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	<id>https://wiki.funkystation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WeirdTerryWhyte</id>
	<title>Funky Station - User contributions [en]</title>
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	<updated>2026-06-05T00:53:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Scientist&amp;diff=447</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Scientist&amp;diff=447"/>
		<updated>2025-01-20T17:14:48Z</updated>

		<summary type="html">&lt;p&gt;WeirdTerryWhyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=Science&lt;br /&gt;
|img=[[File:Scientist.png|128px]]&lt;br /&gt;
|title=Scientist&lt;br /&gt;
|access=Maintenance, Research&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|duties=Research Protolathe recipes, grant people the items they desire, research chemical tech and make meth foam bombs.&lt;br /&gt;
|supervisors=[[Research Director]]&lt;br /&gt;
|subordinates=Research Assistant&lt;br /&gt;
|guides=[[Research and Development|Guide to R&amp;amp;D]], [[Xenoarcheology]], [[Anomalous Research]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Do you wish to overthrow all jobs on the station? Do you wish to be at the most bombed place on the entire station? Do you want to make an ungodly amount of explosives and drones? If any of these match, this is a job for you!&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
==== Research and Development Department ====&lt;br /&gt;
Refer to [[Research_and_Development|Research and Development]] for information on the department purpose, contents and machines.&lt;br /&gt;
&lt;br /&gt;
==== Research ====&lt;br /&gt;
Researching can be divided into two categories, xenoarcheology and anomalous research.&lt;br /&gt;
&lt;br /&gt;
Xenoarcheology is the practice of analyzing alien artifacts to earn research points, which can be put towards learning new technologies. For more information, refer to [[Xenoarcheology]]. &lt;br /&gt;
&lt;br /&gt;
Anomalous research involves studying anomalies, either created in the lab or spontaneously formed. This process also generates research points. For more information, refer to [[Anomalous Research]].&lt;br /&gt;
&lt;br /&gt;
==== Anomaly Containment ====&lt;br /&gt;
As previously mentioned, anomalies can be generated OR spontaneously form anywhere on the station. Due to their disruptive or even hazardous nature, anomaly containment is one of the most important parts of a Scientist&#039;s job. If you fail to contain an anomaly, the rest of the crew WILL let you know, repeatedly, over the radio. Refer to [[Anomalous Research]] for more information.&lt;br /&gt;
&lt;br /&gt;
== What to do ==&lt;br /&gt;
Your main priority at the start of the round is to make sure at least one science personnel is assigned to research to secure a steady supply of research points. Also, at least one experienced science personnel should be assigned to anomaly containment to prevent random anomalies from causing havoc. The [[Research Director]] may assign people to these tasks, but if not someone should either volunteer or be assigned. &lt;br /&gt;
&lt;br /&gt;
Then, before your fellow scientists begin shouting at you, get the gold from the vault. &lt;br /&gt;
In most of maps the vault is located somewhere near bridge and you should already have access to it. If you don&#039;t have access, do not be afraid to ask the captain, Research Director or the HOP for the gold via the [[Radio]].&lt;br /&gt;
&lt;br /&gt;
Then it&#039;s recommended that you build:&lt;br /&gt;
*[[Chemist#Chemical Dispenser|Chemical dispensers]] and [[Chemist#ChemMaster4000|ChemMasters]] for [[Chemistry]] (and yourself)&lt;br /&gt;
*Seed extractors for [[Hydroponics]]&lt;br /&gt;
*Build [[Robotics|robots]] for other departments&lt;br /&gt;
&lt;br /&gt;
Note that different maps start with different machines so be sure to ask each department what they need or stockpile materials whilst waiting for your research and for staff to come to you with their requests. Most station departments already start with the machines listed above.&lt;br /&gt;
&lt;br /&gt;
A scientists job is to produce machines and tools for fellow staff. When cargo / salvage / chemistry isn&#039;t doing their job, crew will visit you more frequently. [[Chemist|Chemists]] may request pill canisters and beakers. [[Security Officer|Security]] may prefer to visit you as they think you are less busy than the Chemists. A [[Janitor|Janitor]] may require more space cleaner or a mop. A zombie outbreak may require you to make [[Chemistry#chem_Ambuzol|Ambuzol]] grenades. Misc staff may desire power cells (batteries) or flashlights. Possibly you will get annoyed at the [[Engineer|engineers]] and create your own off-the-grid power supply. You may also get an [[Xenoarcheology|alien artifact]] to research, or even the head of some other department barking at you to get rid of the [[Anomalous Research|ball of light]] that just appeared in their office.&lt;br /&gt;
&lt;br /&gt;
== Things to keep in mind ==&lt;br /&gt;
&lt;br /&gt;
*Whilst you can resupply other jobs with their respective machines, don&#039;t forget to keep one of each for yourself, who knows, maybe it&#039;ll come in handy.&lt;br /&gt;
&lt;br /&gt;
*Be prepared to deny requests for space lube/drugs from troublemaking clowns who couldn&#039;t get any from Chemistry.&lt;br /&gt;
&lt;br /&gt;
*It&#039;s recommended that you don&#039;t give out cryobeakers as it&#039;s probably going to be used for a bomb.&lt;br /&gt;
&lt;br /&gt;
==Getting Supplies==&lt;br /&gt;
* The Captain or other member of Command should have access to a Vault containing gold at the beginning of the round.&lt;br /&gt;
* [[Cargo Technician|Cargo]] is your main source of material, don&#039;t be afraid to ask them for refills and make friends with them!&lt;br /&gt;
* If Cargo is out of cash, [[Salvage Specialist|Salvage crew]] are your next best friends. They can mine asteroids to generate materials including gold, iron and plasma. Request gold early to ensure you can make important items like circuit boards, man-machine-interfaces, etc.&lt;br /&gt;
* [[Hydroponics]] can grow trees for wood.&lt;br /&gt;
* If [[Cargo Technician|Cargo]] and [[Salvage Specialist|Salvage]] aren&#039;t options, your last resort is to collect junk around the station and deconstruct it. Clothes can be cut up with a knife to produce cloth. Unused chairs can be deconstructed. Glass can be smashed and then welded back into sheets. Keep in mind deconstructing something vastly diminishes its value. Don&#039;t get caught.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Science jobs]]&lt;/div&gt;</summary>
		<author><name>WeirdTerryWhyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Scientist&amp;diff=446</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Scientist&amp;diff=446"/>
		<updated>2025-01-20T16:46:38Z</updated>

		<summary type="html">&lt;p&gt;WeirdTerryWhyte: /* Robotics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=Science&lt;br /&gt;
|img=[[File:Scientist.png|128px]]&lt;br /&gt;
|title=Scientist&lt;br /&gt;
|access=Maintenance, Research&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|duties=Research Protolathe recipes, grant people the items they desire, research chemical tech and make meth foam bombs.&lt;br /&gt;
|supervisors=[[Research Director]]&lt;br /&gt;
|subordinates=Research Assistant&lt;br /&gt;
|guides=[[Research and Development|Guide to R&amp;amp;D]], [[Xenoarcheology]], [[Anomalous Research]], [[Robotics]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Do you wish to overthrow all jobs on the station? Do you wish to be at the most bombed place on the entire station? Do you want to make an ungodly amount of explosives and drones? If any of these match, this is a job for you!&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
==== Research and Development Department ====&lt;br /&gt;
Refer to [[Research_and_Development|Research and Development]] for information on the department purpose, contents and machines.&lt;br /&gt;
&lt;br /&gt;
==== Research ====&lt;br /&gt;
Researching can be divided into two categories, xenoarcheology and anomalous research.&lt;br /&gt;
&lt;br /&gt;
Xenoarcheology is the practice of analyzing alien artifacts to earn research points, which can be put towards learning new technologies. For more information, refer to [[Xenoarcheology]]. &lt;br /&gt;
&lt;br /&gt;
Anomalous research involves studying anomalies, either created in the lab or spontaneously formed. This process also generates research points. For more information, refer to [[Anomalous Research]].&lt;br /&gt;
&lt;br /&gt;
==== Anomaly Containment ====&lt;br /&gt;
As previously mentioned, anomalies can be generated OR spontaneously form anywhere on the station. Due to their disruptive or even hazardous nature, anomaly containment is one of the most important parts of a Scientist&#039;s job. If you fail to contain an anomaly, the rest of the crew WILL let you know, repeatedly, over the radio. Refer to [[Anomalous Research]] for more information.&lt;br /&gt;
&lt;br /&gt;
== What to do ==&lt;br /&gt;
Your main priority at the start of the round is to make sure at least one science personnel is assigned to research to secure a steady supply of research points. Also, at least one experienced science personnel should be assigned to anomaly containment to prevent random anomalies from causing havoc. The [[Research Director]] may assign people to these tasks, but if not someone should either volunteer or be assigned. &lt;br /&gt;
&lt;br /&gt;
Then, before your fellow scientists begin shouting at you, get the gold from the vault. &lt;br /&gt;
In most of maps the vault is located somewhere near bridge and you should already have access to it. If you don&#039;t have access, do not be afraid to ask the captain, Research Director or the HOP for the gold via the [[Radio]].&lt;br /&gt;
&lt;br /&gt;
Then it&#039;s recommended that you build:&lt;br /&gt;
*[[Chemist#Chemical Dispenser|Chemical dispensers]] and [[Chemist#ChemMaster4000|ChemMasters]] for [[Chemistry]] (and yourself)&lt;br /&gt;
*Seed extractors for [[Hydroponics]]&lt;br /&gt;
*Build [[Robotics|robots]] for other departments&lt;br /&gt;
&lt;br /&gt;
Note that different maps start with different machines so be sure to ask each department what they need or stockpile materials whilst waiting for your research and for staff to come to you with their requests. Most station departments already start with the machines listed above.&lt;br /&gt;
&lt;br /&gt;
A scientists job is to produce machines and tools for fellow staff. When cargo / salvage / chemistry isn&#039;t doing their job, crew will visit you more frequently. [[Chemist|Chemists]] may request pill canisters and beakers. [[Security Officer|Security]] may prefer to visit you as they think you are less busy than the Chemists. A [[Janitor|Janitor]] may require more space cleaner or a mop. A zombie outbreak may require you to make [[Chemistry#chem_Ambuzol|Ambuzol]] grenades. Misc staff may desire power cells (batteries) or flashlights. Possibly you will get annoyed at the [[Engineer|engineers]] and create your own off-the-grid power supply. You may also get an [[Xenoarcheology|alien artifact]] to research, or even the head of some other department barking at you to get rid of the [[Anomalous Research|ball of light]] that just appeared in their office.&lt;br /&gt;
&lt;br /&gt;
== Things to keep in mind ==&lt;br /&gt;
&lt;br /&gt;
*Whilst you can resupply other jobs with their respective machines, don&#039;t forget to keep one of each for yourself, who knows, maybe it&#039;ll come in handy.&lt;br /&gt;
&lt;br /&gt;
*Be prepared to deny requests for space lube/drugs from troublemaking clowns who couldn&#039;t get any from Chemistry.&lt;br /&gt;
&lt;br /&gt;
*It&#039;s recommended that you don&#039;t give out cryobeakers as it&#039;s probably going to be used for a bomb.&lt;br /&gt;
&lt;br /&gt;
==Getting Supplies==&lt;br /&gt;
* The Captain or other member of Command should have access to a Vault containing gold at the beginning of the round.&lt;br /&gt;
* [[Cargo Technician|Cargo]] is your main source of material, don&#039;t be afraid to ask them for refills and make friends with them!&lt;br /&gt;
* If Cargo is out of cash, [[Salvage Specialist|Salvage crew]] are your next best friends. They can mine asteroids to generate materials including gold, iron and plasma. Request gold early to ensure you can make important items like circuit boards, man-machine-interfaces, etc.&lt;br /&gt;
* [[Hydroponics]] can grow trees for wood.&lt;br /&gt;
* If [[Cargo Technician|Cargo]] and [[Salvage Specialist|Salvage]] aren&#039;t options, your last resort is to collect junk around the station and deconstruct it. Clothes can be cut up with a knife to produce cloth. Unused chairs can be deconstructed. Glass can be smashed and then welded back into sheets. Keep in mind deconstructing something vastly diminishes its value. Don&#039;t get caught.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Science jobs]]&lt;/div&gt;</summary>
		<author><name>WeirdTerryWhyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Jobs_%26_Roles&amp;diff=445</id>
		<title>Jobs &amp; Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Jobs_%26_Roles&amp;diff=445"/>
		<updated>2025-01-20T16:39:22Z</updated>

