Poison''' * Deals <span style="color:red">1</span> Poison"
id"Fresium"
group"Toxins"
color"#b3f1ff"
textColorTheme"dark"
flavor"cold"
metabolisms
Poison
metabolismRate0.45
effects
class"HealthChange"
damage
types
Cold0.01
Heat-3
class"PopupMessage"
conditions
class"ReagentThreshold"
reagent"Fresium"
max35
type"Local"
visualType"LargeCaution"
messages
"fresium-effect-freeze-insides"
probability0.05
class"PopupMessage"
conditions
class"ReagentThreshold"
reagent"Fresium"
max35
type"Local"
visualType"LargeCaution"
messages
"fresium-effect-slow"
probability0.2
class"AdjustTemperature"
conditions
class"Temperature"
min160.15
amount-10000
class"MovespeedModifier"
conditions
class"ReagentThreshold"
reagent"Fresium"
max40
walkSpeedModifier0.6
sprintSpeedModifier0.6
class"MovespeedModifier"
conditions
class"ReagentThreshold"
reagent"Fresium"
min40
walkSpeedModifier0
sprintSpeedModifier0
class"PopupMessage"
conditions
class"ReagentThreshold"
reagent"Fresium"
min40
type"Local"
visualType"LargeCaution"
messages
"fresium-effect-frozen"
probability0.4
name"Fresium"
desc"A mysterious compound that slows the vibration of atoms and molecules... somehow. In layman's terms, it makes things cold... REALLY cold. Can cause long-lasting movement issues if ingested."
physicalDesc"frosty"
recipes
type"reaction"
id"Fresium"
reactants
"Frezon"
3
false
"frezon"
"Plasma"
1
true
"plasma"
"Nitrogen"
2
false
"nitrogen"
"Cryoxadone"
0
false
"cryoxadone"
"TableSalt"
0
false
"TableSalt"
"Water"
1
false
"water"
products
"Fresium"
5
"Fresium"
effects
"'''Poison''' (0.45u per second)"
"* Deals <span style="color:red">0.01</span> Cold"
"* Heals <span style="color:green">3</span> Heat"
"* PopupMessage when there's at most 35u of fresium"
"* PopupMessage when there's at most 35u of fresium"
"* Removes 10000J of heat from the body it's in"
"* MovespeedModifier when there's at most 40u of fresium"
"* MovespeedModifier when there's at least 40u of fresium"
"* PopupMessage when there's at least 40u of fresium"
effectLine"'''Poison''' (0.45u per second) * Deals <span style="color:red">0.01</span> Cold * Heals <span style="color:green">3</span> Heat * PopupMessage when there's at most 35u of fresium * PopupMessage when there's at most 35u of fresium * Removes 10000J of heat from the body it's in * MovespeedModifier when there's at most 40u of fresium * MovespeedModifier when there's at least 40u of fresium * PopupMessage when there's at least 40u of fresium"
boilingPoint50
meltingPoint45
id"Frezon"
groupnull
color"#3a758c"
textColorTheme"light"
flavor"bitter"
metabolisms
Narcotic
effects
class"HealthChange"
scaleByQuantitytrue
ignoreResistancestrue
damage
types
Cellular1
class"GenericStatusEffect"
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time100
refreshfalse
class"Drunk"
boozePower100
class"PopupMessage"
type"Local"
messages
"frezon-lungs-cold"
probability0.1
conditions
class"ReagentThreshold"
reagent"Frezon"
min0.5
class"PopupMessage"
type"Local"
visualType"Medium"
messages
"frezon-euphoric"
probability0.1
conditions
class"ReagentThreshold"
reagent"Frezon"
min1
Gas
effects
class"Oxygenate"
conditions
class"OrganType"
type"Thaven"
class"HealthChange"
conditions
class"ReagentThreshold"
reagent"Frezon"
min0.5
class"OrganType"
type"Thaven"
shouldHavefalse
scaleByQuantitytrue
ignoreResistancestrue
damage
types
Cellular0.5
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"Frezon"
min1
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time500
refreshfalse
class"Drunk"
boozePower500
conditions
class"ReagentThreshold"
reagent"Frezon"
min1
class"PopupMessage"
type"Local"
messages
"frezon-lungs-cold"
probability0.1
conditions
class"ReagentThreshold"
reagent"Frezon"
min0.5
class"OrganType"
type"Thaven"
shouldHavefalse
class"PopupMessage"
type"Local"
visualType"Medium"
messages
"frezon-euphoric"
probability0.1
conditions
class"ReagentThreshold"
reagent"Frezon"
min1
name"frezon"
desc"A highly effective coolant.. and hallucinogenic."
physicalDesc"gaseous"
recipes
Empty array
effects
"'''Gas'''"
"* Oxygenate"
"* Deals <span style="color:red">0.5</span> Cellular when there's at least 0.5u of frezon"
"* Applies SeeingRainbows for 500s when there's at least 1u of frezon"
"* Drunk when there's at least 1u of frezon"
"* PopupMessage when there's at least 0.5u of frezon"
"* PopupMessage when there's at least 1u of frezon"
" "
"'''Narcotic'''"
"* Deals <span style="color:red">1</span> Cellular"
"* Applies SeeingRainbows for 100s"
"* Drunk"
"* PopupMessage when there's at least 0.5u of frezon"
"* PopupMessage when there's at least 1u of frezon"
effectLine"'''Gas''' * Oxygenate * Deals <span style="color:red">0.5</span> Cellular when there's at least 0.5u of frezon * Applies SeeingRainbows for 500s when there's at least 1u of frezon * Drunk when there's at least 1u of frezon * PopupMessage when there's at least 0.5u of frezon * PopupMessage when there's at least 1u of frezon '''Narcotic''' * Deals <span style="color:red">1</span> Cellular * Applies SeeingRainbows for 100s * Drunk * PopupMessage when there's at least 0.5u of frezon * PopupMessage when there's at least 1u of frezon"
boilingPoint-195.8
meltingPoint-210
id"FrostOil"
group"Foods"
color"skyblue"
textColorTheme"dark"
flavor"cold"
metabolisms
Food
effects
class"AdjustReagent"
reagent"Nutriment"
amount0.75
Poison
effects
class"AdjustTemperature"
amount-250
class"HealthChange"
conditions
class"ReagentThreshold"
min5
damage
types
Cold1
class"PopupMessage"
type"Local"
messages
"frost-oil-effect-light-cold"
probability0.2
name"Frost Oil"
desc"Frost Oil is the ingredient found in chilly peppers, a rare pepper mutation."
physicalDesc"oily"
recipes
Empty array
effects
"'''Food'''"
"* Adds 0.75u of Nutriment to the solution"
" "
"'''Poison'''"
"* Removes 250J of heat from the body it's in"
"* Deals <span style="color:red">1</span> Cold when there's at least 5u of frostoil"
"* PopupMessage"
effectLine"'''Food''' * Adds 0.75u of Nutriment to the solution '''Poison''' * Removes 250J of heat from the body it's in * Deals <span style="color:red">1</span> Cold when there's at least 5u of frostoil * PopupMessage"
id"GargleBlaster"
group"Drinks"
color"#9cc8b4"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"gargleblaster"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.2
name"Pan-Galactic Gargle Blaster"
desc"Whoah, this stuff looks volatile!"
physicalDesc"volatile"
recipes
type"reaction"
id"GargleBlaster"
reactants
"Cognac"
1
false
"cognac"
"Gin"
1
false
"gin"
"JuiceLime"
1
false
"JuiceLime"
"Vodka"
1
false
"vodka"
"Whiskey"
1
false
"whiskey"
products
"GargleBlaster"
5
"GargleBlaster"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.2u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.2u of Ethanol to the solution"
id"GastroToxin"
group"Toxins"
color"#acc91a"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison2
class"ChemVomit"
conditions
class"ReagentThreshold"
min2
probability0.2
name"gastrotoxin"
desc"A moderately toxic byproduct of decomposition. Most commonly found in spoiled food."
physicalDesc"putrid"
recipes
Empty array
effects
"'''Poison'''"
"* Deals <span style="color:red">2</span> Poison"
"* ChemVomit when there's at least 2u of gastrotoxin"
effectLine"'''Poison''' * Deals <span style="color:red">2</span> Poison * ChemVomit when there's at least 2u of gastrotoxin"
id"Gildlager"
group"Drinks"
color"#FFFF91"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"gildlager"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.2
name"Gildlager"
desc"100 proof cinnamon schnapps, made for alcoholic teen girls on spring break."
physicalDesc"strong smelling"
recipes
type"reaction"
id"Gildlager"
reactants
"Gold"
1
false
"gold"
"Vodka"
10
false
"vodka"
products
"Gildlager"
10
"Gildlager"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.2u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.2u of Ethanol to the solution"
id"Gin"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"gin"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.2
class"HealthChange"
damage
types
Radiation-1
name"gin"
desc"A distilled alcoholic drink that derives its predominant flavour from juniper berries."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.2u of Ethanol to the solution"
"* Heals <span style="color:green">1</span> Radiation"
effectLine"'''Drink''' * SatiateThirst * Adds 0.2u of Ethanol to the solution * Heals <span style="color:green">1</span> Radiation"
id"GinFizz"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"ginfizz"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.07
name"gin fizz"
desc"Refreshingly lemony, deliciously dry."
physicalDesc"fizzy"
recipes
type"reaction"
id"GinFizz"
reactants
"Gin"
1
false
"gin"
"JuiceLime"
1
false
"JuiceLime"
"SodaWater"
1
false
"SodaWater"
products
"GinFizz"
3
"GinFizz"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.07u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.07u of Ethanol to the solution"
id"GinTonic"
group"Drinks"
color"#004166"
textColorTheme"light"
parent"BaseAlcohol"
flavor"gintonic"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.07
name"gin and tonic"
desc"An all time classic, mild cocktail."
physicalDesc"fizzy"
recipes
type"reaction"
id"GinTonic"
reactants
"Gin"
1
false
"gin"
"TonicWater"
2
false
"TonicWater"
products
"GinTonic"
3
"GinTonic"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.07u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.07u of Ethanol to the solution"
id"Gold"
group"Elements"
color"#F7C430"
textColorTheme"dark"
flavor"metallic"
name"gold"
desc"Gold is a dense, soft, shiny metal and the most malleable and ductile metal known."
physicalDesc"metallic"
recipes
Empty array
effects
Empty array
effectLine""
boilingPoint2700
meltingPoint1064.76
id"GrapeSoda"
group"Drinks"
color"#ae94a6"
textColorTheme"light"
parent"BaseSoda"
flavor"grapesoda"
name"grape soda"
desc"It's Graaaaaape!"
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"GreenTea"
group"Drinks"
color"#7EB626"
textColorTheme"light"
parent"BaseDrink"
flavor"tea"
name"green tea"
desc"Tasty green tea."
physicalDesc"aromatic"
recipes
Empty array
effects
Empty array
effectLine""
id"Grenadine"
group"Drinks"
color"#EA1D26"
textColorTheme"light"
parent"BaseDrink"
flavor"bitter"
name"grenadine"
desc"Not cherry flavored!"
physicalDesc"dark-red"
recipes
Empty array
effects
Empty array
effectLine""
id"GreyMatter"
group"Biological"
color"#C584B8"
textColorTheme"light"
flavor"mindful"
metabolisms
Drink
effects
class"SatiateHunger"
factor1.5
Poison
effects
class"HealthChange"
damage
types
Cellular2
name"grey matter"
desc"Thought juice, the stuff that leaks out of your ears."
physicalDesc"neural"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateHunger"
" "
"'''Poison'''"
"* Deals <span style="color:red">2</span> Cellular"
effectLine"'''Drink''' * SatiateHunger '''Poison''' * Deals <span style="color:red">2</span> Cellular"
boilingPoint100
meltingPoint0
id"Grog"
group"Drinks"
color"#e3e77b"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"grog"
name"grog"
desc"Watered-down rum, pirate approved!"
physicalDesc"strong smelling"
recipes
type"reaction"
id"Grog"
reactants
"Rum"
1
false
"rum"
"Water"
2
false
"water"
"Sugar"
1
false
"sugar"
products
"Grog"
4
"grog"
effects
Empty array
effectLine""
id"GroundBee"
groupnull
color"#86530E"
textColorTheme"light"
flavor"bee"
name"ground Bee"
desc"Bee grounds. Gross."
physicalDesc"bee guts"
recipes
Empty array
effects
Empty array
effectLine""
id"Halon"
groupnull
color"#e3574d"
textColorTheme"light"
flavor"bitter"
name"halon"
desc"A potent fire supressant. Removes oxygen from high temperature fires and cools down the area."
physicalDesc"gaseous"
recipes
Empty array
effects
Empty array
effectLine""
id"Haloperidol"
group"Medicine"
color"#27870a"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"Emote"
emote"Yawn"
showInChattrue
probability0.1
class"GenericStatusEffect"
key"Drowsiness"
component"Drowsiness"
time4
type"Add"
refreshfalse
class"GenericStatusEffect"
key"Jitter"
time4
type"Remove"
class"GenericStatusEffect"
key"SeeingRainbows"
time10
type"Remove"
class"AdjustReagent"
reagent"Desoxyephedrine"
amount-3
class"AdjustReagent"
reagent"Ephedrine"
amount-3
class"AdjustReagent"
reagent"Stimulants"
amount-3
class"AdjustReagent"
reagent"THC"
amount-3
class"AdjustReagent"
reagent"SpaceDrugs"
amount-3
class"AdjustReagent"
reagent"Bananadine"
amount-3
class"AdjustReagent"
reagent"SpaceGlue"
amount-3
class"AdjustReagent"
reagent"MindbreakerToxin"
amount-3
name"haloperidol"
desc"Removes most stimulating and hallucinogenic drugs. Reduces druggy effects and jitteriness. Causes drowsiness."
physicalDesc"crystalline"
recipes
type"reaction"
id"Haloperidol"
reactants
"Aluminium"
1
false
"aluminium"
"Chlorine"
1
false
"chlorine"
"Fluorine"
1
false
"fluorine"
"Oil"
1
false
"oil"
"PotassiumIodide"
1
false
"PotassiumIodide"
products
"Haloperidol"
5
"haloperidol"
effects
"'''Medicine'''"
"* Emote"
"* Applies Drowsiness for 4s"
"* Applies Jitter for 4s"
"* Applies SeeingRainbows for 10s"
"* Removes 3u of Desoxyephedrine from the solution"
"* Removes 3u of Ephedrine from the solution"
"* Removes 3u of Stimulants from the solution"
"* Removes 3u of THC from the solution"
"* Removes 3u of SpaceDrugs from the solution"
"* Removes 3u of Bananadine from the solution"
"* Removes 3u of SpaceGlue from the solution"
"* Removes 3u of MindbreakerToxin from the solution"
effectLine"'''Medicine''' * Emote * Applies Drowsiness for 4s * Applies Jitter for 4s * Applies SeeingRainbows for 10s * Removes 3u of Desoxyephedrine from the solution * Removes 3u of Ephedrine from the solution * Removes 3u of Stimulants from the solution * Removes 3u of THC from the solution * Removes 3u of SpaceDrugs from the solution * Removes 3u of Bananadine from the solution * Removes 3u of SpaceGlue from the solution * Removes 3u of MindbreakerToxin from the solution"
id"Happiness"
group"Narcotics"
color"#EE35FF"
textColorTheme"light"
flavor"paintthinner"
metabolisms
Narcotic
effects
class"Emote"
emote"Laugh"
showInChattrue
probability0.1
conditions
class"ReagentThreshold"
max20
class"Emote"
emote"Whistle"
showInChattrue
probability0.1
conditions
class"ReagentThreshold"
max20
class"Emote"
emote"Crying"
showInChattrue
probability0.1
conditions
class"ReagentThreshold"
min20
class"PopupMessage"
type"Local"
visualType"Medium"
messages
"psicodine-effect-fearless"
"psicodine-effect-anxieties-wash-away"
"psicodine-effect-at-peace"
probability0.2
conditions
class"ReagentThreshold"
max20
class"GenericStatusEffect"
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time5
refreshfalse
name"happiness"
desc"Fills you with ecstatic numbness and causes minor brain damage. Highly addictive. If overdosed causes sudden mood swings."
physicalDesc"soothing"
recipes
type"reaction"
id"Happiness"
reactants
"Laughter"
2
false
"laughter"
"Epinephrine"
1
false
"epinephrine"
"Ethanol"
1
false
"ethanol"
"Plasma"
5
true
"plasma"
products
"Happiness"
4
"happiness"
effects
"'''Narcotic'''"
"* Emote when there's at most 20u of happiness"
"* Emote when there's at most 20u of happiness"
"* Emote when there's at least 20u of happiness"
"* PopupMessage when there's at most 20u of happiness"
"* Applies SeeingRainbows for 5s"
effectLine"'''Narcotic''' * Emote when there's at most 20u of happiness * Emote when there's at most 20u of happiness * Emote when there's at least 20u of happiness * PopupMessage when there's at most 20u of happiness * Applies SeeingRainbows for 5s"
id"Healium"
groupnull
color"#90560b"
textColorTheme"light"
flavor"strange"
metabolisms
Gas
effects
class"Oxygenate"
conditions
class"OrganType"
type"Thaven"
class"HealthChange"
conditions
class"ReagentThreshold"
reagent"Healium"
max24
scaleByQuantitytrue
ignoreResistancestrue
damage
groups
Burn-2
Toxin-5
Brute-2
class"HealthChange"
conditions
class"ReagentThreshold"
reagent"Healium"
min24
ignoreResistancestrue
damage
groups
Burn-20
Toxin-50
Brute-20
class"PopupMessage"
conditions
class"ReagentThreshold"
reagent"Healium"
min4
class"BloodReagentThreshold"
reagent"NitrosylPlasmide"
max0.1
type"Local"
visualType"Medium"
messages
"effect-sleepy"
probability0.01
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"Healium"
min8
class"BloodReagentThreshold"
reagent"NitrosylPlasmide"
max0.01
key"ForcedSleep"
component"ForcedSleeping"
time1
type"Add"
class"Drunk"
boozePower35
conditions
class"ReagentThreshold"
reagent"Healium"
min4
Medicine
effects
class"HealthChange"
damage
groups
Burn-0.1
Toxin-0.1
Brute-0.1
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"Healium"
min6
key"ForcedSleep"
component"ForcedSleeping"
time3
type"Add"
class"Drunk"
boozePower150
conditions
class"ReagentThreshold"
reagent"Healium"
min3
name"healium"
desc"A powerful sleeping agent with regenerative properties."
physicalDesc"gaseous"
recipes
Empty array
effects
"'''Gas'''"
"* Oxygenate"
"* Heals <span style="color:green">2</span> Burn when there's at most 24u of healium"
"* Heals <span style="color:green">5</span> Toxin when there's at most 24u of healium"
"* Heals <span style="color:green">2</span> Brute when there's at most 24u of healium"
"* Heals <span style="color:green">20</span> Burn when there's at least 24u of healium"
"* Heals <span style="color:green">50</span> Toxin when there's at least 24u of healium"
"* Heals <span style="color:green">20</span> Brute when there's at least 24u of healium"
"* PopupMessage when there's at least 4u of healium"
"* Applies ForcedSleep for 1s when there's at least 8u of healium"
"* Drunk when there's at least 4u of healium"
" "
"'''Medicine'''"
"* Heals <span style="color:green">0.1</span> Burn"
"* Heals <span style="color:green">0.1</span> Toxin"
"* Heals <span style="color:green">0.1</span> Brute"
"* Applies ForcedSleep for 3s when there's at least 6u of healium"
"* Drunk when there's at least 3u of healium"
effectLine"'''Gas''' * Oxygenate * Heals <span style="color:green">2</span> Burn when there's at most 24u of healium * Heals <span style="color:green">5</span> Toxin when there's at most 24u of healium * Heals <span style="color:green">2</span> Brute when there's at most 24u of healium * Heals <span style="color:green">20</span> Burn when there's at least 24u of healium * Heals <span style="color:green">50</span> Toxin when there's at least 24u of healium * Heals <span style="color:green">20</span> Brute when there's at least 24u of healium * PopupMessage when there's at least 4u of healium * Applies ForcedSleep for 1s when there's at least 8u of healium * Drunk when there's at least 4u of healium '''Medicine''' * Heals <span style="color:green">0.1</span> Burn * Heals <span style="color:green">0.1</span> Toxin * Heals <span style="color:green">0.1</span> Brute * Applies ForcedSleep for 3s when there's at least 6u of healium * Drunk when there's at least 3u of healium"
id"HeartbreakerToxin"
group"Toxins"
color"#5f959c"
textColorTheme"light"
flavornull
metabolisms
Poison
effects
class"HealthChange"
damage
types
Asphyxiation5
name"heartbreaker toxin"
desc"A hallucinogenic compound derived from mindbreaker toxin. it blocks neurological signals to the respiratory system, causing asphyxiation. Epinephrine will filter it out, however."
physicalDesc"strong smelling"
recipes
type"reaction"
id"HeartbreakerToxin"
reactants
"Salbutamol"
1
false
"Salbutamol"
"MindbreakerToxin"
1
false
"MindbreakerToxin"
products
"HeartbreakerToxin"
2
"HeartbreakerToxin"
effects
"'''Poison'''"
"* Deals <span style="color:red">5</span> Asphyxiation"
effectLine"'''Poison''' * Deals <span style="color:red">5</span> Asphyxiation"
id"Helium"
groupnull
color"#005959"
textColorTheme"light"
flavor"bitter"
name"helium"
desc"A very inert gas produced by the fusion of hydrogen and it's derivatives."
physicalDesc"gaseous"
recipes
Empty array
effects
Empty array
effectLine""
id"HippiesDelight"
group"Drinks"
color"#6eaa0c"
textColorTheme"light"
parent"BaseAlcohol"
flavor"hippiesdelight"
name"Hippie's Delight"
desc"You just don't get it maaaan."
physicalDesc"strong smelling"
recipes
type"reaction"
id"HippiesDelight"
reactants
"GargleBlaster"
1
false
"GargleBlaster"
"THC"
1
false
"THC"
products
"HippiesDelight"
2
"HippiesDelight"
effects
Empty array
effectLine""
id"Histamine"
group"Toxins"
color"#FA6464"
textColorTheme"light"
flavornull
metabolisms
Poison
effects
class"HealthChange"
probability0.1
damage
groups
Brute2
class"HealthChange"
conditions
class"ReagentThreshold"
min45
damage
groups
Brute2
Toxin2
Airloss2
class"PopupMessage"
type"Local"
messages
"histamine-effect-light-itchiness"
probability0.1
class"PopupMessage"
conditions
class"ReagentThreshold"
min45
type"Local"
visualType"Medium"
messages
"histamine-effect-heavy-itchiness"
probability0.2
name"histamine"
desc"A chemical caused by allergenics reacting with antibodies. Lethal at large quantities."
physicalDesc"abrasive"
recipes
Empty array
effects
"'''Poison'''"
"* Deals <span style="color:red">2</span> Brute"
"* Deals <span style="color:red">2</span> Brute when there's at least 45u of histamine"
"* Deals <span style="color:red">2</span> Toxin when there's at least 45u of histamine"
"* Deals <span style="color:red">2</span> Airloss when there's at least 45u of histamine"
"* PopupMessage"
"* PopupMessage when there's at least 45u of histamine"
effectLine"'''Poison''' * Deals <span style="color:red">2</span> Brute * Deals <span style="color:red">2</span> Brute when there's at least 45u of histamine * Deals <span style="color:red">2</span> Toxin when there's at least 45u of histamine * Deals <span style="color:red">2</span> Airloss when there's at least 45u of histamine * PopupMessage * PopupMessage when there's at least 45u of histamine"
id"Holywater"
group"Medicine"
color"#91C3F7"
textColorTheme"dark"
flavor"holy"
metabolisms
Drink
effects
class"SatiateThirst"
factor3
Medicine
effects
class"DeCultify"
amount2.5
class"HealthChange"
conditions
class"TotalDamage"
max50
damage
types
Blunt-0.2
Poison-0.2
Heat-0.2
Shock-0.2
Cold-0.2
name"holy water"
desc"The cleanest and purest of waters straight from the hands of god, is known to magically heal wounds."
physicalDesc"holy"
recipes
type"reaction"
id"WatertoHolyWater"
reactants
"Water"
1
false
"water"
products
"Holywater"
1
"holy water"
impact"Low"
effects
"'''Drink'''"
"* SatiateThirst"
" "
"'''Medicine'''"
"* DeCultify"
"* Heals <span style="color:green">0.2</span> Blunt"
"* Heals <span style="color:green">0.2</span> Poison"
"* Heals <span style="color:green">0.2</span> Heat"
"* Heals <span style="color:green">0.2</span> Shock"
"* Heals <span style="color:green">0.2</span> Cold"
effectLine"'''Drink''' * SatiateThirst '''Medicine''' * DeCultify * Heals <span style="color:green">0.2</span> Blunt * Heals <span style="color:green">0.2</span> Poison * Heals <span style="color:green">0.2</span> Heat * Heals <span style="color:green">0.2</span> Shock * Heals <span style="color:green">0.2</span> Cold"
id"Honk"
group"Toxins"
color"#F2E9D2"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
metabolismRate0.05
effects
class"Emote"
emote"Honk"
showInChattrue
forcetrue
probability0.2
class"HealthChange"
conditions
class"ReagentThreshold"
min1
class"OrganType"
type"Animal"
damage
types
Poison0.06
name"honk"
desc"A toxin found in bananium. Causes severe honking and internal bleeding, may also cause the patient to mutate."
