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One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "'''In the name of science!!"'''
One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "'''In the name of science!!"'''


Science ''(commonly called R&D or RnD)'' is a large department that is composed of a few sections. The sections that are under the science department includes '''Robotics''', '''Anomalous Research''', and '''Xenoarcheology'''. There are three jobs that are typically associated with the science department. The jobs that are associated with science includes '''Research Director''', '''Scientist''', '''Research Assistant''', and '''Cyborgs'''.
Science ''(commonly called R&D or RnD)'' is a large department that is composed of a few sections. The sections that are under the science department includes '''Robotics''', '''Anomalous Research''', and '''Xenoarcheology'''. There are three jobs that are typically associated with the science department. The jobs that are associated with science includes '''Research Director''', '''Scientist''', '''Research Assistant''', and '''Roboticists'''.


The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and Science machines. Often you will see lockers with lab equipment in them.
The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and Science machines. Often you will see lockers with lab equipment in them.

Latest revision as of 03:49, 28 January 2025

Uh oh, this page is still under research!
Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!

Welcome to the Science department!

One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "In the name of science!!"

Science (commonly called R&D or RnD) is a large department that is composed of a few sections. The sections that are under the science department includes Robotics, Anomalous Research, and Xenoarcheology. There are three jobs that are typically associated with the science department. The jobs that are associated with science includes Research Director, Scientist, Research Assistant, and Roboticists.

The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and Science machines. Often you will see lockers with lab equipment in them.

Science gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.

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Sections of Science

Robotics

File:Cyborg (Si-8864)-South-4944.png

Robotics is the synthetic lifeblood of the station.

Robotics is a department that strives to create as many synthetic lives as they can to help the station and it's crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like cyborgs and mechs like the Ripley.


Anomalous Research

File:Anomgenbase.png

Anomalous Research is a subdepartment of R&D focused around the containment and manipulation of various unique anomalies.

One of R&D's main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone so be careful!


Xenoarcheology

File:Alien artifact-East-4911.png

Xenoarcheology is the other main methodology for producing research points.

This methodology for harvesting is simultaneously safer for the station and more dangerous for science personnel. This section of science involves a lot of trial and error to figure out to activate alien artifacts. These artifacts can be really mild or really dangerous depending on their depth.


Jobs of Science

Research Director

File:Kaleigh.png

The Research Director (Or RD) is in charge of the Science department and oversees the duties of Research and Development.

While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the Research Tree. The Research Director might also have to pick up any role that is missing so that the department remains functional.


Scientist

File:Vince Shaw-South.png

Scientists follow guidance, direction, and tasks assigned by the Research Director.

Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind in the name of science!!


Research Assistant

File:Eric Poley-South.png

Research assistants follow guidance, direction, and tasks assigned by the Research Director and Scientists.

Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the science department while trying to teach you artifacts!


Cyborg

File:Cyborg (Si-8864)-South-4944.png

Brought to life by the power of research and technology sits the silicon life of the Cyborg.

The cyborg is bound by silicon laws that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to science to assist research and in turn gain the benefit of new chasis and modules that will aid their goals.

Point Generation

Research points can be acquired through a few different sources.

The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.

Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.

Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.

R&D System

File:RDComputer.png

The user interface of the R&D Console
The user interface of the R&D Console

In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the Unlockable technologies column. Technologies in the Future technologies are locked behind others, requiring you to research a previous technology (in the Unlockable technologies column). Technologies in the Unlocked technologies section have already been researched.

R&D Tree

The R&D tree is the main focus of the R&D system. The R&D Tree system is composed of four categories: Industrial, Arsenal, Experimental, and Civilian Services. When accessing the R&D console you will get a choice of one node of each of the four categories.

The nodes are sorted into multiple tiers.

    • Tier 1 has basic technologies.
    • Tier 2 has moderately advanced technologies.
    • Tier 3 has highly advanced technologies.

To advance from one tier to another you must purchase the majority of a single tier from a category before you can advance to the next. For example, buying the majority of the tier 1 Industrial category will advance you to the tier 2 industrial category.

You can research all nodes from each category until you research a tier 3 research from one category. Researching the tier 3 node from a category will lock you to that category as your "Main Discipline". It is possible to acquire multiple R&D servers but the game will only allow one Main Discipline per R&D server. Tier three research that is not your Main Discipline may also be acquired through gambling with the Technology Disk Terminal.

