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{{wip}}
{{Callout|Info|h=<big>Uh oh, this page is still under research!</big>|Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!|align=Center|image=Kaleigh.png}}'''Welcome to the Science department!'''
{{Callout|Info|h=<big>Uh oh, this page is still under research!</big>|Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!|align=Center|image=Kaleigh.png}}'''Welcome to the Science department!'''


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=== [[Robotics]] ===
=== [[Robotics]] ===
[[File:Cyborg (Si-8864)-South-4944.png|left|100px]]
[[File:Generic_Borg_2.png|left|100px]]
'''Robotics''' is the synthetic lifeblood of the station.  
'''Robotics''' is the synthetic lifeblood of the station.  


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This methodology for harvesting is simultaneously safer for the station and more dangerous for science personnel. This section of science involves a lot of trial and error to figure out to activate alien artifacts. These artifacts can be really mild or really dangerous depending on their depth.
This methodology for harvesting is simultaneously safer for the station and more dangerous for science personnel. This section of science involves a lot of trial and error to figure out to activate alien artifacts. These artifacts can be really mild or really dangerous depending on their depth.


== Jobs of Science ==
== Jobs of Science ==
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=== [[Cyborg]] ===
=== [[Cyborg]] ===
[[File:Cyborg (Si-8864)-South-4944.png|left|100px]]
[[File:Generic_Borg_2.png|left|100px]]
Brought to life by the power of research and technology sits the silicon life of the '''Cyborg'''.  
Brought to life by the power of research and technology sits the silicon life of the '''Cyborg'''.  


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* {{item|Flatpacker 1001 machine board|cap=1}}
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{{Callout|Warning|h=<big>Salvage Equipment - Cost: 7,500</big>|image=Mining drill-East-28985.png|
{{Callout|Warning|h=<big>Salvage Equipment - Cost: 7,500</big>|image=Mining_drill.png|
* {{item|Mining drill|cap=1}}
* {{item|Mining drill|cap=1}}
* {{item|Grappling gun|cap=1}}
* {{item|Grappling gun|cap=1}}
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===== Tier 2 =====
===== Tier 2 =====
{{Collapse|
{{Collapse|

Latest revision as of 16:34, 1 October 2025

This page is unfinished!

This page has been recently created or hasn't been been completed yet.

Uh oh, this page is still under research!
Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!

Welcome to the Science department!

One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream "In the name of science!!"

Science (commonly called R&D or RnD) is a large department that is composed of a few sections. The sections that are under the science department includes Robotics, Anomalous Research, and Xenoarcheology. There are three jobs that are typically associated with the science department. The jobs that are associated with science includes Research Director, Scientist, Research Assistant, and Roboticists.

The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and Science machines. Often you will see lockers with lab equipment in them.

Science gameplay largely revolves around the acquisition and use of research points to gain new technologies for the station.

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Sections of Science

Robotics

Robotics is the synthetic lifeblood of the station.

Robotics is a department that strives to create as many synthetic lives as they can to help the station and it's crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like cyborgs and mechs like the Ripley.


Anomalous Research

Anomalous Research is a subdepartment of R&D focused around the containment and manipulation of various unique anomalies.

One of R&D's main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone so be careful!


Xenoarcheology

Xenoarcheology is the other main methodology for producing research points.

This methodology for harvesting is simultaneously safer for the station and more dangerous for science personnel. This section of science involves a lot of trial and error to figure out to activate alien artifacts. These artifacts can be really mild or really dangerous depending on their depth.

Jobs of Science

Research Director

The Research Director (Or RD) is in charge of the Science department and oversees the duties of Research and Development.

While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the Research Tree. The Research Director might also have to pick up any role that is missing so that the department remains functional.


Scientist

Scientists follow guidance, direction, and tasks assigned by the Research Director.

Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It's important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind in the name of science!!


Research Assistant

Research assistants follow guidance, direction, and tasks assigned by the Research Director and Scientists.

Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the science department while trying to teach you artifacts!


Cyborg

Brought to life by the power of research and technology sits the silicon life of the Cyborg.

The cyborg is bound by silicon laws that restrict how they can interact with others. With a default "crewsimov" set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to science to assist research and in turn gain the benefit of new chasis and modules that will aid their goals.

Point Generation

Research points can be acquired through a few different sources.

The most profitable form of point generation is Xenoarcheology, which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one "Stimulus-Reaction" combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.

Another highly valuable source of research points is Anomalous Research. Most R&D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.

Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.

R&D System

The user interface of the R&D Console
The user interface of the R&D Console

In the R&D computer new technologies can be unlocked via points. To research a technology, click on it if it's in the Unlockable technologies column. Technologies in the Future technologies are locked behind others, requiring you to research a previous technology (in the Unlockable technologies column). Technologies in the Unlocked technologies section have already been researched.

