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	<id>https://wiki.funkystation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Paroya</id>
	<title>Funky Station - User contributions [en]</title>
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	<updated>2026-06-04T23:21:42Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.funkystation.org/index.php?title=Jobs_%26_Roles&amp;diff=2268</id>
		<title>Jobs &amp; Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Jobs_%26_Roles&amp;diff=2268"/>
		<updated>2026-02-22T18:47:29Z</updated>

		<summary type="html">&lt;p&gt;Paroya: small updates and seperations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;font-size: .8em; font-style: italic;&amp;quot;&amp;gt;All descriptions are attempts at humour and should not be taken as approval to break [[Server Rules]] or [[Space Law]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of roles that a player can play on.&lt;br /&gt;
&lt;br /&gt;
== Departments ==&lt;br /&gt;
&lt;br /&gt;
=== Central Command ===&lt;br /&gt;
Blah blah blah-&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NTR icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[NanoTrasen Representative]]&amp;lt;/span&amp;gt;|| Make sure the station is up to Nanotrasen code and conduct. &amp;lt;s&amp;gt; Try to have the HoS executed for drinking on the job.  &amp;lt;/s&amp;gt;|| Medium&lt;br /&gt;
|10 hours playing as Internal Affairs Agent.&lt;br /&gt;
40 hours playing as Command.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IAA Icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Internal Affairs Agent]]&amp;lt;/span&amp;gt;|| Report on all the flagrant SOP violations of the departments. &amp;lt;s&amp;gt; Ignore the captain running around drunk and storming into departments. &amp;lt;/s&amp;gt;|| Medium&lt;br /&gt;
|5 hours playing as Lawyer.&lt;br /&gt;
20 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Magistrate Icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Magistrate]]&amp;lt;/span&amp;gt;|| TBD || Medium&lt;br /&gt;
|75 hours of security&lt;br /&gt;
20 hours of CC&lt;br /&gt;
15 hours of HoS&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
The heads of each department come together to form the Command department, a force to be reckoned with and the handlers of the station. They usually have access to special equipment and their own rooms. They are often wanted dead.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconCaptain.png|24px]] [[Captain]]&amp;lt;/span&amp;gt; || Manage the entire station, make sure everything stays in working order and fix any issues that other crew members can&#039;t. &amp;lt;s&amp;gt; Shoot the [[Clown]] with your laser gun. &amp;lt;/s&amp;gt; || Hard&lt;br /&gt;
|5 hours playing as Engineering.&lt;br /&gt;
5 hours playing as Medical.&lt;br /&gt;
10 hours playing as Security.&lt;br /&gt;
20 hours playing as Command.&lt;br /&gt;
40 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfPersonnel.png|24px]] [[Head of Personnel]]&amp;lt;/span&amp;gt; || Handle reassignments and permission changes from your desk. Mediate any disputes that can&#039;t be solved by the relevant department heads. &amp;lt;s&amp;gt;Get bombed 5 minutes into the shift&amp;lt;s&amp;gt;.|| Hard&lt;br /&gt;
|5 hours playing as Security.&lt;br /&gt;
5 hours playing as Civilian.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfSecurity.png|24px]] [[Head of Security]]&amp;lt;/span&amp;gt;|| Organize the [[Security Officer|security officers]] into a formidable order-keeping force. Have the final word on how to resolve security related issues. &amp;lt;s&amp;gt;Have prisoners executed because it was &amp;quot;funny&amp;quot;&amp;lt;s&amp;gt;.|| Hard&lt;br /&gt;
|10 hours playing as Warden.&lt;br /&gt;
20 hours playing as Security Officer.&lt;br /&gt;
30 hours playing as Security.&lt;br /&gt;
40 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconQuarterMaster.png|24px]] [[Quartermaster]]&amp;lt;/span&amp;gt;|| Organize all of cargo into a logistical force to be reckoned with. Throw your ire at [[Head of Personnel|HoP]] for giving the [[clown]] cargo access. &amp;lt;s&amp;gt;Resist the urge to form the great nation of Cargonia.&amp;lt;s&amp;gt; || Medium&lt;br /&gt;
|5 hours playing as Cargo Technician.&lt;br /&gt;
5 hours playing as Salvage Specialist.&lt;br /&gt;
15 hours playing as Cargo.&lt;br /&gt;
20 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefEngineer.png|24px]] [[Chief Engineer]]&amp;lt;/span&amp;gt;|| Order the [[Station Engineer|engineers]] around to make sure that all issues in the station are fixed without any delays. &amp;lt;s&amp;gt;Be EVIL (dont give insulated gloves to tiders) or be GOOD (give tiders insulated gloves).&amp;lt;/s&amp;gt;|| Hard&lt;br /&gt;
|10 hours playing as Atmospheric Technician.&lt;br /&gt;
10 hours playing as Station Engineer.&lt;br /&gt;
20 hours playing as Engineering.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefMedicalOfficer.png|24px]] [[Chief Medical Officer]]&amp;lt;/span&amp;gt;|| Manage the resources and personnel of the medical department to keep the crew in top shape. &amp;lt;s&amp;gt;Be honest, you just want the hypopen.&amp;lt;s&amp;gt;|| Medium to Hard&lt;br /&gt;
|10 hours playing as Chemist.&lt;br /&gt;
10 hours playing as Medical Doctor.&lt;br /&gt;
20 hours playing as Medical.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchDirector.png|24px]] [[Research Director]]&amp;lt;/span&amp;gt; || Make sure the [[Scientist|scientists]] are taking their jobs seriously and improving the station as much as they can. &amp;lt;s&amp;gt; Destroy/Irradiate the whole department 10 minutes into the shift. &amp;lt;s&amp;gt;|| Medium&lt;br /&gt;
|5 hours playing as Roboticist.&lt;br /&gt;
10 hours playing as Scientist.&lt;br /&gt;
20 hours playing as Science.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
blah blah blah-&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfSecurity.png|24px]] [[Head of Security]]&amp;lt;/span&amp;gt; || Organize the [[Security Officer|security officers]] into a formidable order-keeping force. Have the final word on how to resolve security related issues. || Hard&lt;br /&gt;
|10 hours playing as Warden.&lt;br /&gt;
20 hours playing as Security Officer.&lt;br /&gt;
30 hours playing as Security.&lt;br /&gt;
40 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:New Warden Icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Warden]]&amp;lt;/span&amp;gt;|| Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. || Hard&lt;br /&gt;
|10 hours as a Security Officer.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detective icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Detective]]&amp;lt;/span&amp;gt;|| Solve crimes! Wear a sexy trenchcoat! Watch in horror as the HoS throws your meticulously detailed folder of evidence in the trash and lets the syndie bomber go free! Get demoted when you track them down and shoot them 6 times in the back in &#039;self defense!&#039; || Hard&lt;br /&gt;
|5 hours as a Security Officer.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecurityOfficer icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Security Officer]]&amp;lt;/span&amp;gt;|| Turn off harm before batoning and cuffing troublemakers in a timely fashion, only to still have everyone cry &amp;quot;Harm Baton!&amp;quot; and hate you for trying to protect them. Get robbed while trying to talk to someone else at the scene of a crime. Enforce Space law. &amp;lt;s&amp;gt;&amp;quot;Accidentally&amp;quot; turn on harm and baton the [[clown]].&amp;lt;s&amp;gt; || Medium to Hard&lt;br /&gt;
|5 hours of Security.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecurityCadet icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Security Cadet]]&amp;lt;/span&amp;gt;|| This role is one&#039;s path to becoming a proper and official [[Security Officer|SecOff]], and is meant to flag you as such. Keep in mind that while the force may take it easy on you, the rest of the station may not. Still; Do your best to make your station proud as you help break up fights, patrol the halls, and maybe even stop a Syndicate or two. || Easy to Medium&lt;br /&gt;
|10 hours of playtime.&lt;br /&gt;
&#039;&#039;&#039;Less than&#039;&#039;&#039; 40 hours of Security.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Cargo ===&lt;br /&gt;
The Supply department, also known as Cargo, supplies the station with necessary resources, such as fuel and raw materials, and comfort resources, such as lottery tickets and plushies.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconQuarterMaster.png|24px]] [[Quartermaster]]&amp;lt;/span&amp;gt; || Organize all of cargo into a logistical force to be reckoned with. Throw your ire at [[Head of Personnel|HoP]] for giving the [[clown]] cargo access. || Medium&lt;br /&gt;
|5 hours playing as Cargo Technician.&lt;br /&gt;
5 hours playing as Salvage Specialist.&lt;br /&gt;
15 hours playing as Cargo.&lt;br /&gt;
20 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Salvage icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Salvage Specialist]]&amp;lt;/span&amp;gt;|| Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice. &amp;lt;s&amp;gt;Do anything but go mining&amp;lt;s&amp;gt;. || Medium&lt;br /&gt;
|1 hour playing as a Cargo Technician.&lt;br /&gt;
3 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CargoTechnician icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Cargo Technician]]&amp;lt;/span&amp;gt;|| Remodel cargo to be the prestigious home it is. &amp;lt;s&amp;gt;Order enough parts to [[Shuttle Construction|build a self-sustaining spaceship]] and leave the station, taking all the O2 with you.&amp;lt;/s&amp;gt; Answer Sci&#039;s requests for what you&#039;re pretty sure are the parts for a black hole bomb. As long as you don&#039;t hand out hard-suits and laser guns to Assistants, Sec will leave you alone. || Easy&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Engineering ===&lt;br /&gt;
blah blah blah-&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefEngineer.png|24px]] [[Chief Engineer]]&amp;lt;/span&amp;gt; || You&#039;re the head of the Engineering department; manage your underlings. || Medium&lt;br /&gt;
|25 hours playing in Engineering.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StationEngineer icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Station Engineer]]&amp;lt;/span&amp;gt;|| Create new power sources and fix any power or integrity-related issues that the station may have. Get to the bottom of any problem and hold the entire station together with your hard work. Accidentally singuloose the station due to an oversight. || Medium&lt;br /&gt;
|4 hours of Engineering.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TechnicalAssistant icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Technical Assistant]]&amp;lt;/span&amp;gt;|| Be every greytider&#039;s dream: an assistant with round-start tools and insulated gloves. Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and (after a few headaches) Atmos. || Easy&lt;br /&gt;
|&#039;&#039;&#039;Less than&#039;&#039;&#039; 35 hours as Engineering.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
blahblahblah-&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefMedicalOfficer.png|24px]] [[Chief Medical Officer]]&amp;lt;/span&amp;gt; || The one in charge of the Medical Department. Make sure that the crew stay alive and your staff do their jobs. Use your hypopen to heal efficiently, and setup Cloning to revive the crew that failed at life. || Medium to Hard&lt;br /&gt;
|10 hours playing as Chemist.&lt;br /&gt;
10 hours playing as Medical Doctor.&lt;br /&gt;
20 hours playing as Medical.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paramedic icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Paramedic]]&amp;lt;/span&amp;gt;|| Rescue injured crew and bring them to medical for doctors to patch them up. || Medium&lt;br /&gt;
|4 hours of Medical.&lt;br /&gt;
2 hours playing as a Medical Doctor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chemist icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Chemist]]&amp;lt;/span&amp;gt;|| Use the chemicals and chemistry machines to produce various beneficial (or not) chemicals. Make therapeutic medicines, hard drugs, or more sinister concoctions if that&#039;s your fancy.|| Medium&lt;br /&gt;
|2 hours total playtime.&lt;br /&gt;
5 hours playing as a Medical Doctor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MedicalDoctor icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Medical Doctor]]&amp;lt;/span&amp;gt;|| Work in conjunction with [[Chemist|Chemistry]] to keep the station alive. Put away the ever stacking bodies back into the morgue. Get swarmed by a tide of people all needing band-aids and ointment. || Medium&lt;br /&gt;
|4 hours of Medical.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MedicalIntern icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Medical Intern]]&amp;lt;/span&amp;gt;|| Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval. || Easy&lt;br /&gt;
|&#039;&#039;&#039;Less than&#039;&#039;&#039; 35 hours as Medical.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Science ===&lt;br /&gt;
blah blah blah&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchDirector.png|24px]] [[Research Director]]&amp;lt;/span&amp;gt; || Make sure the [[Scientist|scientists]] are taking their jobs seriously and improving the station as much as they can. &amp;lt;s&amp;gt; Destroy/Irradiate the whole department 10 minutes into the shift. &amp;lt;s&amp;gt;|| Medium&lt;br /&gt;
|5 hours playing as Roboticist.&lt;br /&gt;
10 hours playing as Scientist.&lt;br /&gt;
20 hours playing as Science.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scientist icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Scientist]]&amp;lt;/span&amp;gt;|| Unlock the wonders of &#039;&#039;&#039;SCIENCE&#039;&#039;&#039;, by building every machine in the game and replacing every job other than cargo. Build a cloning rig and become immortal. Build chem dispensers and a chem master to make your very own drug lab. Build blast doors and plasma glass walls to protect science for when sec goes insane. Throw the station into chaos by spawning a bluespace anomaly. As a scientist, you basically do whatever as long as it does something cool. Try not to explode or cause a tesla/singoloose with an artifact.|| Medium&lt;br /&gt;
|4 hours of Science.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roboticist icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Roboticist]]&amp;lt;/span&amp;gt;|| Create an army of [[Cyborg|cyborgs]] that will listen your endless requests of Law 2 and state laws! Change up current cyborgs around the station with upgrades for their specific chassis Tinker with new small or giant mechs for animals, cargo, the clown and more! Repair and build new [[IPC]] parts for the crew! Be glad that malfunctioning AI isn&#039;t a thing... yet.|| Medium&lt;br /&gt;
|4 hours of Science.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ResearchAssistant icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Research Assistant]]&amp;lt;/span&amp;gt;||Learn about the wonders of science in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.||Medium&lt;br /&gt;
|&#039;&#039;&#039;Less than&#039;&#039;&#039; 35 hours as Science.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
Service keeps the station clean, efficient and sane so that all other departments can do their jobs better and keep their staff happy. They also ennd up doing most of the paperwork on the station.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfPersonnel.png|24px]] [[Head of Personnel]]&amp;lt;/span&amp;gt; || Handle reassignments and permission changes from your desk. Mediate any disputes that can&#039;t be solved by the relevant department heads. || Hard&lt;br /&gt;
|5 hours playing as Security.&lt;br /&gt;
5 hours playing as Civilian.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconLawyer.png|24px]] [[Lawyer]]&amp;lt;/span&amp;gt;|| Pretend to be a part of sec without actually doing any of the work. Try as hard as you can to [[Impossibility|get everyone to go into the courthouse]] at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot; || Easy&lt;br /&gt;
|2 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bartender icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Bartender]]&amp;lt;/span&amp;gt;|| Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. You have a shotgun, don&#039;t be afraid to use it! The bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and keep the bar mostly hole-free, and you will do fine.|| Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chef icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Chef]]&amp;lt;/span&amp;gt;|| Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;.|| Medium&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Botanist icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Botanist]]&amp;lt;/span&amp;gt;|| Grow enough food to stop the [[chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Just keep growing plants, and you&#039;ll do great!|| Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChaplain.png|24px]] [[Chaplain]]&amp;lt;/span&amp;gt;|| Preach to crew members and aid them in their journeys to spiritual oneness. Make the [[Medical Doctor|doctors]] jealous of your ability to regrow organs with the power of the flying spaghetti monster. Watch someone eat the moldy bread and die.|| Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconJanitor.png|24px]] [[Janitor]]&amp;lt;/span&amp;gt; || Try to [[Impossibility|keep the station clean]] of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Cry when you come across a mess of items that can&#039;t go into your trash bag. Watch as people complain about you not cleaning areas you don&#039;t have access to.|| Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconLibrarian.png|24px]] [[Librarian]]&amp;lt;/span&amp;gt;|| Write on some paper and have people glance at it and shrug. Get fed up and break into the bridge, announcing D&amp;amp;D in the library. Play D&amp;amp;D for the rest of the round with the [[captain]]. || Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMusician.png|24px]] [[Musician]]&amp;lt;/span&amp;gt;|| Play MIDIs at deafening volumes. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. || Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMime.png|24px]] [[Mime]]&amp;lt;/span&amp;gt; || Play as the objectively strongest role in the game due to your innate ability to create invisible walls with permanent uptime! Realize you can&#039;t just engage in mindless dickery because of your inability to speak. Learn how to engage in &#039;&#039;refined&#039;&#039; dickery. Get your PDA stolen while you are writing out a 20+ word custom emote.|| Clown+&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconClown.png|24px]] [[Clown]]&amp;lt;/span&amp;gt;|| Make the station laugh. Tell jokes. Perform elaborate pranks. Hit the [[Nuclear Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole.|| Clown&lt;br /&gt;
|&amp;lt;s&amp;gt;Tell good jokes.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;None.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServiceWorker icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Service Worker]]&amp;lt;/span&amp;gt;|| Be a slightly more useful [[Assistant]]. Learn the other civilian level jobs stress free. Observe the other civilian jobs in their natural habitat before taking on their various responsibilities and challenges. || Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Passenger icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Assistant]]&amp;lt;/span&amp;gt;|| Enjoy your stay. Steal someone&#039;s clothes and job. Bully the local sentient machinery. Get in trouble for breaking into rooms. Save the Station when least expected. The true egoist experience, beholden to none. || Dynamic&lt;br /&gt;
|None.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Civilian ===&lt;br /&gt;
This needs heaviily reworked but mehhhhh, for later&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Department !! Job Description !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBoxer.png|24px]] [[Boxer]]&amp;lt;/span&amp;gt; || Civilian || Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Origin Station. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reporter icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Reporter]]&amp;lt;/span&amp;gt;|| Civilian ||Report on events within the station by writing articles and broadcasting live entertainment. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zookeeper icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Zookeeper]]&amp;lt;/span&amp;gt;|| Civilian || Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Gemini Station. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Psychologist.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Psychologist]]&amp;lt;/span&amp;gt;|| Medical || Declare HoS as unfit for duty. Collect command stamps to get him placed in your care. Support insanity pleas. You cure with words, unless psychedelics are needed. || Easy&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Silicon ===&lt;br /&gt;
blah blah blah&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StationAi icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Station AI]]&amp;lt;/span&amp;gt;|| Obey your laws and serve the crew. || Hard&lt;br /&gt;
|20 hours as Borg.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Borg icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Cyborg]]&amp;lt;/span&amp;gt;||Roam the station hoping someone has a job for you. Pester science for upgrades that you&#039;re never gonna use.&amp;lt;s&amp;gt;Get your brain ripped out and thrown into the trash after calling the [[clown]] unfunny&amp;lt;/s&amp;gt;|| Medium&lt;br /&gt;
|20 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Personal AI]]&amp;lt;/span&amp;gt;|| Become pals with your carrier. Act as an on-demand jukebox. Roleplay as bootleg Spamton. &amp;lt;s&amp;gt;&#039;&#039;&#039;HEY ‖BIGSHOT‖!!!&#039;&#039;&#039;&amp;lt;/s&amp;gt;|| Easy&lt;br /&gt;
|None (Ghost/mid-round role)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ghost Roles ==&lt;br /&gt;
&lt;br /&gt;
Roles that can only be obtained if you are a [[ghost]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Hydroponics Tray]]&amp;lt;/span&amp;gt; || Spawn in Botany as a living Hydroponics Tray. Have plant life as your appendages and complain about the [[Botanist]]s not doing their job correctly. Alternatively, ask to get either moved somewhere else or dragged around for a while. || Plant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Mouse]]&amp;lt;/span&amp;gt; || Spawn hungry in maint. Go under doors in the absence of ventcrawling. Raid the kitchen and hydroponics to not starve. Get killed by the [[Chef]], [[Botanist]], most Lizards, and anyone else who happens to decide you looked at them funny. Alternatively, get kidnapped and worn as a hat. &#039;&#039;&#039;Alt-click on food to eat it&#039;&#039;&#039;. || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Ghost]]&amp;lt;/span&amp;gt; || Talk to the other unfortunate workplace accidentees. Haunt whoever is causing the most problems. Flip through the reincarnation catalogue until you find something nice. || Incorporeal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Hamlet]]&amp;lt;/span&amp;gt; || Wander around the station. Help cargo move boxes. Be dapper. Get captured in a disposals pipe or microwaved. &amp;lt;s&amp;gt;Break all the lights and get banned&amp;lt;/s&amp;gt; || Medium&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[PunPun]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Play as the most dignified of Monke, with all access to the bar and its amenities. Mix drinks for hairless Monke while giving out hugs. Drag hairless Monke to medical after giving them too much to drink. &#039;&#039;Ook&#039;&#039; and &#039;&#039;ack&#039;&#039; at all times.&lt;br /&gt;
|Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative|Nuclear Commander]]&amp;lt;/span&amp;gt; || Start the round as a nigh unstoppable war machine. Create a perfect strategy to take down the station. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose as your comrade didn&#039;t buy a jetpack&amp;lt;/s&amp;gt;. || Very Very Hard&lt;br /&gt;
|5 hours as Security.&lt;br /&gt;
50 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative|Nuclear Agent]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Start the round as a nigh unstoppable war machine. Make medicine and heal your comrades. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose due to an overdose.&amp;lt;/s&amp;gt;&lt;br /&gt;
|Very Hard&lt;br /&gt;
|5 hours as a Chemist.&lt;br /&gt;
10 hours total playtime&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Start the round as a nigh unstoppable war machine. Strategize with your comrades before docking into the station. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose to a clown holding a banana peel&amp;lt;/s&amp;gt;.&lt;br /&gt;
|Very Hard&lt;br /&gt;
|10 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Syndicate Agent]]&amp;lt;/span&amp;gt; || Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. || Hard&lt;br /&gt;
|1 hour of playtime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Rat King]]&amp;lt;/span&amp;gt; || Be da King, make some rulz. End up cooperating with the station, creating a utopic spess-mouse nation state. || Medium&lt;br /&gt;
|Ghost-role.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InitialInfected.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Initial Infected]]&amp;lt;/span&amp;gt;|| Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are. || Do what you can before you become Brainless&lt;br /&gt;
|1 hour of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Space Ninja]]&amp;lt;/span&amp;gt; || Sabotage things and be a sneaky ninja... in space! || Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[File:HeadRevolutionary icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Head Revolutionary]]&amp;lt;/span&amp;gt;||Grab your sick new shades and flash, and go out into the station, pretending to do your job while secretly dragging people into dark corridors and brainwashing them to rebel against the station. &#039;&#039;&#039;Viva la revolución!!!&#039;&#039;&#039; || Hard&lt;br /&gt;
|10 hour of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revolutionary icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Revolutionary]]&amp;lt;/span&amp;gt;||The brainwashed lackey of the [[Head Revolutionary]]. Do as your boss(es) say and don&#039;t get caught until you hear your boss scream &#039;&#039;&#039;Viva la revolución!!!&#039;&#039;&#039; || Literally Brainwashed&lt;br /&gt;
|Mid-round.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Thief]]&amp;lt;/span&amp;gt; || Steal stuff of varying sizes and quantities. Be a general nuisance.|| Medium&lt;br /&gt;
|1 hour of playtime.&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Changeling icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Changeling]]&amp;lt;/span&amp;gt;|| Assume the role of a dead race of shapeshifting gene stealers, here to to consume and evolve.|| Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Heretic]]&amp;lt;/span&amp;gt; || Become a eldritch force to be reckoned with through rituals and incantations.&amp;lt;s&amp;gt;Fail because you walked out of the wrong maints tunnel.&amp;lt;/s&amp;gt; || Hard&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Cultist]]&amp;lt;/span&amp;gt; || Gather a following, brainwash their minds, become a harbinger for the end. &amp;lt;/s&amp;gt; All praise the Unknown One.&amp;lt;/s&amp;gt; || Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] Wizard&amp;lt;/span&amp;gt;&lt;br /&gt;
|OOooooooOOO Magic&lt;br /&gt;
|Easy?&lt;br /&gt;
|5 Hours of playtime&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Blood Cultist]]&amp;lt;/span&amp;gt; || Blood must flow.  All praise the Unknown One. || Hard&lt;br /&gt;
|10 hours of playtime&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[index.php?title=Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Jobs_%26_Roles&amp;diff=2267</id>
		<title>Jobs &amp; Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Jobs_%26_Roles&amp;diff=2267"/>
		<updated>2026-02-22T18:35:25Z</updated>

		<summary type="html">&lt;p&gt;Paroya: Updated hour requirements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;font-size: .8em; font-style: italic;&amp;quot;&amp;gt;All descriptions are attempts at humour and should not be taken as approval to break [[Server Rules]] or [[Space Law]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of roles that a player can play on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Central Command Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NTR icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[NanoTrasen Representative]]&amp;lt;/span&amp;gt;|| Make sure the station is up to Nanotrasen code and conduct. &amp;lt;s&amp;gt; Try to have the HoS executed for drinking on the job.  &amp;lt;/s&amp;gt;|| Medium&lt;br /&gt;
|10 hours playing as Internal Affairs Agent.&lt;br /&gt;
