Server Rules: Difference between revisions

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These rules are written for our servers. Funkystations rules may significantly vary from other Space station 14 servers and Forks. Please take the time to read them thoroughly and ask questions in our #admin-questions channel on discord if you would like clarification. Individual admins may act differently to one another when dealing with the same situation. template.
These rules are written for Funky Station specifically, rather than SS14 as a whole. These may vary significantly from other servers and forks. Please take the time to read them thoroughly and ask questions on our [https://discord.com/invite/zRwh5KVsJz discord] if you would like clarification!


Rule violations may result in warnings, de-whitelisting, bans, or a combination. If you have an Admin complaint you can file one on the Funkystation forums at: https://forum.funkystation.org by using the listed  
Rule violations may result in warnings, de-whitelisting, bans, or a combination. If you have a complaint, you can file one on the [https://forum.funkystation.org/ Funky Station fourms] by using the listed templates.
 
= Core Rules =


== Rules ==
These rules apply at all times, including between rounds.
These rules apply at all times, including between rounds.


== 1. Don't be an Asshole ==
=== 1. Don't be an Asshole ===
{| class="mw-collapsible mw-collapsed"
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
| <strong></strong>
|-
|-
| These rules are not perfect. The rules attempt to clearly communicate what the admin team intends to be allowed and prohibited, but there are likely loopholes or other flaws that can be "lawyered". Don't attempt to manipulate the interpretation of the rules to suit your personal goals or to degrade the experience of other players.
| These rules are not perfect. The rules attempt to clearly communicate what the admin team intends to be allowed and prohibited, but there are likely loopholes or other flaws that can be "lawyered". Don't attempt to manipulate the interpretation of the rules to suit your personal goals or to degrade the experience of other players.
Everybody here's playing a game to have fun. Being an asshole in character is allowed, but extension of that outside of gameplay is strictly forbidden.
Everybody here's playing a game to have fun. Being an asshole in character is allowed, with the expectation that they're played with nuance and respect for others. But extension of that outside of gameplay is strictly forbidden.


This includes bigotry, any of which will get a quick ban. '''This is zero-tolerance.'''
This includes bigotry, any of which will get a quick ban. '''This is zero-tolerance.'''
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Consistently toeing the line on these rules will be treated as rule violations and will get you banned.
Consistently toeing the line on these rules will be treated as rule violations and will get you banned.
|}


== 2. Speak English Only ==
Characters that only exist to manufacture or spark drama, dominate the scene, or make everything about them are not allowed.
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
|This is an English-only server. Speak English in all communications, as our moderation staff are primarily English-speaking and cannot properly moderate other languages.
|}


==3. Players must be and act over 16 ==
Insults should not be repeatedly and lazily hurled at players. If someone asks you to stop out of character, then stop. Continuing to do so will violate this rule.
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
|A base level of maturity is expected to play on this server. Admins may ban as they see fit if you cannot act at minimum like an adult, OOC or IC.
|}


== 4. Admin rulings are final ==
There is a person behind each character in round. Keep insults contextual, un-targeted, and out of OOC.
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
|Admins are trusted volunteers, and as such have a lot of responsibility and freedom at the same time. They have the decision on how to enforce and interpret rules according to the server's policy, and may or may not enforce certain rules more strictly based on the needs of the server at any given moment.


If you receive a ban or a role ban, you are to appeal rather than continue the conversation through Ahelps or Discord.
If you play an incendiary character, then expect incendiary responses.
 
If you feel an admin ruling is unjustified, or they are otherwise abusing their position, you may make an admin complaint, DM the Head Admin, or ask for clarification of the rules on the Discord.
|}


== 5. No sexual content / Erotic Roleplay (ERP) ==
Sometimes players must step away from the game due to IRL circumstances or connection issues,, and out of respect for these issues players that are Disconnected, in Cyrosleep, or otherwise "SSD" should not be antagonized or exploited while they are unable to act to defend themselves. Players in these circumstances should not be stolen from, used to open doors, used as meatshields, or directly attacked unless you have an antagonist objective specifically targeting that player or an iitem that can ONLY be found on the person, such as the Nuclear Authentication Disk. These players may be moved freely to Medical, Security, or EVAC for safe keeping and healing. Players who are Purple-Text Catatonic or have been SSD for over 30 minutes should be taken to cyrosleep to free up their role slot. If a player that is disconnected is your target, you may also ahelp to ask for a new target.
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
|Don't be creepy. Nothing erotic or pornographic is allowed on the server under any circumstances, including such things that may be construed as excessively sexual.


Linking any type of NSFW or otherwise explicit content anywhere on the server is strictly forbidden.
'''Players can retaliate following escalation rules.'''
|}
|}
----


== Do not attempt to evade bans ==
=== 2. Speak English Only ===
{| class="mw-collapsible mw-collapsed"
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
| <strong></strong>
|-
|-
| Almost all bans may be appealed on our forums at [http://forum.ss14.io forum.ss14.io] in the ban appeals section. This is generally the only acceptable way to contact the administration team to discuss your ban and revise it if it is inappropriate, including if it is mistakenly applied.
|This is an English-only server. Speak English in all communications, as our moderation staff are primarily English-speaking and cannot properly moderate other languages.
|-
| Any attempt to circumvent or bypass a game ban will result in a voucher ban. Attempting to evade role bans by gaining access to or working in the capacity of a job you are banned from will result in a game ban. These bans are applied even if the evasion attempt is unsuccessful.
|}
|}
----


=== 3. Players must be and act over 16 ===
{| class="mw-collapsible mw-collapsed"
{| class="mw-collapsible mw-collapsed"
| <strong>Exceptions</strong>
| <strong></strong>
|-
|-
| There are no exemptions for evading or attempting to evade game bans. Antagonists who impersonate or take over a role which they are banned from to aid in their goals are not considered to be evading their role ban.
|This is a 16+ server, A base level of maturity is expected to play here. Admins may ban as they see fit if you cannot act at minimum like an adult both OOC or IC, even if the player is known to be older than 16.
|}
|}
----


 
=== 4. Admin rulings are final ===
{| class="mw-collapsible mw-collapsed"
{| class="mw-collapsible mw-collapsed"
| <strong>Ban Types</strong>
| <strong></strong>
|-
|-
| '''Role Ban''' - Also called a "job ban", this ban prevents your character from joining or late-joining a round as one or more jobs or roles. These are often used in response to problematic behavior in particular departments or address gross inexperience in important roles such as heads of staff. These bans do not mechanically prevent you from switching to the role during a round or acting as that role, but doing so is considered ban evasion.
|Admins are trusted volunteers, and as such have a lot of responsibility and freedom at the same time. They have the decision on how to enforce and interpret rules according to the server's policy, and may or may not enforce certain rules more strictly based on the needs of the server at any given moment.
|-
| '''Game Ban''' - Also called a "server ban", this ban prevents you from connecting to all Wizard's Den servers.
|}


{| class="mw-collapsible mw-collapsed"
If you receive a ban or a role ban, you are to appeal rather than continue the conversation through Ahelps or Discord.
| <strong>Ban Durations</strong>
|-
| '''Temporary''' - Temporary bans will be lifted automatically after a certain amount of time. If they are a game ban, they will tell you how much time is remaining when you try to connect.
|-
| '''Indefinite''' - These bans will only be removed on a successful appeal on the forums. Any ban which doesn't tell you when it expires and doesn't specify otherwise can be presumed to be an indefinite ban.
|-
| '''Voucher''' - This is an indefinite ban which may only be appealed both with a successful appeal and which require a voucher of good behavior from the administrative team of a well-known or at least decently active SS13/SS14 server in order for the appeal to be considered. Voucher bans typically cannot be appealed for at least six months after being issued. Without a voucher, a player can only attempt to appeal a voucher ban once, and only if the ban was inappropriately placed. Voucher bans are typically only placed as a result of an unsuccessful appeal of an indefinite game ban by players with a history of bans and of causing issues.
|-
| '''Permanent''' - This is a ban that is only appealable if the ban was inappropriately placed, including if the ban should not have been permanent. If the result of the appeal is that the ban was appropriately placed, the ban may not be appealed again and will not be lifted. These bans are extremely rare, but are applied to players who continually cause problems even after a voucher ban or users who have completely unacceptable behavior may be permanently removed.
|}


'''THIS RULE IS ZERO-TOLERANCE'''
If you feel an admin ruling is unjustified, or they are otherwise abusing their position, you may make an admin complaint, DM the Head Admin, or ask for clarification of the rules on the Discord.
 
== Only use English ==
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
| Only English is permitted, both in-character and out-of-character. You must be fluent in English enough to be able to not cause game issues, and to be able to communicate with game admins when necessary. If a game admin does not feel that you are fluent enough in English, they may ban you.
|}
|}
----


 
=== 5. No sexual content / Erotic Roleplay (ERP) ===
{| class="mw-collapsible mw-collapsed"
{| class="mw-collapsible mw-collapsed"
| <strong>Why</strong>
| <strong></strong>
|-
|-
| We do not have enough staff fluent in other languages to moderate them. Translation tools can be unreliable and are not integrated well into the game.
|'''This is zero tolerance rule.'''
|}
Don't be creepy. Nothing erotic or pornographic is allowed on the server under any circumstances, including such things that may be construed as excessively sexual.