		<summary type="html">&lt;p&gt;WeirdTerryWhyte: /* Science Jobs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;font-size: .8em; font-style: italic;&amp;quot;&amp;gt;All descriptions are attempts at humour and should not be taken as approval to break[[Server_Rules| Server Rules]] or [[Space_Law|Space Law]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of roles that a player can play on.&lt;br /&gt;
&lt;br /&gt;
=== Command Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconCaptain.png|24px]] [[Captain]]&amp;lt;/span&amp;gt; || Manage the entire station, make sure everything stays in working order and fix any issues that other crew members can&#039;t. &amp;lt;s&amp;gt; Shoot the [[Clown]] with your laser gun. &amp;lt;/s&amp;gt; || Hard&lt;br /&gt;
|15 hours playing as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Command (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfPersonnel.png|24px]] [[Head of Personnel]]&amp;lt;/span&amp;gt; || Handle reassignments and permission changes from your desk. Mediate any disputes that can&#039;t be solved by the relevant department heads. &amp;lt;s&amp;gt;Get bombed 5 minutes into the shift&amp;lt;s&amp;gt;.|| Hard&lt;br /&gt;
|10 hours playing as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Command (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfSecurity.png|24px]] [[Head of Security]]&amp;lt;/span&amp;gt;|| Organize the [[Security Officer|security officers]] into a formidable order-keeping force. Have the final word on how to resolve security related issues. &amp;lt;s&amp;gt;Have prisoners executed because it was &amp;quot;funny&amp;quot;&amp;lt;s&amp;gt;.|| Hard&lt;br /&gt;
|3 hours as a Warden.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as a Security Officer.&amp;lt;br&amp;gt;&lt;br /&gt;
30 hours as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefEngineer.png|24px]] [[Chief Engineer]]&amp;lt;/span&amp;gt;|| Order the [[Station Engineer|engineers]] around to make sure that all issues in the station are fixed without any delays. &amp;lt;s&amp;gt;Be EVIL (dont give insulated gloves to tiders) or be GOOD (give tiders insulated gloves).&amp;lt;/s&amp;gt;|| Hard&lt;br /&gt;
|6 hours as an Atmospheric Technician.&amp;lt;br&amp;gt;&lt;br /&gt;
6 hours as a Station Engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefMedicalOfficer.png|24px]] [[Chief Medical Officer]]&amp;lt;/span&amp;gt;|| Manage the resources and personnel of the medical department to keep the crew in top shape. &amp;lt;s&amp;gt;Be honest, you just want the hypopen&amp;lt;s&amp;gt;|| Medium to Hard&lt;br /&gt;
|3 hours as a Chemist.&amp;lt;br&amp;gt;&lt;br /&gt;
6 hours as a Medical Doctor.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconQuarterMaster.png|24px]] [[Quartermaster]]&amp;lt;/span&amp;gt; || Organize all of cargo into a logistical force to be reckoned with. Throw your ire at [[Head of Personnel|HoP]] for giving the [[Clown|clown]] cargo access. &amp;lt;s&amp;gt;Resist the urge to form the great nation of Cargonia&amp;lt;s&amp;gt;. || Medium&lt;br /&gt;
|6 hours as a Cargo Technician.&amp;lt;br&amp;gt;&lt;br /&gt;
3 hours as a Salvage Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Cargo (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchDirector.png|24px]] [[Research Director]]&amp;lt;/span&amp;gt; || Make sure the [[Scientist|scientists]] are taking their jobs seriously and improving the station as much as they can. &amp;lt;s&amp;gt; Destroy/Irradiate the whole department 10 minutes into the shift. &amp;lt;s&amp;gt;|| Medium&lt;br /&gt;
|10 hours as Science (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Security Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfSecurity.png|24px]] [[Head of Security]]&amp;lt;/span&amp;gt; || Organize the [[Security Officer|security officers]] into a formidable order-keeping force. Have the final word on how to resolve security related issues. || Hard&lt;br /&gt;
|3 hours as a Warden.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as a Security Officer.&amp;lt;br&amp;gt;&lt;br /&gt;
30 hours as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconWarden.png|24px]] [[Warden]]&amp;lt;/span&amp;gt;|| Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. || Hard&lt;br /&gt;
|10 hours as a Security Officer.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconDetective.png|24px]] [[Detective]]&amp;lt;/span&amp;gt;|| Solve crimes! Wear a sexy trenchcoat! Watch in horror as the HoS throws your meticulously detailed folder of evidence in the trash and lets the syndie bomber go free! Get demoted when you track them down and shoot them 6 times in the back in &#039;self defense!&#039; || Hard&lt;br /&gt;
|15 hours of Security (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSecurityOfficer.png|24px]] [[Security Officer]]&amp;lt;/span&amp;gt; || Turn off harm before batoning and cuffing troublemakers in a timely fashion, only to still have everyone cry &amp;quot;Harm Baton!&amp;quot; and hate you for trying to protect them. Get robbed while trying to talk to someone else at the scene of a crime. Enforce Space law. &amp;lt;s&amp;gt;&amp;quot;Accidentally&amp;quot; turn on harm and baton the [[Clown|clown]].&amp;lt;s&amp;gt; || Medium to Hard&lt;br /&gt;
|10 hours of Security (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSecurityCadet.png|24px]] [[Security Cadet]]&amp;lt;/span&amp;gt;|| This role is one&#039;s path to becoming a proper and official [[Security Officer|SecOff]], and is meant to flag you as such. Keep in mind that while the force may take it easy on you, the rest of the station may not. Still; Do your best to make your station proud as you help break up fights, patrol the halls, and maybe even stop a Syndicate or two. || Easy to Medium&lt;br /&gt;
|10 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;No more than&#039;&#039;&#039; 15 hours of Security (Any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cargo Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconQuarterMaster.png|24px]] [[Quartermaster]]&amp;lt;/span&amp;gt; || Organize all of cargo into a logistical force to be reckoned with. Throw your ire at [[Head of Personnel|HoP]] for giving the [[Clown|clown]] cargo access. &amp;lt;s&amp;gt;Resist the urge to form the great nation of Cargonia&amp;lt;s&amp;gt;. || Medium&lt;br /&gt;
|6 hours as a Cargo Technician.&amp;lt;br&amp;gt;&lt;br /&gt;
3 hours as a Salvage Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Cargo (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconShaftMiner.png|24px]] [[Salvage Specialist]]&amp;lt;/span&amp;gt;|| Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice. &amp;lt;s&amp;gt;Do anything but go mining&amp;lt;s&amp;gt;. || Medium&lt;br /&gt;
|3 hours as Cargo (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconCargoTechnician.png|24px]] [[Cargo Technician]]&amp;lt;/span&amp;gt;|| Remodel cargo to be the prestigious home it is. &amp;lt;s&amp;gt;Order enough parts to [[Shuttle Construction|build a self-sustaining spaceship]] and leave the station, taking all the O2 with you.&amp;lt;/s&amp;gt; Answer Sci&#039;s requests for what you&#039;re pretty sure are the parts for a black hole bomb. As long as you don&#039;t hand out hard-suits and laser guns to passengers, Sec will leave you alone. || Medium&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineering Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefEngineer.png|24px]] [[Chief Engineer]]&amp;lt;/span&amp;gt; || You&#039;re the head of the Engineering department; manage your underlings. || Medium&lt;br /&gt;
|6 hours as an Atmospheric Technician.&amp;lt;br&amp;gt;&lt;br /&gt;
6 hours as a Station Engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconAtmosphericTechnician.png|24px]] [[Atmospheric Technician]]&amp;lt;/span&amp;gt; || Watch and manage Atmos. Be known as one of the three people who know how Atmos works. Die anyway in a plasma fire. || Medium&lt;br /&gt;
|15 hours as Engineering (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconStationEngineer.png|24px]] [[Station Engineer]]&amp;lt;/span&amp;gt; || Create new power sources and fix any power or integrity-related issues that the station may have. Get to the bottom of any problem and hold the entire station together with your hard work. Accidentally singuloose the station due to an oversight. || Medium&lt;br /&gt;
|4 hours as Engineering (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconTechnicalAssistant.png|24px]] [[Technical Assistant]]&amp;lt;/span&amp;gt; || Be every greytider&#039;s dream: a passenger with round-start tools and insulated gloves. Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and (after a few headaches) Atmos. || Easy&lt;br /&gt;
|1 hour of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;No more than&#039;&#039;&#039; 15 hours as Engineering (Any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefMedicalOfficer.png|24px]] [[Chief Medical Officer]]&amp;lt;/span&amp;gt; || Manage the resources and personnel of the medical department to keep the crew in top shape. || Medium to Hard&lt;br /&gt;
|3 hours as a Chemist.&amp;lt;br&amp;gt;&lt;br /&gt;
6 hours as a Medical Doctor.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconParamedic.png|24px]] [[Paramedic]]&amp;lt;/span&amp;gt;|| Rescue injured crew and bring them to medical for doctors to patch them up. || Medium&lt;br /&gt;
|4 hours as a Medical Doctor.&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChemist.png|24px]] [[Chemist]]&amp;lt;/span&amp;gt;|| Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Optionally make Meth or Buzzochloric Bees once enough medicine has been made. Die in a Potassium explosion. || Medium&lt;br /&gt;
|4 hours as Medical (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMedicalDoctor.png|24px]] [[Medical Doctor]]&amp;lt;/span&amp;gt;|| Work in conjunction with [[Chemist|Chemistry]] to keep the station alive. Put away the ever stacking bodies back into the morgue. Get swarmed by a tide of people all needing band-aids and ointment. || Medium&lt;br /&gt;
|4 hours of Medical (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMedicalIntern.png|24px]] [[Medical Intern]]&amp;lt;/span&amp;gt;|| Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval. || Easy&lt;br /&gt;
|&#039;&#039;&#039;No more than&#039;&#039;&#039; 15 hours as Medical (Any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchDirector.png|24px]] [[Research Director]]&amp;lt;/span&amp;gt; || Make sure the [[Scientist|scientists]] are taking their jobs seriously and improving the station as much as they can. &amp;lt;s&amp;gt; Destroy/Irradiate the whole department 10 minutes into the shift. &amp;lt;s&amp;gt;|| Medium&lt;br /&gt;
|10 hours as Science (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconScientist.png|24px]] [[Scientist]]&amp;lt;/span&amp;gt;|| Unlock the wonders of &#039;&#039;&#039;SCIENCE&#039;&#039;&#039;, by building every machine in the game and replacing every job other than cargo. Build a cloning rig and become immortal. Build chem dispensers and a chem master to make your very own drug lab. Build blast doors and plasma glass walls to protect science for when sec goes insane. Throw the station into chaos by spawning a bluespace anomaly. As a scientist, you basically do whatever as long as it does something cool. Try not to explode or cause a tesla/singoloose with an artifact.|| Medium&lt;br /&gt;
|4 hours as Science (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconScientist.png|24px]] [[Roboticist]]&amp;lt;/span&amp;gt;|| Create an army of cyborgs that will listen your endless requests of Law 2 and state laws! Change up current cyborgs around the station with upgrades for their specific chassis Tinker with new small or giant mechs for animals, cargo, the clown and more! Repair and build new IPC parts for the crew! Be glad that malfunctioning AI isn&#039;t a thing yet.|| Medium&lt;br /&gt;
|4 hours as Science (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchAssistant.png|24px]] [[Research Assistant]]&amp;lt;/span&amp;gt;||Learn about the wonders of science in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.||Medium&lt;br /&gt;
|&#039;&#039;&#039;No more than&#039;&#039;&#039; 15 hours as Science (Any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civilian Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfPersonnel.png|24px]] [[Head of Personnel]]&amp;lt;/span&amp;gt; || Handle reassignments and permission changes from your desk. Mediate any disputes that can&#039;t be solved by the relevant department heads. || Hard&lt;br /&gt;
|10 hours playing as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Command (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconLawyer.png|24px]] [[Lawyer]]&amp;lt;/span&amp;gt;|| Pretend to be a part of sec without actually doing any of the work. Try as hard as you can to [[Impossibility|get everyone to go into the courthouse]] at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot; || Easy&lt;br /&gt;
|10 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBartender.png|24px]] [[Bartender]]&amp;lt;/span&amp;gt;|| Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. You have a shotgun, don&#039;t be afraid to use it! The bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and keep the bar mostly hole-free, and you will do fine.|| Easy&lt;br /&gt;
|30 minutes as Civilian (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChef.png|24px]] [[Chef]]&amp;lt;/span&amp;gt;|| Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;.|| Medium&lt;br /&gt;
|30 minutes as Civilian (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBotanist.png|24px]] [[Botanist]]&amp;lt;/span&amp;gt;|| Grow enough food to stop the [[chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Just keep growing plants, and you&#039;ll do great!|| Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChaplain.png|24px]] [[Chaplain]]&amp;lt;/span&amp;gt;|| Preach to crew members and aid them in their journeys to spiritual oneness. Make the [[Medical_Doctor|doctors]] jealous of your ability to regrow organs with the power of the flying spaghetti monster. Watch someone eat the moldy bread and die.|| Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconJanitor.png|24px]] [[Janitor]]&amp;lt;/span&amp;gt; || Try to [[Impossibility|keep the station clean]] of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Cry when you come across a mess of items that can&#039;t go into your trash bag. Watch as people complain about you not cleaning areas you don&#039;t have access to.|| Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconLibrarian.png|24px]] [[Librarian]]&amp;lt;/span&amp;gt;|| Write on some paper and have people glance at it and shrug. Get fed up and break into the bridge, announcing D&amp;amp;D in the library. Play D&amp;amp;D for the rest of the round with the [[captain]]. || Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMusician.png|24px]] [[Musician]]&amp;lt;/span&amp;gt;|| Play MIDIs at deafening volumes. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. || Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMime.png|24px]] [[Mime]]&amp;lt;/span&amp;gt; || Play as the objectively strongest role in the game due to your innate ability to create invisible walls with permanent uptime! Realize you can&#039;t just engage in mindless dickery because of your inability to speak. Learn how to engage in &#039;&#039;refined&#039;&#039; dickery. Get your PDA stolen while you are writing out a 20+ word custom emote.|| Clown+&lt;br /&gt;
|4 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconClown.png|24px]] [[Clown]]&amp;lt;/span&amp;gt;|| Make the station laugh. Tell jokes. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole.|| Clown&lt;br /&gt;
|&amp;lt;s&amp;gt;Tell good jokes.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconServiceWorker.png|24px]] [[Service Worker]]&amp;lt;/span&amp;gt;|| Be a slightly more useful [[passenger]]. Learn the other civilian level jobs stress free. Observe the other civilian jobs in their natural habitat before taking on their various responsibilities and challenges. || Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconPassenger.png|24px]] [[Passenger]]&amp;lt;/span&amp;gt;|| Enjoy your stay and while at it steal someone&#039;s clothes and job. Bully the local sentient machinery. Get in trouble for breaking into rooms. Save the Station when least expected. The true egoist experience, beholden to none. || Dynamic&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Station-specific ==&lt;br /&gt;
&lt;br /&gt;
Only available on some stations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Department !! Job Description !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBoxer.png|24px]] [[Boxer]]&amp;lt;/span&amp;gt; || Civilian || Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Origin Station. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconReporter.png|24px]] [[Reporter]]&amp;lt;/span&amp;gt; || Civilian ||Report on events within the station by writing articles and broadcasting live entertainment. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconZookeeper.png|24px]] [[Zookeeper]]&amp;lt;/span&amp;gt; || Civilian || Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Gemini Station. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconPsychologist.png|24px]] [[Psychologist]]&amp;lt;/span&amp;gt; || Medical || Declare HoS as unfit for duty. Collect command stamps to get him placed in your care. Support insanity pleas. You cure with words, unless psychedelics are needed. || Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silicon ==&lt;br /&gt;
&lt;br /&gt;
Praise the AI overlords!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconStationAi.png|24px]] [[Station AI]]&amp;lt;/span&amp;gt;|| Obey your laws and serve the crew. || Hard&lt;br /&gt;
|5 hours as a Cyborg.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBorg.png|24px]] [[Cyborg]]&amp;lt;/span&amp;gt; ||Roam the station hoping someone has a job for you. Pester science for upgrades that you&#039;re never gonna use.&amp;lt;s&amp;gt;Get your brain ripped out and thrown into the trash after calling the [[clown]] unfunny&amp;lt;/s&amp;gt;|| Medium&lt;br /&gt;
|60 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Personal AI]]&amp;lt;/span&amp;gt;|| Become pals with your carrier. Act as an on-demand jukebox. Roleplay as bootleg Spamton. &amp;lt;s&amp;gt;&#039;&#039;&#039;HEY ‖BIGSHOT‖!!!&#039;&#039;&#039;&amp;lt;/s&amp;gt;|| Easy&lt;br /&gt;
|None (Ghost/mid-round role)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ghost Roles ==&lt;br /&gt;
&lt;br /&gt;
Roles that can only be obtained if you are a [[ghost]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Hydroponics Tray]]&amp;lt;/span&amp;gt; || Spawn in Botany as a living Hydroponics Tray. Have plant life as your appendages and complain about the [[Botanist]]&#039;s not doing their job correctly. Alternatively, ask to get either moved somewhere else or dragged around for a while. || Vegetable&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Mouse]]&amp;lt;/span&amp;gt; || Spawn hungry in maint. Go under doors in the absence of ventcrawling. Raid the kitchen and hydroponics to not starve. Get killed by the [[Chef]], [[Botanist]], most Lizards, and anyone else who happens to decide you looked at them funny. Alternatively, get kidnapped and worn as a hat. &#039;&#039;&#039;Alt-click on food to eat it&#039;&#039;&#039;. || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Ghost]]&amp;lt;/span&amp;gt; || Talk to the other unfortunate workplace accidentees. Haunt whoever is causing the most problems. Flip through the reincarnation catalogue until you find something nice. || Incorporeal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Hamlet]]&amp;lt;/span&amp;gt; || Wander around the station. Help cargo move boxes. Be dapper. Get captured in a disposals pipe or microwaved. &amp;lt;s&amp;gt;Break all the lights and get banned&amp;lt;/s&amp;gt; || Medium&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[PunPun]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Play as the most dignified of Monke, with all access to the bar and its amenities. Mix drinks for hairless Monke while giving out hugs. Drag hairless Monke to medical after giving them too much to drink. &#039;&#039;Ook&#039;&#039; and &#039;&#039;ack&#039;&#039; at all times.&lt;br /&gt;
|Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative|Nuclear Commander]]&amp;lt;/span&amp;gt; || Start the round as a nigh unstoppable war machine. Create a perfect strategy to take down the station. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose as your comrade didn&#039;t buy a jetpack&amp;lt;/s&amp;gt;. || Very Very Hard&lt;br /&gt;
|5 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
5 hours as Security (Any).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative|Nuclear Agent]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Start the round as a nigh unstoppable war machine. Make medicine and heal your comrades. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose due to an overdose.&amp;lt;/s&amp;gt;&lt;br /&gt;
|Very Hard&lt;br /&gt;
|5 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
3 hours as a Chemist.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Start the round as a nigh unstoppable war machine. Strategize with your comrades before docking into the station. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose to a clown holding a banana peel&amp;lt;/s&amp;gt;.&lt;br /&gt;
|Very Hard&lt;br /&gt;
|5 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Syndicate agent|Syndicate Agent]]&amp;lt;/span&amp;gt; || Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. || Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Rat King]]&amp;lt;/span&amp;gt; || Be da King, make some rulz. End up cooperating with the station, creating a utopic spess-mouse nation state. || Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Zombie]]&amp;lt;/span&amp;gt; || Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are. || Literally Brainless&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Space Ninja]]&amp;lt;/span&amp;gt; || Sabotage things and be a sneaky ninja... in space! || Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Head Revolutionary]]&amp;lt;/span&amp;gt; ||Grab your sick new shades and flash, and go out into the station, pretending to do your job while secretly dragging people into dark corridors and brainwashing them to rebel against the station. &#039;&#039;&#039;Viva la revolución!!!&#039;&#039;&#039; || Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Revolutionary]]&amp;lt;/span&amp;gt; ||The brainwashed lackey of the [[Head Revolutionary]]. Do as your boss(es) say and don&#039;t get caught until you hear your boss scream &#039;&#039;&#039;Viva la revolución!!!&#039;&#039;&#039; || Literally Brainwashed&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Thief]]&amp;lt;/span&amp;gt; || Steal stuff of varying sizes and quantities. Be a general nuisance|| Medium&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Changeling]]&amp;lt;/span&amp;gt; || You arrived onto the station secretly and ready to consume their DNA.|| Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Terminator]]&amp;lt;/span&amp;gt; || You&#039;ve been sent from the future. Kill your target, then die. &#039;&#039;&#039;Currently disabled&#039;&#039;&#039;|| Unavailable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>WeirdTerryWhyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Jobs_%26_Roles&amp;diff=444</id>
		<title>Jobs &amp; Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Jobs_%26_Roles&amp;diff=444"/>
		<updated>2025-01-20T16:35:27Z</updated>