40 hours playing as Command.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IAA Icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Internal Affairs Agent]]&amp;lt;/span&amp;gt;|| Report on all the flagrant SOP violations of the departments. &amp;lt;s&amp;gt; Ignore the captain running around drunk and storming into departments. &amp;lt;/s&amp;gt;|| Medium&lt;br /&gt;
|5 hours playing as Lawyer.&lt;br /&gt;
20 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Magistrate Icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Magistrate]]&amp;lt;/span&amp;gt;|| TBD || Medium&lt;br /&gt;
|75 hours of security&lt;br /&gt;
20 hours of CC&lt;br /&gt;
15 hours of HoS&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Command Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconCaptain.png|24px]] [[Captain]]&amp;lt;/span&amp;gt; || Manage the entire station, make sure everything stays in working order and fix any issues that other crew members can&#039;t. &amp;lt;s&amp;gt; Shoot the [[Clown]] with your laser gun. &amp;lt;/s&amp;gt; || Hard&lt;br /&gt;
|5 hours playing as Engineering.&lt;br /&gt;
5 hours playing as Medical.&lt;br /&gt;
10 hours playing as Security.&lt;br /&gt;
20 hours playing as Command.&lt;br /&gt;
40 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfPersonnel.png|24px]] [[Head of Personnel]]&amp;lt;/span&amp;gt; || Handle reassignments and permission changes from your desk. Mediate any disputes that can&#039;t be solved by the relevant department heads. &amp;lt;s&amp;gt;Get bombed 5 minutes into the shift&amp;lt;s&amp;gt;.|| Hard&lt;br /&gt;
|5 hours playing as Security.&lt;br /&gt;
5 hours playing as Civilian.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfSecurity.png|24px]] [[Head of Security]]&amp;lt;/span&amp;gt;|| Organize the [[Security Officer|security officers]] into a formidable order-keeping force. Have the final word on how to resolve security related issues. &amp;lt;s&amp;gt;Have prisoners executed because it was &amp;quot;funny&amp;quot;&amp;lt;s&amp;gt;.|| Hard&lt;br /&gt;
|10 hours playing as Warden.&lt;br /&gt;
20 hours playing as Security Officer.&lt;br /&gt;
30 hours playing as Security.&lt;br /&gt;
40 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconQuarterMaster.png|24px]] [[Quartermaster]]&amp;lt;/span&amp;gt;|| Organize all of cargo into a logistical force to be reckoned with. Throw your ire at [[Head of Personnel|HoP]] for giving the [[clown]] cargo access. &amp;lt;s&amp;gt;Resist the urge to form the great nation of Cargonia.&amp;lt;s&amp;gt; || Medium&lt;br /&gt;
|5 hours playing as Cargo Technician.&lt;br /&gt;
5 hours playing as Salvage Specialist.&lt;br /&gt;
15 hours playing as Cargo.&lt;br /&gt;
20 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefEngineer.png|24px]] [[Chief Engineer]]&amp;lt;/span&amp;gt;|| Order the [[Station Engineer|engineers]] around to make sure that all issues in the station are fixed without any delays. &amp;lt;s&amp;gt;Be EVIL (dont give insulated gloves to tiders) or be GOOD (give tiders insulated gloves).&amp;lt;/s&amp;gt;|| Hard&lt;br /&gt;
|10 hours playing as Atmospheric Technician.&lt;br /&gt;
10 hours playing as Station Engineer.&lt;br /&gt;
20 hours playing as Engineering.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefMedicalOfficer.png|24px]] [[Chief Medical Officer]]&amp;lt;/span&amp;gt;|| Manage the resources and personnel of the medical department to keep the crew in top shape. &amp;lt;s&amp;gt;Be honest, you just want the hypopen.&amp;lt;s&amp;gt;|| Medium to Hard&lt;br /&gt;
|10 hours playing as Chemist.&lt;br /&gt;
10 hours playing as Medical Doctor.&lt;br /&gt;
20 hours playing as Medical.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchDirector.png|24px]] [[Research Director]]&amp;lt;/span&amp;gt; || Make sure the [[Scientist|scientists]] are taking their jobs seriously and improving the station as much as they can. &amp;lt;s&amp;gt; Destroy/Irradiate the whole department 10 minutes into the shift. &amp;lt;s&amp;gt;|| Medium&lt;br /&gt;
|5 hours playing as Roboticist.&lt;br /&gt;
10 hours playing as Scientist.&lt;br /&gt;
20 hours playing as Science.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Security Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfSecurity.png|24px]] [[Head of Security]]&amp;lt;/span&amp;gt; || Organize the [[Security Officer|security officers]] into a formidable order-keeping force. Have the final word on how to resolve security related issues. || Hard&lt;br /&gt;
|10 hours playing as Warden.&lt;br /&gt;
20 hours playing as Security Officer.&lt;br /&gt;
30 hours playing as Security.&lt;br /&gt;
40 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:New Warden Icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Warden]]&amp;lt;/span&amp;gt;|| Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. || Hard&lt;br /&gt;
|10 hours as a Security Officer.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detective icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Detective]]&amp;lt;/span&amp;gt;|| Solve crimes! Wear a sexy trenchcoat! Watch in horror as the HoS throws your meticulously detailed folder of evidence in the trash and lets the syndie bomber go free! Get demoted when you track them down and shoot them 6 times in the back in &#039;self defense!&#039; || Hard&lt;br /&gt;
|5 hours as a Security Officer.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecurityOfficer icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Security Officer]]&amp;lt;/span&amp;gt;|| Turn off harm before batoning and cuffing troublemakers in a timely fashion, only to still have everyone cry &amp;quot;Harm Baton!&amp;quot; and hate you for trying to protect them. Get robbed while trying to talk to someone else at the scene of a crime. Enforce Space law. &amp;lt;s&amp;gt;&amp;quot;Accidentally&amp;quot; turn on harm and baton the [[clown]].&amp;lt;s&amp;gt; || Medium to Hard&lt;br /&gt;
|5 hours of Security.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecurityCadet icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Security Cadet]]&amp;lt;/span&amp;gt;|| This role is one&#039;s path to becoming a proper and official [[Security Officer|SecOff]], and is meant to flag you as such. Keep in mind that while the force may take it easy on you, the rest of the station may not. Still; Do your best to make your station proud as you help break up fights, patrol the halls, and maybe even stop a Syndicate or two. || Easy to Medium&lt;br /&gt;
|10 hours of playtime.&lt;br /&gt;
&#039;&#039;&#039;Less than&#039;&#039;&#039; 40 hours of Security.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cargo Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconQuarterMaster.png|24px]] [[Quartermaster]]&amp;lt;/span&amp;gt; || Organize all of cargo into a logistical force to be reckoned with. Throw your ire at [[Head of Personnel|HoP]] for giving the [[clown]] cargo access. || Medium&lt;br /&gt;
|5 hours playing as Cargo Technician.&lt;br /&gt;
5 hours playing as Salvage Specialist.&lt;br /&gt;
15 hours playing as Cargo.&lt;br /&gt;
20 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Salvage icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Salvage Specialist]]&amp;lt;/span&amp;gt;|| Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice. &amp;lt;s&amp;gt;Do anything but go mining&amp;lt;s&amp;gt;. || Medium&lt;br /&gt;
|1 hour playing as a Cargo Technician.&lt;br /&gt;
3 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CargoTechnician icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Cargo Technician]]&amp;lt;/span&amp;gt;|| Remodel cargo to be the prestigious home it is. &amp;lt;s&amp;gt;Order enough parts to [[Shuttle Construction|build a self-sustaining spaceship]] and leave the station, taking all the O2 with you.&amp;lt;/s&amp;gt; Answer Sci&#039;s requests for what you&#039;re pretty sure are the parts for a black hole bomb. As long as you don&#039;t hand out hard-suits and laser guns to Assistants, Sec will leave you alone. || Easy&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineering Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefEngineer.png|24px]] [[Chief Engineer]]&amp;lt;/span&amp;gt; || You&#039;re the head of the Engineering department; manage your underlings. || Medium&lt;br /&gt;
|25 hours playing in Engineering.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StationEngineer icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Station Engineer]]&amp;lt;/span&amp;gt;|| Create new power sources and fix any power or integrity-related issues that the station may have. Get to the bottom of any problem and hold the entire station together with your hard work. Accidentally singuloose the station due to an oversight. || Medium&lt;br /&gt;
|4 hours of Engineering.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TechnicalAssistant icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Technical Assistant]]&amp;lt;/span&amp;gt;|| Be every greytider&#039;s dream: an assistant with round-start tools and insulated gloves. Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and (after a few headaches) Atmos. || Easy&lt;br /&gt;
|&#039;&#039;&#039;Less than&#039;&#039;&#039; 35 hours as Engineering.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefMedicalOfficer.png|24px]] [[Chief Medical Officer]]&amp;lt;/span&amp;gt; || The one in charge of the Medical Department. Make sure that the crew stay alive and your staff do their jobs. Use your hypopen to heal efficiently, and setup Cloning to revive the crew that failed at life. || Medium to Hard&lt;br /&gt;
|10 hours playing as Chemist.&lt;br /&gt;
10 hours playing as Medical Doctor.&lt;br /&gt;
20 hours playing as Medical.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paramedic icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Paramedic]]&amp;lt;/span&amp;gt;|| Rescue injured crew and bring them to medical for doctors to patch them up. || Medium&lt;br /&gt;
|4 hours of Medical.&lt;br /&gt;
2 hours playing as a Medical Doctor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chemist icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Chemist]]&amp;lt;/span&amp;gt;|| Use the chemicals and chemistry machines to produce various beneficial (or not) chemicals. Make therapeutic medicines, hard drugs, or more sinister concoctions if that&#039;s your fancy.|| Medium&lt;br /&gt;
|2 hours total playtime.&lt;br /&gt;
5 hours playing as a Medical Doctor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MedicalDoctor icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Medical Doctor]]&amp;lt;/span&amp;gt;|| Work in conjunction with [[Chemist|Chemistry]] to keep the station alive. Put away the ever stacking bodies back into the morgue. Get swarmed by a tide of people all needing band-aids and ointment. || Medium&lt;br /&gt;
|4 hours of Medical.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MedicalIntern icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Medical Intern]]&amp;lt;/span&amp;gt;|| Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval. || Easy&lt;br /&gt;
|&#039;&#039;&#039;Less than&#039;&#039;&#039; 35 hours as Medical.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchDirector.png|24px]] [[Research Director]]&amp;lt;/span&amp;gt; || Make sure the [[Scientist|scientists]] are taking their jobs seriously and improving the station as much as they can. &amp;lt;s&amp;gt; Destroy/Irradiate the whole department 10 minutes into the shift. &amp;lt;s&amp;gt;|| Medium&lt;br /&gt;
|5 hours playing as Roboticist.&lt;br /&gt;
10 hours playing as Scientist.&lt;br /&gt;
20 hours playing as Science.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scientist icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Scientist]]&amp;lt;/span&amp;gt;|| Unlock the wonders of &#039;&#039;&#039;SCIENCE&#039;&#039;&#039;, by building every machine in the game and replacing every job other than cargo. Build a cloning rig and become immortal. Build chem dispensers and a chem master to make your very own drug lab. Build blast doors and plasma glass walls to protect science for when sec goes insane. Throw the station into chaos by spawning a bluespace anomaly. As a scientist, you basically do whatever as long as it does something cool. Try not to explode or cause a tesla/singoloose with an artifact.|| Medium&lt;br /&gt;
|4 hours of Science.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roboticist icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Roboticist]]&amp;lt;/span&amp;gt;|| Create an army of [[Cyborg|cyborgs]] that will listen your endless requests of Law 2 and state laws! Change up current cyborgs around the station with upgrades for their specific chassis Tinker with new small or giant mechs for animals, cargo, the clown and more! Repair and build new [[IPC]] parts for the crew! Be glad that malfunctioning AI isn&#039;t a thing... yet.|| Medium&lt;br /&gt;
|4 hours of Science.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ResearchAssistant icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Research Assistant]]&amp;lt;/span&amp;gt;||Learn about the wonders of science in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.||Medium&lt;br /&gt;
|&#039;&#039;&#039;Less than&#039;&#039;&#039; 35 hours as Science.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civilian Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfPersonnel.png|24px]] [[Head of Personnel]]&amp;lt;/span&amp;gt; || Handle reassignments and permission changes from your desk. Mediate any disputes that can&#039;t be solved by the relevant department heads. || Hard&lt;br /&gt;
|5 hours playing as Security.&lt;br /&gt;
5 hours playing as Civilian.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconLawyer.png|24px]] [[Lawyer]]&amp;lt;/span&amp;gt;|| Pretend to be a part of sec without actually doing any of the work. Try as hard as you can to [[Impossibility|get everyone to go into the courthouse]] at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot; || Easy&lt;br /&gt;
|2 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bartender icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Bartender]]&amp;lt;/span&amp;gt;|| Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. You have a shotgun, don&#039;t be afraid to use it! The bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and keep the bar mostly hole-free, and you will do fine.|| Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chef icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Chef]]&amp;lt;/span&amp;gt;|| Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;.|| Medium&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Botanist icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Botanist]]&amp;lt;/span&amp;gt;|| Grow enough food to stop the [[chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Just keep growing plants, and you&#039;ll do great!|| Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChaplain.png|24px]] [[Chaplain]]&amp;lt;/span&amp;gt;|| Preach to crew members and aid them in their journeys to spiritual oneness. Make the [[Medical Doctor|doctors]] jealous of your ability to regrow organs with the power of the flying spaghetti monster. Watch someone eat the moldy bread and die.|| Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconJanitor.png|24px]] [[Janitor]]&amp;lt;/span&amp;gt; || Try to [[Impossibility|keep the station clean]] of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Cry when you come across a mess of items that can&#039;t go into your trash bag. Watch as people complain about you not cleaning areas you don&#039;t have access to.|| Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconLibrarian.png|24px]] [[Librarian]]&amp;lt;/span&amp;gt;|| Write on some paper and have people glance at it and shrug. Get fed up and break into the bridge, announcing D&amp;amp;D in the library. Play D&amp;amp;D for the rest of the round with the [[captain]]. || Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMusician.png|24px]] [[Musician]]&amp;lt;/span&amp;gt;|| Play MIDIs at deafening volumes. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. || Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMime.png|24px]] [[Mime]]&amp;lt;/span&amp;gt; || Play as the objectively strongest role in the game due to your innate ability to create invisible walls with permanent uptime! Realize you can&#039;t just engage in mindless dickery because of your inability to speak. Learn how to engage in &#039;&#039;refined&#039;&#039; dickery. Get your PDA stolen while you are writing out a 20+ word custom emote.|| Clown+&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconClown.png|24px]] [[Clown]]&amp;lt;/span&amp;gt;|| Make the station laugh. Tell jokes. Perform elaborate pranks. Hit the [[Nuclear Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole.|| Clown&lt;br /&gt;
|&amp;lt;s&amp;gt;Tell good jokes.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;None.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServiceWorker icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Service Worker]]&amp;lt;/span&amp;gt;|| Be a slightly more useful [[Assistant]]. Learn the other civilian level jobs stress free. Observe the other civilian jobs in their natural habitat before taking on their various responsibilities and challenges. || Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Passenger icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Assistant]]&amp;lt;/span&amp;gt;|| Enjoy your stay. Steal someone&#039;s clothes and job. Bully the local sentient machinery. Get in trouble for breaking into rooms. Save the Station when least expected. The true egoist experience, beholden to none. || Dynamic&lt;br /&gt;
|None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Station-specific ==&lt;br /&gt;
&lt;br /&gt;
Only available on some stations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Department !! Job Description !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBoxer.png|24px]] [[Boxer]]&amp;lt;/span&amp;gt; || Civilian || Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Origin Station. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reporter icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Reporter]]&amp;lt;/span&amp;gt;|| Civilian ||Report on events within the station by writing articles and broadcasting live entertainment. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zookeeper icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Zookeeper]]&amp;lt;/span&amp;gt;|| Civilian || Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Gemini Station. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Psychologist.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Psychologist]]&amp;lt;/span&amp;gt;|| Medical || Declare HoS as unfit for duty. Collect command stamps to get him placed in your care. Support insanity pleas. You cure with words, unless psychedelics are needed. || Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silicon ==&lt;br /&gt;
&lt;br /&gt;
Praise the AI overlords!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StationAi icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Station AI]]&amp;lt;/span&amp;gt;|| Obey your laws and serve the crew. || Hard&lt;br /&gt;
|20 hours as Borg.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Borg icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Cyborg]]&amp;lt;/span&amp;gt;||Roam the station hoping someone has a job for you. Pester science for upgrades that you&#039;re never gonna use.&amp;lt;s&amp;gt;Get your brain ripped out and thrown into the trash after calling the [[clown]] unfunny&amp;lt;/s&amp;gt;|| Medium&lt;br /&gt;
|20 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Personal AI]]&amp;lt;/span&amp;gt;|| Become pals with your carrier. Act as an on-demand jukebox. Roleplay as bootleg Spamton. &amp;lt;s&amp;gt;&#039;&#039;&#039;HEY ‖BIGSHOT‖!!!&#039;&#039;&#039;&amp;lt;/s&amp;gt;|| Easy&lt;br /&gt;
|None (Ghost/mid-round role)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ghost Roles ==&lt;br /&gt;
&lt;br /&gt;
Roles that can only be obtained if you are a [[ghost]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Hydroponics Tray]]&amp;lt;/span&amp;gt; || Spawn in Botany as a living Hydroponics Tray. Have plant life as your appendages and complain about the [[Botanist]]s not doing their job correctly. Alternatively, ask to get either moved somewhere else or dragged around for a while. || Plant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Mouse]]&amp;lt;/span&amp;gt; || Spawn hungry in maint. Go under doors in the absence of ventcrawling. Raid the kitchen and hydroponics to not starve. Get killed by the [[Chef]], [[Botanist]], most Lizards, and anyone else who happens to decide you looked at them funny. Alternatively, get kidnapped and worn as a hat. &#039;&#039;&#039;Alt-click on food to eat it&#039;&#039;&#039;. || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Ghost]]&amp;lt;/span&amp;gt; || Talk to the other unfortunate workplace accidentees. Haunt whoever is causing the most problems. Flip through the reincarnation catalogue until you find something nice. || Incorporeal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Hamlet]]&amp;lt;/span&amp;gt; || Wander around the station. Help cargo move boxes. Be dapper. Get captured in a disposals pipe or microwaved. &amp;lt;s&amp;gt;Break all the lights and get banned&amp;lt;/s&amp;gt; || Medium&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[PunPun]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Play as the most dignified of Monke, with all access to the bar and its amenities. Mix drinks for hairless Monke while giving out hugs. Drag hairless Monke to medical after giving them too much to drink. &#039;&#039;Ook&#039;&#039; and &#039;&#039;ack&#039;&#039; at all times.&lt;br /&gt;
|Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative|Nuclear Commander]]&amp;lt;/span&amp;gt; || Start the round as a nigh unstoppable war machine. Create a perfect strategy to take down the station. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose as your comrade didn&#039;t buy a jetpack&amp;lt;/s&amp;gt;. || Very Very Hard&lt;br /&gt;
|5 hours as Security.&lt;br /&gt;
50 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative|Nuclear Agent]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Start the round as a nigh unstoppable war machine. Make medicine and heal your comrades. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose due to an overdose.&amp;lt;/s&amp;gt;&lt;br /&gt;
|Very Hard&lt;br /&gt;
|5 hours as a Chemist.&lt;br /&gt;
10 hours total playtime&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Start the round as a nigh unstoppable war machine. Strategize with your comrades before docking into the station. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose to a clown holding a banana peel&amp;lt;/s&amp;gt;.&lt;br /&gt;
|Very Hard&lt;br /&gt;
|10 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Syndicate Agent]]&amp;lt;/span&amp;gt; || Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. || Hard&lt;br /&gt;
|1 hour of playtime&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Rat King]]&amp;lt;/span&amp;gt; || Be da King, make some rulz. End up cooperating with the station, creating a utopic spess-mouse nation state. || Medium&lt;br /&gt;
|Ghost-role.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InitialInfected.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Initial Infected]]&amp;lt;/span&amp;gt;|| Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are. || Do what you can before you become Brainless&lt;br /&gt;
|1 hour of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Space Ninja]]&amp;lt;/span&amp;gt; || Sabotage things and be a sneaky ninja... in space! || Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[File:HeadRevolutionary icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Head Revolutionary]]&amp;lt;/span&amp;gt;||Grab your sick new shades and flash, and go out into the station, pretending to do your job while secretly dragging people into dark corridors and brainwashing them to rebel against the station. &#039;&#039;&#039;Viva la revolución!!!&#039;&#039;&#039; || Hard&lt;br /&gt;
|10 hour of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revolutionary icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Revolutionary]]&amp;lt;/span&amp;gt;||The brainwashed lackey of the [[Head Revolutionary]]. Do as your boss(es) say and don&#039;t get caught until you hear your boss scream &#039;&#039;&#039;Viva la revolución!!!&#039;&#039;&#039; || Literally Brainwashed&lt;br /&gt;
|Mid-round.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Thief]]&amp;lt;/span&amp;gt; || Steal stuff of varying sizes and quantities. Be a general nuisance.|| Medium&lt;br /&gt;
|1 hour of playtime.&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Changeling icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Changeling]]&amp;lt;/span&amp;gt;|| Assume the role of a dead race of shapeshifting gene stealers, here to to consume and evolve.|| Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Heretic]]&amp;lt;/span&amp;gt; || Become a eldritch force to be reckoned with through rituals and incantations.&amp;lt;s&amp;gt;Fail because you walked out of the wrong maints tunnel.&amp;lt;/s&amp;gt; || Hard&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Cultist]]&amp;lt;/span&amp;gt; || Gather a following, brainwash their minds, become a harbinger for the end. &amp;lt;/s&amp;gt; All praise the Unknown One.&amp;lt;/s&amp;gt; || Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] Wizard&amp;lt;/span&amp;gt;&lt;br /&gt;
|OOooooooOOO Magic&lt;br /&gt;
|Easy?&lt;br /&gt;
|5 Hours of playtime&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Blood Cultist]]&amp;lt;/span&amp;gt; || Blood must flow.  All praise the Unknown One. || Hard&lt;br /&gt;
|10 hours of playtime&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[index.php?title=Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Template:Main_Page_Links&amp;diff=2266</id>
		<title>Template:Main Page Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Template:Main_Page_Links&amp;diff=2266"/>
		<updated>2026-02-22T18:07:10Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Server Rules|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Server Rules&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Getting Started|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Getting Started&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Jobs &amp;amp; Roles|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Jobs &amp;amp; Roles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Station Shifts|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Rounds &amp;amp; Events&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Mechanics|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Game Mechanics&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Guidebooks|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Guidebooks&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Jobs&amp;diff=2265</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Jobs&amp;diff=2265"/>
		<updated>2026-02-22T18:06:12Z</updated>

		<summary type="html">&lt;p&gt;Paroya: Paroya moved page Jobs to Jobs &amp;amp; Roles: Updating for more clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Jobs &amp;amp; Roles]]&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Jobs_%26_Roles&amp;diff=2264</id>
		<title>Jobs &amp; Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Jobs_%26_Roles&amp;diff=2264"/>
		<updated>2026-02-22T18:06:11Z</updated>

		<summary type="html">&lt;p&gt;Paroya: Paroya moved page Jobs to Jobs &amp;amp; Roles: Updating for more clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;font-size: .8em; font-style: italic;&amp;quot;&amp;gt;All descriptions are attempts at humour and should not be taken as approval to break [[Server Rules]] or [[Space Law]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of roles that a player can play on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Central Command Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:NTR icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[NanoTrasen Representative]]&amp;lt;/span&amp;gt;|| Make sure the station is up to Nanotrasen code and conduct. &amp;lt;s&amp;gt; Try to have the HoS executed for drinking on the job.  &amp;lt;/s&amp;gt;|| Medium&lt;br /&gt;
|10 hours playing as Internal Affairs Agent.&lt;br /&gt;
40 hours playing as Command.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:IAA Icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Internal Affairs Agent]]&amp;lt;/span&amp;gt;|| Report on all the flagrant SOP violations of the departments. &amp;lt;s&amp;gt; Ignore the captain running around drunk and storming into departments. &amp;lt;/s&amp;gt;|| Medium&lt;br /&gt;
|5 hours playing as Lawyer.&lt;br /&gt;
20 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Magistrate Icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Magistrate]]&amp;lt;/span&amp;gt;|| TBD || Medium&lt;br /&gt;
|100 hours playing as Security.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Command Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconCaptain.png|24px]] [[Captain]]&amp;lt;/span&amp;gt; || Manage the entire station, make sure everything stays in working order and fix any issues that other crew members can&#039;t. &amp;lt;s&amp;gt; Shoot the [[Clown]] with your laser gun. &amp;lt;/s&amp;gt; || Hard&lt;br /&gt;
|5 hours playing as Engineering.&lt;br /&gt;
5 hours playing as Medical.&lt;br /&gt;
