Cargo Technician: Difference between revisions
No edit summary |
Full rewrite. Still want to add images and an antag section but not today |
||
| Line 4: | Line 4: | ||
{{Job_Header | {{Job_Header | ||
|department= | |department=Cargo Department | ||
|img=[[File:Cargo Technician.png|128px]] | |img=[[File:Cargo Technician.png|128px]] | ||
|title=Cargo Technician | |title=Cargo Technician | ||
| Line 17: | Line 17: | ||
Welcome to the fast-moving, bustling world of the '''Cargo Technician'''! Here, your primary job is to handle supplies and make sure that they get distributed amongst the rest of the station. You'll take orders from the crew, cash in item bounties, deliver mail, transport supplies to and from the Automated Trade Station (ATS), <s>steal and sell everything not bolted down,</s> and generally make sure the rest of the crew has everything they need to do their jobs. And gamble. That's probably why at least half of your co-workers are even here. | Welcome to the fast-moving, bustling world of the '''Cargo Technician'''! Here, your primary job is to handle supplies and make sure that they get distributed amongst the rest of the station. You'll take orders from the crew, cash in item bounties, deliver mail, transport supplies to and from the Automated Trade Station (ATS), <s>steal and sell everything not bolted down,</s> and generally make sure the rest of the crew has everything they need to do their jobs. And gamble. That's probably why at least half of your co-workers are even here. | ||
You share a department with your sister role, the [[Salvage Specialist]], and your boss, the [[Quartermaster]]. | You share a department with your more adventurous sister role, the [[Salvage Specialist]], and your boss, the [[Quartermaster]]. | ||
== | ==Making Money== | ||
< | |||
While individual crew members don't have their own checking accounts <s>yet</s>, you're still gonna need cold, hard cash so you can buy supplies for the station. So, how do you make money? | |||
===The Appraisal Tool=== | |||
In your pocket, you start with your best friend, the trusty appraisal tool. Simply click an object (or right-click and select "Appraise") while holding it in your hand, and it will faithfully read | |||
off the current market value of whatever it was you just scanned. | |||
Additionally, any container (such as duffel bags, crates, or lockers) can be scanned to determine the total worth of both the container and the items contained inside it! | |||
As a word of warning, '''DO NOT''' sell anything and everything you can lay your hands on. If you sell, say, emergency oxygen lockers or fire lockers and you aren't an [[Jobs#Antagonists|antagonist]], this falls under griefing, and you can be ahelped for it. '''Make sure what you're taking from the station is unquestionably not useful for anyone.''' There's more efficient and less destructive ways of making money anyways, such as... | |||
===Bounties=== | |||
Cargo's main source of income is the cargo bounty console. | |||
You'll be provided a list of 6 bounties to choose from. Print out a bounty manifest by clicking the "Print" for the bounty you want to fill, and get to whoever can provide you with the items you need! Just make sure to call out which bounty you're working on in the Supply radio (:u, or :h for your "home" channel), so the other cargo technicians can work on other bounties in parallel. | |||
A surprising amount of the items you'll need for the bounties can be made by you! Most (if not all) stations come with an autolathe in the Cargo Bay, so remember to check both that and the [[Construction|craft menu]] (G by default). | |||
But most of the time, you'll unfortunately have to co-operate with the [[Botanist|greened-out]], [[Jobs#Science_Jobs|criminally negligent]], or [[Chef|Italian]] to complete your bounties. If you're new to the game, this is great way to get yourself familiarized with not only the layout of the various stations, but also the processes and duties of the other departments. | |||
Once you've collected your goods to be shipped off for profit, take (or craft) a crate (or any container you can attach paper to), put all the required items in the crate, attach the bounty manifest by clicking the crate with it in your hand, and then scan it with the appraisal tool. If you've done it right, you should see the message: | |||
<blockquote> The device confirms that the bounty contained within is completed. </blockquote> | |||
Now, you can drag the crate on to the cargo shuttle and leave it there for the next trip to the ATS. | |||
For what to do once you decide to go to the ATS, see [[Cargo_Technician#Cargo_Shuttle_and_the_ATS|the section below]]. | |||
== | ===Mail Delivery=== | ||
Let's say, you're waiting for Botany or the Chef to be done with your bounty, and the other cargo technicians are doing the remaining bounties. Why not try your hand at delivering mail? | |||
Find the mail room in your cargo department and power on the mail teleporter. Every so often, it'll spit out a bunch of envelopes and packages, addressed to random crew members. It's your job now to find those crew members and make sure they tap their ID or PDA to it to unlock the tamper-proof seal and give the Cargo department a small cash bonus. Just make sure not to damage the mail, as that will incur a cash penalty. | |||
You may also have priority mail in the pile, which will give you more money on a successful delivery, but has an attached time limit that'll hit you with a larger penalty if you don't make it time. | |||