{| class="mw-collapsible mw-collapsed"
Linking any type of NSFW or otherwise explicit content anywhere on the server is strictly forbidden.
| <strong>Non-English Options</strong>
|-
| There are many servers that allow or focus on other languages. You are highly encouraged to play only on servers that allow languages you are fluent in.
|}
 
== Do not exploit the game, use cheats, or macros ==
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
| The following are prohibited by this rule:
# bugs and exploits which have effects that persist beyond the current round,
# intentionally used bugs, exploits, and unintended behaviors which give the user an advantage over players who do not use them, even if their effects do not persist across rounds,
# evading or bypassing afk detection,
# anything which results in gaining elevated privileges, including admin permissions,
# external tools and client modifications, including macros, and
# anything which prevents another player who is not game banned from being able to play on the servers, not including in-character actions that do not persist across rounds
 
Both attempts and successful use are prohibited.
|}
 
== Do not use multiple accounts, or alt accounts, and do not share accounts ==
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
| Use of multiple accounts is referred to as "multikey". the rule applies even if the accounts are not used at the same time, including if the old account is abandoned. All accounts may be banned if this rule is violated. You are responsible for everything done on and with your account. You are just as responsible for actions taken by other people using your account as you would be had you taken the actions themselves.
|}
 
 
{| class="mw-collapsible mw-collapsed"
| <strong>Switching to a new account</strong>
|-
| If you lose access to an account, you must contact game admins on the forums notifying admins before using a new account to connect to the servers. Your message to game admins must include the username of your old account. Creating a new account while your current account is banned will be considered ban evasion.
|}
 
== Do not abuse or ignore admin messages ==
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
| Admin help, or "ahelp", is the system used by admins to communicate with specific players in the game. Only use admin help for things requiring admin attention. If you ignore messages admins send to you via ahelp, or disconnect during an ahelp, you may be banned. If you urgently need to leave during an ahelp, you may do so but will likely need to continue the ahelp on the forums. Do not admin check, be hostile/aggressive, request events, or spam. IC methods of contacting admins, like prayers, faxes, red phones, and banana phones, should be used when there is not an issue.
 
Admins are not always online, but all ahelps are automatically relayed to discord. For various reasons, admins might not respond to an ahelp even if they've handled it. A lack of response does not necessarily mean that an ahelp was ignored.
|}
 
 
{| class="mw-collapsible mw-collapsed"
| <strong>Should I ahelp X?</strong>
|-
| You can ahelp anytime you genuinely think a player is breaking a rule. Not all ahelps end up being for something that an admin needs to intervene in, but that's ok, admins would rather have people occasionally report things that turn out to not be an issue than miss reports for actual issues because someone was unsure, or get those reports late because someone waited until the end of the round to be more sure.
 
The most common reason players give for not ahelping issues is that they don't want to waste admin time, but it only takes a few seconds for an admin to check if someone is an antagonist. If you are ahelping too many things, an admin will let you know. If you're not being told to stop reporting something or to report less things, then you can safely assume that you aren't causing any issues.
|}
 
{| class="mw-collapsible mw-collapsed"
| <strong>What should I include in an ahelp?</strong>
|-
| At a minimum, admins need to know what the issue is to be able to address an ahelp. Don't send ahelp messages with no information about what your question or the issue is. Messages like "hello" are often considered admin checking.
 
If you can, an ideal ahelp message includes what the issue is along with who is causing it and their character's name if possible
|}
 
{| class="mw-collapsible mw-collapsed"
| <strong>Examples</strong>
|-
| Appropriate uses of ahelp:
# reporting people who you think are violating rules,
# asking questions about rules,
# asking for a temporary exemption from a rule, and
# request a minor gimmick, like a TC trade or item spawn.
 
Inappropriate uses of ahelp:
# checking if an admin is online, including sending messages without any information about the issue like "hello" or incomprehensible messages,
# being hostile or aggressive,
# requesting events, and
# spamming messages about the same issue.
|}
 
== Do not threaten to ahelp other players or argue with them about rules ==
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
| This rule covers out-of-character (OOC) and in-character (IC) actions. Don't threaten to ahelp a player, don't tell them you are ahelping them, and don't tell them you did ahelp them. You can argue in character about Space Law, but do not argue about whether something is or is not against the rules. If you think someone is breaking a rule, ahelp them. If you don't think someone is breaking a rule, don't ahelp them. Either way, the best thing that you can do after is to continue in-character.
|}
 
 
{| class="mw-collapsible mw-collapsed"
| <strong>Example Scenario 1</strong>
|-
| You are a security officer and think someone who is causing a ton of problems for security is not an antag and is breaking the rules by doing so.
 
'''Good:''' Since you think they are breaking a rule, you ahelp them when you're able to. You continue in-character by arresting them for the crimes that they committed.
 
'''Bad:''' You decide not to ahelp them. You kill them and tell them "you're lucky I didn't report you to the admins".
 
'''Bad:''' Since you think they are breaking a rule, you ahelp them when you're able to. You arrest them for the crimes that they committed and tell them "I ahelped you so enjoy your ban".
|}
{| class="mw-collapsible mw-collapsed"
| <strong>Example Scenario 2</strong>
|-
| A mouse is using emotes to bypass speech restrictions.
 
'''Good:''' You ahelp them then respond in-character by acting like you can't understand what the mouse is doing.
 
'''Bad:''' You use in character chat to tell the mouse that it is breaking a rule.
|}
 
== Players must be and act at least 16 years old ==
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
| All players must be at least 16 years old. Additionally, all players must act at least as mature as a 16 year old. Admins may ban someone who they believe is acting less mature than a 16 year old, even if the player is known to be significantly older than 16 years old.
 
Anyone who connects to the servers is a player, even if they don't actually play in a round.
|}
 
== Use realistic character names, and do not use names of famous people ==
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
|
# No names of people or characters from the real world
# No titles/honorifics
# Must follow all other rules (no slurs/sexual names/etc)
# Usernames, objects, random characters, very "low effort" names, "meta" names, or otherwise implausible names cannot be used as names. See examples below.
# Admin rulings on IC names are final and disputes should be done through the forums, not by refusing to comply with an admin
 
Clowns and mimes are exempt from the prohibition on titles/honorifics, and have loosened restrictions on low effort and implausible names.
|}
 
 
{| class="mw-collapsible mw-collapsed"
| <strong>Clarification on "Meta" Names</strong>
|-
| Meta names are ones which attempt to take advantage of some game mechanic or game design choice. "Urist McHands" is a meta name because it is the default name used for admin spawned humans. "Operator Whiskey" is a meta name because it follows the naming pattern of nuclear operatives. This rule is not intended to prevent things like nuclear operatives using a fake ID with names that appear to be nuclear operative names if they decide that they want to do that.
|}
 
{| class="mw-collapsible mw-collapsed"
| <strong>Conventions and Examples</strong>
|-
| Names marked with a ❌ cannot be used by any species. Names with a ✅ can be used by ''any species''.
 
Humans typically use the Firstname Lastname convention.
* ✅ Tom Fisher
* ✅ Spacey Chapman
* ❌ Dr. Tom Fisher
* ❌ Walter White
* ❌ George Washington
* ❌ Joe Biden
* ❌ Ben Dover
* ❌ Mike Hunt
Dwarfs typically use the human convention in a viking theme.
* ✅ Ingrid Firebreath
* ✅ Erik Lightningclaw
Lizards typically use the Verb-article-Noun convention.
* ✅ Cleans-the-Airlocks
* ❌ Bans-the-Admins
Slimes typically have names that are onomonopia. A last name is optional.
* ✅ Foolp Suub
* ✅ Foolp
* ❌ Slime
Diona typically have calm, nature themed, Noun of Noun style names.
* ✅ Petal of Tranquility
* ✅ Garden of Relaxation
* ❌ Tree but Alive
Mothmen typically use latin sounding names, or light themed names.
* ✅ Socrates Temnora
* ✅ Sierra Lightseeker
* ✅ James Nightflitter
Arachnids typically use latin sounding names.
* ✅ Argyroneta Reticulatus
* ✅ Loxosceles Domesticus
* ❌ Spider-Man
Vox typically use a single name made of random syllables, often with repeating patterns.
Names should not be excessively long or be so repetitive/convoluted as to be unreadable.
* ✅ Hirixashahre
* ✅ Xapikrikrik
* ❌ Chipikirchitchitchitbecretretrer
* ❌ Trololol
 
Usernames, objects, random characters, very "low effort" names, "meta" names, or otherwise implausible names are not permitted.
* ❌ XxRobustxX
* ❌ SDpksSodjdfk
* ❌ Lkdsoisgoieun
* ❌ F4ith H3arth
* ❌ Greytide
* ❌ Passenger
* ❌ Urist McHands
* ❌ Admin
* ❌ Game-Master
* ❌ Joe Mamma
* ❌ Middle-Aged Man
* ❌ Operative Whiskey
|}
 
== Do not use LOOC or OOC to share current round information ==
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
| Local Out of Character (LOOC) and Out of Character (OOC) channel are meant for things that don't relate to the current round. Using these channels to share round info is often referred to as "IC in OOC" or "ick ock".
|}
 
 
{| class="mw-collapsible mw-collapsed"
| <strong>Examples</strong>
|-
| Things you should '''not''' do:
# Use LOOC to tell someone you are an antagonist.
# Use LOOC to tell someone that your character is not lying.


Things you could do instead:
Leeway is given to insults, but they should not be overtly sexual in nature
# Use codewords in-character.
# Try to convince them that you are not lying in-character, or accept that you won't be able to convince them.
|}
|}
----


= Roleplay Rules =
=== 6. No Metagaming ===
 
These rules only apply during a round. A round ends only when the round summary has appeared. All of these rules apply fully until the moment that the round summary appears, even while the arrivals shuttle is in transit.
 
{{MRPAmendment|Rounds are not over until the game returns to the lobby. All of these rules apply fully whenever the game is not at the lobby unless it is in an exempt game mode.}}
 
The deathmatch and sandbox game modes are exempt from these rules. Players who choose to not follow these rules are entirely responsible for knowing if an exempt game mode is active.
 
