<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.funkystation.org/index.php?action=history&amp;feed=atom&amp;title=Guide_to_Medical</id>
	<title>Guide to Medical - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.funkystation.org/index.php?action=history&amp;feed=atom&amp;title=Guide_to_Medical"/>
	<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Guide_to_Medical&amp;action=history"/>
	<updated>2026-06-04T23:51:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.3</generator>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Guide_to_Medical&amp;diff=1471&amp;oldid=prev</id>
		<title>Mish at 01:11, 9 September 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Guide_to_Medical&amp;diff=1471&amp;oldid=prev"/>
		<updated>2025-09-09T01:11:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:11, 9 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{wip}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Welcome to Medical! ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Welcome to Medical! ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Guide_to_Medical&amp;diff=1302&amp;oldid=prev</id>
		<title>DrToasty at 13:10, 7 July 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Guide_to_Medical&amp;diff=1302&amp;oldid=prev"/>
		<updated>2025-07-07T13:10:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:10, 7 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Welcome to Medical! ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So you have decided to work in the Medical Department! We Doctors, Chemists and Paramedics are here to do one thing, and one thing only, to improve the health of our crew! That includes healing the injured, providing medicines or legal drugs to those who need them, and to improve the body via organ and augmentation surgery. With enough experience, you can even revive the dead and rotting. If you are a new Medical Intern, with all the knowledge of a fledgling duck, not to worry! Your job is to learn how the department operates, what topical medicines, injectable chemicals and surgeries are done to treat the injured, and even learn some surgery. The following is more of a general guide to the new player for the basics on being a Doctor, for the more experienced, please go to Medical to get more technical details.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Starting your shift ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Starting your shift ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Medbay &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often starts out calm&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;d best prepare for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;storm that&#039;s about to come. You&#039;ll either get blown up by some syndicate agent wanting &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hypospray or something similar&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or you&#039;ll get so inundated with bodies and people screaming in your ear for you to treat them faster that you&#039;ll blow medbay &lt;/del&gt;up &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yourself.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Medbay &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the beginning is quite peaceful, unless Science decides to blow up again&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;soon it will become &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most chaotic place on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;entire station once mass casualty events eventually begin&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like a syndicate traitor blowing &lt;/ins&gt;up the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;CMO &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get their hypospray&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or someone bombing Medbay (usually occurs quite frequently)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Coordinate with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Chemist|chemists]]. Give them a laundry list of drugs you&#039;ll need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;treat your patients. Try to have a variety of meds on deck&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and don&#039;t just keep a stockpile of [[#chem_Tricordrazine|Tricordrazine]] for everyone that comes your way&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&#039;s optional but bringing a Body Scanner out to the front of medbay for patients to come and scan their DNA without pestering you can be beneficial.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First, get a layout of the Medbay. Here is a list of what you can expect to see on a typical Medbay:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* A front entrance with or without a lobby. This is where patients (or bodies) enter and exit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* An examination room(s). Usually will have a medical bed(s), which will very slowly heal a patient of all types of brute and burn damage. Usually a good way to prevent further damage to a patient.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* A NanoMed or NanoMed Plus, a vending machine that has all basic topical medicines, syringes, patches, bottles of epinephrine, etc.