R&D Tree

The R&D tree is the main focus of the R&D system. The R&D Tree system is composed of four categories: Industrial, Arsenal, Experimental, and Civilian Services. When accessing the R&D console you will get a choice of one node of each of the four categories.

The nodes are sorted into multiple tiers.

    • Tier 1 has basic technologies.
    • Tier 2 has moderately advanced technologies.
    • Tier 3 has highly advanced technologies.

To advance from one tier to another you must purchase the majority of a single tier from a category before you can advance to the next. For example, buying the majority of the tier 1 Industrial category will advance you to the tier 2 industrial category.

You can research all nodes from each category until you research a tier 3 research from one category. Researching the tier 3 node from a category will lock you to that category as your "Main Discipline". It is possible to acquire multiple R&D servers but the game will only allow one Main Discipline per R&D server. Tier three research that is not your Main Discipline may also be acquired through gambling with the Technology Disk Terminal.

Industrial

Tier 1
Power Generation - Costs: 7,500
* P.A.C.M.A.N.-type portable generator machine board
  • S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
  • J.R.P.A.C.M.A.N.-type portable generator machine board
  • Power monitoring computer board
  • Solar control computer board
  • Solar tracker electronics
  • Emitter machine board
Industrial Engineering - Costs: 10,000
* Hyper convection circuit imprinter machine board
  • Hyper convection autolathe machine board
  • Hyper convection protolathe machine board
  • Sheet-meister 2000 machine board
Atmospherics - Cost: 7,500
* Freezer thermomachine machine board
  • Gas recycler board
Mechanical Compression - Cost: 10,000
* Flatpacker 1001 machine board
Salvage Equipment - Cost: 7,500
* Mining drill
  • Grappling gun
  • Mining cyborg module
  • Grappling gun cyborg module
  • Industrial ore processor machine board
  • Welding gas mask
Advanced Powercells - Cost: 7,500
* High-capacity power cell
  • Turbo recharger machine board
Ripley APLU - Cost: 7,500
* Ripley harness
  • Ripley left arm
  • Ripley right arm
  • Ripley left leg
  • Ripley right leg
  • Ripley central control module
  • Ripley peripherals control module
  • Hydraulic clamp
Space Scanning - Cost: 5,000
* Radar console computer board
  • Handheld mass scanner
  • GPS cyborg module
Tier 2
Advanced Atmospherics - Cost: 7,500
* Hellfire freezer machine board
  • Portable scrubber machine board
  • Holofan projector
Advanced Tools - Cost: 10,000
* Experimental welding tool
  • Power drill
  • Jaws of life
  • Advanced tool cyborg module
  • RCD cyborg module
Shuttlecraft - Cost: 10,000
* Shuttle console board
  • Thruster machine board
  • Gyroscope machine board
  • Mini gravity generator machine board
Tier 3
Bluespace Storage - Cost: 15,000
* Bag of holding
  • Satchel of holding
  • Duffelbag of holding
Portable Fission - Cost: 10,000
* Microreactor power cell

Arsenal

Tier 1
Uranium Munitions - Cost: 7,500
Weaponized Laser Manipulation - Cost: 7,500
Salvage Weapons - Cost: 5,000
* File:Proto-kinetic accelerator-East-9950.pngProto-kinetic accelerator
  • PTK-800 "Matter Dematerializer" machine board
Tier 2
Wave Particle Harnessing - Cost: 10,000
Shuttle Basic Armament - Cost: 10,500
* Cage recharger machine board
Concentrated Laser Weaponry - Cost: 10,000
Tier 3
Advanced Shuttle Weapons - Cost: 15,000
* File:EMP grenade-East-35968.pngEMP grenade
Experimental Battery Ammo - Cost: 15,000
Portable Microfusion Weaponry - Cost: 15,000

Experimental

Tier 1
Alternative Research - Cost: 5,000
* Tech disk terminal board
Basic XenoArcheology - Cost: 5,000
* Node scanner
  • Artifact cyborg module
  • Analysis computer board
  • Artifact analyzer machine board
Basic Robotics - Cost: 5,000
* Proximity sensor
  • Exosuit fabricator machine board
Anomaly Core Harnessing - Cost: 10,000
* G.O.R.I.L.L.A. gauntlet
Basic Anomalous Research - Cost: 5,000
* Anomaly scanner
  • Anomaly locator
  • Wide-spectrum anomaly locator
  • Anomaly cyborg module
  • A.P.E. machine board
  • Anomaly vessel machine board
Localized Magnetism - Cost: 7,500
* Magboots
  • Moon boots
Tier 2
Advanced Anomaly Research - Cost: 10,000
* C.H.I.M.P. handcannon
  • Anomaly synchronizer machine board
  • Experimental anomaly vessel machine board
Artifact Recycling - Cost: 5,000
* Artifact crusher machine board
Deterrence Technologies - Cost: 7,500
* Portable particle decelerator
  • Force field projector
Tier 3
Gravity Manipulation - Cost: 10,000
* Force gun
  • Tether gun
Quantum Leaping - Cost: 10,000
* Quantum spin inverter

