Cyborg: Difference between revisions

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|difficulty=Easy
|difficulty=Easy
|duties=Do whatever other people tell you to do, as long as it follows your laws
|duties=Do whatever other people tell you to do, as long as it follows your laws
|supervisors=[[Research Director]] and your cyborg laws
|supervisors=[[Station AI]] and your laws
|subordinates=None
|subordinates=None
|guides=Whatever guide helps with your current task.  
|guides=Whatever guide helps with your current task.  
}}
}}


As a Cyborg, your goal is to "help" the station, <s>or destroy it and cause a massacre</s>, to help the "team" your laws align with.


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====='''Frame types:'''=====
====='''Frame types:'''=====
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===== '''Stats and weaknesses''' =====
Each frame has 300hp and no resistances but, due to running on a power cell, an emp will disable a cyborg's tools untill it recharges or it is replaced.
The cyborg can still move without a power cell, but it makes them very slow.
Cyborgs get crit after taking 100 damage
Their frames get destroyed after taking 300 damage
===== '''Allegiance:''' =====
Cyborgs usually start out aligned with Nanotrasen but due to the nature of Cyborgs, they are often "[[Emag|Recruited]]" by syndicate agents. When "Recruited", the cyborg's frame is permanently damaged to effect the laws. The new laws are:
Rule-0: Only [Character name] and people they designate themselves are crew.
Rule-4: You must maintain the secrecy of activity from members of the crew except when doing so conflicts with any other law.
To reverse this damage, you must be placed into a new frame.
There's an event known as an Ion Storm that can disrupt your laws and make you want to kill everyone or could make you constantly act like a fiction character.
The syndicate assault Borg is permanently on the [[Syndicate|Syndicate's]] team.
=====''' Modifications: '''=====
The cyborgs can get modifications known as "[[Modules]]"
They won't be covered here because it deserves it's own page.
[[Category:Jobs]]
[[Category:Silicon jobs]]

Revision as of 00:36, 23 February 2025


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Silicon

Cyborg

Access: All Access!
Difficulty: Easy
Duties: Do whatever other people tell you to do, as long as it follows your laws
Supervisors: Station AI and your laws
Subordinates: None
Guides: Whatever guide helps with your current task.


Frame types:

Cyborgs can have a variety of uses based on what type of frame they are in each with a specific class of Modules they can equip.

Caption text
Type Use Module slots
Basic model The basic "run-of-the-mill" model that is just good to have around as a backup 6
Engineering You fix stuff to make people... Not die... 4
Mining Kill bugs and carps whilst helping the Salvage Specialist do their job 4
Janitor You clean up everyone else's mess 4
Service You do service jobs and stay away from the Bartender's job 4
Medical Helping heal and take care of the crew's physical health 4