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* A Medical Locker(s). They contain some gloves, an outfit change, a Medical Scanner, sometimes basic topicals.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* A Surgery room, also known as an Operating Theatre. In here you can find a surgical table, some surgical tools, and some topical medicines if needed. Here is where you will do surgery, more on that later.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* A Chemistry section. It will contain all the tools and machines Chemists need to create various chemicals and medicines that the Medbay requires.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* A CMO&#039;s office. Here is where the Head of the department keeps all their valuables not on their body, a prime target for bad people.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* A Morgue room. Here is where you keep dead bodies that you can&#039;t revive at the moment or are unable to revive (DNR orders, etc.). In here there usually is one or more Morgues, which you open, place the body on the tray, then close. It will light up Red if the patient is really dead, or blinking yellow if the patient is still alive or revivable.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It&#039;s optional but bringing a Body Scanner out to the front of medbay for patients to come and scan their DNA without pestering you can be beneficial&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* A Crew Monitor Computer, usually near the front entrance. Usually the Paramedic handles this, but you can also use it to view the crew&#039;s health status based on their suit sensors.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Coordinates: You can track their health status and location.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Vitals: You can track their health status only&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Binary: You can only see if they are still alive or dead.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Off: They disappear from the Crew Monitor&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If there is no Crew Monitor Computer out in medical&amp;#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring the crew monitor out from their office to leave in the medical bay for you to peruse. When you have the time, you can check the Crew Monitor for anyone dead. If they have their suit sensors set to display coordinates you may use those to potentially locate their body for cloning purposes or biomass. GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If there is no Crew Monitor Computer out in medical&amp;#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring the crew monitor out from their office to leave in the medical bay for you to peruse. When you have the time, you can check the Crew Monitor for anyone dead. If they have their suit sensors set to display coordinates you may use those to potentially locate their body for cloning purposes or biomass. GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If someone dies in your care or is brought to you as a corpse, before you decide to stuff them in the morgue, verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If someone dies in your care or is brought to you as a corpse, before you decide to stuff them in the morgue, verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Cloneable.png|thumb]]If you see text in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;red &lt;/del&gt;stating &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His/her soul has departed.&lt;/del&gt;&quot;, this means that this person is still cloneable. Once they&#039;ve been cloned, the old body will display the uncloneable text shown below, and can be disposed of, after the person has gathered all their things off of it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Cloneable.png|thumb]]If you see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no coloured text or &lt;/ins&gt;text in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yellow &lt;/ins&gt;stating &quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Their eyes are vacant&lt;/ins&gt;&quot;, this means that this person is still cloneable. Once they&#039;ve been cloned, the old body will display the uncloneable text shown below, and can be disposed of, after the person has gathered all their things off of it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br clear=all&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br clear=all&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Noncloneable.png|thumb]]If instead you see text in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yellow &lt;/del&gt;stating &quot;His/her soul has departed and moved on. Any recovery is unlikely.&quot;, then this person is gone. They&#039;ve either left the server, or they&#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&#039;ve just been cloned. Toss this body in the morgue. Alternatively, if someone has disconnected from the round while still being alive, they will receive a variant of this text stating something along the lines of &quot;being unresponsive with a distant stare.