Civilian Services

Tier 1
Advanced Entertainment - Cost: 7,500
* Television board
  • Synthesizer
  • Musique cyborg module
  • Clowning cyborg module
  • Digital audio workstation machine board
  • News manager console board
  • Jukebox machine board
Robotic Cleanliness - Cost: 5,000
* Light replacer cyborg module
  • Advanced cleaning cyborg module
Critter Mechs - Cost: 7,500
* HAMTR harness
  • HAMTR left arm
  • HAMTR right arm
  • HAMTR left leg
  • HAMTR right leg
  • HAMTR central control module
  • HAMTR peripherals control module
  • Small hydraulic clamp
  • Vim harness
Meat Manipulation - Cost: 7,500
* Lipid extractor machine board
  • Biocube fabricator machine board
  • Biomass reclaimer machine board
A/V Communication - Cost: 5,000
* Surveillance camera router board
  • Surveillance camera wireless router board
  • Movable wireless camera board
  • Wireless camera board
  • Surveillance camera monitor board
  • Surveillance wireless camera monitor board
  • Telecommunication server machine board
Basic Hydroponics - Cost: 5,000
* Gardening cyborg module
  • Harvesting cyborg module
  • Seed extractor machine board
  • Hydroponics tray machine board
  • Industrial reagent grinder machine board
Tier 2
Bluespace Cargo Transport - Cost: 15,000
* Cargo telepad machine board
H.O.N.K. Mech - Cost: 7,500
* H.O.N.K. harness
  • H.O.N.K. left arm
  • H.O.N.K. right arm
  • H.O.N.K. left leg
  • H.O.N.K. right leg
  • H.O.N.K. central control module
  • H.O.N.K. peripherals control module
  • H.O.N.K. weapon control and targeting module
  • Mech horn
Faux Astro-Tiles - Cost: 5,000
* Astro-grass
  • Mowed astro-grass
  • Jungle astro-grass
  • Astro-ice
  • Astro-snow
Advanced Spray - Cost: 10,000
* Spray nozzle
  • Backpack water tank
Advanced Cleaning - Cost: 10,000
* Advanced mop
  • Mega spray bottle
Mechanized Treatment - Cost: 5,000
* Advanced treatment cyborg module
  • Defibrillator cyborg module
Biochemical Stasis - Cost: 7,500
* Stasis bed machine board
  • Cryo pod machine board
  • Cryostasis beaker
  • Cryostasis syringe
Tier 3
Bluespace Chemistry - Cost: 10,000
* Bluespace beaker
  • Bluespace syringe
Quantum Fiber Weaving - Cost:
* Speed boots

Alternative Research

There is another method to research a technology, and that is using the Technology Disk Terminal. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, "Alternative Research".

By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the "Critter Mechs" technology, a redundant item you've already researched, to the highly-sought-after (and expensive) satchel of holding.

When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.

Equipment

There are many different recipes that can be locked behind research. The Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and the Exosuit Fabricator are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the Protolathe, Circuit Imprinter, Security Techfab, Medical Tecfab, and Exosuit Fabricator pages.


Protolathe

The Protolathe is a machine capable of printing most of what you've researched. It can make things such from large beakers to microreactor batteries. Protolathes are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.

Industrial

Item Crafting Cost Research Tier Research Cost
High-capacity power cell
3 steel2 plastic4 glass0.5 gold bar
Advanced Powercells 1 7,500
Mining drill
5 steel1 plastic
Salvage Equipment 1 7,500
Welding gas mask
6 steel2 glass
Experimental welding tool Advanced Tools 2 10,000
Power drill
6 steel2 plastic
Jaws of life
10 steelFile:Plasma-East-9756.png3 plasma5 glass0.5 gold bar
File:Ore bag of holding-East-29665.pngOre bag of holding Mass Excavation 2 12,500
File:Diamond tipped mining drill-East-29780.pngDiamond tipped mining drill
6 steelFile:Silver bar-East-9854.png2 silver bar2 plasticFile:Refined diamond-East-10663.png1 refined diamond
Handheld mass scanner
8 steel3 glass
Space Scanning 2 7,500
Holofan projector
3 steel0.5 glass0.5 plastic
Advanced Atmospherics 2 7,500
Bag of holding Bluespace Storage 3 15,000
Satchel of holding
Duffelbag of holding
Microreactor power cell
5 steelFile:Uranium-East-10122.png2 uranium4 glass1 gold bar
Portable Fission 3 10,000