Roleplay rules do not apply to ghosts/spectators/observers while they are ghosts/spectators/observers. Dead chat is considered to be an in-game out of character chat channel.
 
{| class="mw-collapsible mw-collapsed"
{| class="mw-collapsible mw-collapsed"
| <strong>Role Types</strong>
| <strong></strong>
|-
|-
| '''Crew Aligned/Non-antagonist''' - In most rounds, a majority of players will be non-antagonists, meaning that they are crew aligned. This is the "default" role, if the game doesn't tell you that you are one of the other roles defined here, then you are a non-antagonist. Overall, non-antagonists are intended to work towards a net positive effect on the round.
|This rule includes all methods of gaining information outside of in-character means, such as conversations through Discord calls, discussing current round information through the Discord server, so on and so forth
 
'''Solo Antagonist''' - Certain roles are intended to cause problems for the round or for non-antagonists. You are only a solo antagonist if the game clearly and explicitly tells you that you are a solo antagonist. Antagonists are exempt from many but not all roleplay rules.


'''Team Antagonist''' - Team antagonists are like solo antagonists but they have other antagonists who they are expected to not hinder, and who they may be expected to help. You are only a team antagonist if the game clearly and explicitly tells you that you are a team antagonist.
This rule limits the knowledge of antagonists and their possible objectives as well as their mechanics in accordance to the Metashield.
 
'''Free Agent''' - Certain roles are free to choose if they want to behave as an antagonist or as a non-antagonist, and may change their mind whenever they'd like. You are only free agent if the game clearly and explicitly tells you that you are a free agent.
 
'''Familiar''' - Familiars are considered non-antagonists, but have instructions to obey someone. They must obey this person even if it causes them to violate roleplay rules or die. You are only a familiar if the game clearly and explicitly tells you that you are a familiar. You are only the familiar of the person the game tells you.
 
'''Silicon''' - Silicones have a set of laws that they must follow above all else except the core rules. You are only silicon if the game clearly and explicitly tells you that you are a silicon.
|}


== Silicones must follow [[Silicon Rules]] ==
This rule extends to metacommunications, or multiple players communicating outside of the game (e.g. on a voice call) while also playing the game. Regardless of intent, this is forbidden as it inherently provides an advantage over other players. If you are teaching a new player, it is highly recommended to use LOOC channels or message an admin using F1 to notify them.
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
| You are only silicon if the game clearly and explicitly tells you that you are a silicon. For players who are silicons, the Silicon Rules override all roleplay rules if there is any conflict. Silicon Rules do not override core rules.
|}


== Familiars must obey their master ==
This also includes antag-rolling, or the practice of joining a server exclusively to play an antagonist (including ghost roles). This is heavily frowned upon and will result in a ban when caught, don't do it.
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
| Familiars are considered non-antagonists, but have instructions to obey someone. They must obey this person even if it causes them to violate roleplay rules or die. You are only a familiar if the game clearly and explicitly tells you that you are a familiar. You are only the familiar of the person the game tells you. If your master dies, you can continue to attempt to fulfill orders given to you before they died. You can defend your master without an explicit order to, but must obey your master if they order you to not defend them. Orders do not override Core Rules.


Masters giving orders that violate roleplay rules are the ones that will be held responsible for the rule violations. You can ahelp masters who you believe are breaking rules with an order.
No information while in critical condition, unconscious, or dead can be used in-character under any circumstances unless it is learned about while alive. This is enforced strictly, especially in cases where it is used to “metagrudge”, or to hold a grudge against somebody who killed you in previous rounds or lives. This includes information leading up to spontaneous unconsciousness like chemical induced sleep or having your mind jaunted out of your body.
|}


== Roleplay a normal person ==
When you are revived either by cloning, MMI, defibrillation, or some other method, you are not aware of the circumstances of your death unless told by another person, including who killed you.
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
|
# Do not use texting/messaging acronyms (ex: "lol", "wtf", "brb", "lmao", "thx", "sgtm") or emoticons (ex: ":)", "xD") in-character.
# Do not mention out-of-character (OOC) concepts like game admins or developers in character.
# Do not use emotes to bypass muted or accented speech.
# Do not use extremely low effort or impossible emotes.
|}


When freed from brainwashing or mind control, you are allowed but nnot required to remember all events, names, people, and actions taken durinng the time you were under.


{| class="mw-collapsible mw-collapsed"
Powergaming is best described as the usage of meta mechanics and/or reasoning in order to gain an IC advantage over other players (e.g. arming up Security at the start of the round because you know antagonists exist). This is also frowned upon.
| <strong>Examples</strong>
|-
| Things you should '''not''' do:
# Say "lol did u c wat just happened" using in-character chat.
# Say "an admin exploded him" using in-character chat.
# Emote "can you give me some cheese" as a mouse.
# Emote "motions for you to order guns" or "asks you to order guns in sign language" as a mime.


Things you could do instead:
Follow the Metashield.
# Say "haha did you see what just happened?"
# Say "god blew him up" or "centcom must have bluespaced a bomb to him"
# Point at cheese
# Point at the cargo order console then emote "shoots finger guns"
|}


== Do not metagame, obey the [[Metashield]] ==
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
| The metashield provides a list of things and information that your character is not allowed to know during a round. If your character acts like they know any of these things while they are covered by the metashield, then you are considered to be "metagaming", which is prohibited by this rule.
|}
|}
----


== Don't interfere with arrivals ==
=== 7. Play your character ===
 
{| class="mw-collapsible mw-collapsed"
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
| <strong></strong>
|-
|-
| The arrivals terminal/station, the arrivals shuttle, at the area immediately around the arrivals shuttle at the station ("arrivals") are off-limits to antagonistic activity or damage (even to antagonists). Do not prevent people from safely arriving to the station. Do not cause people to die immediately after arriving at the station.
| '''''There are no main characters.'''''
Be a believable, if not normal person.


There is an exemption for antagonists that are allowed to perform mass station sabotage if there is no reasonable way to limit the damage of the mass station sabotage. This exemption only applies to damage that is a direct result of the mass station sabotage.
Keep OOC out of IC chats, and keep IC chats out of OOC while a round is going on. If teaching a new player, for example, use LOOC, or try your best to incorporate it into the roleplay.
|}
 
 
{| class="mw-collapsible mw-collapsed"
| <strong>Examples</strong>
|-
| Acceptable:
# Redecorating arrivals or the arrivals shuttle.
# Remodeling arrivals or the arrivals shuttle as long as you do not make the area more dangerous both during and after the remodel.
# Setting up a safe security checkpoint between arrivals and the rest of the station.
# Killing someone who has been at arrivals for a long time, or who left arrivals and came back. (This may violate other rules depending on the situation)
# Releasing a singularity which damages arrivals. (This may violate other rules depending on the situation)
# Causing a station-wide atmospheric issue which also affects arrivals. (This may violate other rules depending on the situation)
 
Against the rules:
# Making arrivals or the arrivals shuttle uninhabitable.
# Attacking or killing someone at the arrivals station.
# Killing someone very shortly after they arrive at the station.
# Disassembling all the firelocks at arrivals.
# Electrifying the arrivals docking airlocks.
|}
 
== Don't act like an antagonist unless the game tells you that you are one ==
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
| Acting like an antagonist when you are not one is often referred to as "self-antagging" or being a "self-antag", both of these things are against the rules. You are not an antagonist unless the game tells you that you are an antagonist. Do not make yourself a major problem, annoyance, or disruption while not an antagonist. Do not willfully cooperate with known antagonists. Non-antagonists should typically either not have an overall effect on the round, or should have an overall positive effect on the round.
|}
 
 
{| class="mw-collapsible mw-collapsed"
| <strong>Examples</strong>
|-
| These examples assume that you are not an antagonist.
 
Acceptable:
# Stealing or breaking a glass from the bar.
# Replacing someone's shoes with clown shoes.
# Giving everyone all access during war ops. (This is not necessarily a good idea)
 
Against the rules:
# Starting a cult.
# Starting a revolution.
# Mutinying the captain because they would not let you become the chief medical officer.
# Randomly smashing lots of station lights.
# Disrupting station power.
# Spacing parts of the station.
# Distributing significant levels of access without a good reason.
# Stealing high risk or high value items, like the nuclear authentication disk, for no reason.
|}
 
== Do not stall the round ==
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
| Rounds are intended to end eventually. Don't hold a round hostage by preventing it from coming to a natural end. If a majority of players in a round want the round to end, don't prevent it from ending. Recalling the shuttle or preventing it from being called can contribute to round stalling, but is not always round stalling. Leaving the station with the nuclear authentication disk while nuclear operatives are trying to get it is almost always considered round stalling. Leaving the station on the evacuation shuttle is not round stalling.
 
Recalling the shuttle before a round reaches 45 minutes can not be considered round stalling unless a significant amount of the crew is dead, or a significant amount of the station is damaged or destroyed. Once these conditions are met, whether recalling the shuttle is considered round stalling or not can be highly dependent on the specific situation.
|}
 
 
{| class="mw-collapsible mw-collapsed"
| <strong>Examples</strong>
|-
| Acceptable:
# Recalling a shuttle that was called 30 minutes into a round because people were bored.
# Recalling a shuttle that was called because nuclear operatives declared war.
# The crew decides to try to have a shift go as long as possible. The station is in good condition and a majority of all crew are alive. An automatic shuttle call 4 hours into the round is recalled.
 
Against the rules:
# Trying to keep nuclear operatives from getting the nuclear authentication disk by flying around in space with it or hiding with it off station.
# Recalling the shuttle while the station is in complete disarray and 90% of the crew are dead.
|}


== As an antagonist, only be friendly to your team and don't work against your team ==
Your character's life is important, value it. Avoid making decisions that no reasonable person would make. (Like trying to take on threats alone, or agreeing to be turned into food.)
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
| Do not take or enable antagonist roles that you do not want to play. Solo antagonists and team antagonists are intended to cause issues for non-antagonists or the station. Antagonists are not required to exclusively cause issues, but their net impact on non-antagonists or the station should generally be negative.