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Noncloneable.png|thumb]]If instead you see text in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purple &lt;/ins&gt;stating &quot;His/her soul has departed and moved on. Any recovery is unlikely.&quot;, then this person is gone. They&#039;ve either left the server, or they&#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&#039;ve just been cloned. Toss this body in the morgue. Alternatively, if someone has disconnected from the round while still being alive, they will receive a variant of this text stating something along the lines of &quot;being unresponsive with a distant stare.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br clear=all&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br clear=all&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ghosted.png|thumb]]There is a third possibility, of there being purple text, stating &amp;quot;He/She is totally catatonic. The stresses of life deep in space must have been too much for him/her. Any recovery is unlikely.&amp;quot; This player ghosted while alive, meaning they forfeited the ability to go back into their body. They can be considered brain dead, and put in the morgue, donated to your local chef, or given cargo to be gibbed for an organ bounty (if they are running such a bounty.)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Ghosted.png|thumb]]There is a third possibility, of there being purple text, stating &amp;quot;He/She is totally catatonic. The stresses of life deep in space must have been too much for him/her. Any recovery is unlikely.&amp;quot; This player ghosted while alive, meaning they forfeited the ability to go back into their body. They can be considered brain dead, and put in the morgue, donated to your local chef, or given cargo to be gibbed for an organ bounty (if they are running such a bounty.)  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Guide_to_Medical&amp;diff=1300&amp;oldid=prev</id>
		<title>DrToasty: DrToasty moved page Medical to Guide to Medical: Feels more accurate rather than just Medical, as this is more of a guide page than a description of Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Guide_to_Medical&amp;diff=1300&amp;oldid=prev"/>
		<updated>2025-07-07T12:17:26Z</updated>

		<summary type="html">&lt;p&gt;DrToasty moved page &lt;a href=&quot;/index.php?title=Medical&quot; class=&quot;mw-redirect&quot; title=&quot;Medical&quot;&gt;Medical&lt;/a&gt; to &lt;a href=&quot;/index.php?title=Guide_to_Medical&quot; title=&quot;Guide to Medical&quot;&gt;Guide to Medical&lt;/a&gt;: Feels more accurate rather than just Medical, as this is more of a guide page than a description of Medical&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:17, 7 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Guide_to_Medical&amp;diff=91&amp;oldid=prev</id>
		<title>imported&gt;UpAndLeaves: /* Bloodloss */</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Guide_to_Medical&amp;diff=91&amp;oldid=prev"/>
		<updated>2024-10-25T14:06:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bloodloss&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__TOC__&lt;br /&gt;
== Starting your shift ==&lt;br /&gt;
Medbay often starts out calm, but you&amp;#039;d best prepare for the storm that&amp;#039;s about to come. You&amp;#039;ll either get blown up by some syndicate agent wanting the hypospray or something similar, or you&amp;#039;ll get so inundated with bodies and people screaming in your ear for you to treat them faster that you&amp;#039;ll blow medbay up yourself.&lt;br /&gt;
&lt;br /&gt;
Coordinate with the [[Chemist|chemists]]. Give them a laundry list of drugs you&amp;#039;ll need to treat your patients. Try to have a variety of meds on deck, and don&amp;#039;t just keep a stockpile of [[#chem_Tricordrazine|Tricordrazine]] for everyone that comes your way.&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s optional but bringing a Body Scanner out to the front of medbay for patients to come and scan their DNA without pestering you can be beneficial. &lt;br /&gt;
&lt;br /&gt;
If there is no Crew Monitor Computer out in medical&amp;#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring the crew monitor out from their office to leave in the medical bay for you to peruse. When you have the time, you can check the Crew Monitor for anyone dead. If they have their suit sensors set to display coordinates you may use those to potentially locate their body for cloning purposes or biomass. GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;br /&gt;
&lt;br /&gt;
== Cloning and Morgue ==&lt;br /&gt;
If someone dies in your care or is brought to you as a corpse, before you decide to stuff them in the morgue, verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;br /&gt;
&lt;br /&gt;