Arsenal

Item Crafting Cost Research Tier Research Cost
File:Advanced remote signaller-East-9674.pngAdvanced remote signaller
1 steel2 plasticFile:Plasma-East-9756.png1 plasma
Explosive Technology 1 10,000
File:Signal trigger-East-9760.pngSignal trigger
3 steel2 plastic
File:Voice trigger-East-9819.pngVoice trigger
File:Timer trigger-East-9815.pngTimer trigger
File:Flash payload-East-9876.pngFlash payload
0.5 steel1 plastic0.5 glass
File:Chemical payload-East-9870.pngChemical payload
2 steel3 plastic
File:Proto-kinetic accelerator-East-9950.pngProto-kinetic accelerator
10 steel5 glassFile:Silver bar-East-9854.png1 silver bar
Salvage Weapons 1 5,000
File:Svalinn laser pistol-East-10001.pngSvalinn laser pistol
20 steel3 plastic5 gold bar
Experimental Battery Ammo 3 15,000


Experimental

Item Crafting Cost Research Tier Research Cost
Node scanner
1 steel0.5 plastic
Basic XenoArcheology 1 5,000
G.O.R.I.L.L.A. gauntlet
5 glass3 plastic15 steelFile:Silver bar-East-9854.png2.5 silver barFile:Plasma-East-9756.png5 plasma
Anomaly Core Harnessing 1 10,000
Anomaly locator
4 steel1 glass
Basic Anomalous Research 1 5,000
Wide-spectrum anomaly locator
4 steel1 glass
Magboots
10 steel5 plastic
Local Magnetism 1 7,500
Moon boots
6 steel
Portable particle decelerator Deterrence Technologies 2 7,500
Force field projector
5 steel1 glassFile:Plasma-East-9756.png3 plasma
C.H.I.M.P. handcannon
5 steel4 glass
Advanced Anomaly Research 2 10,000
Quantum spin inverter
7 steel1 glassFile:Uranium-East-10122.png1 uranium
Quantum Leaping 3 10,000
Tether gun
5 steel4 glassFile:Silver bar-East-9854.png1 silver bar
Gravity Manipulation 3 10,000
Force gun
5 steel4 glassFile:Silver bar-East-9854.png2 silver bar

Civilian Services

Item Crafting Cost Research Tier Research Cost
Synthesizer
3 steel3 plastic1 glass
Advanced Entertainment 1 7,500
Advanced mop
1 steel4 plastic1 glass
Advanced Cleaning 2 10,000
Mega spray bottle
2.5 plastic
Spray nozzle
15 steel5 glass
Advanced Spray 2 10,000
Backpack water tank
2.5 steelFile:Glass-East-9244.png10 glass
Astro-grass
1 plastic
Faux Astro-Tiles 2 5,000
Mowed astro-grass
1 plastic
Jungle astro-grass
1 plastic
Astro-ice
1 plastic
Astro-snow
1 plastic
Cryostasis beaker
2.5 steel0.5 plastic
Biochemical Stasis 2 7,500
Cryostasis syringe
2 steel0.5 plastic
Speed boots Quantum Fiber Weaving 3 10,000
Bluespace beaker
5 steelFile:Silver bar-East-9854.png0.5 silver bar5 plasticFile:Plasma-East-9756.png1.5 plasma
Bluespace Chemistry 3 10,000
Bluespace syringe
2.5 glass1.5 plastic1 steelFile:Silver bar-East-9854.png0.5 silver barFile:Plasma-East-9756.png1 plasma

Circuit Imprinter

File:CircuitImprinter.png

The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and gold.

Machine boards can be inserted into a Machine Frame whilst electronics can be inserted into computers or other machines built with Construction.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley central control module
1 steel5 glass3 plastic1 gold bar
Ripley APLU 1 7,500
Ripley peripherals control module
1 steel5 glass3 plastic1 gold bar
P.A.C.M.A.N.-type portable generator machine board
1 steel3 plastic5 glass
Power Generation 1 7,500
S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board
1 steel3 plastic5 glass
J.R.P.A.C.M.A.N.-type portable generator machine board
1 steel3 plastic5 glass
Power monitoring computer board
1 steel3 plastic5 glass
Solar control computer board
1 steel3 plastic5 glass
Emitter machine board
1 steel3 plastic5 glass
Solar tracker electronics
1 steel3 plastic5 glass
Hyper convection circuit imprinter machine board
1 steel5 glass3 plastic1 gold bar
Industrial Engineering 1 10,000
Hyper convection autolathe machine board
1 steel5 glass3 plastic1 gold bar
Hyper convection protolathe machine board
1 steel5 glass3 plastic1 gold bar
Sheet-meister 2000 machine board
1 steel3 plastic5 glass
Flatpacker 1001 machine board
1 steel5 glass3 plastic1 gold bar
Mechanical Compression 1 10,000
Industrial ore processor machine board
1 steel5 glass3 plastic1 gold bar
Salvage Equipment 1 7,500
Freezer thermomachine machine board
1 steel5 glass3 plastic1 gold bar
Atmospherics 1 7,500
Gas recycler board
1 steel3 plastic5 glass
Turbo recharger machine board
1 steel5 glass3 plastic1 gold bar
Advanced Power Cells 1 7,500
Shuttle console board
1 steel5 glass3 plastic1 gold bar
Shuttlecraft 2 10,000
Mini gravity generator machine board
1 steel5 glass3 plastic1 gold bar
Thruster machine board
1 steel3 plastic5 glass
Gyroscope machine board
1 steel3 plastic5 glass
Radar console computer board
1 steel3 plastic5 glass
Space Scanning 2 7,500
Hellfire freezer machine board
1 steelFile:Silver bar-East-9854.png1 silver bar3 plastic5 glass
Advanced Atmospherics 2 7,500
Portable scrubber machine board
1 steel3 plastic5 glass