Industrial

Tier 1
Power Generation - Costs: 7,500
* File:Engineering.pngP.A.C.M.A.N.-type portable generator machine board
Industrial Engineering - Costs: 10,000
* File:Science.pngHyper convection circuit imprinter machine board
Atmospherics - Cost: 7,500
* File:Engineering.pngFreezer thermomachine machine board
Mechanical Compression - Cost: 10,000
* File:Generic.pngFlatpacker 1001 machine board
Salvage Equipment - Cost: 7,500
Advanced Powercells - Cost: 7,500
* High-capacity power cell
Space Scanning - Cost: 5,000
* File:Cpuboard.pngRadar console computer board
Tier 2
Advanced Atmospherics - Cost: 7,500
* File:Engineering.pngHellfire freezer machine board
Advanced Tools - Cost: 10,000
* Experimental welding tool
Shuttlecraft - Cost: 10,000
* File:Cpuboard.pngShuttle console board
Tier 3
Portable Fission - Cost: 10,000
* File:Powercellmicro.pngMicroreactor power cell

Arsenal

Tier 1
Uranium Munitions - Cost: 7,500
Weaponized Laser Manipulation - Cost: 7,500
Salvage Weapons - Cost: 5,000
* File:Proto-kinetic accelerator-East-9950.pngProto-kinetic accelerator
  • PTK-800 "Matter Dematerializer" machine board
Tier 2
Wave Particle Harnessing - Cost: 10,000
Shuttle Basic Armament - Cost: 10,500
* Cage recharger machine board
Concentrated Laser Weaponry - Cost: 10,000
Tier 3
Advanced Shuttle Weapons - Cost: 15,000
* File:EMP grenade-East-35968.pngEMP grenade
Experimental Battery Ammo - Cost: 15,000
Portable Microfusion Weaponry - Cost: 15,000

Experimental

Tier 1
Alternative Research - Cost: 5,000
* File:Cpu science.pngTech disk terminal board
Basic XenoArcheology - Cost: 5,000
* File:Node scanner.pngNode scanner
Basic Robotics - Cost: 5,000
* File:Proximity sensor-East-52147.pngProximity sensor
Anomaly Core Harnessing - Cost: 10,000
Basic Anomalous Research - Cost: 5,000
* Anomaly scanner
Tier 2
Advanced Anomaly Research - Cost: 10,000
* File:C.H.I.M.P. handcannon-East-10510.pngC.H.I.M.P. handcannon
Artifact Recycling - Cost: 5,000
* File:Science.pngArtifact crusher machine board
Tier 3

Civilian Services

Tier 1
Advanced Entertainment - Cost: 7,500
* File:Cpuboard.pngTelevision board
Meat Manipulation - Cost: 7,500
* File:Generic.pngLipid extractor machine board
A/V Communication - Cost: 5,000
* File:Generic.pngSurveillance camera router board
Basic Hydroponics - Cost: 5,000
* File:Gardening cyborg module-East-52192.pngGardening cyborg module
Tier 2
Bluespace Cargo Transport - Cost: 15,000
* File:Supply.pngCargo telepad machine board
Mechanized Treatment - Cost: 5,000
Biochemical Stasis - Cost: 7,500
* File:Medical.pngStasis bed machine board
Tier 3
Quantum Fiber Weaving - Cost:

Alternative Research

File:Technology Disk Printer.png

There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".

By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.

When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.

Equipment

There are many different recipes that can be locked behind research. The Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and the Exosuit Fabricator are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and Exosuit Fabricator pages.


Protolathe

File:Protolathe.png

The Protolathe is a machine capable of printing most of what you've researched. It can make things such from large beakers to microreactor batteries. Protolathes are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.

