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	<title>Funky Station - User contributions [en]</title>
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	<updated>2026-06-04T23:26:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Main_Page&amp;diff=1723</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Main_Page&amp;diff=1723"/>
		<updated>2025-09-29T13:41:03Z</updated>

		<summary type="html">&lt;p&gt;Mish: /* Administrative Policies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to Funky Station! ==&lt;br /&gt;
&lt;br /&gt;
=== About SS14 ===&lt;br /&gt;
&#039;&#039;Space Station 14 tells the story of an ordinary shift on a space station gone wrong.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Read more on the official Space Station 14 website.&#039;&#039;&lt;br /&gt;
&#039;&#039;https://spacestation14.com/&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Funky Station Community ===&lt;br /&gt;
Main website for the Funky Station community is https://funkystation.org&amp;lt;br&amp;gt;&lt;br /&gt;
Forums are at https://forum.funkystation.org&amp;lt;br&amp;gt;&lt;br /&gt;
Discord can be found at https://discord.gg/funky14&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
Official Funky Station servers are:&lt;br /&gt;
&lt;br /&gt;
* Cirno - ss14://play.funkystation.org:1212&lt;br /&gt;
* Scarlet - ss14://play.funkystation.org:1213&lt;br /&gt;
* Marisa [EVENT SERVER] - ss14://play.funkystation.org:1214&lt;br /&gt;
&lt;br /&gt;
== Important Pages ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
[[Getting Started]]&lt;br /&gt;
&lt;br /&gt;
[[Metashield]]&lt;br /&gt;
&lt;br /&gt;
[[Server Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Space Law]]&lt;br /&gt;
&lt;br /&gt;
[[Jobs]]&lt;br /&gt;
&lt;br /&gt;
[[Playable Species]]&lt;br /&gt;
&lt;br /&gt;
[[Standard Operating Procedure]]&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Administrative Policies ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Banning Policy]]&lt;br /&gt;
&lt;br /&gt;
[[Adminning Policy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Zombie&amp;diff=1534</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Zombie&amp;diff=1534"/>
		<updated>2025-09-12T00:40:13Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=Antagonists&lt;br /&gt;
|img=[[File:ZombieIcon.png|128px]]&lt;br /&gt;
|title=Zombie&lt;br /&gt;
|access=Whatever they previously had&lt;br /&gt;
|difficulty=Literally Brainless&lt;br /&gt;
|duties=Kill the crew and turn them into zombies.&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Zombie is a conversion [[antagonist]] that can either come from the [[Antagonist#Zombie|Zombie]] game mode or be randomly created through the Zombie Outbreak station [[Game Modes|event]]. It is a player controlled entity whose only purpose is to seek out living characters and convert them into undead. Zombies do not have any faction alignment nor can they communicate coherently with other characters, but they are able to work together with other zombies in order to achieve their goals. &lt;br /&gt;
&lt;br /&gt;
It is typically deemed [[Roleplay|OOC]] for a zombie to destroy non-barrier objects such as APCs. A blockage such as a wall or door is fair game as it will hopefully lead the hungry zombie to brains. A zombie can usually be found wandering the halls often following other zombies to create a horde, following noises and generally milling about.&lt;br /&gt;
&lt;br /&gt;
== Zombie Propagation ==&lt;br /&gt;
There are two main methods of creating new zombies:&lt;br /&gt;
* Zombies can bite a critical/dead body (including [[Fauna]] in order to instantly convert it into a new zombie.&lt;br /&gt;
* A crew member or animal can die after getting the Zombie Infection, which will cause them to instantly turn into a zombie upon falling into crit.&lt;br /&gt;
&lt;br /&gt;
A key note about the Zombie Infection is that, while it is spread through bite, it may not always infect you on the first bite. Wearing large amounts of clothing reduce your chances of being infected after a zombie bite.&lt;br /&gt;
&lt;br /&gt;
== Zombie Infection ==&lt;br /&gt;
Though the main way the infection is given is through zombie bites, it can be transmitted in other ways. Notably, it can be gained through ingesting [[Chemistry#Toxins|Romerol]], a Syndicate poison. Additionally, [[Initial Infected]] in the Zombie game mode start out with a passive version of the infection.&lt;br /&gt;
&lt;br /&gt;
Once a crew mate has gotten the infection, they will experience symptoms of coughing and extreme physical and poison damage. They will also then be disposed to turn into a zombie upon death, even if the infection is cured. Due to the infection&#039;s high [[Chemistry|Spaceacillin]] resistance, the only way to neutralize the infection is through consuming 5u of [[Chemistry#Medicine|Ambuzol]]. This will nullify the dangerous symptoms and grant you immunity to future infections, but you will still turn into a zombie if you die later.&lt;br /&gt;
&lt;br /&gt;
== Physical Traits ==&lt;br /&gt;
Zombies boast a variety of traits, most notably, their damage resistances. Zombies have resistances to physical damage as well as a high resistance to cold damage and immunity to poison. They also do not need food or drink and are able to survive in a vacuum without air. The main weaknesses of zombies come from their vulnerability to both burn and shock damage.&lt;br /&gt;
&lt;br /&gt;
Zombies can be visually identified through their dark green skin, red eyes, groaning, and tendency for biting. They also move noticeably slower than average humans, meaning they can be outrun. Miasma is also emitted from zombies, due to them rotting, though they do not experience negative effects from this.&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
The main methods of survival for a Zombie Outbreak will involve securing supplies, equipment, and a safe location. Because much of the station facilities may be shut down due to an outbreak, having a large source of nutrition and hydration is key to staying safe. Additionally, access to medical equipment is useful in the event that a survivor is bitten, as it can be used to stave off the infection. For equipment, heat based weaponry is most effective. This not only includes lasers, but also extends to flare guns, incendiary shells, and [[Chemistry|Phlogiston]] chemical weapons. A location that is safe against zombies can be created by reinforcing possible entry points with electrified grilles. Additionally, blocking off windows can prevent zombie swarms coming in from the outside. Your ultimate end game is to survive until a shuttle is called, an ERT team arrives, or a CBURN unit comes to &amp;quot;save&amp;quot; you from the threat. Or, if you&#039;re such a lost cause, [[Central Command]] may just nuke you to save the trouble. When a zombie outbreak starts to spiral, [[Space Law]] typically goes out the window. Most of the time Security is too busy being eaten alive to care about you making baseball bats, or even question where that [[Weapons#Dedicated Melee Weapons|energy sword]] came from.&lt;br /&gt;