Arsenal

Item Crafting Cost Research Tier Research Cost
File:Security.pngPTK-800 "Matter Dematerializer"
1 steel3 plastic5 glass
Salvage Weapons 1 5,000

Experimental

Item Crafting Cost Research Tier Research Cost
Analysis computer board
1 steel5 glass3 plastic1 gold bar
Basic XenoArcheology 1 5,000
Artifact analyzer machine board
1 steel5 glass3 plastic1 gold bar
A.P.E. machine board
1 steel3 plastic5 glass
Basic Anomalous Research 1 5,000
Anomaly vessel machine board
1 steel3 plastic5 glass
Exosuit fabricator machine board
1 steel3 plastic5 glass
Basic Robotics 1 5,000
Tech disk terminal board
1 steel5 glass3 plastic1 gold bar
Alternative Research 1 5,000
Artifact crusher machine board
1 steel5 glass3 plastic1 gold bar
Artifact Recycling 2 5,000
Anomaly synchronizer machine board
1 steelFile:Silver bar-East-9854.png1 silver bar3 plastic5 glass
Advanced Anomaly Research 2 10,000
Experimental anomaly vessel machine board
1 steel5 glass3 plastic1 gold bar


Civilian Services

Item Crafting Cost Research Tier Research Cost
Seed extractor machine board
1 steel3 plastic5 glass
Basic Hydroponics 1 5,000
Hydroponics tray machine board
1 steel3 plastic5 glass
Industrial reagent grinder machine board
1 steel5 glass3 plastic1 gold bar
Lipid extractor machine board
1 steel3 plastic5 glass
Meat Manipulation 1 7,500
Biocube fabricator machine board
1 steel5 glass3 plastic1 gold bar
Biomass reclaimer machine board
1 steel5 glass3 plastic1 gold bar
HAMTR central control module
1 steel5 glass3 plastic1 gold bar
Critter Mechs 1 7,500
HAMTR peripherals control module
1 steel5 glass3 plastic1 gold bar
Television board
1 steel3 plastic5 glass
Advanced Entertainment 1 7,500
Digital audio workstation machine board
1 steel3 plastic5 glass
News manager console board
1 steel3 plastic5 glass
Jukebox machine board
1 steel3 plastic5 glass
Surveillance camera router board
1 steel3 plastic5 glass
A/V Communication 1 5,000
Surveillance camera wireless router board
1 steel3 plastic5 glass
Movable wireless camera board
1 steel3 plastic5 glass
Wireless camera board
1 steel3 plastic5 glass
Surveillance camera monitor board
1 steel3 plastic5 glass
Surveillance wireless camera monitor board
1 steel3 plastic5 glass
Telecommunication server machine board
1 steel3 plastic5 glass
H.O.N.K. central control module
1 steelFile:Bananium-East-12350.png1 bananium3 plastic5 glass
H.O.N.K. Mech 2 7,500
H.O.N.K. peripherals control module
1 steelFile:Bananium-East-12350.png1 bananium3 plastic5 glass
H.O.N.K. weapon control and targeting module
1 steelFile:Bananium-East-12350.png1 bananium3 plastic5 glass
Cargo telepad machine board
1 steel5 glass3 plastic1 gold bar
Bluespace Cargo Transport 2 15,000
Stasis bed machine board
1 steel5 glass3 plastic1 gold bar
Biochemical Stasis 2 7,500
Cryo pod machine board
1 steel5 glass3 plastic1 gold bar

Exosuit Fabricator

Exosuit fabricator sprite

The Exosuit Fabricator is a machine that is capable of crafting a large variety of Cyborg and Mech parts. The Exosuit Fabricator is a material hungry machine and can use File:Gold bar-East-9575.pnggold, File:Silver bar-East-9857.pngsilver, steel, File:Plastic-East-9354.pngplastic, File:Glass-East-9240.pngglass, and File:Plasma-East-9753.pngplasma. The Exosuit Fabricator is a vital part of Cyborg creation and many of the advanced pieces are stuck behind research.