You can also ignore bounties entirely and just focus on delivering mail, if you want. <s>Make sure to scream like a banshee and throw a temper tantrum when the random greytider with priority mail takes a second too long to open it.</s> | |||
< | |||
===Inter-Departmental Collaboration=== | |||
Sometimes, people will come to you with things to sell! Usually this will be [[Jobs#Science_Jobs|Science]], when they have artifacts they're done researching and don't need anymore. But the [[Station_Engineer|engineers]] might sell you their old tools once they upgrade, and once in a blue moon the [[Atmospheric_Technician|Atmosian Wizard Cabal]] will grace you with a canister of some gas worth 5 figures or more! | |||
==Cargo Shuttle and the ATS== | |||
The Automated Trade Station (ATS) is the beating heart of the Cargo department, and the shuttle on which we fly there and back is it's veins and arteries. Anything Cargo buys shows up there, and anything you want to sell have to be flown out to it. | |||
At the start of the round, the cargo shuttle is randomly adrift somewhere around the station, and needs to be brought back in so you can start loading it with your first bounties and anything else you want to sell. The [[Salvage Specialist|salvagers]] will also want you to use the cargo shuttle to collect their own drifting shuttle (or, should you ignore them, co-opt it to do so). | |||
To | To fly the cargo shuttle, interact with the cargo shuttle console (not to be confused with the cargo shuttle COMPUTER, which is a remnant of the pre-ATS days and can be safely sold or disassembled). | ||
Flying a shuttle might sound intimidating if you're a new player, but the controls are simple: | |||
* W/A/S/D to move the shuttle forward, left, right, and back respectively, | |||
* Q/E to rotate the shuttle left and right respectively, | |||
* Space to brake. | |||
In order to dock with the station or another shuttle, move close, select the "DOCK" tab, line up the airlocks (the purple boxes), and click "View" on the airlock you want to dock, then click "Dock". You can then click "Undock" to release the shuttle and begin flying again. Be careful if the thing you're trying to dock to doesn't have a station anchor, like the main station or the ATS does. | |||
The ATS can be found as a satellite near the station, and contains two sets of selling pallets, buying pallets, and sale computers. The selling pallets are to the left of the sale computers, and can be identified by the arrows in the corners pointing inwards. Things you want to sell (including bounties) are unloaded out of the ATS and placed there. The buying pallets are to the right, and can be identified by the arrows in the corners pointing outwards. The supplies that Cargo buys appear here. | |||
The sale computer shows the value of the items on the selling pallets and has two buttons, "Appraise" and "Sell". "Appraise" updates the displayed value if someone puts something new on the pallets while you're in the UI. Pressing the "Sell" button will remove all the items from the selling pallets and spit out a stack of spesos, your money. When a crate containing a valid bounty is sold on the ATS, that bounty is cashed out, rewarding you handsomely, and replacing it on the bounty console. | |||
== | Once all the stuff to sell is gone, and all the bought supplies are loaded onto the shuttle, it's time to fly back to the Cargo Bay. | ||
== Requisition and Distribution == | |||
Once you have money, it's time to really start accepting orders. | |||
People from all around the station will come to your front desk, asking for all sorts of supplies. This is where the cargo request computer comes in. On it, you'll see a catalog of items to purchase, and a window to approve or deny incoming orders. Some stations will also have a request computer on the public side of the front desk and people can put in orders that way. You need Cargo access to approve requests, so don't worry about greytiders draining your bank account. | |||
To add money to the Cargo account, simply left-click on the console with spesos in your hand. | |||
Strictly speaking, you require the [[Quartermaster]]'s permission to approve any requests, though only the most roleban-bound QMs will lay in to you for most things. Just use common sense (i.e. the clown does NOT need SWAT gear), keep an eye on the money, and ask the QM for the marginal stuff and you'll be fine 99% of the time. The QM might require the crew to fill out paperwork to get approval, so make sure all their I's are crossed and T's are dotted. Or something. | |||
Once the goods are in from the ATS, you can now make deliveries. All the station knowledge you learned fetching bounties and running mail should be coming in handy. Drag those crates to the people that need them. You can also call the recipient over the radio to pick up their stuff, but that doesn't always work. | |||
Another thing you might want to know how to do is how to restock vending machines, since it'll usually be you doing that. It's a simple as opening the maintenance hatch with a screwdriver and inserting the restock box of the matching | |||
== Vanity Purchases (a.k.a The Part Where You Gamble Your Life Savings Away)== | |||
So, you've done a couple ATS runs, the completed bounty count is in the double digits, the salvagers have been on top of mining materials, and no one has requested anything in a little while. Or none of that is true and you're a craven gambling addict. It's time to make some vanity purchases. | |||