		<summary type="html">&lt;p&gt;WeirdTerryWhyte: /* Silicon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;font-size: .8em; font-style: italic;&amp;quot;&amp;gt;All descriptions are attempts at humour and should not be taken as approval to break[[Server_Rules| Server Rules]] or [[Space_Law|Space Law]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of roles that a player can play on.&lt;br /&gt;
&lt;br /&gt;
=== Command Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconCaptain.png|24px]] [[Captain]]&amp;lt;/span&amp;gt; || Manage the entire station, make sure everything stays in working order and fix any issues that other crew members can&#039;t. &amp;lt;s&amp;gt; Shoot the [[Clown]] with your laser gun. &amp;lt;/s&amp;gt; || Hard&lt;br /&gt;
|15 hours playing as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Command (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfPersonnel.png|24px]] [[Head of Personnel]]&amp;lt;/span&amp;gt; || Handle reassignments and permission changes from your desk. Mediate any disputes that can&#039;t be solved by the relevant department heads. &amp;lt;s&amp;gt;Get bombed 5 minutes into the shift&amp;lt;s&amp;gt;.|| Hard&lt;br /&gt;
|10 hours playing as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Command (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfSecurity.png|24px]] [[Head of Security]]&amp;lt;/span&amp;gt;|| Organize the [[Security Officer|security officers]] into a formidable order-keeping force. Have the final word on how to resolve security related issues. &amp;lt;s&amp;gt;Have prisoners executed because it was &amp;quot;funny&amp;quot;&amp;lt;s&amp;gt;.|| Hard&lt;br /&gt;
|3 hours as a Warden.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as a Security Officer.&amp;lt;br&amp;gt;&lt;br /&gt;
30 hours as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefEngineer.png|24px]] [[Chief Engineer]]&amp;lt;/span&amp;gt;|| Order the [[Station Engineer|engineers]] around to make sure that all issues in the station are fixed without any delays. &amp;lt;s&amp;gt;Be EVIL (dont give insulated gloves to tiders) or be GOOD (give tiders insulated gloves).&amp;lt;/s&amp;gt;|| Hard&lt;br /&gt;
|6 hours as an Atmospheric Technician.&amp;lt;br&amp;gt;&lt;br /&gt;
6 hours as a Station Engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefMedicalOfficer.png|24px]] [[Chief Medical Officer]]&amp;lt;/span&amp;gt;|| Manage the resources and personnel of the medical department to keep the crew in top shape. &amp;lt;s&amp;gt;Be honest, you just want the hypopen&amp;lt;s&amp;gt;|| Medium to Hard&lt;br /&gt;
|3 hours as a Chemist.&amp;lt;br&amp;gt;&lt;br /&gt;
6 hours as a Medical Doctor.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconQuarterMaster.png|24px]] [[Quartermaster]]&amp;lt;/span&amp;gt; || Organize all of cargo into a logistical force to be reckoned with. Throw your ire at [[Head of Personnel|HoP]] for giving the [[Clown|clown]] cargo access. &amp;lt;s&amp;gt;Resist the urge to form the great nation of Cargonia&amp;lt;s&amp;gt;. || Medium&lt;br /&gt;
|6 hours as a Cargo Technician.&amp;lt;br&amp;gt;&lt;br /&gt;
3 hours as a Salvage Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Cargo (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchDirector.png|24px]] [[Research Director]]&amp;lt;/span&amp;gt; || Make sure the [[Scientist|scientists]] are taking their jobs seriously and improving the station as much as they can. &amp;lt;s&amp;gt; Destroy/Irradiate the whole department 10 minutes into the shift. &amp;lt;s&amp;gt;|| Medium&lt;br /&gt;
|10 hours as Science (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Security Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfSecurity.png|24px]] [[Head of Security]]&amp;lt;/span&amp;gt; || Organize the [[Security Officer|security officers]] into a formidable order-keeping force. Have the final word on how to resolve security related issues. || Hard&lt;br /&gt;
|3 hours as a Warden.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as a Security Officer.&amp;lt;br&amp;gt;&lt;br /&gt;
30 hours as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconWarden.png|24px]] [[Warden]]&amp;lt;/span&amp;gt;|| Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. || Hard&lt;br /&gt;
|10 hours as a Security Officer.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconDetective.png|24px]] [[Detective]]&amp;lt;/span&amp;gt;|| Solve crimes! Wear a sexy trenchcoat! Watch in horror as the HoS throws your meticulously detailed folder of evidence in the trash and lets the syndie bomber go free! Get demoted when you track them down and shoot them 6 times in the back in &#039;self defense!&#039; || Hard&lt;br /&gt;
|15 hours of Security (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSecurityOfficer.png|24px]] [[Security Officer]]&amp;lt;/span&amp;gt; || Turn off harm before batoning and cuffing troublemakers in a timely fashion, only to still have everyone cry &amp;quot;Harm Baton!&amp;quot; and hate you for trying to protect them. Get robbed while trying to talk to someone else at the scene of a crime. Enforce Space law. &amp;lt;s&amp;gt;&amp;quot;Accidentally&amp;quot; turn on harm and baton the [[Clown|clown]].&amp;lt;s&amp;gt; || Medium to Hard&lt;br /&gt;
|10 hours of Security (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSecurityCadet.png|24px]] [[Security Cadet]]&amp;lt;/span&amp;gt;|| This role is one&#039;s path to becoming a proper and official [[Security Officer|SecOff]], and is meant to flag you as such. Keep in mind that while the force may take it easy on you, the rest of the station may not. Still; Do your best to make your station proud as you help break up fights, patrol the halls, and maybe even stop a Syndicate or two. || Easy to Medium&lt;br /&gt;
|10 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;No more than&#039;&#039;&#039; 15 hours of Security (Any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cargo Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconQuarterMaster.png|24px]] [[Quartermaster]]&amp;lt;/span&amp;gt; || Organize all of cargo into a logistical force to be reckoned with. Throw your ire at [[Head of Personnel|HoP]] for giving the [[Clown|clown]] cargo access. &amp;lt;s&amp;gt;Resist the urge to form the great nation of Cargonia&amp;lt;s&amp;gt;. || Medium&lt;br /&gt;
|6 hours as a Cargo Technician.&amp;lt;br&amp;gt;&lt;br /&gt;
3 hours as a Salvage Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Cargo (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconShaftMiner.png|24px]] [[Salvage Specialist]]&amp;lt;/span&amp;gt;|| Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice. &amp;lt;s&amp;gt;Do anything but go mining&amp;lt;s&amp;gt;. || Medium&lt;br /&gt;
|3 hours as Cargo (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconCargoTechnician.png|24px]] [[Cargo Technician]]&amp;lt;/span&amp;gt;|| Remodel cargo to be the prestigious home it is. &amp;lt;s&amp;gt;Order enough parts to [[Shuttle Construction|build a self-sustaining spaceship]] and leave the station, taking all the O2 with you.&amp;lt;/s&amp;gt; Answer Sci&#039;s requests for what you&#039;re pretty sure are the parts for a black hole bomb. As long as you don&#039;t hand out hard-suits and laser guns to passengers, Sec will leave you alone. || Medium&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineering Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefEngineer.png|24px]] [[Chief Engineer]]&amp;lt;/span&amp;gt; || You&#039;re the head of the Engineering department; manage your underlings. || Medium&lt;br /&gt;
|6 hours as an Atmospheric Technician.&amp;lt;br&amp;gt;&lt;br /&gt;
6 hours as a Station Engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconAtmosphericTechnician.png|24px]] [[Atmospheric Technician]]&amp;lt;/span&amp;gt; || Watch and manage Atmos. Be known as one of the three people who know how Atmos works. Die anyway in a plasma fire. || Medium&lt;br /&gt;
|15 hours as Engineering (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconStationEngineer.png|24px]] [[Station Engineer]]&amp;lt;/span&amp;gt; || Create new power sources and fix any power or integrity-related issues that the station may have. Get to the bottom of any problem and hold the entire station together with your hard work. Accidentally singuloose the station due to an oversight. || Medium&lt;br /&gt;
|4 hours as Engineering (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconTechnicalAssistant.png|24px]] [[Technical Assistant]]&amp;lt;/span&amp;gt; || Be every greytider&#039;s dream: a passenger with round-start tools and insulated gloves. Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and (after a few headaches) Atmos. || Easy&lt;br /&gt;
|1 hour of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;No more than&#039;&#039;&#039; 15 hours as Engineering (Any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefMedicalOfficer.png|24px]] [[Chief Medical Officer]]&amp;lt;/span&amp;gt; || Manage the resources and personnel of the medical department to keep the crew in top shape. || Medium to Hard&lt;br /&gt;
|3 hours as a Chemist.&amp;lt;br&amp;gt;&lt;br /&gt;
6 hours as a Medical Doctor.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconParamedic.png|24px]] [[Paramedic]]&amp;lt;/span&amp;gt;|| Rescue injured crew and bring them to medical for doctors to patch them up. || Medium&lt;br /&gt;
|4 hours as a Medical Doctor.&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChemist.png|24px]] [[Chemist]]&amp;lt;/span&amp;gt;|| Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Optionally make Meth or Buzzochloric Bees once enough medicine has been made. Die in a Potassium explosion. || Medium&lt;br /&gt;
|4 hours as Medical (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMedicalDoctor.png|24px]] [[Medical Doctor]]&amp;lt;/span&amp;gt;|| Work in conjunction with [[Chemist|Chemistry]] to keep the station alive. Put away the ever stacking bodies back into the morgue. Get swarmed by a tide of people all needing band-aids and ointment. || Medium&lt;br /&gt;
|4 hours of Medical (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMedicalIntern.png|24px]] [[Medical Intern]]&amp;lt;/span&amp;gt;|| Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval. || Easy&lt;br /&gt;
|&#039;&#039;&#039;No more than&#039;&#039;&#039; 15 hours as Medical (Any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchDirector.png|24px]] [[Research Director]]&amp;lt;/span&amp;gt; || Make sure the [[Scientist|scientists]] are taking their jobs seriously and improving the station as much as they can. &amp;lt;s&amp;gt; Destroy/Irradiate the whole department 10 minutes into the shift. &amp;lt;s&amp;gt;|| Medium&lt;br /&gt;
|10 hours as Science (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconScientist.png|24px]] [[Scientist]]&amp;lt;/span&amp;gt;|| Unlock the wonders of &#039;&#039;&#039;SCIENCE&#039;&#039;&#039;, by building every machine in the game and replacing every job other than cargo. Build a cloning rig and become immortal. Build chem dispensers and a chem master to make your very own drug lab. Build blast doors and plasma glass walls to protect science for when sec goes insane. Throw the station into chaos by spawning a bluespace anomaly. As a scientist, you basically do whatever as long as it does something cool. Try not to explode or cause a tesla/singoloose with an artifact.|| Medium&lt;br /&gt;
|4 hours as Science (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchAssistant.png|24px]] [[Research Assistant]]&amp;lt;/span&amp;gt;||Learn about the wonders of science in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.||Medium&lt;br /&gt;
|&#039;&#039;&#039;No more than&#039;&#039;&#039; 15 hours as Science (Any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civilian Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfPersonnel.png|24px]] [[Head of Personnel]]&amp;lt;/span&amp;gt; || Handle reassignments and permission changes from your desk. Mediate any disputes that can&#039;t be solved by the relevant department heads. || Hard&lt;br /&gt;
|10 hours playing as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Command (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconLawyer.png|24px]] [[Lawyer]]&amp;lt;/span&amp;gt;|| Pretend to be a part of sec without actually doing any of the work. Try as hard as you can to [[Impossibility|get everyone to go into the courthouse]] at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot; || Easy&lt;br /&gt;
|10 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBartender.png|24px]] [[Bartender]]&amp;lt;/span&amp;gt;|| Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. You have a shotgun, don&#039;t be afraid to use it! The bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and keep the bar mostly hole-free, and you will do fine.|| Easy&lt;br /&gt;
|30 minutes as Civilian (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChef.png|24px]] [[Chef]]&amp;lt;/span&amp;gt;|| Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;.|| Medium&lt;br /&gt;
|30 minutes as Civilian (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBotanist.png|24px]] [[Botanist]]&amp;lt;/span&amp;gt;|| Grow enough food to stop the [[chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Just keep growing plants, and you&#039;ll do great!|| Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChaplain.png|24px]] [[Chaplain]]&amp;lt;/span&amp;gt;|| Preach to crew members and aid them in their journeys to spiritual oneness. Make the [[Medical_Doctor|doctors]] jealous of your ability to regrow organs with the power of the flying spaghetti monster. Watch someone eat the moldy bread and die.|| Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconJanitor.png|24px]] [[Janitor]]&amp;lt;/span&amp;gt; || Try to [[Impossibility|keep the station clean]] of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Cry when you come across a mess of items that can&#039;t go into your trash bag. Watch as people complain about you not cleaning areas you don&#039;t have access to.|| Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconLibrarian.png|24px]] [[Librarian]]&amp;lt;/span&amp;gt;|| Write on some paper and have people glance at it and shrug. Get fed up and break into the bridge, announcing D&amp;amp;D in the library. Play D&amp;amp;D for the rest of the round with the [[captain]]. || Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMusician.png|24px]] [[Musician]]&amp;lt;/span&amp;gt;|| Play MIDIs at deafening volumes. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. || Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMime.png|24px]] [[Mime]]&amp;lt;/span&amp;gt; || Play as the objectively strongest role in the game due to your innate ability to create invisible walls with permanent uptime! Realize you can&#039;t just engage in mindless dickery because of your inability to speak. Learn how to engage in &#039;&#039;refined&#039;&#039; dickery. Get your PDA stolen while you are writing out a 20+ word custom emote.|| Clown+&lt;br /&gt;
|4 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconClown.png|24px]] [[Clown]]&amp;lt;/span&amp;gt;|| Make the station laugh. Tell jokes. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole.|| Clown&lt;br /&gt;
|&amp;lt;s&amp;gt;Tell good jokes.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconServiceWorker.png|24px]] [[Service Worker]]&amp;lt;/span&amp;gt;|| Be a slightly more useful [[passenger]]. Learn the other civilian level jobs stress free. Observe the other civilian jobs in their natural habitat before taking on their various responsibilities and challenges. || Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconPassenger.png|24px]] [[Passenger]]&amp;lt;/span&amp;gt;|| Enjoy your stay and while at it steal someone&#039;s clothes and job. Bully the local sentient machinery. Get in trouble for breaking into rooms. Save the Station when least expected. The true egoist experience, beholden to none. || Dynamic&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Station-specific ==&lt;br /&gt;
&lt;br /&gt;
Only available on some stations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Department !! Job Description !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBoxer.png|24px]] [[Boxer]]&amp;lt;/span&amp;gt; || Civilian || Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Origin Station. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconReporter.png|24px]] [[Reporter]]&amp;lt;/span&amp;gt; || Civilian ||Report on events within the station by writing articles and broadcasting live entertainment. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconZookeeper.png|24px]] [[Zookeeper]]&amp;lt;/span&amp;gt; || Civilian || Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Gemini Station. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconPsychologist.png|24px]] [[Psychologist]]&amp;lt;/span&amp;gt; || Medical || Declare HoS as unfit for duty. Collect command stamps to get him placed in your care. Support insanity pleas. You cure with words, unless psychedelics are needed. || Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silicon ==&lt;br /&gt;
&lt;br /&gt;
Praise the AI overlords!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconStationAi.png|24px]] [[Station AI]]&amp;lt;/span&amp;gt;|| Obey your laws and serve the crew. || Hard&lt;br /&gt;
|5 hours as a Cyborg.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBorg.png|24px]] [[Cyborg]]&amp;lt;/span&amp;gt; ||Roam the station hoping someone has a job for you. Pester science for upgrades that you&#039;re never gonna use.&amp;lt;s&amp;gt;Get your brain ripped out and thrown into the trash after calling the [[clown]] unfunny&amp;lt;/s&amp;gt;|| Medium&lt;br /&gt;
|60 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Personal AI]]&amp;lt;/span&amp;gt;|| Become pals with your carrier. Act as an on-demand jukebox. Roleplay as bootleg Spamton. &amp;lt;s&amp;gt;&#039;&#039;&#039;HEY ‖BIGSHOT‖!!!&#039;&#039;&#039;&amp;lt;/s&amp;gt;|| Easy&lt;br /&gt;
|None (Ghost/mid-round role)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ghost Roles ==&lt;br /&gt;
&lt;br /&gt;
Roles that can only be obtained if you are a [[ghost]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Hydroponics Tray]]&amp;lt;/span&amp;gt; || Spawn in Botany as a living Hydroponics Tray. Have plant life as your appendages and complain about the [[Botanist]]&#039;s not doing their job correctly. Alternatively, ask to get either moved somewhere else or dragged around for a while. || Vegetable&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Mouse]]&amp;lt;/span&amp;gt; || Spawn hungry in maint. Go under doors in the absence of ventcrawling. Raid the kitchen and hydroponics to not starve. Get killed by the [[Chef]], [[Botanist]], most Lizards, and anyone else who happens to decide you looked at them funny. Alternatively, get kidnapped and worn as a hat. &#039;&#039;&#039;Alt-click on food to eat it&#039;&#039;&#039;. || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Ghost]]&amp;lt;/span&amp;gt; || Talk to the other unfortunate workplace accidentees. Haunt whoever is causing the most problems. Flip through the reincarnation catalogue until you find something nice. || Incorporeal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Hamlet]]&amp;lt;/span&amp;gt; || Wander around the station. Help cargo move boxes. Be dapper. Get captured in a disposals pipe or microwaved. &amp;lt;s&amp;gt;Break all the lights and get banned&amp;lt;/s&amp;gt; || Medium&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[PunPun]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Play as the most dignified of Monke, with all access to the bar and its amenities. Mix drinks for hairless Monke while giving out hugs. Drag hairless Monke to medical after giving them too much to drink. &#039;&#039;Ook&#039;&#039; and &#039;&#039;ack&#039;&#039; at all times.&lt;br /&gt;
|Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative|Nuclear Commander]]&amp;lt;/span&amp;gt; || Start the round as a nigh unstoppable war machine. Create a perfect strategy to take down the station. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose as your comrade didn&#039;t buy a jetpack&amp;lt;/s&amp;gt;. || Very Very Hard&lt;br /&gt;
|5 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
5 hours as Security (Any).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative|Nuclear Agent]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Start the round as a nigh unstoppable war machine. Make medicine and heal your comrades. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose due to an overdose.&amp;lt;/s&amp;gt;&lt;br /&gt;
|Very Hard&lt;br /&gt;
|5 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
3 hours as a Chemist.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Start the round as a nigh unstoppable war machine. Strategize with your comrades before docking into the station. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose to a clown holding a banana peel&amp;lt;/s&amp;gt;.&lt;br /&gt;
|Very Hard&lt;br /&gt;
|5 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Syndicate agent|Syndicate Agent]]&amp;lt;/span&amp;gt; || Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. || Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Rat King]]&amp;lt;/span&amp;gt; || Be da King, make some rulz. End up cooperating with the station, creating a utopic spess-mouse nation state. || Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Zombie]]&amp;lt;/span&amp;gt; || Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are. || Literally Brainless&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Space Ninja]]&amp;lt;/span&amp;gt; || Sabotage things and be a sneaky ninja... in space! || Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Head Revolutionary]]&amp;lt;/span&amp;gt; ||Grab your sick new shades and flash, and go out into the station, pretending to do your job while secretly dragging people into dark corridors and brainwashing them to rebel against the station. &#039;&#039;&#039;Viva la revolución!!!&#039;&#039;&#039; || Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Revolutionary]]&amp;lt;/span&amp;gt; ||The brainwashed lackey of the [[Head Revolutionary]]. Do as your boss(es) say and don&#039;t get caught until you hear your boss scream &#039;&#039;&#039;Viva la revolución!!!&#039;&#039;&#039; || Literally Brainwashed&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Thief]]&amp;lt;/span&amp;gt; || Steal stuff of varying sizes and quantities. Be a general nuisance|| Medium&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Changeling]]&amp;lt;/span&amp;gt; || You arrived onto the station secretly and ready to consume their DNA.|| Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Terminator]]&amp;lt;/span&amp;gt; || You&#039;ve been sent from the future. Kill your target, then die. &#039;&#039;&#039;Currently disabled&#039;&#039;&#039;|| Unavailable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>WeirdTerryWhyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Guide_to_Changeling&amp;diff=443</id>
		<title>Guide to Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Guide_to_Changeling&amp;diff=443"/>
		<updated>2025-01-20T16:29:35Z</updated>