Industrial

Item Crafting Cost Research Tier Research Cost
Ripley harness
15 steelFile:Glass-East-9244.png12 glass
Ripley APLU 1 7,500
Ripley left arm
10 steel7.5 glass
Ripley right arm
10 steel7.5 glass
Ripley left leg
10 steel7.5 glass
Ripley right leg
10 steel7.5 glass
Hydraulic clamp
5 steel2 plastic
Mining cyborg module
2.5 steel2.5 glass2.5 plastic
Salvage Equipment 1 7,500
Grappling gun cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
GPS cyborg module
2.5 steel2.5 glass2.5 plastic
Space Scanning 2 7,500
Advanced tool cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
Advanced Tools 2 10,000
RCD cyborg module
5 steel2.5 plastic5 glass0.5 gold bar

Arsenal (None)

Experimental

Item Crafting Cost Research Tier Research Cost
Anomaly cyborg module
2.5 steel2.5 glass2.5 plastic
Basic Anomalous Research 1 5,000
Artifact cyborg module
2.5 steel2.5 glass2.5 plastic
Basic XenoArcheology 1 5,000
Proximity sensor
2 steel3 glass
Basic Robotics 1 5,000

Civilian Services

Item Crafting Cost Research Tier Research Cost
Gardening cyborg module
2.5 steel2.5 glass2.5 plastic
Basic Hydroponics 1 5,000
Harvesting cyborg module
2.5 steel2.5 glass2.5 plastic
Light replacer cyborg module
2.5 steel2.5 glass2.5 plastic
Robotic Cleanliness 1 5,000
Advanced cleaning cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
Advanced Entertainment 1 7,500
Musique cyborg module
2.5 steel2.5 glass2.5 plastic
clowning cyborg module
2.5 steel2.5 glass2.5 plastic
HAMTR harness
12 steelFile:Glass-East-9244.png10 glass
Critter Mechs 1 7,500
HAMTR left arm
8 steel6 glass
HAMTR right arm
8 steel6 glass
HAMTR left leg
8 steel6 glass
HAMTR right leg
8 steel6 glass
Small hydraulic clamp
4 steel1 plastic
Vim harness
5 steel2 glass
Advanced treatment cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
Mechanized Treatment 2 5,000
Defibrillator cyborg module
5 steel2.5 plastic5 glass0.5 gold bar
H.O.N.K. harness H.O.N.K. Mech 2 7,500
H.O.N.K. left arm
H.O.N.K. right arm
H.O.N.K. right armX
H.O.N.K. right leg
Mech horn