&lt;br /&gt;
== Interaction ==&lt;br /&gt;
A player-controlled zombie loses the ability to pick up / equip items. It can use a few of the [[Interactions#Actions|action buttons]] such as enabling and disabling Harm mode and turning on/off the PDA light. &lt;br /&gt;
A core thing to note when playing a zombie is that you can right click on people in non-harm mode to see what their name is. Zombies will have a &amp;quot;Zombified&amp;quot; prefix. A zombie&#039;s goal is to not harm fellow zombies but harm non-zombies. They also gain the ability to pry open doors.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Antagonist jobs]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Zombie&amp;diff=1533</id>
		<title>Zombie</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Zombie&amp;diff=1533"/>
		<updated>2025-09-12T00:38:47Z</updated>

		<summary type="html">&lt;p&gt;Mish: zombie cleanups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=Antagonists&lt;br /&gt;
|img=[[File:ZombieIcon.png|128px]]&lt;br /&gt;
|title=Zombie&lt;br /&gt;
|access=Whatever they previously had&lt;br /&gt;
|difficulty=Literally Brainless&lt;br /&gt;
|duties=Kill the crew and turn them into zombies.&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Zombie is a conversion [[antagonist]] that can either come from the [[Antagonist#Zombie|Zombie]] game mode or be randomly created through the Zombie Outbreak station [[Game Modes|event]]. It is a player controlled entity whose only purpose is to seek out living characters and convert them into undead. Zombies do not have any faction alignment nor can they communicate coherently with other characters, but they are able to work together with other zombies in order to achieve their goals. &lt;br /&gt;
&lt;br /&gt;
It is typically deemed [[Roleplay|OOC]] for a zombie to destroy non-barrier objects such as APCs. A blockage such as a wall or door is fair game as it will hopefully lead the hungry zombie to brains. A zombie can usually be found wandering the halls often following other zombies to create a horde, following noises and generally milling about.&lt;br /&gt;
&lt;br /&gt;
== Zombie Propagation ==&lt;br /&gt;
There are two main methods of creating new zombies:&lt;br /&gt;
* Zombies can bite a critical/dead body (including [[Fauna]] in order to instantly convert it into a new zombie.&lt;br /&gt;
* A crew member or animal can die after getting the Zombie Infection, which will cause them to instantly turn into a zombie upon falling into crit.&lt;br /&gt;
&lt;br /&gt;
A key note about the Zombie Infection is that, while it is spread through bite, it may not always infect you on the first bite. Wearing large amounts of clothing reduce your chances of being infected after a zombie bite.&lt;br /&gt;
&lt;br /&gt;
== Zombie Infection ==&lt;br /&gt;
Though the main way the infection is given is through zombie bites, it can be transmitted in other ways. Notably, it can be gained through ingesting [[Chemistry#Toxins|Romerol]], a Syndicate poison. Additionally, [[Initial Infected]] in the Zombie game mode start out with a passive version of the infection.&lt;br /&gt;
&lt;br /&gt;
Once a crew mate has gotten the infection, they will experience symptoms of coughing and extreme physical and poison damage. They will also then be disposed to turn into a zombie upon death, even if the infection is cured. Due to the infection&#039;s high [[Chemistry|Spaceacillin]] resistance, the only way to neutralize the infection is through consuming 5u of [[Chemistry#Medicine|Ambuzol]]. This will nullify the dangerous symptoms and grant you immunity to future infections, but you will still turn into a zombie if you die later.&lt;br /&gt;
&lt;br /&gt;
== Physical Traits ==&lt;br /&gt;
Zombies boast a variety of traits, most notably, their damage resistances. Zombies have resistances to physical damage as well as a high resistance to cold damage and immunity to poison. They also do not need food or drink and are able to survive in a vacuum without air. The main weaknesses of zombies come from their vulnerability to both burn and shock damage.&lt;br /&gt;
&lt;br /&gt;
Zombies can be visually identified through their dark green skin, red eyes, groaning, and tendency for biting. They also move noticeably slower than average humans, meaning they can be outrun. Miasma is also emitted from zombies, due to them rotting, though they do not experience negative effects from this.&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
The main methods of survival for a Zombie Outbreak will involve securing supplies, equipment, and a safe location. Because much of the station facilities may be shut down due to an outbreak, having a large source of nutrition and hydration is key to staying safe. Additionally, access to medical equipment is useful in the event that a survivor is bitten, as it can be used to stave off the infection. For equipment, heat based weaponry is most effective. This not only includes lasers, but also extends to flare guns, incendiary shells, and [[Chemistry|Phlogiston]] chemical weapons. A location that is safe against zombies can be created by reinforcing possible entry points with electrified grilles. Additionally, blocking off windows can prevent zombie swarms coming in from the outside. Your ultimate end game is to survive until a shuttle is called, an ERT team arrives, or a CBURN unit comes to &amp;quot;save&amp;quot; you from the threat. Or, if you&#039;re such a lost cause, [[Central Command]] may just nuke you to save the trouble. When a zombie outbreak starts to spiral, [[Space Law]] typically goes out the window. Most of the time Security is too busy being eaten alive to care about you making baseball bats, or even question where that [[Weapons#Dedicated Melee Weapons|energy sword]] came from.&lt;br /&gt;
&lt;br /&gt;
== Interaction ==&lt;br /&gt;
A player-controlled zombie loses the ability to pick up / equip items. It can use a few of the [[Interactions#Actions|action buttons]] such as enabling and disabling Harm mode and turning on/off the PDA light. &lt;br /&gt;