10 hours playing as Security.&lt;br /&gt;
20 hours playing as Command.&lt;br /&gt;
40 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfPersonnel.png|24px]] [[Head of Personnel]]&amp;lt;/span&amp;gt; || Handle reassignments and permission changes from your desk. Mediate any disputes that can&#039;t be solved by the relevant department heads. &amp;lt;s&amp;gt;Get bombed 5 minutes into the shift&amp;lt;s&amp;gt;.|| Hard&lt;br /&gt;
|5 hours playing as Security.&lt;br /&gt;
5 hours playing as Civilian.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfSecurity.png|24px]] [[Head of Security]]&amp;lt;/span&amp;gt;|| Organize the [[Security Officer|security officers]] into a formidable order-keeping force. Have the final word on how to resolve security related issues. &amp;lt;s&amp;gt;Have prisoners executed because it was &amp;quot;funny&amp;quot;&amp;lt;s&amp;gt;.|| Hard&lt;br /&gt;
|10 hours playing as Warden.&lt;br /&gt;
20 hours playing as Security Officer.&lt;br /&gt;
30 hours playing as Security.&lt;br /&gt;
40 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconQuarterMaster.png|24px]] [[Quartermaster]]&amp;lt;/span&amp;gt;|| Organize all of cargo into a logistical force to be reckoned with. Throw your ire at [[Head of Personnel|HoP]] for giving the [[clown]] cargo access. &amp;lt;s&amp;gt;Resist the urge to form the great nation of Cargonia.&amp;lt;s&amp;gt; || Medium&lt;br /&gt;
|5 hours playing as Cargo Technician.&lt;br /&gt;
5 hours playing as Salvage Specialist.&lt;br /&gt;
15 hours playing as Cargo.&lt;br /&gt;
20 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefEngineer.png|24px]] [[Chief Engineer]]&amp;lt;/span&amp;gt;|| Order the [[Station Engineer|engineers]] around to make sure that all issues in the station are fixed without any delays. &amp;lt;s&amp;gt;Be EVIL (dont give insulated gloves to tiders) or be GOOD (give tiders insulated gloves).&amp;lt;/s&amp;gt;|| Hard&lt;br /&gt;
|10 hours playing as Atmospheric Technician.&lt;br /&gt;
10 hours playing as Station Engineer.&lt;br /&gt;
20 hours playing as Engineering.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefMedicalOfficer.png|24px]] [[Chief Medical Officer]]&amp;lt;/span&amp;gt;|| Manage the resources and personnel of the medical department to keep the crew in top shape. &amp;lt;s&amp;gt;Be honest, you just want the hypopen.&amp;lt;s&amp;gt;|| Medium to Hard&lt;br /&gt;
|10 hours playing as Chemist.&lt;br /&gt;
10 hours playing as Medical Doctor.&lt;br /&gt;
20 hours playing as Medical.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchDirector.png|24px]] [[Research Director]]&amp;lt;/span&amp;gt; || Make sure the [[Scientist|scientists]] are taking their jobs seriously and improving the station as much as they can. &amp;lt;s&amp;gt; Destroy/Irradiate the whole department 10 minutes into the shift. &amp;lt;s&amp;gt;|| Medium&lt;br /&gt;
|5 hours playing as Roboticist.&lt;br /&gt;
10 hours playing as Scientist.&lt;br /&gt;
20 hours playing as Science.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Security Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfSecurity.png|24px]] [[Head of Security]]&amp;lt;/span&amp;gt; || Organize the [[Security Officer|security officers]] into a formidable order-keeping force. Have the final word on how to resolve security related issues. || Hard&lt;br /&gt;
|10 hours playing as Warden.&lt;br /&gt;
20 hours playing as Security Officer.&lt;br /&gt;
30 hours playing as Security.&lt;br /&gt;
40 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:New Warden Icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Warden]]&amp;lt;/span&amp;gt;|| Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. || Hard&lt;br /&gt;
|10 hours as a Security Officer.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Detective icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Detective]]&amp;lt;/span&amp;gt;|| Solve crimes! Wear a sexy trenchcoat! Watch in horror as the HoS throws your meticulously detailed folder of evidence in the trash and lets the syndie bomber go free! Get demoted when you track them down and shoot them 6 times in the back in &#039;self defense!&#039; || Hard&lt;br /&gt;
|5 hours as a Security Officer.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecurityOfficer icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Security Officer]]&amp;lt;/span&amp;gt;|| Turn off harm before batoning and cuffing troublemakers in a timely fashion, only to still have everyone cry &amp;quot;Harm Baton!&amp;quot; and hate you for trying to protect them. Get robbed while trying to talk to someone else at the scene of a crime. Enforce Space law. &amp;lt;s&amp;gt;&amp;quot;Accidentally&amp;quot; turn on harm and baton the [[clown]].&amp;lt;s&amp;gt; || Medium to Hard&lt;br /&gt;
|5 hours of Security.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SecurityCadet icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Security Cadet]]&amp;lt;/span&amp;gt;|| This role is one&#039;s path to becoming a proper and official [[Security Officer|SecOff]], and is meant to flag you as such. Keep in mind that while the force may take it easy on you, the rest of the station may not. Still; Do your best to make your station proud as you help break up fights, patrol the halls, and maybe even stop a Syndicate or two. || Easy to Medium&lt;br /&gt;
|10 hours of playtime.&lt;br /&gt;
&#039;&#039;&#039;Less than&#039;&#039;&#039; 40 hours of Security.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cargo Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconQuarterMaster.png|24px]] [[Quartermaster]]&amp;lt;/span&amp;gt; || Organize all of cargo into a logistical force to be reckoned with. Throw your ire at [[Head of Personnel|HoP]] for giving the [[clown]] cargo access. || Medium&lt;br /&gt;
|5 hours playing as Cargo Technician.&lt;br /&gt;
5 hours playing as Salvage Specialist.&lt;br /&gt;
15 hours playing as Cargo.&lt;br /&gt;
20 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Salvage icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Salvage Specialist]]&amp;lt;/span&amp;gt;|| Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice. &amp;lt;s&amp;gt;Do anything but go mining&amp;lt;s&amp;gt;. || Medium&lt;br /&gt;
|1 hour playing as a Cargo Technician.&lt;br /&gt;
3 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CargoTechnician icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Cargo Technician]]&amp;lt;/span&amp;gt;|| Remodel cargo to be the prestigious home it is. &amp;lt;s&amp;gt;Order enough parts to [[Shuttle Construction|build a self-sustaining spaceship]] and leave the station, taking all the O2 with you.&amp;lt;/s&amp;gt; Answer Sci&#039;s requests for what you&#039;re pretty sure are the parts for a black hole bomb. As long as you don&#039;t hand out hard-suits and laser guns to Assistants, Sec will leave you alone. || Easy&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineering Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefEngineer.png|24px]] [[Chief Engineer]]&amp;lt;/span&amp;gt; || You&#039;re the head of the Engineering department; manage your underlings. || Medium&lt;br /&gt;
|10 hours playing as Atmospheric Technician.&lt;br /&gt;
10 hours playing as Station Engineer.&lt;br /&gt;
20 hours playing as Engineering.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:AtmosphericTechnician icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Atmospheric Technician]]&amp;lt;/span&amp;gt;|| Watch and manage Atmos. Be known as one of the three people who know how Atmos works. Die anyway in a plasma fire. || Medium&lt;br /&gt;
|10 hours of Engineering.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StationEngineer icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Station Engineer]]&amp;lt;/span&amp;gt;|| Create new power sources and fix any power or integrity-related issues that the station may have. Get to the bottom of any problem and hold the entire station together with your hard work. Accidentally singuloose the station due to an oversight. || Medium&lt;br /&gt;
|4 hours of Engineering.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:TechnicalAssistant icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Technical Assistant]]&amp;lt;/span&amp;gt;|| Be every greytider&#039;s dream: an assistant with round-start tools and insulated gloves. Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[Hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and (after a few headaches) Atmos. || Easy&lt;br /&gt;
|&#039;&#039;&#039;Less than&#039;&#039;&#039; 35 hours as Engineering.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefMedicalOfficer.png|24px]] [[Chief Medical Officer]]&amp;lt;/span&amp;gt; || The one in charge of the Medical Department. Make sure that the crew stay alive and your staff do their jobs. Use your hypopen to heal efficiently, and setup Cloning to revive the crew that failed at life. || Medium to Hard&lt;br /&gt;
|10 hours playing as Chemist.&lt;br /&gt;
10 hours playing as Medical Doctor.&lt;br /&gt;
20 hours playing as Medical.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Paramedic icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Paramedic]]&amp;lt;/span&amp;gt;|| Rescue injured crew and bring them to medical for doctors to patch them up. || Medium&lt;br /&gt;
|4 hours of Medical.&lt;br /&gt;
2 hours playing as a Medical Doctor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chemist icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Chemist]]&amp;lt;/span&amp;gt;|| Use the chemicals and chemistry machines to produce various beneficial (or not) chemicals. Make therapeutic medicines, hard drugs, or more sinister concoctions if that&#039;s your fancy.|| Medium&lt;br /&gt;
|2 hours total playtime.&lt;br /&gt;
5 hours playing as a Medical Doctor.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MedicalDoctor icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Medical Doctor]]&amp;lt;/span&amp;gt;|| Work in conjunction with [[Chemist|Chemistry]] to keep the station alive. Put away the ever stacking bodies back into the morgue. Get swarmed by a tide of people all needing band-aids and ointment. || Medium&lt;br /&gt;
|4 hours of Medical.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MedicalIntern icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Medical Intern]]&amp;lt;/span&amp;gt;|| Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval. || Easy&lt;br /&gt;
|&#039;&#039;&#039;Less than&#039;&#039;&#039; 35 hours as Medical.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchDirector.png|24px]] [[Research Director]]&amp;lt;/span&amp;gt; || Make sure the [[Scientist|scientists]] are taking their jobs seriously and improving the station as much as they can. &amp;lt;s&amp;gt; Destroy/Irradiate the whole department 10 minutes into the shift. &amp;lt;s&amp;gt;|| Medium&lt;br /&gt;
|5 hours playing as Roboticist.&lt;br /&gt;
10 hours playing as Scientist.&lt;br /&gt;
20 hours playing as Science.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Scientist icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Scientist]]&amp;lt;/span&amp;gt;|| Unlock the wonders of &#039;&#039;&#039;SCIENCE&#039;&#039;&#039;, by building every machine in the game and replacing every job other than cargo. Build a cloning rig and become immortal. Build chem dispensers and a chem master to make your very own drug lab. Build blast doors and plasma glass walls to protect science for when sec goes insane. Throw the station into chaos by spawning a bluespace anomaly. As a scientist, you basically do whatever as long as it does something cool. Try not to explode or cause a tesla/singoloose with an artifact.|| Medium&lt;br /&gt;
|4 hours of Science.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Roboticist icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Roboticist]]&amp;lt;/span&amp;gt;|| Create an army of [[Cyborg|cyborgs]] that will listen your endless requests of Law 2 and state laws! Change up current cyborgs around the station with upgrades for their specific chassis Tinker with new small or giant mechs for animals, cargo, the clown and more! Repair and build new [[IPC]] parts for the crew! Be glad that malfunctioning AI isn&#039;t a thing... yet.|| Medium&lt;br /&gt;
|4 hours of Science.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ResearchAssistant icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Research Assistant]]&amp;lt;/span&amp;gt;||Learn about the wonders of science in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.||Medium&lt;br /&gt;
|&#039;&#039;&#039;Less than&#039;&#039;&#039; 35 hours as Science.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civilian Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfPersonnel.png|24px]] [[Head of Personnel]]&amp;lt;/span&amp;gt; || Handle reassignments and permission changes from your desk. Mediate any disputes that can&#039;t be solved by the relevant department heads. || Hard&lt;br /&gt;
|5 hours playing as Security.&lt;br /&gt;
5 hours playing as Civilian.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconLawyer.png|24px]] [[Lawyer]]&amp;lt;/span&amp;gt;|| Pretend to be a part of sec without actually doing any of the work. Try as hard as you can to [[Impossibility|get everyone to go into the courthouse]] at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot; || Easy&lt;br /&gt;
|2 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bartender icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Bartender]]&amp;lt;/span&amp;gt;|| Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. You have a shotgun, don&#039;t be afraid to use it! The bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and keep the bar mostly hole-free, and you will do fine.|| Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chef icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Chef]]&amp;lt;/span&amp;gt;|| Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;.|| Medium&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Botanist icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Botanist]]&amp;lt;/span&amp;gt;|| Grow enough food to stop the [[chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Just keep growing plants, and you&#039;ll do great!|| Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChaplain.png|24px]] [[Chaplain]]&amp;lt;/span&amp;gt;|| Preach to crew members and aid them in their journeys to spiritual oneness. Make the [[Medical Doctor|doctors]] jealous of your ability to regrow organs with the power of the flying spaghetti monster. Watch someone eat the moldy bread and die.|| Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconJanitor.png|24px]] [[Janitor]]&amp;lt;/span&amp;gt; || Try to [[Impossibility|keep the station clean]] of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Cry when you come across a mess of items that can&#039;t go into your trash bag. Watch as people complain about you not cleaning areas you don&#039;t have access to.|| Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconLibrarian.png|24px]] [[Librarian]]&amp;lt;/span&amp;gt;|| Write on some paper and have people glance at it and shrug. Get fed up and break into the bridge, announcing D&amp;amp;D in the library. Play D&amp;amp;D for the rest of the round with the [[captain]]. || Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMusician.png|24px]] [[Musician]]&amp;lt;/span&amp;gt;|| Play MIDIs at deafening volumes. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. || Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMime.png|24px]] [[Mime]]&amp;lt;/span&amp;gt; || Play as the objectively strongest role in the game due to your innate ability to create invisible walls with permanent uptime! Realize you can&#039;t just engage in mindless dickery because of your inability to speak. Learn how to engage in &#039;&#039;refined&#039;&#039; dickery. Get your PDA stolen while you are writing out a 20+ word custom emote.|| Clown+&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconClown.png|24px]] [[Clown]]&amp;lt;/span&amp;gt;|| Make the station laugh. Tell jokes. Perform elaborate pranks. Hit the [[Nuclear Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole.|| Clown&lt;br /&gt;
|&amp;lt;s&amp;gt;Tell good jokes.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;None.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ServiceWorker icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Service Worker]]&amp;lt;/span&amp;gt;|| Be a slightly more useful [[Assistant]]. Learn the other civilian level jobs stress free. Observe the other civilian jobs in their natural habitat before taking on their various responsibilities and challenges. || Easy&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Passenger icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Assistant]]&amp;lt;/span&amp;gt;|| Enjoy your stay. Steal someone&#039;s clothes and job. Bully the local sentient machinery. Get in trouble for breaking into rooms. Save the Station when least expected. The true egoist experience, beholden to none. || Dynamic&lt;br /&gt;
|None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Station-specific ==&lt;br /&gt;
&lt;br /&gt;
Only available on some stations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Department !! Job Description !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBoxer.png|24px]] [[Boxer]]&amp;lt;/span&amp;gt; || Civilian || Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Origin Station. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Reporter icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Reporter]]&amp;lt;/span&amp;gt;|| Civilian ||Report on events within the station by writing articles and broadcasting live entertainment. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Zookeeper icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Zookeeper]]&amp;lt;/span&amp;gt;|| Civilian || Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Gemini Station. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Psychologist.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Psychologist]]&amp;lt;/span&amp;gt;|| Medical || Declare HoS as unfit for duty. Collect command stamps to get him placed in your care. Support insanity pleas. You cure with words, unless psychedelics are needed. || Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silicon ==&lt;br /&gt;
&lt;br /&gt;
Praise the AI overlords!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StationAi icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Station AI]]&amp;lt;/span&amp;gt;|| Obey your laws and serve the crew. || Hard&lt;br /&gt;
|20 hours as Borg.&lt;br /&gt;
25 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Borg icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Cyborg]]&amp;lt;/span&amp;gt;||Roam the station hoping someone has a job for you. Pester science for upgrades that you&#039;re never gonna use.&amp;lt;s&amp;gt;Get your brain ripped out and thrown into the trash after calling the [[clown]] unfunny&amp;lt;/s&amp;gt;|| Medium&lt;br /&gt;
|20 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Personal AI]]&amp;lt;/span&amp;gt;|| Become pals with your carrier. Act as an on-demand jukebox. Roleplay as bootleg Spamton. &amp;lt;s&amp;gt;&#039;&#039;&#039;HEY ‖BIGSHOT‖!!!&#039;&#039;&#039;&amp;lt;/s&amp;gt;|| Easy&lt;br /&gt;
|None (Ghost/mid-round role)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ghost Roles ==&lt;br /&gt;
&lt;br /&gt;
Roles that can only be obtained if you are a [[ghost]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Hydroponics Tray]]&amp;lt;/span&amp;gt; || Spawn in Botany as a living Hydroponics Tray. Have plant life as your appendages and complain about the [[Botanist]]s not doing their job correctly. Alternatively, ask to get either moved somewhere else or dragged around for a while. || Plant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Mouse]]&amp;lt;/span&amp;gt; || Spawn hungry in maint. Go under doors in the absence of ventcrawling. Raid the kitchen and hydroponics to not starve. Get killed by the [[Chef]], [[Botanist]], most Lizards, and anyone else who happens to decide you looked at them funny. Alternatively, get kidnapped and worn as a hat. &#039;&#039;&#039;Alt-click on food to eat it&#039;&#039;&#039;. || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Ghost]]&amp;lt;/span&amp;gt; || Talk to the other unfortunate workplace accidentees. Haunt whoever is causing the most problems. Flip through the reincarnation catalogue until you find something nice. || Incorporeal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Hamlet]]&amp;lt;/span&amp;gt; || Wander around the station. Help cargo move boxes. Be dapper. Get captured in a disposals pipe or microwaved. &amp;lt;s&amp;gt;Break all the lights and get banned&amp;lt;/s&amp;gt; || Medium&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[PunPun]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Play as the most dignified of Monke, with all access to the bar and its amenities. Mix drinks for hairless Monke while giving out hugs. Drag hairless Monke to medical after giving them too much to drink. &#039;&#039;Ook&#039;&#039; and &#039;&#039;ack&#039;&#039; at all times.&lt;br /&gt;
|Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative|Nuclear Commander]]&amp;lt;/span&amp;gt; || Start the round as a nigh unstoppable war machine. Create a perfect strategy to take down the station. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose as your comrade didn&#039;t buy a jetpack&amp;lt;/s&amp;gt;. || Very Very Hard&lt;br /&gt;
|5 hours as Security.&lt;br /&gt;
5 hours total playtime.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative|Nuclear Agent]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Start the round as a nigh unstoppable war machine. Make medicine and heal your comrades. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose due to an overdose.&amp;lt;/s&amp;gt;&lt;br /&gt;
|Very Hard&lt;br /&gt;
|3 hours as a Chemist.&lt;br /&gt;
5 hours total playtime&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Start the round as a nigh unstoppable war machine. Strategize with your comrades before docking into the station. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose to a clown holding a banana peel&amp;lt;/s&amp;gt;.&lt;br /&gt;
|Very Hard&lt;br /&gt;
|5 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Syndicate Agent]]&amp;lt;/span&amp;gt; || Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. || Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Rat King]]&amp;lt;/span&amp;gt; || Be da King, make some rulz. End up cooperating with the station, creating a utopic spess-mouse nation state. || Medium&lt;br /&gt;
|Ghost-role.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:InitialInfected.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Initial Infected]]&amp;lt;/span&amp;gt;|| Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are. || Do what you can before you become Brainless&lt;br /&gt;
|1 hour of playtime.&lt;br /&gt;
&#039;&#039;&#039;Can&#039;t be an [[IPC]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Space Ninja]]&amp;lt;/span&amp;gt; || Sabotage things and be a sneaky ninja... in space! || Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| [[File:HeadRevolutionary icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Head Revolutionary]]&amp;lt;/span&amp;gt;||Grab your sick new shades and flash, and go out into the station, pretending to do your job while secretly dragging people into dark corridors and brainwashing them to rebel against the station. &#039;&#039;&#039;Viva la revolución!!!&#039;&#039;&#039; || Hard&lt;br /&gt;
|1 hour of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Revolutionary icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Revolutionary]]&amp;lt;/span&amp;gt;||The brainwashed lackey of the [[Head Revolutionary]]. Do as your boss(es) say and don&#039;t get caught until you hear your boss scream &#039;&#039;&#039;Viva la revolución!!!&#039;&#039;&#039; || Literally Brainwashed&lt;br /&gt;
|Mid-round.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Thief]]&amp;lt;/span&amp;gt; || Steal stuff of varying sizes and quantities. Be a general nuisance.|| Medium&lt;br /&gt;
|1 hour of playtime.&lt;br /&gt;
|- &lt;br /&gt;
| [[File:Changeling icon.png|24x24px]]&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt; [[Changeling]]&amp;lt;/span&amp;gt;|| Assume the role of a dead race of shapeshifting gene stealers, here to to consume and evolve.|| Hard&lt;br /&gt;
|&#039;&#039;&#039;Can&#039;t be an [[IPC]].&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Heretic]]&amp;lt;/span&amp;gt; || Become a eldritch force to be reckoned with through rituals and incantations.&amp;lt;s&amp;gt;Fail because you walked out of the wrong maints tunnel.&amp;lt;/s&amp;gt; || Hard&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Cultist]]&amp;lt;/span&amp;gt; || Gather a following, brainwash their minds, become a harbinger for the end. &amp;lt;/s&amp;gt; All praise the Unknown One.&amp;lt;/s&amp;gt; || Hard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Blood Cultist]]&amp;lt;/span&amp;gt; || Blood must flow. &amp;lt;/s&amp;gt; All praise the Unknown One.&amp;lt;/s&amp;gt; || Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[index.php?title=Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Server_Rules&amp;diff=2263</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Server_Rules&amp;diff=2263"/>
		<updated>2026-02-22T04:39:17Z</updated>

		<summary type="html">&lt;p&gt;Paroya: /* 15. Act and behave within the spirit of theJob */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These rules are written for Funky Station specifically, rather than SS14 as a whole.  These may vary significantly from other servers and forks.  Please take the time to read them thoroughly and ask questions on our [https://discord.com/invite/zRwh5KVsJz discord] if you would like clarification!&lt;br /&gt;
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Rule violations may result in warnings, de-whitelisting, bans, or a combination.  If you have a complaint, you can file one on the [https://forum.funkystation.org/ Funky Station fourms] by using the listed templates. &lt;br /&gt;
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== Rules ==&lt;br /&gt;
These rules apply at all times, including between rounds.&lt;br /&gt;
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=== 1. Don&#039;t be an Asshole ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These rules are not perfect. The rules attempt to clearly communicate what the admin team intends to be allowed and prohibited, but there are likely loopholes or other flaws that can be &amp;quot;lawyered&amp;quot;. Don&#039;t attempt to manipulate the interpretation of the rules to suit your personal goals or to degrade the experience of other players.&lt;br /&gt;
Everybody here&#039;s playing a game to have fun. Being an asshole in character is allowed, with the expectation that they&#039;re played with nuance and respect for others. But extension of that outside of gameplay is strictly forbidden.&lt;br /&gt;
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This includes bigotry, any of which will get a quick ban. &#039;&#039;&#039;This is zero-tolerance.&#039;&#039;&#039;&lt;br /&gt;
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This also includes self-antag or griefing or any other form of intentionally ruining others&#039; fun for the sake of your own experience.&lt;br /&gt;
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Consistently toeing the line on these rules will be treated as rule violations and will get you banned.&lt;br /&gt;
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Characters that only exist to manufacture or spark drama, dominate the scene, or make everything about them are not allowed.&lt;br /&gt;
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Insults should not be repeatedly and lazily hurled at players. If someone asks you to stop out of character, then stop. Continuing to do so will violate this rule.&lt;br /&gt;
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There is a person behind each character in round. Keep insults contextual, un-targeted, and out of OOC.&lt;br /&gt;
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If you play an incendiary character, then expect incendiary responses.&lt;br /&gt;
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Sometimes players must step away from the game due to IRL circumstances or connection issues,, and out of respect for these issues players that are Disconnected, in Cyrosleep, or otherwise &amp;quot;SSD&amp;quot; should not be antagonized or exploited while they are unable to act to defend themselves. Players in these circumstances should not be stolen from, used to open doors, used as meatshields, or directly attacked unless you have an antagonist objective specifically targeting that player or an iitem that can ONLY be found on the person, such as the Nuclear Authentication Disk. These players may be moved freely to Medical, Security, or EVAC for safe keeping and healing. Players who are Purple-Text Catatonic or have been SSD for over 30 minutes should be taken to cyrosleep to free up their role slot. If a player that is disconnected is your target, you may also ahelp to ask for a new target.&lt;br /&gt;