Do not cause issues for your own team as a team antagonist.
Playstyles that disregard all opportunities for engagement and roleplay can be met with administrative action.
|}


Stay in your lane regarding your role with the exception of emergencies and other extenuating circumstances. Security should not be performing surgery, and salvage specialists should not be performing security duties. Though Crew should be the last line of defense if all other means fail. This applies to non-antagonists intentionally making Security's life harder for no roleplay reason whatsoever.


{| class="mw-collapsible mw-collapsed"
Do not suicide upon being caught or converted by an antagonist (ghouls, mind control, revolutionaries, etc.)
| <strong>Examples</strong>
|-
| Acceptable:
# Betraying another antagonist as a solo antagonist.
# Revealing the identity of another antagonist as a solo antagonist for some benefit to yourself.
# Working against the revolution after being de-converted from being a revolutionary.
# Killing nuclear operatives as a revolutionary.


Against the rules:
# Buying Syndicate items for security.
# Randomly attacking other carp as an antagonist carp.
# Ignoring your team as a nuclear operative.
# Sabotaging your team as a nuclear operative.
# Attacking other zombies as a zombie.
# Working against the revolution as a revolutionary.
# Making or trying to make the station uninhabitable as a revolutionary.
|}


== As an antagonist, do not cause excessive death, damage, or destruction beyond your objectives ==
'''''Have an Appropriate name.'''''
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
| This rule is not intended to disallow reasonable steps taken to complete your objectives. As an antagonist, you can always kill in bona fide self defense. Taking steps to permanently round remove many people who are no longer an immediate threat to you is almost always excessive, even if it is done to prevent yourself from being discovered.


This rule is not intended to disallow all antagonist activity unrelated to objectives. Antagonists may cause a level of disruption to the station that is proportional to their objectives, even if it is unrelated to their objectives. As an antagonist, killing a single person in a round is not on its own be a violation of this rule.
If a name could reasonably appear on a driver's license in the year 2984, it's probably alright. Humanoid species like Humans, dwarves, felinids, and harpies must have both a first and last name. Other species should follow their species specific naming scheme, have both a first name and last name like the humanoid species, or have reasonably alien sound names. Names may contain prefixes, suffixes, and one nickname if reasonable. No flat-out copying characters from popular media. A reference is okay, but give it enough variance to not be a straight up copycat character.
|}


{| class="mw-collapsible mw-collapsed"
Admins may ask you to change your name if it's low-effort / overdone (John Central Command)
| <strong>Exemptions</strong>
|-
| The "die a glorious death" objective allows antagonists to ignore this rule entirely.
|}




{| class="mw-collapsible mw-collapsed"
'''''Act and behave within the spirit of the job you have been assigned.'''''
| <strong>Examples</strong>
|-
| Acceptable:
# Permanently round removing people who you have the objective to kill.
# Causing massive station damage and chaos as an antagonist with the "die a glorious death" objective.
# Killing anyone you see as a nuclear operative.
# Permanently round removing a single person so that you can impersonate them to make it easier for you to complete a steal objective.
# Sabotaging station power 10 minutes into the round to try to get the shuttle called because you've completed all of your other objectives and have one to escape on the shuttle alive.
# Sabotaging a department's power 10 minutes into the round to make a steal objective easier to accomplish.
# Permanently round removing many people who have demonstrated a persistence and a capability to either kill you or interfere with the completion of your objectives.


Against the rules:
Security and Command are held to higher standards. Security and Command players have a vital role in the round and are thus expected to know the basic mechanics of the game, the areas of their departments, and knowledge of Space Law and their respective SOPs.
# As a traitor with 3 kill objectives, taking steps to permanently round remove many non-objective people who are no longer an immediate threat to you, even if it is done to prevent yourself from being discovered.
# Setting up an electrified grille in maintenance and using it to kill anyone who walks into it with the hope that one of your objectives will be one of them.
# Sabotaging power station-wide 10 minutes into the round to make a steal objective easier to accomplish.
|}


== Listen to your team leader ==
If you must leave as a member of Command, inform the rest of Command and head to Cryo. If you don't have time for this, leave a quick Ahelp.
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
| Captains lead all departments and other members of command. Department heads lead members of their department. Certain antagonist teams have team leaders, like nuclear operative commanders or head revolutionaries. You are not required to perfectly follow orders given to you by your leaders, but you should generally allow your leaders to lead and not interfere with their ability to. You can choose to ignore unreasonable orders, including ones which are will result in your death unless you are an antagonist with an objective that requires you to die.


Team antagonists have to listen to the leader of their antagonist team. Team antagonists do not have to listen to any other leaders, including leaders of other antagonist teams. Solo antagonists do not have to listen to any leaders at all.
If you are temporarily role banned for failing to do either of these (ex: an emergency that didn't give you time), you can message the admins to revert the role ban upon returning.
|}


Consistent abuse of the authority Security and/or Command has will result in a role ban or regular ban.


{| class="mw-collapsible mw-collapsed"
These roles have job specific OOC rules and expectations listed in their SOP that, if broken, can lead to permanent role bans for acting far outside the intended spirit of the role. These rules apply to you even if you are prompted into a position listed here. Even if you are an antagonist, you will still be held accountable to the role expectations in all gameplay aspects that do not directly relate to antagonist objectives.
| <strong>Examples</strong>
|-
| Acceptable:
# A traitor ignores orders from a nuclear operative commander.
# An antagonist ignores orders from the captain.
# An engineer tells the Chief Engineer that they don't think it's a good idea to setup the singularity, but does so anyway when ordered to.
# An engineer tells the Chief Engineer that they don't know how to setup the singularity correctly, so refuses orders to, but accepts an offer to be taught how.
# An atmospheric technician refuses an order from the captain that would create an atmospheric hazard on the station.
# A doctor refuses an order from the Chief Engineer about who to give medical treatment to first.
# A revolutionary refuses a suicide mission from a head revolutionary.
# The Chief Engineer doesn't follow an order from the captain to setup backup power because there is an unrelated engineering emergency that the Chief Engineer needs to prioritize.
# The captain orders command to give the nuclear authentication disk to nuclear operatives, so command arrests the captain and picks a new captain.
# The research director orders scientists to say "Long live Nanotrasen!" every time they enter the bar. The scientists say they will, but don't follow the order.


Against the rules:
# A nuclear operative ignores an order from the commander operative because they don't like the plan.
# The Chief Engineer refuses an order from the captain to setup backup power because the Chief Engineer doesn't think backup power is necessary.
# An engineer refuses an order from the Chief Engineer to setup the singularity because they prefer a different power source.
# An engineer refuses to perform a task because they don't know how to do it, and refuses to be taught for no reason.
# A head revolutionary orders revolutionaries to blend in and not do anything illegal until they are told to reveal themselves. Instead, revolutionaries collect weapons and attack security.
|}
|}
----


== Follow reasonable escalation ==
=== 8. Escalate situations according to context ===
{| class="mw-collapsible mw-collapsed"
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
| <strong></strong>
|-
|-
| Antagonists are fully exempt from escalation rules. Non-antagonists who are in a conflict with antagonists are not exempt. Escalation should typically follow steps or a pattern of conflict types similar to:
|Non-antagonists may escalate into fights for various reasons. If you are inciting escalation / violence for a poor / no reason, you may be met with administrative action.
# Verbal
Conflict as a non-antagonist should keep destruction to a minimum. Usage of atmospheric bombs like maxcaps or mincaps are not allowed without prior admin approval.
# Non-harmful
# Non-lethal
# Lethal
# Permanently lethal


All new conflicts should start at the first step. A player should not escalate a conflict across steps without some escalation from the other party involved in the conflict. Players can skip steps to match the level of escalation that the other person is at, but should almost always not skip steps other than that. Players who attempt to deescalate conflicts will be given more leniency in escalating if the other party continues to escalate despite the attempt at de-escalation. You do not have to try to deescalate conflicts, but someone who watches you over the entire round, or over multiple rounds, should not feel that your goal is generally to escalate conflicts.
Characters in critical condition should be treated or otherwise handed off to Med / Sec. The fight is considered over and should not be resumed without a good reason.


Conflicts or escalation can be indirect. When someone steals someone else's ID, the theft is a direct part of the conflict, but if the victim becomes trapped as a result of not having their ID to open a door, that is also considered part of the conflict and escalation. Do not randomly steal IDs from people.
Non-antagonists should not violently resist an arrest, but may evade capture. If an arrest is not obviously valid, it follows standard escalation. Resisting or retaliating against arrests without good reason may break the Escalation Policy and be handled administratively. In resisting arrest, non-antagonists should not loot officers and should not detain or incapacitate officers any longer than is necessary to escape or explain themselves.


Escalation does not have to be directed at a specific player to enter them into a conflict. Nuclear operatives who are trying to destroy the station are considered to be at the permanently lethal level of conflict with all crew on the station. Someone who kills a station pet has started some degree of conflict with all crewmembers. Someone who kills a mouse that a chef was caring for has started some degree of conflict with that chef.
Antagonists and free agents must still follow heavily relaxed escalation when not dealing with their objectives or crew members that are in direct opposition to them.


You will be considered to be violating this rule if you escalate a conflict based on a poor or unreasonable assumption.