If you're responible (and the QM isn't undermining that) you're not going to want to make vanity purchases until you have a comfy financial buffer. Buying crates of random junk when the station is in dire straits is a very fast way to [[Ahelp|hear a funny bwoink sound]]. The continued fulfillment of supplies for the other departments is more important than your vanity purchases. | |||
The most coveted and popular vanity purchase is the notorious "Grand Lottery $$$", costing 10,000 spesos. It'll always have some a randomized amount of spesos, but it'll also have a random selection of things, from a tritium canister that gives your money back, to a laser raptor that kills you. It's mostly junk, but people wouldn't buy it if you couldn't sometimes profit. | |||
[[Category:Jobs]] | [[Category:Jobs]] | ||
[[Category:Cargo jobs]] | [[Category:Cargo jobs]] | ||
Revision as of 02:42, 3 April 2025
Cargo Department
Cargo Technician
- Access: Cargo, External, Maintenance
- Difficulty: Easy
- Duties: Buy and deliver supplies, give the crew their mail,
declare independence - Supervisors: Quartermaster
- Subordinates: None
- Guides: You're reading it already
Welcome to the fast-moving, bustling world of the Cargo Technician! Here, your primary job is to handle supplies and make sure that they get distributed amongst the rest of the station. You'll take orders from the crew, cash in item bounties, deliver mail, transport supplies to and from the Automated Trade Station (ATS), steal and sell everything not bolted down, and generally make sure the rest of the crew has everything they need to do their jobs. And gamble. That's probably why at least half of your co-workers are even here.
You share a department with your more adventurous sister role, the Salvage Specialist, and your boss, the Quartermaster.
Making Money
While individual crew members don't have their own checking accounts yet, you're still gonna need cold, hard cash so you can buy supplies for the station. So, how do you make money?
The Appraisal Tool
In your pocket, you start with your best friend, the trusty appraisal tool. Simply click an object (or right-click and select "Appraise") while holding it in your hand, and it will faithfully read off the current market value of whatever it was you just scanned.
Additionally, any container (such as duffel bags, crates, or lockers) can be scanned to determine the total worth of both the container and the items contained inside it!
As a word of warning, DO NOT sell anything and everything you can lay your hands on. If you sell, say, emergency oxygen lockers or fire lockers and you aren't an antagonist, this falls under griefing, and you can be ahelped for it. Make sure what you're taking from the station is unquestionably not useful for anyone. There's more efficient and less destructive ways of making money anyways, such as...
Bounties
Cargo's main source of income is the cargo bounty console.
You'll be provided a list of 6 bounties to choose from. Print out a bounty manifest by clicking the "Print" for the bounty you want to fill, and get to whoever can provide you with the items you need! Just make sure to call out which bounty you're working on in the Supply radio (:u, or :h for your "home" channel), so the other cargo technicians can work on other bounties in parallel.
A surprising amount of the items you'll need for the bounties can be made by you! Most (if not all) stations come with an autolathe in the Cargo Bay, so remember to check both that and the craft menu (G by default).
But most of the time, you'll unfortunately have to co-operate with the greened-out, criminally negligent, or Italian to complete your bounties. If you're new to the game, this is great way to get yourself familiarized with not only the layout of the various stations, but also the processes and duties of the other departments.
Once you've collected your goods to be shipped off for profit, take (or craft) a crate (or any container you can attach paper to), put all the required items in the crate, attach the bounty manifest by clicking the crate with it in your hand, and then scan it with the appraisal tool. If you've done it right, you should see the message:
The device confirms that the bounty contained within is completed.
Now, you can drag the crate on to the cargo shuttle and leave it there for the next trip to the ATS.
For what to do once you decide to go to the ATS, see the section below.
Mail Delivery
Let's say, you're waiting for Botany or the Chef to be done with your bounty, and the other cargo technicians are doing the remaining bounties. Why not try your hand at delivering mail?
Find the mail room in your cargo department and power on the mail teleporter. Every so often, it'll spit out a bunch of envelopes and packages, addressed to random crew members. It's your job now to find those crew members and make sure they tap their ID or PDA to it to unlock the tamper-proof seal and give the Cargo department a small cash bonus. Just make sure not to damage the mail, as that will incur a cash penalty.
You may also have priority mail in the pile, which will give you more money on a successful delivery, but has an attached time limit that'll hit you with a larger penalty if you don't make it time.
You can also ignore bounties entirely and just focus on delivering mail, if you want. Make sure to scream like a banshee and throw a temper tantrum when the random greytider with priority mail takes a second too long to open it.