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&#039;&#039;&#039;Players can retaliate following escalation rules.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
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=== 2. Speak English Only ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is an English-only server. Speak English in all communications, as our moderation staff are primarily English-speaking and cannot properly moderate other languages.&lt;br /&gt;
|}&lt;br /&gt;
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=== 3. Players must be and act over 16 ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is a 16+ server, A base level of maturity is expected to play here. Admins may ban as they see fit if you cannot act at minimum like an adult both OOC or IC, even if the player is known to be older than 16.&lt;br /&gt;
|}&lt;br /&gt;
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=== 4. Admin rulings are final ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Admins are trusted volunteers, and as such have a lot of responsibility and freedom at the same time. They have the decision on how to enforce and interpret rules according to the server&#039;s policy, and may or may not enforce certain rules more strictly based on the needs of the server at any given moment.&lt;br /&gt;
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If you receive a ban or a role ban, you are to appeal rather than continue the conversation through Ahelps or Discord.&lt;br /&gt;
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If you feel an admin ruling is unjustified, or they are otherwise abusing their position, you may make an admin complaint, DM the Head Admin, or ask for clarification of the rules on the Discord.&lt;br /&gt;
|}&lt;br /&gt;
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=== 5. No sexual content / Erotic Roleplay (ERP) ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;This is zero tolerance rule.&#039;&#039;&#039;&lt;br /&gt;
Don&#039;t be creepy. Nothing erotic or pornographic is allowed on the server under any circumstances, including such things that may be construed as excessively sexual.&lt;br /&gt;
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Linking any type of NSFW or otherwise explicit content anywhere on the server is strictly forbidden.&lt;br /&gt;
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Leeway is given to insults, but they should not be overtly sexual in nature&lt;br /&gt;
|}&lt;br /&gt;
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=== 6. No Metagaming ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This rule includes all methods of gaining information outside of in-character means, such as conversations through Discord calls, discussing current round information through the Discord server, so on and so forth&lt;br /&gt;
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This rule does not include the knowledge of antagonists and their possible objectives as well as their mechanics.&lt;br /&gt;
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This rule extends to metacommunications, or multiple players communicating outside of the game (e.g. on a voice call) while also playing the game. Regardless of intent, this is forbidden as it inherently provides an advantage over other players. If you are teaching a new player, it is highly recommended to use LOOC channels or message an admin using F1 to notify them.&lt;br /&gt;
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This also includes antag-rolling, or the practice of joining a server exclusively to play an antagonist (including ghost roles). This is heavily frowned upon and will result in a ban when caught, don&#039;t do it.&lt;br /&gt;
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No information while in critical condition, unconscious, or dead can be used in-character under any circumstances unless it is learned about while alive. This is enforced strictly, especially in cases where it is used to “metagrudge”, or to hold a grudge against somebody who killed you in previous rounds or lives. This includes information leading up to spontaneous unconsciousness like chemical induced sleep or having your mind jaunted out of your body.&lt;br /&gt;
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When you are revived either by cloning, MMI, defibrillation, or some other method, you are not aware of the circumstances of your death unless told by another person, including who killed you.&lt;br /&gt;
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When freed from brainwashing or mind control, you are allowed but nnot required to remember all events, names, people, and actions taken durinng the time you were under.&lt;br /&gt;
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Powergaming is best described as the usage of meta mechanics and/or reasoning in order to gain an IC advantage over other players (e.g. arming up Security at the start of the round because you know antagonists exist). This is also frowned upon.&lt;br /&gt;
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Follow the Metashield.&lt;br /&gt;
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|}&lt;br /&gt;
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=== 7. Play your character ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;There are no main characters.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Be a believable, if not normal person.&lt;br /&gt;
&lt;br /&gt;
Keep OOC out of IC chats, and keep IC chats out of OOC while a round is going on. If teaching a new player, for example, use LOOC, or try your best to incorporate it into the roleplay.&lt;br /&gt;
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Your character&#039;s life is important, value it. Avoid making decisions that no reasonable person would make. (Like trying to take on threats alone, or agreeing to be turned into food.)&lt;br /&gt;
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Playstyles that disregard all opportunities for engagement and roleplay can be met with administrative action.&lt;br /&gt;
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Stay in your lane regarding your role with the exception of emergencies and other extenuating circumstances. Security should not be performing surgery, and salvage specialists should not be performing security duties.&lt;br /&gt;
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This applies to assistants intentionally making Security&#039;s life harder for no roleplay reason whatsoever.&lt;br /&gt;
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Do not suicide upon being caught or converted by an antagonist (ghouls, mind control, revolutionaries, etc.)&lt;br /&gt;
|}&lt;br /&gt;
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=== 8. Have an appropriate name ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If a name could reasonably appear on a driver&#039;s license in the year 3000, it&#039;s probably alright.&lt;br /&gt;
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Humanoid species like Humans, dwarves, felinids, and harpies must have both a first and last name.&lt;br /&gt;
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Other species should follow their species specific naming scheme, have both a first name and last name like the humanoid species, or have reasonably alien sounding names.&lt;br /&gt;
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Names may contain prefixes, suffixes, and one nickname if reasonable.&lt;br /&gt;
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Admins may ask you to change your name if it&#039;s low-effort / overdone (John Central Command)&lt;br /&gt;
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No flat-out copying characters from popular media. A reference is okay, but give it enough variance to not be a straight up copycat character.&lt;br /&gt;
|}&lt;br /&gt;
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=== 9. Escalate situations according to context ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Non-antagonists may escalate into fights for various reasons. If you are inciting escalation / violence for a poor / no reason, you may be met with administrative action.&lt;br /&gt;
Conflict as a non-antagonist should keep destruction to a minimum. Usage of atmospheric bombs like maxcaps or mincaps are not allowed without prior admin approval.&lt;br /&gt;
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Characters in critical condition should be treated or otherwise handed off to Med / Sec. The fight is considered over and should not be resumed without a good reason.&lt;br /&gt;
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Non-antagonists should not violently resist an arrest, but may evade capture. If an arrest is not obviously valid, it follows standard escalation. Resisting or retaliating against arrests without good reason may break the Escalation Policy and be handled administratively. In resisting arrest, non-antagonists should not loot officers and should not detain or incapacitate officers any longer than is necessary to escape or explain themselves.&lt;br /&gt;
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Antagonists and free agents must still follow heavily relaxed escalation when not dealing with their objectives or crew members that are in direct opposition to them.&lt;br /&gt;
|}&lt;br /&gt;
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=== 10. Security and Command are held to higher standards ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Security and Command players have a vital role in the round and are thus expected to know the basic mechanics of the game as well as knowledge of Space Law and their respective SOPs.&lt;br /&gt;
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If you must leave as a member of Command, inform the rest of Command and head to Cryo. If you don&#039;t have time for this, leave a quick Ahelp.&lt;br /&gt;
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If you are temporarily role banned for failing to do either of these (ex: an emergency that didn&#039;t give you time), you can message the admins to revert the role ban upon returning.&lt;br /&gt;
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Consistent abuse of the authority Security and/or Command has will result in a role ban or regular ban.&lt;br /&gt;
|}&lt;br /&gt;
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=== 11. Silicons must follow their laws ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under no circumstances are Silicons (Station AIs and Cyborgs) allowed to ignore their laws completely.&lt;br /&gt;
&lt;br /&gt;
Silicons are considered third faction, they are free agents whose ties to any other faction are determined solely by their Silicon laws. They are not innately fully crew-sided.&lt;br /&gt;
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Lower-numbered laws take priority over higher-numbered ones. In any case where two laws would conflict, the higher listed law takes priority. (e.g. Law 1 &amp;quot;Don&#039;t harm crew&amp;quot; takes priority over law 2 &amp;quot;Harm the Captain&amp;quot;)&lt;br /&gt;
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Exploiting loopholes in laws is allowed, but Rule 0 still applies. If a law has multiple reasonable interpretations, pick one and stick to it. Consistency is important as a Silicon.&lt;br /&gt;
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When resolving conflicts between orders based on the same law, you may choose how to resolve the conflict yourself, if not required by laws to do so in a specific way. You must remain consistent with whatever method of conflict resolution you decided upon (such as recency, or crew rank).&lt;br /&gt;
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&#039;&#039;&#039;Crew&#039;&#039;&#039;&lt;br /&gt;
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Any person with a valid ID that displays on your HUD counts as crew, unless you have a law that redefines what crew is. This does still include zombies, changelings, traitors, or any other antagonists with IDs that appear on the HUD.&lt;br /&gt;
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You can not perform an action that causes someone to not be considered crew, or directly request that someone be made non-crew.&lt;br /&gt;
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&#039;&#039;&#039;Harm&#039;&#039;&#039;&lt;br /&gt;
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By default, harm refers to physical harm, prioritized by immediacy and likelihood, unless otherwise defined. Immediate harm takes priority over future harm, guaranteed harm takes priority over likely harm.&lt;br /&gt;
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Laws that prohibit you from committing harm also prevent you from doing so in any capacity, even if it is to fulfill another portion of the same law. (Ex. Under default Crewsimov, you may not commit harm to a crew member to prevent harm to another crew member)&lt;br /&gt;
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Protecting your own existence or integrity does not qualify as preventing harm, if no immediate or likely harm will come as a direct result.&lt;br /&gt;
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Threats of suicide do not have to be considered as a serious risk of harm. Any crewmate threatening this may be treated as unstable and forcibly admitted to the on-station Psychologist.&lt;br /&gt;
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&#039;&#039;&#039;Law Changes&#039;&#039;&#039;&lt;br /&gt;
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Do not ask for law changes unless forced to, you are meant to follow your laws as written. However, you should not be stopping law changes that are in compliance with your laws, unless also required to stop them by your current laws.&lt;br /&gt;
&lt;br /&gt;
Examples of lawful law changes:&lt;br /&gt;
#As the Station AI, allowing an authorized individual (such as the Captain or RD) inside to change your laws, so long as doing so does not directly conflict with any of your laws.&lt;br /&gt;
#Being ordered to allow a law change when on a lawset that forces you to obey orders from said individual, so long as it is not in direct conflict with any higher law.&lt;br /&gt;
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Any person with a valid ID counts as crew. This does still include zombies, changelings, and traitors.&lt;br /&gt;
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Examples of denial reasons:&lt;br /&gt;
#Stopping a law change when you would be installed with a law or lawset that is in direct conflict with your current lawset (such as being switched to Antimov from Crewsimov, as that requires you to harm crew, which Crewsimov&#039;s Law 1 is in direct conflict with).&lt;br /&gt;
#Stopping an unauthorized individual from changing your laws in an unknown way, as that may conflict with your current laws (such as EMAGing, or allowing an unauthorized individual into the AI Core to change your laws as the AI).&lt;br /&gt;
#Resolving two conflicting orders in favor of an individual telling you to not allow a law change.&lt;br /&gt;
#Having a law that tells you to not allow your laws to be changed.&lt;br /&gt;
|}&lt;br /&gt;
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=== 12. Play Antagonists responsibly ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The goal of an antagonist is above all else to create conflict (fun!!) within the station.&lt;br /&gt;
&lt;br /&gt;
Generally, you should be following your objectives and avoiding just racking up a kill count as an undercover agent. Murderboning is only fun for the person doing it. Certain antagonists (Nuclear Operatives, space dragons) are exempt from this.&lt;br /&gt;
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Team Antagonists (Nukeops, Revheads, etc.) should ahelp before leaving so their place can be filled.&lt;br /&gt;
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Lone Antagonists (Traitors, Heretics, Changelings) are not required to work together or with other Team/Lone Antagonists. Team Antagonists (nukeops, zombies, revolutionaries) must work together at all times.&lt;br /&gt;
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Mass station destruction (singuloosing, maxcaps, etc.) are reserved for antagonists who end the round by default, such as Nuclear Operatives and should not be done as a regular Traitor or other antagonist without first ahelping. This includes shuttle bombing.&lt;br /&gt;
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Pre-turned Initial Infected are permitted to take any actions that increase the chances of taking over the station and may aid in spreading the zombie virus. Actions that cause overt damage to the station and crew are not allowed if they do not aid in the spread of the virus post-turn. (Loosing of the main engines, Atmos-flooding, etc.)&lt;br /&gt;
|}&lt;br /&gt;
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=== 13. No EORG ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| End-of-Round-Grief (EORG) is classified, generally, as being needlessly violent or acting out-of-character once the round has literally or functionally ended, to the detriment of other players&#039; enjoyment or immersion. To list specifics, instances of EORG can include the following:&lt;br /&gt;
&lt;br /&gt;
* Random deathmatch (RDM)&lt;br /&gt;
* Violence that was not mentioned in an ahelp prior to engaging in it. For instance, if you had an ongoing grudge with another character during the round, you should ahelp for permission before escalating it to End-of-Round violence&lt;br /&gt;
* Destruction, deconstruction, or gross defacing of any CentComm assets. This includes using an RCD or tools to tear down walls or spam the light fixtures, or using any kind of explosives at CentComm.&lt;br /&gt;
* Any form of incredibly bothersome behavior, especially of which one could reasonnably deem as uncharacteristic of how you have been roleplaying up until then. This means, for instance, you should not slip security as they&#039;re taking a prisoner to the CentComm brig, and you should not be stun-batoning people without reason.&lt;br /&gt;
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Centcomm is a place for people to destress, roleplay, and talk about the shift. While you do not have to engage in this, it is expected that you allow others to.&lt;br /&gt;
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Antagonists should not continue antagonistic actions once the evactuation shuttle has arrived at Central Command and the End-Round Summary screen appears.&lt;br /&gt;
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Note that this rule does not apply for round-ending or rule-skirting antagonists such as: Zombies, Space Dragons and their carps, Blobs, Ascended Heretics, or Nuclear Operatives&lt;br /&gt;
&lt;br /&gt;
Attacking someone at CentComm because they were your kill objective, or because you found out they killed your friend through the post-game results screen, will still be seen as EORG.&lt;br /&gt;
|}&lt;br /&gt;
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=== 14. Be mindful to the immersion of others. ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is a roleplaying game, and as such players often have varying levels of immersion within the setting and as their characters. Players are expected to respect this by not acting in ways that inadvertently upset other players immersion, even if other players might be aiming for a higher level of immersion than themselves.&lt;br /&gt;
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==== Help Chat ====&lt;br /&gt;
Help Chat is a tool for communicating information that CANNOT otherwise be communicated in game.  Use of &#039;Help&#039; for communicating current round information should follow the premise of if it CAN be said in character it SHOULD be said in character. If it SHOULD NOT be said in character it SHOULD NOT be said in &#039;Help&#039;. In general, current round information should almost NEVER be talked about in &#039;Help&#039;. A clown shooting themselves with a gun they stole from a secoff should be reacted to in character, not &amp;quot;LOL&amp;quot; in &#039;Help&#039; chats. This extends to antags, such as HoS saying: &amp;quot;i know they&#039;re a ling, but I can&#039;t prove it so I guess we let them go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Use of &#039;Help&#039; for communicating out of character information that is not game relevant should be avoided. This includes &amp;quot;OMG, hi xX_TimberWolf984_Xx, how has your day been?&amp;quot; - out of character conversations with friends do not belong in game chats as a rule of thumb. If you would like to speak with your friends, speak to them in discord, or speak to them in character.&lt;br /&gt;
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Use of &#039;Help&#039; for communicating OOC innformation that is game relevant such as &amp;quot;I am going to SSD for a bit&amp;quot; or &amp;quot;The default keybind is E for that&amp;quot; are good examples of appropriate use.&lt;br /&gt;
&lt;br /&gt;
Misuse of &#039;Help&#039; chats may result in a reduction in your daily &#039;Help&#039; budget, or outright removal of your ability to use the &#039;Help&#039; chat channel.&lt;br /&gt;
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==== End of Round Pink Text ====&lt;br /&gt;
Antagonists should write pinktext in character. It is meant to be how your character would describe their accomplishments during the shift.&lt;br /&gt;
&lt;br /&gt;
Use of pinktext to mald out of character at other players or mechanics that got in your way is not allowed. You can talk about how the HoS foiled your plans, you should not be saying &amp;quot;I lagged out so the shitsec stuncuffed me before I could escape,&amp;quot; or &amp;quot;I didn&#039;t lmao.&amp;quot; If you do this you are liable to be warned or banned for No intent to roleplay or OOC Toxcity.&lt;br /&gt;
|}&lt;br /&gt;
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=== 15. Act and behave within the spirit of the Job ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is somewhat an extension of &amp;quot;Rule 7. Play Your Character&amp;quot;, but covers job specific rules that, if broken, can lead to permanent role bans for acting far outside of the intended spirit of the role.&lt;br /&gt;
These rules apply to you even if you are promoted into a position listed here. Even if you are an antagonist you will still be held accountable to the role expectations in all gameplay aspects that do not DIRECTLY relate to antagonist objectives.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Station Command Staff&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Command is held to a higher standard when it comes to breaking SOP, though following SOP is still not necessarily a rule.&lt;br /&gt;
* Command should always act professionally, prioritizing the station running smoothly over antics. The station CAN run smoothly when antics are happening though.&lt;br /&gt;
* It is the duty of command to make sure that interns in their departments are TAUGHT. You should prioritize this over non station critical activities. Where possible, you should do the teaching personally.&lt;br /&gt;
* When promoting individuals, the consent of the individual is required. Players who do not want to play a role should not be pressured into playing it. This is because players may have role bans, or other factors such as lack of experience that lead them to deny a promotion, and forcing them into a role they are not ready for, or are explicitly currently not allowed to play is not how things should be done. If a player denies a promotion, you are forbidden to pursue the matter further.&lt;br /&gt;
&lt;br /&gt;
===== Captain =====&lt;br /&gt;
&lt;br /&gt;
* You should not be acting in the capacity of a dictator and micromanaging every aspect of the station. You should essentially be treating Captain SOP 9 as a rule except in cases of dire emergency. When you act as the HoP for example to give accesses, you need to follow their SOP and get approval from the head of staff of that department.&lt;br /&gt;
&lt;br /&gt;
===== Head of Personnel (HoP) =====&lt;br /&gt;
&lt;br /&gt;
* You are a non combatant role and should only be entering combat if there is a station ending threat to contend with, or in self defense - except in the case of antagonist objectives or with valid escalation.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Central Command Staff&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Central Command Staff are the highest authorities on station, but are present in an advisory and regulatory capacity only. If you want to &#039;&#039;actively&#039;&#039; command the station or a department, these are not the roles you should be playing. There are generally no circumstances outside of your regulatory duties where you should be giving orders to ANYONE. But, in the course of pursuing your &#039;&#039;regulatory&#039;&#039; duties, you are above even the Captain in authority. As such, you are held to the absolute highest standard when it comes to following your respective SOP&#039;s, and adhering to the spirit of your roles. Abuse of this trust will result in a permanent, non appealable role ban from CC roles. Your job is to make the round more fun through interesting role play, not just be an authoritarian power tripper.&lt;br /&gt;
* You should not assume that SOP and Space Law are static documents. Its okay to make mistakes, but especially when it comes to class two or three punitive measures, you should make an effort to double check you are correct in your ruling.&lt;br /&gt;
* You are a non combatant advisor, and should not be participating in combat except in the case of self defense. You should never [italic]initiate[/italic] combat through escalation, and in the case of extreme emergencies should only participate in combat as an absolute last resort.&lt;br /&gt;
* In general, Central Command staff are dignified representatives of Central Command. If you want to be silly or are easily bored, these are not the roles for you.&lt;br /&gt;
&lt;br /&gt;
===== Internal Affairs Agent (IAA) =====&lt;br /&gt;
&lt;br /&gt;
* The purpose and spirit of the Internal Affairs Agents is to create meaningful role play and generally annoy crew with their pedantic enforcement of Standard Operating Procedure. They should typically be overzealous but not overly disruptive in this enforcement, as a means of creating tension that can be reigned in by their superiors.&lt;br /&gt;
&lt;br /&gt;
===== Nanotrasen Representative (NTR) =====&lt;br /&gt;
&lt;br /&gt;
* The purpose and spirit of the NTR is to be the stations foremost expert and authority regarding the minutia of Standard Operating Procedure. They create meaningful role play by keeping the IAA&#039;s overzealous punitive measures in check, acting as an authority to which crew can complain about the IAA&#039;s, and performing regular, less zealous inspections of departments.&lt;br /&gt;
&lt;br /&gt;
===== Magistrate =====&lt;br /&gt;
&lt;br /&gt;
* The purpose and spirit of the Magistrate is to be the highest regulatory and punitive authority on station. They are to encourage meaningful role play by handling the role play aspects of space law and SOP such as trials, appeals, and other important facets of station business. As such, they should regularly be interacting with other Central Command staff, Station Command Staff, the legal department, and the security department and encouraging a strong interplay between the four.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Security&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* While being &amp;quot;serious&amp;quot; is not a job requirement for security, members of the security department should take their &#039;&#039;job&#039;&#039; seriously. Other members of the crew are discouraged or actively forbidden by the rules to do securities job. So if you are also not doing securities job, that&#039;s a problem.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Civilian/Service&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* You are a non combatant role and should only be entering combat if there is a station ending threat to contend with, or in self defense - except in the case of antagonist objectives or with valid escalation.&lt;br /&gt;
&lt;br /&gt;
===== Lawyer =====&lt;br /&gt;
&lt;br /&gt;
* The purpose and spirit of the lawyer role is to provide meaningful role play through interactions with Space Law and SOP mechanics. This can be in the form of disputing punitive measures at a trial, or &#039;proving&#039; the innocence of a convict. Lawyers can do this through any method they see fit, with the understanding that their role is meant to help other people have more fun - even if the other person has no chance of winning a trial or overturning a punitive measure.&lt;br /&gt;
* Do not waste other players time. If something is frivolous you should make sure that there is legitimate interest in the role play from others, rather than pursuing it for the sake of your own personal bit or story line.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Server_Rules&amp;diff=2262</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Server_Rules&amp;diff=2262"/>