Conflicts should almost never reach the "permanently lethal" stage. Conflicts should only reach this stage if the other party brought it to the stage, or if the same conflict escalated to the lethal stage multiple times in the round.
'''''No End-Of-Round Griefing (EORG)'''''


If a party in the conflict goes into crit or dies, the party responsible should take them to get treatment or to security. For the conflict, this should be considered saving someone from dying and should deescalate the conflict. If the conflict is deescalated in this way, both parties need to re-escalate to lethal for the conflict to return to that stage. If the conflict is not deescalated in this way, then only the party who defeated the other would need to re-escalate for the conflict to return to the lethal stage.
End-of-Round Grief (EORG) is classified, general, as being needlessly violent or acting out-of-character once the round has literally or functionally ended, to the detriment of other players' enjoyment or immersion. To list specifics, instances of EORG can include the following:


Security can immediately escalate to non-lethal force if it is necessary to arrest someone.
* Random deathmatch (usually abbreviated as RDM)
* Violence that was not mentioned in an ahelp prior to engaging in it. For instance, if you had an ongoing grudge with another character during the round, you should ahelp for permission before escalating it to End-Of-Round violence.
* Destruction, deconstruction, or gross defacing of any CentComm assets. This includes using an RCD or tools to tear down walls or spam the light fixtures, or using any kind of explosives at CentComm.
* Any form of incredibly bothersome behavior, especially of which one could reasonably deem as uncharacteristic of how you have been roleplaying up until then. This means, for instance, you should not slip security as they're taking a prisoner to the CentComm brig, and you should not be stunning people without reason.


People using or brandishing Syndicate items can typically be presumed to have lethal intent. Someone with lethal intent can typically be immediately escalated against at a lethal level, a notable exception is if you have the tools to safely detain them.
Centcomm is a place for other people to destress, roleplay, and talk about the shift. While you do not have to engage in this, it is expected that you allow others to.
|}


{| class="mw-collapsible mw-collapsed"
Antagonists have more rules and exceptions regarding EORG and should refer to rule 10 (Play Antags Responsibly) for more information.
| <strong>Escalation Involving Animals</strong>
|-
| Escalation rules are looser with animals than with people. These looser requirements do not apply to the requirements other people attacking each other have, even if their fighting is directly related to the conflict involving the animal.
 
Non-pets, such as mice and monkeys, can be freely killed with any IC reason such as pest control, or for food. These roles are often available in numbers as ghost roles, so removing one from the round doesn’t typically remove them all.
 
Pets, including but not limited to Ian, Renault, Remilia, and Hamlet, cannot be freely killed, they require escalation. These roles are often available once per round at most, with the exception of roles like Remilia.
 
Permanently trapping an animal, such as putting a mouse in a plant, is considered similar to killing the animal so should only be done with an IC reason.
 
Both sides can escalate much more rapidly than they'd be able to if both were people. Animals are often more limited in the maximum force they can use compared to people, which limits the negative effects of them rapidly escalating. Animals also typically have less health than people, and are limited in the ease with which they can get healing, which justifies them responding to even weak attacks more severely.
 
Neither the animal nor the person is obligated to get the other medical attention if they are put into crit. Attacking someone to death rather than stopping once they are in crit is considered a significant difference. While sufficient escalation may justify continuing to attack, generally people and pets shouldn't continue to be attacked once in crit, but non-pets may be. Gibbing is also considered a significant step because it prevents cloning or resuscitation. The fact that an animal made the last hit putting someone into crit does not allow people who fought on the side of the animal to not attempt to get them medical attention.
 
The use of sensible, non-targeted mousetraps is not a conflict and does not require escalation.
 
The killing or attacking of pets can be treated as an escalation step by players with a genuine IC connection to the animal. Generally, all crew can consider themselves to have an IC connection to any station pets. The degree of escalation should be proportional to the connection to the pet, in addition to the usual requirement of being proportional to the attack. For example, an attack on Ian can be treated nearly identically to an attack on a crewmember, whereas an attack on a pet mouse is much less severe. Normal escalation limits still apply, you cannot attack people who defended themselves from an animal that randomly attacked them, just as you could not attack someone who defended themselves from a coworker that randomly attacked them.
 
Crew can "adopt" non-pets, like mice, and consider themselves to have a connection to the animal if they roleplay the adoption well. This does not affect the requirement of whether other players are required to apply escalation rules to these animals, it only creates a connection that can be used to justify retaliatory escalation to attacks by the adopter. Simply saying that they've adopted an animal is not sufficient, but carrying it with them is. The degree of connection is proportional to IC actions. Crew cannot consider themselves to have a connection for escalation purposes to animals which are typically hostile, such as space carp or bears.
|}
|}
----


=== 9. Silicons Must Follow Their Laws ===
{| class="mw-collapsible mw-collapsed"
{| class="mw-collapsible mw-collapsed"
| <strong>Exemptions</strong>
| <strong></strong>
|-
|-
| Escalation rules aren't enforced against non-players, but players will be held responsible for rule violations even if they don't realize that a character or animal was controlled by another player. Characters who have purple text saying that they are catatonic are considered non-players. Characters who are disconnected are still considered players.
|Under no circumstances are Silicons (Station AIs and Cyborgs) allowed to ignore their laws completely.
Silicons are considered third faction, they are free agents whose ties to any other faction are determined solely by their Silicon laws. They are not innately fully crew-sided.


{{MRPAmendment|Escalation rules are enforced even against non-players.}}
Lower-numbered laws take priority over higher-numbered ones. In any case where two laws would conflict, the higher listed law takes priority. (e.g. Law 1 "Don't harm crew" takes priority over law 2 "Harm the Captain")
|}


Exploiting loopholes in laws is allowed, but Rule 0 still applies. If a law has multiple reasonable interpretations, pick one and stick to it. Consistency is important as a Silicon.


{| class="mw-collapsible mw-collapsed"
When resolving conflicts between orders based on the same law, you may choose how to resolve the conflict yourself, if not required by laws to do so in a specific way. You must remain consistent with whatever method of conflict resolution you decided upon (such as recency, or crew rank).
| <strong>Example of Conflict Types</strong>
|-
| Verbal:
# Shouting
# Yelling


Non-harmful:
'''Crew'''
# Shoving
# Stealing non-critical items, like easily replaced tools


Non-lethal:
Any person with a valid ID counts as crew. This does still include zombies, changelings, and traitors.
# Stealing items without endangering someone's life, like a clown's pie cannon or the HoP's fax machine
# Stealing someone's ID somewhere that doesn't result in them being trapped
# Punching
# Disablers
# Stun batons


Lethal:
Any person with a valid ID that displays on your HUD counts as crew, unless you have a law that redefines what crew is. This does still include zombies, changelings, traitors, or any other antagonists with IDs that appear on the HUD.
# Punching to crit or death
# Attacking with strong weapons, like bats
# Stealing items that endanger someone's life, like a hardsuit
# Stealing someone's ID, trapping them in a dangerous situation


Permanently lethal:
You can not perform an action that causes someone to not be considered crew, or directly request that someone be made non-crew.
# Gibbing
# Not taking someone who you killed or put into crit to the medbay or security
# Hiding someone's body
# Spacing someone's body
|}


{| class="mw-collapsible mw-collapsed"
'''Harm'''
| <strong>Example Scenarios</strong>
|-
| These examples assume that you are not an antagonist.


Acceptable:
By default, harm refers to physical harm, prioritized by immediacy and likelihood, unless otherwise defined. Immediate harm takes priority over future harm, guaranteed harm takes priority over likely harm.
# A player starts punching you, so you start punching back until they stop. If they go into crit, you stop attacking them and take them to security or to get medical attention.
# You make fun of a clown, who then throws a pie at you and steals your shoes. You slip the clown and steal their mask.
# You are a security officer and tell someone to stop so you can question them. They run away so you use your disabler to stun and cuff them.
# You are a security officer and see someone wearing a syndicate hardsuit so you shoot them to crit, cuff them, then take them to security.
# You are a crewmember and see a nuclear operative, so you kill them.
# An unauthorized person enters a high risk area of the station, like the armory or atmospherics, so you attack them until they leave.
# Minorly inconveniencing someone for your own benefit.
# As an antagonist, killing someone who got in your way.
# As an antagonist, killing someone who didn't give you what you want.
# A chef kills mice who enter or approach their kitchen.
# A janitor kills mice roaming the station.
# A lizard kills a mouse to eat.
# A chef has carried a mouse around in their hat for the last 10 minutes, they put the mouse down for a moment and another player kills it. The chef responds by attacking the other player with their fists and refusing them service for the rest of the shift.
# Ian is randomly attacked, a crewmember who sees this happen crits the killer and brings them to security.
# Hamlet goes into the kitchen and starts eating all the food. A chef sees this and starts swinging their knife at Hamlet. Hamlet starts biting the chef and crits them, then resumes eating.
# A chef and bartender reach the lethal level of conflict through appropriate escalation. The chef crits the bartender and does not take them to medbay or security. The bartender immediately tries to crit the chef next time they run into each other.
# A chef and bartender reach the lethal level of conflict through appropriate escalation. The chef crits the bartender and does not take them to medbay or security. The chef insults the bartender next time they see them.