[[File:Cloneable.png|thumb]]If you see text in red stating &amp;quot;His/her soul has departed.&amp;quot;, this means that this person is still cloneable. Once they&amp;#039;ve been cloned, the old body will display the uncloneable text shown below, and can be disposed of, after the person has gathered all their things off of it.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Noncloneable.png|thumb]]If instead you see text in yellow stating &amp;quot;His/her soul has departed and moved on. Any recovery is unlikely.&amp;quot;, then this person is gone. They&amp;#039;ve either left the server, or they&amp;#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&amp;#039;ve just been cloned. Toss this body in the morgue. Alternatively, if someone has disconnected from the round while still being alive, they will receive a variant of this text stating something along the lines of &amp;quot;being unresponsive with a distant stare.&amp;quot;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Ghosted.png|thumb]]There is a third possibility, of there being purple text, stating &amp;quot;He/She is totally catatonic. The stresses of life deep in space must have been too much for him/her. Any recovery is unlikely.&amp;quot; This player ghosted while alive, meaning they forfeited the ability to go back into their body. They can be considered brain dead, and put in the morgue, donated to your local chef, or given cargo to be gibbed for an organ bounty (if they are running such a bounty.) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
After cloning, it&amp;#039;s best to &lt;br /&gt;
[[Impossibility|put their body in a morgue (or at least a body bag)]] before it starts rotting and producing miasma. At low levels, miasma is harmless, but you do not want it to build up enough for its worse symptoms to start appearing.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stabilizing and Administering Medication ==&lt;br /&gt;
Patients are often dragged in gasping for air in a critical state. The usual best response to this is to inject [[#chem_Epinephrine|Epinephrine]] to stabilize them, which has the effect as well of stopping O2 loss. Everyone starts with an Epipen inside their survival box, which contains 15u of [[#chem_Epinephrine|Epinephrine]]. Medical doctors also have one Epipen on their medical belt. If you run out there are also bottles inside the NanoMed of [[#chem_Epinephrine|Epinephrine]] which you can use with a syringe, also inside the vendor. [[Chemist|Chemists]] can make more if they have a tank of welding fuel but if they don&amp;#039;t, [[Hydroponics]] can supply lingzhi which can be turned into epinephrine.&lt;br /&gt;
&lt;br /&gt;
Putting critical patients on a stasis bed will make them die 10 times slower, giving you more time to do other things. A medical bed and roller bed can also help a little too. However, take note that the stasis bed slows metabolism dramatically, and as a result, the effects of chems will happen much, much slower unless taken off the stasis bed. Ointments, gauze, brute packs, blood bags, medicated sutures, and regenerative meshes still work just as well as they do not rely on metabolism to heal. Be careful of overdosing while on the stasis bed. While they may seem fine on the bed, you might administer too much and result in them overdosing the moment they get off of the bed.&lt;br /&gt;
&lt;br /&gt;
If you don&amp;#039;t have [[#chem_Epinephrine|Epinephrine]] then [[#chem_Inaprovaline|Inaprovaline]] can also be useful, to a lesser degree.&lt;br /&gt;
&lt;br /&gt;
When it comes to administering your medication, it doesn’t matter if it&amp;#039;s in pill or injection. Pills contain higher volumes of medication, up to &amp;lt;s&amp;gt;50&amp;lt;/s&amp;gt; 20 units, but syringes kick in almost instantly, with the drawback of only being able to insert up to 15 units at a time, and the capacity being 15. You can change the amount injected by right-clicking the syringe.&lt;br /&gt;
&lt;br /&gt;
A good idea is to keep a pill bottle or two of assorted medications once the chem lab has kicked into gear and started a decent production, so that you can be prepared for any situation. Note that [[Playable_Species#Moths|moths]] cannot take pills, as they find any non-cloth item repulsive to eat, needing injections instead.&lt;br /&gt;
&lt;br /&gt;
== Common Chemicals ==&lt;br /&gt;
These are chemicals you should probably keep a jug or two of on hand.&lt;br /&gt;
{{Chem box group|&lt;br /&gt;
{{Chem box|DexalinPlus}}&lt;br /&gt;
{{Chem box|Dermaline}}&lt;br /&gt;
{{Chem box|Bicaridine}}&lt;br /&gt;
{{Chem box|Tricordrazine}}&lt;br /&gt;
{{Chem box|Arithrazine}}&lt;br /&gt;
{{Chem box|TranexamicAcid}}&lt;br /&gt;
{{Chem box|Epinephrine}}&lt;br /&gt;
{{Chem box|Dylovene}}&lt;br /&gt;
{{Chem box|Saline}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Types of damage ==&lt;br /&gt;
Crewmates will experience different physical damages during their time in space. Depending on the source, the damage type can vary significantly.&lt;br /&gt;
&lt;br /&gt;
A health analyzer can be used to determine the damage inflicted on a patient. Multiple types of damage may be present, and the patient will need multiple treatments or medications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Treatment&lt;br /&gt;
|-&lt;br /&gt;
| Brute || Bruise pack, [[#chem_Bicaridine|Bicaridine]], [[#chem_Tricordrazine|Tricordrazine]], [[Hydroponics#Chemicals|Poppy]]&lt;br /&gt;
|-&lt;br /&gt;
| Caustic || [[#chem_Siderlac|Siderlac]], [[Sigynate]]&lt;br /&gt;
|-&lt;br /&gt;
| Burn || Ointment, [[#chem_Dermaline|Dermaline]], [[#chem_Kelotane|Kelotane]], [[#chem_Tricordrazine|Tricordrazine]], [[Hydroponics#Chemicals|Aloe cream]]&lt;br /&gt;
|-&lt;br /&gt;
| Airloss || Defibrillator, [[#chem_Dexalin|Dexalin]], [[#chem_DexalinPlus|Dexalin Plus]], [[#chem_Epinephrine|Epinephrine]], [[#chem_Inaprovaline|Inaprovaline]]&lt;br /&gt;