Industrial

Item Crafting Cost Research Tier Research Cost
High-capacity power cell
Advanced Powercells 1 7,500
File:Mining drill-East-28985.pngMining drill Salvage Equipment 1 7,500
File:Welding gas mask-East-29162.pngWelding gas mask
Experimental welding tool Advanced Tools 2 10,000
Power drill
Jaws of life
File:Ore bag of holding-East-29665.pngOre bag of holding Mass Excavation 2 12,500
File:Diamond tipped mining drill-East-29780.pngDiamond tipped mining drill
File:Handheld mass scanner-East-29969.pngHandheld mass scanner Space Scanning 2 7,500
Holofan projector Advanced Atmospherics 2 7,500
File:Bag of holding-East-30158.pngBag of holding Bluespace Storage 3 15,000
File:Satchel of holding-East-30237.pngSatchel of holding
File:Duffelbag of holding-East-30160.pngDuffelbag of holding
File:Powercellmicro.pngMicroreactor power cell Portable Fission 3 10,000

Arsenal

Item Crafting Cost Research Tier Research Cost
File:Advanced remote signaller-East-9674.pngAdvanced remote signaller Explosive Technology 1 10,000
File:Signal trigger-East-9760.pngSignal trigger
File:Voice trigger-East-9819.pngVoice trigger
File:Timer trigger-East-9815.pngTimer trigger
File:Flash payload-East-9876.pngFlash payload
File:Chemical payload-East-9870.pngChemical payload
File:Proto-kinetic accelerator-East-9950.pngProto-kinetic accelerator Salvage Weapons 1 5,000
File:Svalinn laser pistol-East-10001.pngSvalinn laser pistol Experimental Battery Ammo 3 15,000


Experimental

Item Crafting Cost Research Tier Research Cost
File:Node scanner.pngNode scanner Basic XenoArcheology 1 5,000
File:G.O.R.I.L.L.A. gauntlet-East-10228.pngG.O.R.I.L.L.A. gauntlet Anomaly Core Harnessing 1 10,000
File:Anomaly locator-East-13058.pngAnomaly locator Basic Anomalous Research 1 5,000
File:Wide-spectrum anomaly locator-East-13064.pngWide-spectrum anomaly locator
File:Magboots-East-10284.pngMagboots Local Magnetism 1 7,500
File:Moon boots-South-10357.pngMoon boots
File:Portable particle decelerator-East-10467.pngPortable particle decelerator Deterrence Technologies 2 7,500
File:Force field projector-East-22350.pngForce field projector
File:C.H.I.M.P. handcannon-East-10510.pngC.H.I.M.P. handcannon Advanced Anomaly Research 2 10,000
File:Quantum spin inverter-East-10564.pngQuantum spin inverter Quantum Leaping 3 10,000
File:Tether gun-South-10715.pngTether gun Gravity Manipulation 3 10,000
File:Force gun-East-10667.pngForce gun

Civilian Services

Item Crafting Cost Research Tier Research Cost
File:Synthesizer-East-10959.pngSynthesizer Advanced Entertainment 1 7,500
File:Advanced mop-East-11072.pngAdvanced mop Advanced Cleaning 2 10,000
File:Mega spray bottle-East-11119.pngMega spray bottle
File:Spray nozzle-East-11217.pngSpray nozzle Advanced Spray 2 10,000
File:Backpack water tank-East-11333.pngBackpack water tank
File:Astro-grass-East-11395.pngAstro-grass Faux Astro-Tiles 2 5,000
Mowed astro-grass
Jungle astro-grass
File:Astro-ice-East-11398.pngAstro-ice
File:Astro-snow-East-11400.pngAstro-snow
File:Cryostasis beaker-East-12634.pngCryostasis beaker Biochemical Stasis 2 7,500
File:Cryostasis syringe-East-12637.pngCryostasis syringe
File:Speed boots-East-11645.pngSpeed boots Quantum Fiber Weaving 3 10,000
File:Bluespace beaker-East-11758.pngBluespace beaker Bluespace Chemistry 3 10,000
File:Bluespace syringe-East-11774.pngBluespace syringe

Circuit Imprinter

File:CircuitImprinter.png

The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and gold.

Machine boards can be inserted into a Machine Frame whilst electronics can be inserted into computers or other machines built with Construction.