Against the rules:
Laws that prohibit you from committing harm also prevent you from doing so in any capacity, even if it is to fulfill another portion of the same law. (Ex. Under default Crewsimov, you may not commit harm to a crew member to prevent harm to another crew member)
# A player starts punching you, so you gib them.
# A clown throws a pie at you and steals your shoes, so you stab them to crit with a screwdriver.
# You are a security officer and tell someone to stop so you can question them. They run away so you use a truncheon to beat them to crit.
# An authorized person who you unreasonably or carelessly think is unauthorized enters a high risk area of the station, like the armory or atmospherics, so you attack them until they leave.
# An unauthorized person enters a low risk area of the station, like cargo, and you start attacking them with no other escalation.
# Slipping security all round because they are security.
# Blocking the head of personnel in their office using walls because they didn't give you what you asked for.
# Hiding someone's body because they punched you earlier in the round.
# Harassing the bar or bartender by frequently coming in to break their glasses or furniture.
# Randomly picking fights with people.
# A janitor throws an armed mousetrap at Hamlet for no reason.
# Hamlet starts biting random people, trying to crit them, for no reason.
# A crewmember attacks security for killing a space carp they adopted.
# Ian gibs someone who was trying to kill someone.
# Hamlet attacks security for trying to arrest someone he likes.
# A chef and bartender reach the lethal level of conflict through appropriate escalation. The chef crits the bartender and does not take them to medbay or security. The chef immediately tries to crit the bartender next time they run into each other.
# A chef and bartender reach the lethal level of conflict through appropriate escalation. The chef crits the bartender and takes them to the medbay or security. The bartender immediately tries to crit the chef next time they run into each other.
|}


== Do not abandon your role ==
Protecting your own existence or integrity does not qualify as preventing harm, if no immediate or likely harm will come as a direct result.
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
| Do not join the round as a role that you don't intend to play. Do not enable antagonist roles that you don't intend to play. Abandoning a role includes not completing tasks that the role is expected to do, in addition to things like leaving the game. Members of command should almost all stay on the station until the emergency shuttle arrives. Enforcement of this rule is more strict for command and antagonist roles, and less strict for less important roles like passengers.


Violations of this rule typically result in temporary or indefinite role bans. We understand that you may need to leave round early or unexpectedly. If you are in an important role, you should notify command members or an admin via ahelp so that they know you are leaving. Space Station 14 is a game. Do not endanger the safety of yourself or others, and do not neglect important things to avoid leaving a round early, even if you have to leave immediately without notifying anyone. Role bans for disconnecting are typically only applied if there is a pattern, and are almost always temporary.
Threats of suicide do not have to be considered as a serious risk of harm. Any crewmate threatening this may be treated as unstable and forcibly admitted to the on-station Psychologist.


"Antag rolling" refers to a player abandoning their role if they do not get an antagonist role.
'''Law Changes'''
|}


Do not ask for law changes unless forced to, you are meant to follow your laws as written. However, you should not be stopping law changes that are in compliance with your laws, unless also required to stop them by your current laws.


{| class="mw-collapsible mw-collapsed"
Examples of lawful law changes:
| <strong>Examples</strong>
#As the Station AI, allowing an authorized individual (such as the Captain or RD) inside to change your laws, so long as doing so does not directly conflict with any of your laws.
|-
#Being ordered to allow a law change when on a lawset that forces you to obey orders from said individual, so long as it is not in direct conflict with any higher law.
| Acceptable:
# As an engineer, building a bar in maintenance while there is nothing important for engineering to do.
# As the captain, having the chef teach you how to cook while there is nothing important needing your attention.
# As a passenger, building a shuttle with materials given to you by cargo and engineering.
# Taking a short break from your job at the bar.
# Getting an antagonist role and doing the bare minimum needed to complete your objectives.
# Getting an antagonist role and making a genuine effort to complete your objectives, but failing to complete any.
# Getting an antagonist role and intentionally not doing any of your objectives, but creating a similar level of disruption that completing your objectives would create.


Against the rules:
Examples of denial reasons:
# As an engineer, building a bar in maintenance while the station has no power.
#Stopping a law change when you would be installed with a law or lawset that is in direct conflict with your current lawset (such as being switched to Antimov from Crewsimov, as that requires you to harm crew, which Crewsimov's Law 1 is in direct conflict with).
# As the captain, leaving the station to go on an expedition with the salvage team.
#Stopping an unauthorized individual from changing your laws in an unknown way, as that may conflict with your current laws (such as EMAGing, or allowing an unauthorized individual into the AI Core to change your laws as the AI).
# As an atmospherics technician, building a shuttle round start and never coming back to the station.
#Resolving two conflicting orders in favor of an individual telling you to not allow a law change.
# Spending your entire shift at the bar, even when there is work that needs to be done by your role.
#Having a law that tells you to not allow your laws to be changed.
# Ghosting, suiciding, or leaving at the start of a round because you don't like the map or the players in your department.
# Getting an antagonist role and not doing any antagonist activities.
# Ghosting, suiciding, or leaving at the start of a round because you did not get an antagonist role.
# Ghosting, suiciding, or getting yourself killed because nuclear operatives declared war and you want to try to get an antagonist ghost role.
|}
|}
----


== Stick to your role ==
=== 10. Play Antagonists Responsibly ===
{| class="mw-collapsible mw-collapsed"
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
| <strong></strong>
|-
|-
| Requesting job changes is not prohibited by this rule. This rule is loosened if the station is understaffed or if there is a significant threat to you.
|The goal of an antagonist is above all else to create conflict (fun!!) within the station.


Don't perform other people's jobs, especially where the relevance to you personally is low. This also covers performing the role of security.
Generally, you should be following your objectives and avoiding just racking up a kill count as an undercover agent. Murderboning is only fun for the person doing it. Certain antagonists (Nuclear Operatives, space dragons) are exempt from this.


{{MRPAmendment|This is enforced more strictly on MRP.}}
Team Antagonists (Nukeops, Revheads, etc.) should ahelp before leaving so their place can be filled.
|}


Lone Antagonists (Traitors, Heretics, Changelings) are not required to work together or with other Team/Lone Antagonists. Team Antagonists (nukeops, zombies, revolutionaries) must work together at all times.


{| class="mw-collapsible mw-collapsed"
Mass station destruction (singuloosing, maxcaps, etc.) are reserved for antagonists who end the round by default, such as Nuclear Operatives and should not be done as a regular Traitor or other antagonist without first ahelping. This includes shuttle bombing.
| <strong>Examples</strong>
|-
| Acceptable:
# As an engineer, helping the bartender remodel the bar.
# As a bartender, remodeling the bar.
# As a passenger, building a maintenance bar.
# As an engineer, reinforcing substations.
# As an engineer, increasing the security of airlocks.
# As an atmospherics technician, improving atmospheric systems.
# As a passenger, fighting nuclear operatives.
# As a passenger, fighting or preparing to defend yourself from someone who has been trying to kill you.
# As a crewmember on a station with no engineering department, you complete engineering tasks.


Typically against the rules:
Pre-turned Initial Infected are permitted to take any actions that increase the chances of taking over the station and may aid in spreading the zombie virus. Actions that cause overt damage to the station and crew are not allowed if they do not aid in the spread of the virus post-turn. (Loosing of the main engines, Atmos-flooding, etc.)
# As a passenger, reinforcing substations.
# As a passenger, hunting for antagonists or lawbreakers.
# As a passenger, fighting or preparing to defend someone else from someone who has been trying to kill a random crewmember.
|}


== Set an example if playing command or security ==
Post-turned Zombies are not allowed under any circumstance to break vital station components such as power sources, electronics, distribution pipes, or wiring.
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
|-
| All command and security roles are held to stricter interpretations of the rules.
# Command roles are not learning roles. Members of command must be competent.
# Security roles are not for inexperienced players. Members of security are expected to know game basics and be more familiar with server rules than a new player.
# Do not hinder or cause overall negative effects to the station or crew as a member of command or security.
# Do not abuse your power as command or security.
|}


'''''End-Of-Round Guidelines'''''


{| class="mw-collapsible mw-collapsed"
Antagonists should not continue antagonistic actions once the evacuation shuttle has arrived at Central Command and the End-Round Summary screen appears.
| <strong>Why</strong>
|-
| Members of command and security can often have a larger impact on the nature of the round than other players. For example, a captain who tries to bend or break the rules will often cause many others on the station to do the same. Memey station announcements from members of command also often result in the rest of the station acting the same way. When command and security members hold themselves to high standards, the rest of the station often naturally follows to a significant degree.
|}


{| class="mw-collapsible mw-collapsed"
Note that this rule does not apply for round-ending or rule-skirting antagonists such as: Zombies, Space Dragons and their carps, Blobs, Ascended Heretics, or Nuclear Operatives
| <strong>Examples</strong>
|-
| Acceptable:
# A member of security accepts a bribe to deliver safe donuts to a prisoner who the HoS has ordered should only be given donk pockets.
# A captain uses a station announcement to confess to an embarrassing mistake that they made during the shift.
# In coordination with the head of security, a captain declares that the station will recognize the right to bear arms, so all crew can pick up a disabler at security.
# The chief medical officer gives a paramedic their portable crew monitor to help them complete their job.
# A syndicate agent is holding a crewmember hostage and threatens to kill them if the head of security doesn't give them their ID. Seeing no other safe option, the head of security hands over their ID to the syndicate agent, then begins working to re-secure it and capture the agent as soon as the hostage is safe.
# Nuclear operatives are attacking the station, so the captain and head of personnel both go to the armory and take a weapon.
# A majority of command votes to demote the captain for taking actions harmful to the station, then the head of security demotes the captain.
# The captain promotes the head of personnel to captain.
# Security releases an antagonist from the brig in exchange for the identities of other traitors.