Inter-Departmental Collaboration
Sometimes, people will come to you with things to sell! Usually this will be Science, when they have artifacts they're done researching and don't need anymore. But the engineers might sell you their old tools once they upgrade, and once in a blue moon the Atmosian Wizard Cabal will grace you with a canister of some gas worth 5 figures or more!
Cargo Shuttle and the ATS
The Automated Trade Station (ATS) is the beating heart of the Cargo department, and the shuttle on which we fly there and back is it's veins and arteries. Anything Cargo buys shows up there, and anything you want to sell have to be flown out to it.
At the start of the round, the cargo shuttle is randomly adrift somewhere around the station, and needs to be brought back in so you can start loading it with your first bounties and anything else you want to sell. The salvagers will also want you to use the cargo shuttle to collect their own drifting shuttle (or, should you ignore them, co-opt it to do so).
To fly the cargo shuttle, interact with the cargo shuttle console (not to be confused with the cargo shuttle COMPUTER, which is a remnant of the pre-ATS days and can be safely sold or disassembled).
Flying a shuttle might sound intimidating if you're a new player, but the controls are simple:
- W/A/S/D to move the shuttle forward, left, right, and back respectively,
- Q/E to rotate the shuttle left and right respectively,
- Space to brake.
In order to dock with the station or another shuttle, move close, select the "DOCK" tab, line up the airlocks (the purple boxes), and click "View" on the airlock you want to dock, then click "Dock". You can then click "Undock" to release the shuttle and begin flying again. Be careful if the thing you're trying to dock to doesn't have a station anchor, like the main station or the ATS does.
The ATS can be found as a satellite near the station, and contains two sets of selling pallets, buying pallets, and sale computers. The selling pallets are to the left of the sale computers, and can be identified by the arrows in the corners pointing inwards. Things you want to sell (including bounties) are unloaded out of the ATS and placed there. The buying pallets are to the right, and can be identified by the arrows in the corners pointing outwards. The supplies that Cargo buys appear here.
The sale computer shows the value of the items on the selling pallets and has two buttons, "Appraise" and "Sell". "Appraise" updates the displayed value if someone puts something new on the pallets while you're in the UI. Pressing the "Sell" button will remove all the items from the selling pallets and spit out a stack of spesos, your money. When a crate containing a valid bounty is sold on the ATS, that bounty is cashed out, rewarding you handsomely, and replacing it on the bounty console.
Once all the stuff to sell is gone, and all the bought supplies are loaded onto the shuttle, it's time to fly back to the Cargo Bay.
Requisition and Distribution
Once you have money, it's time to really start accepting orders.
People from all around the station will come to your front desk, asking for all sorts of supplies. This is where the cargo request computer comes in. On it, you'll see a catalog of items to purchase, and a window to approve or deny incoming orders. Some stations will also have a request computer on the public side of the front desk and people can put in orders that way. You need Cargo access to approve requests, so don't worry about greytiders draining your bank account.
To add money to the Cargo account, simply left-click on the console with spesos in your hand.
Strictly speaking, you require the Quartermaster's permission to approve any requests, though only the most roleban-bound QMs will lay in to you for most things. Just use common sense (i.e. the clown does NOT need SWAT gear), keep an eye on the money, and ask the QM for the marginal stuff and you'll be fine 99% of the time. The QM might require the crew to fill out paperwork to get approval, so make sure all their I's are crossed and T's are dotted. Or something.
Once the goods are in from the ATS, you can now make deliveries. All the station knowledge you learned fetching bounties and running mail should be coming in handy. Drag those crates to the people that need them. You can also call the recipient over the radio to pick up their stuff, but that doesn't always work.
Another thing you might want to know how to do is how to restock vending machines, since it'll usually be you doing that. It's a simple as opening the maintenance hatch with a screwdriver and inserting the restock box of the matching
Vanity Purchases (a.k.a The Part Where You Gamble Your Life Savings Away)
So, you've done a couple ATS runs, the completed bounty count is in the double digits, the salvagers have been on top of mining materials, and no one has requested anything in a little while. Or none of that is true and you're a craven gambling addict. It's time to make some vanity purchases.
If you're responible (and the QM isn't undermining that) you're not going to want to make vanity purchases until you have a comfy financial buffer. Buying crates of random junk when the station is in dire straits is a very fast way to hear a funny bwoink sound. The continued fulfillment of supplies for the other departments is more important than your vanity purchases.
The most coveted and popular vanity purchase is the notorious "Grand Lottery $$$", costing 10,000 spesos. It'll always have some a randomized amount of spesos, but it'll also have a random selection of things, from a tritium canister that gives your money back, to a laser raptor that kills you. It's mostly junk, but people wouldn't buy it if you couldn't sometimes profit.