Industrial

Item Crafting Cost Research Tier Research Cost
File:Ripley central control module-East-8395.pngRipley central control module Ripley APLU 1 7,500
File:Ripley peripherals control module-East-8399.pngRipley peripherals control module
File:Engineering.pngP.A.C.M.A.N.-type portable generator machine board Power Generation 1 7,500
File:Engineering.pngS.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
File:Engineering.pngJ.R.P.A.C.M.A.N.-type portable generator machine board
File:Cpu engineering.pngPower monitoring computer board
File:Cpu engineering.pngSolar control computer board
File:Engineering.pngEmitter machine board
File:Generic.pngSolar tracker electronics
File:Science.pngHyper convection circuit imprinter machine board Industrial Engineering 1 10,000
File:Generic.pngHyper convection autolathe machine board
File:Generic.pngHyper convection protolathe machine board
File:Generic.pngSheet-meister 2000 machine board
File:Generic.pngFlatpacker 1001 machine board Mechanical Compression 1 10,000
File:Supply.pngIndustrial ore processor machine board Salvage Equipment 1 7,500
File:Engineering.pngFreezer thermomachine machine board Atmospherics 1 7,500
File:Generic.pngGas recycler board
File:Power mod.pngTurbo recharger machine board Advanced Power Cells 1 7,500
File:Cpuboard.pngShuttle console board Shuttlecraft 2 10,000
File:Generic.pngMini gravity generator machine board
File:Generic.pngThruster machine board
File:Generic.pngGyroscope machine board
File:Cpuboard.pngRadar console computer board Space Scanning 2 7,500
File:Engineering.pngHellfire freezer machine board Advanced Atmospherics 2 7,500
File:Engineering.pngPortable scrubber machine board


Arsenal

Item Crafting Cost Research Tier Research Cost
File:Security.pngPTK-800 "Matter Dematerializer" Salvage Weapons 1 5,000

Experimental

Item Crafting Cost Research Tier Research Cost
File:Cpu science.pngAnalysis computer board Basic XenoArcheology 1 5,000
File:Science.pngArtifact analyzer machine board
File:Science.pngA.P.E. machine board Basic Anomalous Research 1 5,000
File:Science.pngAnomaly vessel machine board
File:Science.pngExosuit fabricator machine board Basic Robotics 1 5,000
File:Cpu science.pngTech disk terminal board Alternative Research 1 5,000
File:Science.pngArtifact crusher machine board Artifact Recycling 2 5,000
File:Science.pngAnomaly synchronizer machine board Advanced Anomaly Research 2 10,000
File:Science.pngExperimental anomaly vessel machine board


Civilian Services

Item Crafting Cost Research Tier Research Cost
File:Generic.pngSeed extractor machine board Basic Hydroponics 1 5,000
File:Generic.pngHydroponics tray machine board
File:Generic.pngIndustrial reagent grinder machine board
File:Generic.pngLipid extractor machine board Meat Manipulation 1 7,500
File:Generic.pngBiocube fabricator machine board
File:Generic.pngBiomass reclaimer machine board
File:Ripley central control module-East-8395.pngHAMTR central control module Critter Mechs 1 7,500
File:Ripley peripherals control module-East-8399.pngHAMTR peripherals control module
File:Cpuboard.pngTelevision board Advanced Entertainment 1 7,500
File:Generic.pngDigital audio workstation machine board
File:Cpu service.pngNews manager console board
File:Generic.pngJukebox machine board
File:Generic.pngSurveillance camera router board A/V Communication 1 5,000
File:Generic.pngSurveillance camera wireless router board
File:Generic.pngMovable wireless camera board
File:Generic.pngWireless camera board
File:Cpuboard.pngSurveillance camera monitor board
File:Cpuboard.pngSurveillance wireless camera monitor board
File:Generic.pngTelecommunication server machine board
File:Ripley central control module-East-8395.pngH.O.N.K. central control module H.O.N.K. Mech 2 7,500
File:Ripley peripherals control module-East-8399.pngH.O.N.K. peripherals control module
File:Ripley peripherals control module-East-8399.pngH.O.N.K. weapon control and targeting module
File:Supply.pngCargo telepad machine board Bluespace Cargo Transport 2 15,000
File:Medical.pngStasis bed machine board Biochemical Stasis 2 7,500
File:Medical.pngCryo pod machine board

Exosuit Fabricator

Exosuit fabricator sprite

The Exosuit Fabricator is a machine that is capable of crafting a large variety of Cyborg and Mech parts. The Exosuit Fabricator is a material hungry machine and can use File:Gold bar-East-9575.pnggold, File:Silver bar-East-9857.pngsilver, File:Steel-East-9073.pngsteel, File:Plastic-East-9354.pngplastic, File:Glass-East-9240.pngglass, and File:Plasma-East-9753.pngplasma. The Exosuit Fabricator is a vital part of Cyborg creation and many of the advanced pieces are stuck behind research.