A core thing to note when playing a zombie is that you can right click on people in non-harm mode to see what their name is. Zombies will have a &amp;quot;Zombified&amp;quot; prefix. A zombie&#039;s goal is to not harm fellow zombies but harm non-zombies. They also gain the ability to pry open doors.&lt;br /&gt;
&lt;br /&gt;
[[index.php?title=Category:Jobs]]&lt;br /&gt;
[[index.php?title=Category:Antagonist jobs]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Anomalous_Research&amp;diff=1521</id>
		<title>Anomalous Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Anomalous_Research&amp;diff=1521"/>
		<updated>2025-09-10T02:49:02Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of [[Science Department|R&amp;amp;D&#039;s]] main ways to harvest research points, alongside [[Xenoarchaeology]], and the leading cause of headaches in captains of non-coordinated stations. &#039;&#039;&#039;Anomalous Research&#039;&#039;&#039; is a sub-department of R&amp;amp;D focused around the containment and manipulation of various unique anomalies.&lt;br /&gt;
&lt;br /&gt;
== Anomalies ==&lt;br /&gt;
[[File:Anomlab.jpg|thumb|Anomaly lab on Aspid Station. Very small.]][[File:Anomgenbase.png|frame|Anomaly Generator]]&lt;br /&gt;
&#039;&#039;&#039;Anomalies&#039;&#039;&#039; are created by the &#039;&#039;&#039;Anomaly Generator&#039;&#039;&#039;, located in the R&amp;amp;D department. They can also be generated by [[Events|random events]]. The properties of each anomaly vary wildly, but they all share a set of similar characteristics.&lt;br /&gt;
*They cannot be moved by conventional means (pushing/pulling)&lt;br /&gt;
*They cannot be interacted with in any meaningful way without the use of anomalous particle acceleration technology&lt;br /&gt;
*They all have passive effects on their surroundings&lt;br /&gt;
*They all perform &amp;quot;&#039;&#039;&#039;pulses&#039;&#039;&#039;&amp;quot;, periodic bursts of energy with varying effects based on the type of anomaly&lt;br /&gt;
*They all undergo dangerous &amp;quot;&#039;&#039;&#039;critical events&#039;&#039;&#039;&amp;quot; when their severity stat hits 100%&lt;br /&gt;
*They can all be &amp;quot;&#039;&#039;&#039;harvested&#039;&#039;&#039;&amp;quot; by an anomaly vessel for the passive generation of research points&lt;br /&gt;
*They all pose varying degrees of hazard to the station and the crew&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
All anomalies have three similar stats - &#039;&#039;&#039;Severity&#039;&#039;&#039;, &#039;&#039;&#039;Stability&#039;&#039;&#039;, and &#039;&#039;&#039;Health&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Severity&#039;&#039;&#039; affects the magnitude of an anomaly&#039;s passive and pulse effects, and causes a critical event when it reaches 100%. It also affects the anomaly&#039;s point output, if it has been assigned to a vessel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stability&#039;&#039;&#039; dictates whether or not the Severity stat increases each time a pulse occurs, along with the time period between pulses. Lower stability = less time between pulses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Health&#039;&#039;&#039; is a hidden stat not available to the player, and decreases when &amp;quot;containment&amp;quot; particles are used on an anomaly. Once an anomaly reaches 0 health, it simply disappears.&lt;br /&gt;
&lt;br /&gt;
=== Anomaly Types ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description !! Critical Event&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pyroclastic Anomaly.png|center|64x64px]]&lt;br /&gt;
||Pyroclastic||Bright pink and extremely hot. Constantly heats up the surroundings. On pulsing, it shoots fireballs in random directions that explode and set things on fire.||Explodes into a huge gout of burning plasma.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Anom3.png|center|50px]]&lt;br /&gt;
||Electric||A small mote of light. Constantly emits light. On pulsing, it shoots out lightning that shocks nearby structures (and crewmembers)||Emits an electromagnetic storm that zaps everyone nearby and destroys electrical systems.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Anom2.png|center|50px]]&lt;br /&gt;
||Gravitational||A dark orb. Constantly pulls nearby light/medium objects toward itself. On pulsing, it violently pushes nearby objects (and crewmembers) away from itself.||Causes a very large explosion.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Anom5.png|center|50px]]&lt;br /&gt;
||Flesh||A pulsating sphere of meat. Constantly converts nearby tiles to flesh. On pulsing, it creates meat structures that evolve into Meat Creatures that are hostile to crewmembers.||Converts tiles into flesh over a large area, creates numerous Meat Creatures and spawns in tendons that attack nearby lifeforms&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Anom4.png|center]]&lt;br /&gt;
||Bluespace||A collection of glowing blue rings. Constantly acts as a one-way portal to a random nearby location. On pulsing, it changes it&#039;s location. &#039;&#039;&#039;Can teleport people and objects into walls, in which case they will be slowly crushed to death.&#039;&#039;&#039;||Teleports all nearby organisms to a random point in local space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anom6.png|center|50px]]||Ice||Constantly lowers the ambient temperature. On pulsing, it cools the surrounding tiles, covering them in ice. At higher danger levels, it can shoot out ice shards, favoring living creatures as targets.||Dissolves into a cloud of frezon gas.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flora Anomaly.png|center|frameless]]&lt;br /&gt;
|Flora&lt;br /&gt;
|A strange blue plant. It emits a faint blue light. On pulsing, it spreads floral carpet on the surrounding tiles. Occasionally, it creates Flora Bulbs, which when broken, either create a random crop or hostile Flora Entities, which will attack all crew.&lt;br /&gt;
|Spreads floral carpet over a very large area, and creates numerous bulbs and Flora Entities.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liquid Anomaly.png|center|frameless]]&lt;br /&gt;
|Liquid&lt;br /&gt;
|A floating orb of liquid. It will consist of a singular chemical. On pulsing, it will spill the chemical onto the tile it&#039;s on and the surrounding tiles. Periodically, it will switch the chemical it consists of.&lt;br /&gt;
|Creates multiple Reagent Slimes, which are hostile to all crewmembers, and consist of various chemicals&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow Anomaly.png|center|frameless]]&lt;br /&gt;