physicalDesc"pungent"
recipes
Empty array
effects
"'''Poison''' (0.05u per second)"
"* Emote"
"* Deals <span style="color:red">0.06</span> Poison when there's at least 1u of honk"
effectLine"'''Poison''' (0.05u per second) * Emote * Deals <span style="color:red">0.06</span> Poison when there's at least 1u of honk"
id"Hooch"
group"Drinks"
color"#664e00"
textColorTheme"light"
parent"BaseAlcohol"
flavor"hooch"
name"hooch"
desc"Either someone's failure at cocktail making or attempt in alchohol production. In any case, do you really want to drink that?"
physicalDesc"strong smelling"
recipes
type"reaction"
id"Hooch"
reactants
"Ethanol"
2
false
"ethanol"
"WeldingFuel"
1
false
"WeldingFuel"
"Enzyme"
1
false
"universal enzyme"
products
"Hooch"
3
"hooch"
effects
Empty array
effectLine""
id"HorseradishSauce"
group"Foods"
color"gray"
textColorTheme"dark"
flavor"spicy"
name"horseradish sauce"
desc"Smelly horseradish sauce."
physicalDesc"overpowering"
recipes
Empty array
effects
Empty array
effectLine""
id"HotCocoa"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseDrink"
flavor"chocolate"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Theobromine"
amount0.05
name"hot cocoa"
desc"Smells like the holidays!"
physicalDesc"aromatic"
recipes
type"reaction"
id"HotCocoa"
reactants
"Water"
1
false
"water"
"CocoaPowder"
1
false
"cocoa powder"
products
"HotCocoa"
2
"HotCocoa"
minTemp350
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.05u of Theobromine to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.05u of Theobromine to the solution"
id"HotRamen"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseDrink"
flavor"cheapnoodles"
metabolisms
Food
effects
class"SatiateHunger"
factor4
name"hot ramen"
desc"Hot noodles."
physicalDesc"wormy"
recipes
type"reaction"
id"HotRamen"
reactants
"DryRamen"
5
false
"DryRamen"
"Water"
2
false
"water"
products
"HotRamen"
6
"HotRamen"
minTemp323.15
effects
"'''Food'''"
"* SatiateHunger"
effectLine"'''Food''' * SatiateHunger"
id"Hotsauce"
group"Foods"
color"red"
textColorTheme"dark"
flavor"spicy"
name"hotsauce"
desc"Burns so good."
physicalDesc"spicy"
recipes
type"reaction"
id"CookingHotsauce"
reactants
"JuiceTomato"
1
false
"JuiceTomato"
"TableSalt"
1
false
"TableSalt"
"CapsaicinOil"
1
false
"CapsaicinOil"
products
"Hotsauce"
3
"hotsauce"
effects
Empty array
effectLine""
id"Hydrogen"
group"Elements"
color"#cccccc"
textColorTheme"dark"
flavor"bitter"
name"hydrogen"
desc"A light, flammable gas."
physicalDesc"gaseous"
recipes
type"reaction"
id"EthanolBreakdown"
reactants
"Ethanol"
9
false
"ethanol"
products
"Hydrogen"
6
"hydrogen"
"Carbon"
2
"carbon"
"Oxygen"
1
"oxygen"
type"reaction"
id"WaterBreakdown"
reactants
"Water"
3
false
"water"
products
"Hydrogen"
2
"hydrogen"
"Oxygen"
1
"oxygen"
type"reaction"
id"FatBreakdown"
reactants
"Fat"
15
false
"fat"
products
"Carbon"
5
"carbon"
"Hydrogen"
10
"hydrogen"
"Oxygen"
1
"oxygen"
type"reaction"
id"UncookedAnimalProteinBreakdown"
reactants
"UncookedAnimalProteins"
10
false
"UncookedAnimalProteins"
products
"Carbon"
2
"carbon"
"Hydrogen"
4
"hydrogen"
"Phosphorus"
3
"phosphorus"
"Oxygen"
1
"oxygen"
type"reaction"
id"ProteinBreakdown"
reactants
"Protein"
10
false
"protein"
products
"Carbon"
2
"carbon"
"Hydrogen"
4
"hydrogen"
"Phosphorus"
3
"phosphorus"
"Oxygen"
1
"oxygen"
type"reaction"
id"WeldingFuelBreakdown"
reactants
"WeldingFuel"
10
false
"WeldingFuel"
products
"Ethanol"
5
"ethanol"
"Hydrogen"
3
"hydrogen"
"Sulfur"
2
"sulfur"
effects
Empty array
effectLine""
boilingPoint-253
meltingPoint-259.2
id"Hydroxide"
groupnull
color"white"
textColorTheme"dark"
flavornull
name"hydroxide"
desc"A strong alkaline chemical, forming a base for many organic compounds."
physicalDesc"alkaline"
recipes
type"reaction"
id"Hydroxide"
reactants
"Oxygen"
1
false
"oxygen"
"Hydrogen"
1
false
"hydrogen"
products
"Hydroxide"
2
"hydroxide"
minTemp310
effects
Empty array
effectLine""
boilingPoint1661
meltingPoint596
id"Hyper-Noblium"
groupnull
color"#33cccc"
textColorTheme"light"
flavor"bitter"
name"hyper-noblium"
desc"The most noble gas of them all. High quantities of hyper-noblium actively prevents reactions from occuring."
physicalDesc"gaseous"
recipes
Empty array
effects
Empty array
effectLine""
id"Hyronalin"
group"Medicine"
color"#4cb580"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
metabolismRate0.2
effects
class"HealthChange"
damage
types
Radiation-0.5
class"ChemVomit"
probability0.02
class"HealthChange"
conditions
class"ReagentThreshold"
min20
damage
types
Heat1.5
class"Jitter"
conditions
class"ReagentThreshold"
min30
name"hyronalin"
desc"A weak treatment for radiation damage. A precursor to arithrazine and phalanximine. Can cause vomiting."
physicalDesc"cloudy"
recipes
type"reaction"
id"Hyronalin"
reactants
"Radium"
1
false
"radium"
"PotassiumIodide"
1
false
"PotassiumIodide"
products
"Hyronalin"
2
"hyronalin"
effects
"'''Medicine''' (0.2u per second)"
"* Heals <span style="color:green">0.5</span> Radiation"
"* ChemVomit"
"* Deals <span style="color:red">1.5</span> Heat when there's at least 20u of hyronalin"
"* Causes jittering when there's at least 30u of hyronalin"
effectLine"'''Medicine''' (0.2u per second) * Heals <span style="color:green">0.5</span> Radiation * ChemVomit * Deals <span style="color:red">1.5</span> Heat when there's at least 20u of hyronalin * Causes jittering when there's at least 30u of hyronalin"
id"Ice"
group"Drinks"
color"#bed8e6"
textColorTheme"dark"
flavor"cold"
name"ice"
desc"Frozen water."
physicalDesc"frosty"
recipes
type"reaction"
id"FlashFreezeIce"
reactants
"Fresium"
1
false
"Fresium"
"Water"
1
false
"water"
products
"Ice"
5
"ice"
effects
Empty array
effectLine""
boilingPoint100
meltingPoint0
id"IceCream"
group"Drinks"
color"#fffbd6"
textColorTheme"dark"
parent"BaseSoda"
flavor"icecream"
name"ice cream"
desc"It was either this or the microwave, and nobody wants ice cream soup!"
physicalDesc"creamy"
recipes
type"reaction"
id"IceCream"
reactants
"Cream"
1
false
"cream"
"Ice"
1
false
"ice"
"Sugar"
1
false
"sugar"
products
"IceCream"
3
"IceCream"
effects
Empty array
effectLine""
id"IcedBeer"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"icedbeer"
name"iced beer"
desc"A beer which is so cold the air around it freezes."
physicalDesc"bubbly"
recipes
type"reaction"
id"IcedBeer"
reactants
"Beer"
5
false
"beer"
"Ice"
1
false
"ice"
products
"IcedBeer"
5
"IcedBeer"
type"reaction"
id"IcedBeerAlt"
reactants
"Beer"
10
false
"beer"
"FrostOil"
1
false
"FrostOil"
products
"IcedBeer"
10
"IcedBeer"
effects
Empty array
effectLine""
id"IcedCoffee"
group"Drinks"
color"#102838"
textColorTheme"light"
parent"BaseDrink"
flavor"coffee"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"GenericStatusEffect"
key"Drowsiness"
time2
type"Remove"
name"iced coffee"
desc"Coffee and ice, refreshing and cool."
physicalDesc"aromatic"
recipes
type"reaction"
id"IcedCoffee"
reactants
"Coffee"
2
false
"coffee"
"Ice"
1
false
"ice"
products
"IcedCoffee"
3
"IcedCoffee"
effects
"'''Drink'''"
"* SatiateThirst"
"* Applies Drowsiness for 2s"
effectLine"'''Drink''' * SatiateThirst * Applies Drowsiness for 2s"
id"IcedGreenTea"
group"Drinks"
color"#5B821B"
textColorTheme"light"
parent"BaseDrink"
flavor"icedtea"
name"iced green tea"
desc"Cold green tea."
physicalDesc"aromatic"
recipes
type"reaction"
id"IcedGreenTea"
reactants
"GreenTea"
2
false
"GreenTea"
"Ice"
1
false
"ice"
products
"IcedGreenTea"
3
"IcedGreenTea"
effects
Empty array
effectLine""
id"IcedTea"
group"Drinks"
color"#6C3916"
textColorTheme"light"
parent"BaseDrink"
flavor"icedtea"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Theobromine"
amount0.05
name"iced tea"
desc"No relation to a certain rap artist/actor."
physicalDesc"aromatic"
recipes
type"reaction"
id"IcedTea"
reactants
"Ice"
1
false
"ice"
"Tea"
2
false
"tea"
products
"IcedTea"
3
"IcedTea"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.05u of Theobromine to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.05u of Theobromine to the solution"
id"Ichor"
group"Biological"
color"#f4692e"
textColorTheme"light"
flavor"metallic"
metabolisms
Drink
effects
class"SatiateThirst"
factor1.5
Medicine
metabolismRate0.2
effects
class"ModifyBloodLevel"
amount3
class"HealthChange"
damage
groups
Burn-4.8
Brute-4.8
Toxin-4
Airloss-6
class"ModifyBleedAmount"
amount-1.5
name"ichor"
desc"An extremely potent regenerative chemical, perfected by space fauna evolution. Produced in the dragon's digestive system, it is seen as an exotic commodity due to the gargantuan effort of hunting for it."
physicalDesc"roaring"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
" "
"'''Medicine''' (0.2u per second)"
"* ModifyBloodLevel"
"* Heals <span style="color:green">4.8</span> Burn"
"* Heals <span style="color:green">4.8</span> Brute"
"* Heals <span style="color:green">4</span> Toxin"
"* Heals <span style="color:green">6</span> Airloss"
"* ModifyBleedAmount"
effectLine"'''Drink''' * SatiateThirst '''Medicine''' (0.2u per second) * ModifyBloodLevel * Heals <span style="color:green">4.8</span> Burn * Heals <span style="color:green">4.8</span> Brute * Heals <span style="color:green">4</span> Toxin * Heals <span style="color:green">6</span> Airloss * ModifyBleedAmount"
boilingPoint100
meltingPoint0
id"Impedrezene"
group"Narcotics"
color"#215263"
textColorTheme"light"
flavor"bitter"
metabolisms
Narcotic
effects
class"MovespeedModifier"
walkSpeedModifier0.65
sprintSpeedModifier0.65
class"HealthChange"
damage
types
Poison2
class"GenericStatusEffect"
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time10
refreshfalse
class"ChemVomit"
probability0.05
class"Drunk"
boozePower5
name"impedrezene"
desc"A narcotic that impedes one's ability by slowing down the higher brain cell functions."
physicalDesc"acrid"
recipes
type"reaction"
id"Impedrezene"
reactants
"Mercury"
1
false
"mercury"
"Oxygen"
1
false
"oxygen"
"Water"
1
false
"water"
products
"Impedrezene"
1
"impedrezene"
minTemp370
effects
"'''Narcotic'''"
"* MovespeedModifier"
"* Deals <span style="color:red">2</span> Poison"
"* Applies SeeingRainbows for 10s"
"* ChemVomit"
"* Drunk"
effectLine"'''Narcotic''' * MovespeedModifier * Deals <span style="color:red">2</span> Poison * Applies SeeingRainbows for 10s * ChemVomit * Drunk"
id"Inaprovaline"
group"Medicine"
color"#731024"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
metabolismRate0.2
effects
class"HealthChange"
conditions
class"MobStateCondition"
mobstate"Critical"
damage
types
Asphyxiation-3
class"ModifyBleedAmount"
amount-0.25
name"inaprovaline"
desc"Inaprovaline is a synaptic stimulant and cardiostimulant, commonly used to treat asphyxiation damage caused during critical states and reduce bleeding. Used in many advanced medicines."
physicalDesc"opaque"
recipes
type"reaction"
id"Inaprovaline"
reactants
"Oxygen"
1
false
"oxygen"
"Carbon"
1
false
"carbon"
"Sugar"
1
false
"sugar"
products
"Inaprovaline"
3
"inaprovaline"
effects
"'''Medicine''' (0.2u per second)"
"* Heals <span style="color:green">3</span> Asphyxiation"
"* ModifyBleedAmount"
effectLine"'''Medicine''' (0.2u per second) * Heals <span style="color:green">3</span> Asphyxiation * ModifyBleedAmount"
id"InsectBlood"
group"Biological"
color"#808A51"
textColorTheme"light"
parent"Blood"
flavor"horrible"
name"insect blood"
desc"Okay, this is really gross. It almost looks.. alive?"
physicalDesc"slimy"
recipes
Empty array
effects
Empty array
effectLine""
id"Insuzine"
group"Medicine"
color"#8147ff"
textColorTheme"light"
flavor"metallic"
metabolisms
Medicine
metabolismRate0.2
effects
class"HealthChange"
damage
types
Shock-2
class"AdjustReagent"
reagent"Licoxide"
amount-4
class"AdjustReagent"
reagent"Tazinide"
amount-4
class"AdjustTemperature"
amount-2400
class"HealthChange"
conditions
class"ReagentThreshold"
min12
damage
types
Cold2
class"AdjustTemperature"
conditions
class"ReagentThreshold"
min12
amount-30000
class"Jitter"
conditions
class"ReagentThreshold"
min12
name"insuzine"
desc"Rapidly repairs dead tissue caused by electrocution, but cools you slightly. Completely freezes the patient when overdosed."
physicalDesc"frosty"
recipes
type"reaction"
id"Insuzine"
reactants
"Leporazine"
1
false
"leporazine"
"Aiuri"
1
false
"Aiuri"
"Silicon"
1
false
"silicon"
products
"Insuzine"
3
"insuzine"
impact"Medium"
minTemp433
effects
"'''Medicine''' (0.2u per second)"
"* Heals <span style="color:green">2</span> Shock"
"* Removes 4u of Licoxide from the solution"
"* Removes 4u of Tazinide from the solution"
"* Removes 2400J of heat from the body it's in"
"* Deals <span style="color:red">2</span> Cold when there's at least 12u of insuzine"
"* Removes 30000J of heat from the body it's in when there's at least 12u of insuzine"
"* Causes jittering when there's at least 12u of insuzine"
effectLine"'''Medicine''' (0.2u per second) * Heals <span style="color:green">2</span> Shock * Removes 4u of Licoxide from the solution * Removes 4u of Tazinide from the solution * Removes 2400J of heat from the body it's in * Deals <span style="color:red">2</span> Cold when there's at least 12u of insuzine * Removes 30000J of heat from the body it's in when there's at least 12u of insuzine * Causes jittering when there's at least 12u of insuzine"
id"Iodine"
group"Elements"
color"#BC8A00"
textColorTheme"light"
flavor"bitter"
name"iodine"
desc"Commonly added to table salt as a nutrient. On its own it tastes far less pleasing."
physicalDesc"dark brown"
recipes
Empty array
effects
Empty array
effectLine""
boilingPoint184.3
meltingPoint113.7
id"Ipecac"
group"Medicine"
color"#422912"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"ChemVomit"
conditions
class"ReagentThreshold"
min4
probability0.3
name"ipecac"
desc"A rapid-acting emetic. Useful for stopping unmetabolized poisons, or mass-vomiting sessions."
physicalDesc"inky"
recipes
type"reaction"
id"NuclearColaBreakdown"
reactants
"NuclearCola"
10
false
"NuclearCola"
products
"Ipecac"
2
"ipecac"
"Water"
2
"water"
"Sugar"
2
"sugar"
"Uranium"
1
"uranium"
type"reaction"
id"Ipecac"
reactants
"Potassium"
1
false
"potassium"
"Nitrogen"
1
false
"nitrogen"
"Ammonia"
1
false
"ammonia"
products
"Ipecac"
2
"ipecac"
effects
"'''Medicine'''"
"* ChemVomit when there's at least 4u of ipecac"
effectLine"'''Medicine''' * ChemVomit when there's at least 4u of ipecac"
id"IrishBool"
group"Drinks"
color"#71672e99"
textColorTheme"light"
parent"BaseAlcohol"
flavor"irishbool"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
class"AdjustReagent"
reagent"Ethanol"
amount0.1
class"AdjustReagent"
reagent"Theobromine"
amount0.05
class"GenericStatusEffect"
key"Drowsiness"
time1
type"Remove"
name"Irish bool"
desc"Like a bool in a Ireland shop."
physicalDesc"bubbly"
recipes
type"reaction"
id"IrishBool"
reactants
"EnergyDrink"
1
false
"EnergyDrink"
"IrishSlammer"
1
false
"IrishSlammer"
products
"IrishBool"
2
"IrishBool"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.1u of Ethanol to the solution"
"* Adds 0.05u of Theobromine to the solution"
"* Applies Drowsiness for 1s"
effectLine"'''Drink''' * SatiateThirst * Adds 0.1u of Ethanol to the solution * Adds 0.05u of Theobromine to the solution * Applies Drowsiness for 1s"
id"IrishCoffee"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"irishcoffee"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.15
name"Irish coffee"
desc"Coffee served with irish cream. Regular cream just isn't the same!"
physicalDesc"cloudy"
recipes
type"reaction"
id"IrishCoffee"
reactants
"Coffee"
1
false
"coffee"
"IrishCream"
1
false
"IrishCream"
products
"IrishCoffee"
2
"IrishCoffee"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution"
id"IrishCream"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"creamy"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.2
name"Irish cream"
desc"Whiskey-imbued cream. What else could you expect from the Irish."
physicalDesc"creamy"
recipes
type"reaction"
id"IrishCream"
reactants
"Cream"
1
false
"cream"
"Whiskey"
2
false
"whiskey"
products
"IrishCream"
3
"IrishCream"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.2u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.2u of Ethanol to the solution"
id"IrishSlammer"
group"Drinks"
color"#2E6671"
textColorTheme"light"
parent"BaseAlcohol"
flavor"irishslammer"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.15
name"Irish slammer"
desc"An unconventional mixture of irish cream and stout."
physicalDesc"bubbly"
recipes
type"reaction"
id"IrishSlammer"
reactants
"Ale"
1
false
"ale"
"IrishCream"
1
false
"IrishCream"
products
"IrishSlammer"
2
"IrishSlammer"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution"
id"Iron"
group"Elements"
color"#434b4d"
textColorTheme"light"
flavor"metallic"
metabolisms
Poison
metabolismRate0.1
effects
class"HealthChange"
conditions
class"OrganType"
type"Arachnid"
shouldHavetrue
damage
types
Poison0.1
Medicine
effects
class"ModifyBloodLevel"
conditions
class"OrganType"
type"Arachnid"
shouldHavefalse
amount0.4
name"iron"
desc"A silvery-grey metal which forms iron oxides (rust) with contact with air. Commonly alloyed with other elements to create alloys such as steel."
physicalDesc"metallic"
recipes
type"reaction"
id"BloodBreakdown"
reactants
"Blood"
20
false
"blood"
products
"Water"
11
"water"
"Iron"
0
"iron"
"Sugar"
2
"sugar"
"CarbonDioxide"
3
"CarbonDioxide"
"Protein"
4
"protein"
effects
"'''Medicine'''"
"* ModifyBloodLevel"
" "
"'''Poison''' (0.1u per second)"
"* Deals <span style="color:red">0.1</span> Poison"
effectLine"'''Medicine''' * ModifyBloodLevel '''Poison''' (0.1u per second) * Deals <span style="color:red">0.1</span> Poison"
boilingPoint2862
meltingPoint1538
id"JuiceApple"
group"Drinks"
color"#FDAD01"
textColorTheme"dark"
parent"BaseJuice"
flavor"apple"
name"apple juice"
desc"It's a little piece of Eden."
physicalDesc"crisp"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceBanana"
group"Drinks"
color"#FFE777"
textColorTheme"dark"
parent"BaseJuice"
flavor"banana"
name"banana juice"
desc"The raw essence of a banana. HONK."
physicalDesc"crisp"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceBerry"
group"Drinks"
color"#660099"
textColorTheme"light"
parent"BaseJuice"
flavor"berry"
name"berry juice"
desc"A delicious blend of several different kinds of berries."
physicalDesc"sweet"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceBerryPoison"
group"Drinks"
color"#6600CC"
textColorTheme"light"
parent"BaseJuice"
flavor"bitter"
metabolisms
Drink
effects
class"SatiateThirst"
value""
Poison
effects
class"HealthChange"
damage
types
Poison1
name"poison berry juice"
desc"A surprisingly tasty juice blended from various kinds of very deadly and toxic berries."
physicalDesc"sickly"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
" "
"'''Poison'''"
"* Deals <span style="color:red">1</span> Poison"
effectLine"'''Drink''' * SatiateThirst '''Poison''' * Deals <span style="color:red">1</span> Poison"
id"JuiceBluePumpkin"
group"Drinks"
color"#00BFFF"
textColorTheme"light"
parent"BaseJuice"
flavor"bluepumpkin"
name"blue pumpkin juice"
desc"The juice of a blue pumpkin. Smells like pool water."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceBungo"
group"Drinks"
color"#F9E43D"
textColorTheme"dark"
parent"BaseJuice"
flavor"bungo"
name"bungo juice"
desc"The juice of a bungo fruit. Exotic!"
physicalDesc"tart"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceCarrot"
group"Drinks"
color"#FF8820"
textColorTheme"light"
parent"BaseJuice"
flavor"carrot"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Oculine"
amount0.5
class"AdjustReagent"
reagent"Nutriment"
amount0.5
name"carrot juice"
desc"It's like a carrot, but less crunchy."
physicalDesc"crisp"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.5u of Oculine to the solution"
"* Adds 0.5u of Nutriment to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.5u of Oculine to the solution * Adds 0.5u of Nutriment to the solution"
id"JuiceCherry"
group"Drinks"
color"#84031a"
textColorTheme"light"
parent"BaseJuice"
flavor"cherry"
name"cherry juice"
desc"reagent-desc-juice-cherry"
physicalDesc"sweet"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceGrape"
group"Drinks"
color"#512284"
textColorTheme"light"
parent"BaseJuice"
flavor"juice"
name"grape juice"
desc"Freshly squeezed juice from red grapes. Quite sweet."
physicalDesc"crisp"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceLemon"
group"Drinks"
color"#fff690"
textColorTheme"dark"
parent"BaseJuice"
flavor"sour"
name"lemon juice"
desc"This juice is VERY sour."
physicalDesc"citric"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceLime"
group"Drinks"
color"#99bb43"
textColorTheme"light"
parent"BaseJuice"
flavor"sour"
name"lime juice"
desc"The sweet-sour juice of limes."
physicalDesc"citric"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceOrange"
group"Drinks"
color"#E78108"
textColorTheme"light"
parent"BaseJuice"
flavor"orange"
name"orange juice"
desc"Both delicious AND rich in Vitamin C. What more do you need?"
physicalDesc"citric"
recipes
Empty array
effects
Empty array
effectLine""
id"JuicePineapple"
group"Drinks"
color"yellow"
textColorTheme"dark"
parent"BaseJuice"
flavor"pineapple"
name"pineapple juice"
desc"The delicious juice of a pineapple."
physicalDesc"tropical"
recipes
Empty array
effects
Empty array
effectLine""
id"JuicePotato"
group"Drinks"
color"#302000"
textColorTheme"light"
parent"BaseJuice"
flavor"potatoes"
name"potato juice"
desc"Juice of the potato. Bleh."
physicalDesc"starchy"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceThatMakesYouHew"
group"Toxins"
color"#a64dc5"
textColorTheme"light"
flavor"hew"
metabolisms
Poison
metabolismRate0.25
effects
class"Emote"
emote"Hew"
showInChattrue
forcetrue
probability0.5
class"Polymorph"
prototype"ArtifactLizard"
conditions
class"OrganType"
type"Animal"
shouldHavefalse
class"ReagentThreshold"
min50
class"AdjustReagent"
reagent"JuiceThatMakesYouHew"
amount-20
conditions
class"ReagentThreshold"
min50
name"juice that makes you Hew"
desc"Pure essence of inversed lizard plush. Makes you Hew!"
physicalDesc"inversed"
recipes
Empty array
effects
"'''Poison''' (0.25u per second)"
"* Emote"
"* Polymorph when there's at least 50u of juicethatmakesyouhew"
"* Removes 20u of JuiceThatMakesYouHew from the solution when there's at least 50u of juicethatmakesyouhew"
effectLine"'''Poison''' (0.25u per second) * Emote * Polymorph when there's at least 50u of juicethatmakesyouhew * Removes 20u of JuiceThatMakesYouHew from the solution when there's at least 50u of juicethatmakesyouhew"
id"JuiceThatMakesYouWeh"
group"Toxins"
color"#59b23a"
textColorTheme"light"
flavor"weh"
metabolisms
Poison
metabolismRate0.25
effects
class"Emote"
emote"Weh"
showInChattrue
forcetrue
probability0.5
class"Polymorph"
prototype"ArtifactLizard"
conditions
class"OrganType"
type"Animal"
shouldHavefalse
class"ReagentThreshold"
min50
class"AdjustReagent"
reagent"JuiceThatMakesYouWeh"
amount-20
conditions
class"ReagentThreshold"
min50
name"juice that makes you Weh"
desc"Pure essence of lizard plush. Makes you Weh!"