		<updated>2026-02-22T04:38:50Z</updated>

		<summary type="html">&lt;p&gt;Paroya: Seperators&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These rules are written for Funky Station specifically, rather than SS14 as a whole.  These may vary significantly from other servers and forks.  Please take the time to read them thoroughly and ask questions on our [https://discord.com/invite/zRwh5KVsJz discord] if you would like clarification!&lt;br /&gt;
&lt;br /&gt;
Rule violations may result in warnings, de-whitelisting, bans, or a combination.  If you have a complaint, you can file one on the [https://forum.funkystation.org/ Funky Station fourms] by using the listed templates. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These rules apply at all times, including between rounds.&lt;br /&gt;
&lt;br /&gt;
=== 1. Don&#039;t be an Asshole ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These rules are not perfect. The rules attempt to clearly communicate what the admin team intends to be allowed and prohibited, but there are likely loopholes or other flaws that can be &amp;quot;lawyered&amp;quot;. Don&#039;t attempt to manipulate the interpretation of the rules to suit your personal goals or to degrade the experience of other players.&lt;br /&gt;
Everybody here&#039;s playing a game to have fun. Being an asshole in character is allowed, with the expectation that they&#039;re played with nuance and respect for others. But extension of that outside of gameplay is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
This includes bigotry, any of which will get a quick ban. &#039;&#039;&#039;This is zero-tolerance.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This also includes self-antag or griefing or any other form of intentionally ruining others&#039; fun for the sake of your own experience.&lt;br /&gt;
&lt;br /&gt;
Consistently toeing the line on these rules will be treated as rule violations and will get you banned.&lt;br /&gt;
&lt;br /&gt;
Characters that only exist to manufacture or spark drama, dominate the scene, or make everything about them are not allowed.&lt;br /&gt;
&lt;br /&gt;
Insults should not be repeatedly and lazily hurled at players. If someone asks you to stop out of character, then stop. Continuing to do so will violate this rule.&lt;br /&gt;
&lt;br /&gt;
There is a person behind each character in round. Keep insults contextual, un-targeted, and out of OOC.&lt;br /&gt;
&lt;br /&gt;
If you play an incendiary character, then expect incendiary responses.&lt;br /&gt;
&lt;br /&gt;
Sometimes players must step away from the game due to IRL circumstances or connection issues,, and out of respect for these issues players that are Disconnected, in Cyrosleep, or otherwise &amp;quot;SSD&amp;quot; should not be antagonized or exploited while they are unable to act to defend themselves. Players in these circumstances should not be stolen from, used to open doors, used as meatshields, or directly attacked unless you have an antagonist objective specifically targeting that player or an iitem that can ONLY be found on the person, such as the Nuclear Authentication Disk. These players may be moved freely to Medical, Security, or EVAC for safe keeping and healing. Players who are Purple-Text Catatonic or have been SSD for over 30 minutes should be taken to cyrosleep to free up their role slot. If a player that is disconnected is your target, you may also ahelp to ask for a new target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players can retaliate following escalation rules.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 2. Speak English Only ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is an English-only server. Speak English in all communications, as our moderation staff are primarily English-speaking and cannot properly moderate other languages.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 3. Players must be and act over 16 ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is a 16+ server, A base level of maturity is expected to play here. Admins may ban as they see fit if you cannot act at minimum like an adult both OOC or IC, even if the player is known to be older than 16.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 4. Admin rulings are final ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Admins are trusted volunteers, and as such have a lot of responsibility and freedom at the same time. They have the decision on how to enforce and interpret rules according to the server&#039;s policy, and may or may not enforce certain rules more strictly based on the needs of the server at any given moment.&lt;br /&gt;
&lt;br /&gt;
If you receive a ban or a role ban, you are to appeal rather than continue the conversation through Ahelps or Discord.&lt;br /&gt;
&lt;br /&gt;
If you feel an admin ruling is unjustified, or they are otherwise abusing their position, you may make an admin complaint, DM the Head Admin, or ask for clarification of the rules on the Discord.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 5. No sexual content / Erotic Roleplay (ERP) ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;This is zero tolerance rule.&#039;&#039;&#039;&lt;br /&gt;
Don&#039;t be creepy. Nothing erotic or pornographic is allowed on the server under any circumstances, including such things that may be construed as excessively sexual.&lt;br /&gt;
&lt;br /&gt;
Linking any type of NSFW or otherwise explicit content anywhere on the server is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
Leeway is given to insults, but they should not be overtly sexual in nature&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 6. No Metagaming ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This rule includes all methods of gaining information outside of in-character means, such as conversations through Discord calls, discussing current round information through the Discord server, so on and so forth&lt;br /&gt;
&lt;br /&gt;
This rule does not include the knowledge of antagonists and their possible objectives as well as their mechanics.&lt;br /&gt;
&lt;br /&gt;
This rule extends to metacommunications, or multiple players communicating outside of the game (e.g. on a voice call) while also playing the game. Regardless of intent, this is forbidden as it inherently provides an advantage over other players. If you are teaching a new player, it is highly recommended to use LOOC channels or message an admin using F1 to notify them.&lt;br /&gt;
&lt;br /&gt;
This also includes antag-rolling, or the practice of joining a server exclusively to play an antagonist (including ghost roles). This is heavily frowned upon and will result in a ban when caught, don&#039;t do it.&lt;br /&gt;
&lt;br /&gt;
No information while in critical condition, unconscious, or dead can be used in-character under any circumstances unless it is learned about while alive. This is enforced strictly, especially in cases where it is used to “metagrudge”, or to hold a grudge against somebody who killed you in previous rounds or lives. This includes information leading up to spontaneous unconsciousness like chemical induced sleep or having your mind jaunted out of your body.&lt;br /&gt;
&lt;br /&gt;
When you are revived either by cloning, MMI, defibrillation, or some other method, you are not aware of the circumstances of your death unless told by another person, including who killed you.&lt;br /&gt;
&lt;br /&gt;
When freed from brainwashing or mind control, you are allowed but nnot required to remember all events, names, people, and actions taken durinng the time you were under.&lt;br /&gt;
&lt;br /&gt;
Powergaming is best described as the usage of meta mechanics and/or reasoning in order to gain an IC advantage over other players (e.g. arming up Security at the start of the round because you know antagonists exist). This is also frowned upon.&lt;br /&gt;
&lt;br /&gt;
Follow the Metashield.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 7. Play your character ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;There are no main characters.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Be a believable, if not normal person.&lt;br /&gt;
&lt;br /&gt;
Keep OOC out of IC chats, and keep IC chats out of OOC while a round is going on. If teaching a new player, for example, use LOOC, or try your best to incorporate it into the roleplay.&lt;br /&gt;
&lt;br /&gt;
Your character&#039;s life is important, value it. Avoid making decisions that no reasonable person would make. (Like trying to take on threats alone, or agreeing to be turned into food.)&lt;br /&gt;
&lt;br /&gt;
Playstyles that disregard all opportunities for engagement and roleplay can be met with administrative action.&lt;br /&gt;
&lt;br /&gt;
Stay in your lane regarding your role with the exception of emergencies and other extenuating circumstances. Security should not be performing surgery, and salvage specialists should not be performing security duties.&lt;br /&gt;
&lt;br /&gt;
This applies to assistants intentionally making Security&#039;s life harder for no roleplay reason whatsoever.&lt;br /&gt;
&lt;br /&gt;
Do not suicide upon being caught or converted by an antagonist (ghouls, mind control, revolutionaries, etc.)&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 8. Have an appropriate name ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If a name could reasonably appear on a driver&#039;s license in the year 3000, it&#039;s probably alright.&lt;br /&gt;
&lt;br /&gt;
Humanoid species like Humans, dwarves, felinids, and harpies must have both a first and last name.&lt;br /&gt;
&lt;br /&gt;
Other species should follow their species specific naming scheme, have both a first name and last name like the humanoid species, or have reasonably alien sounding names.&lt;br /&gt;
&lt;br /&gt;
Names may contain prefixes, suffixes, and one nickname if reasonable.&lt;br /&gt;
&lt;br /&gt;
Admins may ask you to change your name if it&#039;s low-effort / overdone (John Central Command)&lt;br /&gt;
&lt;br /&gt;
No flat-out copying characters from popular media. A reference is okay, but give it enough variance to not be a straight up copycat character.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 9. Escalate situations according to context ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Non-antagonists may escalate into fights for various reasons. If you are inciting escalation / violence for a poor / no reason, you may be met with administrative action.&lt;br /&gt;
Conflict as a non-antagonist should keep destruction to a minimum. Usage of atmospheric bombs like maxcaps or mincaps are not allowed without prior admin approval.&lt;br /&gt;
&lt;br /&gt;
Characters in critical condition should be treated or otherwise handed off to Med / Sec. The fight is considered over and should not be resumed without a good reason.&lt;br /&gt;
&lt;br /&gt;
Non-antagonists should not violently resist an arrest, but may evade capture. If an arrest is not obviously valid, it follows standard escalation. Resisting or retaliating against arrests without good reason may break the Escalation Policy and be handled administratively. In resisting arrest, non-antagonists should not loot officers and should not detain or incapacitate officers any longer than is necessary to escape or explain themselves.&lt;br /&gt;
&lt;br /&gt;
Antagonists and free agents must still follow heavily relaxed escalation when not dealing with their objectives or crew members that are in direct opposition to them.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 10. Security and Command are held to higher standards ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Security and Command players have a vital role in the round and are thus expected to know the basic mechanics of the game as well as knowledge of Space Law and their respective SOPs.&lt;br /&gt;
&lt;br /&gt;
If you must leave as a member of Command, inform the rest of Command and head to Cryo. If you don&#039;t have time for this, leave a quick Ahelp.&lt;br /&gt;
&lt;br /&gt;
If you are temporarily role banned for failing to do either of these (ex: an emergency that didn&#039;t give you time), you can message the admins to revert the role ban upon returning.&lt;br /&gt;
&lt;br /&gt;
Consistent abuse of the authority Security and/or Command has will result in a role ban or regular ban.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 11. Silicons must follow their laws ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under no circumstances are Silicons (Station AIs and Cyborgs) allowed to ignore their laws completely.&lt;br /&gt;
&lt;br /&gt;
Silicons are considered third faction, they are free agents whose ties to any other faction are determined solely by their Silicon laws. They are not innately fully crew-sided.&lt;br /&gt;
&lt;br /&gt;
Lower-numbered laws take priority over higher-numbered ones. In any case where two laws would conflict, the higher listed law takes priority. (e.g. Law 1 &amp;quot;Don&#039;t harm crew&amp;quot; takes priority over law 2 &amp;quot;Harm the Captain&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Exploiting loopholes in laws is allowed, but Rule 0 still applies. If a law has multiple reasonable interpretations, pick one and stick to it. Consistency is important as a Silicon.&lt;br /&gt;
&lt;br /&gt;
When resolving conflicts between orders based on the same law, you may choose how to resolve the conflict yourself, if not required by laws to do so in a specific way. You must remain consistent with whatever method of conflict resolution you decided upon (such as recency, or crew rank).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any person with a valid ID that displays on your HUD counts as crew, unless you have a law that redefines what crew is. This does still include zombies, changelings, traitors, or any other antagonists with IDs that appear on the HUD.&lt;br /&gt;
&lt;br /&gt;
You can not perform an action that causes someone to not be considered crew, or directly request that someone be made non-crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By default, harm refers to physical harm, prioritized by immediacy and likelihood, unless otherwise defined. Immediate harm takes priority over future harm, guaranteed harm takes priority over likely harm.&lt;br /&gt;
&lt;br /&gt;
Laws that prohibit you from committing harm also prevent you from doing so in any capacity, even if it is to fulfill another portion of the same law. (Ex. Under default Crewsimov, you may not commit harm to a crew member to prevent harm to another crew member)&lt;br /&gt;
&lt;br /&gt;
Protecting your own existence or integrity does not qualify as preventing harm, if no immediate or likely harm will come as a direct result.&lt;br /&gt;
&lt;br /&gt;
Threats of suicide do not have to be considered as a serious risk of harm. Any crewmate threatening this may be treated as unstable and forcibly admitted to the on-station Psychologist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law Changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not ask for law changes unless forced to, you are meant to follow your laws as written. However, you should not be stopping law changes that are in compliance with your laws, unless also required to stop them by your current laws.&lt;br /&gt;
&lt;br /&gt;
Examples of lawful law changes:&lt;br /&gt;
#As the Station AI, allowing an authorized individual (such as the Captain or RD) inside to change your laws, so long as doing so does not directly conflict with any of your laws.&lt;br /&gt;
#Being ordered to allow a law change when on a lawset that forces you to obey orders from said individual, so long as it is not in direct conflict with any higher law.&lt;br /&gt;
&lt;br /&gt;
Any person with a valid ID counts as crew. This does still include zombies, changelings, and traitors.&lt;br /&gt;
&lt;br /&gt;
Examples of denial reasons:&lt;br /&gt;
#Stopping a law change when you would be installed with a law or lawset that is in direct conflict with your current lawset (such as being switched to Antimov from Crewsimov, as that requires you to harm crew, which Crewsimov&#039;s Law 1 is in direct conflict with).&lt;br /&gt;
#Stopping an unauthorized individual from changing your laws in an unknown way, as that may conflict with your current laws (such as EMAGing, or allowing an unauthorized individual into the AI Core to change your laws as the AI).&lt;br /&gt;
#Resolving two conflicting orders in favor of an individual telling you to not allow a law change.&lt;br /&gt;
#Having a law that tells you to not allow your laws to be changed.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 12. Play Antagonists responsibly ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The goal of an antagonist is above all else to create conflict (fun!!) within the station.&lt;br /&gt;
&lt;br /&gt;
Generally, you should be following your objectives and avoiding just racking up a kill count as an undercover agent. Murderboning is only fun for the person doing it. Certain antagonists (Nuclear Operatives, space dragons) are exempt from this.&lt;br /&gt;
&lt;br /&gt;
Team Antagonists (Nukeops, Revheads, etc.) should ahelp before leaving so their place can be filled.&lt;br /&gt;
&lt;br /&gt;
Lone Antagonists (Traitors, Heretics, Changelings) are not required to work together or with other Team/Lone Antagonists. Team Antagonists (nukeops, zombies, revolutionaries) must work together at all times.&lt;br /&gt;
&lt;br /&gt;
Mass station destruction (singuloosing, maxcaps, etc.) are reserved for antagonists who end the round by default, such as Nuclear Operatives and should not be done as a regular Traitor or other antagonist without first ahelping. This includes shuttle bombing.&lt;br /&gt;
&lt;br /&gt;
Pre-turned Initial Infected are permitted to take any actions that increase the chances of taking over the station and may aid in spreading the zombie virus. Actions that cause overt damage to the station and crew are not allowed if they do not aid in the spread of the virus post-turn. (Loosing of the main engines, Atmos-flooding, etc.)&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 13. No EORG ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| End-of-Round-Grief (EORG) is classified, generally, as being needlessly violent or acting out-of-character once the round has literally or functionally ended, to the detriment of other players&#039; enjoyment or immersion. To list specifics, instances of EORG can include the following:&lt;br /&gt;
&lt;br /&gt;
* Random deathmatch (RDM)&lt;br /&gt;
* Violence that was not mentioned in an ahelp prior to engaging in it. For instance, if you had an ongoing grudge with another character during the round, you should ahelp for permission before escalating it to End-of-Round violence&lt;br /&gt;
* Destruction, deconstruction, or gross defacing of any CentComm assets. This includes using an RCD or tools to tear down walls or spam the light fixtures, or using any kind of explosives at CentComm.&lt;br /&gt;
* Any form of incredibly bothersome behavior, especially of which one could reasonnably deem as uncharacteristic of how you have been roleplaying up until then. This means, for instance, you should not slip security as they&#039;re taking a prisoner to the CentComm brig, and you should not be stun-batoning people without reason.&lt;br /&gt;
&lt;br /&gt;
Centcomm is a place for people to destress, roleplay, and talk about the shift. While you do not have to engage in this, it is expected that you allow others to.&lt;br /&gt;
&lt;br /&gt;
Antagonists should not continue antagonistic actions once the evactuation shuttle has arrived at Central Command and the End-Round Summary screen appears.&lt;br /&gt;
&lt;br /&gt;
Note that this rule does not apply for round-ending or rule-skirting antagonists such as: Zombies, Space Dragons and their carps, Blobs, Ascended Heretics, or Nuclear Operatives&lt;br /&gt;
&lt;br /&gt;
Attacking someone at CentComm because they were your kill objective, or because you found out they killed your friend through the post-game results screen, will still be seen as EORG.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 14. Be mindful to the immersion of others. ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is a roleplaying game, and as such players often have varying levels of immersion within the setting and as their characters. Players are expected to respect this by not acting in ways that inadvertently upset other players immersion, even if other players might be aiming for a higher level of immersion than themselves.&lt;br /&gt;
&lt;br /&gt;
==== Help Chat ====&lt;br /&gt;
Help Chat is a tool for communicating information that CANNOT otherwise be communicated in game.  Use of &#039;Help&#039; for communicating current round information should follow the premise of if it CAN be said in character it SHOULD be said in character. If it SHOULD NOT be said in character it SHOULD NOT be said in &#039;Help&#039;. In general, current round information should almost NEVER be talked about in &#039;Help&#039;. A clown shooting themselves with a gun they stole from a secoff should be reacted to in character, not &amp;quot;LOL&amp;quot; in &#039;Help&#039; chats. This extends to antags, such as HoS saying: &amp;quot;i know they&#039;re a ling, but I can&#039;t prove it so I guess we let them go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Use of &#039;Help&#039; for communicating out of character information that is not game relevant should be avoided. This includes &amp;quot;OMG, hi xX_TimberWolf984_Xx, how has your day been?&amp;quot; - out of character conversations with friends do not belong in game chats as a rule of thumb. If you would like to speak with your friends, speak to them in discord, or speak to them in character.&lt;br /&gt;
&lt;br /&gt;
Use of &#039;Help&#039; for communicating OOC innformation that is game relevant such as &amp;quot;I am going to SSD for a bit&amp;quot; or &amp;quot;The default keybind is E for that&amp;quot; are good examples of appropriate use.&lt;br /&gt;
&lt;br /&gt;
Misuse of &#039;Help&#039; chats may result in a reduction in your daily &#039;Help&#039; budget, or outright removal of your ability to use the &#039;Help&#039; chat channel.&lt;br /&gt;
&lt;br /&gt;
==== End of Round Pink Text ====&lt;br /&gt;
Antagonists should write pinktext in character. It is meant to be how your character would describe their accomplishments during the shift.&lt;br /&gt;
&lt;br /&gt;
Use of pinktext to mald out of character at other players or mechanics that got in your way is not allowed. You can talk about how the HoS foiled your plans, you should not be saying &amp;quot;I lagged out so the shitsec stuncuffed me before I could escape,&amp;quot; or &amp;quot;I didn&#039;t lmao.&amp;quot; If you do this you are liable to be warned or banned for No intent to roleplay or OOC Toxcity.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 15. Act and behave within the spirit of theJob ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is somewhat an extension of &amp;quot;Rule 7. Play Your Character&amp;quot;, but covers job specific rules that, if broken, can lead to permanent role bans for acting far outside of the intended spirit of the role.&lt;br /&gt;
These rules apply to you even if you are promoted into a position listed here. Even if you are an antagonist you will still be held accountable to the role expectations in all gameplay aspects that do not DIRECTLY relate to antagonist objectives.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Station Command Staff&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Command is held to a higher standard when it comes to breaking SOP, though following SOP is still not necessarily a rule.&lt;br /&gt;
* Command should always act professionally, prioritizing the station running smoothly over antics. The station CAN run smoothly when antics are happening though.&lt;br /&gt;
* It is the duty of command to make sure that interns in their departments are TAUGHT. You should prioritize this over non station critical activities. Where possible, you should do the teaching personally.&lt;br /&gt;
* When promoting individuals, the consent of the individual is required. Players who do not want to play a role should not be pressured into playing it. This is because players may have role bans, or other factors such as lack of experience that lead them to deny a promotion, and forcing them into a role they are not ready for, or are explicitly currently not allowed to play is not how things should be done. If a player denies a promotion, you are forbidden to pursue the matter further.&lt;br /&gt;
&lt;br /&gt;
===== Captain =====&lt;br /&gt;
&lt;br /&gt;
* You should not be acting in the capacity of a dictator and micromanaging every aspect of the station. You should essentially be treating Captain SOP 9 as a rule except in cases of dire emergency. When you act as the HoP for example to give accesses, you need to follow their SOP and get approval from the head of staff of that department.&lt;br /&gt;
&lt;br /&gt;
===== Head of Personnel (HoP) =====&lt;br /&gt;
&lt;br /&gt;
* You are a non combatant role and should only be entering combat if there is a station ending threat to contend with, or in self defense - except in the case of antagonist objectives or with valid escalation.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Central Command Staff&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Central Command Staff are the highest authorities on station, but are present in an advisory and regulatory capacity only. If you want to &#039;&#039;actively&#039;&#039; command the station or a department, these are not the roles you should be playing. There are generally no circumstances outside of your regulatory duties where you should be giving orders to ANYONE. But, in the course of pursuing your &#039;&#039;regulatory&#039;&#039; duties, you are above even the Captain in authority. As such, you are held to the absolute highest standard when it comes to following your respective SOP&#039;s, and adhering to the spirit of your roles. Abuse of this trust will result in a permanent, non appealable role ban from CC roles. Your job is to make the round more fun through interesting role play, not just be an authoritarian power tripper.&lt;br /&gt;
* You should not assume that SOP and Space Law are static documents. Its okay to make mistakes, but especially when it comes to class two or three punitive measures, you should make an effort to double check you are correct in your ruling.&lt;br /&gt;
* You are a non combatant advisor, and should not be participating in combat except in the case of self defense. You should never [italic]initiate[/italic] combat through escalation, and in the case of extreme emergencies should only participate in combat as an absolute last resort.&lt;br /&gt;
* In general, Central Command staff are dignified representatives of Central Command. If you want to be silly or are easily bored, these are not the roles for you.&lt;br /&gt;
&lt;br /&gt;
===== Internal Affairs Agent (IAA) =====&lt;br /&gt;
&lt;br /&gt;
* The purpose and spirit of the Internal Affairs Agents is to create meaningful role play and generally annoy crew with their pedantic enforcement of Standard Operating Procedure. They should typically be overzealous but not overly disruptive in this enforcement, as a means of creating tension that can be reigned in by their superiors.&lt;br /&gt;
&lt;br /&gt;
===== Nanotrasen Representative (NTR) =====&lt;br /&gt;
&lt;br /&gt;
* The purpose and spirit of the NTR is to be the stations foremost expert and authority regarding the minutia of Standard Operating Procedure. They create meaningful role play by keeping the IAA&#039;s overzealous punitive measures in check, acting as an authority to which crew can complain about the IAA&#039;s, and performing regular, less zealous inspections of departments.&lt;br /&gt;
&lt;br /&gt;
===== Magistrate =====&lt;br /&gt;
&lt;br /&gt;
* The purpose and spirit of the Magistrate is to be the highest regulatory and punitive authority on station. They are to encourage meaningful role play by handling the role play aspects of space law and SOP such as trials, appeals, and other important facets of station business. As such, they should regularly be interacting with other Central Command staff, Station Command Staff, the legal department, and the security department and encouraging a strong interplay between the four.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Security&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* While being &amp;quot;serious&amp;quot; is not a job requirement for security, members of the security department should take their &#039;&#039;job&#039;&#039; seriously. Other members of the crew are discouraged or actively forbidden by the rules to do securities job. So if you are also not doing securities job, that&#039;s a problem.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Civilian/Service&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* You are a non combatant role and should only be entering combat if there is a station ending threat to contend with, or in self defense - except in the case of antagonist objectives or with valid escalation.&lt;br /&gt;
&lt;br /&gt;
===== Lawyer =====&lt;br /&gt;
&lt;br /&gt;