|Shadow&lt;br /&gt;
|An eerie rift of space, revealing only darkness. On pulsing, it will spread shadow that behaves like smoke, obscuring vision. While in the shadow, you hear whispers from beyond reality&#039;s edge. It also spawns trees that can be chopped for wood. Occasionally spawns in Shadow Portals in the shadow, which teleport you randomly within the shadow.&lt;br /&gt;
|Spreads shadow over a very large area, creates multiple trees and imbues shadow-stone crystals into the tiles (Cosmetic only)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech Anomaly.png|frameless]]&lt;br /&gt;
|Tech&lt;br /&gt;
|A technological anomaly with a core of energy. On pulsing, it will affect nearby electronic structures like airlocks, lights, etc., which will periodically activate and deactivate.&lt;br /&gt;
|Affects electronic structures in a very large area for a very long time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containment ==&lt;br /&gt;
In the event that an anomaly is in an inopportune location, or is simply too dangerous to be left aboard the station, it needs to be contained. &#039;&#039;&#039;Containment&#039;&#039;&#039; is simply a term for the controlled elimination of an anomaly, and does not do any major damage to the surroundings.&lt;br /&gt;
&lt;br /&gt;
=== Anomalous Particles ===&lt;br /&gt;
[[File:Apebase.png|APE|thumb|100x100px]]&lt;br /&gt;
[[File:Anomscanner.png|Anomaly Scanner|thumb|100x100px]]&lt;br /&gt;
The main way in which science manipulates anomalies is the &#039;&#039;&#039;Anomalous Particle Accelerator&#039;&#039;&#039;, or &#039;&#039;&#039;APE&#039;&#039;&#039; for short. Several of these can be located in the station&#039;s anomalous research lab. The APE can shoot three different types of particles - Delta, Epsilon, and Zeta - at an anomaly to affect one of its stats. Simply right click an anchored APE to select the particle type. The stat which each particle type affects is random between anomalies, so you&#039;ll need an &#039;&#039;&#039;Anomaly Scanner&#039;&#039;&#039; to figure out the pairs.&lt;br /&gt;
&lt;br /&gt;
Once an anomaly is scanned, the scanner UI should show the three types of particles, and which effect they correspond to. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Danger&#039;&#039;&#039; particles will cause an anomaly&#039;s severity stat to rise. Use this type to increase the anomaly&#039;s point output at the cost of personal safety.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstable&#039;&#039;&#039; particles will cause an anomaly&#039;s stability to drop. This type should almost never be used by good-intentioned scientists.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Containment&#039;&#039;&#039; particles will cause an anomaly&#039;s stability to rise, at the cost of anomaly health. Use this type if you want to eliminate the anomaly.&lt;br /&gt;
*&#039;&#039;&#039;Transformation&#039;&#039;&#039; particles will cause an anomaly&#039;s behavior deviation to change, either adding, removing or changing whatever it had.&lt;br /&gt;
&lt;br /&gt;
[[File:Chimpbase.png|CHIMP Hand Cannon|thumb|100x100px]]&lt;br /&gt;
An alternate method of using anomalous particle technology is the &#039;&#039;&#039;CHIMP&#039;&#039;&#039; (Acronym stands for whatever you think it stands for), a handheld version of the APE which are charged via a Charger like Lazer Rifles or Disablers. The particles behave similarly to APE particles. These are best used when an anomaly spawns in a place that an APE can&#039;t quite reach, like the gas miners in atmos (a scenario which is stupidly common). They can also be used for self defense in a pinch, though they deal pitiful damage with their regular ammunition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Syndicate scientists can order special &amp;quot;Omega&amp;quot; particle upgrade chip for the CHIMP, which adds a new Omega particle option to the CHIMP. It decreases the anomaly&#039;s stability 4 times as much as the Unstable particles, and causes the anomaly to go supercritical very quickly.&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
[[File:Vesselbase.png|Anomaly Scanner|thumb|100x100px]]&lt;br /&gt;
If an anomaly is deemed safe enough to keep around, the next step is to harvest it for research points. An anomaly scanner with an active scan of a still-existing anomaly can be assigned to an &#039;&#039;&#039;Anomaly Vessel&#039;&#039;&#039;, located in the anomalous research lab. These machines will supply the research server with a constant stream of research points, proportional to the severity of the connected anomaly.&lt;br /&gt;
&lt;br /&gt;
If an anomaly is becoming too unstable or begins to fizzle out, the vessel will make different sounds and change color to notify the science team. &#039;&#039;&#039;A vessel connected to an anomaly when it goes critical will explode violently&#039;&#039;&#039;, destroying most things nearby but rarely causing a hull breach (spacing).&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Alert_Levels&amp;diff=1520</id>
		<title>Alert Levels</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Alert_Levels&amp;diff=1520"/>
		<updated>2025-09-10T02:48:47Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
= Alert levels =&lt;br /&gt;
Alert levels are referring to the station-wide emergency system alerting the crew to major situations that can affect most (if not all) of the crew. They are announced with a Station Wide Announcement heard by all individuals on and off station, with a corresponding color and brief description of the alert level. These are be set by all Command staff and the Station AI, using the Communication Console available in the corresponding Head&#039;s office or in the Bridge.&lt;br /&gt;
&lt;br /&gt;
The corresponding alert levels have associated Standard Operating Procedures that all crew must follow. To read the SOP for a particular role, please refer to SOP or the in-game Guidebook.&lt;br /&gt;
&lt;br /&gt;
== Green ==&lt;br /&gt;
[[File:Green Alert Announcement.png|thumb|Green Alert Level Announcement]]&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now green! It is now safe to return to your workplaces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The default alert level at shift start and during most of the shift if nothing goes wrong. On this alert level, all crew operate under the normal SOP.&lt;br /&gt;
&lt;br /&gt;
Briefly, this means that you can enter maintenance tunnels if non-Security, you cannot be searched without a Warrant by Security Officers, and you cannot open carry firearms or other restricted equipment.&lt;br /&gt;