physicalDesc"vibrant"
recipes
Empty array
effects
"'''Poison''' (0.25u per second)"
"* Emote"
"* Polymorph when there's at least 50u of juicethatmakesyouweh"
"* Removes 20u of JuiceThatMakesYouWeh from the solution when there's at least 50u of juicethatmakesyouweh"
effectLine"'''Poison''' (0.25u per second) * Emote * Polymorph when there's at least 50u of juicethatmakesyouweh * Removes 20u of JuiceThatMakesYouWeh from the solution when there's at least 50u of juicethatmakesyouweh"
id"JuiceTomato"
group"Drinks"
color"#731008"
textColorTheme"light"
parent"BaseJuice"
flavor"tomato"
name"tomato juice"
desc"Tomatoes made into juice. What a waste of good tomatoes, huh?"
physicalDesc"saucey"
recipes
Empty array
effects
Empty array
effectLine""
id"JuiceWatermelon"
group"Drinks"
color"#EF3520"
textColorTheme"light"
parent"BaseJuice"
flavor"watermelon"
name"watermelon juice"
desc"The delicious juice of a watermelon."
physicalDesc"sweet"
recipes
Empty array
effects
Empty array
effectLine""
id"Ketchunaise"
group"Foods"
color"#fba399"
textColorTheme"light"
flavor"ketchunaise"
name"ketchunaise"
desc"So-called Russian dressing, popular among Space Americans."
physicalDesc"saucey"
recipes
type"reaction"
id"CookingKetchunaise"
reactants
"Ketchup"
1
false
"ketchup"
"Mayo"
1
false
"mayonnaise"
products
"Ketchunaise"
2
"ketchunaise"
effects
Empty array
effectLine""
id"Ketchup"
group"Foods"
color"red"
textColorTheme"dark"
flavor"tomato"
name"ketchup"
desc"Made from pureed tomatoes and flavored with spices."
physicalDesc"tangy"
recipes
type"reaction"
id"CookingKetchup"
reactants
"JuiceTomato"
2
false
"JuiceTomato"
"Sugar"
1
false
"sugar"
products
"Ketchup"
3
"ketchup"
effects
Empty array
effectLine""
id"KiraSpecial"
group"Drinks"
color"#CCCC99"
textColorTheme"dark"
parent"BaseDrink"
flavor"sweet"
name"Kira special"
desc"Long live the guy who everyone had mistaken for a girl. Baka!"
physicalDesc"strong smelling"
recipes
type"reaction"
id"KiraSpecial"
reactants
"JuiceLime"
1
false
"JuiceLime"
"JuiceOrange"
1
false
"JuiceOrange"
"SodaWater"
1
false
"SodaWater"
products
"KiraSpecial"
3
"KiraSpecial"
effects
Empty array
effectLine""
id"Lacerinol"
group"Medicine"
color"#283332"
textColorTheme"light"
flavor"syrupy"
metabolisms
Medicine
metabolismRate0.2
effects
class"HealthChange"
damage
types
Slash-1
class"HealthChange"
conditions
class"ReagentThreshold"
min12
damage
types
Cold3
name"lacerinol"
desc"A fairly unreactive chemical that boosts collagen sythesis to incredible levels, healing slash trauma."
physicalDesc"viscous"
recipes
type"reaction"
id"Lacerinol"
reactants
"Libital"
1
false
"Libital"
"Benzene"
1
false
"benzene"
products
"Lacerinol"
2
"lacerinol"
impact"Medium"
minTemp335
effects
"'''Medicine''' (0.2u per second)"
"* Heals <span style="color:green">1</span> Slash"
"* Deals <span style="color:red">3</span> Cold when there's at least 12u of lacerinol"
effectLine"'''Medicine''' (0.2u per second) * Heals <span style="color:green">1</span> Slash * Deals <span style="color:red">3</span> Cold when there's at least 12u of lacerinol"
id"LaughinSyrup"
group"Foods"
color"#803280"
textColorTheme"light"
flavor"sweet"
name"laughin' syrup"
desc"The product of juicing Laughin' Peas. Fizzy, and seems to change flavour based on what it's used with!"
physicalDesc"funny"
recipes
Empty array
effects
Empty array
effectLine""
id"Laughter"
group"Special"
color"#FF4DD2"
textColorTheme"light"
flavor"funny"
metabolisms
Medicine
effects
class"Emote"
emote"Laugh"
probability0.3
class"PopupMessage"
type"Local"
visualType"Large"
messages
"laughter-effect-control-laughter"
probability0.2
name"laughter"
desc"Some say that this is the best medicine, but recent studies have proven that to be untrue."
physicalDesc"funny"
recipes
type"reaction"
id"Laughter"
reactants
"JuiceBanana"
1
false
"JuiceBanana"
"Sugar"
1
false
"sugar"
products
"Laughter"
2
"laughter"
effects
"'''Medicine'''"
"* Emote"
"* PopupMessage"
effectLine"'''Medicine''' * Emote * PopupMessage"
id"Lead"
group"Toxins"
color"#5C6274"
textColorTheme"light"
flavornull
metabolisms
Poison
metabolismRate0.03
effects
class"HealthChange"
damage
types
Poison0.6
name"lead"
desc"A slow-acting but incredibly lethal toxin found in steel, albeit in trace amounts. Tasteless."
physicalDesc"metallic"
recipes
Empty array
effects
"'''Poison''' (0.03u per second)"
"* Deals <span style="color:red">0.6</span> Poison"
effectLine"'''Poison''' (0.03u per second) * Deals <span style="color:red">0.6</span> Poison"
id"Left4Zed"
group"Botanical"
color"#5b406c"
textColorTheme"light"
flavor"bitter"
metabolisms
Medicine
effects
class"SatiateHunger"
conditions
class"OrganType"
type"Plant"
class"HealthChange"
damage
types
Poison1
conditions
class"OrganType"
type"Plant"
name"left-4-zed"
desc"A cocktail of mutagenic compounds that gives nutrients, harms and affects plant life's genome."
physicalDesc"heterogeneous"
recipes
type"reaction"
id"Left4Zed"
reactants
"EZNutrient"
1
false
"EZNutrient"
"Radium"
1
true
"radium"
products
"Left4Zed"
1
"Left4Zed"
effects
"'''Medicine'''"
"* SatiateHunger"
"* Deals <span style="color:red">1</span> Poison"
effectLine"'''Medicine''' * SatiateHunger * Deals <span style="color:red">1</span> Poison"
id"Lemonade"
group"Drinks"
color"#FFFF00"
textColorTheme"dark"
parent"BaseJuice"
flavor"sweet"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
name"lemonade"
desc"Drink using lemon juice, water, and a sweetener such as cane sugar or honey."
physicalDesc"tart"
recipes
type"reaction"
id"Lemonade"
reactants
"JuiceLemon"
1
false
"JuiceLemon"
"Sugar"
1
false
"sugar"
"Water"
1
false
"water"
products
"Lemonade"
3
"lemonade"
effects
"'''Drink'''"
"* SatiateThirst"
effectLine"'''Drink''' * SatiateThirst"
id"LemonLime"
group"Drinks"
color"#878F00"
textColorTheme"light"
parent"BaseSoda"
flavor"lemonlimesoda"
name"Smite"
desc"Tangy lime and lemon soda."
physicalDesc"fizzy"
recipes
type"reaction"
id"LemonLime"
reactants
"JuiceLemon"
1
false
"JuiceLemon"
"JuiceLime"
1
false
"JuiceLime"
"SodaWater"
1
false
"SodaWater"
products
"LemonLime"
3
"LemonLime"
effects
Empty array
effectLine""
id"LemonLimeCranberry"
group"Drinks"
color"#803C53"
textColorTheme"light"
parent"BaseSoda"
flavor"lemonlimecranberrysoda"
name"Smite Cranberry"
desc"Tart cranberry, Christmas, and a hint of lemon and lime."
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"Leporazine"
group"Medicine"
color"#ff7db5"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
metabolismRate0.4
effects
class"HealthChange"
damage
types
Cold-2
class"AdjustTemperature"
conditions
class"Temperature"
max293.15
amount100000
class"AdjustTemperature"
conditions
class"Temperature"
min293.15
amount-10000
class"PopupMessage"
type"Local"
visualType"Medium"
messages
"leporazine-effect-temperature-adjusting"
probability0.2
class"AdjustReagent"
reagent"Fresium"
amount-5
name"leporazine"
desc"A chemical used to stabilize body temperature and rapidly cure cold damage. Great for unprotected EVA travel, but prevents the use of cryogenic tubes."
physicalDesc"pungent"
recipes
type"reaction"
id"Leporazine"
reactants
"Copper"
1
false
"copper"
"Fersilicite"
1
false
"fersilicite"
"Plasma"
1
true
"plasma"
products
"Leporazine"
2
"leporazine"
effects
"'''Medicine''' (0.4u per second)"
"* Heals <span style="color:green">2</span> Cold"
"* Adds 100000J of heat to the body it's in"
"* Removes 10000J of heat from the body it's in"
"* PopupMessage"
"* Removes 5u of Fresium from the solution"
effectLine"'''Medicine''' (0.4u per second) * Heals <span style="color:green">2</span> Cold * Adds 100000J of heat to the body it's in * Removes 10000J of heat from the body it's in * PopupMessage * Removes 5u of Fresium from the solution"
id"Lexorin"
group"Toxins"
color"#6b0007"
textColorTheme"light"
flavornull
metabolisms
Poison
effects
class"HealthChange"
damage
groups
Airloss10
name"lexorin"
desc"A fast-acting chemical used to asphyxiate people rapidly."
physicalDesc"pungent"
recipes
type"reaction"
id"Lexorin"
reactants
"HeartbreakerToxin"
1
false
"HeartbreakerToxin"
"Plasma"
1
false
"plasma"
"Vestine"
1
false
"vestine"
products
"Lexorin"
2
"lexorin"
impact"High"
effects
"'''Poison'''"
"* Deals <span style="color:red">10</span> Airloss"
effectLine"'''Poison''' * Deals <span style="color:red">10</span> Airloss"
id"Licoxide"
group"Toxins"
color"#FDD023"
textColorTheme"dark"
flavor"shocking"
metabolisms
Poison
effects
class"Electrocute"
probability0.35
name"licoxide"
desc"A synthetic battery acid. It looks... electrifying."
physicalDesc"electric"
recipes
type"reaction"
id"Licoxide"
reactants
"Lead"
1
false
"lead"
"Zinc"
1
false
"zinc"
products
"Licoxide"
1
"licoxide"
effects
"'''Poison'''"
"* Electrocute"
effectLine"'''Poison''' * Electrocute"
id"Lipolicide"
group"Toxins"
color"#F0FFF0"
textColorTheme"dark"
flavor"mothballs"
metabolisms
Poison
effects
class"HealthChange"
conditions
class"Hunger"
max50
damage
types
Poison2
class"SatiateHunger"
factor-6
name"lipolicide"
desc"A powerful toxin that will destroy fat cells, massively reducing body weight in a short time. Deadly to those without nutriment in their body."
physicalDesc"strong smelling"
recipes
type"reaction"
id"Lipolicide"
reactants
"Ephedrine"
1
false
"ephedrine"
"Diethylamine"
1
false
"diethylamine"
"Mercury"
1
false
"mercury"
products
"Lipolicide"
3
"lipolicide"
effects
"'''Poison'''"
"* Deals <span style="color:red">2</span> Poison"
"* SatiateHunger"
effectLine"'''Poison''' * Deals <span style="color:red">2</span> Poison * SatiateHunger"
id"Lipozine"
group"Medicine"
color"#2690b5"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"SatiateHunger"
factor-1
name"lipozine"
desc"A chemical that accelerates metabolism, causing the user to hunger faster."
physicalDesc"oily"
recipes
type"reaction"
id"Lipozine"
reactants
"TableSalt"
1
false
"TableSalt"
"Ethanol"
1
false
"ethanol"
"Radium"
1
false
"radium"
products
"Lipozine"
3
"lipozine"
effects
"'''Medicine'''"
"* SatiateHunger"
effectLine"'''Medicine''' * SatiateHunger"
id"Lithium"
group"Elements"
color"#d6c0a7"
textColorTheme"dark"
flavor"metallic"
metabolisms
Poison
metabolismRate0.1
effects
class"HealthChange"
damage
types
Poison0.05
class"Emote"
emote"Scream"
probability0.05
class"Emote"
emote"Laugh"
probability0.05
name"lithium"
desc"A soft, silvery-white alkali metal. It's highly reactive, and ignites if it makes contact with water."
physicalDesc"shiny"
recipes
Empty array
effects
"'''Poison''' (0.1u per second)"
"* Deals <span style="color:red">0.05</span> Poison"
"* Emote"
"* Emote"
effectLine"'''Poison''' (0.1u per second) * Deals <span style="color:red">0.05</span> Poison * Emote * Emote"
boilingPoint1330
meltingPoint180.5
id"LongIslandIcedTea"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"longisland"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.15
name"Long Island iced tea"
desc"The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only."
physicalDesc"strong smelling"
recipes
type"reaction"
id"LongIslandIcedTea"
reactants
"CubaLibre"
3
false
"CubaLibre"
"Gin"
1
false
"gin"
"Tequila"
1
false
"tequila"
"Vodka"
1
false
"vodka"
products
"LongIslandIcedTea"
6
"LongIslandIcedTea"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution"
id"Manhattan"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"manhattan"
name"Manhattan"
desc"The Detective's undercover drink of choice. He never could stomach gin..."
physicalDesc"strong smelling"
recipes
type"reaction"
id"Manhattan"
reactants
"Whiskey"
2
false
"whiskey"
"Vermouth"
1
false
"vermouth"
products
"Manhattan"
3
"Manhattan"
effects
Empty array
effectLine""
id"ManhattanProject"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"manhattanproject"
name"Manhattan Project"
desc"A scientist's drink of choice, for pondering ways to blow up the ship."
physicalDesc"overpowering"
recipes
type"reaction"
id"ManhattanProject"
reactants
"Whiskey"
10
false
"whiskey"
"Uranium"
1
false
"uranium"
products
"ManhattanProject"
10
"ManhattanProject"
effects
Empty array
effectLine""
id"ManlyDorf"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"rocksandstones"
name"Manly Dorf"
desc"Beer and Ale, brought together in a delicious mix. Intended for stout dwarves only."
physicalDesc"fizzy and creamy"
recipes
type"reaction"
id"ManlyDorf"
reactants
"Ale"
2
false
"ale"
"Beer"
1
false
"beer"
products
"ManlyDorf"
3
"ManlyDorf"
effects
Empty array
effectLine""
id"Mannitol"
group"Medicine"
color"#A0A0A0"
textColorTheme"light"
flavor"sweet"
metabolisms
Medicine
effects
class"PopupMessage"
conditions
class"ReagentThreshold"
min15
type"Local"
visualType"Medium"
messages
"mannitol-effect-enlightened"
probability0.2
name"mannitol"
desc"Efficiently restores brain damage."
physicalDesc"opaque"
recipes
type"reaction"
id"Mannitol"
reactants
"Hydrogen"
1
false
"hydrogen"
"Water"
1
false
"water"
"Sugar"
1
false
"sugar"
products
"Mannitol"
3
"mannitol"
effects
"'''Medicine'''"
"* PopupMessage when there's at least 15u of mannitol"
effectLine"'''Medicine''' * PopupMessage when there's at least 15u of mannitol"
id"Margarita"
group"Drinks"
color"#8CFF8C"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"margarita"
name"margarita"
desc"On the rocks with salt on the rim. Arriba~!"
physicalDesc"strong smelling"
recipes
type"reaction"
id"Margarita"
reactants
"Tequila"
2
false
"tequila"
"JuiceLime"
1
false
"JuiceLime"
products
"Margarita"
3
"margarita"
effects
Empty array
effectLine""
id"Martini"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"martini"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.15
name"classic martini"
desc"Vermouth with Gin. Not quite how 007 enjoyed it, but still delicious."
physicalDesc"strong smelling"
recipes
type"reaction"
id"Martini"
reactants
"Gin"
2
false
"gin"
"Vermouth"
1
false
"vermouth"
products
"Martini"
3
"classic martini"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution"
id"Mayo"
group"Foods"
color"#f9f5e5"
textColorTheme"dark"
flavor"mayonnaise"
name"mayonnaise"
desc"Creamy sauce, made from oil, egg, and some (edible) acid."
physicalDesc"thick"
recipes
type"reaction"
id"CookingMayoVinegar"
reactants
"Vinegar"
5
false
"vinegar"
"Oil"
5
false
"oil"
"Egg"
6
false
"cooked egg"
products
"Mayo"
15
"mayonnaise"
type"reaction"
id"CookingMayoLemon"
reactants
"JuiceLemon"
5
false
"JuiceLemon"
"Oil"
5
false
"oil"
"Egg"
6
false
"cooked egg"
products
"Mayo"
15
"mayonnaise"
effects
Empty array
effectLine""
id"Mead"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseAlcohol"
flavor"mead"
name"mead"
desc"A Viking's drink, though a cheap one."
physicalDesc"strong smelling"
recipes
type"reaction"
id"Mead"
reactants
"Sugar"
1
false
"sugar"
"Enzyme"
1
false
"universal enzyme"
products
"Mead"
2
"mead"
effects
Empty array
effectLine""
id"Mechanotoxin"
group"Toxins"
color"#00b408"
textColorTheme"light"
flavor"sweet"
metabolisms
Poison
metabolismRate0.2
effects
class"HealthChange"
conditions
class"OrganType"
type"Arachnid"
shouldHavefalse
damage
types
Poison1.6
class"MovespeedModifier"
conditions
class"ReagentThreshold"
reagent"Mechanotoxin"
min2
class"OrganType"
type"Arachnid"
shouldHavefalse
walkSpeedModifier0.8
sprintSpeedModifier0.8
class"MovespeedModifier"
conditions
class"ReagentThreshold"
reagent"Mechanotoxin"
min4
class"OrganType"
type"Arachnid"
shouldHavefalse
walkSpeedModifier0.4
sprintSpeedModifier0.4
name"mechanotoxin"
desc"A neurotoxin used as venom by some species of spider. Degrades movement when built up."
physicalDesc"nondescript"
recipes
Empty array
effects
"'''Poison''' (0.2u per second)"
"* Deals <span style="color:red">1.6</span> Poison"
"* MovespeedModifier when there's at least 2u of mechanotoxin"
"* MovespeedModifier when there's at least 4u of mechanotoxin"
effectLine"'''Poison''' (0.2u per second) * Deals <span style="color:red">1.6</span> Poison * MovespeedModifier when there's at least 2u of mechanotoxin * MovespeedModifier when there's at least 4u of mechanotoxin"
id"MelonLiquor"
group"Drinks"
color"#00FF33"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"watermelon"
name"melon liquor"
desc"A relatively sweet and fruity 46 proof liquor."
physicalDesc"sweet"
recipes
Empty array
effects
Empty array
effectLine""
id"Mercury"
group"Elements"
color"#929296"
textColorTheme"light"
flavor"metallic"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison1
class"GenericStatusEffect"
key"Stutter"
component"ScrambledAccent"
name"mercury"
desc"A silver metal which is liquid at room temperature. It's highly toxic to humans."
physicalDesc"shiny"
recipes
Empty array
effects
"'''Poison'''"
"* Deals <span style="color:red">1</span> Poison"
"* Applies Stutter"
effectLine"'''Poison''' * Deals <span style="color:red">1</span> Poison * Applies Stutter"
boilingPoint356.73
meltingPoint-38.83
id"Milk"
group"Drinks"
color"#DFDFDF"
textColorTheme"dark"
flavor"milk"
metabolisms
Drink
effects
class"SatiateThirst"
factor4
name"milk"
desc"An opaque white liquid produced by the mammary glands of mammals."
physicalDesc"opaque"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
effectLine"'''Drink''' * SatiateThirst"
id"MilkGoat"
group"Drinks"
colornull
textColorTheme"dark"
parent"Milk"
flavornull
name"goats milk"
desc"An opaque white liquid produced by a goat. High buttermilk content."
physicalDescnull
recipes
Empty array
effects
Empty array
effectLine""
id"MilkOat"
group"Drinks"
color"#DEDACD"
textColorTheme"dark"
flavor"oats"
metabolisms
Drink
effects
class"SatiateThirst"
factor4
name"oat milk"
desc"Surprisingly tasty."
physicalDesc"refreshing"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
effectLine"'''Drink''' * SatiateThirst"
id"MilkSoy"
group"Drinks"
color"#D2C29D"
textColorTheme"dark"
parent"MilkOat"
flavor"soy"
name"soy milk"
desc"Consumers favorite."
physicalDesc"refreshing"
recipes
Empty array
effects
Empty array
effectLine""
id"MilkSpoiled"
group"Drinks"
color"#faffba"
textColorTheme"dark"
flavor"terrible"
metabolisms
Drink
effects
class"SatiateThirst"
factor-2
name"spoiled milk"
desc"This milk has gone rancid."
physicalDesc"putrid"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
effectLine"'''Drink''' * SatiateThirst"
id"MindbreakerToxin"
group"Toxins"
color"#77b58e"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"GenericStatusEffect"
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time10
refreshfalse
name"mindbreaker toxin"
desc"A potent hallucinogenic compound that is formerly known as LSD."
physicalDesc"opaque"
recipes
type"reaction"
id"MindbreakerToxin"
reactants
"Silicon"
1
false
"silicon"
"Hydrogen"
1
false
"hydrogen"
"Multiver"
1
false
"Multiver"
products
"MindbreakerToxin"
3
"MindbreakerToxin"
minTemp370
effects
"'''Poison'''"
"* Applies SeeingRainbows for 10s"
effectLine"'''Poison''' * Applies SeeingRainbows for 10s"
id"Mojito"
group"Drinks"
color"#3ea99888"
textColorTheme"light"
parent"BaseAlcohol"
flavor"mojito"
name"Mojito"
desc"If it's good enough for Spesscuba, it's good enough for you."
physicalDesc"refreshing"
recipes
type"reaction"
id"Mojito"
reactants
"JuiceLime"
1
false
"JuiceLime"
"Rum"
1
false
"rum"
"SodaWater"
1
false
"SodaWater"
"Sugar"
1
false
"sugar"
products
"Mojito"
4
"Mojito"
effects
Empty array
effectLine""
id"Mold"
group"Toxins"
color"#8a9a5b"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison1
name"mold"
desc"A fungal growth, often found in dark, humid places or on expired bread. Will cause you to develop a disease if ingested."
physicalDesc"fuzzy"
recipes
type"reaction"
id"ZombieBloodBreakdown"
reactants
"ZombieBlood"
4
false
"ZombieBlood"
products
"Mold"
2
"mold"
"Protein"
1
"protein"
"Toxin"
1
"toxin"
effects
"'''Poison'''"
"* Deals <span style="color:red">1</span> Poison"
effectLine"'''Poison''' * Deals <span style="color:red">1</span> Poison"
id"Moonshine"
group"Drinks"
color"#d1d7d155"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"moonshine"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.25
name"moonshine"
desc"Artisanal homemade liquor. What could go wrong?"
physicalDesc"pungent"
recipes
type"reaction"
id"Moonshine"
reactants
"Tequila"
1
false
"tequila"
"Vodka"
1
false
"vodka"
"Whiskey"
1
false
"whiskey"
products
"Moonshine"
3
"moonshine"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.25u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.25u of Ethanol to the solution"
id"Mopwata"
group"Drinks"
color"#59502b"
textColorTheme"light"
parent"BaseDrink"
flavor"mopwata"
metabolisms
Drink
effects
class"SatiateThirst"
factor0.6
name"mopwata"
desc"Dirty, stagnant mop water."
physicalDesc"murky"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
effectLine"'''Drink''' * SatiateThirst"
id"Mustard"
group"Foods"
color"#ffdb58"
textColorTheme"dark"
flavor"mustard"
name"mustard"
desc"Basic yellow mustard, made from the seeds of the mustard plant."
physicalDesc"thick"
recipes
type"reaction"
id"CookingMustard"
reactants
"Bleach"
1
false
"bleach"
"Ammonia"
1
false
"ammonia"
products
"Mustard"
2
"mustard"
effects
Empty array
effectLine""
id"MuteToxin"
group"Narcotics"
color"#000000"
textColorTheme"light"
flavornull
metabolisms
Narcotic
effects
class"GenericStatusEffect"
key"Muted"
component"Muted"
type"Add"
time10
refreshfalse
name"mute toxin"
desc"A thick chemical that coats the vocal cords, making the user unable to speak during metabolization."
physicalDesc"syrupy"
recipes
type"reaction"
id"MuteToxin"
reactants
"Uranium"
1
false
"uranium"
"Vestine"
2
false
"vestine"
"SpaceGlue"
2
false
"SpaceGlue"
products
"MuteToxin"
2
"MuteToxin"
impact"Medium"
minTemp370
effects
"'''Narcotic'''"
"* Applies Muted for 10s"
effectLine"'''Narcotic''' * Applies Muted for 10s"
boilingPoint255
meltingPoint36
id"Napalm"
groupnull
color"#FA00AF"
textColorTheme"light"
parent"BasePyrotechnic"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Heat2
Poison1
Caustic0.5
class"FlammableReaction"
multiplier0.4
name"napalm"
desc"It's just a little flammable."