|-&lt;br /&gt;
| Toxin || [[#chem_Dylovene|Dylovene]], [[#chem_Ultravasculine|Ultravasculine]], [[#chem_Arithrazine|Arithrazine]], [[#chem_Hyronalin|Hyronalin]], [[#chem_Stellibinin|Stellibinin]], [[#chem_Diphenhydramine|Diphenhydramine]]&lt;br /&gt;
|-&lt;br /&gt;
| Genetic || [[#chem_Phalanximine|Phalanximine]] &amp;lt;!-- add more --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bleeding || Bandages, Blood pack, [[#chem_Pulped Banana Peel|Pulped banana peel]], [[#chem_Inaprovaline|Inaprovaline]], [[#chem_Tranexamic acid|Tranexamic acid]], [[#chem_Iron|Iron]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Brute damage ===&lt;br /&gt;
There are three types of brute damage: blunt, slash, and piercing. At present all instances of brute damage can be treated the same. &lt;br /&gt;
&lt;br /&gt;
If the damage isn&amp;#039;t severe, a bruise pack can be applied. Bruise packs heal 5 points of brute damage per use in each category, meaning one use of the pack (which has 5 uses in total) will heal 5 blunt, 5 slash, and 5 piercing. Anything more than that, and you&amp;#039;re better off using proper medication. &lt;br /&gt;
&lt;br /&gt;
[[#chem_Bicaridine|Bicaridine]] is the best option for healing straight brute damage, healing 2 brute damage per unit. If you do not have [[#chem_Bicaridine|Bicaridine]] on hand, the next best thing to look for is [[#chem_Tricordrazine|Tricordrazine]]. Tricordrazine will cure 1 brute damage, on top of 0.5 poison, and 1 burn. It&amp;#039;s not as potent, will require a higher dosage on some patients to see them through their ailment, and only works if the total damage is less than 50. If all else is unavailable, use brute packs.&lt;br /&gt;
&lt;br /&gt;
Gauze can swiftly heal some brute to an extent as well as stop bleeding, which makes it invaluable for treating brute caused by weapons such as guns. Cloth can be used the same away, and 2 is needed to craft gauze by hand, but does not work as well as gauze by itself.&lt;br /&gt;
&lt;br /&gt;
=== Burn damage ===&lt;br /&gt;
There are four types of burn damage: heat, shock, cold, and caustic. As with brute, minor instances of burn damage can be treated by simply applying ointment instead. However, while bruise packs heal three categories of damage in brute, ointment only heals heat and shock. It will heal 10 points of damage, 5 in each category, per use. Ointment will also heal caustic damage, albeit less effectively.&lt;br /&gt;
&lt;br /&gt;
Note that if you are starving, you may take cold damage overtime despite not being cold, unless you are [[Playable_Species#Diona|diona]], or [[Playable_Species#Slimes|slime]].&lt;br /&gt;
&lt;br /&gt;
The best option for healing burn damage of any kind is [[#chem_Dermaline|Dermaline]]. This will heal 4.5 (1.5 cold, shock, and heat respectively) damage per unit of the medication applied. Take extra care to not overdose, as it&amp;#039;s maximum safe dose is 10u, and the syringe&amp;#039;s maximum amount is 15u. You may simply inject the 10u, or fill the 5u with another drug, such as [[#chem_Tricordrazine|Tricordrazine]]. &lt;br /&gt;
&lt;br /&gt;
If [[#chem_Dermaline|Dermaline]] is not available, there is [[#chem_Kelotane|Kelotane]], a precursor to [[#chem_Dermaline|Dermaline]], which will only heal 1 (0.33 cold, shock, and heat respectively) burn per unit of medication applied.&lt;br /&gt;
&lt;br /&gt;
Last but not least, [[#chem_Tricordrazine|Tricordrazine]] will also heal 1 burn (0.33 cold, shock, and heat respectively) damage a unit, along with 1 poison and 2 brute. &lt;br /&gt;
&lt;br /&gt;
=== Airloss damage ===&lt;br /&gt;
Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu. &lt;br /&gt;
&lt;br /&gt;
When it comes to asphyxiation, [[#chem_Epinephrine|Epinephrine]] is good for stabilizing patients losing air to give you time to work on them, but it will only temporarily divert the issue. Get them some proper medication. An easier to make alternative to stabilize patients is [[#chem_Inaprovaline|Inaprovaline]], which does the same thing but to a lesser extent, and also is far easier for the chemists to make. These medications do not lower asphyxiation below 100, they only prevent it from getting higher.&lt;br /&gt;
&lt;br /&gt;
To actually treat asphyxiation, [[#chem_Dexalin|Dexalin]] and [[#chem_DexalinPlus|Dexalin Plus]] are your friends. [[#chem_Dexalin|Dexalin]] will treat 2 asphyxiation damage, and one 1 bloodloss. [[#chem_DexalinPlus|Dexalin Plus]] will treat 6 asphyxiation damage, and 4 bloodloss.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if someone is in critical condition or dead, a defibrillator can be used to heal all asphyxiation damage while applying 5 units of shock damage.&lt;br /&gt;
&lt;br /&gt;
=== Toxin damage ===&lt;br /&gt;
There are two types of toxin damage, and both are treated with different medications.&lt;br /&gt;
&lt;br /&gt;
The first kind is poison damage.  For poison, your best option to detox is [[#chem_Dylovene|Dylovene]]. [[#chem_Dylovene|Dylovene]] heals 2 poison damage per unit. Technically, [[#chem_Ultravasculine|Ultravasculine]] is far superior in terms of an antitoxin, however it is much more difficult to source, and comes with the side effect of dealing brute damage alongside the detox.&lt;br /&gt;