&lt;br /&gt;
== Blue ==&lt;br /&gt;
[[File:Blue Alert Announcement.png|thumb|Blue Alert Level Announcement]]&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now blue! There is a suspected threat to the station. Security should perform random checks. Crewmembers are advised to be vigilant and report suspicious activity to Security.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Usually elevated from Green or reduced from Red, it is announced when a suspected but not confirmed threat is on the station. Usually some sort of crime has occurred, such as theft or even murder. In such a case, Security Officers are allowed to conduct random searches of the crew for any weapons, stolen items, or restricted/contraband items that shouldn&#039;t be on their person. If the suspect refuses the search, Security is allowed to arrest under Refusal to Comply. Security can use lethal force if necessary, but they will try to go for the non-lethal approach first.&lt;br /&gt;
&lt;br /&gt;
== Yellow ==&lt;br /&gt;
[[File:Yellow Alert Level Announcement.png|thumb|Yellow Alert Level Announcement]]&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Yellow! There is a structural or atmospheric threat within the station. Engineering staff are advised to immediately respond and perform safety measures. Crewmembers are advised to stay away from the threat, and stay in their workplaces if necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An alert announced when the station has some massive structural or atmospheric problem. Usually it&#039;s either spacing, unhospitable atmosphere, overheating, freezing temperatures, or a massive hole in the station due to a special someone. When this is announced, best method of survival is to grab some sort of EVA suit, a tank of oxygen or nitrogen, and turn your internals on if you are planning to leave the safe place. If it is cold, best to wear insulating clothes like winter jackets, scarves, and winter boots.&lt;br /&gt;
&lt;br /&gt;
Engineering will be the main heroes of the situation, fixing the air and station to acceptable levels, or cordoning off the damaged part of the station if it&#039;s too severe to repair.&lt;br /&gt;
&lt;br /&gt;
== Red ==&lt;br /&gt;
[[File:Red Alert Level Announcement.png|thumb|Red Alert Level Announcement]]&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Red! There is a confirmed immediate threat to the station. Security should prepare to use lethal force if necessary. Crewmembers should find a safe place to shelter in, and are advised to follow any present authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a confirmed threat to the station, such as Nuclear Operatives, revolutionaries, traitors, changelings, etc. Usually raised from Blue unless Security or Command have seen the threat first-hand. At this alert level, Security are allowed to use lethals with no prior warning, they can open carry firearms, use Armory weapons.&lt;br /&gt;
&lt;br /&gt;
In cases of Station-Wide threats like Nuclear Operatives, the whole crew is usually armed along with Security, usually getting a weapon and some armor. Your respective Heads will instruct you on what to do, and how to deal with the threat.&lt;br /&gt;
&lt;br /&gt;
== Violet ==&lt;br /&gt;
[[File:Violet Alert Level Announcement.png|thumb|Violet Alert Level Announcement]]&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Violet! There is a viral threat on the station. Medical staff are advised to isolate crewmembers with any symptoms. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a viral threat to the station, this may be a disease or [[Zombie|something worse]]. At this point, the normal functioning of the station is abandoned, and all crew are advised to keep themselves and their fellow crew safe from the viral threat. Avoid all diseased lifeforms, including pets and other animals, wear protecting clothing to hamper the spread of the infection, and carry weapons just in case.&lt;br /&gt;
&lt;br /&gt;
= Special Alert Levels =&lt;br /&gt;
These are alert levels that only [[Admin|admemes]] or the game itself can set them to.&lt;br /&gt;
&lt;br /&gt;
== Delta ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Delta! The station is currently under threat of imminent destruction. Crewmembers are advised to listen to heads of staff for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This alert level can be set by either the [[Nuclear Fission Device|nuke]] being armed, a [[blob]] reaching critical levels, a [[heretic]] ascending, or the [[Cosmic Cultists|cosmic cult]] summoning the unknown. It is recommended that the crew either takes shelter away from the station, or helps stop whatever caused the delta alert.&lt;br /&gt;
&lt;br /&gt;
== Gamma ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Gamma!  Central Command has ordered the Gamma security level on the station. Security is to have weapons equipped at all times, and all civilians are to immediately seek their nearest head for transportation to a secure location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An [[Admin|admeme]] alert level. This is usually the [[Alert Levels#Red|Red alert level]], but for events.&lt;br /&gt;
&lt;br /&gt;
== Epsilon ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Epsilon! Central Command has ordered the Epsilon security level on the station. Consider all contracts terminated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An [[Admin|admeme]] alert level. Epsilon essentially means the station is not worth saving, and decides to burn it all down. Usually after reading this announcement, a Nanotrasen [[Death Squad|Deathsquad]] will arrive at the station&#039;s doorstep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== Template ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now {$name}! {$announcement}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{$explanation}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Category:WIP&amp;diff=1507</id>
		<title>Category:WIP</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Category:WIP&amp;diff=1507"/>
		<updated>2025-09-09T01:45:26Z</updated>

		<summary type="html">&lt;p&gt;Mish: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Weapons&amp;diff=1506</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Weapons&amp;diff=1506"/>
		<updated>2025-09-09T01:43:00Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Disclaimer ==&lt;br /&gt;
&lt;br /&gt;