physicalDesc"soapy"
recipes
type"reaction"
id"Napalm"
reactants
"Oil"
1
false
"oil"
"WeldingFuel"
1
false
"WeldingFuel"
"Ethanol"
1
false
"ethanol"
products
"Napalm"
3
"napalm"
effects
"'''Poison'''"
"* Deals <span style="color:red">2</span> Heat"
"* Deals <span style="color:red">1</span> Poison"
"* Deals <span style="color:red">0.5</span> Caustic"
"* FlammableReaction"
effectLine"'''Poison''' * Deals <span style="color:red">2</span> Heat * Deals <span style="color:red">1</span> Poison * Deals <span style="color:red">0.5</span> Caustic * FlammableReaction"
id"Necrosol"
group"Medicine"
color"#86a5bd"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"Temperature"
max213
damage
groups
Brute-4
Burn-5
types
Poison-2
name"necrosol"
desc"A necrotic substance that seems to be able to heal frozen corpses. It can treat and rejuvenate plants when applied in small doses."
physicalDesc"necrotic"
recipes
type"reaction"
id"Necrosol"
reactants
"Blood"
3
false
"blood"
"Omnizine"
1
false
"omnizine"
"Cryoxadone"
2
false
"cryoxadone"
products
"Necrosol"
2
"necrosol"
impact"Medium"
minTemp370
effects
"'''Medicine'''"
"* Heals <span style="color:green">2</span> Poison"
"* Heals <span style="color:green">4</span> Brute"
"* Heals <span style="color:green">5</span> Burn"
effectLine"'''Medicine''' * Heals <span style="color:green">2</span> Poison * Heals <span style="color:green">4</span> Brute * Heals <span style="color:green">5</span> Burn"
id"Neurotoxin"
group"Drinks"
color"#2E2E61"
textColorTheme"light"
parent"BaseAlcohol"
flavor"neurotoxin"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.25
Poison
effects
class"HealthChange"
damage
types
Poison1
name"neurotoxin"
desc"A strong neurotoxin that puts the subject into a death-like state."
physicalDesc"pungent"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.25u of Ethanol to the solution"
" "
"'''Poison'''"
"* Deals <span style="color:red">1</span> Poison"
effectLine"'''Drink''' * SatiateThirst * Adds 0.25u of Ethanol to the solution '''Poison''' * Deals <span style="color:red">1</span> Poison"
id"Nicotine"
group"Narcotics"
color"#C0C0C0"
textColorTheme"dark"
flavor"bitter"
name"nicotine"
desc"Dangerous and highly addictive, but that's what the propaganda says."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Nitrium"
groupnull
color"#90560B"
textColorTheme"light"
flavor"sour"
metabolisms
Gas
effects
class"Oxygenate"
conditions
class"OrganType"
type"Thaven"
class"NitriumMovespeedModifier"
conditions
class"ReagentThreshold"
reagent"Nitrium"
min1
max8
walkSpeedModifier1.25
sprintSpeedModifier1.25
class"NitriumMovespeedModifier"
conditions
class"ReagentThreshold"
reagent"Nitrium"
min8
max12
walkSpeedModifier1.4
sprintSpeedModifier1.4
class"NitriumMovespeedModifier"
conditions
class"ReagentThreshold"
reagent"Nitrium"
min12
walkSpeedModifier1.6
sprintSpeedModifier1.6
class"AddReagentToBlood"
conditions
class"ReagentThreshold"
reagent"Nitrium"
min6
reagent"NitrosylPlasmide"
amount2.5
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"Nitrium"
min8
key"Stutter"
component"StutteringAccent"
time8
class"HealthChange"
conditions
class"ReagentThreshold"
reagent"Nitrium"
min10
ignoreResistancestrue
damage
types
Asphyxiation15
name"nitrium"
desc"An experimental performance enhancing gas. Nitrium can have amplified effects as more of it gets into your bloodstream."
physicalDesc"gaseous"
recipes
Empty array
effects
"'''Gas'''"
"* Oxygenate"
"* NitriumMovespeedModifier when there's between 1u and 8u of nitrium"
"* NitriumMovespeedModifier when there's between 8u and 12u of nitrium"
"* NitriumMovespeedModifier when there's at least 12u of nitrium"
"* AddReagentToBlood when there's at least 6u of nitrium"
"* Applies Stutter for 8s when there's at least 8u of nitrium"
"* Deals <span style="color:red">15</span> Asphyxiation when there's at least 10u of nitrium"
effectLine"'''Gas''' * Oxygenate * NitriumMovespeedModifier when there's between 1u and 8u of nitrium * NitriumMovespeedModifier when there's between 8u and 12u of nitrium * NitriumMovespeedModifier when there's at least 12u of nitrium * AddReagentToBlood when there's at least 6u of nitrium * Applies Stutter for 8s when there's at least 8u of nitrium * Deals <span style="color:red">15</span> Asphyxiation when there's at least 10u of nitrium"
id"Nitrogen"
groupnull
color"#a1e1ff"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Cold1
Gas
effects
class"Oxygenate"
conditions
class"OrganType"
type"Vox"
class"Oxygenate"
conditions
class"OrganType"
type"Slime"
class"Oxygenate"
conditions
class"OrganType"
type"Thaven"
class"ModifyLungGas"
conditions
class"OrganType"
type"Vox"
ratios
Ammonia1
Nitrogen-1
class"ModifyLungGas"
conditions
class"OrganType"
type"Slime"
ratios
NitrousOxide1
Nitrogen-1
name"nitrogen"
desc"A colorless, odorless unreactive gas. Highly stable."
physicalDesc"gaseous"
recipes
type"reaction"
id"SlimeBloodBreakdown"
reactants
"Slime"
5
false
"slime"
products
"Water"
4
"water"
"Nitrogen"
1
"nitrogen"
type"reaction"
id"AmmoniaBloodBreakdown"
reactants
"AmmoniaBlood"
30
false
"AmmoniaBlood"
products
"Water"
17
"water"
"Nitrogen"
4
"nitrogen"
"Chlorine"
2
"chlorine"
"Protein"
6
"protein"
type"reaction"
id"VitaminBreakdown"
reactants
"Vitamin"
4
false
"vitamin"
products
"Carbon"
1
"carbon"
"Water"
1
"water"
"Nitrogen"
2
"nitrogen"
type"reaction"
id"NitrousOxideBreakdown"
reactants
"NitrousOxide"
3
false
"NitrousOxide"
products
"Nitrogen"
2
"nitrogen"
"Oxygen"
1
"oxygen"
effects
"'''Gas'''"
"* Oxygenate"
"* Oxygenate"
"* Oxygenate"
"* ModifyLungGas"
"* ModifyLungGas"
" "
"'''Poison'''"
"* Deals <span style="color:red">1</span> Cold"
effectLine"'''Gas''' * Oxygenate * Oxygenate * Oxygenate * ModifyLungGas * ModifyLungGas '''Poison''' * Deals <span style="color:red">1</span> Cold"
boilingPoint-195.8
meltingPoint-210
id"NitrosylPlasmide"
group"Narcotics"
color"#e1a116"
textColorTheme"light"
flavor"sour"
metabolisms
Gas
effects
class"Jitter"
value""
Narcotic
effects
class"Jitter"
value""
class"GenericStatusEffect"
key"Stun"
time3
type"Remove"
class"GenericStatusEffect"
key"KnockedDown"
time3
type"Remove"
class"GenericStatusEffect"
key"Drowsiness"
time10
type"Remove"
class"GenericStatusEffect"
conditionsnull
key"ForcedSleep"
type"Remove"
time10
class"HealthChange"
damage
types
Poison0.1
Medicine
effects
class"ResetNarcolepsy"
conditions
class"ReagentThreshold"
min1
name"nitrosyl plasmide"
desc"A powerful stimulant that can prevent drowsiness, stuns and knock downs."
physicalDesc"translucent"
recipes
Empty array
effects
"'''Gas'''"
"* Causes jittering"
" "
"'''Medicine'''"
"* ResetNarcolepsy when there's at least 1u of nitrosylplasmide"
" "
"'''Narcotic'''"
"* Causes jittering"
"* Applies Stun for 3s"
"* Applies KnockedDown for 3s"
"* Applies Drowsiness for 10s"
"* Applies ForcedSleep for 10s"
"* Deals <span style="color:red">0.1</span> Poison"
effectLine"'''Gas''' * Causes jittering '''Medicine''' * ResetNarcolepsy when there's at least 1u of nitrosylplasmide '''Narcotic''' * Causes jittering * Applies Stun for 3s * Applies KnockedDown for 3s * Applies Drowsiness for 10s * Applies ForcedSleep for 10s * Deals <span style="color:red">0.1</span> Poison"
id"NitrousOxide"
groupnull
color"#5d88c9"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison2
Gas
effects
class"Oxygenate"
conditions
class"OrganType"
type"Thaven"
class"Emote"
conditions
class"ReagentThreshold"
reagent"NitrousOxide"
min0.2
max0.5
class"OrganType"
type"Slime"
shouldHavefalse
class"OrganType"
type"Thaven"
shouldHavefalse
emote"Laugh"
showInChattrue
probability0.1
class"Emote"
conditions
class"ReagentThreshold"
reagent"NitrousOxide"
min0.2
class"OrganType"
type"Slime"
shouldHavefalse
class"OrganType"
type"Thaven"
shouldHavefalse
emote"Scream"
showInChattrue
probability0.01
class"PopupMessage"
conditions
class"ReagentThreshold"
reagent"NitrousOxide"
min0.5
class"OrganType"
type"Slime"
shouldHavefalse
class"OrganType"
type"Thaven"
shouldHavefalse
class"BloodReagentThreshold"
reagent"NitrosylPlasmide"
max0.1
type"Local"
visualType"Medium"
messages
"effect-sleepy"
probability0.1
class"MovespeedModifier"
conditions
class"ReagentThreshold"
reagent"NitrousOxide"
min1
class"OrganType"
type"Slime"
shouldHavefalse
class"BloodReagentThreshold"
reagent"NitrosylPlasmide"
max0.1
class"OrganType"
type"Thaven"
shouldHavefalse
walkSpeedModifier0.65
sprintSpeedModifier0.65
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"NitrousOxide"
min1
class"OrganType"
type"Slime"
shouldHavefalse
class"BloodReagentThreshold"
reagent"NitrosylPlasmide"
max0.1
class"OrganType"
type"Thaven"
shouldHavefalse
key"ForcedSleep"
component"ForcedSleeping"
time200
type"Add"
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"NitrousOxide"
min1
class"OrganType"
type"Slime"
shouldHavefalse
key"Anesthesia"
component"Anesthesia"
time200
type"Add"
class"HealthChange"
conditions
class"ReagentThreshold"
reagent"NitrousOxide"
min3.5
class"OrganType"
type"Slime"
shouldHavefalse
class"OrganType"
type"Thaven"
shouldHavefalse
ignoreResistancestrue
damage
types
Poison0.25
name"nitrous oxide"
desc"You know how everything seems funnier when you're tired? Well..."
physicalDesc"gaseous"
recipes
Empty array
effects
"'''Gas'''"
"* Oxygenate"
"* Emote when there's between 0.2u and 0.5u of nitrousoxide"
"* Emote when there's at least 0.2u of nitrousoxide"
"* PopupMessage when there's at least 0.5u of nitrousoxide"
"* MovespeedModifier when there's at least 1u of nitrousoxide"
"* Applies ForcedSleep for 200s when there's at least 1u of nitrousoxide"
"* Applies Anesthesia for 200s when there's at least 1u of nitrousoxide"
"* Deals <span style="color:red">0.25</span> Poison when there's at least 3.5u of nitrousoxide"
" "
"'''Poison'''"
"* Deals <span style="color:red">2</span> Poison"
effectLine"'''Gas''' * Oxygenate * Emote when there's between 0.2u and 0.5u of nitrousoxide * Emote when there's at least 0.2u of nitrousoxide * PopupMessage when there's at least 0.5u of nitrousoxide * MovespeedModifier when there's at least 1u of nitrousoxide * Applies ForcedSleep for 200s when there's at least 1u of nitrousoxide * Applies Anesthesia for 200s when there's at least 1u of nitrousoxide * Deals <span style="color:red">0.25</span> Poison when there's at least 3.5u of nitrousoxide '''Poison''' * Deals <span style="color:red">2</span> Poison"
boilingPoint-88
meltingPoint-90
id"Nocturine"
group"Narcotics"
color"#128e80"
textColorTheme"light"
flavornull
metabolisms
Narcotic
effects
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"Nocturine"
min8
key"ForcedSleep"
component"ForcedSleeping"
refreshfalse
type"Add"
class"GenericStatusEffect"
key"Anesthesia"
component"Anesthesia"
refreshfalse
type"Add"
name"nocturine"
desc"A highly effective sedative and hypnotic, developed by the Syndicate for stealth operations. One-way ticket to honk-shoo town."
physicalDesc"powdery"
recipes
type"reaction"
id"Nocturine"
reactants
"Impedrezene"
2
false
"impedrezene"
"Vestine"
1
false
"vestine"
products
"Nocturine"
1
"nocturine"
impact"High"
effects
"'''Narcotic'''"
"* Applies ForcedSleep when there's at least 8u of nocturine"
"* Applies Anesthesia"
effectLine"'''Narcotic''' * Applies ForcedSleep when there's at least 8u of nocturine * Applies Anesthesia"
boilingPoint444
meltingPoint128
id"NorepinephricAcid"
group"Narcotics"
color"#96a8b5"
textColorTheme"light"
flavor"salty"
metabolisms
Narcotic
effects
class"PopupMessage"
type"Local"
messages
"generic-reagent-effect-burning-eyes"
"generic-reagent-effect-burning-eyes-a-bit"
"generic-reagent-effect-tearing-up"
"norepinephricacid-effect-eyelids"
"norepinephricacid-effect-eyes-itch"
"norepinephricacid-effect-vision-fade"
"norepinephricacid-effect-vision-fail"
probability0.08
class"PopupMessage"
visualType"MediumCaution"
type"Local"
messages
"norepinephricacid-effect-eye-disconnect"
"norepinephricacid-effect-eye-pain"
"norepinephricacid-effect-darkness"
"norepinephricacid-effect-blindness"
conditions
class"ReagentThreshold"
min20
probability0.03
class"GenericStatusEffect"
key"TemporaryBlindness"
component"TemporaryBlindness"
conditions
class"ReagentThreshold"
min20
name"norepinephric acid"
desc"A smooth chemical that blocks the optical receptors, rendering the user blind during metabolization."
physicalDesc"milky"
recipes
type"reaction"
id"NorepinephricAcid"
reactants
"Uranium"
1
false
"uranium"
"Epinephrine"
1
false
"epinephrine"
products
"NorepinephricAcid"
2
"NorepinephricAcid"
impact"Medium"
effects
"'''Narcotic'''"
"* PopupMessage"
"* PopupMessage when there's at least 20u of norepinephricacid"
"* Applies TemporaryBlindness when there's at least 20u of norepinephricacid"
effectLine"'''Narcotic''' * PopupMessage * PopupMessage when there's at least 20u of norepinephricacid * Applies TemporaryBlindness when there's at least 20u of norepinephricacid"
boilingPoint255
meltingPoint36
id"Nothing"
group"Drinks"
colornull
textColorTheme"dark"
flavornull
metabolisms
Drink
effects
class"SatiateThirst"
factor2
name"nothing"
desc"Absolutely nothing."
physicalDesc"nothing"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
effectLine"'''Drink''' * SatiateThirst"
id"NTCahors"
group"Drinks"
color"#7E4043"
textColorTheme"light"
parent"BaseAlcohol"
flavor"bitter"
name"NeoTheology Cahors wine"
desc"Fortified dessert wine made from cabernet sauvignon, saperavi and other grapes."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"NuclearCola"
group"Drinks"
color"#100800"
textColorTheme"light"
parent"BaseSoda"
flavor"atomiccola"
metabolisms
Drink
effects
class"SatiateThirst"
factor6
class"GenericStatusEffect"
key"Drowsiness"
time3
type"Remove"
Poison
effects
class"HealthChange"
damage
types
Poison1
name"nuclear cola"
desc"Cola, cola never changes."
physicalDesc"fizzy"
recipes
type"reaction"
id"NuclearCola"
reactants
"Cola"
5
false
"Space Cola"
"Uranium"
1
false
"uranium"
products
"NuclearCola"
5
"NuclearCola"
effects
"'''Drink'''"
"* SatiateThirst"
"* Applies Drowsiness for 3s"
" "
"'''Poison'''"
"* Deals <span style="color:red">1</span> Poison"
effectLine"'''Drink''' * SatiateThirst * Applies Drowsiness for 3s '''Poison''' * Deals <span style="color:red">1</span> Poison"
id"Nutriment"
group"Foods"
color"#24591F"
textColorTheme"light"
flavor"nutriment"
metabolisms
Food
effects
class"SatiateHunger"
value""
name"nutriment"
desc"All the vitamins, minerals, and carbohydrates the body needs in pure form."
physicalDesc"opaque"
recipes
Empty array
effects
"'''Food'''"
"* SatiateHunger"
effectLine"'''Food''' * SatiateHunger"
id"Oats"
group"Foods"
color"tan"
textColorTheme"dark"
flavor"oats"
metabolisms
Food
effects
class"AdjustReagent"
reagent"Sugar"
amount0.2
class"AdjustReagent"
reagent"Nutriment"
amount0.3
name"oats"
desc"Used for a variety of tasty purposes."
physicalDesc"coarse"
recipes
Empty array
effects
"'''Food'''"
"* Adds 0.2u of Sugar to the solution"
"* Adds 0.3u of Nutriment to the solution"
effectLine"'''Food''' * Adds 0.2u of Sugar to the solution * Adds 0.3u of Nutriment to the solution"
id"Oculine"
group"Medicine"
color"#404040"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"ChemHealEyeDamage"
value""
name"oculine"
desc"A simple saline compound used to treat the eyes via ingestion."
physicalDesc"translucent"
recipes
type"reaction"
id"Oculine"
reactants
"TableSalt"
1
false
"TableSalt"
"Blood"
1
false
"blood"
"Hydroxide"
2
false
"hydroxide"
products
"Oculine"
4
"oculine"
effects
"'''Medicine'''"
"* ChemHealEyeDamage"
effectLine"'''Medicine''' * ChemHealEyeDamage"
id"Oil"
group"Foods"
color"#b67823"
textColorTheme"light"
flavor"oily"
name"oil"
desc"Used by chefs to cook."
physicalDesc"oily"
recipes
type"reaction"
id"Oil"
reactants
"WeldingFuel"
1
false
"WeldingFuel"
"Hydrogen"
1
false
"hydrogen"
"Carbon"
1
false
"carbon"
products
"Oil"
4
"oil"
effects
Empty array
effectLine""
boilingPoint300
meltingPoint-16
id"OilOlive"
group"Foods"
color"olive"
textColorTheme"dark"
flavor"oily"
metabolisms
Food
effects
class"AdjustReagent"
reagent"Nutriment"
amount0.75
name"olive oil"
desc"Viscous and fragrant."
physicalDesc"oily"
recipes
Empty array
effects
"'''Food'''"
"* Adds 0.75u of Nutriment to the solution"
effectLine"'''Food''' * Adds 0.75u of Nutriment to the solution"
id"Omnizine"
group"Medicine"
color"#fcf7f9"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
effects
class"HealthChange"
damage
groups
Burn-3.2
Toxin-1.6
Airloss-1.6
Brute-2.4
name"omnizine"
desc"A soothing milky liquid with an iridescent gleam. A well known conspiracy theory says that its origins remain a mystery because revealing the secrets of its production would render most commercial pharmaceuticals obsolete."
physicalDesc"soothing"
recipes
Empty array
effects
"'''Medicine'''"
"* Heals <span style="color:green">3.2</span> Burn"
"* Heals <span style="color:green">1.6</span> Toxin"
"* Heals <span style="color:green">1.6</span> Airloss"
"* Heals <span style="color:green">2.4</span> Brute"
effectLine"'''Medicine''' * Heals <span style="color:green">3.2</span> Burn * Heals <span style="color:green">1.6</span> Toxin * Heals <span style="color:green">1.6</span> Airloss * Heals <span style="color:green">2.4</span> Brute"
id"Opporozidone"
group"Medicine"
color"#b5e36d"
textColorTheme"dark"
flavor"acid"
metabolisms
Medicine
effects
class"ReduceRotting"
seconds20
conditions
class"Temperature"
max150
class"MobStateCondition"
mobstate"Dead"
name"opporozidone"
desc"A difficult to synthesize cryogenic drug used to regenerate rotting tissue and brain matter."
physicalDesc"sickly"
recipes
type"reaction"
id"Opporozidone"
reactants
"Cognizine"
1
false
"cognizine"
"Plasma"
2
false
"plasma"
"Doxarubixadone"
1
false
"doxarubixadone"
products
"Opporozidone"
3
"opporozidone"
minTemp400
effects
"'''Medicine'''"
"* ReduceRotting"
effectLine"'''Medicine''' * ReduceRotting"
id"Oxygen"
groupnull
color"#c4f5ff"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
effects
class"Oxygenate"
conditions
class"OrganType"
type"Human"
class"Oxygenate"
conditions
class"OrganType"
type"Animal"
class"Oxygenate"
conditions
class"OrganType"
type"Rat"
class"Oxygenate"
conditions
class"OrganType"
type"Plant"
class"ModifyLungGas"
conditions
class"OrganType"
type"Vox"
shouldHavefalse
ratios
CarbonDioxide1
Oxygen-1
class"HealthChange"
conditions
class"OrganType"
type"Vox"
scaleByQuantitytrue
ignoreResistancestrue
damage
types
Poison3
class"AdjustAlert"
alertType"Toxins"
conditions
class"ReagentThreshold"
min0.5
class"OrganType"
type"Vox"
cleartrue
time5
Gas
effects
class"Oxygenate"
conditions
class"OrganType"
type"Human"
class"Oxygenate"
conditions
class"OrganType"
type"Animal"
class"Oxygenate"
conditions
class"OrganType"
type"Rat"
class"Oxygenate"
conditions
class"OrganType"
type"Plant"
class"Oxygenate"
conditions
class"OrganType"
type"Thaven"
class"ModifyLungGas"
conditions
class"OrganType"
type"Vox"
shouldHavefalse
class"OrganType"
type"Thaven"
shouldHavefalse
ratios
CarbonDioxide1
Oxygen-1
class"HealthChange"
conditions
class"OrganType"
type"Vox"
scaleByQuantitytrue
ignoreResistancestrue
damage
types
Poison7
class"AdjustAlert"
alertType"Toxins"
conditions
class"ReagentThreshold"
min0.5
class"OrganType"
type"Vox"
cleartrue
time5
name"oxygen"
desc"An oxidizing, colorless gas."
physicalDesc"gaseous"
recipes
type"reaction"
id"EthanolBreakdown"
reactants
"Ethanol"
9
false
"ethanol"
products
"Hydrogen"
6
"hydrogen"
"Carbon"
2
"carbon"
"Oxygen"
1
"oxygen"
type"reaction"
id"WaterBreakdown"
reactants
"Water"
3
false
"water"
products
"Hydrogen"
2
"hydrogen"
"Oxygen"
1
"oxygen"
type"reaction"
id"FatBreakdown"
reactants
"Fat"
15
false
"fat"
products
"Carbon"
5
"carbon"
"Hydrogen"
10
"hydrogen"
"Oxygen"
1
"oxygen"
type"reaction"
id"UncookedAnimalProteinBreakdown"
reactants
"UncookedAnimalProteins"
10
false
"UncookedAnimalProteins"
products
"Carbon"
2
"carbon"
"Hydrogen"
4
"hydrogen"
"Phosphorus"
3
"phosphorus"
"Oxygen"
1
"oxygen"
type"reaction"
id"ProteinBreakdown"
reactants
"Protein"
10
false
"protein"
products
"Carbon"
2
"carbon"
"Hydrogen"
4
"hydrogen"
"Phosphorus"
3
"phosphorus"
"Oxygen"
1
"oxygen"
type"reaction"
id"CarbonDioxideBreakdown"
reactants
"CarbonDioxide"
3
false
"CarbonDioxide"
products
"Carbon"
1
"carbon"
"Oxygen"
2
"oxygen"
type"reaction"
id"NitrousOxideBreakdown"
reactants
"NitrousOxide"
3
false
"NitrousOxide"
products
"Nitrogen"
2
"nitrogen"
"Oxygen"
1
"oxygen"
effects
"'''Gas'''"
"* Oxygenate"
"* Oxygenate"
"* Oxygenate"
"* Oxygenate"
"* Oxygenate"
"* ModifyLungGas"
"* Deals <span style="color:red">7</span> Poison"
"* AdjustAlert when there's at least 0.5u of oxygen"
" "
"'''Poison'''"
"* Oxygenate"
"* Oxygenate"
"* Oxygenate"
"* Oxygenate"
"* ModifyLungGas"
"* Deals <span style="color:red">3</span> Poison"
"* AdjustAlert when there's at least 0.5u of oxygen"
effectLine"'''Gas''' * Oxygenate * Oxygenate * Oxygenate * Oxygenate * Oxygenate * ModifyLungGas * Deals <span style="color:red">7</span> Poison * AdjustAlert when there's at least 0.5u of oxygen '''Poison''' * Oxygenate * Oxygenate * Oxygenate * Oxygenate * ModifyLungGas * Deals <span style="color:red">3</span> Poison * AdjustAlert when there's at least 0.5u of oxygen"
boilingPoint-183
meltingPoint-218.4
id"Painkiller"
group"Drinks"
color"#e6cb47"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"painkiller"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.2
name"painkiller"
desc"A cure for what ails you."
physicalDesc"refreshing"
recipes
type"reaction"
id"Painkiller"
reactants
"JuicePineapple"
3
false
"JuicePineapple"
"CoconutRum"
1
false
"CoconutRum"
"JuiceOrange"
1
false
"JuiceOrange"
"CreamOfCoconut"
1
false
"CreamOfCoconut"
products
"Painkiller"
6
"painkiller"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.2u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.2u of Ethanol to the solution"
id"Patron"
group"Drinks"
color"#585840"
textColorTheme"light"
parent"BaseAlcohol"
flavor"patron"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.2
name"Patrón"
desc"Tequila with silver in it, a favorite of alcoholic women in the club scene."