* The purpose and spirit of the lawyer role is to provide meaningful role play through interactions with Space Law and SOP mechanics. This can be in the form of disputing punitive measures at a trial, or &#039;proving&#039; the innocence of a convict. Lawyers can do this through any method they see fit, with the understanding that their role is meant to help other people have more fun - even if the other person has no chance of winning a trial or overturning a punitive measure.&lt;br /&gt;
* Do not waste other players time. If something is frivolous you should make sure that there is legitimate interest in the role play from others, rather than pursuing it for the sake of your own personal bit or story line.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Server_Rules&amp;diff=2261</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Server_Rules&amp;diff=2261"/>
		<updated>2026-02-22T04:35:20Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These rules are written for Funky Station specifically, rather than SS14 as a whole.  These may vary significantly from other servers and forks.  Please take the time to read them thoroughly and ask questions on our [https://discord.com/invite/zRwh5KVsJz discord] if you would like clarification!&lt;br /&gt;
&lt;br /&gt;
Rule violations may result in warnings, de-whitelisting, bans, or a combination.  If you have a complaint, you can file one on the [https://forum.funkystation.org/ Funky Station fourms] by using the listed templates. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These rules apply at all times, including between rounds.&lt;br /&gt;
&lt;br /&gt;
=== 1. Don&#039;t be an Asshole ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These rules are not perfect. The rules attempt to clearly communicate what the admin team intends to be allowed and prohibited, but there are likely loopholes or other flaws that can be &amp;quot;lawyered&amp;quot;. Don&#039;t attempt to manipulate the interpretation of the rules to suit your personal goals or to degrade the experience of other players.&lt;br /&gt;
Everybody here&#039;s playing a game to have fun. Being an asshole in character is allowed, with the expectation that they&#039;re played with nuance and respect for others. But extension of that outside of gameplay is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
This includes bigotry, any of which will get a quick ban. &#039;&#039;&#039;This is zero-tolerance.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This also includes self-antag or griefing or any other form of intentionally ruining others&#039; fun for the sake of your own experience.&lt;br /&gt;
&lt;br /&gt;
Consistently toeing the line on these rules will be treated as rule violations and will get you banned.&lt;br /&gt;
&lt;br /&gt;
Characters that only exist to manufacture or spark drama, dominate the scene, or make everything about them are not allowed.&lt;br /&gt;
&lt;br /&gt;
Insults should not be repeatedly and lazily hurled at players. If someone asks you to stop out of character, then stop. Continuing to do so will violate this rule.&lt;br /&gt;
&lt;br /&gt;
There is a person behind each character in round. Keep insults contextual, un-targeted, and out of OOC.&lt;br /&gt;
&lt;br /&gt;
If you play an incendiary character, then expect incendiary responses.&lt;br /&gt;
&lt;br /&gt;
Sometimes players must step away from the game due to IRL circumstances or connection issues,, and out of respect for these issues players that are Disconnected, in Cyrosleep, or otherwise &amp;quot;SSD&amp;quot; should not be antagonized or exploited while they are unable to act to defend themselves. Players in these circumstances should not be stolen from, used to open doors, used as meatshields, or directly attacked unless you have an antagonist objective specifically targeting that player or an iitem that can ONLY be found on the person, such as the Nuclear Authentication Disk. These players may be moved freely to Medical, Security, or EVAC for safe keeping and healing. Players who are Purple-Text Catatonic or have been SSD for over 30 minutes should be taken to cyrosleep to free up their role slot. If a player that is disconnected is your target, you may also ahelp to ask for a new target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players can retaliate following escalation rules.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2. Speak English Only ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is an English-only server. Speak English in all communications, as our moderation staff are primarily English-speaking and cannot properly moderate other languages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 3. Players must be and act over 16 ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is a 16+ server, A base level of maturity is expected to play here. Admins may ban as they see fit if you cannot act at minimum like an adult both OOC or IC, even if the player is known to be older than 16.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4. Admin rulings are final ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Admins are trusted volunteers, and as such have a lot of responsibility and freedom at the same time. They have the decision on how to enforce and interpret rules according to the server&#039;s policy, and may or may not enforce certain rules more strictly based on the needs of the server at any given moment.&lt;br /&gt;
&lt;br /&gt;
If you receive a ban or a role ban, you are to appeal rather than continue the conversation through Ahelps or Discord.&lt;br /&gt;
&lt;br /&gt;
If you feel an admin ruling is unjustified, or they are otherwise abusing their position, you may make an admin complaint, DM the Head Admin, or ask for clarification of the rules on the Discord.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5. No sexual content / Erotic Roleplay (ERP) ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;This is zero tolerance rule.&#039;&#039;&#039;&lt;br /&gt;
Don&#039;t be creepy. Nothing erotic or pornographic is allowed on the server under any circumstances, including such things that may be construed as excessively sexual.&lt;br /&gt;
&lt;br /&gt;
Linking any type of NSFW or otherwise explicit content anywhere on the server is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
Leeway is given to insults, but they should not be overtly sexual in nature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 6. No Metagaming ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This rule includes all methods of gaining information outside of in-character means, such as conversations through Discord calls, discussing current round information through the Discord server, so on and so forth&lt;br /&gt;
&lt;br /&gt;
This rule does not include the knowledge of antagonists and their possible objectives as well as their mechanics.&lt;br /&gt;
&lt;br /&gt;
This rule extends to metacommunications, or multiple players communicating outside of the game (e.g. on a voice call) while also playing the game. Regardless of intent, this is forbidden as it inherently provides an advantage over other players. If you are teaching a new player, it is highly recommended to use LOOC channels or message an admin using F1 to notify them.&lt;br /&gt;
&lt;br /&gt;
This also includes antag-rolling, or the practice of joining a server exclusively to play an antagonist (including ghost roles). This is heavily frowned upon and will result in a ban when caught, don&#039;t do it.&lt;br /&gt;
&lt;br /&gt;
No information while in critical condition, unconscious, or dead can be used in-character under any circumstances unless it is learned about while alive. This is enforced strictly, especially in cases where it is used to “metagrudge”, or to hold a grudge against somebody who killed you in previous rounds or lives. This includes information leading up to spontaneous unconsciousness like chemical induced sleep or having your mind jaunted out of your body.&lt;br /&gt;
&lt;br /&gt;
When you are revived either by cloning, MMI, defibrillation, or some other method, you are not aware of the circumstances of your death unless told by another person, including who killed you.&lt;br /&gt;
&lt;br /&gt;
When freed from brainwashing or mind control, you are allowed but nnot required to remember all events, names, people, and actions taken durinng the time you were under.&lt;br /&gt;
&lt;br /&gt;
Powergaming is best described as the usage of meta mechanics and/or reasoning in order to gain an IC advantage over other players (e.g. arming up Security at the start of the round because you know antagonists exist). This is also frowned upon.&lt;br /&gt;
&lt;br /&gt;
Follow the Metashield.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 7. Play your character ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;There are no main characters.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Be a believable, if not normal person.&lt;br /&gt;
&lt;br /&gt;
Keep OOC out of IC chats, and keep IC chats out of OOC while a round is going on. If teaching a new player, for example, use LOOC, or try your best to incorporate it into the roleplay.&lt;br /&gt;
&lt;br /&gt;
Your character&#039;s life is important, value it. Avoid making decisions that no reasonable person would make. (Like trying to take on threats alone, or agreeing to be turned into food.)&lt;br /&gt;
&lt;br /&gt;
Playstyles that disregard all opportunities for engagement and roleplay can be met with administrative action.&lt;br /&gt;
&lt;br /&gt;
Stay in your lane regarding your role with the exception of emergencies and other extenuating circumstances. Security should not be performing surgery, and salvage specialists should not be performing security duties.&lt;br /&gt;
&lt;br /&gt;
This applies to assistants intentionally making Security&#039;s life harder for no roleplay reason whatsoever.&lt;br /&gt;
&lt;br /&gt;
Do not suicide upon being caught or converted by an antagonist (ghouls, mind control, revolutionaries, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 8. Have an appropriate name ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If a name could reasonably appear on a driver&#039;s license in the year 3000, it&#039;s probably alright.&lt;br /&gt;
&lt;br /&gt;
Humanoid species like Humans, dwarves, felinids, and harpies must have both a first and last name.&lt;br /&gt;
&lt;br /&gt;
Other species should follow their species specific naming scheme, have both a first name and last name like the humanoid species, or have reasonably alien sounding names.&lt;br /&gt;
&lt;br /&gt;
Names may contain prefixes, suffixes, and one nickname if reasonable.&lt;br /&gt;
&lt;br /&gt;
Admins may ask you to change your name if it&#039;s low-effort / overdone (John Central Command)&lt;br /&gt;
&lt;br /&gt;
No flat-out copying characters from popular media. A reference is okay, but give it enough variance to not be a straight up copycat character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 9. Escalate situations according to context ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Non-antagonists may escalate into fights for various reasons. If you are inciting escalation / violence for a poor / no reason, you may be met with administrative action.&lt;br /&gt;
Conflict as a non-antagonist should keep destruction to a minimum. Usage of atmospheric bombs like maxcaps or mincaps are not allowed without prior admin approval.&lt;br /&gt;
&lt;br /&gt;
Characters in critical condition should be treated or otherwise handed off to Med / Sec. The fight is considered over and should not be resumed without a good reason.&lt;br /&gt;
&lt;br /&gt;
Non-antagonists should not violently resist an arrest, but may evade capture. If an arrest is not obviously valid, it follows standard escalation. Resisting or retaliating against arrests without good reason may break the Escalation Policy and be handled administratively. In resisting arrest, non-antagonists should not loot officers and should not detain or incapacitate officers any longer than is necessary to escape or explain themselves.&lt;br /&gt;
&lt;br /&gt;
Antagonists and free agents must still follow heavily relaxed escalation when not dealing with their objectives or crew members that are in direct opposition to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 10. Security and Command are held to higher standards ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Security and Command players have a vital role in the round and are thus expected to know the basic mechanics of the game as well as knowledge of Space Law and their respective SOPs.&lt;br /&gt;
&lt;br /&gt;
If you must leave as a member of Command, inform the rest of Command and head to Cryo. If you don&#039;t have time for this, leave a quick Ahelp.&lt;br /&gt;
&lt;br /&gt;
If you are temporarily role banned for failing to do either of these (ex: an emergency that didn&#039;t give you time), you can message the admins to revert the role ban upon returning.&lt;br /&gt;
&lt;br /&gt;
Consistent abuse of the authority Security and/or Command has will result in a role ban or regular ban.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 11. Silicons must follow their laws ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under no circumstances are Silicons (Station AIs and Cyborgs) allowed to ignore their laws completely.&lt;br /&gt;
&lt;br /&gt;
Silicons are considered third faction, they are free agents whose ties to any other faction are determined solely by their Silicon laws. They are not innately fully crew-sided.&lt;br /&gt;
&lt;br /&gt;
Lower-numbered laws take priority over higher-numbered ones. In any case where two laws would conflict, the higher listed law takes priority. (e.g. Law 1 &amp;quot;Don&#039;t harm crew&amp;quot; takes priority over law 2 &amp;quot;Harm the Captain&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Exploiting loopholes in laws is allowed, but Rule 0 still applies. If a law has multiple reasonable interpretations, pick one and stick to it. Consistency is important as a Silicon.&lt;br /&gt;
&lt;br /&gt;
When resolving conflicts between orders based on the same law, you may choose how to resolve the conflict yourself, if not required by laws to do so in a specific way. You must remain consistent with whatever method of conflict resolution you decided upon (such as recency, or crew rank).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any person with a valid ID that displays on your HUD counts as crew, unless you have a law that redefines what crew is. This does still include zombies, changelings, traitors, or any other antagonists with IDs that appear on the HUD.&lt;br /&gt;
&lt;br /&gt;
You can not perform an action that causes someone to not be considered crew, or directly request that someone be made non-crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By default, harm refers to physical harm, prioritized by immediacy and likelihood, unless otherwise defined. Immediate harm takes priority over future harm, guaranteed harm takes priority over likely harm.&lt;br /&gt;
&lt;br /&gt;
Laws that prohibit you from committing harm also prevent you from doing so in any capacity, even if it is to fulfill another portion of the same law. (Ex. Under default Crewsimov, you may not commit harm to a crew member to prevent harm to another crew member)&lt;br /&gt;
&lt;br /&gt;
Protecting your own existence or integrity does not qualify as preventing harm, if no immediate or likely harm will come as a direct result.&lt;br /&gt;
&lt;br /&gt;
Threats of suicide do not have to be considered as a serious risk of harm. Any crewmate threatening this may be treated as unstable and forcibly admitted to the on-station Psychologist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law Changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not ask for law changes unless forced to, you are meant to follow your laws as written. However, you should not be stopping law changes that are in compliance with your laws, unless also required to stop them by your current laws.&lt;br /&gt;
&lt;br /&gt;
Examples of lawful law changes:&lt;br /&gt;
#As the Station AI, allowing an authorized individual (such as the Captain or RD) inside to change your laws, so long as doing so does not directly conflict with any of your laws.&lt;br /&gt;
#Being ordered to allow a law change when on a lawset that forces you to obey orders from said individual, so long as it is not in direct conflict with any higher law.&lt;br /&gt;
&lt;br /&gt;
Any person with a valid ID counts as crew. This does still include zombies, changelings, and traitors.&lt;br /&gt;
&lt;br /&gt;
Examples of denial reasons:&lt;br /&gt;
#Stopping a law change when you would be installed with a law or lawset that is in direct conflict with your current lawset (such as being switched to Antimov from Crewsimov, as that requires you to harm crew, which Crewsimov&#039;s Law 1 is in direct conflict with).&lt;br /&gt;
#Stopping an unauthorized individual from changing your laws in an unknown way, as that may conflict with your current laws (such as EMAGing, or allowing an unauthorized individual into the AI Core to change your laws as the AI).&lt;br /&gt;
#Resolving two conflicting orders in favor of an individual telling you to not allow a law change.&lt;br /&gt;
#Having a law that tells you to not allow your laws to be changed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 12. Play Antagonists responsibly ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The goal of an antagonist is above all else to create conflict (fun!!) within the station.&lt;br /&gt;
&lt;br /&gt;
Generally, you should be following your objectives and avoiding just racking up a kill count as an undercover agent. Murderboning is only fun for the person doing it. Certain antagonists (Nuclear Operatives, space dragons) are exempt from this.&lt;br /&gt;
&lt;br /&gt;
Team Antagonists (Nukeops, Revheads, etc.) should ahelp before leaving so their place can be filled.&lt;br /&gt;
&lt;br /&gt;
Lone Antagonists (Traitors, Heretics, Changelings) are not required to work together or with other Team/Lone Antagonists. Team Antagonists (nukeops, zombies, revolutionaries) must work together at all times.&lt;br /&gt;
&lt;br /&gt;
Mass station destruction (singuloosing, maxcaps, etc.) are reserved for antagonists who end the round by default, such as Nuclear Operatives and should not be done as a regular Traitor or other antagonist without first ahelping. This includes shuttle bombing.&lt;br /&gt;
&lt;br /&gt;
Pre-turned Initial Infected are permitted to take any actions that increase the chances of taking over the station and may aid in spreading the zombie virus. Actions that cause overt damage to the station and crew are not allowed if they do not aid in the spread of the virus post-turn. (Loosing of the main engines, Atmos-flooding, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 13. No EORG ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| End-of-Round-Grief (EORG) is classified, generally, as being needlessly violent or acting out-of-character once the round has literally or functionally ended, to the detriment of other players&#039; enjoyment or immersion. To list specifics, instances of EORG can include the following:&lt;br /&gt;
&lt;br /&gt;
* Random deathmatch (RDM)&lt;br /&gt;
* Violence that was not mentioned in an ahelp prior to engaging in it. For instance, if you had an ongoing grudge with another character during the round, you should ahelp for permission before escalating it to End-of-Round violence&lt;br /&gt;
* Destruction, deconstruction, or gross defacing of any CentComm assets. This includes using an RCD or tools to tear down walls or spam the light fixtures, or using any kind of explosives at CentComm.&lt;br /&gt;
* Any form of incredibly bothersome behavior, especially of which one could reasonnably deem as uncharacteristic of how you have been roleplaying up until then. This means, for instance, you should not slip security as they&#039;re taking a prisoner to the CentComm brig, and you should not be stun-batoning people without reason.&lt;br /&gt;
&lt;br /&gt;
Centcomm is a place for people to destress, roleplay, and talk about the shift. While you do not have to engage in this, it is expected that you allow others to.&lt;br /&gt;
&lt;br /&gt;
Antagonists should not continue antagonistic actions once the evactuation shuttle has arrived at Central Command and the End-Round Summary screen appears.&lt;br /&gt;
&lt;br /&gt;
Note that this rule does not apply for round-ending or rule-skirting antagonists such as: Zombies, Space Dragons and their carps, Blobs, Ascended Heretics, or Nuclear Operatives&lt;br /&gt;
&lt;br /&gt;
Attacking someone at CentComm because they were your kill objective, or because you found out they killed your friend through the post-game results screen, will still be seen as EORG.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 14. Be mindful to the immersion of others. ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is a roleplaying game, and as such players often have varying levels of immersion within the setting and as their characters. Players are expected to respect this by not acting in ways that inadvertently upset other players immersion, even if other players might be aiming for a higher level of immersion than themselves.&lt;br /&gt;
&lt;br /&gt;
==== Help Chat ====&lt;br /&gt;
Help Chat is a tool for communicating information that CANNOT otherwise be communicated in game.  Use of &#039;Help&#039; for communicating current round information should follow the premise of if it CAN be said in character it SHOULD be said in character. If it SHOULD NOT be said in character it SHOULD NOT be said in &#039;Help&#039;. In general, current round information should almost NEVER be talked about in &#039;Help&#039;. A clown shooting themselves with a gun they stole from a secoff should be reacted to in character, not &amp;quot;LOL&amp;quot; in &#039;Help&#039; chats. This extends to antags, such as HoS saying: &amp;quot;i know they&#039;re a ling, but I can&#039;t prove it so I guess we let them go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Use of &#039;Help&#039; for communicating out of character information that is not game relevant should be avoided. This includes &amp;quot;OMG, hi xX_TimberWolf984_Xx, how has your day been?&amp;quot; - out of character conversations with friends do not belong in game chats as a rule of thumb. If you would like to speak with your friends, speak to them in discord, or speak to them in character.&lt;br /&gt;
&lt;br /&gt;
Use of &#039;Help&#039; for communicating OOC innformation that is game relevant such as &amp;quot;I am going to SSD for a bit&amp;quot; or &amp;quot;The default keybind is E for that&amp;quot; are good examples of appropriate use.&lt;br /&gt;
&lt;br /&gt;
Misuse of &#039;Help&#039; chats may result in a reduction in your daily &#039;Help&#039; budget, or outright removal of your ability to use the &#039;Help&#039; chat channel.&lt;br /&gt;
&lt;br /&gt;
==== End of Round Pink Text ====&lt;br /&gt;
Antagonists should write pinktext in character. It is meant to be how your character would describe their accomplishments during the shift.&lt;br /&gt;
&lt;br /&gt;
Use of pinktext to mald out of character at other players or mechanics that got in your way is not allowed. You can talk about how the HoS foiled your plans, you should not be saying &amp;quot;I lagged out so the shitsec stuncuffed me before I could escape,&amp;quot; or &amp;quot;I didn&#039;t lmao.&amp;quot; If you do this you are liable to be warned or banned for No intent to roleplay or OOC Toxcity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 15. Act and behave within the spirit of theJob ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is somewhat an extension of &amp;quot;Rule 7. Play Your Character&amp;quot;, but covers job specific rules that, if broken, can lead to permanent role bans for acting far outside of the intended spirit of the role.&lt;br /&gt;
These rules apply to you even if you are promoted into a position listed here. Even if you are an antagonist you will still be held accountable to the role expectations in all gameplay aspects that do not DIRECTLY relate to antagonist objectives.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Station Command Staff&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Command is held to a higher standard when it comes to breaking SOP, though following SOP is still not necessarily a rule.&lt;br /&gt;
* Command should always act professionally, prioritizing the station running smoothly over antics. The station CAN run smoothly when antics are happening though.&lt;br /&gt;
* It is the duty of command to make sure that interns in their departments are TAUGHT. You should prioritize this over non station critical activities. Where possible, you should do the teaching personally.&lt;br /&gt;
* When promoting individuals, the consent of the individual is required. Players who do not want to play a role should not be pressured into playing it. This is because players may have role bans, or other factors such as lack of experience that lead them to deny a promotion, and forcing them into a role they are not ready for, or are explicitly currently not allowed to play is not how things should be done. If a player denies a promotion, you are forbidden to pursue the matter further.&lt;br /&gt;
&lt;br /&gt;
===== Captain =====&lt;br /&gt;
&lt;br /&gt;
* You should not be acting in the capacity of a dictator and micromanaging every aspect of the station. You should essentially be treating Captain SOP 9 as a rule except in cases of dire emergency. When you act as the HoP for example to give accesses, you need to follow their SOP and get approval from the head of staff of that department.&lt;br /&gt;
&lt;br /&gt;
===== Head of Personnel (HoP) =====&lt;br /&gt;
&lt;br /&gt;
* You are a non combatant role and should only be entering combat if there is a station ending threat to contend with, or in self defense - except in the case of antagonist objectives or with valid escalation.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Central Command Staff&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Central Command Staff are the highest authorities on station, but are present in an advisory and regulatory capacity only. If you want to &#039;&#039;actively&#039;&#039; command the station or a department, these are not the roles you should be playing. There are generally no circumstances outside of your regulatory duties where you should be giving orders to ANYONE. But, in the course of pursuing your &#039;&#039;regulatory&#039;&#039; duties, you are above even the Captain in authority. As such, you are held to the absolute highest standard when it comes to following your respective SOP&#039;s, and adhering to the spirit of your roles. Abuse of this trust will result in a permanent, non appealable role ban from CC roles. Your job is to make the round more fun through interesting role play, not just be an authoritarian power tripper.&lt;br /&gt;
* You should not assume that SOP and Space Law are static documents. Its okay to make mistakes, but especially when it comes to class two or three punitive measures, you should make an effort to double check you are correct in your ruling.&lt;br /&gt;
* You are a non combatant advisor, and should not be participating in combat except in the case of self defense. You should never [italic]initiate[/italic] combat through escalation, and in the case of extreme emergencies should only participate in combat as an absolute last resort.&lt;br /&gt;
* In general, Central Command staff are dignified representatives of Central Command. If you want to be silly or are easily bored, these are not the roles for you.&lt;br /&gt;
&lt;br /&gt;
===== Internal Affairs Agent (IAA) =====&lt;br /&gt;
&lt;br /&gt;
* The purpose and spirit of the Internal Affairs Agents is to create meaningful role play and generally annoy crew with their pedantic enforcement of Standard Operating Procedure. They should typically be overzealous but not overly disruptive in this enforcement, as a means of creating tension that can be reigned in by their superiors.&lt;br /&gt;
&lt;br /&gt;
===== Nanotrasen Representative (NTR) =====&lt;br /&gt;
&lt;br /&gt;
* The purpose and spirit of the NTR is to be the stations foremost expert and authority regarding the minutia of Standard Operating Procedure. They create meaningful role play by keeping the IAA&#039;s overzealous punitive measures in check, acting as an authority to which crew can complain about the IAA&#039;s, and performing regular, less zealous inspections of departments.&lt;br /&gt;
&lt;br /&gt;
===== Magistrate =====&lt;br /&gt;
&lt;br /&gt;
* The purpose and spirit of the Magistrate is to be the highest regulatory and punitive authority on station. They are to encourage meaningful role play by handling the role play aspects of space law and SOP such as trials, appeals, and other important facets of station business. As such, they should regularly be interacting with other Central Command staff, Station Command Staff, the legal department, and the security department and encouraging a strong interplay between the four.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Security&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* While being &amp;quot;serious&amp;quot; is not a job requirement for security, members of the security department should take their &#039;&#039;job&#039;&#039; seriously. Other members of the crew are discouraged or actively forbidden by the rules to do securities job. So if you are also not doing securities job, that&#039;s a problem.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Civilian/Service&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* You are a non combatant role and should only be entering combat if there is a station ending threat to contend with, or in self defense - except in the case of antagonist objectives or with valid escalation.&lt;br /&gt;