This wiki page might contain inexact information. Because the game is in heavy development, many balance changes are necessary, and some damage values or how the weapons behave are changed on an almost daily basis.&lt;br /&gt;
&lt;br /&gt;
Also, since most of this page has been written, the whole combat system was completely overhauled with the addition of stamina, among other mechanics. Not all of the information here has been updated to reflect the current version of the game. This wiki page should still hold some usefulness, mostly to new players joining the community, or experienced players trying to figure out which weapons to choose. &lt;br /&gt;
&lt;br /&gt;
You are encouraged to consult the discussion page to add comments or suggestions.&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Refer to [[Combat]] for Combat tips and how to enter Combat mode. Remember that you can wield some weapons (mainly melee weapons) in both hands by [[Interactions#Use-in-hand (Z)|using them in hand.]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
Whether you need to &amp;lt;s&amp;gt; murder the clown&amp;lt;/s&amp;gt; defend yourself from traitors or remove intruders from the bridge, multiple weapons are available to you. Makeshift weapons are usually less robust compared to dedicated weapons, but are much more easier to obtain. &lt;br /&gt;
&lt;br /&gt;
=== Dedicated Melee Weapons ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:100px | Damage &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | How to acquire &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Captain sabre.png|center | 64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Captain&#039;s Sabre&#039;&#039;&#039; &lt;br /&gt;
| 17 Slash&lt;br /&gt;
| The sabre is in the Captain&#039;s locker at the start of the round. He will most likely carry it around.  &lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | A ceremonial weapon belonging to the captain of the station.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Claymore.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Claymore&#039;&#039;&#039; &lt;br /&gt;
| 20 Slash&lt;br /&gt;
| &lt;br /&gt;
| An ancient war blade.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Combat Knife.png|center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Combat Knife&#039;&#039;&#039; &lt;br /&gt;
| 12 Slash&lt;br /&gt;
| &lt;br /&gt;
| A deadly knife intended for melee confrontations.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Energy Dagger.png | 64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Dagger&#039;&#039;&#039; &lt;br /&gt;
| 20 (10 Slash, 10 Heat) On &amp;lt;br&amp;gt; 1 Brute Off&lt;br /&gt;
| [[Traitor Uplink]] &lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | A small energy blade conveniently disguised in the form of a pen. Can be hidden in a PDA.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Energy sword.png | 64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Energy Sword&#039;&#039;&#039; &lt;br /&gt;
| 30 (15 Slash, 15 Heat) &amp;lt;br&amp;gt; 20 Structural On&amp;lt;br&amp;gt; 7 Brute Off &lt;br /&gt;
| [[Traitor Uplink]] &lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | A very dangerous energy sword. Can be stored in pockets when turned off. Makes a lot of noise when used or turned on.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Flaming Fireaxe.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flaming Fireaxe&#039;&#039;&#039; &lt;br /&gt;
| 24 Brute + Ignite (Two-hand) &amp;lt;br&amp;gt; 14 Brute + Ignite (One-hand)&lt;br /&gt;
| [[Traitor Uplink]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | This is a syndicate item unlike the regular fireaxe. Can be used to open an unpowered closed door. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Katana.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Katana&#039;&#039;&#039; &lt;br /&gt;
| 15 Slash&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Pair it with with cat ears for the ultimate &#039;&#039;weeb&#039;&#039; experience.beyond &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Machete.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Machete&#039;&#039;&#039; &lt;br /&gt;
| 15 Slash&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | A large, &#039;&#039;vicious&#039;&#039; looking blade.  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Spear.png|center|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Spear&#039;&#039;&#039; &lt;br /&gt;
| 17 Brute (Two-hand) &amp;lt;br&amp;gt; 10 Brute (One-hand) &amp;lt;br&amp;gt; 15 Brute (Thrown)&lt;br /&gt;
| [[Construction]] &lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | 5u of reagent can be added to the spear, 1u of reagent will be transferred per hit.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Survival knife.png|center|64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Survival Knife&#039;&#039;&#039; &lt;br /&gt;
| 12 Slash&lt;br /&gt;
| [[Salvage Specialist]]&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Weapon of first and last resort for combatting space carp.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Makeshift Weapons ===&lt;br /&gt;
&lt;br /&gt;
Not weapon per se, those items can be used as weapons with variable result. They are usually much more easier to obtain for civilian than dedicated melee weapons. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:100px | Damage &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | How to acquire &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Advanced circular saw.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Advanced Circular Saw&#039;&#039;&#039; &lt;br /&gt;
| 20 Brute&lt;br /&gt;
| [[Medical|Medbay]] and [[Research_and_Development|Research]]&lt;br /&gt;
| You think you can cut anything with it.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
| [[File:Baseball_bat.png|center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Baseball Bat&#039;&#039;&#039; &lt;br /&gt;
| 14 Brute&lt;br /&gt;
| [[Construction]]&lt;br /&gt;
| A robust baseball bat.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Butcher&#039;s Cleaver.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Butcher&#039;s Cleaver&#039;&#039;&#039; &lt;br /&gt;
| 15 Brute&lt;br /&gt;
| Kitchen&lt;br /&gt;
| A huge blade used for chopping and chopping up meat. This includes clowns and clown-by-products.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Circular saw.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Circular Saw&#039;&#039;&#039; &lt;br /&gt;
| 15 Brute&lt;br /&gt;
| [[Medical|Medbay]] and [[Research_and_Development|Research]]&lt;br /&gt;