physicalDesc"metallic"
recipes
type"reaction"
id"Patron"
reactants
"Tequila"
10
false
"tequila"
"Silver"
1
false
"silver"
products
"Patron"
10
"Patrón"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.2u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.2u of Ethanol to the solution"
id"Pax"
group"Narcotics"
color"#AAAAAA"
textColorTheme"light"
flavornull
metabolisms
Poison
effects
class"GenericStatusEffect"
key"Pacified"
component"Pacified"
type"Add"
time4
name"pax"
desc"A psychiatric chemical which prevents the patient from directly harming anyone."
physicalDesc"soothing"
recipes
type"reaction"
id"Pax"
reactants
"MindbreakerToxin"
1
false
"MindbreakerToxin"
"Synaptizine"
1
false
"synaptizine"
"Water"
1
false
"water"
products
"Pax"
3
"pax"
impact"Medium"
effects
"'''Poison'''"
"* Applies Pacified for 4s"
effectLine"'''Poison''' * Applies Pacified for 4s"
id"PestKiller"
group"Botanical"
color"#9e9886"
textColorTheme"light"
flavor"bitter"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Poison3
conditions
class"OrganType"
type"Plant"
name"pest killer"
desc"A mixture that targets pests. While useful it slowly poisons plants with toxins, be careful when using it."
physicalDesc"bubbling"
recipes
Empty array
effects
"'''Medicine'''"
"* Deals <span style="color:red">3</span> Poison"
effectLine"'''Medicine''' * Deals <span style="color:red">3</span> Poison"
id"Phalanximine"
group"Medicine"
color"#c8ff75"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
metabolismRate0.4
effects
class"HealthChange"
damage
types
Cellular-1
Radiation1
class"ChemVomit"
probability0.05
name"phalanximine"
desc"An advanced chemical used in the treatment of cancer. Causes moderate radiation poisoning, acid burns, and vomiting on organics. Can potentially remove the death gene on plants."
physicalDesc"acrid"
recipes
type"reaction"
id"Phalanximine"
reactants
"Hyronalin"
1
false
"hyronalin"
"Ethanol"
1
false
"ethanol"
"UnstableMutagen"
1
false
"UnstableMutagen"
products
"Phalanximine"
3
"phalanximine"
effects
"'''Medicine''' (0.4u per second)"
"* Heals <span style="color:green">1</span> Cellular"
"* Deals <span style="color:red">1</span> Radiation"
"* ChemVomit"
effectLine"'''Medicine''' (0.4u per second) * Heals <span style="color:green">1</span> Cellular * Deals <span style="color:red">1</span> Radiation * ChemVomit"
id"Phenol"
groupnull
color"#E7EA91"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Caustic1
Poison2
name"phenol"
desc"An aromatic ring of carbon with a hydroxyl group. A useful precursor to some medicines, but has no healing properties on its own."
physicalDesc"acidic"
recipes
type"reaction"
id"Phenol"
reactants
"Hydroxide"
1
false
"hydroxide"
"Benzene"
1
false
"benzene"
products
"Phenol"
2
"phenol"
effects
"'''Poison'''"
"* Deals <span style="color:red">1</span> Caustic"
"* Deals <span style="color:red">2</span> Poison"
effectLine"'''Poison''' * Deals <span style="color:red">1</span> Caustic * Deals <span style="color:red">2</span> Poison"
boilingPoint55.5
meltingPoint-50
id"Phlogiston"
groupnull
color"#D4872A"
textColorTheme"light"
parent"BasePyrotechnic"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Heat3
Poison1
class"FlammableReaction"
multiplier0.1
class"AdjustTemperature"
amount6000
class"Ignite"
value""
name"phlogiston"
desc"Catches you on fire and makes you ignite."
physicalDesc"burning"
recipes
type"reaction"
id"Phlogiston"
reactants
"Phosphorus"
1
false
"phosphorus"
"SulfuricAcid"
1
false
"SulfuricAcid"
"Plasma"
1
false
"plasma"
products
"Phlogiston"
3
"phlogiston"
effects
"'''Poison'''"
"* Deals <span style="color:red">3</span> Heat"
"* Deals <span style="color:red">1</span> Poison"
"* FlammableReaction"
"* Adds 6000J of heat to the body it's in"
"* Ignite"
effectLine"'''Poison''' * Deals <span style="color:red">3</span> Heat * Deals <span style="color:red">1</span> Poison * FlammableReaction * Adds 6000J of heat to the body it's in * Ignite"
id"Phosphorus"
group"Elements"
color"#f5da9a"
textColorTheme"dark"
flavor"metallic"
name"phosphorus"
desc"A reactive metal used in pyrotechnics and weapons."
physicalDesc"powdery"
recipes
type"reaction"
id"UncookedAnimalProteinBreakdown"
reactants
"UncookedAnimalProteins"
10
false
"UncookedAnimalProteins"
products
"Carbon"
2
"carbon"
"Hydrogen"
4
"hydrogen"
"Phosphorus"
3
"phosphorus"
"Oxygen"
1
"oxygen"
type"reaction"
id"ProteinBreakdown"
reactants
"Protein"
10
false
"protein"
products
"Carbon"
2
"carbon"
"Hydrogen"
4
"hydrogen"
"Phosphorus"
3
"phosphorus"
"Oxygen"
1
"oxygen"
effects
Empty array
effectLine""
boilingPoint280.5
meltingPoint44.2
id"Pilk"
group"Drinks"
color"#e7c69f"
textColorTheme"dark"
parent"BaseDrink"
flavor"pilk"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
name"pilk"
desc"A sickening mixture of milk and cola."
physicalDesc"creamy"
recipes
type"reaction"
id"Pilk"
reactants
"Cola"
1
false
"Space Cola"
"Milk"
1
false
"milk"
products
"Pilk"
2
"pilk"
effects
"'''Drink'''"
"* SatiateThirst"
effectLine"'''Drink''' * SatiateThirst"
id"PinaColada"
group"Drinks"
color"#e8dba4"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"pinacolada"
name"Piña Colada"
desc"For getting lost in the rain."
physicalDesc"tropical"
recipes
type"reaction"
id"PinaColada"
reactants
"JuicePineapple"
3
false
"JuicePineapple"
"JuiceLime"
1
false
"JuiceLime"
"Rum"
1
false
"rum"
"CreamOfCoconut"
1
false
"CreamOfCoconut"
products
"PinaColada"
6
"PinaColada"
effects
Empty array
effectLine""
id"PlantBGone"
group"Botanical"
color"#49002E"
textColorTheme"light"
flavor"bitter"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Poison-4
Blunt2
Slash1
Piercing1
conditions
class"OrganType"
type"Plant"
name"plant-B-gone"
desc"A harmful toxic mixture to kill plantlife. Very effective against kudzu."
physicalDesc"bubbling"
recipes
type"reaction"
id"PlantBGone"
reactants
"Toxin"
1
false
"toxin"
"Water"
4
false
"water"
products
"PlantBGone"
5
"PlantBGone"
effects
"'''Medicine'''"
"* Heals <span style="color:green">4</span> Poison"
"* Deals <span style="color:red">2</span> Blunt"
"* Deals <span style="color:red">1</span> Slash"
"* Deals <span style="color:red">1</span> Piercing"
effectLine"'''Medicine''' * Heals <span style="color:green">4</span> Poison * Deals <span style="color:red">2</span> Blunt * Deals <span style="color:red">1</span> Slash * Deals <span style="color:red">1</span> Piercing"
id"Plasma"
groupnull
color"#7e009e"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison3
class"AdjustReagent"
reagent"Inaprovaline"
amount-2
Gas
effects
class"HealthChange"
scaleByQuantitytrue
ignoreResistancestrue
damage
types
Poison1
conditions
class"OrganType"
type"Thaven"
shouldHavefalse
class"Oxygenate"
conditions
class"OrganType"
type"Thaven"
class"AdjustAlert"
alertType"Toxins"
conditions
class"ReagentThreshold"
min1.5
class"OrganType"
type"Thaven"
shouldHavefalse
cleartrue
time5
name"plasma"
desc"Funky, space-magic pixie dust. You probably shouldn't eat this, but we both know you will anyways."
physicalDesc"gaseous"
recipes
Empty array
effects
"'''Gas'''"
"* Deals <span style="color:red">1</span> Poison"
"* Oxygenate"
"* AdjustAlert when there's at least 1.5u of plasma"
" "
"'''Poison'''"
"* Deals <span style="color:red">3</span> Poison"
"* Removes 2u of Inaprovaline from the solution"
effectLine"'''Gas''' * Deals <span style="color:red">1</span> Poison * Oxygenate * AdjustAlert when there's at least 1.5u of plasma '''Poison''' * Deals <span style="color:red">3</span> Poison * Removes 2u of Inaprovaline from the solution"
boilingPoint-127.3
meltingPoint-186.4
id"Pluoxium"
groupnull
color"#7b68ee"
textColorTheme"light"
flavor"bitter"
metabolisms
Gas
effects
class"Oxygenate"
factor8
conditions
class"OrganType"
type"Human"
class"Oxygenate"
factor8
conditions
class"OrganType"
type"Animal"
class"Oxygenate"
factor8
conditions
class"OrganType"
type"Rat"
class"Oxygenate"
factor8
conditions
class"OrganType"
type"Plant"
class"Oxygenate"
factor8
conditions
class"OrganType"
type"Thaven"
class"ModifyLungGas"
ratios
CarbonDioxide1
Pluoxium-1
name"pluoxium"
desc"A gas that could supply even more oxygen to the bloodstream when inhaled, without being an oxidizer."
physicalDesc"gaseous"
recipes
Empty array
effects
"'''Gas'''"
"* Oxygenate"
"* Oxygenate"
"* Oxygenate"
"* Oxygenate"
"* Oxygenate"
"* ModifyLungGas"
effectLine"'''Gas''' * Oxygenate * Oxygenate * Oxygenate * Oxygenate * Oxygenate * ModifyLungGas"
id"PoisonWine"
group"Drinks"
color"#990066"
textColorTheme"light"
parent"BaseAlcohol"
flavor"bitter"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.05
Poison
effects
class"HealthChange"
damage
types
Poison1
name"poison wine"
desc"Is this even wine? Toxic! Hallucinogenic! Probably consumed in boatloads by your superiors!"
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.05u of Ethanol to the solution"
" "
"'''Poison'''"
"* Deals <span style="color:red">1</span> Poison"
effectLine"'''Drink''' * SatiateThirst * Adds 0.05u of Ethanol to the solution '''Poison''' * Deals <span style="color:red">1</span> Poison"
id"PolypyryliumOligomers"
group"Medicine"
color"#9423FF"
textColorTheme"light"
flavor"violets"
metabolisms
Medicine
metabolismRate0.2
effects
class"HealthChange"
damage
groups
Brute-4
types
Asphyxiation-3
class"HealthChange"
conditions
class"ReagentThreshold"
min30
damage
types
Asphyxiation3.5
class"ModifyBleedAmount"
amount-0.25
name"Polypyrylium Oligomers"
desc"A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. Heals asphyxiation and brute damage. Stops bleeding over time."
physicalDesc"pungent"
recipes
Empty array
effects
"'''Medicine''' (0.2u per second)"
"* Heals <span style="color:green">3</span> Asphyxiation"
"* Heals <span style="color:green">4</span> Brute"
"* Deals <span style="color:red">3.5</span> Asphyxiation when there's at least 30u of polypyryliumoligomers"
"* ModifyBleedAmount"
effectLine"'''Medicine''' (0.2u per second) * Heals <span style="color:green">3</span> Asphyxiation * Heals <span style="color:green">4</span> Brute * Deals <span style="color:red">3.5</span> Asphyxiation when there's at least 30u of polypyryliumoligomers * ModifyBleedAmount"
id"PolytrinicAcid"
group"Toxins"
color"#a1000b"
textColorTheme"light"
flavor"acid"
metabolisms
Poison
metabolismRate3
effects
class"HealthChange"
damage
types
Caustic11
class"PopupMessage"
type"Local"
visualType"Large"
messages
"generic-reagent-effect-burning-insides"
probability0.33
class"Emote"
emote"Scream"
probability0.3
name"polytrinic acid"
desc"An extremely corrosive chemical substance. Severely burns anyone who comes directly into contact with it."
physicalDesc"strong smelling"
recipes
type"reaction"
id"PolytrinicAcid"
reactants
"SulfuricAcid"
1
false
"SulfuricAcid"
"Plasma"
1
false
"plasma"
"Potassium"
1
false
"potassium"
products
"PolytrinicAcid"
3
"PolytrinicAcid"
effects
"'''Poison''' (3u per second)"
"* Deals <span style="color:red">11</span> Caustic"
"* PopupMessage"
"* Emote"
effectLine"'''Poison''' (3u per second) * Deals <span style="color:red">11</span> Caustic * PopupMessage * Emote"
boilingPoint78.2
meltingPoint-19.4
id"Posca"
group"Drinks"
color"#B3B599"
textColorTheme"light"
parent"BaseDrink"
flavor"bitter"
name"posca"
desc"Poor warriors' drink from a forgotten era."
physicalDesc"sour"
recipes
type"reaction"
id"Posca"
reactants
"TableSalt"
1
false
"TableSalt"
"Vinegar"
1
false
"vinegar"
"Water"
1
false
"water"
products
"Posca"
3
"posca"
effects
Empty array
effectLine""
id"Potassium"
group"Elements"
color"#c6c8cc"
textColorTheme"dark"
flavor"metallic"
name"potassium"
desc"A soft, shiny grey metal. Even more reactive than lithium."
physicalDesc"shiny"
recipes
type"reaction"
id"BananaBreakdown"
reactants
"JuiceBanana"
10
false
"JuiceBanana"
products
"Sugar"
5
"sugar"
"Potassium"
5
"potassium"
effects
Empty array
effectLine""
boilingPoint759
meltingPoint65.5
id"PotassiumIodide"
group"Medicine"
color"#baa15d"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
metabolismRate0.2
effects
class"GenericStatusEffect"
key"RadiationProtection"
component"RadiationProtection"
time2
type"Add"
refreshfalse
class"HealthChange"
conditions
class"ReagentThreshold"
min20
damage
types
Poison1
name"potassium iodide"
desc"Will reduce the damaging effects of radiation by 90%. Prophylactic use only."
physicalDesc"grainy"
recipes
type"reaction"
id"PotassiumIodide"
reactants
"Potassium"
1
false
"potassium"
"Iodine"
1
false
"iodine"
products
"PotassiumIodide"
2
"PotassiumIodide"
effects
"'''Medicine''' (0.2u per second)"
"* Applies RadiationProtection for 2s"
"* Deals <span style="color:red">1</span> Poison when there's at least 20u of potassiumiodide"
effectLine"'''Medicine''' (0.2u per second) * Applies RadiationProtection for 2s * Deals <span style="color:red">1</span> Poison when there's at least 20u of potassiumiodide"
id"Protein"
group"Foods"
color"#FFFFE5"
textColorTheme"dark"
flavor"protein"
metabolisms
Food
effects
class"HealthChange"
probability0.5
damage
groups
Brute-0.4
class"ModifyBloodLevel"
amount1
class"SatiateHunger"
value""
name"protein"
desc"Found in certain meals, good for bodily health."
physicalDesc"clumpy"
recipes
type"reaction"
id"BloodBreakdown"
reactants
"Blood"
20
false
"blood"
products
"Water"
11
"water"
"Iron"
0
"iron"
"Sugar"
2
"sugar"
"CarbonDioxide"
3
"CarbonDioxide"
"Protein"
4
"protein"
type"reaction"
id"InsectBloodBreakdown"
reactants
"InsectBlood"
30
false
"InsectBlood"
products
"Water"
14
"water"
"Sodium"
3
"sodium"
"Chlorine"
1
"chlorine"
"CarbonDioxide"
5
"CarbonDioxide"
"Protein"
6
"protein"
type"reaction"
id"CopperBloodBreakdown"
reactants
"CopperBlood"
20
false
"CopperBlood"
products
"Water"
11
"water"
"Copper"
0
"copper"
"Sugar"
2
"sugar"
"CarbonDioxide"
3
"CarbonDioxide"
"Protein"
4
"protein"
type"reaction"
id"AmmoniaBloodBreakdown"
reactants
"AmmoniaBlood"
30
false
"AmmoniaBlood"
products
"Water"
17
"water"
"Nitrogen"
4
"nitrogen"
"Chlorine"
2
"chlorine"
"Protein"
6
"protein"
type"reaction"
id"ZombieBloodBreakdown"
reactants
"ZombieBlood"
4
false
"ZombieBlood"
products
"Mold"
2
"mold"
"Protein"
1
"protein"
"Toxin"
1
"toxin"
type"reaction"
id"OilBreakdown"
reactants
"Oil"
10
false
"oil"
products
"Fat"
6
"fat"
"Water"
3
"water"
"Protein"
1
"protein"
type"reaction"
id"ProteinCooking"
reactants
"UncookedAnimalProteins"
0
false
"UncookedAnimalProteins"
products
"Protein"
0
"protein"
impact"Low"
minTemp347
effects
"'''Food'''"
"* Heals <span style="color:green">0.4</span> Brute"
"* ModifyBloodLevel"
"* SatiateHunger"
effectLine"'''Food''' * Heals <span style="color:green">0.4</span> Brute * ModifyBloodLevel * SatiateHunger"
id"Proto-Nitrate"
groupnull
color"#009933"
textColorTheme"light"
flavor"bitter"
name"proto-nitrate"
desc"A very volatile gas that reacts differently with various gases."
physicalDesc"gaseous"
recipes
Empty array
effects
Empty array
effectLine""
id"Psicodine"
group"Medicine"
color"#07E79E"
textColorTheme"dark"
flavor"bitter"
metabolisms
Medicine
effects
class"HealthChange"
conditions
class"ReagentThreshold"
min30
damage
types
Poison2
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
min30
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time8
refreshfalse
class"GenericStatusEffect"
key"Jitter"
time2
type"Remove"
class"GenericStatusEffect"
key"Drunk"
time6
type"Remove"
class"PopupMessage"
type"Local"
visualType"Medium"
messages
"psicodine-effect-fearless"
"psicodine-effect-anxieties-wash-away"
"psicodine-effect-at-peace"
probability0.2
name"psicodine"
desc"Suppresses anxiety and other various forms of mental distress. Overdose causes hallucinations and minor toxin damage."
physicalDesc"shiny"
recipes
type"reaction"
id"Psicodine"
reactants
"Mannitol"
2
false
"mannitol"
"Impedrezene"
1
false
"impedrezene"
"Water"
2
false
"water"
products
"Psicodine"
4
"psicodine"
impact"Medium"
effects
"'''Medicine'''"
"* Deals <span style="color:red">2</span> Poison when there's at least 30u of psicodine"
"* Applies SeeingRainbows for 8s when there's at least 30u of psicodine"
"* Applies Jitter for 2s"
"* Applies Drunk for 6s"
"* PopupMessage"
effectLine"'''Medicine''' * Deals <span style="color:red">2</span> Poison when there's at least 30u of psicodine * Applies SeeingRainbows for 8s when there's at least 30u of psicodine * Applies Jitter for 2s * Applies Drunk for 6s * PopupMessage"
id"PulpedBananaPeel"
group"Medicine"
color"#FFE774"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
effects
class"ModifyBleedAmount"
amount-0.5
name"pulped banana peel"
desc"Pulped banana peels have some effectiveness against bleeding."
physicalDesc"pulpy"
recipes
Empty array
effects
"'''Medicine'''"
"* ModifyBleedAmount"
effectLine"'''Medicine''' * ModifyBleedAmount"
id"PumpkinFlesh"
groupnull
color"#fc9300"
textColorTheme"light"
parent"Nutriment"
flavor"pumpkin"
name"pumpkin flesh"
desc"The mushy, sweet remains of a pumpkin."
physicalDescnull
recipes
Empty array
effects
Empty array
effectLine""
id"Puncturase"
group"Medicine"
color"#b9bf93"
textColorTheme"light"
flavor"fizzy"
metabolisms
Medicine
metabolismRate0.2
effects
class"HealthChange"
damage
types
Piercing-1
Blunt0.1
class"HealthChange"
conditions
class"ReagentThreshold"
min11
damage
types
Blunt3
name"puncturase"
desc"A fizzy chemical that helps rebuild trauma caused by piercing damage, leaving a slight amount of tissue damage behind."
physicalDesc"fizzy"
recipes
type"reaction"
id"Puncturase"
reactants
"Libital"
1
false
"Libital"
"Hydroxide"
1
false
"hydroxide"
products
"Puncturase"
2
"puncturase"
impact"Medium"
minTemp325
effects
"'''Medicine''' (0.2u per second)"
"* Heals <span style="color:green">1</span> Piercing"
"* Deals <span style="color:red">0.1</span> Blunt"
"* Deals <span style="color:red">3</span> Blunt when there's at least 11u of puncturase"
effectLine"'''Medicine''' (0.2u per second) * Heals <span style="color:green">1</span> Piercing * Deals <span style="color:red">0.1</span> Blunt * Deals <span style="color:red">3</span> Blunt when there's at least 11u of puncturase"
id"PwrGame"
group"Drinks"
color"#9385bf"
textColorTheme"light"
parent"BaseSoda"
flavor"pwrgamesoda"
name"PWR Game"
desc"The only drink with the PWR that true gamers crave. When a gamer talks about gamerfuel, this is what they're literally referring to."
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"Pyrazine"
group"Medicine"
color"#aa4308"
textColorTheme"light"
flavor"syrupy"
metabolisms
Medicine
metabolismRate0.2
effects
class"HealthChange"
damage
types
Heat-1
class"HealthChange"
conditions
class"ReagentThreshold"
min20
damage
types
Slash0.5
Piercing0.5
class"ChemVomit"
conditions
class"ReagentThreshold"
min15
probability0.1
class"Emote"
conditions
class"ReagentThreshold"
min20
emote"Scream"
probability0.2
name"pyrazine"
desc"Efficiently heals burns from the hottest of fires. Causes massive internal bleeding when overdosed."
physicalDesc"thick"
recipes
type"reaction"
id"Pyrazine"
reactants
"Leporazine"
1
false
"leporazine"
"Aiuri"
1
false
"Aiuri"
"Carbon"
1
false
"carbon"
products
"Pyrazine"
3
"pyrazine"
impact"Medium"
minTemp540
effects
"'''Medicine''' (0.2u per second)"
"* Heals <span style="color:green">1</span> Heat"
"* Deals <span style="color:red">0.5</span> Slash when there's at least 20u of pyrazine"
"* Deals <span style="color:red">0.5</span> Piercing when there's at least 20u of pyrazine"
"* ChemVomit when there's at least 15u of pyrazine"
"* Emote when there's at least 20u of pyrazine"
effectLine"'''Medicine''' (0.2u per second) * Heals <span style="color:green">1</span> Heat * Deals <span style="color:red">0.5</span> Slash when there's at least 20u of pyrazine * Deals <span style="color:red">0.5</span> Piercing when there's at least 20u of pyrazine * ChemVomit when there's at least 15u of pyrazine * Emote when there's at least 20u of pyrazine"
id"Radium"
group"Elements"
color"#00ff04"
textColorTheme"dark"
parent"Uranium"
flavor"metallic"
name"radium"
desc"A radioactive metal, silvery-white in its pure form. It glows due to its radioactivity and is highly toxic."
physicalDesc"glowing"
recipes
Empty array
effects
Empty array
effectLine""
boilingPoint1737
meltingPoint700
id"Razorium"
group"Toxins"
color"#e3fffb"
textColorTheme"dark"
flavor"sharp"
metabolisms
Poison
metabolismRate3
effects
class"HealthChange"
damage
types
Slash9
class"PopupMessage"
type"Local"
visualType"LargeCaution"
messages
"generic-reagent-effect-slicing-insides"
probability0.33
class"Emote"
emote"Scream"
probability0.3
name"razorium"
desc"A strange, non-newtonian chemical. It is produced when two conflicting brute medications are combined. When force is applied to it, it temporarily hardens creating millions of tiny, sharp edges. Very painful."
physicalDesc"reflective"
recipes
type"reaction"
id"SalyLacerinol"
reactants
"Lacerinol"
1
false
"lacerinol"
"SalicylicAcid"
1
false
"SalicylicAcid"
products
"Razorium"
1
"razorium"
impact"Medium"
type"reaction"
id"SalyPuncturase"
reactants
"Puncturase"
1
false
"puncturase"
"SalicylicAcid"
1
false
"SalicylicAcid"
products
"Razorium"
1
"razorium"
impact"Medium"
type"reaction"
id"BicarBruizine"
reactants
"Bruizine"
1
false
"bruizine"
"SalicylicAcid"
1
false
"SalicylicAcid"
products
"Razorium"
1
"razorium"
impact"Medium"
type"reaction"
id"BruizineLacerinol"
reactants
"Lacerinol"
1
false
"lacerinol"
"Bruizine"
1
false
"bruizine"
products
"Razorium"
1
"razorium"
impact"Medium"
type"reaction"
id"BruizinePuncturase"
reactants
"Puncturase"
1
false
"puncturase"
"Bruizine"
1
false
"bruizine"
products
"Razorium"
1
"razorium"
impact"Medium"
type"reaction"
id"PuncturaseLacerinol"
reactants
"Lacerinol"
1
false
"lacerinol"
"Puncturase"
1
false
"puncturase"
products
"Razorium"
1
"razorium"
impact"Medium"
effects
"'''Poison''' (3u per second)"
"* Deals <span style="color:red">9</span> Slash"
"* PopupMessage"
"* Emote"
effectLine"'''Poison''' (3u per second) * Deals <span style="color:red">9</span> Slash * PopupMessage * Emote"
id"RedMead"
group"Drinks"
color"#bc5550"
textColorTheme"light"
parent"BaseAlcohol"
flavor"redmead"
name"red mead"
desc"The true Viking's drink! Even though it has a strange red color."