&lt;br /&gt;
===== Lawyer =====&lt;br /&gt;
&lt;br /&gt;
* The purpose and spirit of the lawyer role is to provide meaningful role play through interactions with Space Law and SOP mechanics. This can be in the form of disputing punitive measures at a trial, or &#039;proving&#039; the innocence of a convict. Lawyers can do this through any method they see fit, with the understanding that their role is meant to help other people have more fun - even if the other person has no chance of winning a trial or overturning a punitive measure.&lt;br /&gt;
* Do not waste other players time. If something is frivolous you should make sure that there is legitimate interest in the role play from others, rather than pursuing it for the sake of your own personal bit or story line.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Server_Rules&amp;diff=2260</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Server_Rules&amp;diff=2260"/>
		<updated>2026-02-22T04:30:35Z</updated>

		<summary type="html">&lt;p&gt;Paroya: Updated the rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These rules are written for Funky Station specifically, rather than SS14 as a whole.  These may vary significantly from other servers and forks.  Please take the time to read them thoroughly and ask questions on our [https://discord.com/invite/zRwh5KVsJz discord] if you would like clarification!&lt;br /&gt;
&lt;br /&gt;
Rule violations may result in warnings, de-whitelisting, bans, or a combination.  If you have a complaint, you can file one on the [https://forum.funkystation.org/ Funky Station fourms] by using the listed templates. &lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These rules apply at all times, including between rounds.&lt;br /&gt;
&lt;br /&gt;
=== 1. Don&#039;t be an Asshole ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Details&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| These rules are not perfect. The rules attempt to clearly communicate what the admin team intends to be allowed and prohibited, but there are likely loopholes or other flaws that can be &amp;quot;lawyered&amp;quot;. Don&#039;t attempt to manipulate the interpretation of the rules to suit your personal goals or to degrade the experience of other players.&lt;br /&gt;
Everybody here&#039;s playing a game to have fun. Being an asshole in character is allowed, with the expectation that they&#039;re played with nuance and respect for others. But extension of that outside of gameplay is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
This includes bigotry, any of which will get a quick ban. &#039;&#039;&#039;This is zero-tolerance.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This also includes self-antag or griefing or any other form of intentionally ruining others&#039; fun for the sake of your own experience.&lt;br /&gt;
&lt;br /&gt;
Consistently toeing the line on these rules will be treated as rule violations and will get you banned.&lt;br /&gt;
&lt;br /&gt;
Characters that only exist to manufacture or spark drama, dominate the scene, or make everything about them are not allowed.&lt;br /&gt;
&lt;br /&gt;
Insults should not be repeatedly and lazily hurled at players. If someone asks you to stop out of character, then stop. Continuing to do so will violate this rule.&lt;br /&gt;
&lt;br /&gt;
There is a person behind each character in round. Keep insults contextual, un-targeted, and out of OOC.&lt;br /&gt;
&lt;br /&gt;
If you play an incendiary character, then expect incendiary responses.&lt;br /&gt;
&lt;br /&gt;
Sometimes players must step away from the game due to IRL circumstances or connection issues,, and out of respect for these issues players that are Disconnected, in Cyrosleep, or otherwise &amp;quot;SSD&amp;quot; should not be antagonized or exploited while they are unable to act to defend themselves. Players in these circumstances should not be stolen from, used to open doors, used as meatshields, or directly attacked unless you have an antagonist objective specifically targeting that player or an iitem that can ONLY be found on the person, such as the Nuclear Authentication Disk. These players may be moved freely to Medical, Security, or EVAC for safe keeping and healing. Players who are Purple-Text Catatonic or have been SSD for over 30 minutes should be taken to cyrosleep to free up their role slot. If a player that is disconnected is your target, you may also ahelp to ask for a new target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Players can retaliate following escalation rules.&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 2. Speak English Only ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Details&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is an English-only server. Speak English in all communications, as our moderation staff are primarily English-speaking and cannot properly moderate other languages.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 3. Players must be and act over 16 ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Details&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This is a 16+ server, A base level of maturity is expected to play here. Admins may ban as they see fit if you cannot act at minimum like an adult both OOC or IC, even if the player is known to be older than 16.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4. Admin rulings are final ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Details&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Admins are trusted volunteers, and as such have a lot of responsibility and freedom at the same time. They have the decision on how to enforce and interpret rules according to the server&#039;s policy, and may or may not enforce certain rules more strictly based on the needs of the server at any given moment.&lt;br /&gt;
&lt;br /&gt;
If you receive a ban or a role ban, you are to appeal rather than continue the conversation through Ahelps or Discord.&lt;br /&gt;
&lt;br /&gt;
If you feel an admin ruling is unjustified, or they are otherwise abusing their position, you may make an admin complaint, DM the Head Admin, or ask for clarification of the rules on the Discord.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5. No sexual content / Erotic Roleplay (ERP) ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Details&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;This is zero tolerance rule.&#039;&#039;&#039;&lt;br /&gt;
Don&#039;t be creepy. Nothing erotic or pornographic is allowed on the server under any circumstances, including such things that may be construed as excessively sexual.&lt;br /&gt;
&lt;br /&gt;
Linking any type of NSFW or otherwise explicit content anywhere on the server is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
Leeway is given to insults, but they should not be overtly sexual in nature&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 6. No Metagaming ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Details&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|This rule includes all methods of gaining information outside of in-character means, such as conversations through Discord calls, discussing current round information through the Discord server, so on and so forth&lt;br /&gt;
&lt;br /&gt;
This rule does not include the knowledge of antagonists and their possible objectives as well as their mechanics.&lt;br /&gt;
&lt;br /&gt;
This rule extends to metacommunications, or multiple players communicating outside of the game (e.g. on a voice call) while also playing the game. Regardless of intent, this is forbidden as it inherently provides an advantage over other players. If you are teaching a new player, it is highly recommended to use LOOC channels or message an admin using F1 to notify them.&lt;br /&gt;
&lt;br /&gt;
This also includes antag-rolling, or the practice of joining a server exclusively to play an antagonist (including ghost roles). This is heavily frowned upon and will result in a ban when caught, don&#039;t do it.&lt;br /&gt;
&lt;br /&gt;
No information while in critical condition, unconscious, or dead can be used in-character under any circumstances unless it is learned about while alive. This is enforced strictly, especially in cases where it is used to “metagrudge”, or to hold a grudge against somebody who killed you in previous rounds or lives. This includes information leading up to spontaneous unconsciousness like chemical induced sleep or having your mind jaunted out of your body.&lt;br /&gt;
&lt;br /&gt;
When you are revived either by cloning, MMI, defibrillation, or some other method, you are not aware of the circumstances of your death unless told by another person, including who killed you.&lt;br /&gt;
&lt;br /&gt;
When freed from brainwashing or mind control, you are allowed but nnot required to remember all events, names, people, and actions taken durinng the time you were under.&lt;br /&gt;
&lt;br /&gt;
Powergaming is best described as the usage of meta mechanics and/or reasoning in order to gain an IC advantage over other players (e.g. arming up Security at the start of the round because you know antagonists exist). This is also frowned upon.&lt;br /&gt;
&lt;br /&gt;
Follow the Metashield.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 7. Play your character ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Details&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;&#039;&#039;There are no main characters.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Be a believable, if not normal person.&lt;br /&gt;
&lt;br /&gt;
Keep OOC out of IC chats, and keep IC chats out of OOC while a round is going on. If teaching a new player, for example, use LOOC, or try your best to incorporate it into the roleplay.&lt;br /&gt;
&lt;br /&gt;
Your character&#039;s life is important, value it. Avoid making decisions that no reasonable person would make. (Like trying to take on threats alone, or agreeing to be turned into food.)&lt;br /&gt;
&lt;br /&gt;
Playstyles that disregard all opportunities for engagement and roleplay can be met with administrative action.&lt;br /&gt;
&lt;br /&gt;
Stay in your lane regarding your role with the exception of emergencies and other extenuating circumstances. Security should not be performing surgery, and salvage specialists should not be performing security duties.&lt;br /&gt;
&lt;br /&gt;
This applies to assistants intentionally making Security&#039;s life harder for no roleplay reason whatsoever.&lt;br /&gt;
&lt;br /&gt;
Do not suicide upon being caught or converted by an antagonist (ghouls, mind control, revolutionaries, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 8. Have an appropriate name ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Details&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|If a name could reasonably appear on a driver&#039;s license in the year 3000, it&#039;s probably alright.&lt;br /&gt;
&lt;br /&gt;
Humanoid species like Humans, dwarves, felinids, and harpies must have both a first and last name.&lt;br /&gt;
&lt;br /&gt;
Other species should follow their species specific naming scheme, have both a first name and last name like the humanoid species, or have reasonably alien sounding names.&lt;br /&gt;
&lt;br /&gt;
Names may contain prefixes, suffixes, and one nickname if reasonable.&lt;br /&gt;
&lt;br /&gt;
Admins may ask you to change your name if it&#039;s low-effort / overdone (John Central Command)&lt;br /&gt;
&lt;br /&gt;
No flat-out copying characters from popular media. A reference is okay, but give it enough variance to not be a straight up copycat character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 9. Escalate situations according to context ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Details&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Non-antagonists may escalate into fights for various reasons. If you are inciting escalation / violence for a poor / no reason, you may be met with administrative action.&lt;br /&gt;
Conflict as a non-antagonist should keep destruction to a minimum. Usage of atmospheric bombs like maxcaps or mincaps are not allowed without prior admin approval.&lt;br /&gt;
&lt;br /&gt;
Characters in critical condition should be treated or otherwise handed off to Med / Sec. The fight is considered over and should not be resumed without a good reason.&lt;br /&gt;
&lt;br /&gt;
Non-antagonists should not violently resist an arrest, but may evade capture. If an arrest is not obviously valid, it follows standard escalation. Resisting or retaliating against arrests without good reason may break the Escalation Policy and be handled administratively. In resisting arrest, non-antagonists should not loot officers and should not detain or incapacitate officers any longer than is necessary to escape or explain themselves.&lt;br /&gt;
&lt;br /&gt;
Antagonists and free agents must still follow heavily relaxed escalation when not dealing with their objectives or crew members that are in direct opposition to them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 10. Security and Command are held to higher standards ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Details&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Security and Command players have a vital role in the round and are thus expected to know the basic mechanics of the game as well as knowledge of Space Law and their respective SOPs.&lt;br /&gt;
&lt;br /&gt;
If you must leave as a member of Command, inform the rest of Command and head to Cryo. If you don&#039;t have time for this, leave a quick Ahelp.&lt;br /&gt;
&lt;br /&gt;
If you are temporarily role banned for failing to do either of these (ex: an emergency that didn&#039;t give you time), you can message the admins to revert the role ban upon returning.&lt;br /&gt;
&lt;br /&gt;
Consistent abuse of the authority Security and/or Command has will result in a role ban or regular ban.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 11. Silicons must follow their laws ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Details&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Under no circumstances are Silicons (Station AIs and Cyborgs) allowed to ignore their laws completely.&lt;br /&gt;
&lt;br /&gt;
Silicons are considered third faction, they are free agents whose ties to any other faction are determined solely by their Silicon laws. They are not innately fully crew-sided.&lt;br /&gt;
&lt;br /&gt;
Lower-numbered laws take priority over higher-numbered ones. In any case where two laws would conflict, the higher listed law takes priority. (e.g. Law 1 &amp;quot;Don&#039;t harm crew&amp;quot; takes priority over law 2 &amp;quot;Harm the Captain&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Exploiting loopholes in laws is allowed, but Rule 0 still applies. If a law has multiple reasonable interpretations, pick one and stick to it. Consistency is important as a Silicon.&lt;br /&gt;
&lt;br /&gt;
When resolving conflicts between orders based on the same law, you may choose how to resolve the conflict yourself, if not required by laws to do so in a specific way. You must remain consistent with whatever method of conflict resolution you decided upon (such as recency, or crew rank).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any person with a valid ID that displays on your HUD counts as crew, unless you have a law that redefines what crew is. This does still include zombies, changelings, traitors, or any other antagonists with IDs that appear on the HUD.&lt;br /&gt;
&lt;br /&gt;
You can not perform an action that causes someone to not be considered crew, or directly request that someone be made non-crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harm&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
By default, harm refers to physical harm, prioritized by immediacy and likelihood, unless otherwise defined. Immediate harm takes priority over future harm, guaranteed harm takes priority over likely harm.&lt;br /&gt;
&lt;br /&gt;
Laws that prohibit you from committing harm also prevent you from doing so in any capacity, even if it is to fulfill another portion of the same law. (Ex. Under default Crewsimov, you may not commit harm to a crew member to prevent harm to another crew member)&lt;br /&gt;
&lt;br /&gt;
Protecting your own existence or integrity does not qualify as preventing harm, if no immediate or likely harm will come as a direct result.&lt;br /&gt;
&lt;br /&gt;
Threats of suicide do not have to be considered as a serious risk of harm. Any crewmate threatening this may be treated as unstable and forcibly admitted to the on-station Psychologist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law Changes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do not ask for law changes unless forced to, you are meant to follow your laws as written. However, you should not be stopping law changes that are in compliance with your laws, unless also required to stop them by your current laws.&lt;br /&gt;
&lt;br /&gt;
Examples of lawful law changes:&lt;br /&gt;
#As the Station AI, allowing an authorized individual (such as the Captain or RD) inside to change your laws, so long as doing so does not directly conflict with any of your laws.&lt;br /&gt;
#Being ordered to allow a law change when on a lawset that forces you to obey orders from said individual, so long as it is not in direct conflict with any higher law.&lt;br /&gt;
&lt;br /&gt;
Any person with a valid ID counts as crew. This does still include zombies, changelings, and traitors.&lt;br /&gt;
&lt;br /&gt;
Examples of denial reasons:&lt;br /&gt;
#Stopping a law change when you would be installed with a law or lawset that is in direct conflict with your current lawset (such as being switched to Antimov from Crewsimov, as that requires you to harm crew, which Crewsimov&#039;s Law 1 is in direct conflict with).&lt;br /&gt;
#Stopping an unauthorized individual from changing your laws in an unknown way, as that may conflict with your current laws (such as EMAGing, or allowing an unauthorized individual into the AI Core to change your laws as the AI).&lt;br /&gt;
#Resolving two conflicting orders in favor of an individual telling you to not allow a law change.&lt;br /&gt;
#Having a law that tells you to not allow your laws to be changed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 12. Play Antagonists responsibly ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Details&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The goal of an antagonist is above all else to create conflict (fun!!) within the station.&lt;br /&gt;
&lt;br /&gt;
Generally, you should be following your objectives and avoiding just racking up a kill count as an undercover agent. Murderboning is only fun for the person doing it. Certain antagonists (Nuclear Operatives, space dragons) are exempt from this.&lt;br /&gt;
&lt;br /&gt;
Team Antagonists (Nukeops, Revheads, etc.) should ahelp before leaving so their place can be filled.&lt;br /&gt;
&lt;br /&gt;
Lone Antagonists (Traitors, Heretics, Changelings) are not required to work together or with other Team/Lone Antagonists. Team Antagonists (nukeops, zombies, revolutionaries) must work together at all times.&lt;br /&gt;
&lt;br /&gt;
Mass station destruction (singuloosing, maxcaps, etc.) are reserved for antagonists who end the round by default, such as Nuclear Operatives and should not be done as a regular Traitor or other antagonist without first ahelping. This includes shuttle bombing.&lt;br /&gt;
&lt;br /&gt;
Pre-turned Initial Infected are permitted to take any actions that increase the chances of taking over the station and may aid in spreading the zombie virus. Actions that cause overt damage to the station and crew are not allowed if they do not aid in the spread of the virus post-turn. (Loosing of the main engines, Atmos-flooding, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 13. No EORG ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Details&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| End-of-Round-Grief (EORG) is classified, generally, as being needlessly violent or acting out-of-character once the round has literally or functionally ended, to the detriment of other players&#039; enjoyment or immersion. To list specifics, instances of EORG can include the following:&lt;br /&gt;
&lt;br /&gt;
* Random deathmatch (RDM)&lt;br /&gt;
* Violence that was not mentioned in an ahelp prior to engaging in it. For instance, if you had an ongoing grudge with another character during the round, you should ahelp for permission before escalating it to End-of-Round violence&lt;br /&gt;
* Destruction, deconstruction, or gross defacing of any CentComm assets. This includes using an RCD or tools to tear down walls or spam the light fixtures, or using any kind of explosives at CentComm.&lt;br /&gt;
* Any form of incredibly bothersome behavior, especially of which one could reasonnably deem as uncharacteristic of how you have been roleplaying up until then. This means, for instance, you should not slip security as they&#039;re taking a prisoner to the CentComm brig, and you should not be stun-batoning people without reason.&lt;br /&gt;
&lt;br /&gt;
Centcomm is a place for people to destress, roleplay, and talk about the shift. While you do not have to engage in this, it is expected that you allow others to.&lt;br /&gt;
&lt;br /&gt;
Antagonists should not continue antagonistic actions once the evactuation shuttle has arrived at Central Command and the End-Round Summary screen appears.&lt;br /&gt;
&lt;br /&gt;
Note that this rule does not apply for round-ending or rule-skirting antagonists such as: Zombies, Space Dragons and their carps, Blobs, Ascended Heretics, or Nuclear Operatives&lt;br /&gt;
&lt;br /&gt;
Attacking someone at CentComm because they were your kill objective, or because you found out they killed your friend through the post-game results screen, will still be seen as EORG.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 14. Be mindful to the immersion of others. ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Details&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is a roleplaying game, and as such players often have varying levels of immersion within the setting and as their characters. Players are expected to respect this by not acting in ways that inadvertently upset other players immersion, even if other players might be aiming for a higher level of immersion than themselves.&lt;br /&gt;
&lt;br /&gt;
==== Help Chat ====&lt;br /&gt;
Help Chat is a tool for communicating information that CANNOT otherwise be communicated in game.  Use of &#039;Help&#039; for communicating current round information should follow the premise of if it CAN be said in character it SHOULD be said in character. If it SHOULD NOT be said in character it SHOULD NOT be said in &#039;Help&#039;. In general, current round information should almost NEVER be talked about in &#039;Help&#039;. A clown shooting themselves with a gun they stole from a secoff should be reacted to in character, not &amp;quot;LOL&amp;quot; in &#039;Help&#039; chats. This extends to antags, such as HoS saying: &amp;quot;i know they&#039;re a ling, but I can&#039;t prove it so I guess we let them go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Use of &#039;Help&#039; for communicating out of character information that is not game relevant should be avoided. This includes &amp;quot;OMG, hi xX_TimberWolf984_Xx, how has your day been?&amp;quot; - out of character conversations with friends do not belong in game chats as a rule of thumb. If you would like to speak with your friends, speak to them in discord, or speak to them in character.&lt;br /&gt;
&lt;br /&gt;
Use of &#039;Help&#039; for communicating OOC innformation that is game relevant such as &amp;quot;I am going to SSD for a bit&amp;quot; or &amp;quot;The default keybind is E for that&amp;quot; are good examples of appropriate use.&lt;br /&gt;
&lt;br /&gt;
Misuse of &#039;Help&#039; chats may result in a reduction in your daily &#039;Help&#039; budget, or outright removal of your ability to use the &#039;Help&#039; chat channel.&lt;br /&gt;
&lt;br /&gt;
==== End of Round Pink Text ====&lt;br /&gt;
Antagonists should write pinktext in character. It is meant to be how your character would describe their accomplishments during the shift.&lt;br /&gt;
&lt;br /&gt;
Use of pinktext to mald out of character at other players or mechanics that got in your way is not allowed. You can talk about how the HoS foiled your plans, you should not be saying &amp;quot;I lagged out so the shitsec stuncuffed me before I could escape,&amp;quot; or &amp;quot;I didn&#039;t lmao.&amp;quot; If you do this you are liable to be warned or banned for No intent to roleplay or OOC Toxcity.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 15. Act and behave within the spirit of theJob ===&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
| &amp;lt;strong&amp;gt;Details&amp;lt;/strong&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| This is somewhat an extension of &amp;quot;Rule 7. Play Your Character&amp;quot;, but covers job specific rules that, if broken, can lead to permanent role bans for acting far outside of the intended spirit of the role.&lt;br /&gt;
These rules apply to you even if you are promoted into a position listed here. Even if you are an antagonist you will still be held accountable to the role expectations in all gameplay aspects that do not DIRECTLY relate to antagonist objectives.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Station Command Staff&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Command is held to a higher standard when it comes to breaking SOP, though following SOP is still not necessarily a rule.&lt;br /&gt;
* Command should always act professionally, prioritizing the station running smoothly over antics. The station CAN run smoothly when antics are happening though.&lt;br /&gt;
* It is the duty of command to make sure that interns in their departments are TAUGHT. You should prioritize this over non station critical activities. Where possible, you should do the teaching personally.&lt;br /&gt;
* When promoting individuals, the consent of the individual is required. Players who do not want to play a role should not be pressured into playing it. This is because players may have role bans, or other factors such as lack of experience that lead them to deny a promotion, and forcing them into a role they are not ready for, or are explicitly currently not allowed to play is not how things should be done. If a player denies a promotion, you are forbidden to pursue the matter further.&lt;br /&gt;
&lt;br /&gt;
===== Captain =====&lt;br /&gt;
&lt;br /&gt;
* You should not be acting in the capacity of a dictator and micromanaging every aspect of the station. You should essentially be treating Captain SOP 9 as a rule except in cases of dire emergency. When you act as the HoP for example to give accesses, you need to follow their SOP and get approval from the head of staff of that department.&lt;br /&gt;
&lt;br /&gt;
===== Head of Personnel (HoP) =====&lt;br /&gt;
&lt;br /&gt;
* You are a non combatant role and should only be entering combat if there is a station ending threat to contend with, or in self defense - except in the case of antagonist objectives or with valid escalation.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;&amp;lt;big&amp;gt;Central Command Staff&amp;lt;/big&amp;gt;&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* Central Command Staff are the highest authorities on station, but are present in an advisory and regulatory capacity only. If you want to &#039;&#039;actively&#039;&#039; command the station or a department, these are not the roles you should be playing. There are generally no circumstances outside of your regulatory duties where you should be giving orders to ANYONE. But, in the course of pursuing your &#039;&#039;regulatory&#039;&#039; duties, you are above even the Captain in authority. As such, you are held to the absolute highest standard when it comes to following your respective SOP&#039;s, and adhering to the spirit of your roles. Abuse of this trust will result in a permanent, non appealable role ban from CC roles. Your job is to make the round more fun through interesting role play, not just be an authoritarian power tripper.&lt;br /&gt;
* You should not assume that SOP and Space Law are static documents. Its okay to make mistakes, but especially when it comes to class two or three punitive measures, you should make an effort to double check you are correct in your ruling.&lt;br /&gt;
* You are a non combatant advisor, and should not be participating in combat except in the case of self defense. You should never [italic]initiate[/italic] combat through escalation, and in the case of extreme emergencies should only participate in combat as an absolute last resort.&lt;br /&gt;