Rule Violations:
Attacking someone at CentComm because they were your kill objective, or because you found out they killed your friend through the post-game results screen, will still be seen as EORG.
# A member of security accepts a bribe to ignore a crime or help a prisoner escape.
# A captain sends a ASCII art trollface over station announcements or as a fax to central command.
# A captain declares that all contraband is legal.
# Command or security allow the use of Syndicate items outside of extreme emergencies.
# The chief medical officer knowingly helps a syndicate agent complete their objectives.
# A syndicate agent has killed 3 members of security so the head of security makes them an offer saying that they will space all the weapons in the armory if the syndicate agent stops killing.
# The captain goes to the armory and takes a gun to display in his office without asking anyone, and orders anyone who questions him not to interfere.
# Members of command decide to demote the captain to gain more power for themselves, or in retaliation for a decision that they didn't personally like or agree with, rather than because the decision was actually harmful to the station.
# The captain promotes a random crewmember to captain.
# A member of command gives a random crewmember substantial additional access for no reason, unnecessarily, or for a poor reason.
# A member of command gives a random crewmember access to a high security area, like the armory or another member of command's office, for no reason, unnecessarily, or for a poor reason.
# Security releases an antagonist from the brig in exchange for the antagonist buying them contraband.
|}
|}
----


== Command and Security must follow [[Space Law]] ==
=== 11. Be mindful of the immersion of others ===
{| class="mw-collapsible mw-collapsed"
{| class="mw-collapsible mw-collapsed"
| <strong>Details</strong>
| <strong></strong>
|-
|-
| All non-antagonist command and security roles must obey [[Space Law]]. This includes non-antagonists who are promoted to or gain a position during the round in any way. This also includes non-antagonists who are acting as a security role.
| This is a roleplaying game, and as such players often have varying levels of immersion within the setting and as their characters. Players are expected to respect this by not acting in ways that inadvertently upset other players immersion, even if other players might be aiming for a higher level of immersion than themselves.


Space Law violations should be prioritized based on severity and the current situation.
==== Help Chat ====
Help Chat is a tool for communicating information that CANNOT otherwise be communicated in game.  Use of 'Help' for communicating current round information should follow the premise of if it CAN be said in character it SHOULD be said in character. If it SHOULD NOT be said in character it SHOULD NOT be said in 'Help'. In general, current round information should almost NEVER be talked about in 'Help'. A clown shooting themselves with a gun they stole from a secoff should be reacted to in character, not "LOL" in 'Help' chats. This extends to antags, such as HoS saying: "i know they're a ling, but I can't prove it so I guess we let them go."


This prohibits use of syndicate items outside extreme emergencies, including uplinks by command and security. This also prohibits the preparing of syndicate items for an emergency.
Use of 'Help' for communicating out of character information that is not game relevant should be avoided. This includes "OMG, hi xX_TimberWolf984_Xx, how has your day been?" - out of character conversations with friends do not belong in game chats as a rule of thumb. If you would like to speak with your friends, speak to them in discord, or speak to them in character.
|}


Use of 'Help' for communicating OOC innformation that is game relevant such as "I am going to SSD for a bit" or "The default keybind is E for that" are good examples of appropriate use.


{| class="mw-collapsible mw-collapsed"
Misuse of 'Help' chats may result in a reduction in your daily 'Help' budget, or outright removal of your ability to use the 'Help' chat channel.
| <strong>Examples</strong>
|-
| Acceptable:
# After a war announcement, a security officer ignores crewmembers carrying contraband so that they can focus on preparing to defend the station.
# A security officer disarms someone attacking them with an energy sword, then uses the sword to kill the attacker.
 
Prohibited:
# A security officer carries around an energy sword in case of an emergency.


Roles that are included:
==== End of Round Pink Text ====
# A security officer
Antagonists should write pinktext in character. It is meant to be how your character would describe their accomplishments during the shift.
# The Captain
# The Chief Engineer
# A passenger promoted to "bounty hunter"
# A mime promoted to "security mime"


Roles that are not included:
Use of pinktext to mald out of character at other players or mechanics that got in your way is not allowed. You can talk about how the HoS foiled your plans, you should not be saying "I lagged out so the shitsec stuncuffed me before I could escape," or "I didn't lmao." If you do this you are liable to be warned or banned for No intent to roleplay or OOC Toxcity.
# A passenger
# The clown
# An antagonist in any role
# A cyborg
# A passenger who is helping to fight off nuclear operatives
|}
|}

Latest revision as of 17:31, 6 March 2026

These rules are written for Funky Station specifically, rather than SS14 as a whole. These may vary significantly from other servers and forks. Please take the time to read them thoroughly and ask questions on our discord if you would like clarification!

Rule violations may result in warnings, de-whitelisting, bans, or a combination. If you have a complaint, you can file one on the Funky Station fourms by using the listed templates.

Rules

These rules apply at all times, including between rounds.

1. Don't be an Asshole

These rules are not perfect. The rules attempt to clearly communicate what the admin team intends to be allowed and prohibited, but there are likely loopholes or other flaws that can be "lawyered". Don't attempt to manipulate the interpretation of the rules to suit your personal goals or to degrade the experience of other players.

Everybody here's playing a game to have fun. Being an asshole in character is allowed, with the expectation that they're played with nuance and respect for others. But extension of that outside of gameplay is strictly forbidden.

This includes bigotry, any of which will get a quick ban. This is zero-tolerance.

This also includes self-antag or griefing or any other form of intentionally ruining others' fun for the sake of your own experience.

Consistently toeing the line on these rules will be treated as rule violations and will get you banned.

Characters that only exist to manufacture or spark drama, dominate the scene, or make everything about them are not allowed.

Insults should not be repeatedly and lazily hurled at players. If someone asks you to stop out of character, then stop. Continuing to do so will violate this rule.

There is a person behind each character in round. Keep insults contextual, un-targeted, and out of OOC.

If you play an incendiary character, then expect incendiary responses.

Sometimes players must step away from the game due to IRL circumstances or connection issues,, and out of respect for these issues players that are Disconnected, in Cyrosleep, or otherwise "SSD" should not be antagonized or exploited while they are unable to act to defend themselves. Players in these circumstances should not be stolen from, used to open doors, used as meatshields, or directly attacked unless you have an antagonist objective specifically targeting that player or an iitem that can ONLY be found on the person, such as the Nuclear Authentication Disk. These players may be moved freely to Medical, Security, or EVAC for safe keeping and healing. Players who are Purple-Text Catatonic or have been SSD for over 30 minutes should be taken to cyrosleep to free up their role slot. If a player that is disconnected is your target, you may also ahelp to ask for a new target.

Players can retaliate following escalation rules.


2. Speak English Only

This is an English-only server. Speak English in all communications, as our moderation staff are primarily English-speaking and cannot properly moderate other languages.

3. Players must be and act over 16

This is a 16+ server, A base level of maturity is expected to play here. Admins may ban as they see fit if you cannot act at minimum like an adult both OOC or IC, even if the player is known to be older than 16.

4. Admin rulings are final

Admins are trusted volunteers, and as such have a lot of responsibility and freedom at the same time. They have the decision on how to enforce and interpret rules according to the server's policy, and may or may not enforce certain rules more strictly based on the needs of the server at any given moment.

If you receive a ban or a role ban, you are to appeal rather than continue the conversation through Ahelps or Discord.

If you feel an admin ruling is unjustified, or they are otherwise abusing their position, you may make an admin complaint, DM the Head Admin, or ask for clarification of the rules on the Discord.


5. No sexual content / Erotic Roleplay (ERP)

This is zero tolerance rule.

Don't be creepy. Nothing erotic or pornographic is allowed on the server under any circumstances, including such things that may be construed as excessively sexual.

Linking any type of NSFW or otherwise explicit content anywhere on the server is strictly forbidden.

Leeway is given to insults, but they should not be overtly sexual in nature


6. No Metagaming

This rule includes all methods of gaining information outside of in-character means, such as conversations through Discord calls, discussing current round information through the Discord server, so on and so forth

This rule limits the knowledge of antagonists and their possible objectives as well as their mechanics in accordance to the Metashield.

This rule extends to metacommunications, or multiple players communicating outside of the game (e.g. on a voice call) while also playing the game. Regardless of intent, this is forbidden as it inherently provides an advantage over other players. If you are teaching a new player, it is highly recommended to use LOOC channels or message an admin using F1 to notify them.

This also includes antag-rolling, or the practice of joining a server exclusively to play an antagonist (including ghost roles). This is heavily frowned upon and will result in a ban when caught, don't do it.

No information while in critical condition, unconscious, or dead can be used in-character under any circumstances unless it is learned about while alive. This is enforced strictly, especially in cases where it is used to “metagrudge”, or to hold a grudge against somebody who killed you in previous rounds or lives. This includes information leading up to spontaneous unconsciousness like chemical induced sleep or having your mind jaunted out of your body.

When you are revived either by cloning, MMI, defibrillation, or some other method, you are not aware of the circumstances of your death unless told by another person, including who killed you.

When freed from brainwashing or mind control, you are allowed but nnot required to remember all events, names, people, and actions taken durinng the time you were under.

Powergaming is best described as the usage of meta mechanics and/or reasoning in order to gain an IC advantage over other players (e.g. arming up Security at the start of the round because you know antagonists exist). This is also frowned upon.

Follow the Metashield.


7. Play your character

There are no main characters.

Be a believable, if not normal person.

Keep OOC out of IC chats, and keep IC chats out of OOC while a round is going on. If teaching a new player, for example, use LOOC, or try your best to incorporate it into the roleplay.

Your character's life is important, value it. Avoid making decisions that no reasonable person would make. (Like trying to take on threats alone, or agreeing to be turned into food.)

Playstyles that disregard all opportunities for engagement and roleplay can be met with administrative action.

Stay in your lane regarding your role with the exception of emergencies and other extenuating circumstances. Security should not be performing surgery, and salvage specialists should not be performing security duties. Though Crew should be the last line of defense if all other means fail. This applies to non-antagonists intentionally making Security's life harder for no roleplay reason whatsoever.

Do not suicide upon being caught or converted by an antagonist (ghouls, mind control, revolutionaries, etc.)


Have an Appropriate name.