physicalDesc"ferrous"
recipes
type"reaction"
id"RedMead"
reactants
"Mead"
1
false
"mead"
"Blood"
1
false
"blood"
products
"RedMead"
2
"RedMead"
effects
Empty array
effectLine""
id"Rewriter"
group"Drinks"
color"#485000"
textColorTheme"light"
parent"BaseDrink"
flavor"sweet"
name"Rewriter"
desc"The secret of the sanctuary of the Librarian..."
physicalDesc"strong smelling"
recipes
type"reaction"
id"Rewriter"
reactants
"Coffee"
1
false
"coffee"
"SpaceMountainWind"
1
false
"SpaceMountainWind"
products
"Rewriter"
2
"Rewriter"
effects
Empty array
effectLine""
id"Rice"
group"Foods"
color"white"
textColorTheme"dark"
flavor"rice"
metabolisms
Food
effects
class"AdjustReagent"
reagent"Sugar"
amount0.4
class"AdjustReagent"
reagent"Nutriment"
amount0.1
name"rice"
desc"Hard, small white grains."
physicalDesc"chewy"
recipes
Empty array
effects
"'''Food'''"
"* Adds 0.4u of Sugar to the solution"
"* Adds 0.1u of Nutriment to the solution"
effectLine"'''Food''' * Adds 0.4u of Sugar to the solution * Adds 0.1u of Nutriment to the solution"
id"RobustHarvest"
group"Botanical"
color"#3e901c"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison-2
Blunt-3
Slash-3
Piercing-3
conditions
class"OrganType"
type"Plant"
class"HealthChange"
conditions
class"OrganType"
type"Plant"
class"ReagentThreshold"
min30
damage
types
Asphyxiation1
Heat2
Poison1
Medicine
effects
class"Polymorph"
prototype"TreeMorph"
conditions
class"OrganType"
type"Plant"
class"ReagentThreshold"
min80
name"robust harvest"
desc"A highly effective fertilizer with a limited potency-boosting effect on plants. Use it cautiously, as excessive application can reduce plant yield. It has a particularly beneficial effect on dionas."
physicalDesc"robust"
recipes
type"reaction"
id"RobustHarvest"
reactants
"EZNutrient"
1
false
"EZNutrient"
"SulfuricAcid"
1
true
"SulfuricAcid"
products
"RobustHarvest"
1
"RobustHarvest"
effects
"'''Medicine'''"
"* Polymorph when there's at least 80u of robustharvest"
" "
"'''Poison'''"
"* Heals <span style="color:green">2</span> Poison"
"* Heals <span style="color:green">3</span> Blunt"
"* Heals <span style="color:green">3</span> Slash"
"* Heals <span style="color:green">3</span> Piercing"
"* Deals <span style="color:red">1</span> Asphyxiation when there's at least 30u of robustharvest"
"* Deals <span style="color:red">2</span> Heat when there's at least 30u of robustharvest"
"* Deals <span style="color:red">1</span> Poison when there's at least 30u of robustharvest"
effectLine"'''Medicine''' * Polymorph when there's at least 80u of robustharvest '''Poison''' * Heals <span style="color:green">2</span> Poison * Heals <span style="color:green">3</span> Blunt * Heals <span style="color:green">3</span> Slash * Heals <span style="color:green">3</span> Piercing * Deals <span style="color:red">1</span> Asphyxiation when there's at least 30u of robustharvest * Deals <span style="color:red">2</span> Heat when there's at least 30u of robustharvest * Deals <span style="color:red">1</span> Poison when there's at least 30u of robustharvest"
id"Romerol"
group"Toxins"
color"#7e916e"
textColorTheme"light"
flavor"bitter"
metabolisms
Medicine
effects
class"CauseZombieInfection"
conditions
class"ReagentThreshold"
min5
name"romerol"
desc"An otherworldly concoction able to bring the undead to life. If untreated, the effects are irreversible and will bring certain doom upon the station. Handle with care."
physicalDesc"necrotic"
recipes
Empty array
effects
"'''Medicine'''"
"* CauseZombieInfection when there's at least 5u of romerol"
effectLine"'''Medicine''' * CauseZombieInfection when there's at least 5u of romerol"
id"RootBeer"
group"Drinks"
color"#381c07"
textColorTheme"light"
parent"BaseSoda"
flavor"rootbeersoda"
name"root beer"
desc"A very sweet, carbonated drink reminiscent of sarsaparilla. Goes well with ice cream."
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"RootBeerFloat"
group"Drinks"
color"#4f361f"
textColorTheme"light"
parent"BaseSoda"
flavor"rootbeerfloat"
name"root beer float"
desc"Root beer, but now with ice cream on top. It truly is the magnum opus of Canadian summertime drinks."
physicalDesc"fizzy and creamy"
recipes
type"reaction"
id"RootBeerFloat"
reactants
"RootBeer"
2
false
"RootBeer"
"IceCream"
1
false
"IceCream"
products
"RootBeerFloat"
3
"RootBeerFloat"
effects
Empty array
effectLine""
id"Rororium"
group"Biological"
color"#bf1365"
textColorTheme"light"
flavor"tingly"
metabolisms
Medicine
effects
class"HealthChange"
damage
groups
Brute-4
class"GenericStatusEffect"
key"Adrenaline"
component"IgnoreSlowOnDamage"
time120
name"rororium"
desc"A strange substance which fills the cores of the hivelords that roam the mining asteroid. Thought to be the source of their regenerative powers."
physicalDesc"refreshing"
recipes
Empty array
effects
"'''Medicine'''"
"* Heals <span style="color:green">4</span> Brute"
"* Applies Adrenaline for 120s"
effectLine"'''Medicine''' * Heals <span style="color:green">4</span> Brute * Applies Adrenaline for 120s"
boilingPoint200
meltingPoint-100
id"RoyRogers"
group"Drinks"
color"#262019"
textColorTheme"light"
parent"BaseSoda"
flavor"cola"
metabolisms
Drink
effects
class"SatiateThirst"
factor4
name"Roy Rogers"
desc"Solid proof that there IS something known as too sweet."
physicalDesc"sweet"
recipes
type"reaction"
id"RoyRogers"
reactants
"Cola"
2
false
"Space Cola"
"Grenadine"
1
false
"grenadine"
products
"RoyRogers"
3
"RoyRogers"
effects
"'''Drink'''"
"* SatiateThirst"
effectLine"'''Drink''' * SatiateThirst"
id"Rubberneck"
group"Drinks"
color"#f0d74a"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"rubberneck"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
class"AdjustReagent"
reagent"Ethanol"
amount0.15
class"AdjustReagent"
reagent"Theobromine"
amount0.05
class"GenericStatusEffect"
key"Drowsiness"
time1
type"Remove"
name"rubberneck"
desc"A popular drink amongst those adhering to an all synthetic diet."
physicalDesc"strong smelling"
recipes
type"reaction"
id"Rubberneck"
reactants
"EnergyDrink"
2
false
"EnergyDrink"
"Moonshine"
1
false
"moonshine"
"Sugar"
1
false
"sugar"
products
"Rubberneck"
4
"rubberneck"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
"* Adds 0.05u of Theobromine to the solution"
"* Applies Drowsiness for 1s"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution * Adds 0.05u of Theobromine to the solution * Applies Drowsiness for 1s"
id"Rum"
group"Drinks"
color"#f09f42"
textColorTheme"light"
parent"BaseAlcohol"
flavor"rum"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.2
name"rum"
desc"Distilled alcoholic drink made from sugarcane byproducts."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.2u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.2u of Ethanol to the solution"
id"Sake"
group"Drinks"
color"#DDDDDD"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"sake"
name"sake"
desc"Alcoholic beverage made by fermenting rice that has been polished."
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Saline"
group"Medicine"
color"#0064C8"
textColorTheme"light"
flavor"salty"
metabolisms
Drink
effects
class"SatiateThirst"
factor6
class"ModifyBloodLevel"
amount6
name"saline"
desc"A mixture of salt and water. Commonly used to treat dehydration or low fluid presence in blood."
physicalDesc"salty"
recipes
type"reaction"
id"Saline"
reactants
"Water"
4
false
"water"
"TableSalt"
1
false
"TableSalt"
products
"Saline"
5
"saline"
effects
"'''Drink'''"
"* SatiateThirst"
"* ModifyBloodLevel"
effectLine"'''Drink''' * SatiateThirst * ModifyBloodLevel"
id"Sap"
group"Biological"
color"#cd7314"
textColorTheme"light"
flavor"sweet"
metabolisms
Food
effects
class"SatiateHunger"
factor1
class"SatiateThirst"
factor1
name"sap"
desc"Sticky, sweet tree blood."
physicalDesc"sticky"
recipes
Empty array
effects
"'''Food'''"
"* SatiateHunger"
"* SatiateThirst"
effectLine"'''Food''' * SatiateHunger * SatiateThirst"
boilingPoint100
meltingPoint0
id"Saxoite"
groupnull
color"#B8A603"
textColorTheme"light"
flavor"sax"
name"saxoite"
desc"Smells like jazz."
physicalDesc"ground brass"
recipes
Empty array
effects
Empty array
effectLine""
id"Sbiten"
group"Drinks"
color"#004166"
textColorTheme"light"
parent"BaseAlcohol"
flavor"sbiten"
name"sbiten"
desc"A spicy Vodka! Might be a little hot for the little guys!"
physicalDesc"strong smelling"
recipes
type"reaction"
id"Sbiten"
reactants
"Vodka"
1
false
"vodka"
"CapsaicinOil"
1
false
"CapsaicinOil"
products
"Sbiten"
2
"sbiten"
effects
Empty array
effectLine""
id"ScrewdriverCocktail"
group"Drinks"
color"#A68310"
textColorTheme"light"
parent"BaseAlcohol"
flavor"screwdriver"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.07
name"screwdriver"
desc"Vodka, mixed with plain ol' orange juice. The result is surprisingly delicious."
physicalDesc"citric"
recipes
type"reaction"
id"ScrewdriverCocktail"
reactants
"JuiceOrange"
2
false
"JuiceOrange"
"Vodka"
1
false
"vodka"
products
"ScrewdriverCocktail"
3
"ScrewdriverCocktail"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.07u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.07u of Ethanol to the solution"
id"Sedin"
group"Botanical"
color"#3CB371"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
metabolismRate1
effects
class"HealthChange"
damage
types
Poison2
class"CreateEntityReactionEffect"
entity"MobDionaNymph"
conditions
class"OrganType"
type"Plant"
class"ReagentThreshold"
min40
class"AdjustReagent"
reagent"Sedin"
amount-20
conditions
class"OrganType"
type"Plant"
class"ReagentThreshold"
min40
name"sedin"
desc"A modified version of diethylamine that can restore seeds on plants at the cost of potency."
physicalDesc"sickly"
recipes
type"reaction"
id"Sedin"
reactants
"Cryoxadone"
1
false
"cryoxadone"
"RobustHarvest"
3
false
"RobustHarvest"
"Diethylamine"
3
false
"diethylamine"
products
"Sedin"
1
"sedin"
effects
"'''Poison''' (1u per second)"
"* Deals <span style="color:red">2</span> Poison"
"* CreateEntityReactionEffect when there's at least 40u of sedin"
"* Removes 20u of Sedin from the solution when there's at least 40u of sedin"
effectLine"'''Poison''' (1u per second) * Deals <span style="color:red">2</span> Poison * CreateEntityReactionEffect when there's at least 40u of sedin * Removes 20u of Sedin from the solution when there's at least 40u of sedin"
id"ShamblersJuice"
group"Drinks"
color"#66538F"
textColorTheme"light"
parent"BaseSoda"
flavor"metallic"
name"Shambler's Juice"
desc"~Shake me up some of that Shambler's Juice!~"
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"ShirleyTemple"
group"Drinks"
color"#af2221"
textColorTheme"light"
parent"BaseSoda"
flavor"sweet"
metabolisms
Drink
effects
class"SatiateThirst"
factor4
name"Shirley Temple"
desc"A favorite amongst younger members of the crew."
physicalDesc"fizzy"
recipes
type"reaction"
id"ShirleyTemple"
reactants
"SolDry"
2
false
"SolDry"
"Grenadine"
1
false
"grenadine"
products
"ShirleyTemple"
3
"ShirleyTemple"
effects
"'''Drink'''"
"* SatiateThirst"
effectLine"'''Drink''' * SatiateThirst"
id"Siderlac"
group"Medicine"
color"#f4dab8"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
metabolismRate0.2
effects
class"HealthChange"
damage
types
Caustic-2
name"siderlac"
desc"A powerful anti-caustic medicine derived from plants."
physicalDesc"milky"
recipes
type"reaction"
id"Siderlac"
reactants
"Aloe"
1
false
"aloe"
"Stellibinin"
1
false
"stellibinin"
products
"Siderlac"
2
"siderlac"
effects
"'''Medicine''' (0.2u per second)"
"* Heals <span style="color:green">2</span> Caustic"
effectLine"'''Medicine''' (0.2u per second) * Heals <span style="color:green">2</span> Caustic"
id"Sigynate"
group"Medicine"
color"#e0a5b9"
textColorTheme"light"
flavor"sweet"
metabolisms
Medicine
effects
class"HealthChange"
damage
types
Caustic-3
class"HealthChange"
conditions
class"ReagentThreshold"
min16
damage
types
Heat2
class"Jitter"
conditions
class"ReagentThreshold"
min20
class"PopupMessage"
conditions
class"ReagentThreshold"
min20
type"Local"
visualType"Medium"
messages
"generic-reagent-effect-nauseous"
probability0.2
class"ChemVomit"
conditions
class"ReagentThreshold"
min30
probability0.02
name"sigynate"
desc"A thick pink syrup useful for neutralizing acids and soothing trauma caused by acids. Tastes sweet!"
physicalDesc"thick"
recipes
type"reaction"
id"Sigynate"
reactants
"SodiumCarbonate"
1
false
"SodiumCarbonate"
"SodiumHydroxide"
1
false
"SodiumHydroxide"
"Lenturi"
1
false
"Lenturi"
"Water"
1
false
"water"
"Sugar"
1
false
"sugar"
products
"Sigynate"
4
"sigynate"
impact"Medium"
minTemp370
effects
"'''Medicine'''"
"* Heals <span style="color:green">3</span> Caustic"
"* Deals <span style="color:red">2</span> Heat when there's at least 16u of sigynate"
"* Causes jittering when there's at least 20u of sigynate"
"* PopupMessage when there's at least 20u of sigynate"
"* ChemVomit when there's at least 30u of sigynate"
effectLine"'''Medicine''' * Heals <span style="color:green">3</span> Caustic * Deals <span style="color:red">2</span> Heat when there's at least 16u of sigynate * Causes jittering when there's at least 20u of sigynate * PopupMessage when there's at least 20u of sigynate * ChemVomit when there's at least 30u of sigynate"
id"Silencer"
group"Drinks"
color"#878787"
textColorTheme"light"
parent"BaseAlcohol"
flavor"nothing"
metabolisms
Drink
effects
class"GenericStatusEffect"
key"Muted"
component"Muted"
class"SatiateThirst"
factor2
name"silencer"
desc"A drink from Mime Heaven."
physicalDesc"strong smelling"
recipes
type"reaction"
id"Silencer"
reactants
"Nothing"
1
false
"nothing"
"Cream"
1
false
"cream"
"Sugar"
1
false
"sugar"
products
"Silencer"
3
"silencer"
effects
"'''Drink'''"
"* Applies Muted"
"* SatiateThirst"
effectLine"'''Drink''' * Applies Muted * SatiateThirst"
id"Silicon"
group"Elements"
color"#364266"
textColorTheme"light"
flavor"metallic"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison1.5
name"silicon"
desc"A hard and brittle crystalline solid with a blue-grey color."
physicalDesc"crystalline"
recipes
Empty array
effects
"'''Poison'''"
"* Deals <span style="color:red">1.5</span> Poison"
effectLine"'''Poison''' * Deals <span style="color:red">1.5</span> Poison"
boilingPoint3265
meltingPoint1414
id"Silver"
group"Elements"
color"#d0d0d0"
textColorTheme"dark"
flavor"metallic"
name"silver"
desc"A soft, white, lustrous transition metal, it has the highest electrical conductivity of any element and the highest thermal conductivity of any metal."
physicalDesc"reasonably metallic"
recipes
Empty array
effects
Empty array
effectLine""
boilingPoint2212
meltingPoint960.5
id"Singulo"
group"Drinks"
color"#3b0c0c"
textColorTheme"light"
parent"BaseAlcohol"
flavor"singulo"
name"singulo"
desc"A blue-space beverage!"
physicalDesc"strong smelling"
recipes
Empty array
effects
Empty array
effectLine""
id"Slime"
group"Biological"
color"#2cf274"
textColorTheme"dark"
flavor"slimy"
metabolisms
Food
effects
class"SatiateHunger"
factor1
name"slime"
desc"You thought this was gradient blood at first, but you were mistaken."
physicalDesc"viscous"
recipes
Empty array
effects
"'''Food'''"
"* SatiateHunger"
effectLine"'''Food''' * SatiateHunger"
boilingPoint100
meltingPoint0
id"SnowWhite"
group"Drinks"
color"#FFFFFF"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"snowwhite"
name"Snow White"
desc"A cold refreshment."
physicalDesc"bubbly"
recipes
type"reaction"
id"SnowWhite"
reactants
"Beer"
1
false
"beer"
"LemonLime"
1
false
"LemonLime"
products
"SnowWhite"
2
"SnowWhite"
effects
Empty array
effectLine""
id"SoapReagent"
groupnull
color"#c8dfc9"
textColorTheme"dark"
flavor"clean"
metabolisms
Food
effects
class"ChemVomit"
conditions
class"ReagentThreshold"
min6
probability0.2
Drink
effects
class"ChemVomit"
conditions
class"ReagentThreshold"
min6
probability0.2
name"soap"
desc"I wouldn't clean my mouth out with this if I were you."
physicalDesc"soapy"
recipes
Empty array
effects
"'''Drink'''"
"* ChemVomit when there's at least 6u of soapreagent"
" "
"'''Food'''"
"* ChemVomit when there's at least 6u of soapreagent"
effectLine"'''Drink''' * ChemVomit when there's at least 6u of soapreagent '''Food''' * ChemVomit when there's at least 6u of soapreagent"
boilingPoint100
meltingPoint60
id"SodaWater"
group"Drinks"
color"#619494"
textColorTheme"light"
parent"BaseDrink"
flavor"fizzy"
name"soda water"
desc"A container of club soda. Why not make a scotch and soda?"
physicalDesc"fizzy"
recipes
type"reaction"
id"SodaWater"
reactants
"Water"
5
false
"water"
"CarbonDioxide"
1
false
"CarbonDioxide"
products
"SodaWater"
6
"SodaWater"
effects
Empty array
effectLine""
id"Sodium"
group"Elements"
color"#a7b3d6"
textColorTheme"light"
flavor"bitter"
name"sodium"
desc"A silvery-white alkali metal. Highly reactive in its pure form."
physicalDesc"metallic"
recipes
type"reaction"
id"InsectBloodBreakdown"
reactants
"InsectBlood"
30
false
"InsectBlood"
products
"Water"
14
"water"
"Sodium"
3
"sodium"
"Chlorine"
1
"chlorine"
"CarbonDioxide"
5
"CarbonDioxide"
"Protein"
6
"protein"
type"reaction"
id"TableSaltBreakdown"
reactants
"TableSalt"
2
false
"TableSalt"
products
"Chlorine"
1
"chlorine"
"Sodium"
1
"sodium"
effects
Empty array
effectLine""
boilingPoint883
meltingPoint97.8
id"SodiumCarbonate"
groupnull
color"white"
textColorTheme"dark"
flavornull
name"sodium carbonate"
desc"A white, odorless, water-soluble salt that yields an alkaline solution in water. Also known as soda ash."
physicalDesc"powdery"
recipes
type"reaction"
id"SodiumCarbonate"
reactants
"Ammonia"
1
false
"ammonia"
"TableSalt"
1
false
"TableSalt"
"Carbon"
1
false
"carbon"
"Oxygen"
1
false
"oxygen"
products
"SodiumCarbonate"
4
"SodiumCarbonate"
impact"Medium"
effects
Empty array
effectLine""
boilingPoint1633
meltingPoint851
id"SodiumHydroxide"
groupnull
color"white"
textColorTheme"dark"
flavornull
metabolisms
Poison
effects
class"HealthChange"
damage
types
Heat1.5
Medicine
effects
class"ChemVomit"
conditions
class"ReagentThreshold"
min5
probability0.1
name"sodium hydroxide"
desc"A white, odorless, water-soluble salt that yields an strong alkaline solution in water. Causes burns and vomiting when ingested."
physicalDesc"alkaline"
recipes
type"reaction"
id"SodiumHydroxide"
reactants
"Hydroxide"
1
false
"hydroxide"
"Sodium"
1
false
"sodium"
products
"SodiumHydroxide"
2
"SodiumHydroxide"
effects
"'''Medicine'''"
"* ChemVomit when there's at least 5u of sodiumhydroxide"
" "
"'''Poison'''"
"* Deals <span style="color:red">1.5</span> Heat"
effectLine"'''Medicine''' * ChemVomit when there's at least 5u of sodiumhydroxide '''Poison''' * Deals <span style="color:red">1.5</span> Heat"
boilingPoint1661
meltingPoint596
id"SodiumPolyacrylate"
groupnull
color"#F0F0F0"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
effects
class"SatiateThirst"
factor-5
class"PopupMessage"
visualType"MediumCaution"
type"Local"
messages
"generic-reagent-effect-parched"
probability0.1
name"sodium polyacrylate"
desc"A super-absorbent polymer with assorted industrial uses."
physicalDesc"grainy"
recipes
type"reaction"
id"SodiumPolyacrylate"
reactants
"Oxygen"
2
false
"oxygen"
"Sodium"
1
false
"sodium"
"Nitrogen"
1
false
"nitrogen"
products
"SodiumPolyacrylate"
4
"SodiumPolyacrylate"
impact"Medium"
effects
"'''Poison'''"
"* SatiateThirst"
"* PopupMessage"
effectLine"'''Poison''' * SatiateThirst * PopupMessage"
id"SolDry"
group"Drinks"
color"#ccb87e"
textColorTheme"light"
parent"BaseSoda"
flavor"gingersoda"
name"Sol Dry"
desc"Sweet ginger soda from outer space!"
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"SoyLatte"
group"Drinks"
color"#664300"
textColorTheme"light"
parent"BaseDrink"
flavor"soy"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"GenericStatusEffect"
key"Drowsiness"
time2
type"Remove"
name"soy latte"
desc"A coffee drink made with espresso and steamed soy milk."
physicalDesc"strong smelling"
recipes
type"reaction"
id"SoyLatte"
reactants
"Coffee"
1
false
"coffee"
"MilkSoy"
1
false
"MilkSoy"
products
"SoyLatte"
2
"SoyLatte"
effects
"'''Drink'''"
"* SatiateThirst"
"* Applies Drowsiness for 2s"
effectLine"'''Drink''' * SatiateThirst * Applies Drowsiness for 2s"
id"Soysauce"
group"Foods"
color"saddlebrown"
textColorTheme"dark"
flavor"salty"
metabolisms
Food
effects
class"SatiateHunger"
factor0.5
class"SatiateThirst"
factor-0.5
name"soy sauce"
desc"A salty soy-based flavoring."
physicalDesc"salty"
recipes
type"reaction"
id"CookingSoysauce"
reactants
"MilkSoy"
2
false
"MilkSoy"
"SulfuricAcid"
1
false
"SulfuricAcid"
products
"Soysauce"
3
"soy sauce"
effects
"'''Food'''"
"* SatiateHunger"
"* SatiateThirst"
effectLine"'''Food''' * SatiateHunger * SatiateThirst"
id"SpaceCleaner"
groupnull
color"#c8ff69"
textColorTheme"dark"
flavor"bitter"
name"space cleaner"
desc"This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills."
physicalDesc"lemony fresh"
recipes
type"reaction"
id"SpaceCleaner"
reactants
"Ammonia"
1
false
"ammonia"
"Water"
1
false
"water"
products
"SpaceCleaner"
2
"SpaceCleaner"
effects
Empty array
effectLine""
boilingPoint147
meltingPoint-11
id"SpaceDrugs"
group"Narcotics"
color"#63806e"
textColorTheme"light"
flavor"bitter"
metabolisms
Narcotic
effects
class"GenericStatusEffect"
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time5
refreshfalse
name"space mirage"
desc"An illegal compound which induces a number of effects such as loss of balance and visual artefacts."
physicalDesc"syrupy"
recipes
type"reaction"
id"SpaceDrugs"
reactants
"Mercury"
1
false
"mercury"
"Sugar"
1
false
"sugar"
"Lithium"
1
false
"lithium"
products
"SpaceDrugs"
3
"SpaceDrugs"
effects
"'''Narcotic'''"
"* Applies SeeingRainbows for 5s"
effectLine"'''Narcotic''' * Applies SeeingRainbows for 5s"
id"SpaceGlue"
groupnull
color"#ffffff"
textColorTheme"dark"
flavor"glue"
metabolisms
Narcotic
effects
class"GenericStatusEffect"
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time5
refreshfalse
Drink
effects
class"GenericStatusEffect"
key"Muted"
component"Muted"
type"Add"
time5
refreshfalse
name"space glue"
desc"Space Glue is a high performance glue intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people stick to the floor)."
physicalDesc"sticky"
recipes
type"reaction"
id"SpaceGlue"
reactants
"SpaceLube"
1
false
"SpaceLube"
"Slime"
1
false
"slime"
products
"SpaceGlue"
2
"SpaceGlue"
minTemp370
effects
"'''Drink'''"
"* Applies Muted for 5s"
" "
"'''Narcotic'''"
"* Applies SeeingRainbows for 5s"
effectLine"'''Drink''' * Applies Muted for 5s '''Narcotic''' * Applies SeeingRainbows for 5s"
boilingPoint250
meltingPoint380
id"SpaceLube"
groupnull
color"#77b58e"
textColorTheme"light"
flavor"funny"
name"space lube"
desc"Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (and certainly not used to make people slip)."
physicalDesc"shiny"
recipes
type"reaction"
id"SpaceLube"
reactants
"Water"
1
false
"water"
"Fersilicite"
1
false
"fersilicite"
"Oxygen"
1
false
"oxygen"
products
"SpaceLube"
5
"SpaceLube"
impact"Medium"
effects
Empty array
effectLine""
boilingPoint290
meltingPoint18.2
id"SpaceMountainWind"
group"Drinks"
color"#a6fa5a"
textColorTheme"dark"
parent"BaseSoda"
flavor"sodacitrus"
name"Space Solar Wind"
desc"Blows right through you like a solar wind."