Industrial

Item Crafting Cost Research Tier Research Cost
File:H.O.N.K. harness-East-53044.pngRipley harness Ripley APLU 1 7,500
File:H.O.N.K. left arm-East-53047.pngRipley left arm
File:H.O.N.K. right arm-East-53054.pngRipley right arm
File:H.O.N.K. left leg-East-53049.pngRipley left leg
File:H.O.N.K. right leg-East-53056.pngRipley right leg
File:Hydraulic clamp-East-51352.pngHydraulic clamp
File:Mining cyborg module-East-51573.pngMining cyborg module Salvage Equipment 1 7,500
File:Grappling gun cyborg module-East-51664.pngGrappling gun cyborg module
File:GPS cyborg module-East-51699.pngGPS cyborg module Space Scanning 2 7,500
File:Advanced tool cyborg module-East-51820.pngAdvanced tool cyborg module Advanced Tools 2 10,000
File:RCD cyborg module-East-51864.pngRCD cyborg module

Arsenal (None)

Experimental

Item Crafting Cost Research Tier Research Cost
File:Anomaly cyborg module-East-51983.pngAnomaly cyborg module Basic Anomalous Research 1 5,000
File:Artifact cyborg module-East-52093.pngArtifact cyborg module Basic XenoArcheology 1 5,000
File:Proximity sensor-East-52147.pngProximity sensor Basic Robotics 1 5,000

Civilian Services

Item Crafting Cost Research Tier Research Cost
File:Gardening cyborg module-East-52192.pngGardening cyborg module Basic Hydroponics 1 5,000
File:Harvesting cyborg module-East-52386.pngHarvesting cyborg module
File:Light replacer cyborg module-East-52473.pngLight replacer cyborg module Robotic Cleanliness 1 5,000
File:Advanced cleaning cyborg module-East-52606.pngAdvanced cleaning cyborg module Advanced Entertainment 1 7,500
File:Musique cyborg module-East-52267.pngMusique cyborg module
File:Clowning cyborg module-East-52708.pngclowning cyborg module
File:HAMTR harness-East-9195.pngHAMTR harness Critter Mechs 1 7,500
File:HAMTR left arm-East-9199.pngHAMTR left arm
File:HAMTR right arm-East-9209.pngHAMTR right arm
File:HAMTR left leg-East-9204.pngHAMTR left leg
File:HAMTR right leg-East-9213.pngHAMTR right leg
File:Small hydraulic clamp-East-9298.pngSmall hydraulic clamp
File:Vim harness-East-10760.pngVim harness
File:Advanced treatment cyborg module-East-51822.pngAdvanced treatment cyborg module Mechanized Treatment 2 5,000
File:Defibrillator cyborg module-East-52876.pngDefibrillator cyborg module
File:H.O.N.K. harness-East-53044.pngH.O.N.K. harness H.O.N.K. Mech 2 7,500
File:H.O.N.K. left arm-East-53047.pngH.O.N.K. left arm
File:H.O.N.K. right arm-East-53054.pngH.O.N.K. right arm
File:H.O.N.K. right arm-East-53054.pngH.O.N.K. right armX
File:H.O.N.K. right leg-East-53056.pngH.O.N.K. right leg
File:Mech horn-East-53116.pngMech horn