		<summary type="html">&lt;p&gt;WeirdTerryWhyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being a changeling involves maintaining your biomass level, managing your chemicals and completing your objectives. Your objectives can be viewed by opening your character information panel, which is by default hotkeyed to {{key press|C}}. &lt;br /&gt;
&lt;br /&gt;
As a changeling, your primary focus should be completing your objectives. Going loud and attacking in the public will most certainly cause security to arm up instantly. You should hide in the shadows and consume your prey when the time is right.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Extract a number of compatible genomes.&lt;br /&gt;
* Escape on the evacuation shuttle as another crew member.&lt;br /&gt;
* Survive&lt;br /&gt;
&lt;br /&gt;
== Biomass ==&lt;br /&gt;
&#039;&#039;&#039;Watch your biomass!&#039;&#039;&#039;  Biomass starts draining the second you start the shift. Once it drains to 0, you instantly die and it&#039;s gameover for you. You start with roughly an hour of biomass which is enough time to start absorbing others! Note that IPCs can not be absorbed as they do not have DNA as a robot. Murder and absorb your victim&#039;s DNA to restore biomass and gain evolution points. Your biomass will be on the right side of the screen, above your health.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
Changeling has chemicals that charges slowly over time. It is used for activating abilities such as combative, stinging and utilities you may use from your body to stay alive. You can store up to 100 at the time.&lt;br /&gt;
&lt;br /&gt;
==Evolutions==&lt;br /&gt;
&lt;br /&gt;
You start with 16 evolution points at shift start. Absorbing another player will earn you two more points and consuming another changeling will provide you 10 points.&lt;br /&gt;
&lt;br /&gt;
===Starting Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{|Absorb DNA || Absorb the target&#039;s DNA, husking them in the process. || Cost 25 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Extract DNA Sting|| Silently steal your target&#039;s genetic information. || Costs 25 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Cycle DNA|| Cycle your available DNA. || Costs no chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Transform|| Transform into another humanoid. Doesn&#039;t come with clones. || Cost 5 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Enter Regenerative Stasis|| Fake your death and start regenerating. || Drains all your remaining chemicals. Consumes biomass.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Exit Stasis|| Rise from the dead with full health. || Cost 60 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description !! Cost !! Evolution Points&lt;br /&gt;
|-&lt;br /&gt;
| {{|Resonant Shriek || You emit a tone beyond the range of human hearing, bursting lights and causing disorientation in an area around yourself. Good for escaping groups, or hindering people from fleeing. WARNING: Requires you to absorb at least 1 organic to use the ability. || Costs 30 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Organic Shield|| Reforms one of your arms into a large, fleshy shield. Blocks attacks automatically, but very brittle. WARNING: requires you to absorb at least 1 organic to use the ability. || Costs 20 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Dissonant Shriek|| You emit an EMP blast, which disables technology in the surrounding area, including radio headsets. Good for escaping cyborgs and security. WARNING: Requires you to absorb at least 1 organic to use the ability. || Costs 30 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Strained Muscles|| You reduce lactic acid buildup in your leg muscles, allowing you to move at extremely fast speeds. While active, you will take steadily increments of stamina damage and eventually pass out. || Cost-free. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Bone Shard|| Break off shards of your bone and shape them into a throwing star which embeds into your foes. But a one timer opportinuty. || Costs 15 chemicals. || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{|Arm Blade|| Reform one of your arms into a grotesque blade, composed of bone and flesh, able to pry open airlocks and cut through your foes like butter. || Costs 15 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Chitinous Armor|| Inflate your body into an all-consuming chitinous mass of armor. Provides extensive protection against physical damage, but less against other types. It massively slows your movement, and maintaining its shape slows chemical generation. WARNING: Requires you to absorb at least 2 organics to use the ability. || Costs 25 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stinging Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description !! Cost !! Evolution Points&lt;br /&gt;
|-&lt;br /&gt;
| {{|Mute Sting || Inject mute toxin into an organic target, completely silencing them for a while. May be used while under the effects of Lesser Form. ||Cost 35 chemicals. || 4 &lt;br /&gt;
|-&lt;br /&gt;
| {{|Blind Sting|| Silently sting an organic target, completely blinding them for a short time, and rendering them near-sighted until oculine is applied. May be used while under the effects of Lesser Form. ||Costs 35 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Cryogenic Sting|| Inject an organic target with a cocktail of chemicals that chills the blood. May be used while under the effects of Lesser Form. ||Costs 35 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Lethargic Sting|| Inject an organic target with a cocktail of anesthetics, slowing the victim down for a decent amount of time. May be used while under the effects of Lesser Form. ||Costs 35 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Bone Shard|| Break off shards of your bone and shape them into a throwing star which embeds into your foes. But a one timer opportinuty. || Costs 15 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Fake Arm Blade Sting|| Inject some of your genome into an organic target, forcing their arm to shapeshift itno a dull armblade. May be used while under the effects of Lesser Form. ||Costs 50 chemicals. || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{|Transformation Sting|| Inject some of your genome into an organic target, forcing their body to shapeshift into whoever you&#039;ve chosen using the Cycle DNA ability. May be used while under the effects of Lesser Form.|| Costs 75 chemicals. || 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utility Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description !! Cost !! Evolution Points&lt;br /&gt;
|-&lt;br /&gt;
| {{|Lesser Form|| Abandon your current form and turn into a sentient monkey. ||Costs 20 chemicals. || 2&lt;br /&gt;
|- &lt;br /&gt;
| {{|Last Resort|| Abandon your current body and escape in the form of a headslug. ||Costs 20 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Anatomic Panacea|| Cure yourself of diseases, disabilities, radiation, toxins, drunkenness, and brain damage. Generally covers the things that fleshmend doesn&#039;t. ||Costs 30 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Biodegrade|| Vomit a caustic substance onto any restraints you may be wearing, allowing yourself to break free. Using this ability while being grabbed will spit acid in your attackers face. ||Costs 30 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Hivemind Access|| Tunes our chemical receptors for hivemind communication, allowing us to recognize and communicate with other changelings who have also evolved this ability. Default radio key is :g. || Cost-free || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Chameleon Skin|| After the pigment in your skin to match your surroundings, rendering you invisible. ||Costs 20 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Ephedrine Overdose|| Inject a cocktail of stimulants into yourself, quickly removing any stuns and giving yourself a speed boost. Continuous injection is poisonous. ||Costs 30 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Space Adaptation|| Get rid of useless tissue in order to facilitate space travel. A source of oxygen is still required for space walking. ||Costs 20 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Augmented Eyesight|| Evolve additional features in your eyes, such as flash protection. ||Cost-free. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Fleshmenda|| Rapidly heal yourself of all bruises and burns. || Costs 35 chemicals. || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Being a changeling provides a wonderful opportunity for creativity, but success always depends on the quality of planning and execution. Depending on how you want to navigate your way through the station as the monster, you can make the experience enjoyable and hellish for the crew on the station. &lt;br /&gt;
&lt;br /&gt;
=== Assassination ===&lt;br /&gt;
&amp;quot;&#039;&#039;HELP MAINTS!&#039;&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Common SS14 saying  &lt;br /&gt;
&lt;br /&gt;
Hiding inside maintenance and sneaking up to your targets to absorb is a great way for some easy kills. However absorbing your targets will leave a distinct blue substance on the floor and leave a hallowed body that shows that a changeling has consumed them. Hide the body and clean up the spillage if possible or leave the bodies in maintenance to spread fear!&lt;br /&gt;
&lt;br /&gt;
=== Manipulation ===&lt;br /&gt;
Some changelings can take full advantage of their transformation ability and hide as new folks! If you are robust enough to assassinate another crew member, security officer or command member, you can easily use your new found authority to give misinformation, blame others for your actions, or even order underlings to do your bidding! A warning is that you will not have a mind shield of absorbed crew you transform into which gives you away to security or anyone with a security sunglasses.&lt;/div&gt;</summary>
		<author><name>WeirdTerryWhyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Guide_to_Changeling&amp;diff=442</id>
		<title>Guide to Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Guide_to_Changeling&amp;diff=442"/>
		<updated>2025-01-20T16:26:55Z</updated>

		<summary type="html">&lt;p&gt;WeirdTerryWhyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=0 cellspacing=0 width=80% style=&amp;quot;border: 1px solid #FFC; margin: 0 auto; display: block;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=10px style=&amp;quot;background: {{{Color|#F65}}};&amp;quot;|&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 0 0 0 5px;&amp;quot; |  [[File:{{{Image2|Wired_Frame.png}}}|64px]] [[File:{{{Image1|Wrench.png}}}|64px]]&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 10px 0 10px 5px;&amp;quot;|&amp;lt;font size=&#039;3&#039;&amp;gt;&#039;&#039;&#039;{{{Title|This page is unfinished!}}}&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
{{{Note|This page has been recently created or hasn&#039;t been been completed yet. }}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Being a changeling involves maintaining your biomass level, managing your chemicals and completing your objectives. Your objectives can be viewed by opening your character information panel, which is by default hotkeyed to {{key press|C}}. &lt;br /&gt;
&lt;br /&gt;
As a changeling, your primary focus should be completing your objectives. Going loud and attacking in the public will most certainly cause security to arm up instantly. You should hide in the shadows and consume your prey when the time is right.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Extract a number of compatible genomes.&lt;br /&gt;
* Escape on the evacuation shuttle as another crew member.&lt;br /&gt;
* Survive&lt;br /&gt;
&lt;br /&gt;
== Biomass ==&lt;br /&gt;
&#039;&#039;&#039;Watch your biomass!&#039;&#039;&#039;  Biomass starts draining the second you start the shift. Once it drains to 0, you instantly die and it&#039;s gameover for you. You start with roughly an hour of biomass which is enough time to start absorbing others! Note that IPCs can not be absorbed as they do not have DNA as a robot. Murder and absorb your victim&#039;s DNA to restore biomass and gain evolution points. Your biomass will be on the right side of the screen, above your health.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
Changeling has chemicals that charges slowly over time. It is used for activating abilities such as combative, stinging and utilities you may use from your body to stay alive. You can store up to 100 at the time.&lt;br /&gt;
&lt;br /&gt;
==Evolutions==&lt;br /&gt;
&lt;br /&gt;
You start with 16 evolution points at shift start. Absorbing another player will earn you two more points and consuming another changeling will provide you 10 points.&lt;br /&gt;
&lt;br /&gt;
===Starting Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{|Absorb DNA || Absorb the target&#039;s DNA, husking them in the process. || Cost 25 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Extract DNA Sting|| Silently steal your target&#039;s genetic information. || Costs 25 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Cycle DNA|| Cycle your available DNA. || Costs no chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Transform|| Transform into another humanoid. Doesn&#039;t come with clones. || Cost 5 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Enter Regenerative Stasis|| Fake your death and start regenerating. || Drains all your remaining chemicals. Consumes biomass.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Exit Stasis|| Rise from the dead with full health. || Cost 60 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description !! Cost !! Evolution Points&lt;br /&gt;
|-&lt;br /&gt;
| {{|Resonant Shriek || You emit a tone beyond the range of human hearing, bursting lights and causing disorientation in an area around yourself. Good for escaping groups, or hindering people from fleeing. WARNING: Requires you to absorb at least 1 organic to use the ability. || Costs 30 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Organic Shield|| Reforms one of your arms into a large, fleshy shield. Blocks attacks automatically, but very brittle. WARNING: requires you to absorb at least 1 organic to use the ability. || Costs 20 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Dissonant Shriek|| You emit an EMP blast, which disables technology in the surrounding area, including radio headsets. Good for escaping cyborgs and security. WARNING: Requires you to absorb at least 1 organic to use the ability. || Costs 30 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Strained Muscles|| You reduce lactic acid buildup in your leg muscles, allowing you to move at extremely fast speeds. While active, you will take steadily increments of stamina damage and eventually pass out. || Cost-free. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Bone Shard|| Break off shards of your bone and shape them into a throwing star which embeds into your foes. But a one timer opportinuty. || Costs 15 chemicals. || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{|Arm Blade|| Reform one of your arms into a grotesque blade, composed of bone and flesh, able to pry open airlocks and cut through your foes like butter. || Costs 15 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Chitinous Armor|| Inflate your body into an all-consuming chitinous mass of armor. Provides extensive protection against physical damage, but less against other types. It massively slows your movement, and maintaining its shape slows chemical generation. WARNING: Requires you to absorb at least 2 organics to use the ability. || Costs 25 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stinging Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description !! Cost !! Evolution Points&lt;br /&gt;
|-&lt;br /&gt;
| {{|Mute Sting || Inject mute toxin into an organic target, completely silencing them for a while. May be used while under the effects of Lesser Form. ||Cost 35 chemicals. || 4 &lt;br /&gt;
|-&lt;br /&gt;
| {{|Blind Sting|| Silently sting an organic target, completely blinding them for a short time, and rendering them near-sighted until oculine is applied. May be used while under the effects of Lesser Form. ||Costs 35 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Cryogenic Sting|| Inject an organic target with a cocktail of chemicals that chills the blood. May be used while under the effects of Lesser Form. ||Costs 35 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Lethargic Sting|| Inject an organic target with a cocktail of anesthetics, slowing the victim down for a decent amount of time. May be used while under the effects of Lesser Form. ||Costs 35 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Bone Shard|| Break off shards of your bone and shape them into a throwing star which embeds into your foes. But a one timer opportinuty. || Costs 15 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Fake Arm Blade Sting|| Inject some of your genome into an organic target, forcing their arm to shapeshift itno a dull armblade. May be used while under the effects of Lesser Form. ||Costs 50 chemicals. || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{|Transformation Sting|| Inject some of your genome into an organic target, forcing their body to shapeshift into whoever you&#039;ve chosen using the Cycle DNA ability. May be used while under the effects of Lesser Form.|| Costs 75 chemicals. || 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utility Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description !! Cost !! Evolution Points&lt;br /&gt;
|-&lt;br /&gt;
| {{|Lesser Form|| Abandon your current form and turn into a sentient monkey. ||Costs 20 chemicals. || 2&lt;br /&gt;
|- &lt;br /&gt;
| {{|Last Resort|| Abandon your current body and escape in the form of a headslug. ||Costs 20 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Anatomic Panacea|| Cure yourself of diseases, disabilities, radiation, toxins, drunkenness, and brain damage. Generally covers the things that fleshmend doesn&#039;t. ||Costs 30 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Biodegrade|| Vomit a caustic substance onto any restraints you may be wearing, allowing yourself to break free. Using this ability while being grabbed will spit acid in your attackers face. ||Costs 30 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Hivemind Access|| Tunes our chemical receptors for hivemind communication, allowing us to recognize and communicate with other changelings who have also evolved this ability. Default radio key is :g. || Cost-free || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Chameleon Skin|| After the pigment in your skin to match your surroundings, rendering you invisible. ||Costs 20 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Ephedrine Overdose|| Inject a cocktail of stimulants into yourself, quickly removing any stuns and giving yourself a speed boost. Continuous injection is poisonous. ||Costs 30 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Space Adaptation|| Get rid of useless tissue in order to facilitate space travel. A source of oxygen is still required for space walking. ||Costs 20 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Augmented Eyesight|| Evolve additional features in your eyes, such as flash protection. ||Cost-free. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Fleshmenda|| Rapidly heal yourself of all bruises and burns. || Costs 35 chemicals. || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Being a changeling provides a wonderful opportunity for creativity, but success always depends on the quality of planning and execution. Depending on how you want to navigate your way through the station as the monster, you can make the experience enjoyable and hellish for the crew on the station. &lt;br /&gt;
&lt;br /&gt;
=== Assassination ===&lt;br /&gt;
&amp;quot;&#039;&#039;HELP MAINTS!&#039;&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Common SS14 saying  &lt;br /&gt;
&lt;br /&gt;
Hiding inside maintenance and sneaking up to your targets to absorb is a great way for some easy kills. However absorbing your targets will leave a distinct blue substance on the floor and leave a hallowed body that shows that a changeling has consumed them. Hide the body and clean up the spillage if possible or leave the bodies in maintenance to spread fear!&lt;br /&gt;
&lt;br /&gt;
=== Manipulation ===&lt;br /&gt;
Some changelings can take full advantage of their transformation ability and hide as new folks! If you are robust enough to assassinate another crew member, security officer or command member, you can easily use your new found authority to give misinformation, blame others for your actions, or even order underlings to do your bidding! A warning is that you will not have a mind shield of absorbed crew you transform into which gives you away to security or anyone with a security sunglasses.&lt;/div&gt;</summary>
		<author><name>WeirdTerryWhyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Changeling&amp;diff=441</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Changeling&amp;diff=441"/>
		<updated>2025-01-20T16:25:20Z</updated>

		<summary type="html">&lt;p&gt;WeirdTerryWhyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=Antagonists&lt;br /&gt;
|img=[[File:JobIconUnknown.png|128px]]&lt;br /&gt;
|title=Changeling &lt;br /&gt;
|access= Whatever your job has access to, and wherever you can [[Hacking|hack]] into.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|duties=Consume DNA, transform into the crew, deceive and lie.&lt;br /&gt;
|supervisors=None&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|guides=[[Guide to Changeling]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== The Changeling ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This page is for the antagonist called &amp;quot;Changeling&amp;quot;. For the gamemode, see [[Game Modes#Changeling|here]].  For a guide to playing as a Changeling, see [[Guide to Changeling]]&lt;br /&gt;
&lt;br /&gt;
A changeling is a highly intelligent alien predator that is capable of altering their shape to flawlessly resemble a human. They are typically deployed in simple social groupings, although they maintain total autonomy and act individually, so long as they do not have a team objective. The Changeling hunts with its ability to synthesize deadly chemicals internally, adopt the form of it&#039;s past victims, and even directly alter its form to be more suited to the task at hand. &lt;br /&gt;
&lt;br /&gt;
You can be selected as a changeling at round start.&lt;br /&gt;
&lt;br /&gt;
=== HELP! There is a changeling on board! ===&lt;br /&gt;
&lt;br /&gt;
There is many ways to help you defeat the changeling or find out who is one. Husked out bodies can be a dead give away of a changeling on board. A way to check on who is a changeling is taking blood samples of the crew, storing it in vials and inserting it inside the centrifuge. If it doesn&#039;t explode then that mean they aren&#039;t a changeling. If it does explode, that means their blood exploded and are a confirmed changeling.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>WeirdTerryWhyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Guide_to_Changeling&amp;diff=440</id>
		<title>Guide to Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Guide_to_Changeling&amp;diff=440"/>
		<updated>2025-01-20T16:20:15Z</updated>