Security Techfab

File:Security techfab-East-11993.png

Set deep within the security department sits the Security Techfab. The Security Techfab can use steel, File:Plastic-East-9354.pngplastic, File:Glass-East-9240.pngglass, File:Silver bar-East-9857.pngsilver, File:Gold bar-East-9575.pnggold, File:Uranium-East-10119.pnguranium, and File:Plasma-East-9753.pngplasma. Providing the Security Techfab with materials will allow you to produces, ammo, grenades, guns, and laser weapons. Given some research this machine can turn your armory into an arsenal of the most dangerous weapons you can get a hold of.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
File:Magazine (.20 rifle uranium)-East-33657.pngMagazine (.20 rifle uranium)
0.25 steel3 plasticFile:Uranium-East-10122.png3 uranium
Uranium Munitions 1 7,500
File:Pistol magazine (.35 auto uranium)-East-33834.pngPistol magazine (.35 auto uranium)
0.25 steel0.65 plasticFile:Uranium-East-10122.png1.2 uranium
File:Magazine (.30 rifle uranium)-East-34039.pngMagazine (.30 rifle uranium)
0.25 steel3.6 plasticFile:Uranium-East-10122.png3.6 uranium
File:Speed loader (.45 magnum uranium)-East-34222.pngSpeed loader (.45 magnum uranium)
0.5 steel1.5 plasticFile:Uranium-East-10122.png1.1 uranium
File:Ammunition box (.35 auto uranium)-East-34353.pngAmmunition box (.35 auto uranium)
File:Uranium-East-10122.png6 uranium3 plastic
File:Ammunition box (.45 magnum uranium)-East-34461.pngAmmunition box (.45 magnum uranium)
File:Uranium-East-10122.png1.8 uranium2.4 plastic
File:Ammunition box (.30 rifle uranium)-East-34584.pngAmmunition box (.30 rifle uranium)
File:Uranium-East-10122.png6 uranium6 plastic
File:Ammunition box (.20 rifle uranium)-East-34667.pngAmmunition box (.20 rifle uranium)
File:Uranium-East-10122.png5 uranium5 plastic
File:Shotgun uranium cartridges dispenser-East-34721.pngShotgun uranium cartridges dispenser
File:Uranium-East-10122.png2.4 uranium3.2 plastic
File:Truncheon-East-34786.pngTruncheon
3 steel3 plastic
Advanced Riot Control 1 8,000
File:Telescopic shield-East-34873.pngTelescopic shield
3 steel8 glass
File:Holobarrier projector-East-35027.pngHolobarrier projector
3 steel0.5 glass0.5 plastic
File:Disabler SMG-East-35095.pngDisabler SMG
10 steel5 plastic5 glass
File:Laser rifle-East-35325.pngLaser rifle
20 steel5 plastic8 glass
Weaponized Laser Manipulation 1 7,500
File:Signal trigger-East-9760.pngSignal trigger
3 steel2 plastic
Explosive Technology 1 10,000
File:Voice trigger-East-9819.pngVoice trigger
3 steel2 plastic
File:Timer trigger-East-9815.pngTimer trigger
3 steel2 plastic
File:Flash payload-East-9876.pngFlash payload
0.5 steel1 plastic0.5 glass
File:Explosive payload-East-9873.pngExplosive payload
0.5 glass1 plastic1 steelFile:Silver bar-East-9854.png0.5 silver barFile:Plasma-East-9756.png0.5 plasma
File:Magazine (.20 rifle incendiary)-East-35478.pngMagazine (.20 rifle incendiary)
0.25 steel4.5 plastic
Draconic Munitions 1 10,000
File:Pistol magazine (.35 auto incendiary)-East-35490.pngPistol magazine (.35 auto incendiary)
0.25 steel1.2 plastic
File:Magazine (.30 rifle incendiary)-East-35498.pngMagazine (.30 rifle incendiary)
0.25 steel5.4 plastic
File:Speed loader (.45 magnum incendiary)-East-35504.pngSpeed loader (.45 magnum incendiary)
0.5 steel1.5 plastic
File:Ammunition box (.35 auto incendiary)-East-35511.pngAmmunition box (.35 auto incendiary)
6 plastic
File:Ammunition box (.45 magnum incendiary)-East-35519.pngAmmunition box (.45 magnum incendiary)
2.4 plastic
File:Ammunition box (.30 rifle incendiary)-East-35527.pngAmmunition box (.30 rifle incendiary)
9 plastic
File:Ammunition box (.20 rifle incendiary)-East-35533.pngAmmunition box (.20 rifle incendiary)
7.5 plastic
File:Shotgun incendiary cartridges dispenser-East-35541.pngShotgun incendiary cartridges dispenser
0.8 steel3.2 plastic
File:Ammo drum (.50 incendiary)-East-35550.pngAmmo drum (.50 incendiary)
1 steel1.9 plastic
File:Electropack-East-35637.pngElectropack
5 steel2.5 plasticFile:Cloth-East-35664.png5 cloth
Special Means 1 5,000
File:Ammo drum (.50 beanbags)-East-35646.pngAmmo drum (.50 beanbags)
1.5 steel1.4 plastic
Nonlethal Ammunition 1 5,000
File:Tranquilizer cartridges dispenser-East-35678.pngTranquilizer cartridges dispenser
0.8 glass2.4 plastic1.6 steelFile:Silver bar-East-9854.png0.8 silver barFile:Plasma-East-9756.png1.6 plasma
File:Shotgun beanbag cartridges dispenser-East-35682.pngShotgun beanbag cartridges dispenser
1.6 steel2.4 plastic
File:Disabler-East-35693.pngDisabler
3 steel2 plastic2 glass
File:Laser cannon-East-35700.pngLaser cannon
12.5 steel7.5 plastic5 gold bar
Concentrated Laser Weaponry 2 10,000
File:X-ray cannon-East-35706.pngX-ray cannon
15 steel5 glass2.5 plastic1 gold bar
Wave Particle Harnessing 2 10,000
File:Small-capacity power cage-East-35711.pngSmall-capacity power cage
2 steel1 plastic
Shuttle Basic Armament 2 10,500
File:Medium-capacity power cage-East-35719.pngMedium-capacity power cage
5 steel2.5 plastic5 glass0.4 gold bar
File:Grenade cartridge-East-35728.pngGrenade cartridge
1.5 steel0.5 plastic
File:Flash grenade-East-35736.pngFlash grenade
1.5 steel1 plastic0.2 glass
File:Blast grenade-East-35741.pngBlast grenade
4.5 steel3 plastic1.5 gold bar
File:Security.pngLSE-400c "Svalinn machine gun" machine board
1 steel3 plastic5 glass
File:Security.pngLSE-1200c "Perforator" machine board
1 steel5 glass3 plastic1 gold bar
File:Security.pngEXP-320g "Friendship" machine board
1 steel5 glass3 plastic1 gold bar
File:EMP grenade-East-35968.pngEMP grenade
1.5 steel1 plastic0.2 glass
Advanced Shuttle Weapons 3 15,000
File:High-capacity power cage-East-35974.pngHigh-capacity power cage
6 steel4 plastic8 glass1 gold bar
File:Security.pngEXP-2100g "Duster" machine board
1 steel5 glass3 plastic1 gold bar
File:Advanced laser pistol-East-35981.pngAdvanced laser pistol
15 steelFile:Glass-East-9244.png10 glass3 plastic8.5 gold bar
Portable Microfusion Weaponry 3 15,000
File:Portable recharger-East-35985.pngPortable recharger