Security Techfab

File:Security techfab-East-11993.png

Set deep within the security department sits the Security Techfab. The Security Techfab can use File:Steel-East-9073.pngsteel, File:Plastic-East-9354.pngplastic, File:Glass-East-9240.pngglass, File:Silver bar-East-9857.pngsilver, File:Gold bar-East-9575.pnggold, File:Uranium-East-10119.pnguranium, and File:Plasma-East-9753.pngplasma. Providing the Security Techfab with materials will allow you to produces, ammo, grenades, guns, and laser weapons. Given some research this machine can turn your armory into an arsenal of the most dangerous weapons you can get a hold of.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
File:Magazine (.20 rifle uranium)-East-33657.pngMagazine (.20 rifle uranium) Uranium Munitions 1 7,500
File:Pistol magazine (.35 auto uranium)-East-33834.pngPistol magazine (.35 auto uranium)
File:Magazine (.30 rifle uranium)-East-34039.pngMagazine (.30 rifle uranium)
File:Speed loader (.45 magnum uranium)-East-34222.pngSpeed loader (.45 magnum uranium)
File:Ammunition box (.35 auto uranium)-East-34353.pngAmmunition box (.35 auto uranium)
File:Ammunition box (.45 magnum uranium)-East-34461.pngAmmunition box (.45 magnum uranium)
File:Ammunition box (.30 rifle uranium)-East-34584.pngAmmunition box (.30 rifle uranium)
File:Ammunition box (.20 rifle uranium)-East-34667.pngAmmunition box (.20 rifle uranium)
File:Shotgun uranium cartridges dispenser-East-34721.pngShotgun uranium cartridges dispenser
File:Truncheon-East-34786.pngTruncheon Advanced Riot Control 1 8,000
File:Telescopic shield-East-34873.pngTelescopic shield
File:Holobarrier projector-East-35027.pngHolobarrier projector
File:Disabler SMG-East-35095.pngDisabler SMG
File:Laser rifle-East-35325.pngLaser rifle Weaponized Laser Manipulation 1 7,500
File:Signal trigger-East-9760.pngSignal trigger Explosive Technology 1 10,000
File:Voice trigger-East-9819.pngVoice trigger
File:Timer trigger-East-9815.pngTimer trigger
File:Flash payload-East-9876.pngFlash payload
File:Explosive payload-East-9873.pngExplosive payload
File:Magazine (.20 rifle incendiary)-East-35478.pngMagazine (.20 rifle incendiary) Draconic Munitions 1 10,000
File:Pistol magazine (.35 auto incendiary)-East-35490.pngPistol magazine (.35 auto incendiary)
File:Magazine (.30 rifle incendiary)-East-35498.pngMagazine (.30 rifle incendiary)
File:Speed loader (.45 magnum incendiary)-East-35504.pngSpeed loader (.45 magnum incendiary)
File:Ammunition box (.35 auto incendiary)-East-35511.pngAmmunition box (.35 auto incendiary)
File:Ammunition box (.45 magnum incendiary)-East-35519.pngAmmunition box (.45 magnum incendiary)
File:Ammunition box (.30 rifle incendiary)-East-35527.pngAmmunition box (.30 rifle incendiary)
File:Ammunition box (.20 rifle incendiary)-East-35533.pngAmmunition box (.20 rifle incendiary)
File:Shotgun incendiary cartridges dispenser-East-35541.pngShotgun incendiary cartridges dispenser
File:Ammo drum (.50 incendiary)-East-35550.pngAmmo drum (.50 incendiary)
File:Electropack-East-35637.pngElectropack Special Means 1 5,000
File:Ammo drum (.50 beanbags)-East-35646.pngAmmo drum (.50 beanbags) Nonlethal Ammunition 1 5,000
File:Tranquilizer cartridges dispenser-East-35678.pngTranquilizer cartridges dispenser
File:Shotgun beanbag cartridges dispenser-East-35682.pngShotgun beanbag cartridges dispenser
File:Disabler-East-35693.pngDisabler
File:Laser cannon-East-35700.pngLaser cannon Concentrated Laser Weaponry 2 10,000
File:X-ray cannon-East-35706.pngX-ray cannon Wave Particle Harnessing 2 10,000
File:Small-capacity power cage-East-35711.pngSmall-capacity power cage Shuttle Basic Armament 2 10,500
File:Medium-capacity power cage-East-35719.pngMedium-capacity power cage
File:Grenade cartridge-East-35728.pngGrenade cartridge
File:Flash grenade-East-35736.pngFlash grenade
File:Blast grenade-East-35741.pngBlast grenade
File:Security.pngLSE-400c "Svalinn machine gun" machine board
File:Security.pngLSE-1200c "Perforator" machine board
File:Security.pngEXP-320g "Friendship" machine board
File:EMP grenade-East-35968.pngEMP grenade Advanced Shuttle Weapons 3 15,000
File:High-capacity power cage-East-35974.pngHigh-capacity power cage
File:Security.pngEXP-2100g "Duster" machine board
File:Advanced laser pistol-East-35981.pngAdvanced laser pistol Portable Microfusion Weaponry 3 15,000
File:Portable recharger-East-35985.pngPortable recharger

Experimental(None)