&lt;br /&gt;
If you do not have dylovene, you can also use [[#chem_Tricordrazine|Tricordrazine]] to heal 1 poison damage per unit, along with 2 brute and 2 burn. &lt;br /&gt;
&lt;br /&gt;
The next kind of toxin is radiation damage. Radiation can be treated with [[#chem_Hyronalin|Hyronalin]], but can be best treated with [[#chem_Arithrazine|Arithrazine]]. Arithrazine heals 6 radiation per unit, however deals 1 brute damage per unit.&lt;br /&gt;
&lt;br /&gt;
===Bloodloss===&lt;br /&gt;
To fully understand bloodloss you need to understand that everyone has a volume of blood inside them.  When you take damage, slash and pierce most importantly, you will lose blood.  You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal.  When you lose enough blood, you will start seeing double, as well as start to stutter heavily.&lt;br /&gt;
&lt;br /&gt;
If someone is bleeding heavily there are 3 things to do;&lt;br /&gt;
* Stop the bleeding&lt;br /&gt;
* Restore blood levels &lt;br /&gt;
* Cure bloodloss damage &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or [[#chem_Tranexamic_acid|Tranexamic acid]].  [[#chem_Inaprovaline|Inaprovaline]] and [[#Pulped_banana_peel|Pulped banana peel]] also reduce bleeding but [[#chem_Tranexamic_acid|Tranexamic acid]] is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline.  It should be noted that emergency medipens contain a small amount of Tranexamic Acid (3u).&lt;br /&gt;
&lt;br /&gt;
To restore blood level (stop double vision and stop continuous bloodloss damage), you need to administer [[#chem_Iron|Iron]] or [[#chem_Saline|Saline]]. When the bloodloss damage value has stopped going up, that means the blood level has returned to normal (not full, but not low enough to cause harm). If the patient is an [[Playable_Species#Arachnids|arachnid]], note that [[#chem_Iron|Iron]] is toxic to them. Use Copper instead, which will provide the same effect to them.&lt;br /&gt;
&lt;br /&gt;
Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage.  To do so, you will want to apply [[#chem_Dexalin_plus|Dexalin Plus]], [[Saline]], or less effectively, [[#chem_Dexalin|Dexalin]] to cure the bloodloss damage.  Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication.&lt;br /&gt;
&lt;br /&gt;
Do not simply treat the patient for their bloodloss damage and send them on their way. They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will still suffer from bloodloss over time.&lt;br /&gt;
&lt;br /&gt;
== Medical Reference for Chemistry ==&lt;br /&gt;
also see the [[Medicine]] page for a more in-depth look at medical chems&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Common Chemicals&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Inaprovaline&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dylovene&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Potassium [[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Nitrogen&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Kelotane&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Dexalin&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Plasma (must be ground in a reagent grinder))&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Hyronalin&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Radium&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039; Phenol&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Water [[File:Beaker.png|32px]] Oil [[File:Beaker.png|32px]] Chlorine&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Diethylamine&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Ethanol [[File:Beaker.png|32px]] Ammonia&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Unstable Mutagen&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Chlorine [[File:Beaker.png|32px]] Phosphorus [[File:Beaker.png|32px]] Radium&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Sulfuric Acid&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Hydrogen [[File:Beaker.png|32px]] Sulfur [[File:Beaker.png|32px]] Oxygen&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Cryoxadone&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dexalin [[File:Beaker.png|32px]] Water [[File:Beaker.png|32px]] Oxygen&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Ammonia&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] 3 Hydrogen [[File:Beaker.png|32px]] 1 Nitrogen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Treatment&lt;br /&gt;
|-&lt;br /&gt;
| Brute ||&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bruise pack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bicaridine&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Carbon [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tricordrazine&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Caustic ||&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Siderlac&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Stellibinin [[File:Beaker.png|32px]] Aloe&lt;br /&gt;