Experimental(None)

Civilian Services(None)

Medical Techfab

File:Medical techfab-East-37017.png

Anchored into the back of medical sits the Medical Techfab. The Medical Techfab can use steel, File:Plastic-East-9354.pngplastic, File:Glass-East-9240.pngglass, File:Cloth-East-35658.pngcloth, File:Plasma-East-9753.pngplasma, and File:Silver bar-East-9857.pngsilver. A small amount of highly valuable items are acquired through the Medical Techfab through research.

Industrial (None)

Arsenal

Item Crafting Cost Research Tier Research Cost
File:Chemical payload-East-9870.pngChemical payload
2 steel3 plastic
Explosive Technology 1 10,000

Experimental (None)

Civilian Services

Item Crafting Cost Research Tier Research Cost
Cryostasis beaker
2.5 steel0.5 plastic
Biochemical Stasis 2 7,500
Cryostasis syringe
2 steel0.5 plastic
Bluespace beaker
5 steelFile:Silver bar-East-9854.png0.5 silver bar5 plasticFile:Plasma-East-9756.png1.5 plasma
Bluespace Chemistry 3 10,000
Bluespace syringe
2.5 glass1.5 plastic1 steelFile:Silver bar-East-9854.png0.5 silver barFile:Plasma-East-9756.png1 plasma

Hyper Convection Machines

Hyper convection autolathe spriteHyper convection protolathe spriteHyper convection circuit imprinter sprite

Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:

  1. Un-wrench the machines and move the protolathe, autolathe, and File:CircuitImprinter.pngcircuit imprinter to the back wall. If there is a R&D computer, move it out of the way.
    Hyperconvection building part 1
  2. Build a 2x3 box of File:Directional reinforced window-East-131521.pngdirectional reinforced windows. At the middle-right side of the box create a File:Windoor-East-130061.pngwindoor.
    Hyperconvection building part 2
  3. Create an File:Air alarm-South-13250.pngair alarm and a File:Air sensor-East-13255.pngair sensor. Place the air sensor within the box at the center right, and the air alarm nearby for convenience.
    Hyperconvection building part 3
  4. Create one (required) or two (optional) File:Space heater-East-13370.pngspace heater(s) at the top-right and bottom-right of the box.
    Hyperconvection part 4
    4a. Set the space heaters to have {{#vardefine: button_bg_clip_pixels|5}}High energy consumption and make sure that they are {{#vardefine: button_bg_clip_pixels|5}}On.
    Hyperconvection part 4.1
  5. Either hack the air alarm or ask an engineer to help you with networking. To hack the air alarm we must first use a File:Screwdriver-East-13569.pngscrewdriver on it to open the panel. When the panel is open use a File:Wirecutter-East-13492.pngwirecutter tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.
    Air alarm panel
    5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this. Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.
    Hyperconvection part 4.2
  6. Use a multitool or a File:Network configurator-East-13709.pngnetwork configurator and click on the air sensor first, followed by the air alarm.
    air sensor clicked
    6a. Click {{#vardefine: button_bg_clip_pixels|5}}Add on the air alarm GUI and then close the GUI.
    Air alarm networking
  7. In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm.
    Hyperconvection networking windoor
    7a. Click the {{#vardefine: button_bg_clip_pixels|5}}Danger button and then click {{#vardefine: button_bg_clip_pixels|5}}Close. Click on the {{#vardefine: button_bg_clip_pixels|5}}Warning button and click {{#vardefine: button_bg_clip_pixels|5}}Close. Finally, click the {{#vardefine: button_bg_clip_pixels|5}}Normal button and then click {{#vardefine: button_bg_clip_pixels|5}}Open. Then click the {{#vardefine: button_bg_clip_pixels|5}}Done button.
    Hyperconvection networking windoor
  8. Create the hyper convection circuit imprinter machine board at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.
    Imprinter panel open
    8a. Use a crowbar to deconstruct the imprinter into a machine frame.
    Imprinter machineframe
    8b. Use a crowbar again to remove the parts from the machine frame.
    Imprinter machineframe1
    8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).
    File:Machine frame p3.png
    8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials).
  9. Repeat step 8 through 8d with the Protolathe and Autolathe machines.
  10. Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!

Troubleshooting

"I can't get any points/I can't print anything"

The likely cause is that the Lathe/Imprinter/Computer isn't synced up with the RD server.

To fix this in the Lathe/Imprinter/Computer click Server list, click on ID x || RDSERVER and then exit the window.