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"SpaceUp"
group"Drinks"
color"#e3e3e37d"
textColorTheme"dark"
parent"BaseSoda"
flavor"spaceup"
name"Space-Up"
desc"Tastes like a hull breach in your mouth."
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"Starkist"
group"Drinks"
color"#9F3400"
textColorTheme"light"
parent"BaseSoda"
flavor"starkistsoda"
name"Starkist"
desc"A sweet, orange flavored soft drink."
physicalDesc"fizzy"
recipes
type"reaction"
id"Starkist"
reactants
"Cola"
1
false
"Space Cola"
"JuiceOrange"
2
false
"JuiceOrange"
products
"Starkist"
3
"Starkist"
effects
Empty array
effectLine""
id"Stellibinin"
group"Medicine"
color"#2b2f77"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
metabolismRate0.2
effects
class"HealthChange"
damage
types
Poison-3
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"Amatoxin"
min1
reagent"Amatoxin"
amount-3
name"stellibinin"
desc"A natual anti-toxin with particular effectiveness against amatoxin."
physicalDesc"starry"
recipes
Empty array
effects
"'''Medicine''' (0.2u per second)"
"* Heals <span style="color:green">3</span> Poison"
"* Removes 3u of Amatoxin from the solution when there's at least 1u of stellibinin"
effectLine"'''Medicine''' (0.2u per second) * Heals <span style="color:green">3</span> Poison * Removes 3u of Amatoxin from the solution when there's at least 1u of stellibinin"
id"Stimulants"
group"Narcotics"
color"#9A040E"
textColorTheme"light"
flavor"sharp"
metabolisms
Narcotic
metabolismRate1
effects
class"MovespeedModifier"
walkSpeedModifier1.3
sprintSpeedModifier1.3
class"HealthChange"
conditions
class"ReagentThreshold"
min80
damage
types
Poison1
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"ChloralHydrate"
min1
reagent"ChloralHydrate"
amount-10
class"GenericStatusEffect"
key"Stun"
time3
type"Remove"
class"GenericStatusEffect"
key"KnockedDown"
time3
type"Remove"
class"GenericStatusEffect"
key"StaminaModifier"
component"StaminaModifier"
time3
type"Add"
class"GenericStatusEffect"
key"ForcedSleep"
time3
type"Remove"
class"GenericStatusEffect"
conditions
class"ReagentThreshold"
reagent"Haloperidol"
max0.01
key"Drowsiness"
time10
type"Remove"
class"GenericStatusEffect"
key"Adrenaline"
component"IgnoreSlowOnDamage"
time5
Medicine
metabolismRate1
effects
class"ResetNarcolepsy"
value""
class"SatiateHunger"
factor1
class"SatiateThirst"
factor1
class"HealthChange"
conditions
class"TotalDamage"
min70
damage
groups
Burn-1
Brute-1
name"hyperzine"
desc"A chemical cocktail developed by Donk Co. that allows agents to recover from stuns faster, move more quickly, and grants a small heal when you're more dead than alive. Due to the complex nature of the chemical, it is much harder for the body to purge naturally."
physicalDesc"energizing"
recipes
type"reaction"
id"Stimulants"
reactants
"Ephedrine"
1
false
"ephedrine"
"Vestine"
1
false
"vestine"
"Oxygen"
2
false
"oxygen"
products
"Stimulants"
2
"hyperzine"
impact"Medium"
minTemp370
effects
"'''Medicine''' (1u per second)"
"* ResetNarcolepsy"
"* SatiateHunger"
"* SatiateThirst"
"* Heals <span style="color:green">1</span> Burn"
"* Heals <span style="color:green">1</span> Brute"
" "
"'''Narcotic''' (1u per second)"
"* MovespeedModifier"
"* Deals <span style="color:red">1</span> Poison when there's at least 80u of stimulants"
"* Removes 10u of ChloralHydrate from the solution when there's at least 1u of stimulants"
"* Applies Stun for 3s"
"* Applies KnockedDown for 3s"
"* Applies StaminaModifier for 3s"
"* Applies ForcedSleep for 3s"
"* Applies Drowsiness for 10s when there's at most 0.01u of stimulants"
"* Applies Adrenaline for 5s"
effectLine"'''Medicine''' (1u per second) * ResetNarcolepsy * SatiateHunger * SatiateThirst * Heals <span style="color:green">1</span> Burn * Heals <span style="color:green">1</span> Brute '''Narcotic''' (1u per second) * MovespeedModifier * Deals <span style="color:red">1</span> Poison when there's at least 80u of stimulants * Removes 10u of ChloralHydrate from the solution when there's at least 1u of stimulants * Applies Stun for 3s * Applies KnockedDown for 3s * Applies StaminaModifier for 3s * Applies ForcedSleep for 3s * Applies Drowsiness for 10s when there's at most 0.01u of stimulants * Applies Adrenaline for 5s"
boilingPoint212
meltingPoint170
id"Sugar"
group"Foods"
color"white"
textColorTheme"dark"
flavor"sweet"
metabolisms
Food
effects
class"SatiateHunger"
conditions
class"ReagentThreshold"
reagent"Nutriment"
min0.1
factor1
name"sugar"
desc"Tasty spacey sugar!"
physicalDesc"sweet"
recipes
type"reaction"
id"BloodBreakdown"
reactants
"Blood"
20
false
"blood"
products
"Water"
11
"water"
"Iron"
0
"iron"
"Sugar"
2
"sugar"
"CarbonDioxide"
3
"CarbonDioxide"
"Protein"
4
"protein"
type"reaction"
id"SapBloodBreakdown"
reactants
"Sap"
10
false
"sap"
products
"Water"
9
"water"
"Sugar"
1
"sugar"
type"reaction"
id"CopperBloodBreakdown"
reactants
"CopperBlood"
20
false
"CopperBlood"
products
"Water"
11
"water"
"Copper"
0
"copper"
"Sugar"
2
"sugar"
"CarbonDioxide"
3
"CarbonDioxide"
"Protein"
4
"protein"
type"reaction"
id"CelluloseBreakdown"
reactants
"Cellulose"
3
false
"cellulose fibers"
products
"Sugar"
2
"sugar"
"Carbon"
1
"carbon"
type"reaction"
id"NuclearColaBreakdown"
reactants
"NuclearCola"
10
false
"NuclearCola"
products
"Ipecac"
2
"ipecac"
"Water"
2
"water"
"Sugar"
2
"sugar"
"Uranium"
1
"uranium"
type"reaction"
id"BananaBreakdown"
reactants
"JuiceBanana"
10
false
"JuiceBanana"
products
"Sugar"
5
"sugar"
"Potassium"
5
"potassium"
type"reaction"
id"NutrimentBreakdown"
reactants
"Nutriment"
5
false
"nutriment"
products
"Water"
2
"water"
"Carbon"
2
"carbon"
"Sugar"
1
"sugar"
type"reaction"
id"FiberBreakdown"
reactants
"Fiber"
5
false
"fiber"
"Water"
10
true
"water"
products
"Carbon"
3
"carbon"
"Sugar"
2
"sugar"
effects
"'''Food'''"
"* SatiateHunger when there's at least 0.1u of sugar"
effectLine"'''Food''' * SatiateHunger when there's at least 0.1u of sugar"
meltingPoint146
id"SuiDream"
group"Drinks"
color"#00A86B"
textColorTheme"light"
parent"BaseAlcohol"
flavor"suidream"
name"sui dream"
desc"'Comprised of: White soda, blue Curaçao, melon liquor.'"
physicalDesc"sweet"
recipes
type"reaction"
id"SuiDream"
reactants
"SpaceUp"
1
false
"SpaceUp"
"BlueCuracao"
1
false
"BlueCuracao"
"MelonLiquor"
1
false
"MelonLiquor"
products
"SuiDream"
3
"SuiDream"
effects
Empty array
effectLine""
id"Sulfur"
group"Elements"
color"#fff385"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Caustic0.1
name"sulfur"
desc"A yellow, crystalline solid."
physicalDesc"powdery"
recipes
type"reaction"
id"AllicinBreakdown"
reactants
"Allicin"
4
false
"allicin"
products
"Sulfur"
2
"sulfur"
"Carbon"
1
"carbon"
"Water"
1
"water"
type"reaction"
id"WeldingFuelBreakdown"
reactants
"WeldingFuel"
10
false
"WeldingFuel"
products
"Ethanol"
5
"ethanol"
"Hydrogen"
3
"hydrogen"
"Sulfur"
2
"sulfur"
effects
"'''Poison'''"
"* Deals <span style="color:red">0.1</span> Caustic"
effectLine"'''Poison''' * Deals <span style="color:red">0.1</span> Caustic"
boilingPoint445
meltingPoint120
id"SulfuricAcid"
group"Toxins"
color"#BF8C00"
textColorTheme"light"
flavor"acid"
metabolisms
Poison
metabolismRate3
effects
class"HealthChange"
damage
types
Caustic5
class"PopupMessage"
type"Local"
visualType"Large"
messages
"generic-reagent-effect-burning-insides"
probability0.33
class"Emote"
emote"Scream"
probability0.2
name"sulfuric acid"
desc"A corrosive chemical. Keep away from your face."
physicalDesc"oily"
recipes
type"reaction"
id"SulfuricAcid"
reactants
"Hydrogen"
1
false
"hydrogen"
"Sulfur"
1
false
"sulfur"
"Oxygen"
2
false
"oxygen"
products
"SulfuricAcid"
3
"SulfuricAcid"
effects
"'''Poison''' (3u per second)"
"* Deals <span style="color:red">5</span> Caustic"
"* PopupMessage"
"* Emote"
effectLine"'''Poison''' (3u per second) * Deals <span style="color:red">5</span> Caustic * PopupMessage * Emote"
boilingPoint337
meltingPoint10.31
id"Synaptizine"
group"Medicine"
color"#d49a2f"
textColorTheme"light"
flavor"medicine"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison2
class"GenericStatusEffect"
key"Stun"
time3
type"Remove"
class"GenericStatusEffect"
key"KnockedDown"
time3
type"Remove"
class"GenericStatusEffect"
key"SeeingRainbows"
time15
type"Remove"
name"synaptizine"
desc"A toxic chemical that halves the duration of stuns and knockdowns."
physicalDesc"pungent"
recipes
type"reaction"
id"Synaptizine"
reactants
"Lithium"
1
false
"lithium"
"Sugar"
1
false
"sugar"
"Water"
1
false
"water"
products
"Synaptizine"
3
"synaptizine"
effects
"'''Poison'''"
"* Deals <span style="color:red">2</span> Poison"
"* Applies Stun for 3s"
"* Applies KnockedDown for 3s"
"* Applies SeeingRainbows for 15s"
effectLine"'''Poison''' * Deals <span style="color:red">2</span> Poison * Applies Stun for 3s * Applies KnockedDown for 3s * Applies SeeingRainbows for 15s"
id"SyndicateBomb"
group"Drinks"
color"#e3e77b"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"syndiebomb"
name"syndicate bomb"
desc"Somebody set us up the bomb!"
physicalDesc"opaque"
recipes
type"reaction"
id"SyndicateBomb"
reactants
"Beer"
1
false
"beer"
"WhiskeyCola"
1
false
"WhiskeyCola"
products
"SyndicateBomb"
2
"SyndicateBomb"
effects
Empty array
effectLine""
id"Syrup"
group"Foods"
color"#fb7125"
textColorTheme"light"
flavor"sweet"
metabolisms
Food
effects
class"SatiateHunger"
factor6
name"syrup"
desc"Delicious syrup made from tree sap, somehow stickier than glue."
physicalDesc"sticky"
recipes
type"reaction"
id"HomemadeSyrup"
reactants
"Water"
1
false
"water"
"Sugar"
1
false
"sugar"
products
"Syrup"
2
"syrup"
minTemp390
type"reaction"
id"SapBoiling"
reactants
"Sap"
1
false
"sap"
products
"Syrup"
0
"syrup"
impact"Low"
minTemp377
effects
"'''Food'''"
"* SatiateHunger"
effectLine"'''Food''' * SatiateHunger"
id"TableSalt"
group"Foods"
color"#cfd1d0"
textColorTheme"dark"
flavor"salty"
metabolisms
Food
effects
class"SatiateThirst"
factor-0.5
name"table salt"
desc"Commonly known as salt, Sodium Chloride is often used to season food or kill borers instantly."
physicalDesc"grainy"
recipes
type"reaction"
id"TableSalt"
reactants
"Chlorine"
1
false
"chlorine"
"Sodium"
1
false
"sodium"
products
"TableSalt"
2
"TableSalt"
minTemp370
effects
"'''Food'''"
"* SatiateThirst"
effectLine"'''Food''' * SatiateThirst"
boilingPoint1465
meltingPoint800.7
id"Tazinide"
group"Toxins"
color"#FDD023"
textColorTheme"dark"
flavor"shocking"
metabolisms
Poison
effects
class"Electrocute"
probability0.8
name"tazinide"
desc"A highly dangerous metallic mixture which can interfere with most movement through an electrifying current."
physicalDesc"metallic"
recipes
type"reaction"
id"Tazinide"
reactants
"Licoxide"
1
false
"licoxide"
"Vestine"
1
false
"vestine"
products
"Tazinide"
1
"tazinide"
impact"Medium"
effects
"'''Poison'''"
"* Electrocute"
effectLine"'''Poison''' * Electrocute"
id"Tea"
group"Drinks"
color"#8a5a3a"
textColorTheme"light"
parent"BaseDrink"
flavor"tea"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Theobromine"
amount0.05
name"tea"
desc"A drink made by boiling leaves of the tea tree, Camellia sinensis."
physicalDesc"aromatic"
recipes
type"reaction"
id"Tea"
reactants
"TeaPowder"
1
false
"TeaPowder"
"Water"
5
false
"water"
products
"Tea"
6
"tea"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.05u of Theobromine to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.05u of Theobromine to the solution"
id"TeaPowder"
group"Foods"
color"#7F8400"
textColorTheme"light"
flavor"tea"
metabolisms
Food
effects
class"SatiateThirst"
factor-0.2
class"AdjustReagent"
reagent"Nutriment"
amount0.1
name"tea powder"
desc"Finely ground tea leaves, used for making tea."
physicalDesc"powdery"
recipes
Empty array
effects
"'''Food'''"
"* SatiateThirst"
"* Adds 0.1u of Nutriment to the solution"
effectLine"'''Food''' * SatiateThirst * Adds 0.1u of Nutriment to the solution"
id"TearGas"
group"Narcotics"
color"#96a8b5"
textColorTheme"light"
flavor"salty"
metabolisms
Narcotic
effects
class"PopupMessage"
type"Local"
probability0.08
messages
"generic-reagent-effect-burning-eyes"
"generic-reagent-effect-burning-eyes-a-bit"
"generic-reagent-effect-tearing-up"
"norepinephricacid-effect-eyelids"
"norepinephricacid-effect-eyes-itch"
"norepinephricacid-effect-vision-fade"
"norepinephricacid-effect-vision-fail"
class"PopupMessage"
type"Local"
visualType"MediumCaution"
probability0.03
messages
"norepinephricacid-effect-eye-disconnect"
"norepinephricacid-effect-eye-pain"
"norepinephricacid-effect-darkness"
"norepinephricacid-effect-blindness"
conditions
class"ReagentThreshold"
min5
class"Emote"
emote"Scream"
probability0.08
class"GenericStatusEffect"
key"TemporaryBlindness"
component"TemporaryBlindness"
conditions
class"ReagentThreshold"
min5
name"tear gas"
desc"A chemical that causes severe irritation and crying, commonly used in riot control."
physicalDesc"milky"
recipes
Empty array
effects
"'''Narcotic'''"
"* PopupMessage"
"* PopupMessage when there's at least 5u of teargas"
"* Emote"
"* Applies TemporaryBlindness when there's at least 5u of teargas"
effectLine"'''Narcotic''' * PopupMessage * PopupMessage when there's at least 5u of teargas * Emote * Applies TemporaryBlindness when there's at least 5u of teargas"
boilingPoint255
meltingPoint36
id"Tequila"
group"Drinks"
color"#d7d1d155"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"tequila"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.2
name"tequila"
desc"A strong and mildly flavoured, mexican produced spirit."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.2u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.2u of Ethanol to the solution"
id"TequilaSunrise"
group"Drinks"
color"#FFE48C"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"tequilasunrise"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.15
name"tequila sunrise"
desc"Tequila and orange juice. Much like a Screwdriver, only Mexican."
physicalDesc"citric"
recipes
type"reaction"
id"TequilaSunrise"
reactants
"JuiceOrange"
1
false
"JuiceOrange"
"Tequila"
2
false
"tequila"
products
"TequilaSunrise"
3
"TequilaSunrise"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution"
id"THC"
group"Narcotics"
color"#808080"
textColorTheme"light"
flavor"bitter"
metabolisms
Narcotic
effects
class"GenericStatusEffect"
key"SeeingRainbows"
component"SeeingRainbows"
type"Add"
time16
refreshfalse
name"THC"
desc"The main psychoactive compound in cannabis."
physicalDesc"crystalline"
recipes
Empty array
effects
"'''Narcotic'''"
"* Applies SeeingRainbows for 16s"
effectLine"'''Narcotic''' * Applies SeeingRainbows for 16s"
id"TheMartinez"
group"Drinks"
color"#75b1f0"
textColorTheme"light"
parent"BaseAlcohol"
flavor"themartinez"
name"The Martinez"
desc"The edgerunner legend. Remembered by a drink, forgotten by a drunk."
physicalDesc"vibrant"
recipes
type"reaction"
id"TheMartinez"
reactants
"Cola"
2
false
"Space Cola"
"Vodka"
2
false
"vodka"
"Ice"
1
false
"ice"
"JuiceLemon"
1
false
"JuiceLemon"
products
"TheMartinez"
6
"TheMartinez"
effects
Empty array
effectLine""
id"Theobromine"
group"Toxins"
color"#f5f5f5"
textColorTheme"dark"
flavornull
metabolisms
Poison
metabolismRate0.05
effects
class"HealthChange"
conditions
class"OrganType"
type"Animal"
damage
types
Poison0.4
class"ChemVomit"
probability0.04
conditions
class"OrganType"
type"Animal"
name"theobromine"
desc"A bitter alkaloid of the cacao plant, commonly found in chocolate. Do not feed to animals."
physicalDesc"grainy"
recipes
Empty array
effects
"'''Poison''' (0.05u per second)"
"* Deals <span style="color:red">0.4</span> Poison"
"* ChemVomit"
effectLine"'''Poison''' (0.05u per second) * Deals <span style="color:red">0.4</span> Poison * ChemVomit"
boilingPoint554
meltingPoint351
id"Thermite"
groupnull
color"#757245"
textColorTheme"light"
parent"BasePyrotechnic"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Heat2
Poison1
name"thermite"
desc"A mixture that becomes extremely hot when ignited."
physicalDesc"grainy"
recipes
type"reaction"
id"Thermite"
reactants
"Iron"
1
false
"iron"
"Aluminium"
1
false
"aluminium"
"Oxygen"
1
false
"oxygen"
products
"Thermite"
3
"thermite"
impact"Medium"
effects
"'''Poison'''"
"* Deals <span style="color:red">2</span> Heat"
"* Deals <span style="color:red">1</span> Poison"
effectLine"'''Poison''' * Deals <span style="color:red">2</span> Heat * Deals <span style="color:red">1</span> Poison"
boilingPoint2977
meltingPoint2030
id"ThreeMileIsland"
group"Drinks"
color"#666340"
textColorTheme"light"
parent"BaseAlcohol"
flavor"threemileisland"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.15
class"AdjustReagent"
reagent"Uranium"
amount0.05
name"Three Mile Island iced tea"
desc""Made for a woman, strong enough for a man.""
physicalDesc"strong smelling"
recipes
type"reaction"
id"ThreeMileIsland"
reactants
"LongIslandIcedTea"
10
false
"LongIslandIcedTea"
"Uranium"
1
false
"uranium"
products
"ThreeMileIsland"
10
"ThreeMileIsland"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
"* Adds 0.05u of Uranium to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution * Adds 0.05u of Uranium to the solution"
id"TonicWater"
group"Drinks"
color"#0064C8"
textColorTheme"light"
parent"BaseDrink"
flavor"tonicwater"
name"tonic water"
desc"It tastes strange but at least the quinine keeps the Space Malaria at bay."
physicalDesc"fizzy"
recipes
Empty array
effects
Empty array
effectLine""
id"Toxin"
group"Toxins"
color"#cf3600"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison4
name"toxin"
desc"An unsurprisingly toxic chemical. Available at an emagged chem dispenser."
physicalDesc"opaque"
recipes
type"reaction"
id"ZombieBloodBreakdown"
reactants
"ZombieBlood"
4
false
"ZombieBlood"
products
"Mold"
2
"mold"
"Protein"
1
"protein"
"Toxin"
1
"toxin"
effects
"'''Poison'''"
"* Deals <span style="color:red">4</span> Poison"
effectLine"'''Poison''' * Deals <span style="color:red">4</span> Poison"
id"ToxinsSpecial"
group"Drinks"
color"#665c00"
textColorTheme"light"
parent"BaseAlcohol"
flavor"toxinsspecial"
name"toxins special"
desc"This thing is ON FIRE! CALL THE DAMN SHUTTLE!"
physicalDesc"pungent"
recipes
type"reaction"
id"ToxinsSpecial"
reactants
"Rum"
2
false
"rum"
"Vermouth"
1
false
"vermouth"
"Plasma"
2
false
"plasma"
products
"ToxinsSpecial"
5
"ToxinsSpecial"
effects
Empty array
effectLine""
id"TranexamicAcid"
group"Medicine"
color"#ba7d7d"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
effects
class"ModifyBleedAmount"
amount-1.5
class"HealthChange"
conditions
class"ReagentThreshold"
min15
damage
types
Bloodloss3
name"tranexamic acid"
desc"A blood-clotting medicine used to prevent profuse bleeding. Causes heavier bleeding on overdose. Commonly found in small doses within emergency medipens."
physicalDesc"viscous"
recipes
type"reaction"
id"TranexamicAcid"
reactants
"Inaprovaline"
1
false
"inaprovaline"
"SulfuricAcid"
1
false
"SulfuricAcid"
"Sugar"
1
false
"sugar"
products
"TranexamicAcid"
3
"TranexamicAcid"
effects
"'''Medicine'''"
"* ModifyBleedAmount"
"* Deals <span style="color:red">3</span> Bloodloss when there's at least 15u of tranexamicacid"
effectLine"'''Medicine''' * ModifyBleedAmount * Deals <span style="color:red">3</span> Bloodloss when there's at least 15u of tranexamicacid"
id"Tricordrazine"
group"Medicine"
color"#00e5ff"
textColorTheme"dark"
flavor"medicine"
metabolisms
Medicine
metabolismRate0.2
effects
class"HealthChange"
conditions
class"TotalDamage"
max40
damage
groups
Brute-0.9
types
Poison-0.3
Heat-0.3
Shock-0.3
Cold-0.3
name"tricordrazine"
desc"A wide-spectrum stimulant, originally derived from cordrazine. Treats minor damage of all basic health types as long as the user is not heavily wounded. Best used as an additive to other chemicals."
physicalDesc"opaque"
recipes
type"reaction"
id"Tricordrazine"
reactants
"Inaprovaline"
1
false
"inaprovaline"
"Multiver"
1
false
"Multiver"
products
"Tricordrazine"
2
"tricordrazine"
effects
"'''Medicine''' (0.2u per second)"
"* Heals <span style="color:green">0.3</span> Poison"
"* Heals <span style="color:green">0.3</span> Heat"
"* Heals <span style="color:green">0.3</span> Shock"
"* Heals <span style="color:green">0.3</span> Cold"
"* Heals <span style="color:green">0.9</span> Brute"
effectLine"'''Medicine''' (0.2u per second) * Heals <span style="color:green">0.3</span> Poison * Heals <span style="color:green">0.3</span> Heat * Heals <span style="color:green">0.3</span> Shock * Heals <span style="color:green">0.3</span> Cold * Heals <span style="color:green">0.9</span> Brute"
id"Tritium"
groupnull
color"#66ff33"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Radiation3
Gas
effects
class"HealthChange"
scaleByQuantitytrue
ignoreResistancestrue
damage
types
Radiation1
conditions
class"OrganType"
type"Thaven"
shouldHavefalse
class"Oxygenate"
conditions
class"OrganType"
type"Thaven"
class"AdjustAlert"
alertType"Toxins"
conditions
class"ReagentThreshold"
min1.5
class"OrganType"
type"Thaven"
shouldHavefalse
cleartrue
time5
name"tritium"
desc"Radioactive space-magic pixie dust."