| For heavy duty cutting.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Fireaxe.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Fireaxe&#039;&#039;&#039; &lt;br /&gt;
| 24 Brute (Two-hand) &amp;lt;br&amp;gt; 14 Brute (One-hand)&lt;br /&gt;
| Can usually be found in Atmospherics or Bridge.&lt;br /&gt;
| style=&amp;quot;vertical-align:middle; text-align:left;&amp;quot; | Can be used to open an unpowered closed door.  &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Hatchet.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hachet&#039;&#039;&#039; &lt;br /&gt;
| 15 Brute&lt;br /&gt;
| [[Hydroponics]]&lt;br /&gt;
| A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Kitchen knife.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kitchen Knife&#039;&#039;&#039; &lt;br /&gt;
| 12 Brute&lt;br /&gt;
| Kitchen&lt;br /&gt;
| A general purpose Chef&#039;s Knife made by Asters Merchant Guild. Guaranteed to stay sharp for years to come.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Nettle.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nettle&#039;&#039;&#039; &lt;br /&gt;
| 10 Burn + transfer 6u of reagent&lt;br /&gt;
| Exotic Seed Crate&lt;br /&gt;
| The Nettle hold a maximum of 25u of reagent (Histamine by default) and transfer 6u on hit. The reagents within the plant depend on its genes (see [[Hydroponics]]), and can be checked by grinding a nettle harvested from the same plant. Small amounts of Histamine are not very dangerous, but it becomes highly toxic above 45u. To overdose someone you would need 2 nettles and about 6-7 hits.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Pickaxe_mining.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pickaxe&#039;&#039;&#039; &lt;br /&gt;
| 14 Brute&lt;br /&gt;
| Salvage&lt;br /&gt;
| Notched to perfection, for jebbing it into rocks. Can be used to mine space rocks and debris.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Scalpel.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Scalpel&#039;&#039;&#039; &lt;br /&gt;
| 12 Brute&lt;br /&gt;
| [[Medical|Medbay]]&lt;br /&gt;
| A surgical tool used to make incisions into flesh.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Spade.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Spade&#039;&#039;&#039; &lt;br /&gt;
| 15 Brute&lt;br /&gt;
| [[Hydroponics]]&lt;br /&gt;
| A small tool for digging and moving dirt.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Welder.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Welder&#039;&#039;&#039; &lt;br /&gt;
| 6 Brute (off) &amp;lt;br&amp;gt; 10 Burn (on)&lt;br /&gt;
| &lt;br /&gt;
| All type of welders deal the same damage. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ballistic Weapons ==&lt;br /&gt;
&lt;br /&gt;
The damage of ballistic weapons is relative to the bullet used. For ease of reading, the damage listed is the base bullet damage. Usually the high velocity version of the cartridge will deal 2 or 3 more damage. Refer to [[Combat]] for how to use ranged weapons.&lt;br /&gt;
&lt;br /&gt;
=== Sidearms ===&lt;br /&gt;
&lt;br /&gt;
==== Pistols ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80px  | Ammo &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Damage &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | How to acquire &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Cobra.png | 64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Cobra&#039;&#039;&#039;&lt;br /&gt;
| .25 caseless&lt;br /&gt;
| 19 Piercing &lt;br /&gt;
| [[Traitor Uplink]]&lt;br /&gt;
| A rugged, robust operator handgun with inbuilt silencer.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
|[[File:Icon.png|64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mk 58&#039;&#039;&#039;&lt;br /&gt;
| .35 auto&lt;br /&gt;
| 16 Piercing &lt;br /&gt;
| [[Armory]]&lt;br /&gt;
| A cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Viper.png | 64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Viper&#039;&#039;&#039;&lt;br /&gt;
| .35 auto&lt;br /&gt;
| 16 Piercing &lt;br /&gt;
| [[Traitor Uplink]]&lt;br /&gt;
| A small, easily concealable, but somewhat underpowered gun. Capable of fully automatic fire.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Revolvers ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80px | Ammo &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Damage beyond &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | How to acquire &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Deckard.png | 64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Deckard&#039;&#039;&#039;&lt;br /&gt;
| .45 magnum&lt;br /&gt;
| 5 Rounds&lt;br /&gt;
| 35 Piercing&lt;br /&gt;
| spawns in the freezer located in the vault&lt;br /&gt;
| A rare, custom-built revolver. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Mateba.png | 64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Mateba&#039;&#039;&#039;&lt;br /&gt;
| .45 magnum&lt;br /&gt;
| 7 Rounds&lt;br /&gt;
| 35 Piercing&lt;br /&gt;
| [[Death Squad]]&lt;br /&gt;
| The iconic sidearm of the dreaded death squads.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Inspector.png | 64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Inspector&#039;&#039;&#039;&lt;br /&gt;
| .45 magnum&lt;br /&gt;
| 6 Rounds&lt;br /&gt;
| 35 Piercing&lt;br /&gt;
| Detective&#039;s Office&lt;br /&gt;
| A detective&#039;s best friend. Can load 6 bullets in this bad boy. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Pirate Revolver.png | 64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pirate Revolver&#039;&#039;&#039;&lt;br /&gt;
| .45 magnum&lt;br /&gt;
| 5 Rounds&lt;br /&gt;
| 35 Piercing&lt;br /&gt;
| &lt;br /&gt;
| An odd, muzzle-loading revolver, favoured by pirate crews. Shoot slower than most revolver due to his archaic nature.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Python.png| 64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Python&#039;&#039;&#039;&lt;br /&gt;
| .45 magnum&lt;br /&gt;
| 7 Rounds&lt;br /&gt;
| 35 Piercing (35 &amp;quot;true damage&amp;quot;)&lt;br /&gt;
| [[Traitor Uplink]]&lt;br /&gt;
| A robust revolver favoured by Syndicate agents. Comes preloaded with 7 magnum rounds. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Longarms ===&lt;br /&gt;
&lt;br /&gt;
==== Rifles ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80px | Ammo &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Damage &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | How to acquire &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
| [[File:AKMS.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;AKMS&#039;&#039;&#039; &lt;br /&gt;
| .30 rifle&lt;br /&gt;