		<summary type="html">&lt;p&gt;WeirdTerryWhyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=0 cellspacing=0 width=80% style=&amp;quot;border: 1px solid #FFC; margin: 0 auto; display: block;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=10px style=&amp;quot;background: {{{Color|#F65}}};&amp;quot;|&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 0 0 0 5px;&amp;quot; |  [[File:{{{Image2|Wired_Frame.png}}}|64px]] [[File:{{{Image1|Wrench.png}}}|64px]]&lt;br /&gt;
| valign: center; cellpadding=5; style=&amp;quot;padding: 10px 0 10px 5px;&amp;quot;|&amp;lt;font size=&#039;3&#039;&amp;gt;&#039;&#039;&#039;{{{Title|This page is unfinished!}}}&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
{{{Note|This page has been recently created or hasn&#039;t been been completed yet. }}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Being a changeling involves maintaining your biomass level, managing your chemicals and completing your objectives. Your objectives can be viewed by opening your character information panel, which is by default hotkeyed to {{key press|C}}. &lt;br /&gt;
&lt;br /&gt;
As a changeling, your primary focus should be completing your objectives. Going loud and attacking in the public will most certainly cause security to arm up instantly. You should hide in the shadows and consume your prey when the time is right.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Extract a number of compatible genomes.&lt;br /&gt;
* Escape on the evacuation shuttle as another crew member.&lt;br /&gt;
* Survive&lt;br /&gt;
&lt;br /&gt;
== Biomass ==&lt;br /&gt;
&#039;&#039;&#039;Watch your biomass!&#039;&#039;&#039;  Biomass starts draining the second you start the shift. Once it drains to 0, you instantly die and it&#039;s gameover for you. You start with roughly an hour of biomass which is enough time to start absorbing others! Murder and absorb your victim&#039;s DNA to restore biomass and gain evolution points. Your biomass will be on the right side of the screen, above your health.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
Changeling has chemicals that charges slowly over time. It is used for activating abilities such as combative, stinging and utilities you may use from your body to stay alive. You can store up to 100 at the time.&lt;br /&gt;
&lt;br /&gt;
==Evolutions==&lt;br /&gt;
&lt;br /&gt;
You start with 16 evolution points at shift start. Absorbing another player will earn you two more points and consuming another changeling will provide you 10 points.&lt;br /&gt;
&lt;br /&gt;
===Starting Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{|Absorb DNA || Absorb the target&#039;s DNA, husking them in the process. || Cost 25 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Extract DNA Sting|| Silently steal your target&#039;s genetic information. || Costs 25 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Cycle DNA|| Cycle your available DNA. || Costs no chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Transform|| Transform into another humanoid. Doesn&#039;t come with clones. || Cost 5 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Enter Regenerative Stasis|| Fake your death and start regenerating. || Drains all your remaining chemicals. Consumes biomass.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Exit Stasis|| Rise from the dead with full health. || Cost 60 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description !! Cost !! Evolution Points&lt;br /&gt;
|-&lt;br /&gt;
| {{|Resonant Shriek || You emit a tone beyond the range of human hearing, bursting lights and causing disorientation in an area around yourself. Good for escaping groups, or hindering people from fleeing. WARNING: Requires you to absorb at least 1 organic to use the ability. || Costs 30 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Organic Shield|| Reforms one of your arms into a large, fleshy shield. Blocks attacks automatically, but very brittle. WARNING: requires you to absorb at least 1 organic to use the ability. || Costs 20 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Dissonant Shriek|| You emit an EMP blast, which disables technology in the surrounding area, including radio headsets. Good for escaping cyborgs and security. WARNING: Requires you to absorb at least 1 organic to use the ability. || Costs 30 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Strained Muscles|| You reduce lactic acid buildup in your leg muscles, allowing you to move at extremely fast speeds. While active, you will take steadily increments of stamina damage and eventually pass out. || Cost-free. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Bone Shard|| Break off shards of your bone and shape them into a throwing star which embeds into your foes. But a one timer opportinuty. || Costs 15 chemicals. || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{|Arm Blade|| Reform one of your arms into a grotesque blade, composed of bone and flesh, able to pry open airlocks and cut through your foes like butter. || Costs 15 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Chitinous Armor|| Inflate your body into an all-consuming chitinous mass of armor. Provides extensive protection against physical damage, but less against other types. It massively slows your movement, and maintaining its shape slows chemical generation. WARNING: Requires you to absorb at least 2 organics to use the ability. || Costs 25 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stinging Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description !! Cost !! Evolution Points&lt;br /&gt;
|-&lt;br /&gt;
| {{|Mute Sting || Inject mute toxin into an organic target, completely silencing them for a while. May be used while under the effects of Lesser Form. ||Cost 35 chemicals. || 4 &lt;br /&gt;
|-&lt;br /&gt;
| {{|Blind Sting|| Silently sting an organic target, completely blinding them for a short time, and rendering them near-sighted until oculine is applied. May be used while under the effects of Lesser Form. ||Costs 35 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Cryogenic Sting|| Inject an organic target with a cocktail of chemicals that chills the blood. May be used while under the effects of Lesser Form. ||Costs 35 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Lethargic Sting|| Inject an organic target with a cocktail of anesthetics, slowing the victim down for a decent amount of time. May be used while under the effects of Lesser Form. ||Costs 35 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Bone Shard|| Break off shards of your bone and shape them into a throwing star which embeds into your foes. But a one timer opportinuty. || Costs 15 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Fake Arm Blade Sting|| Inject some of your genome into an organic target, forcing their arm to shapeshift itno a dull armblade. May be used while under the effects of Lesser Form. ||Costs 50 chemicals. || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{|Transformation Sting|| Inject some of your genome into an organic target, forcing their body to shapeshift into whoever you&#039;ve chosen using the Cycle DNA ability. May be used while under the effects of Lesser Form.|| Costs 75 chemicals. || 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utility Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description !! Cost !! Evolution Points&lt;br /&gt;
|-&lt;br /&gt;
| {{|Lesser Form|| Abandon your current form and turn into a sentient monkey. ||Costs 20 chemicals. || 2&lt;br /&gt;
|- &lt;br /&gt;
| {{|Last Resort|| Abandon your current body and escape in the form of a headslug. ||Costs 20 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Anatomic Panacea|| Cure yourself of diseases, disabilities, radiation, toxins, drunkenness, and brain damage. Generally covers the things that fleshmend doesn&#039;t. ||Costs 30 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Biodegrade|| Vomit a caustic substance onto any restraints you may be wearing, allowing yourself to break free. Using this ability while being grabbed will spit acid in your attackers face. ||Costs 30 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Hivemind Access|| Tunes our chemical receptors for hivemind communication, allowing us to recognize and communicate with other changelings who have also evolved this ability. Default radio key is :g. || Cost-free || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Chameleon Skin|| After the pigment in your skin to match your surroundings, rendering you invisible. ||Costs 20 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Ephedrine Overdose|| Inject a cocktail of stimulants into yourself, quickly removing any stuns and giving yourself a speed boost. Continuous injection is poisonous. ||Costs 30 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Space Adaptation|| Get rid of useless tissue in order to facilitate space travel. A source of oxygen is still required for space walking. ||Costs 20 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Augmented Eyesight|| Evolve additional features in your eyes, such as flash protection. ||Cost-free. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Fleshmenda|| Rapidly heal yourself of all bruises and burns. || Costs 35 chemicals. || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Being a changeling provides a wonderful opportunity for creativity, but success always depends on the quality of planning and execution. Depending on how you want to navigate your way through the station as the monster, you can make the experience enjoyable and hellish for the crew on the station. &lt;br /&gt;
&lt;br /&gt;
=== Assassination ===&lt;br /&gt;
&amp;quot;&#039;&#039;HELP MAINTS!&#039;&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Common SS14 saying  &lt;br /&gt;
&lt;br /&gt;
Hiding inside maintenance and sneaking up to your targets to absorb is a great way for some easy kills. However absorbing your targets will leave a distinct blue substance on the floor and leave a hallowed body that shows that a changeling has consumed them. Hide the body and clean up the spillage if possible or leave the bodies in maintenance to spread fear!&lt;br /&gt;
&lt;br /&gt;
=== Manipulation ===&lt;br /&gt;
Some changelings can take full advantage of their transformation ability and hide as new folks! If you are robust enough to assassinate another crew member, security officer or command member, you can easily use your new found authority to give misinformation, blame others for your actions, or even order underlings to do your bidding! A warning is that you will not have a mind shield of absorbed crew you transform into which gives you away to security or anyone with a security sunglasses.&lt;/div&gt;</summary>
		<author><name>WeirdTerryWhyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Guide_to_Changeling&amp;diff=439</id>
		<title>Guide to Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Guide_to_Changeling&amp;diff=439"/>
		<updated>2025-01-20T15:40:57Z</updated>

		<summary type="html">&lt;p&gt;WeirdTerryWhyte: Created page with &amp;quot;{| cellpadding=0 cellspacing=0 width=80% style=&amp;quot;border: 1px solid #FFC; margin: 0 auto; display: block;&amp;quot; |- | width=10px style=&amp;quot;background: {{{Color|#F65}}};&amp;quot;| | valign: center; cellpadding=5; style=&amp;quot;padding: 0 0 0 5px;&amp;quot; |  64px 64px | valign: center; cellpadding=5; style=&amp;quot;padding: 10px 0 10px 5px;&amp;quot;|&amp;lt;font size=&amp;#039;3&amp;#039;&amp;gt;&amp;#039;&amp;#039;&amp;#039;{{{Title|This page is unfinished!}}}&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt; {{{Note|This page has been recently cr...&amp;quot;&lt;/p&gt;
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&lt;br /&gt;
Being a changeling involves maintaining your biomass level, managing your chemicals and completing your objectives. Your objectives can be viewed by opening your character information panel, which is by default hotkeyed to {{key press|C}}. &lt;br /&gt;
&lt;br /&gt;
As a changeling, your primary focus should be completing your objectives. Going loud and attacking in the public will most certainly cause security to arm up instantly. You should hide in the shadows and consume your prey when the time is right.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Extract a number of compatible genomes.&lt;br /&gt;
* Escape on the evacuation shuttle as another crew member.&lt;br /&gt;
* Survive&lt;br /&gt;
&lt;br /&gt;
== Biomass ==&lt;br /&gt;
&#039;&#039;&#039;Watch your biomass!&#039;&#039;&#039;  Biomass starts draining the second you start the shift. Once it drains to 0, you instantly die and it&#039;s gameover for you. Murder and absorb your victim&#039;s DNA to restore biomass and gain evolution points. Your biomass will be on the right side of the screen, above your health.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
Changeling has chemicals that charges slowly over time. It is used for activating abilities such as combative, stinging and utilities you may use from your body to stay alive. You can store up to 100 at the time.&lt;br /&gt;
&lt;br /&gt;
==Evolutions==&lt;br /&gt;
&lt;br /&gt;
===Starting Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{|Absorb DNA || Absorb the target&#039;s DNA, husking them in the process. Cost 25 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Extract DNA Sting|| Silently steal your target&#039;s genetic information. Costs 25 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Cycle DNA|| Cycle your available DNA. Costs no chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Transform|| Transform into another humanoid. Doesn&#039;t come with clones. Cost 5 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Enter Regenerative Stasis|| Fake your death and start regenerating. Drains all your remaining chemicals. Consumes biomass.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Exit Stasis|| Rise from the dead with full health. Cost 60 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{|Resonant Shriek || You emit a tone beyond the range of human hearing, bursting lights and causing disorientation in an area around yourself. Good for escaping groups, or hindering people from fleeing. WARNING: Requires you to absorb at least 1 organic to use the ability. Costs 30 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Organic Shield|| Reforms one of your arms into a large, fleshy shield. Blocks attacks automatically, but very brittle. WARNING: requires you to absorb at least 1 organic to use the ability. Costs 20 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Dissonant Shriek|| You emit an EMP blast, which disables technology in the surrounding area, including radio headsets. Good for escaping cyborgs and security. WARNING: Requires you to absorb at least 1 organic to use the ability. Costs 30 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Strained Muscles|| You reduce lactic acid buildup in your leg muscles, allowing you to move at extremely fast speeds. While active, you will take steadily increments of stamina damage and eventually pass out. Cost-free.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Bone Shard|| Break off shards of your bone and shape them into a throwing star which embeds into your foes. But a one timer opportinuty. Costs 15 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Arm Blade|| Reform one of your arms into a grotesque blade, composed of bone and flesh, able to pry open airlocks and cut through your foes like butter. Costs 15 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Chitinous Armor|| Inflate your body into an all-consuming chitinous mass of armor. Provides extensive protection against physical damage, but less against other types. It massively slows your movement, and maintaining its shape slows chemical generation. WARNING: Requires you to absorb at least 2 organics to use the ability. Costs 25 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stinging Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{|Resonant Shriek || You emit a tone beyond the range of human hearing, bursting lights and causing disorientation in an area around yourself. Good for escaping groups, or hindering people from fleeing. WARNING: Requires you to absorb at least 1 organic to use the ability. Costs 30 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Organic Shield|| Reforms one of your arms into a large, fleshy shield. Blocks attacks automatically, but very brittle. WARNING: requires you to absorb at least 1 organic to use the ability. Costs 20 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Dissonant Shriek|| You emit an EMP blast, which disables technology in the surrounding area, including radio headsets. Good for escaping cyborgs and security. WARNING: Requires you to absorb at least 1 organic to use the ability. Costs 30 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Strained Muscles|| You reduce lactic acid buildup in your leg muscles, allowing you to move at extremely fast speeds. While active, you will take steadily increments of stamina damage and eventually pass out. Cost-free.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Bone Shard|| Break off shards of your bone and shape them into a throwing star which embeds into your foes. But a one timer opportinuty. Costs 15 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Arm Blade|| Reform one of your arms into a grotesque blade, composed of bone and flesh, able to pry open airlocks and cut through your foes like butter. Costs 15 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Chitinous Armor|| Inflate your body into an all-consuming chitinous mass of armor. Provides extensive protection against physical damage, but less against other types. It massively slows your movement, and maintaining its shape slows chemical generation. WARNING: Requires you to absorb at least 2 organics to use the ability. Costs 25 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utility Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{|Resonant Shriek || You emit a tone beyond the range of human hearing, bursting lights and causing disorientation in an area around yourself. Good for escaping groups, or hindering people from fleeing. WARNING: Requires you to absorb at least 1 organic to use the ability. || Costs 30 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Organic Shield|| Reforms one of your arms into a large, fleshy shield. Blocks attacks automatically, but very brittle. WARNING: requires you to absorb at least 1 organic to use the ability. Costs 20 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Dissonant Shriek|| You emit an EMP blast, which disables technology in the surrounding area, including radio headsets. Good for escaping cyborgs and security. WARNING: Requires you to absorb at least 1 organic to use the ability. Costs 30 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Strained Muscles|| You reduce lactic acid buildup in your leg muscles, allowing you to move at extremely fast speeds. While active, you will take steadily increments of stamina damage and eventually pass out. Cost-free.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Bone Shard|| Break off shards of your bone and shape them into a throwing star which embeds into your foes. But a one timer opportinuty. Costs 15 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Arm Blade|| Reform one of your arms into a grotesque blade, composed of bone and flesh, able to pry open airlocks and cut through your foes like butter. Costs 15 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Chitinous Armor|| Inflate your body into an all-consuming chitinous mass of armor. Provides extensive protection against physical damage, but less against other types. It massively slows your movement, and maintaining its shape slows chemical generation. WARNING: Requires you to absorb at least 2 organics to use the ability. Costs 25 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Traitoring provides a wonderful opportunity for creativity, but success always depends on the quality of planning and execution.  When starting a round as traitor, make sure you understand what your objectives require, and ask yourself how to want to approach those objectives.  If you have to steal the Nuke Auth Disc and an ID board, do you have to kill anyone?  If you just need the Captain&#039;s ID card, do you need to destroy atmospherics or release the Singulo?  Conversely, do you think you can get the Antique Laser Gun off of the captain without killing them?  Can you take the Head of Security on in a firefight?  The answers to these questions depend on your playstyle, skill level, and preferences as a player, but keep in mind that the goal is to &#039;&#039;(often)&#039;&#039; finish the round alive.  The following will discuss tactics for assassination, sabotage, burglary, and manipulation.&lt;br /&gt;
&lt;br /&gt;
=== Assassination ===&lt;br /&gt;
&amp;quot;&#039;&#039;HELP MAINTS!&#039;&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Common SS14 saying  &lt;br /&gt;
&lt;br /&gt;
Since the objective will tell your their job, you&#039;ll want to figure out where they will be spending their time on the station.  Chemists tend to stay around medbay, but civilian roles like chaplain and librarian more commonly float around social areas like the bar. Once you&#039;ve tracked your target down, consider where you want to kill them.  Maintenance shafts are out of sight, but most people rarely just hang around in them.  The main hallways are crowded so you&#039;ll have to neutralize bystanders and extract or gib the body so it doesn&#039;t get cloned.  Finding the balance of convenience and opportunity relies on your knowledge of where the target will be.&lt;br /&gt;
&lt;br /&gt;
Next up is your weapon.  How will you acquire it?  How effective is it? The Mandella kills quickly at point blank range, but too many stray bullets at longer range will give your target the opportunity to fight back or call over the radio for help.  Explosions can devastate the entire room that a target is in, but it&#039;ll draw attention and possibly injure you.  Poison takes more than a few seconds to take effect - will that be fast enough?&lt;br /&gt;
&lt;br /&gt;
Assuming it all worked out, you will want to ensure the body doesn&#039;t get cloned.  Hiding it in a locker is quick, spacing the body takes more time and risks exposure, and gibbing the body is messy and loud.  If medbay is miraculously checking suit sensors, consider taking their jumpsuit somewhere else.  Killing another player and getting away with it is all about preparation, opportunity, and execution.&lt;br /&gt;
&lt;br /&gt;
=== Sabotage ===&lt;br /&gt;
&amp;quot;&#039;&#039;Someone blew up AME&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
-Common SS14 saying&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sabotage is effective for changing the behavior of people on the station, but one should always consider the consequences.  If you feel the need to grief the entire station as much as possible just to steal a disk, you might want to spend more time strategizing or risk the ire of your fellow players, or worse, an admin.  Sabotage can be very effective in surprisingly small doses if done correctly, and can backfire horribly in larger doses.  Keep in mind that the more crippling your sabotage is, the more people will try to get it fixed faster.&lt;br /&gt;
&lt;br /&gt;
Sabotaging power can be done centrally or locally.  That is, you can sabotage power generation or power distribution.  Power generation is usually distributed across the AME, Singulo, and Solars, so to cripple power station wide you have to hit all three targets hard and quickly.  The AME can be blown up with explosives, overinjected with fuel, or deprived of fuel to hamper the station&#039;s power generation considerably.  The Singulo is an extremely vulnerable target as it can be accessed from space and tampered with in a variety of ways.  Simply turning off or cutting the wires to the emitters will power down the containment shield, allowing the Singulo to gobble up the station and nearby people before drifting into space. More subtle approaches involve disabling the particle accelerator or the radiation collectors.  Solars is simply a matter of cutting HV wires or messing with the computers.  Sabotaging power locally involves cutting wires going from substations to APCs or just destroying substations, and is a faster and more surgical approach that is also easier for the crew to fix.  Sabotaging power will probably make everyone very angry at you.&lt;br /&gt;
&lt;br /&gt;
Sabotaging atmospherics is either very simple or very complicated.  You can either spend some time messing with mixtures and pressures to flood the station with carbon dioxide or plasma or just blow the whole works up.  You can also ruin the air by opening tanks of CO2 and Plasma at max pressure.  Sabotaging atmos will probably make everyone very angry at you.&lt;br /&gt;
&lt;br /&gt;
Other forms of sabotage include spacing rooms, messing with doors, and blowing up or stealing important equipment like the cloning pod or cargo pad.  If these disruptions are worth the time and risk they involve and end up helping you complete your objective, go for it.  Otherwise, reconsider your strategy for other player&#039;s sake as well as your own.&lt;br /&gt;
&lt;br /&gt;
=== Burglary ===&lt;br /&gt;
&amp;quot;&#039;&#039;Someone broke into Cap&#039;s room&#039;&#039;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
-Common SS14 saying&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most objectives don&#039;t require violence.  The {{item|Emag}} is a fantastic tool for gaining access to otherwise secure rooms and lockers.  If you&#039;re light on telecrystals, a utility belt with a full set of tools can get you through almost any door, wall, or window.  Swiping an ID with relevant access is great if you don&#039;t get caught doing it, and asking the HoP to let you change jobs can work on occasion.  Breaking into lockers is usually time consuming, but a great trick to drag the locker in front of an emitter in maintenance and let it fire 4-5 times.  Generally the hardest part of breaking in somewhere is avoiding being seen.  You want to ideally spend the least amount of time possible in places where you shouldn&#039;t be, so staking out the layout before hand is recommended.  While arguably excessive, putting on the right uniform or a different outfit can be the difference between being identified or not.  Be sneaky, be bold, be quick.&lt;br /&gt;
&lt;br /&gt;
=== Manipulation ===&lt;br /&gt;
Some traitors can lie and charm their way through all their objectives.  Helping the crew and maintaining your cover will make you trustworthy and give you the element of surprise.  Yell &amp;quot;Sec to Engineering&amp;quot; over radio before committing a crime on the opposite side of the station.  Frame other people for crimes, start a worker&#039;s revolution, or assume another identity.  SS14 is a roleplaying game, and the relationships you establish with other characters will affect the outcome of every round.&lt;/div&gt;</summary>
		<author><name>WeirdTerryWhyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Changeling&amp;diff=438</id>
		<title>Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Changeling&amp;diff=438"/>
		<updated>2025-01-20T14:20:49Z</updated>