----&amp;#039;&amp;#039;&amp;#039;Sigynate&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| Burn ||&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ointment&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kelotane&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dermaline&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Kelotane&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Phosphorus&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tricordrazine&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Airloss ||&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dexalin&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Plasma&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dex+&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dexalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Plasma)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Iron [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Epinephrine&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Diethylamine&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Ethanol [[File:Beaker.png|16px]] Ammonia)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Hydrogen [[File:Beaker.png|32px]] Acetone [[File:Beaker.png|32px]] Phenol&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Water [[File:Beaker.png|16px]] Oil [[File:Beaker.png|16px]] Chlorine)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Chlorine&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inaprovaline&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
|-&lt;br /&gt;
| Toxin ||&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dylovene&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Potassium [[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Nitrogen&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ultravasculine&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Plasma [[File:Beaker.png|32px]] Histamine&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Arithrazine&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Hyronalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]] Potassium [[File:Beaker.png|8px]] Silicon [[File:Beaker.png|8px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Hydrogen&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hyronalin&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Radium&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stellibinin&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Beaker.png|32px]]Sourced from Galaxythistle&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Diphenhydramine&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Beaker.png|32px]]Carbon [[File:Beaker.png|32px]]Ethanol [[File:Beaker.png|32px]]Oil &amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Welding Fuel [[File:Beaker.png|16px]]Hydrogen[[File:Beaker.png|16px]] Carbon)[[File:Beaker.png|32px]]&amp;lt;/sup&amp;gt;Table Salt&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]Sodium [[File:Beaker.png|16px]]Chloride)[[File:Beaker.png|32px]]&amp;lt;/sup&amp;gt;Diethylamine&amp;lt;sup&amp;gt;( [[File:Beaker.png|16px]]Ethanol [[File:Beaker.png|16px]]Ammonia)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Genetic ||&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Phalanximine&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Unstable Mutagen&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Chlorine [[File:Beaker.png|16px]] Phosphorus [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Hyronalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]] Potassium [[File:Beaker.png|8px]] Silicon [[File:Beaker.png|8px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Ethanol&lt;br /&gt;
&amp;lt;!-- add more --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bleeding ||&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blood pack&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pulped Banana Peel&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Inaprovaline&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tranexamic acid&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Sulfuric Acid&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Hydrogen [[File:Beaker.png|16px]] Sulfur [[File:Beaker.png|16px]] Oxygen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disease ||&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spaceacillin&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Cryptobiolin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Potassium)&amp;lt;/sup&amp;gt; &amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Zombification ||&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Romerol&amp;#039;&amp;#039;&amp;#039; (romerol was changed and causes zombification now. It can be treated with ambuzol and ambuzol +)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beaker.png|48px]] Tricordrazine&amp;lt;sup&amp;gt;([[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beaker.png|48px]] Phalanximine&amp;lt;sup&amp;gt;([[File:Beaker.png|32px]] Unstable Mutagen&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Chlorine [[File:Beaker.png|16px]] Phosphorus [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Hyronalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]] Potassium [[File:Beaker.png|8px]] Silicon [[File:Beaker.png|8px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Ethanol)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Deal with a Pandemic ==&lt;br /&gt;
Virology is currently removed from the game. The only disease to remain, is zombification, contracted through romerol.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>imported&gt;UpAndLeaves</name></author>
	</entry>
</feed>