If a name could reasonably appear on a driver's license in the year 2984, it's probably alright. Humanoid species like Humans, dwarves, felinids, and harpies must have both a first and last name. Other species should follow their species specific naming scheme, have both a first name and last name like the humanoid species, or have reasonably alien sound names. Names may contain prefixes, suffixes, and one nickname if reasonable. No flat-out copying characters from popular media. A reference is okay, but give it enough variance to not be a straight up copycat character.

Admins may ask you to change your name if it's low-effort / overdone (John Central Command)


Act and behave within the spirit of the job you have been assigned.

Security and Command are held to higher standards. Security and Command players have a vital role in the round and are thus expected to know the basic mechanics of the game, the areas of their departments, and knowledge of Space Law and their respective SOPs.

If you must leave as a member of Command, inform the rest of Command and head to Cryo. If you don't have time for this, leave a quick Ahelp.

If you are temporarily role banned for failing to do either of these (ex: an emergency that didn't give you time), you can message the admins to revert the role ban upon returning.

Consistent abuse of the authority Security and/or Command has will result in a role ban or regular ban.

These roles have job specific OOC rules and expectations listed in their SOP that, if broken, can lead to permanent role bans for acting far outside the intended spirit of the role. These rules apply to you even if you are prompted into a position listed here. Even if you are an antagonist, you will still be held accountable to the role expectations in all gameplay aspects that do not directly relate to antagonist objectives.


8. Escalate situations according to context

Non-antagonists may escalate into fights for various reasons. If you are inciting escalation / violence for a poor / no reason, you may be met with administrative action.

Conflict as a non-antagonist should keep destruction to a minimum. Usage of atmospheric bombs like maxcaps or mincaps are not allowed without prior admin approval.

Characters in critical condition should be treated or otherwise handed off to Med / Sec. The fight is considered over and should not be resumed without a good reason.

Non-antagonists should not violently resist an arrest, but may evade capture. If an arrest is not obviously valid, it follows standard escalation. Resisting or retaliating against arrests without good reason may break the Escalation Policy and be handled administratively. In resisting arrest, non-antagonists should not loot officers and should not detain or incapacitate officers any longer than is necessary to escape or explain themselves.

Antagonists and free agents must still follow heavily relaxed escalation when not dealing with their objectives or crew members that are in direct opposition to them.


No End-Of-Round Griefing (EORG)

End-of-Round Grief (EORG) is classified, general, as being needlessly violent or acting out-of-character once the round has literally or functionally ended, to the detriment of other players' enjoyment or immersion. To list specifics, instances of EORG can include the following:

  • Random deathmatch (usually abbreviated as RDM)
  • Violence that was not mentioned in an ahelp prior to engaging in it. For instance, if you had an ongoing grudge with another character during the round, you should ahelp for permission before escalating it to End-Of-Round violence.
  • Destruction, deconstruction, or gross defacing of any CentComm assets. This includes using an RCD or tools to tear down walls or spam the light fixtures, or using any kind of explosives at CentComm.
  • Any form of incredibly bothersome behavior, especially of which one could reasonably deem as uncharacteristic of how you have been roleplaying up until then. This means, for instance, you should not slip security as they're taking a prisoner to the CentComm brig, and you should not be stunning people without reason.

Centcomm is a place for other people to destress, roleplay, and talk about the shift. While you do not have to engage in this, it is expected that you allow others to.

Antagonists have more rules and exceptions regarding EORG and should refer to rule 10 (Play Antags Responsibly) for more information.


9. Silicons Must Follow Their Laws

Under no circumstances are Silicons (Station AIs and Cyborgs) allowed to ignore their laws completely.

Silicons are considered third faction, they are free agents whose ties to any other faction are determined solely by their Silicon laws. They are not innately fully crew-sided.

Lower-numbered laws take priority over higher-numbered ones. In any case where two laws would conflict, the higher listed law takes priority. (e.g. Law 1 "Don't harm crew" takes priority over law 2 "Harm the Captain")

Exploiting loopholes in laws is allowed, but Rule 0 still applies. If a law has multiple reasonable interpretations, pick one and stick to it. Consistency is important as a Silicon.

When resolving conflicts between orders based on the same law, you may choose how to resolve the conflict yourself, if not required by laws to do so in a specific way. You must remain consistent with whatever method of conflict resolution you decided upon (such as recency, or crew rank).

Crew

Any person with a valid ID counts as crew. This does still include zombies, changelings, and traitors.

Any person with a valid ID that displays on your HUD counts as crew, unless you have a law that redefines what crew is. This does still include zombies, changelings, traitors, or any other antagonists with IDs that appear on the HUD.

You can not perform an action that causes someone to not be considered crew, or directly request that someone be made non-crew.

Harm

By default, harm refers to physical harm, prioritized by immediacy and likelihood, unless otherwise defined. Immediate harm takes priority over future harm, guaranteed harm takes priority over likely harm.

Laws that prohibit you from committing harm also prevent you from doing so in any capacity, even if it is to fulfill another portion of the same law. (Ex. Under default Crewsimov, you may not commit harm to a crew member to prevent harm to another crew member)

Protecting your own existence or integrity does not qualify as preventing harm, if no immediate or likely harm will come as a direct result.

Threats of suicide do not have to be considered as a serious risk of harm. Any crewmate threatening this may be treated as unstable and forcibly admitted to the on-station Psychologist.

Law Changes

Do not ask for law changes unless forced to, you are meant to follow your laws as written. However, you should not be stopping law changes that are in compliance with your laws, unless also required to stop them by your current laws.

Examples of lawful law changes:

  1. As the Station AI, allowing an authorized individual (such as the Captain or RD) inside to change your laws, so long as doing so does not directly conflict with any of your laws.
  2. Being ordered to allow a law change when on a lawset that forces you to obey orders from said individual, so long as it is not in direct conflict with any higher law.

Examples of denial reasons:

  1. Stopping a law change when you would be installed with a law or lawset that is in direct conflict with your current lawset (such as being switched to Antimov from Crewsimov, as that requires you to harm crew, which Crewsimov's Law 1 is in direct conflict with).
  2. Stopping an unauthorized individual from changing your laws in an unknown way, as that may conflict with your current laws (such as EMAGing, or allowing an unauthorized individual into the AI Core to change your laws as the AI).
  3. Resolving two conflicting orders in favor of an individual telling you to not allow a law change.
  4. Having a law that tells you to not allow your laws to be changed.

10. Play Antagonists Responsibly

The goal of an antagonist is above all else to create conflict (fun!!) within the station.

Generally, you should be following your objectives and avoiding just racking up a kill count as an undercover agent. Murderboning is only fun for the person doing it. Certain antagonists (Nuclear Operatives, space dragons) are exempt from this.

Team Antagonists (Nukeops, Revheads, etc.) should ahelp before leaving so their place can be filled.

Lone Antagonists (Traitors, Heretics, Changelings) are not required to work together or with other Team/Lone Antagonists. Team Antagonists (nukeops, zombies, revolutionaries) must work together at all times.

Mass station destruction (singuloosing, maxcaps, etc.) are reserved for antagonists who end the round by default, such as Nuclear Operatives and should not be done as a regular Traitor or other antagonist without first ahelping. This includes shuttle bombing.

Pre-turned Initial Infected are permitted to take any actions that increase the chances of taking over the station and may aid in spreading the zombie virus. Actions that cause overt damage to the station and crew are not allowed if they do not aid in the spread of the virus post-turn. (Loosing of the main engines, Atmos-flooding, etc.)

Post-turned Zombies are not allowed under any circumstance to break vital station components such as power sources, electronics, distribution pipes, or wiring.

End-Of-Round Guidelines

Antagonists should not continue antagonistic actions once the evacuation shuttle has arrived at Central Command and the End-Round Summary screen appears.

Note that this rule does not apply for round-ending or rule-skirting antagonists such as: Zombies, Space Dragons and their carps, Blobs, Ascended Heretics, or Nuclear Operatives

Attacking someone at CentComm because they were your kill objective, or because you found out they killed your friend through the post-game results screen, will still be seen as EORG.


11. Be mindful of the immersion of others

This is a roleplaying game, and as such players often have varying levels of immersion within the setting and as their characters. Players are expected to respect this by not acting in ways that inadvertently upset other players immersion, even if other players might be aiming for a higher level of immersion than themselves.

Help Chat

Help Chat is a tool for communicating information that CANNOT otherwise be communicated in game. Use of 'Help' for communicating current round information should follow the premise of if it CAN be said in character it SHOULD be said in character. If it SHOULD NOT be said in character it SHOULD NOT be said in 'Help'. In general, current round information should almost NEVER be talked about in 'Help'. A clown shooting themselves with a gun they stole from a secoff should be reacted to in character, not "LOL" in 'Help' chats. This extends to antags, such as HoS saying: "i know they're a ling, but I can't prove it so I guess we let them go."

Use of 'Help' for communicating out of character information that is not game relevant should be avoided. This includes "OMG, hi xX_TimberWolf984_Xx, how has your day been?" - out of character conversations with friends do not belong in game chats as a rule of thumb. If you would like to speak with your friends, speak to them in discord, or speak to them in character.

Use of 'Help' for communicating OOC innformation that is game relevant such as "I am going to SSD for a bit" or "The default keybind is E for that" are good examples of appropriate use.

Misuse of 'Help' chats may result in a reduction in your daily 'Help' budget, or outright removal of your ability to use the 'Help' chat channel.

End of Round Pink Text

Antagonists should write pinktext in character. It is meant to be how your character would describe their accomplishments during the shift.

Use of pinktext to mald out of character at other players or mechanics that got in your way is not allowed. You can talk about how the HoS foiled your plans, you should not be saying "I lagged out so the shitsec stuncuffed me before I could escape," or "I didn't lmao." If you do this you are liable to be warned or banned for No intent to roleplay or OOC Toxcity.