physicalDesc"ionizing"
recipes
Empty array
effects
"'''Gas'''"
"* Deals <span style="color:red">1</span> Radiation"
"* Oxygenate"
"* AdjustAlert when there's at least 1.5u of tritium"
" "
"'''Poison'''"
"* Deals <span style="color:red">3</span> Radiation"
effectLine"'''Gas''' * Deals <span style="color:red">1</span> Radiation * Oxygenate * AdjustAlert when there's at least 1.5u of tritium '''Poison''' * Deals <span style="color:red">3</span> Radiation"
id"Ultravasculine"
group"Medicine"
color"#520e30"
textColorTheme"light"
flavor"medicine"
metabolisms
Medicine
metabolismRate0.2
effects
class"HealthChange"
conditions
class"ReagentThreshold"
min0
max30
damage
groups
Toxin-3
Brute0.5
class"HealthChange"
conditions
class"ReagentThreshold"
min30
damage
groups
Toxin-1
Brute3
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"Histamine"
min1
reagent"Histamine"
amount-1
class"AdjustReagent"
conditions
class"ReagentThreshold"
reagent"Histamine"
min1
reagent"Ultravasculine"
amount0.5
name"ultravasculine"
desc"A complicated anti-toxin solution that quickly flushes out toxin while causing minor stress on the body. Reacts with histamine, duplicating itself while flushing it out. Overdose causes extreme pain."
physicalDesc"thick and grainy"
recipes
type"reaction"
id"Ultravasculine"
reactants
"Histamine"
2
false
"histamine"
"Plasma"
1
true
"plasma"
products
"Ultravasculine"
2
"ultravasculine"
effects
"'''Medicine''' (0.2u per second)"
"* Heals <span style="color:green">3</span> Toxin when there's between 0u and 30u of ultravasculine"
"* Deals <span style="color:red">0.5</span> Brute when there's between 0u and 30u of ultravasculine"
"* Heals <span style="color:green">1</span> Toxin when there's at least 30u of ultravasculine"
"* Deals <span style="color:red">3</span> Brute when there's at least 30u of ultravasculine"
"* Removes 1u of Histamine from the solution when there's at least 1u of ultravasculine"
"* Adds 0.5u of Ultravasculine to the solution when there's at least 1u of ultravasculine"
effectLine"'''Medicine''' (0.2u per second) * Heals <span style="color:green">3</span> Toxin when there's between 0u and 30u of ultravasculine * Deals <span style="color:red">0.5</span> Brute when there's between 0u and 30u of ultravasculine * Heals <span style="color:green">1</span> Toxin when there's at least 30u of ultravasculine * Deals <span style="color:red">3</span> Brute when there's at least 30u of ultravasculine * Removes 1u of Histamine from the solution when there's at least 1u of ultravasculine * Adds 0.5u of Ultravasculine to the solution when there's at least 1u of ultravasculine"
id"UncookedAnimalProteins"
group"Foods"
color"#FFFFE5"
textColorTheme"dark"
flavor"bitter"
metabolisms
Food
effects
class"PopupMessage"
conditions
class"OrganType"
type"Animal"
shouldHavefalse
type"Local"
visualType"MediumCaution"
messages
"generic-reagent-effect-sick"
probability0.5
class"ChemVomit"
probability0.1
conditions
class"OrganType"
type"Animal"
shouldHavefalse
class"HealthChange"
conditions
class"OrganType"
type"Animal"
shouldHavefalse
damage
types
Poison1
class"AdjustReagent"
conditions
class"OrganType"
type"Animal"
shouldHavetrue
reagent"Protein"
amount0.5
name"uncooked animal proteins"
desc"This is very risky for the stomachs of softer lifeforms to digest."
physicalDesc"clumpy"
recipes
Empty array
effects
"'''Food'''"
"* PopupMessage"
"* ChemVomit"
"* Deals <span style="color:red">1</span> Poison"
"* Adds 0.5u of Protein to the solution"
effectLine"'''Food''' * PopupMessage * ChemVomit * Deals <span style="color:red">1</span> Poison * Adds 0.5u of Protein to the solution"
id"UnstableMutagen"
group"Toxins"
color"#00ff5f"
textColorTheme"dark"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Radiation3
name"unstable mutagen"
desc"Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans."
physicalDesc"glowing"
recipes
type"reaction"
id"UnstableMutagen"
reactants
"Radium"
1
false
"radium"
"Phosphorus"
1
false
"phosphorus"
"Chlorine"
1
false
"chlorine"
products
"UnstableMutagen"
3
"UnstableMutagen"
effects
"'''Poison'''"
"* Deals <span style="color:red">3</span> Radiation"
effectLine"'''Poison''' * Deals <span style="color:red">3</span> Radiation"
boilingPoint3.402823e+38
meltingPoint261
id"Uranium"
group"Elements"
color"#8fa191"
textColorTheme"light"
flavor"metallic"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Radiation2
name"uranium"
desc"A grey metallic chemical element in the actinide series, weakly radioactive."
physicalDesc"metallic"
recipes
type"reaction"
id"NuclearColaBreakdown"
reactants
"NuclearCola"
10
false
"NuclearCola"
products
"Ipecac"
2
"ipecac"
"Water"
2
"water"
"Sugar"
2
"sugar"
"Uranium"
1
"uranium"
effects
"'''Poison'''"
"* Deals <span style="color:red">2</span> Radiation"
effectLine"'''Poison''' * Deals <span style="color:red">2</span> Radiation"
boilingPoint4131
meltingPoint1133
id"VentCrud"
group"Toxins"
color"#000000"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison2
name"vent crud"
desc"A jet black substance found in poorly maintained ventilation systems. Can cause vent cough."
physicalDesc"sticky"
recipes
Empty array
effects
"'''Poison'''"
"* Deals <span style="color:red">2</span> Poison"
effectLine"'''Poison''' * Deals <span style="color:red">2</span> Poison"
id"Vermouth"
group"Drinks"
color"#91FF91"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"vermouth"
name"vermouth"
desc"Aromatized, fortified white wine flavored with various botanicals."
physicalDesc"aromatic"
recipes
Empty array
effects
Empty array
effectLine""
id"Vestine"
group"Toxins"
color"#435166"
textColorTheme"light"
flavor"medicine"
metabolisms
Poison
effects
class"Jitter"
conditions
class"ReagentThreshold"
min5
class"MovespeedModifier"
walkSpeedModifier0.8
sprintSpeedModifier0.8
class"HealthChange"
damage
groups
Airloss2
name"vestine"
desc"Has an adverse reaction within the body causing major jittering. While not particularly useful on its own, it can be used to produce a small variety of chemicals."
physicalDesc"shiny"
recipes
Empty array
effects
"'''Poison'''"
"* Causes jittering when there's at least 5u of vestine"
"* MovespeedModifier"
"* Deals <span style="color:red">2</span> Airloss"
effectLine"'''Poison''' * Causes jittering when there's at least 5u of vestine * MovespeedModifier * Deals <span style="color:red">2</span> Airloss"
id"Vinaigrette"
group"Foods"
color"#efdaae"
textColorTheme"dark"
flavor"sour"
name"vinaigrette"
desc"A basic salad dressing made with oil, vinegar and seasoning."
physicalDesc"sour"
recipes
type"reaction"
id"CookingVinaigrette"
reactants
"Vinegar"
1
false
"vinegar"
"OilOlive"
1
false
"OilOlive"
"Blackpepper"
1
false
"black pepper"
products
"Vinaigrette"
3
"vinaigrette"
effects
Empty array
effectLine""
id"Vinegar"
group"Foods"
color"tan"
textColorTheme"dark"
flavor"bitter"
metabolisms
Food
effects
class"AdjustReagent"
reagent"Water"
amount0.4
class"AdjustReagent"
reagent"Vitamin"
amount0.1
class"ChemVomit"
probability0.1
conditions
class"ReagentThreshold"
min6
name"vinegar"
desc"Often used to flavor food."
physicalDesc"sour"
recipes
type"reaction"
id"CookingVinegar"
reactants
"Ethanol"
1
false
"ethanol"
"Oxygen"
1
false
"oxygen"
products
"Vinegar"
2
"vinegar"
effects
"'''Food'''"
"* Adds 0.4u of Water to the solution"
"* Adds 0.1u of Vitamin to the solution"
"* ChemVomit when there's at least 6u of vinegar"
effectLine"'''Food''' * Adds 0.4u of Water to the solution * Adds 0.1u of Vitamin to the solution * ChemVomit when there's at least 6u of vinegar"
id"Vitamin"
group"Foods"
color"#D3D3D3"
textColorTheme"dark"
flavor"vitamin"
metabolisms
Food
effects
class"HealthChange"
probability0.5
damage
groups
Brute-0.5
Burn-0.5
class"ModifyBleedAmount"
amount-0.25
class"SatiateHunger"
value""
name"vitamin"
desc"Found in healthy, complete meals."
physicalDesc"chalky"
recipes
Empty array
effects
"'''Food'''"
"* Heals <span style="color:green">0.5</span> Brute"
"* Heals <span style="color:green">0.5</span> Burn"
"* ModifyBleedAmount"
"* SatiateHunger"
effectLine"'''Food''' * Heals <span style="color:green">0.5</span> Brute * Heals <span style="color:green">0.5</span> Burn * ModifyBleedAmount * SatiateHunger"
id"Vodka"
group"Drinks"
color"#d1d1d155"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"vodka"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.2
name"vodka"
desc"Clear distilled alcoholic beverage that originates from Poland and Russia."
physicalDesc"strong smelling"
recipes
type"reaction"
id"Vodka"
reactants
"Ethanol"
1
false
"ethanol"
"Water"
1
false
"water"
products
"Vodka"
2
"vodka"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.2u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.2u of Ethanol to the solution"
id"VodkaMartini"
group"Drinks"
color"#004666"
textColorTheme"light"
parent"BaseAlcohol"
flavor"vodkamartini"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.15
name"vodka martini"
desc"Vodka instead of Gin. Not quite how 007 enjoyed it, but still delicious."
physicalDesc"strong smelling"
recipes
type"reaction"
id"VodkaMartini"
reactants
"Vermouth"
1
false
"vermouth"
"Vodka"
2
false
"vodka"
products
"VodkaMartini"
3
"VodkaMartini"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution"
id"VodkaRedBool"
group"Drinks"
color"#c4c27655"
textColorTheme"dark"
parent"BaseAlcohol"
flavor"vodkaredbool"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
class"AdjustReagent"
reagent"Ethanol"
amount0.1
class"AdjustReagent"
reagent"Theobromine"
amount0.05
class"GenericStatusEffect"
key"Drowsiness"
time1
type"Remove"
name"vodka red bool"
desc"Because heart failure and liver failure go hand in hand."
physicalDesc"bubbly"
recipes
type"reaction"
id"VodkaRedBool"
reactants
"Vodka"
1
false
"vodka"
"EnergyDrink"
2
false
"EnergyDrink"
products
"VodkaRedBool"
3
"VodkaRedBool"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.1u of Ethanol to the solution"
"* Adds 0.05u of Theobromine to the solution"
"* Applies Drowsiness for 1s"
effectLine"'''Drink''' * SatiateThirst * Adds 0.1u of Ethanol to the solution * Adds 0.05u of Theobromine to the solution * Applies Drowsiness for 1s"
id"VodkaTonic"
group"Drinks"
color"#0064C8"
textColorTheme"light"
parent"BaseAlcohol"
flavor"vodkatonic"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.07
name"vodka tonic"
desc"For when a gin and tonic isn't russian enough."
physicalDesc"strong smelling"
recipes
type"reaction"
id"VodkaTonic"
reactants
"Vodka"
1
false
"vodka"
"TonicWater"
2
false
"TonicWater"
products
"VodkaTonic"
3
"VodkaTonic"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.07u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.07u of Ethanol to the solution"
id"Vomit"
group"Biological"
color"#87ab08"
textColorTheme"light"
flavor"terrible"
metabolisms
Drink
effects
class"SatiateThirst"
factor0.5
class"AdjustReagent"
reagent"Nutriment"
amount0.1
name"vomit"
desc"You can see a few chunks of someone's last meal in it."
physicalDesc"pungent"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.1u of Nutriment to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.1u of Nutriment to the solution"
boilingPoint100
meltingPoint0
id"Water"
group"Drinks"
color"#75b1f0"
textColorTheme"light"
parent"BaseDrink"
flavor"water"
metabolisms
Drink
effects
class"SatiateThirst"
factor4
Gas
effects
class"Oxygenate"
conditions
class"OrganType"
type"Thaven"
class"SatiateThirst"
conditions
class"OrganType"
type"Thaven"
factor0.1
name"water"
desc"A colorless liquid that humans need in order to survive."
physicalDesc"translucent"
recipes
type"reaction"
id"BloodBreakdown"
reactants
"Blood"
20
false
"blood"
products
"Water"
11
"water"
"Iron"
0
"iron"
"Sugar"
2
"sugar"
"CarbonDioxide"
3
"CarbonDioxide"
"Protein"
4
"protein"
type"reaction"
id"InsectBloodBreakdown"
reactants
"InsectBlood"
30
false
"InsectBlood"
products
"Water"
14
"water"
"Sodium"
3
"sodium"
"Chlorine"
1
"chlorine"
"CarbonDioxide"
5
"CarbonDioxide"
"Protein"
6
"protein"
type"reaction"
id"SlimeBloodBreakdown"
reactants
"Slime"
5
false
"slime"
products
"Water"
4
"water"
"Nitrogen"
1
"nitrogen"
type"reaction"
id"SapBloodBreakdown"
reactants
"Sap"
10
false
"sap"
products
"Water"
9
"water"
"Sugar"
1
"sugar"
type"reaction"
id"CopperBloodBreakdown"
reactants
"CopperBlood"
20
false
"CopperBlood"
products
"Water"
11
"water"
"Copper"
0
"copper"
"Sugar"
2
"sugar"
"CarbonDioxide"
3
"CarbonDioxide"
"Protein"
4
"protein"
type"reaction"
id"AmmoniaBloodBreakdown"
reactants
"AmmoniaBlood"
30
false
"AmmoniaBlood"
products
"Water"
17
"water"
"Nitrogen"
4
"nitrogen"
"Chlorine"
2
"chlorine"
"Protein"
6
"protein"
type"reaction"
id"NuclearColaBreakdown"
reactants
"NuclearCola"
10
false
"NuclearCola"
products
"Ipecac"
2
"ipecac"
"Water"
2
"water"
"Sugar"
2
"sugar"
"Uranium"
1
"uranium"
type"reaction"
id"OilBreakdown"
reactants
"Oil"
10
false
"oil"
products
"Fat"
6
"fat"
"Water"
3
"water"
"Protein"
1
"protein"
type"reaction"
id"AllicinBreakdown"
reactants
"Allicin"
4
false
"allicin"
products
"Sulfur"
2
"sulfur"
"Carbon"
1
"carbon"
"Water"
1
"water"
type"reaction"
id"NutrimentBreakdown"
reactants
"Nutriment"
5
false
"nutriment"
products
"Water"
2
"water"
"Carbon"
2
"carbon"
"Sugar"
1
"sugar"
type"reaction"
id"VitaminBreakdown"
reactants
"Vitamin"
4
false
"vitamin"
products
"Carbon"
1
"carbon"
"Water"
1
"water"
"Nitrogen"
2
"nitrogen"
effects
"'''Drink'''"
"* SatiateThirst"
" "
"'''Gas'''"
"* Oxygenate"
"* SatiateThirst"
effectLine"'''Drink''' * SatiateThirst '''Gas''' * Oxygenate * SatiateThirst"
boilingPoint100
meltingPoint0
id"WatermelonWakeup"
group"Drinks"
color"#d49dca"
textColorTheme"light"
parent"BaseAlcohol"
flavor"watermelonwakeup"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
class"AdjustReagent"
reagent"Ethanol"
amount0.07
class"AdjustReagent"
reagent"Theobromine"
amount0.05
class"GenericStatusEffect"
key"Drowsiness"
time1
type"Remove"
name"watermelon wakeup"
desc"If you want to be awake, this will do it... Also sweet."
physicalDesc"sweet"
recipes
type"reaction"
id"WatermelonWakeup"
reactants
"JuiceWatermelon"
1
false
"JuiceWatermelon"
"Whiskey"
1
false
"whiskey"
"EnergyDrink"
1
false
"EnergyDrink"
products
"WatermelonWakeup"
3
"WatermelonWakeup"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.07u of Ethanol to the solution"
"* Adds 0.05u of Theobromine to the solution"
"* Applies Drowsiness for 1s"
effectLine"'''Drink''' * SatiateThirst * Adds 0.07u of Ethanol to the solution * Adds 0.05u of Theobromine to the solution * Applies Drowsiness for 1s"
id"WeedKiller"
group"Botanical"
color"#968395"
textColorTheme"light"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison4
conditions
class"OrganType"
type"Plant"
name"weed killer"
desc"A mixture that targets weeds. Very effective against kudzu. While useful it slowly poisons plants with toxins, be careful when using it."
physicalDesc"bubbling"
recipes
Empty array
effects
"'''Poison'''"
"* Deals <span style="color:red">4</span> Poison"
effectLine"'''Poison''' * Deals <span style="color:red">4</span> Poison"
id"WeldingFuel"
groupnull
color"#a76b1c"
textColorTheme"light"
parent"BasePyrotechnic"
flavor"bitter"
metabolisms
Poison
effects
class"HealthChange"
damage
types
Poison1
class"FlammableReaction"
multiplier0.4
name"welding fuel"
desc"Used by welders to weld."
physicalDesc"oily"
recipes
Empty array
effects
"'''Poison'''"
"* Deals <span style="color:red">1</span> Poison"
"* FlammableReaction"
effectLine"'''Poison''' * Deals <span style="color:red">1</span> Poison * FlammableReaction"
boilingPoint-84.7
meltingPoint-80.7
id"Whiskey"
group"Drinks"
color"#ee7732"
textColorTheme"light"
parent"BaseAlcohol"
flavor"whiskey"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.2
name"whiskey"
desc"A type of distilled alcoholic beverage made from fermented grain mash."
physicalDesc"strong smelling"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.2u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.2u of Ethanol to the solution"
id"WhiskeyCola"
group"Drinks"
color"#3E1B00"
textColorTheme"light"
parent"BaseAlcohol"
flavor"whiskeycola"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.07
name"whiskey cola"
desc"Whiskey, mixed with cola. Surprisingly refreshing."
physicalDesc"bubbly"
recipes
type"reaction"
id"WhiskeyCola"
reactants
"Cola"
2
false
"Space Cola"
"Whiskey"
1
false
"whiskey"
products
"WhiskeyCola"
3
"WhiskeyCola"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.07u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.07u of Ethanol to the solution"
id"WhiskeySoda"
group"Drinks"
color"#533600"
textColorTheme"light"
parent"BaseAlcohol"
flavor"whiskeycola"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.07
name"whiskey soda"
desc"For the more refined griffon."
physicalDesc"fizzy"
recipes
type"reaction"
id"WhiskeySoda"
reactants
"SodaWater"
2
false
"SodaWater"
"Whiskey"
1
false
"whiskey"
products
"WhiskeySoda"
3
"WhiskeySoda"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.07u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.07u of Ethanol to the solution"
id"WhiteGilgamesh"
group"Drinks"
color"#e5d27e"
textColorTheme"dark"
parent"BaseDrink"
flavor"white-gilgamesh"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
class"AdjustReagent"
reagent"Ethanol"
amount0.15
name"White Gilgamesh"
desc"A sickening mixture of milk and beer. Makes you feel like you're made of wood."
physicalDesc"creamy"
recipes
type"reaction"
id"WhiteGilgamesh"
reactants
"Beer"
2
false
"beer"
"Milk"
1
false
"milk"
products
"WhiteGilgamesh"
3
"WhiteGilgamesh"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution"
id"WhiteRussian"
group"Drinks"
color"#A68340"
textColorTheme"light"
parent"BaseAlcohol"
flavor"whiterussian"
metabolisms
Drink
effects
class"SatiateThirst"
factor2
class"AdjustReagent"
reagent"Ethanol"
amount0.15
name"White Russian"
desc"That's just, like, your opinion, man..."
physicalDesc"strong smelling"
recipes
type"reaction"
id"WhiteRussian"
reactants
"BlackRussian"
1
false
"BlackRussian"
"Cream"
1
false
"cream"
products
"WhiteRussian"
2
"WhiteRussian"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution"
id"Wine"
group"Drinks"
color"#7E4043"
textColorTheme"light"
parent"BaseAlcohol"
flavor"shittywine"
name"wine"
desc"A premium alcoholic beverage made from distilled grape juice."
physicalDesc"translucent"
recipes
type"reaction"
id"BloodToWine"
reactants
"Blood"
1
false
"blood"
products
"Wine"
1
"wine"
impact"Low"
effects
Empty array
effectLine""
id"XenoBasher"
group"Drinks"
color"#4d6600"
textColorTheme"light"
parent"BaseAlcohol"
flavor"xenobasher"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
class"AdjustReagent"
reagent"Ethanol"
amount0.15
class"AdjustReagent"
reagent"Theobromine"
amount0.05
class"GenericStatusEffect"
key"Drowsiness"
time1
type"Remove"
name"Xeno Basher"
desc"The perfect drink before an expedition."
physicalDesc"fizzy and creamy"
recipes
type"reaction"
id"XenoBasher"
reactants
"ManlyDorf"
2
false
"ManlyDorf"
"EnergyDrink"
1
false
"EnergyDrink"
products
"XenoBasher"
3
"XenoBasher"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.15u of Ethanol to the solution"
"* Adds 0.05u of Theobromine to the solution"
"* Applies Drowsiness for 1s"
effectLine"'''Drink''' * SatiateThirst * Adds 0.15u of Ethanol to the solution * Adds 0.05u of Theobromine to the solution * Applies Drowsiness for 1s"
id"Zauker"
groupnull
color"#1c1a1a"
textColorTheme"light"
flavor"bitter"
metabolisms
Gas
effects
class"HealthChange"
conditions
class"ReagentThreshold"
reagent"Zauker"
min0.25
max12
scaleByQuantitytrue
ignoreResistancestrue
damage
types
Slash6
Heat2
Poison2
Bloodloss1
class"HealthChange"
conditions
class"ReagentThreshold"
reagent"Zauker"
min12
ignoreResistancestrue
damage
types
Slash30
Heat10
Poison10
Bloodloss5
name"zauker"
desc"A highly toxic gas, it's production is highly regulated on top of being difficult. It also breaks down when in contact with nitrogen."
physicalDesc"gaseous"
recipes
Empty array
effects
"'''Gas'''"
"* Deals <span style="color:red">6</span> Slash when there's between 0.25u and 12u of zauker"
"* Deals <span style="color:red">2</span> Heat when there's between 0.25u and 12u of zauker"
"* Deals <span style="color:red">2</span> Poison when there's between 0.25u and 12u of zauker"
"* Deals <span style="color:red">1</span> Bloodloss when there's between 0.25u and 12u of zauker"
"* Deals <span style="color:red">30</span> Slash when there's at least 12u of zauker"
"* Deals <span style="color:red">10</span> Heat when there's at least 12u of zauker"
"* Deals <span style="color:red">10</span> Poison when there's at least 12u of zauker"
"* Deals <span style="color:red">5</span> Bloodloss when there's at least 12u of zauker"
effectLine"'''Gas''' * Deals <span style="color:red">6</span> Slash when there's between 0.25u and 12u of zauker * Deals <span style="color:red">2</span> Heat when there's between 0.25u and 12u of zauker * Deals <span style="color:red">2</span> Poison when there's between 0.25u and 12u of zauker * Deals <span style="color:red">1</span> Bloodloss when there's between 0.25u and 12u of zauker * Deals <span style="color:red">30</span> Slash when there's at least 12u of zauker * Deals <span style="color:red">10</span> Heat when there's at least 12u of zauker * Deals <span style="color:red">10</span> Poison when there's at least 12u of zauker * Deals <span style="color:red">5</span> Bloodloss when there's at least 12u of zauker"
id"Zinc"
group"Elements"
color"#bababa"
textColorTheme"light"
flavor"metallic"
name"zinc"
desc"A silvery, brittle metal, often used in batteries to carry charge."
physicalDesc"shiny"
recipes
Empty array
effects
Empty array
effectLine""
boilingPoint907
meltingPoint419.5
id"ZombieBlood"
group"Biological"
color"#2b0700"
textColorTheme"light"
flavor"bitter"
metabolisms
Drink
effects
class"SatiateThirst"
factor-0.5
Poison
effects
class"HealthChange"
damage
types
Poison4
class"ChemVomit"
probability0.25
name"zombie blood"
desc"Would not advise eating. Can be used to create an inoculation against the infection."
physicalDesc"necrotic"
recipes
Empty array
effects
"'''Drink'''"
"* SatiateThirst"
" "
"'''Poison'''"
"* Deals <span style="color:red">4</span> Poison"
"* ChemVomit"
effectLine"'''Drink''' * SatiateThirst '''Poison''' * Deals <span style="color:red">4</span> Poison * ChemVomit"
id"ZombieCocktail"
group"Drinks"
color"#d17844"
textColorTheme"light"
parent"BaseAlcohol"
flavor"zombiecocktail"
metabolisms
Drink
effects
class"SatiateThirst"
factor1
class"AdjustReagent"
reagent"Ethanol"
amount0.25
name"Zombie"
desc"It gets in your head. Your he-eyeh-ead."
physicalDesc"strong smelling"
recipes
type"reaction"
id"ZombieCocktail"
reactants
"Rum"
2
false
"rum"
"Grenadine"
1
false
"grenadine"
"ZombieBlood"
1
false
"ZombieBlood"
products
"ZombieCocktail"
4
"Zombie"
effects
"'''Drink'''"
"* SatiateThirst"
"* Adds 0.25u of Ethanol to the solution"
effectLine"'''Drink''' * SatiateThirst * Adds 0.25u of Ethanol to the solution"