		<summary type="html">&lt;p&gt;WeirdTerryWhyte: I rewrote this section to fit changeling and stole a paragraph from beestation wiki on changeling to fill in the lore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=Antagonists&lt;br /&gt;
|img=[[File:JobIconUnknown.png|128px]]&lt;br /&gt;
|title=Changeling &lt;br /&gt;
|access= Whatever your job has access to, and wherever you can [[Hacking|hack]] into.&lt;br /&gt;
|difficulty=Hard&lt;br /&gt;
|duties=Consume DNA, transform into the crew, deceive and lie.&lt;br /&gt;
|supervisors=None&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|guides=[[Guide to Changeling]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This page is for the antagonist called &amp;quot;Changeling&amp;quot;. For the gamemode, see [[Game Modes#Changeling|here]].  For a guide to playing as a Changeling, see [[Guide to Changeling]]&lt;br /&gt;
&lt;br /&gt;
A changeling is a highly intelligent alien predator that is capable of altering their shape to flawlessly resemble a human. They are typically deployed in simple social groupings, although they maintain total autonomy and act individually, so long as they do not have a team objective. The Changeling hunts with its ability to synthesize deadly chemicals internally, adopt the form of it&#039;s past victims, and even directly alter its form to be more suited to the task at hand. &lt;br /&gt;
&lt;br /&gt;
You can be selected as a changeling at round start.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>WeirdTerryWhyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Jobs_%26_Roles&amp;diff=437</id>
		<title>Jobs &amp; Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Jobs_%26_Roles&amp;diff=437"/>
		<updated>2025-01-20T14:10:34Z</updated>

		<summary type="html">&lt;p&gt;WeirdTerryWhyte: /* Antagonists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;font-size: .8em; font-style: italic;&amp;quot;&amp;gt;All descriptions are attempts at humour and should not be taken as approval to break[[Server_Rules| Server Rules]] or [[Space_Law|Space Law]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of roles that a player can play on.&lt;br /&gt;
&lt;br /&gt;
=== Command Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconCaptain.png|24px]] [[Captain]]&amp;lt;/span&amp;gt; || Manage the entire station, make sure everything stays in working order and fix any issues that other crew members can&#039;t. &amp;lt;s&amp;gt; Shoot the [[Clown]] with your laser gun. &amp;lt;/s&amp;gt; || Hard&lt;br /&gt;
|15 hours playing as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Command (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfPersonnel.png|24px]] [[Head of Personnel]]&amp;lt;/span&amp;gt; || Handle reassignments and permission changes from your desk. Mediate any disputes that can&#039;t be solved by the relevant department heads. &amp;lt;s&amp;gt;Get bombed 5 minutes into the shift&amp;lt;s&amp;gt;.|| Hard&lt;br /&gt;
|10 hours playing as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Command (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfSecurity.png|24px]] [[Head of Security]]&amp;lt;/span&amp;gt;|| Organize the [[Security Officer|security officers]] into a formidable order-keeping force. Have the final word on how to resolve security related issues. &amp;lt;s&amp;gt;Have prisoners executed because it was &amp;quot;funny&amp;quot;&amp;lt;s&amp;gt;.|| Hard&lt;br /&gt;
|3 hours as a Warden.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as a Security Officer.&amp;lt;br&amp;gt;&lt;br /&gt;
30 hours as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefEngineer.png|24px]] [[Chief Engineer]]&amp;lt;/span&amp;gt;|| Order the [[Station Engineer|engineers]] around to make sure that all issues in the station are fixed without any delays. &amp;lt;s&amp;gt;Be EVIL (dont give insulated gloves to tiders) or be GOOD (give tiders insulated gloves).&amp;lt;/s&amp;gt;|| Hard&lt;br /&gt;
|6 hours as an Atmospheric Technician.&amp;lt;br&amp;gt;&lt;br /&gt;
6 hours as a Station Engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefMedicalOfficer.png|24px]] [[Chief Medical Officer]]&amp;lt;/span&amp;gt;|| Manage the resources and personnel of the medical department to keep the crew in top shape. &amp;lt;s&amp;gt;Be honest, you just want the hypopen&amp;lt;s&amp;gt;|| Medium to Hard&lt;br /&gt;
|3 hours as a Chemist.&amp;lt;br&amp;gt;&lt;br /&gt;
6 hours as a Medical Doctor.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconQuarterMaster.png|24px]] [[Quartermaster]]&amp;lt;/span&amp;gt; || Organize all of cargo into a logistical force to be reckoned with. Throw your ire at [[Head of Personnel|HoP]] for giving the [[Clown|clown]] cargo access. &amp;lt;s&amp;gt;Resist the urge to form the great nation of Cargonia&amp;lt;s&amp;gt;. || Medium&lt;br /&gt;
|6 hours as a Cargo Technician.&amp;lt;br&amp;gt;&lt;br /&gt;
3 hours as a Salvage Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Cargo (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchDirector.png|24px]] [[Research Director]]&amp;lt;/span&amp;gt; || Make sure the [[Scientist|scientists]] are taking their jobs seriously and improving the station as much as they can. &amp;lt;s&amp;gt; Destroy/Irradiate the whole department 10 minutes into the shift. &amp;lt;s&amp;gt;|| Medium&lt;br /&gt;
|10 hours as Science (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Security Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfSecurity.png|24px]] [[Head of Security]]&amp;lt;/span&amp;gt; || Organize the [[Security Officer|security officers]] into a formidable order-keeping force. Have the final word on how to resolve security related issues. || Hard&lt;br /&gt;
|3 hours as a Warden.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as a Security Officer.&amp;lt;br&amp;gt;&lt;br /&gt;
30 hours as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconWarden.png|24px]] [[Warden]]&amp;lt;/span&amp;gt;|| Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. || Hard&lt;br /&gt;
|10 hours as a Security Officer.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconDetective.png|24px]] [[Detective]]&amp;lt;/span&amp;gt;|| Solve crimes! Wear a sexy trenchcoat! Watch in horror as the HoS throws your meticulously detailed folder of evidence in the trash and lets the syndie bomber go free! Get demoted when you track them down and shoot them 6 times in the back in &#039;self defense!&#039; || Hard&lt;br /&gt;
|15 hours of Security (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSecurityOfficer.png|24px]] [[Security Officer]]&amp;lt;/span&amp;gt; || Turn off harm before batoning and cuffing troublemakers in a timely fashion, only to still have everyone cry &amp;quot;Harm Baton!&amp;quot; and hate you for trying to protect them. Get robbed while trying to talk to someone else at the scene of a crime. Enforce Space law. &amp;lt;s&amp;gt;&amp;quot;Accidentally&amp;quot; turn on harm and baton the [[Clown|clown]].&amp;lt;s&amp;gt; || Medium to Hard&lt;br /&gt;
|10 hours of Security (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSecurityCadet.png|24px]] [[Security Cadet]]&amp;lt;/span&amp;gt;|| This role is one&#039;s path to becoming a proper and official [[Security Officer|SecOff]], and is meant to flag you as such. Keep in mind that while the force may take it easy on you, the rest of the station may not. Still; Do your best to make your station proud as you help break up fights, patrol the halls, and maybe even stop a Syndicate or two. || Easy to Medium&lt;br /&gt;
|10 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;No more than&#039;&#039;&#039; 15 hours of Security (Any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cargo Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconQuarterMaster.png|24px]] [[Quartermaster]]&amp;lt;/span&amp;gt; || Organize all of cargo into a logistical force to be reckoned with. Throw your ire at [[Head of Personnel|HoP]] for giving the [[Clown|clown]] cargo access. &amp;lt;s&amp;gt;Resist the urge to form the great nation of Cargonia&amp;lt;s&amp;gt;. || Medium&lt;br /&gt;
|6 hours as a Cargo Technician.&amp;lt;br&amp;gt;&lt;br /&gt;
3 hours as a Salvage Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Cargo (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconShaftMiner.png|24px]] [[Salvage Specialist]]&amp;lt;/span&amp;gt;|| Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice. &amp;lt;s&amp;gt;Do anything but go mining&amp;lt;s&amp;gt;. || Medium&lt;br /&gt;
|3 hours as Cargo (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconCargoTechnician.png|24px]] [[Cargo Technician]]&amp;lt;/span&amp;gt;|| Remodel cargo to be the prestigious home it is. &amp;lt;s&amp;gt;Order enough parts to [[Shuttle Construction|build a self-sustaining spaceship]] and leave the station, taking all the O2 with you.&amp;lt;/s&amp;gt; Answer Sci&#039;s requests for what you&#039;re pretty sure are the parts for a black hole bomb. As long as you don&#039;t hand out hard-suits and laser guns to passengers, Sec will leave you alone. || Medium&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineering Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefEngineer.png|24px]] [[Chief Engineer]]&amp;lt;/span&amp;gt; || You&#039;re the head of the Engineering department; manage your underlings. || Medium&lt;br /&gt;
|6 hours as an Atmospheric Technician.&amp;lt;br&amp;gt;&lt;br /&gt;
6 hours as a Station Engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconAtmosphericTechnician.png|24px]] [[Atmospheric Technician]]&amp;lt;/span&amp;gt; || Watch and manage Atmos. Be known as one of the three people who know how Atmos works. Die anyway in a plasma fire. || Medium&lt;br /&gt;
|15 hours as Engineering (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconStationEngineer.png|24px]] [[Station Engineer]]&amp;lt;/span&amp;gt; || Create new power sources and fix any power or integrity-related issues that the station may have. Get to the bottom of any problem and hold the entire station together with your hard work. Accidentally singuloose the station due to an oversight. || Medium&lt;br /&gt;
|4 hours as Engineering (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconTechnicalAssistant.png|24px]] [[Technical Assistant]]&amp;lt;/span&amp;gt; || Be every greytider&#039;s dream: a passenger with round-start tools and insulated gloves. Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and (after a few headaches) Atmos. || Easy&lt;br /&gt;
|1 hour of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;No more than&#039;&#039;&#039; 15 hours as Engineering (Any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefMedicalOfficer.png|24px]] [[Chief Medical Officer]]&amp;lt;/span&amp;gt; || Manage the resources and personnel of the medical department to keep the crew in top shape. || Medium to Hard&lt;br /&gt;
|3 hours as a Chemist.&amp;lt;br&amp;gt;&lt;br /&gt;
6 hours as a Medical Doctor.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconParamedic.png|24px]] [[Paramedic]]&amp;lt;/span&amp;gt;|| Rescue injured crew and bring them to medical for doctors to patch them up. || Medium&lt;br /&gt;
|4 hours as a Medical Doctor.&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChemist.png|24px]] [[Chemist]]&amp;lt;/span&amp;gt;|| Use the chemistry machines to make unholy amounts of medicine for any damaged crew members. Optionally make Meth or Buzzochloric Bees once enough medicine has been made. Die in a Potassium explosion. || Medium&lt;br /&gt;
|4 hours as Medical (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMedicalDoctor.png|24px]] [[Medical Doctor]]&amp;lt;/span&amp;gt;|| Work in conjunction with [[Chemist|Chemistry]] to keep the station alive. Put away the ever stacking bodies back into the morgue. Get swarmed by a tide of people all needing band-aids and ointment. || Medium&lt;br /&gt;
|4 hours of Medical (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMedicalIntern.png|24px]] [[Medical Intern]]&amp;lt;/span&amp;gt;|| Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval. || Easy&lt;br /&gt;
|&#039;&#039;&#039;No more than&#039;&#039;&#039; 15 hours as Medical (Any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchDirector.png|24px]] [[Research Director]]&amp;lt;/span&amp;gt; || Make sure the [[Scientist|scientists]] are taking their jobs seriously and improving the station as much as they can. &amp;lt;s&amp;gt; Destroy/Irradiate the whole department 10 minutes into the shift. &amp;lt;s&amp;gt;|| Medium&lt;br /&gt;
|10 hours as Science (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconScientist.png|24px]] [[Scientist]]&amp;lt;/span&amp;gt;|| Unlock the wonders of &#039;&#039;&#039;SCIENCE&#039;&#039;&#039;, by building every machine in the game and replacing every job other than cargo. Build a cloning rig and become immortal. Build chem dispensers and a chem master to make your very own drug lab. Build blast doors and plasma glass walls to protect science for when sec goes insane. Throw the station into chaos by spawning a bluespace anomaly. As a scientist, you basically do whatever as long as it does something cool. Try not to explode or cause a tesla/singoloose with an artifact.|| Medium&lt;br /&gt;
|4 hours as Science (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchAssistant.png|24px]] [[Research Assistant]]&amp;lt;/span&amp;gt;||Learn about the wonders of science in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.||Medium&lt;br /&gt;
|&#039;&#039;&#039;No more than&#039;&#039;&#039; 15 hours as Science (Any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civilian Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfPersonnel.png|24px]] [[Head of Personnel]]&amp;lt;/span&amp;gt; || Handle reassignments and permission changes from your desk. Mediate any disputes that can&#039;t be solved by the relevant department heads. || Hard&lt;br /&gt;
|10 hours playing as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Command (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconLawyer.png|24px]] [[Lawyer]]&amp;lt;/span&amp;gt;|| Pretend to be a part of sec without actually doing any of the work. Try as hard as you can to [[Impossibility|get everyone to go into the courthouse]] at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot; || Easy&lt;br /&gt;
|10 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBartender.png|24px]] [[Bartender]]&amp;lt;/span&amp;gt;|| Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. You have a shotgun, don&#039;t be afraid to use it! The bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and keep the bar mostly hole-free, and you will do fine.|| Easy&lt;br /&gt;
|30 minutes as Civilian (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChef.png|24px]] [[Chef]]&amp;lt;/span&amp;gt;|| Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;.|| Medium&lt;br /&gt;
|30 minutes as Civilian (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBotanist.png|24px]] [[Botanist]]&amp;lt;/span&amp;gt;|| Grow enough food to stop the [[chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Just keep growing plants, and you&#039;ll do great!|| Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChaplain.png|24px]] [[Chaplain]]&amp;lt;/span&amp;gt;|| Preach to crew members and aid them in their journeys to spiritual oneness. Make the [[Medical_Doctor|doctors]] jealous of your ability to regrow organs with the power of the flying spaghetti monster. Watch someone eat the moldy bread and die.|| Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconJanitor.png|24px]] [[Janitor]]&amp;lt;/span&amp;gt; || Try to [[Impossibility|keep the station clean]] of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Cry when you come across a mess of items that can&#039;t go into your trash bag. Watch as people complain about you not cleaning areas you don&#039;t have access to.|| Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconLibrarian.png|24px]] [[Librarian]]&amp;lt;/span&amp;gt;|| Write on some paper and have people glance at it and shrug. Get fed up and break into the bridge, announcing D&amp;amp;D in the library. Play D&amp;amp;D for the rest of the round with the [[captain]]. || Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMusician.png|24px]] [[Musician]]&amp;lt;/span&amp;gt;|| Play MIDIs at deafening volumes. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. || Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMime.png|24px]] [[Mime]]&amp;lt;/span&amp;gt; || Play as the objectively strongest role in the game due to your innate ability to create invisible walls with permanent uptime! Realize you can&#039;t just engage in mindless dickery because of your inability to speak. Learn how to engage in &#039;&#039;refined&#039;&#039; dickery. Get your PDA stolen while you are writing out a 20+ word custom emote.|| Clown+&lt;br /&gt;
|4 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconClown.png|24px]] [[Clown]]&amp;lt;/span&amp;gt;|| Make the station laugh. Tell jokes. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole.|| Clown&lt;br /&gt;
|&amp;lt;s&amp;gt;Tell good jokes.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconServiceWorker.png|24px]] [[Service Worker]]&amp;lt;/span&amp;gt;|| Be a slightly more useful [[passenger]]. Learn the other civilian level jobs stress free. Observe the other civilian jobs in their natural habitat before taking on their various responsibilities and challenges. || Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconPassenger.png|24px]] [[Passenger]]&amp;lt;/span&amp;gt;|| Enjoy your stay and while at it steal someone&#039;s clothes and job. Bully the local sentient machinery. Get in trouble for breaking into rooms. Save the Station when least expected. The true egoist experience, beholden to none. || Dynamic&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Station-specific ==&lt;br /&gt;
&lt;br /&gt;
Only available on some stations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Department !! Job Description !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBoxer.png|24px]] [[Boxer]]&amp;lt;/span&amp;gt; || Civilian || Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Origin Station. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconReporter.png|24px]] [[Reporter]]&amp;lt;/span&amp;gt; || Civilian ||Report on events within the station by writing articles and broadcasting live entertainment. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconZookeeper.png|24px]] [[Zookeeper]]&amp;lt;/span&amp;gt; || Civilian || Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Gemini Station. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconPsychologist.png|24px]] [[Psychologist]]&amp;lt;/span&amp;gt; || Medical || Declare HoS as unfit for duty. Collect command stamps to get him placed in your care. Support insanity pleas. You cure with words, unless psychedelics are needed. || Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silicon ==&lt;br /&gt;
&lt;br /&gt;
Praise the AI overlords!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconStationAi.png|24px]] [[Station AI]]&amp;lt;/span&amp;gt;|| Obey your laws and serve the crew. || Hard&lt;br /&gt;
|5 hours as a Cyborg.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBorg.png|24px]] [[Cyborg]]&amp;lt;/span&amp;gt; ||Roam the station hoping someone has a job for you. Pester science for upgrades that you&#039;re never gonna use.&amp;lt;s&amp;gt;Get your brain ripped out and thrown into the trash after calling the [[clown]] unfunny&amp;lt;/s&amp;gt;|| Medium&lt;br /&gt;
|60 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Personal AI]]&amp;lt;/span&amp;gt;|| Become pals with your carrier. Act as an on-demand jukebox. Roleplay as bootleg Spamton. &amp;lt;s&amp;gt;&#039;&#039;&#039;HEY ‖BIGSHOT‖!!!&#039;&#039;&#039;&amp;lt;/s&amp;gt;|| Easy&lt;br /&gt;
|None (Ghost/mid-round role)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Maintenance Drone]]&amp;lt;/span&amp;gt; || Rebuild the station. Fix the station up. Do the [[Station Engineer|engineer]]&#039;s job. Wear hats. Do other people&#039;s jobs. Space the station for fun &amp;lt;s&amp;gt; and get bwoinked and banned&amp;lt;/s&amp;gt;. &#039;&#039;&#039;Currently removed entirely&#039;&#039;&#039;.|| Unavailable.&lt;br /&gt;
|Unavailable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ghost Roles ==&lt;br /&gt;
&lt;br /&gt;
Roles that can only be obtained if you are a [[ghost]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Hydroponics Tray]]&amp;lt;/span&amp;gt; || Spawn in Botany as a living Hydroponics Tray. Have plant life as your appendages and complain about the [[Botanist]]&#039;s not doing their job correctly. Alternatively, ask to get either moved somewhere else or dragged around for a while. || Vegetable&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Mouse]]&amp;lt;/span&amp;gt; || Spawn hungry in maint. Go under doors in the absence of ventcrawling. Raid the kitchen and hydroponics to not starve. Get killed by the [[Chef]], [[Botanist]], most Lizards, and anyone else who happens to decide you looked at them funny. Alternatively, get kidnapped and worn as a hat. &#039;&#039;&#039;Alt-click on food to eat it&#039;&#039;&#039;. || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Ghost]]&amp;lt;/span&amp;gt; || Talk to the other unfortunate workplace accidentees. Haunt whoever is causing the most problems. Flip through the reincarnation catalogue until you find something nice. || Incorporeal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Hamlet]]&amp;lt;/span&amp;gt; || Wander around the station. Help cargo move boxes. Be dapper. Get captured in a disposals pipe or microwaved. &amp;lt;s&amp;gt;Break all the lights and get banned&amp;lt;/s&amp;gt; || Medium&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[PunPun]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Play as the most dignified of Monke, with all access to the bar and its amenities. Mix drinks for hairless Monke while giving out hugs. Drag hairless Monke to medical after giving them too much to drink. &#039;&#039;Ook&#039;&#039; and &#039;&#039;ack&#039;&#039; at all times.&lt;br /&gt;
|Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative|Nuclear Commander]]&amp;lt;/span&amp;gt; || Start the round as a nigh unstoppable war machine. Create a perfect strategy to take down the station. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose as your comrade didn&#039;t buy a jetpack&amp;lt;/s&amp;gt;. || Very Very Hard&lt;br /&gt;
|5 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
5 hours as Security (Any).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative|Nuclear Agent]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Start the round as a nigh unstoppable war machine. Make medicine and heal your comrades. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose due to an overdose.&amp;lt;/s&amp;gt;&lt;br /&gt;
|Very Hard&lt;br /&gt;
|5 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
3 hours as a Chemist.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Start the round as a nigh unstoppable war machine. Strategize with your comrades before docking into the station. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose to a clown holding a banana peel&amp;lt;/s&amp;gt;.&lt;br /&gt;
|Very Hard&lt;br /&gt;
|5 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Syndicate agent|Syndicate Agent]]&amp;lt;/span&amp;gt; || Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. || Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Rat King]]&amp;lt;/span&amp;gt; || Be da King, make some rulz. End up cooperating with the station, creating a utopic spess-mouse nation state. || Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Zombie]]&amp;lt;/span&amp;gt; || Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are. || Literally Brainless&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Space Ninja]]&amp;lt;/span&amp;gt; || Sabotage things and be a sneaky ninja... in space! || Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Head Revolutionary]]&amp;lt;/span&amp;gt; ||Grab your sick new shades and flash, and go out into the station, pretending to do your job while secretly dragging people into dark corridors and brainwashing them to rebel against the station. &#039;&#039;&#039;Viva la revolución!!!&#039;&#039;&#039; || Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Revolutionary]]&amp;lt;/span&amp;gt; ||The brainwashed lackey of the [[Head Revolutionary]]. Do as your boss(es) say and don&#039;t get caught until you hear your boss scream &#039;&#039;&#039;Viva la revolución!!!&#039;&#039;&#039; || Literally Brainwashed&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Thief]]&amp;lt;/span&amp;gt; || Steal stuff of varying sizes and quantities. Be a general nuisance|| Medium&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Changeling]]&amp;lt;/span&amp;gt; || You arrived onto the station secretly and ready to consume their DNA.|| Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Terminator]]&amp;lt;/span&amp;gt; || You&#039;ve been sent from the future. Kill your target, then die. &#039;&#039;&#039;Currently disabled&#039;&#039;&#039;|| Unavailable&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>WeirdTerryWhyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Chief_Engineer&amp;diff=395</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Chief_Engineer&amp;diff=395"/>
		<updated>2025-01-05T16:12:26Z</updated>