Civilian Services(None)

Medical Techfab

File:Medical techfab-East-37017.png

Anchored into the back of medical sits the Medical Techfab. The Medical Techfab can use File:Steel-East-9073.pngsteel, File:Plastic-East-9354.pngplastic, File:Glass-East-9240.pngglass, File:Cloth-East-35658.pngcloth, File:Plasma-East-9753.pngplasma, and File:Silver bar-East-9857.pngsilver. A small amount of highly valuable items are acquired through the Medical Techfab through research.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
File:Chemical payload-East-9870.pngChemical payload Explosive Technology 1 10,000

Experimental (None)

Civilian Services

Item Crafting Cost Research Tier Research Cost
File:Cryostasis beaker-East-12634.pngCryostasis beaker Biochemical Stasis 2 7,500
File:Cryostasis syringe-East-12637.pngCryostasis syringe
File:Bluespace beaker-East-11758.pngBluespace beaker Bluespace Chemistry 3 10,000
File:Bluespace syringe-East-11774.pngBluespace syringe

Hyper Convection Machines

Hyper convection autolathe spriteHyper convection protolathe spriteHyper convection circuit imprinter sprite

Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:

  1. Un-wrench the machines and move the File:Protolathe.pngprotolathe, File:Autolathe-East-10560.pngautolathe, and File:CircuitImprinter.pngcircuit imprinter to the back wall. If there is a File:RDComputer.pngR&D computer, move it out of the way.
    Hyperconvection building part 1
  2. Build a 2x3 box of File:Directional reinforced window-East-131521.pngdirectional reinforced windows. At the middle-right side of the box create a File:Windoor-East-130061.pngwindoor.
    Hyperconvection building part 2
  3. Create an File:Air alarm-South-13250.pngair alarm and a File:Air sensor-East-13255.pngair sensor. Place the air sensor within the box at the center right, and the air alarm nearby for convenience.
    Hyperconvection building part 3
  4. Create one (required) or two (optional) File:Space heater-East-13370.pngspace heater(s) at the top-right and bottom-right of the box.
    Hyperconvection part 4
    4a. Set the space heaters to have {{#vardefine: button_bg_clip_pixels|5}}High energy consumption and make sure that they are {{#vardefine: button_bg_clip_pixels|5}}On.
    Hyperconvection part 4.1
  5. Either hack the air alarm or ask an engineer to help you with networking. To hack the air alarm we must first use a File:Screwdriver-East-13569.pngscrewdriver on it to open the panel. When the panel is open use a File:Wirecutter-East-13492.pngwirecutter tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.
    Air alarm panel
    5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.
    Hyperconvection part 4.2
  6. Use a multitool or a File:Network configurator-East-13709.pngnetwork configurator and click on the air sensor first, followed by the air alarm.
    air sensor clicked
    6a. Click {{#vardefine: button_bg_clip_pixels|5}}Add on the air alarm GUI and then close the GUI.
    Air alarm networking
  7. In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm.
    Hyperconvection networking windoor
    7a. Click the {{#vardefine: button_bg_clip_pixels|5}}Danger button and then click {{#vardefine: button_bg_clip_pixels|5}}Close. Click on the {{#vardefine: button_bg_clip_pixels|5}}Warning button and click {{#vardefine: button_bg_clip_pixels|5}}Close. Finally, click the {{#vardefine: button_bg_clip_pixels|5}}Normal button and then click {{#vardefine: button_bg_clip_pixels|5}}Open. Then click the {{#vardefine: button_bg_clip_pixels|5}}Done button.
    Hyperconvection networking windoor
  8. Create the File:Science.pnghyper convection circuit imprinter machine board at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.
    Imprinter panel open
    8a. Use a crowbar to deconstruct the imprinter into a machine frame.
    Imprinter machineframe
    8b. Use a crowbar again to remove the parts from the machine frame.
    Imprinter machineframe1
    8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).
    File:Machine frame p3.png
    8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials).
  9. Repeat step 8 through 8d with the Protolathe and Autolathe machines.
  10. Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!

Troubleshooting

"I can't get any points/I can't print anything"

The likely cause is that the Lathe/Imprinter/Computer isn't synced up with the RD server.

To fix this in the Lathe/Imprinter/Computer click Server list, click on ID x || RDSERVER and then exit the window.