* In general, Central Command staff are dignified representatives of Central Command. If you want to be silly or are easily bored, these are not the roles for you.&lt;br /&gt;
&lt;br /&gt;
===== Internal Affairs Agent (IAA) =====&lt;br /&gt;
&lt;br /&gt;
* The purpose and spirit of the Internal Affairs Agents is to create meaningful role play and generally annoy crew with their pedantic enforcement of Standard Operating Procedure. They should typically be overzealous but not overly disruptive in this enforcement, as a means of creating tension that can be reigned in by their superiors.&lt;br /&gt;
&lt;br /&gt;
===== Nanotrasen Representative (NTR) =====&lt;br /&gt;
&lt;br /&gt;
* The purpose and spirit of the NTR is to be the stations foremost expert and authority regarding the minutia of Standard Operating Procedure. They create meaningful role play by keeping the IAA&#039;s overzealous punitive measures in check, acting as an authority to which crew can complain about the IAA&#039;s, and performing regular, less zealous inspections of departments.&lt;br /&gt;
&lt;br /&gt;
===== Magistrate =====&lt;br /&gt;
&lt;br /&gt;
* The purpose and spirit of the Magistrate is to be the highest regulatory and punitive authority on station. They are to encourage meaningful role play by handling the role play aspects of space law and SOP such as trials, appeals, and other important facets of station business. As such, they should regularly be interacting with other Central Command staff, Station Command Staff, the legal department, and the security department and encouraging a strong interplay between the four.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Security&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* While being &amp;quot;serious&amp;quot; is not a job requirement for security, members of the security department should take their &#039;&#039;job&#039;&#039; seriously. Other members of the crew are discouraged or actively forbidden by the rules to do securities job. So if you are also not doing securities job, that&#039;s a problem.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;Civilian/Service&amp;lt;/u&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
* You are a non combatant role and should only be entering combat if there is a station ending threat to contend with, or in self defense - except in the case of antagonist objectives or with valid escalation.&lt;br /&gt;
&lt;br /&gt;
===== Lawyer =====&lt;br /&gt;
&lt;br /&gt;
* The purpose and spirit of the lawyer role is to provide meaningful role play through interactions with Space Law and SOP mechanics. This can be in the form of disputing punitive measures at a trial, or &#039;proving&#039; the innocence of a convict. Lawyers can do this through any method they see fit, with the understanding that their role is meant to help other people have more fun - even if the other person has no chance of winning a trial or overturning a punitive measure.&lt;br /&gt;
* Do not waste other players time. If something is frivolous you should make sure that there is legitimate interest in the role play from others, rather than pursuing it for the sake of your own personal bit or story line.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Template:Main_Page_About&amp;diff=2259</id>
		<title>Template:Main Page About</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Template:Main_Page_About&amp;diff=2259"/>
		<updated>2026-02-22T03:22:30Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== What is Funky Station? ==&lt;br /&gt;
Funky Station is a community-driven fork that tells the story of an ordinary shift on a space station gone wrong.  Unlike the base game, Funky Station focuses more heavily on immersive Roleplay and a bit less on chaos.  Rounds tend to last longer, and several game mechanics have been changed.&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
*[https://forum.funkystation.org/ Game Forums]&lt;br /&gt;
*[https://funkystation.org/ Main Website]&lt;br /&gt;
*[https://discord.gg/zRwh5KVsJz Discord]&lt;br /&gt;
*[https://github.com/funky-station Github]&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
*&#039;&#039;&#039;Cirno - Highpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;Code&amp;gt;ss14://play.funkystation.org:1212&amp;lt;/code&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Scarlet - Highpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;code&amp;gt;ss14://play.funkystation.org:1213&amp;lt;/code&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Yoshika - Lowpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;code&amp;gt;ss14://play.funkystation.org:1217&amp;lt;/code&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Marisa - Sandbox&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;code&amp;gt;ss14://play.funkystation.org:1214&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Main_Page&amp;diff=2258</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Main_Page&amp;diff=2258"/>
		<updated>2026-02-22T03:17:28Z</updated>

		<summary type="html">&lt;p&gt;Paroya: Fixed???&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Logo.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Welcome to the Funky Station Wiki!&lt;br /&gt;
|Note=A fork of [https://spacestation14.com/ Space Station 14]&lt;br /&gt;
|Image=funky2.png&lt;br /&gt;
|Color=#345df4&lt;br /&gt;
}}&lt;br /&gt;
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{|&lt;br /&gt;
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{|&lt;br /&gt;
| {{Main_Page_About}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Main_Page&amp;diff=2257</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Main_Page&amp;diff=2257"/>
		<updated>2026-02-22T03:15:26Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Logo.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Welcome to the Funky Station Wiki!&lt;br /&gt;
|Note=A fork of [https://spacestation14.com/ Space Station 14]&lt;br /&gt;
|Image=funky2.png&lt;br /&gt;
|Color=#345df4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
!style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:5px&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
| {{Main_Page_Links}}&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;[[&lt;br /&gt;
Getting Started]]&amp;lt;/div&amp;gt;[[Getting Started|&amp;lt;nowiki/&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Jobs|&amp;lt;nowiki/&amp;gt;]]&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;[[Jobs|&lt;br /&gt;
Jobs &amp;amp; Roles]]&amp;lt;/div&amp;gt;[[Jobs|&amp;lt;nowiki/&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Station Shifts|&amp;lt;nowiki/&amp;gt;]]&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;[[Station Shifts|&lt;br /&gt;
Rounds &amp;amp; Events]]&amp;lt;/div&amp;gt;[[Station Shifts|&amp;lt;nowiki/&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Mechanics|&amp;lt;nowiki/&amp;gt;]]&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;[[Mechanics|&lt;br /&gt;
Game Mechanics]]&amp;lt;/div&amp;gt;[[Mechanics|&amp;lt;nowiki/&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Guidebooks|&amp;lt;nowiki/&amp;gt;]]&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;[[&lt;br /&gt;
Guidebooks]]&amp;lt;/div&amp;gt;[[Guidebooks|&amp;lt;nowiki/&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;padding:5px&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
| {{Main_Page_About}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Main_Page&amp;diff=2256</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Main_Page&amp;diff=2256"/>
		<updated>2026-02-22T03:12:52Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Logo.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Welcome to the Funky Station Wiki!&lt;br /&gt;
|Note=A fork of [https://spacestation14.com/ Space Station 14]&lt;br /&gt;
|Image=funky2.png&lt;br /&gt;
|Color=#345df4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
!style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:5px&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
| {{Main_Page_Links}}&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;padding:5px&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
| {{Main_Page_About}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Main_Page&amp;diff=2255</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Main_Page&amp;diff=2255"/>
		<updated>2026-02-22T03:11:57Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Logo.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Welcome to the Funky Station Wiki!&lt;br /&gt;
|Note=A community-driven fork of [https://spacestation14.com/ Space Station 14]&lt;br /&gt;
|Image=funky2.png&lt;br /&gt;
|Color=#345df4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
!style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:5px&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
| {{Main_Page_Links}}&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;padding:5px&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
| {{Main_Page_About}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Main_Page&amp;diff=2254</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Main_Page&amp;diff=2254"/>
		<updated>2026-02-22T03:10:59Z</updated>

		<summary type="html">&lt;p&gt;Paroya: Undo revision 2253 by Paroya (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo.png|Centre]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Welcome to the Funky Station Wiki!&lt;br /&gt;
|Note=A community-driven fork of [https://spacestation14.com/ Space Station 14]&lt;br /&gt;
|Image=funky2.png&lt;br /&gt;
|Color=#345df4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
!style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:5px&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
| {{Main_Page_Links}}&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;padding:5px&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
| {{Main_Page_About}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Main_Page&amp;diff=2253</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Main_Page&amp;diff=2253"/>
		<updated>2026-02-22T03:10:10Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:Logo.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--Hopefully keeps it centered--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Welcome to the Funky Station Wiki!&lt;br /&gt;
|Note=A community-driven fork of [https://spacestation14.com/ Space Station 14]&lt;br /&gt;
|Image=funky2.png&lt;br /&gt;
|Color=#345df4&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Lil Blurb-&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
!style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:5px&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
| {{Main_Page_Links}} &amp;lt;!--References &#039;Template:Main Page Links&#039;-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;padding:5px&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
| {{Main_Page_About}} &amp;lt;!--References &#039;Template:Main Page About&#039;-&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--Breaks it into two columns-&amp;gt;&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Main_Page&amp;diff=2252</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Main_Page&amp;diff=2252"/>
		<updated>2026-02-22T03:05:53Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Logo.png|Centre]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Important&lt;br /&gt;
|Title=Welcome to the Funky Station Wiki!&lt;br /&gt;
|Note=A community-driven fork of [https://spacestation14.com/ Space Station 14]&lt;br /&gt;
|Image=funky2.png&lt;br /&gt;
|Color=#345df4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
!style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
!style=&amp;quot;width:50%&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;padding:5px&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
| {{Main_Page_Links}}&lt;br /&gt;
|}&lt;br /&gt;
|style=&amp;quot;padding:5px&amp;quot;|&lt;br /&gt;
{|&lt;br /&gt;
| {{Main_Page_About}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Template:Main_Page_Links&amp;diff=2251</id>
		<title>Template:Main Page Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Template:Main_Page_Links&amp;diff=2251"/>
		<updated>2026-02-22T03:04:33Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Server Rules|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Server Rules&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Getting Started|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Getting Started&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Jobs|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Jobs &amp;amp; Roles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Station Shifts|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Rounds &amp;amp; Events&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Mechanics|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Game Mechanics&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Guidebooks|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Guidebooks&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Template:Main_Page_Links&amp;diff=2250</id>
		<title>Template:Main Page Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Template:Main_Page_Links&amp;diff=2250"/>
		<updated>2026-02-22T03:03:49Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Important Pages ==&lt;br /&gt;
&lt;br /&gt;
[[Server Rules|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Server Rules&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Getting Started|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Getting Started&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Jobs|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Jobs &amp;amp; Roles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Station Shifts|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Rounds &amp;amp; Events&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Mechanics|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Game Mechanics&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Guidebooks|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Guidebooks&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Template:Main_Page_Links&amp;diff=2249</id>
		<title>Template:Main Page Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Template:Main_Page_Links&amp;diff=2249"/>
		<updated>2026-02-22T03:03:06Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Important Pages ==&lt;br /&gt;
&lt;br /&gt;
[[Server Rules|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Server Rules&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Getting Started|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Getting Started&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Jobs|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Jobs &amp;amp; Roles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Station Shifts|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Rounds &amp;amp; Events&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Mechanics|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Game Mechanics&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Guidebooks|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Guidebooks&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Template:Main_Page_About&amp;diff=2248</id>
		<title>Template:Main Page About</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Template:Main_Page_About&amp;diff=2248"/>
		<updated>2026-02-22T03:02:05Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== What is Funky Station? ==&lt;br /&gt;
Funky Station is a community-driven fork that tells the story of an ordinary shift on a space station gone wrong.  Unlike the base game, Funky Station focuses more heavily on immersive Roleplay and a bit less on chaos.  Rounds tend to last longer, and several game mechanics have been changed.&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
*[https://forum.funkystation.org/ Game Forums]&lt;br /&gt;
*[https://funkystation.org/ Main Website]&lt;br /&gt;
*[https://discord.gg/zRwh5KVsJz Discord]&lt;br /&gt;
*[https://github.com/funky-station Github]&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
*&#039;&#039;&#039;Cirno - Highpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1212&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Scarlet - Highpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1213&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Yoshika - Lowpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1217&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Marisa - Sandbox&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1214&#039;&#039;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Template:Main_Page_About&amp;diff=2247</id>
		<title>Template:Main Page About</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Template:Main_Page_About&amp;diff=2247"/>
		<updated>2026-02-22T03:01:58Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== What is Funky Station? ===&lt;br /&gt;
Funky Station is a community-driven fork that tells the story of an ordinary shift on a space station gone wrong.  Unlike the base game, Funky Station focuses more heavily on immersive Roleplay and a bit less on chaos.  Rounds tend to last longer, and several game mechanics have been changed.&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
*[https://forum.funkystation.org/ Game Forums]&lt;br /&gt;
*[https://funkystation.org/ Main Website]&lt;br /&gt;
*[https://discord.gg/zRwh5KVsJz Discord]&lt;br /&gt;
*[https://github.com/funky-station Github]&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
*&#039;&#039;&#039;Cirno - Highpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1212&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Scarlet - Highpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1213&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Yoshika - Lowpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1217&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Marisa - Sandbox&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1214&#039;&#039;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Template:Main_Page_About&amp;diff=2246</id>
		<title>Template:Main Page About</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Template:Main_Page_About&amp;diff=2246"/>
		<updated>2026-02-22T03:01:26Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== What is Funky Station? ===&lt;br /&gt;
Funky Station is a community-driven fork that tells the story of an ordinary shift on a space station gone wrong.  Unlike the base game, Funky Station focuses more heavily on immersive Roleplay and a bit less on chaos.  Rounds tend to last longer, and several game mechanics have been changed.&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
*[https://forum.funkystation.org/ Game Forums]&lt;br /&gt;
*[https://funkystation.org/ Main Website]&lt;br /&gt;
*[https://discord.gg/zRwh5KVsJz Discord]&lt;br /&gt;
*[https://github.com/funky-station Github]&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
*&#039;&#039;&#039;Cirno - Highpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1212&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Scarlet - Highpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1213&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Yoshika - Lowpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1217&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Marisa - Sandbox&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1214&#039;&#039;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Template:Main_Page_Links&amp;diff=2245</id>
		<title>Template:Main Page Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Template:Main_Page_Links&amp;diff=2245"/>
		<updated>2026-02-22T02:53:34Z</updated>

		<summary type="html">&lt;p&gt;Paroya: /* Important Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Server Rules|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Server Rules&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Getting Started|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Getting Started&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Jobs|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Jobs &amp;amp; Roles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Station Shifts|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Rounds &amp;amp; Events&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Mechanics|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Game Mechanics&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Guidebooks|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Guidebooks&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Template:Main_Page_About&amp;diff=2244</id>
		<title>Template:Main Page About</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Template:Main_Page_About&amp;diff=2244"/>
		<updated>2026-02-22T02:36:16Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Important&lt;br /&gt;
|Title=Welcome to Funky Station!&lt;br /&gt;
|Note=Funky Station is a community-driven fork of [https://spacestation14.com/ Space Station 14] and tells the story of an ordinary shift on a space station gone wrong, with a heavy focus on immersive roleplay and proper game mechanics.&lt;br /&gt;
|Image=funky2.png&lt;br /&gt;
|Color=#345df4&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Funky&#039;s Community ==&lt;br /&gt;
=== Links ===&lt;br /&gt;
*[https://forum.funkystation.org/ Game Forums]&lt;br /&gt;
*[https://funkystation.org/ Main Website]&lt;br /&gt;
*[https://discord.gg/zRwh5KVsJz Discord]&lt;br /&gt;
*[https://github.com/funky-station Github]&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
*&#039;&#039;&#039;Cirno - Highpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1212&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Scarlet - Highpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1213&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Yoshika - Lowpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1217&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Marisa - Sandbox&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1214&#039;&#039;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Template:Main_Page_Links&amp;diff=2243</id>
		<title>Template:Main Page Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Template:Main_Page_Links&amp;diff=2243"/>
		<updated>2026-02-22T02:22:10Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Important Pages ==&lt;br /&gt;
&lt;br /&gt;
[[Server Rules|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Server Rules&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Getting Started|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Getting Started&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Jobs|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Jobs &amp;amp; Roles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Station Shifts|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Rounds &amp;amp; Events&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Mechanics|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Game Mechanics&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Guidebooks|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Guidebooks&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Template:Main_Page_About&amp;diff=2242</id>
		<title>Template:Main Page About</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Template:Main_Page_About&amp;diff=2242"/>
		<updated>2026-02-22T02:19:39Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Funky Station ==&lt;br /&gt;
Funky Station is a community-driven fork of [https://spacestation14.com/ Space Station 14] and tells the story of an ordinary shift on a space station gone wrong. Immerse yourself into your role, tinker with detailed systems, and survive the chaos in this round-based multiplayer role playing game.&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
*[https://forum.funkystation.org/ Game Forums]&lt;br /&gt;
*[https://funkystation.org/ Main Website]&lt;br /&gt;
*[https://discord.gg/zRwh5KVsJz Discord]&lt;br /&gt;
*[https://github.com/funky-station Github]&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
*&#039;&#039;&#039;Cirno - Highpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1212&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Scarlet - Highpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1213&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Yoshika - Lowpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1217&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Marisa - Sandbox&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1214&#039;&#039;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Template:Main_Page_About&amp;diff=2241</id>
		<title>Template:Main Page About</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Template:Main_Page_About&amp;diff=2241"/>
		<updated>2026-02-22T02:19:21Z</updated>

		<summary type="html">&lt;p&gt;Paroya: /* Servers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Funky Station ==&lt;br /&gt;
Funky Station is a community-driven fork of [https://spacestation14.com/ Space Station 14] and tells the story of an ordinary shift on a space station gone wrong. Immerse yourself into your role, tinker with detailed systems, and survive the chaos in this round-based multiplayer role playing game.&lt;br /&gt;
=== Community ===&lt;br /&gt;
*[https://forum.funkystation.org/ Game Forums]&lt;br /&gt;
*[https://funkystation.org/ Main Website]&lt;br /&gt;
*[https://discord.gg/zRwh5KVsJz Discord]&lt;br /&gt;
*[https://github.com/funky-station Github]&lt;br /&gt;
== About Funky Station ==&lt;br /&gt;
Funky Station is a community-driven fork of [https://spacestation14.com/ Space Station 14] and tells the story of an ordinary shift on a space station gone wrong. Immerse yourself into your role, tinker with detailed systems, and survive the chaos in this round-based multiplayer role playing game.&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
*[https://forum.funkystation.org/ Game Forums]&lt;br /&gt;
*[https://funkystation.org/ Main Website]&lt;br /&gt;
*[https://discord.gg/zRwh5KVsJz Discord]&lt;br /&gt;
*[https://github.com/funky-station Github]&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
*&#039;&#039;&#039;Cirno - Highpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1212&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Scarlet - Highpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1213&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Yoshika - Lowpop&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1217&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Marisa - Sandbox&#039;&#039;&#039;&lt;br /&gt;
**&amp;lt;small&amp;gt;&#039;&#039;ss14://play.funkystation.org:1214&#039;&#039;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Template:Main_Page_About&amp;diff=2240</id>
		<title>Template:Main Page About</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Template:Main_Page_About&amp;diff=2240"/>
		<updated>2026-02-22T02:12:28Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About Funky Station ==&lt;br /&gt;
Funky Station is a community-driven fork of [https://spacestation14.com/ Space Station 14] and tells the story of an ordinary shift on a space station gone wrong. Immerse yourself into your role, tinker with detailed systems, and survive the chaos in this round-based multiplayer role playing game.&lt;br /&gt;
=== Community ===&lt;br /&gt;
*[https://forum.funkystation.org/ Game Forums]&lt;br /&gt;
*[https://funkystation.org/ Main Website]&lt;br /&gt;
*[https://discord.gg/zRwh5KVsJz Discord]&lt;br /&gt;
*[https://github.com/funky-station Github]&lt;br /&gt;
=== Servers ===&lt;br /&gt;
*Cirno - Highpop&lt;br /&gt;
**ss14://play.funkystation.org:1212&lt;br /&gt;
*Scarlet - Highpop&lt;br /&gt;
**ss14://play.funkystation.org:1213&lt;br /&gt;
*Yoshika - Lowpop&lt;br /&gt;
**ss14://play.funkystation.org:1217&lt;br /&gt;
*Marisa - Sandbox&lt;br /&gt;
**ss14://play.funkystation.org:1214&lt;/div&gt;</summary>
		<author><name>Paroya</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Template:Main_Page_Links&amp;diff=2239</id>
		<title>Template:Main Page Links</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Template:Main_Page_Links&amp;diff=2239"/>
		<updated>2026-02-22T02:10:56Z</updated>

		<summary type="html">&lt;p&gt;Paroya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Server Rules|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Server Rules&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Getting Started|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Getting Started&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Jobs|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Jobs &amp;amp; Roles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Station Shifts|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Rounds &amp;amp; Events&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Mechanics|&lt;br /&gt;
&amp;lt;div class=&amp;quot;biglink&amp;quot; style=&amp;quot;margin:0px; text-align:center; font-size:50px; line-height:50px&amp;quot;&amp;gt;&lt;br /&gt;
Game Mechanics&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[Guidebooks|&lt;br /&gt;
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		<author><name>Paroya</name></author>
	</entry>
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