		<summary type="html">&lt;p&gt;WeirdTerryWhyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Engineering and Command&lt;br /&gt;
|img=[[File:Chief Engineer.png|256px]]&lt;br /&gt;
|title=Chief Engineer&lt;br /&gt;
|access= Command, Chief Engineer, Atmospherics, Engineering, Maintenance, External&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|duties=Maintain and fix the station, and direct the engineering department&#039;s personnel.&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates= [[Atmospheric_Technician|Atmospheric Technician]], [[Station_Engineer|Station Engineer]], and Technical Assistant &lt;br /&gt;
|guides=[[Construction|Guide to Construction]], [[Power|Guide to Power]], [[Atmospheric Technician|Guide to Atmospherics]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer (commonly addressed as CE) is the head of the Engineering Department. They are responsible and essential for maintaining the station and ensuring it is livable.&lt;br /&gt;
&lt;br /&gt;
Generally, you will be directing your engineers to handle matters like setting up power sources and Atmos distribution, fixing spacings, and responding to department requests. Additionally, you will handle more sensitive matters like fixing broken-into secure areas, re-assigning airlock accesses, managing Telecoms outages or backups, and more. Department heads may also call on you or your staff to make department modifications, such as demoing walls or adding private areas.&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer and their Department are commonly targeted by [[Traitor|disgruntled]] [[Passenger|individuals]], as their department contains useful tools and equipment. In addition, the Engineering Department contains sensitive equipment like the AME, Atmos distro, Singularity/Tesla, the Gravity Generator, and Telecoms, which can be extremely disruptive or destructive to the station if sabotaged or misused.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Chief Engineer&#039;s Toolbelt ===&lt;br /&gt;
The Chief Engineer&#039;s Toolbelt comes with a variety of experimental equipment, allowing them to take care of matters quickly.&lt;br /&gt;
# {{item|Jaws of life}} - Serves both as a crowbar and a wirecutter. The tool can also slowly pry open powered unbolted doors.&lt;br /&gt;
# {{item|Power Drill}} - Serves both as a screwdriver and wrench.&lt;br /&gt;
# {{item|Experimental Welding Tool}} - It welds faster and uses less fuel, and regenerates fuel over time. &#039;&#039;Note: While it is &amp;quot;less dangerous&amp;quot; to the eyes, it still is dangerous. You should always be wearing your goggles.&#039;&#039;&lt;br /&gt;
# {{item|Multitool}} - Links and lists station electronics and devices, as well as pulsing wires on maintenance panels.&lt;br /&gt;
# {{item|Holofan Projector}} - Generates a passable wall that blocks atmospheric gases, needed for managing spacings and floods.&lt;br /&gt;
# {{item|T-Ray scanner}} - Allows you to see pipes, wiring, and tubing underneath station tiles.&lt;br /&gt;
# {{item|Gas Analyzer}} - Analyzes the contents of a container, pipe, or atmosphere.&lt;br /&gt;
&lt;br /&gt;
A note that because of the space saving of your experimental tools, you&#039;ll have a 2x2 space on your toolbelt, perfect for your Rapid Construction Device (RCD).&lt;br /&gt;
&lt;br /&gt;
=== Suit Locker ===&lt;br /&gt;
The Chief Engineer is provided the Chief Engineer&#039;s Hardsuit, a special hardsuit with greater resistances to a wide variety of damage types and increased mobility. It is generally a good idea to wear this all the time, as you are commonly working in hostile environments. &lt;br /&gt;
&lt;br /&gt;
The Chief Engineer&#039;s hardsuit provides complete immunity to radiation, 80% resistance to explosions, 60% resistance to heat, 30% resistance to caustic damage, and 20% resistance to blunt, slash, and piercing damage.  &lt;br /&gt;
&lt;br /&gt;
Accompanying your hardsuit, the CE is also provided with Advanced Magboots (colloquially known as jayz), which do not slow down the wearer. Being such a powerful item, your jayz are a prime target for [[Traitor|passengers]].&lt;br /&gt;
&lt;br /&gt;
In the CE&#039;s suit locker is also an Oxygen Tank and a Void Jetpack. They are the same in terms of gas capacity, but the Void Jetpack is a jetpack, so it&#039;s useful to wear this instead and use it as a breathing source capable of emergency mobility. It&#039;s important to note that the Void Jetpack comes filled with an oxygen/nitrogen air mix at high output pressure, so it is wise to dump this out and refill it with oxygen or nitrogen, and change the pressure back to the standard 21.3 kPa. If you refill the Void Jetpack to maximum capacity using supercooled oxygen or nitrogen (70.3 K) you can safely lower the output pressure to just 5.3 kPa.&lt;br /&gt;
&lt;br /&gt;
The suit locker also contains a breath mask, but this is not necessary for running internals.&lt;br /&gt;
&lt;br /&gt;
=== Chief Engineer&#039;s Locker ===&lt;br /&gt;
The Chief Engineer&#039;s locker is stocked with important equipment. You&#039;ll want to take most of it with you. It has:&lt;br /&gt;
# {{item|Insulated Gloves}} - Important, as this keeps you from frying, and you don&#039;t start out with them at the beginning of your shift!&lt;br /&gt;
# {{item|Chief Engineer&#039;s Rubber Stamp}} - Important for stamping important documents.&lt;br /&gt;
# {{item|rcd|l=Rapid Construction Device (RCD)}} - Important for fixing spacings and building airlocks.&lt;br /&gt;
# {{item|Access Configurator}} - Important for configurating airlock accesses.&lt;br /&gt;
# {{item|Engineering Door Remote}} - Important for remotely opening/closing and bolting doors in the engineering departments and other doors across the station. &#039;&#039;Note: This remote has it&#039;s own accesses, so if you lose this, someone has access to your department and office!&#039;&#039;&lt;br /&gt;
# {{item|Engineering Encryption Key Box}} - Contains spare encryption keys for your department&#039;s comms. May be important for fixing sabotaged telecoms, but you will likely be using a master encryption key provided by the [[Head of Personnel]] for that instead.&lt;br /&gt;
# {{item|Compressed Matter}} - Ammo for the RCD. Might as well take this with you.&lt;br /&gt;
# {{item|Cigar Case}} - Contains 8 standard cigars. Not on all stations. Relax and smoke a few. Calm before the storm.&lt;br /&gt;
# {{item|Engineering Goggles}} - Useless, as you&#039;re already wearing a pair when the shift starts.&lt;br /&gt;
&lt;br /&gt;
=== Chief Engineer&#039;s Dresser ===&lt;br /&gt;
The Chief Engineer&#039;s Dresser contains all the attire to let the entire station know you&#039;re the one that controls their air privileges, as well as the giant melting ball of electricity. It has a Cloak, Mantle, and Beret in the CE&#039;s fashion. It may also come with a CE&#039;s bedsheet.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that the CE comes equipped with a hard hat at the start of the shift. If you use this or the Beret, be careful, as it blocks the deployment of your hardsuit helmet.&lt;br /&gt;
&lt;br /&gt;
=== Chief Engineer&#039;s Office ===&lt;br /&gt;
The Chief Engineer&#039;s office is a nice little cozy room, a place of serene solitude compared to out there. Every station is different, but it can have:&lt;br /&gt;
# the Chief Engineer&#039;s Locker, Suit Locker, and Dresser&lt;br /&gt;
# a Fax Machine&lt;br /&gt;
# an RCD, with extra compressed matter&lt;br /&gt;
# a stack of LV, MV, and HV wire&lt;br /&gt;
# Power Monitoring and Solar Control computers&lt;br /&gt;
# an instrument for performing rituals to [[Power|Lord Tessloth]]&lt;br /&gt;
# a pet parrot&lt;br /&gt;
# an Intercom&lt;br /&gt;
# extra Engineering Goggles&lt;br /&gt;
# a Cell Charger or Recharger&lt;br /&gt;
# a pAI&lt;br /&gt;
&lt;br /&gt;
== Responsibilities ==&lt;br /&gt;
=== Power, Atmosphere, and Hull ===&lt;br /&gt;
The Chief Engineer is responsible for ensuring that power and atmosphere are being supplied to the station, as well as the hull being intact and free of spacing. Their main job in this regard is to direct their staff to efficiently work on these tasks, as well as respond to station emergencies.&lt;br /&gt;
&lt;br /&gt;
Easy power sources like the AME should be setup at the start of the shift so that time can be spent setting up sustainable power sources like the TEG, or more exotic ones like the [[Power|Gravitational Singularity Engine]] or the Tesla Generator. The Chief Engineer can forbid or allow these sources of power at their discretion, unless overridden by the [[Captain]].&lt;br /&gt;
&lt;br /&gt;
It is a good idea to setup Solars as an additional source of power, as they can still power some departments, including the Engineering Department, which can be essential to kickstarting a different power source. Solars on most stations are already setup and simply require HV wire to be run to panels.&lt;br /&gt;
&lt;br /&gt;
It is essential that the Atmosphere of the station is maintained. The CE should check if Distro is setup correctly at the start of the shift and check if pressure is safe across the station, as well as the presence of waste gasses.&lt;br /&gt;
&lt;br /&gt;
The hull must also be maintained. The CE will direct atmospherics technicians and station engineers to spaced areas to restore hull and pressure.&lt;br /&gt;
&lt;br /&gt;
== Important Notes/Recap ==&lt;br /&gt;
* During a catastrophic event, such as a bombing, major power, atmosphere, or hull failure, you should declare a code yellow and announce what&#039;s going on. This tells your station what&#039;s happening and gets the attention of your engineers, although 99% of the time they are probably very busy fixing the problem already. A code yellow also bumps you up a level on the chain of command as per [[Alert Procedure|Alert Procedures]], so don&#039;t be scared now! You&#039;re on the big stage!&lt;br /&gt;
* Due to your hardsuit&#039;s complete immunity to radiation, you are the best person for the job when it comes to refilling Radiation Collectors if you&#039;re running the singularity, especially if they&#039;re outside. Radiation Suits are not spacefaring, and standard Engineering Hardsuits are not completely immune to radiation. &lt;br /&gt;
* Most of the equipment you carry on you or in your office is valuable, so be careful and hold onto it! Try not to be lured into maintenance tunnels by a [[Thief|Passenger]] or [[Syndicate|Chef]] as you&#039;re probably going to get ambushed.&lt;br /&gt;
* Be careful responding to a Telecoms sabotage. Never go alone, buddy up with another Engineer to investigate the issue.&lt;br /&gt;
&lt;br /&gt;
==WIP==&lt;br /&gt;
This guide or wiki page is still 100% a work in progress, as this does not explain or cover all aspects of being a Chief Engineer. Space Station 14 is a constantly changing game, and some information written here might not be accurate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Engineering jobs]]&lt;br /&gt;
[[Category:Command jobs]]&lt;/div&gt;</summary>
		<author><name>WeirdTerryWhyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Chief_Engineer&amp;diff=394</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Chief_Engineer&amp;diff=394"/>
		<updated>2025-01-05T16:10:58Z</updated>

		<summary type="html">&lt;p&gt;WeirdTerryWhyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Engineering and Command&lt;br /&gt;
|img=[[File:Chief Engineer.png|128px]]&lt;br /&gt;
|title=Chief Engineer&lt;br /&gt;
|access= Command, Chief Engineer, Atmospherics, Engineering, Maintenance, External&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|duties=Maintain and fix the station, and direct the engineering department&#039;s personnel.&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates= [[Atmospheric_Technician|Atmospheric Technician]], [[Station_Engineer|Station Engineer]], and Technical Assistant &lt;br /&gt;
|guides=[[Construction|Guide to Construction]], [[Power|Guide to Power]], [[Atmospheric Technician|Guide to Atmospherics]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer (commonly addressed as CE) is the head of the Engineering Department. They are responsible and essential for maintaining the station and ensuring it is livable.&lt;br /&gt;
&lt;br /&gt;
Generally, you will be directing your engineers to handle matters like setting up power sources and Atmos distribution, fixing spacings, and responding to department requests. Additionally, you will handle more sensitive matters like fixing broken-into secure areas, re-assigning airlock accesses, managing Telecoms outages or backups, and more. Department heads may also call on you or your staff to make department modifications, such as demoing walls or adding private areas.&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer and their Department are commonly targeted by [[Traitor|disgruntled]] [[Passenger|individuals]], as their department contains useful tools and equipment. In addition, the Engineering Department contains sensitive equipment like the AME, Atmos distro, Singularity/Tesla, the Gravity Generator, and Telecoms, which can be extremely disruptive or destructive to the station if sabotaged or misused.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Chief Engineer&#039;s Toolbelt ===&lt;br /&gt;
The Chief Engineer&#039;s Toolbelt comes with a variety of experimental equipment, allowing them to take care of matters quickly.&lt;br /&gt;
# {{item|Jaws of life}} - Serves both as a crowbar and a wirecutter. The tool can also slowly pry open powered unbolted doors.&lt;br /&gt;
# {{item|Power Drill}} - Serves both as a screwdriver and wrench.&lt;br /&gt;
# {{item|Experimental Welding Tool}} - It welds faster and uses less fuel, and regenerates fuel over time. &#039;&#039;Note: While it is &amp;quot;less dangerous&amp;quot; to the eyes, it still is dangerous. You should always be wearing your goggles.&#039;&#039;&lt;br /&gt;
# {{item|Multitool}} - Links and lists station electronics and devices, as well as pulsing wires on maintenance panels.&lt;br /&gt;
# {{item|Holofan Projector}} - Generates a passable wall that blocks atmospheric gases, needed for managing spacings and floods.&lt;br /&gt;
# {{item|T-Ray scanner}} - Allows you to see pipes, wiring, and tubing underneath station tiles.&lt;br /&gt;
# {{item|Gas Analyzer}} - Analyzes the contents of a container, pipe, or atmosphere.&lt;br /&gt;
&lt;br /&gt;
A note that because of the space saving of your experimental tools, you&#039;ll have a 2x2 space on your toolbelt, perfect for your Rapid Construction Device (RCD).&lt;br /&gt;
&lt;br /&gt;
=== Suit Locker ===&lt;br /&gt;
The Chief Engineer is provided the Chief Engineer&#039;s Hardsuit, a special hardsuit with greater resistances to a wide variety of damage types and increased mobility. It is generally a good idea to wear this all the time, as you are commonly working in hostile environments. &lt;br /&gt;
&lt;br /&gt;
The Chief Engineer&#039;s hardsuit provides complete immunity to radiation, 80% resistance to explosions, 60% resistance to heat, 30% resistance to caustic damage, and 20% resistance to blunt, slash, and piercing damage.  &lt;br /&gt;
&lt;br /&gt;
Accompanying your hardsuit, the CE is also provided with Advanced Magboots (colloquially known as jayz), which do not slow down the wearer. Being such a powerful item, your jayz are a prime target for [[Traitor|passengers]].&lt;br /&gt;
&lt;br /&gt;
In the CE&#039;s suit locker is also an Oxygen Tank and a Void Jetpack. They are the same in terms of gas capacity, but the Void Jetpack is a jetpack, so it&#039;s useful to wear this instead and use it as a breathing source capable of emergency mobility. It&#039;s important to note that the Void Jetpack comes filled with an oxygen/nitrogen air mix at high output pressure, so it is wise to dump this out and refill it with oxygen or nitrogen, and change the pressure back to the standard 21.3 kPa. If you refill the Void Jetpack to maximum capacity using supercooled oxygen or nitrogen (70.3 K) you can safely lower the output pressure to just 5.3 kPa.&lt;br /&gt;
&lt;br /&gt;
The suit locker also contains a breath mask, but this is not necessary for running internals.&lt;br /&gt;
&lt;br /&gt;
=== Chief Engineer&#039;s Locker ===&lt;br /&gt;
The Chief Engineer&#039;s locker is stocked with important equipment. You&#039;ll want to take most of it with you. It has:&lt;br /&gt;
# {{item|Insulated Gloves}} - Important, as this keeps you from frying, and you don&#039;t start out with them at the beginning of your shift!&lt;br /&gt;
# {{item|Chief Engineer&#039;s Rubber Stamp}} - Important for stamping important documents.&lt;br /&gt;
# {{item|rcd|l=Rapid Construction Device (RCD)}} - Important for fixing spacings and building airlocks.&lt;br /&gt;
# {{item|Access Configurator}} - Important for configurating airlock accesses.&lt;br /&gt;
# {{item|Engineering Door Remote}} - Important for remotely opening/closing and bolting doors in the engineering departments and other doors across the station. &#039;&#039;Note: This remote has it&#039;s own accesses, so if you lose this, someone has access to your department and office!&#039;&#039;&lt;br /&gt;
# {{item|Engineering Encryption Key Box}} - Contains spare encryption keys for your department&#039;s comms. May be important for fixing sabotaged telecoms, but you will likely be using a master encryption key provided by the [[Head of Personnel]] for that instead.&lt;br /&gt;
# {{item|Compressed Matter}} - Ammo for the RCD. Might as well take this with you.&lt;br /&gt;
# {{item|Cigar Case}} - Contains 8 standard cigars. Not on all stations. Relax and smoke a few. Calm before the storm.&lt;br /&gt;
# {{item|Engineering Goggles}} - Useless, as you&#039;re already wearing a pair when the shift starts.&lt;br /&gt;
&lt;br /&gt;
=== Chief Engineer&#039;s Dresser ===&lt;br /&gt;
The Chief Engineer&#039;s Dresser contains all the attire to let the entire station know you&#039;re the one that controls their air privileges, as well as the giant melting ball of electricity. It has a Cloak, Mantle, and Beret in the CE&#039;s fashion. It may also come with a CE&#039;s bedsheet.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that the CE comes equipped with a hard hat at the start of the shift. If you use this or the Beret, be careful, as it blocks the deployment of your hardsuit helmet.&lt;br /&gt;
&lt;br /&gt;
=== Chief Engineer&#039;s Office ===&lt;br /&gt;
The Chief Engineer&#039;s office is a nice little cozy room, a place of serene solitude compared to out there. Every station is different, but it can have:&lt;br /&gt;
# the Chief Engineer&#039;s Locker, Suit Locker, and Dresser&lt;br /&gt;
# a Fax Machine&lt;br /&gt;
# an RCD, with extra compressed matter&lt;br /&gt;
# a stack of LV, MV, and HV wire&lt;br /&gt;
# Power Monitoring and Solar Control computers&lt;br /&gt;
# an instrument for performing rituals to [[Power|Lord Tessloth]]&lt;br /&gt;
# a pet parrot&lt;br /&gt;
# an Intercom&lt;br /&gt;
# extra Engineering Goggles&lt;br /&gt;
# a Cell Charger or Recharger&lt;br /&gt;
# a pAI&lt;br /&gt;
&lt;br /&gt;
== Responsibilities ==&lt;br /&gt;
=== Power, Atmosphere, and Hull ===&lt;br /&gt;
The Chief Engineer is responsible for ensuring that power and atmosphere are being supplied to the station, as well as the hull being intact and free of spacing. Their main job in this regard is to direct their staff to efficiently work on these tasks, as well as respond to station emergencies.&lt;br /&gt;
&lt;br /&gt;
Easy power sources like the AME should be setup at the start of the shift so that time can be spent setting up sustainable power sources like the TEG, or more exotic ones like the [[Power|Gravitational Singularity Engine]] or the Tesla Generator. The Chief Engineer can forbid or allow these sources of power at their discretion, unless overridden by the [[Captain]].&lt;br /&gt;
&lt;br /&gt;
It is a good idea to setup Solars as an additional source of power, as they can still power some departments, including the Engineering Department, which can be essential to kickstarting a different power source. Solars on most stations are already setup and simply require HV wire to be run to panels.&lt;br /&gt;
&lt;br /&gt;
It is essential that the Atmosphere of the station is maintained. The CE should check if Distro is setup correctly at the start of the shift and check if pressure is safe across the station, as well as the presence of waste gasses.&lt;br /&gt;
&lt;br /&gt;
The hull must also be maintained. The CE will direct atmospherics technicians and station engineers to spaced areas to restore hull and pressure.&lt;br /&gt;
&lt;br /&gt;
== Important Notes/Recap ==&lt;br /&gt;
* During a catastrophic event, such as a bombing, major power, atmosphere, or hull failure, you should declare a code yellow and announce what&#039;s going on. This tells your station what&#039;s happening and gets the attention of your engineers, although 99% of the time they are probably very busy fixing the problem already. A code yellow also bumps you up a level on the chain of command as per [[Alert Procedure|Alert Procedures]], so don&#039;t be scared now! You&#039;re on the big stage!&lt;br /&gt;
* Due to your hardsuit&#039;s complete immunity to radiation, you are the best person for the job when it comes to refilling Radiation Collectors if you&#039;re running the singularity, especially if they&#039;re outside. Radiation Suits are not spacefaring, and standard Engineering Hardsuits are not completely immune to radiation. &lt;br /&gt;
* Most of the equipment you carry on you or in your office is valuable, so be careful and hold onto it! Try not to be lured into maintenance tunnels by a [[Thief|Passenger]] or [[Syndicate|Chef]] as you&#039;re probably going to get ambushed.&lt;br /&gt;
* Be careful responding to a Telecoms sabotage. Never go alone, buddy up with another Engineer to investigate the issue.&lt;br /&gt;
&lt;br /&gt;
==WIP==&lt;br /&gt;
This guide or wiki page is still 100% a work in progress, as this does not explain or cover all aspects of being a Chief Engineer. Space Station 14 is a constantly changing game, and some information written here might not be accurate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Engineering jobs]]&lt;br /&gt;
[[Category:Command jobs]]&lt;/div&gt;</summary>
		<author><name>WeirdTerryWhyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Chief_Engineer&amp;diff=393</id>
		<title>Chief Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Chief_Engineer&amp;diff=393"/>
		<updated>2025-01-05T16:10:48Z</updated>

		<summary type="html">&lt;p&gt;WeirdTerryWhyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{unfinished}}&lt;br /&gt;
&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Engineering and Command&lt;br /&gt;
|img=[[File:Chief Engineer.png|64px]]&lt;br /&gt;
|title=Chief Engineer&lt;br /&gt;
|access= Command, Chief Engineer, Atmospherics, Engineering, Maintenance, External&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|duties=Maintain and fix the station, and direct the engineering department&#039;s personnel.&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates= [[Atmospheric_Technician|Atmospheric Technician]], [[Station_Engineer|Station Engineer]], and Technical Assistant &lt;br /&gt;
|guides=[[Construction|Guide to Construction]], [[Power|Guide to Power]], [[Atmospheric Technician|Guide to Atmospherics]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer (commonly addressed as CE) is the head of the Engineering Department. They are responsible and essential for maintaining the station and ensuring it is livable.&lt;br /&gt;
&lt;br /&gt;
Generally, you will be directing your engineers to handle matters like setting up power sources and Atmos distribution, fixing spacings, and responding to department requests. Additionally, you will handle more sensitive matters like fixing broken-into secure areas, re-assigning airlock accesses, managing Telecoms outages or backups, and more. Department heads may also call on you or your staff to make department modifications, such as demoing walls or adding private areas.&lt;br /&gt;
&lt;br /&gt;
The Chief Engineer and their Department are commonly targeted by [[Traitor|disgruntled]] [[Passenger|individuals]], as their department contains useful tools and equipment. In addition, the Engineering Department contains sensitive equipment like the AME, Atmos distro, Singularity/Tesla, the Gravity Generator, and Telecoms, which can be extremely disruptive or destructive to the station if sabotaged or misused.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Chief Engineer&#039;s Toolbelt ===&lt;br /&gt;
The Chief Engineer&#039;s Toolbelt comes with a variety of experimental equipment, allowing them to take care of matters quickly.&lt;br /&gt;
# {{item|Jaws of life}} - Serves both as a crowbar and a wirecutter. The tool can also slowly pry open powered unbolted doors.&lt;br /&gt;
# {{item|Power Drill}} - Serves both as a screwdriver and wrench.&lt;br /&gt;
# {{item|Experimental Welding Tool}} - It welds faster and uses less fuel, and regenerates fuel over time. &#039;&#039;Note: While it is &amp;quot;less dangerous&amp;quot; to the eyes, it still is dangerous. You should always be wearing your goggles.&#039;&#039;&lt;br /&gt;
# {{item|Multitool}} - Links and lists station electronics and devices, as well as pulsing wires on maintenance panels.&lt;br /&gt;
# {{item|Holofan Projector}} - Generates a passable wall that blocks atmospheric gases, needed for managing spacings and floods.&lt;br /&gt;
# {{item|T-Ray scanner}} - Allows you to see pipes, wiring, and tubing underneath station tiles.&lt;br /&gt;
# {{item|Gas Analyzer}} - Analyzes the contents of a container, pipe, or atmosphere.&lt;br /&gt;
&lt;br /&gt;
A note that because of the space saving of your experimental tools, you&#039;ll have a 2x2 space on your toolbelt, perfect for your Rapid Construction Device (RCD).&lt;br /&gt;
&lt;br /&gt;
=== Suit Locker ===&lt;br /&gt;
The Chief Engineer is provided the Chief Engineer&#039;s Hardsuit, a special hardsuit with greater resistances to a wide variety of damage types and increased mobility. It is generally a good idea to wear this all the time, as you are commonly working in hostile environments. &lt;br /&gt;
&lt;br /&gt;
The Chief Engineer&#039;s hardsuit provides complete immunity to radiation, 80% resistance to explosions, 60% resistance to heat, 30% resistance to caustic damage, and 20% resistance to blunt, slash, and piercing damage.  &lt;br /&gt;
&lt;br /&gt;
Accompanying your hardsuit, the CE is also provided with Advanced Magboots (colloquially known as jayz), which do not slow down the wearer. Being such a powerful item, your jayz are a prime target for [[Traitor|passengers]].&lt;br /&gt;
&lt;br /&gt;
In the CE&#039;s suit locker is also an Oxygen Tank and a Void Jetpack. They are the same in terms of gas capacity, but the Void Jetpack is a jetpack, so it&#039;s useful to wear this instead and use it as a breathing source capable of emergency mobility. It&#039;s important to note that the Void Jetpack comes filled with an oxygen/nitrogen air mix at high output pressure, so it is wise to dump this out and refill it with oxygen or nitrogen, and change the pressure back to the standard 21.3 kPa. If you refill the Void Jetpack to maximum capacity using supercooled oxygen or nitrogen (70.3 K) you can safely lower the output pressure to just 5.3 kPa.&lt;br /&gt;
&lt;br /&gt;
The suit locker also contains a breath mask, but this is not necessary for running internals.&lt;br /&gt;
&lt;br /&gt;
=== Chief Engineer&#039;s Locker ===&lt;br /&gt;
The Chief Engineer&#039;s locker is stocked with important equipment. You&#039;ll want to take most of it with you. It has:&lt;br /&gt;
# {{item|Insulated Gloves}} - Important, as this keeps you from frying, and you don&#039;t start out with them at the beginning of your shift!&lt;br /&gt;
# {{item|Chief Engineer&#039;s Rubber Stamp}} - Important for stamping important documents.&lt;br /&gt;
# {{item|rcd|l=Rapid Construction Device (RCD)}} - Important for fixing spacings and building airlocks.&lt;br /&gt;
# {{item|Access Configurator}} - Important for configurating airlock accesses.&lt;br /&gt;
# {{item|Engineering Door Remote}} - Important for remotely opening/closing and bolting doors in the engineering departments and other doors across the station. &#039;&#039;Note: This remote has it&#039;s own accesses, so if you lose this, someone has access to your department and office!&#039;&#039;&lt;br /&gt;
# {{item|Engineering Encryption Key Box}} - Contains spare encryption keys for your department&#039;s comms. May be important for fixing sabotaged telecoms, but you will likely be using a master encryption key provided by the [[Head of Personnel]] for that instead.&lt;br /&gt;
# {{item|Compressed Matter}} - Ammo for the RCD. Might as well take this with you.&lt;br /&gt;
# {{item|Cigar Case}} - Contains 8 standard cigars. Not on all stations. Relax and smoke a few. Calm before the storm.&lt;br /&gt;
# {{item|Engineering Goggles}} - Useless, as you&#039;re already wearing a pair when the shift starts.&lt;br /&gt;
&lt;br /&gt;
=== Chief Engineer&#039;s Dresser ===&lt;br /&gt;
The Chief Engineer&#039;s Dresser contains all the attire to let the entire station know you&#039;re the one that controls their air privileges, as well as the giant melting ball of electricity. It has a Cloak, Mantle, and Beret in the CE&#039;s fashion. It may also come with a CE&#039;s bedsheet.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that the CE comes equipped with a hard hat at the start of the shift. If you use this or the Beret, be careful, as it blocks the deployment of your hardsuit helmet.&lt;br /&gt;
&lt;br /&gt;
=== Chief Engineer&#039;s Office ===&lt;br /&gt;
The Chief Engineer&#039;s office is a nice little cozy room, a place of serene solitude compared to out there. Every station is different, but it can have:&lt;br /&gt;
# the Chief Engineer&#039;s Locker, Suit Locker, and Dresser&lt;br /&gt;
# a Fax Machine&lt;br /&gt;
# an RCD, with extra compressed matter&lt;br /&gt;
# a stack of LV, MV, and HV wire&lt;br /&gt;
# Power Monitoring and Solar Control computers&lt;br /&gt;
# an instrument for performing rituals to [[Power|Lord Tessloth]]&lt;br /&gt;
# a pet parrot&lt;br /&gt;
# an Intercom&lt;br /&gt;
# extra Engineering Goggles&lt;br /&gt;
# a Cell Charger or Recharger&lt;br /&gt;
# a pAI&lt;br /&gt;
&lt;br /&gt;
== Responsibilities ==&lt;br /&gt;
=== Power, Atmosphere, and Hull ===&lt;br /&gt;
The Chief Engineer is responsible for ensuring that power and atmosphere are being supplied to the station, as well as the hull being intact and free of spacing. Their main job in this regard is to direct their staff to efficiently work on these tasks, as well as respond to station emergencies.&lt;br /&gt;
&lt;br /&gt;
Easy power sources like the AME should be setup at the start of the shift so that time can be spent setting up sustainable power sources like the TEG, or more exotic ones like the [[Power|Gravitational Singularity Engine]] or the Tesla Generator. The Chief Engineer can forbid or allow these sources of power at their discretion, unless overridden by the [[Captain]].&lt;br /&gt;
&lt;br /&gt;
It is a good idea to setup Solars as an additional source of power, as they can still power some departments, including the Engineering Department, which can be essential to kickstarting a different power source. Solars on most stations are already setup and simply require HV wire to be run to panels.&lt;br /&gt;
&lt;br /&gt;
It is essential that the Atmosphere of the station is maintained. The CE should check if Distro is setup correctly at the start of the shift and check if pressure is safe across the station, as well as the presence of waste gasses.&lt;br /&gt;
&lt;br /&gt;
The hull must also be maintained. The CE will direct atmospherics technicians and station engineers to spaced areas to restore hull and pressure.&lt;br /&gt;
&lt;br /&gt;
== Important Notes/Recap ==&lt;br /&gt;
* During a catastrophic event, such as a bombing, major power, atmosphere, or hull failure, you should declare a code yellow and announce what&#039;s going on. This tells your station what&#039;s happening and gets the attention of your engineers, although 99% of the time they are probably very busy fixing the problem already. A code yellow also bumps you up a level on the chain of command as per [[Alert Procedure|Alert Procedures]], so don&#039;t be scared now! You&#039;re on the big stage!&lt;br /&gt;
* Due to your hardsuit&#039;s complete immunity to radiation, you are the best person for the job when it comes to refilling Radiation Collectors if you&#039;re running the singularity, especially if they&#039;re outside. Radiation Suits are not spacefaring, and standard Engineering Hardsuits are not completely immune to radiation. &lt;br /&gt;
* Most of the equipment you carry on you or in your office is valuable, so be careful and hold onto it! Try not to be lured into maintenance tunnels by a [[Thief|Passenger]] or [[Syndicate|Chef]] as you&#039;re probably going to get ambushed.&lt;br /&gt;
* Be careful responding to a Telecoms sabotage. Never go alone, buddy up with another Engineer to investigate the issue.&lt;br /&gt;
&lt;br /&gt;
==WIP==&lt;br /&gt;
This guide or wiki page is still 100% a work in progress, as this does not explain or cover all aspects of being a Chief Engineer. Space Station 14 is a constantly changing game, and some information written here might not be accurate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Engineering jobs]]&lt;br /&gt;
[[Category:Command jobs]]&lt;/div&gt;</summary>
		<author><name>WeirdTerryWhyte</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=File:Chief_Engineer.png&amp;diff=392</id>
		<title>File:Chief Engineer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=File:Chief_Engineer.png&amp;diff=392"/>
		<updated>2025-01-05T16:02:37Z</updated>

		<summary type="html">&lt;p&gt;WeirdTerryWhyte: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>WeirdTerryWhyte</name></author>
	</entry>
</feed>