| 19 Piercing&lt;br /&gt;
| Nuclear Operative Uplink &lt;br /&gt;
CURRENTLY DISABLED&lt;br /&gt;
| An iconic weapon of war.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
| [[File:Lecter.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Lecter&#039;&#039;&#039; &lt;br /&gt;
| .20 rifle&lt;br /&gt;
| 17 Piercing&lt;br /&gt;
| Armory &lt;br /&gt;
| A high end military grade assault rifle. Uses .20 rifle ammo.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
| [[File:M-90gl.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;M-90gl&#039;&#039;&#039; &lt;br /&gt;
| .20 rifle&lt;br /&gt;
| 17 Piercing&lt;br /&gt;
|   CURRENTLY DISABLED&lt;br /&gt;
| An older bullpup carbine model, with an attached underbarrel grenade launcher. Uses .20 rifle ammo. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Sub-Machine Guns ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80px | Ammo &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Damage &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | How to acquire &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
| [[File:Atreides.png | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Atreides&#039;&#039;&#039; &lt;br /&gt;
| .35 auto&lt;br /&gt;
| 16 Piercing&lt;br /&gt;
| one spawns in the &amp;quot;warden room&amp;quot; in centcom  &lt;br /&gt;
| Pla-ket-ket-ket-ket!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
| [[File:C-20r.png | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;C-20R&#039;&#039;&#039; &lt;br /&gt;
| .35 auto&lt;br /&gt;
| 16 Piercing&lt;br /&gt;
| [[Traitor Uplink]]  &lt;br /&gt;
| A firearm that is often used by the infamous nuclear operatives.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
| [[File:WT550.png | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;WT550&#039;&#039;&#039; &lt;br /&gt;
| .35 auto&lt;br /&gt;
| 16 Piercing&lt;br /&gt;
| Security and Cargo   &lt;br /&gt;
| An excellent full-automatic SMG, produced by NanoTrasen&#039;s Small Arms Division.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
| [[File:Drozd.png | 64px]] &lt;br /&gt;
|style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Drozd&#039;&#039;&#039; &lt;br /&gt;
| .35 auto&lt;br /&gt;
| 16 Piercing &lt;br /&gt;
|&lt;br /&gt;
|An excellent fully automatic Heavy SMG. Also able to fire semi-automatically.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Light Machine Guns ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80px | Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Damage &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | How to acquire &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:L6Base.png|center|64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;L6 SAW&#039;&#039;&#039; &lt;br /&gt;
| .30 rifle&lt;br /&gt;
| 19 Brute&lt;br /&gt;
| [[Traitor Uplink]]&lt;br /&gt;
| A rather traditionally made LMG with a pleasantly lacquered wooden pistol grip. The default magazine capacity is 100 bullets. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heavy Machine Guns ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80px | Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Damage &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | How to acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Minigun.png |center | 64px ]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Minigun&#039;&#039;&#039; &lt;br /&gt;
| .10 rifle  &lt;br /&gt;
| 5 Brute&lt;br /&gt;
| N/A&lt;br /&gt;
| This bad boy use minigun cartridge of 1000 bullets capacity. Good luck surviving. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Shotguns ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80px | Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Damage &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | How to acquire &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Bulldog.png | 64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bulldog&#039;&#039;&#039;&lt;br /&gt;
| Shotgun Shells&lt;br /&gt;
| 8 Shells Ammo Drum&lt;br /&gt;
| Depends on shell&lt;br /&gt;
| [[Traitor Uplink]]&lt;br /&gt;
| It&#039;s a fully automatic magazine-fed shotgun designed for close quarters combat. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Double-barreled shotgun.png | 64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Double-Barreled Shotgun&#039;&#039;&#039;&lt;br /&gt;
| Shotgun Shells&lt;br /&gt;
| 2 Shells&lt;br /&gt;
| Depends on shell&lt;br /&gt;
| Bar&lt;br /&gt;
| An immortal classic. &#039;&#039; Must be manually cycled. &#039;&#039; &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Enforcer.png | 64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Enforcer&#039;&#039;&#039;&lt;br /&gt;
| Shotgun Shells&lt;br /&gt;
| 7 Shells&lt;br /&gt;
| Depends on shell&lt;br /&gt;
| &lt;br /&gt;
| A next-generation Frozen Star shotgun. &#039;&#039; Must be manually cycled. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Kammerer.png | 64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kammerer&#039;&#039;&#039;&lt;br /&gt;
| Shotgun Shells&lt;br /&gt;
| 4 Shells&lt;br /&gt;
| Depends on shell&lt;br /&gt;
| Armory&lt;br /&gt;
| When an old Remington design meets modern materials, this is the result. &#039;&#039; Must be manually cycled. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Sawn-off shotgun.png | 64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Sawn-Off Shotgun&#039;&#039;&#039;&lt;br /&gt;
| Shotgun Shells&lt;br /&gt;
| 2 Shells&lt;br /&gt;
| Depends on shell&lt;br /&gt;
| Bar&lt;br /&gt;
| Much smaller than a regular shotgun, it can easily fit in a backpack. &#039;&#039; Must be manually cycled. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:improvised shotgun.png | 64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Improvised Shotgun&#039;&#039;&#039;&lt;br /&gt;
| Shotgun Shells&lt;br /&gt;
| 1 Shell&lt;br /&gt;
| Depends on shell&lt;br /&gt;
| [[construction]]&lt;br /&gt;
| Shitty, single-shot shotgun made from parts found lying about the station. Ammo not included. &#039;&#039; Must be manually cycled. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Shotgun Shells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::* [[File:Base Shell.png]] &#039;&#039;&#039;Shell (.50)&#039;&#039;&#039; : Shoots 6 pellets dealing 5 brute damage each, for a maximum of 30.&lt;br /&gt;
::* [[File:Beanbag shell.png]] &#039;&#039;&#039;Shell (.50 Beanbag)&#039;&#039;&#039; : Shoots a single beanbag dealing 10 brute damage. It knocks and stuns the target on hit. &lt;br /&gt;
::* [[File:Shell .50 Flare.png]] &#039;&#039;&#039;Shell (.50 Flare)&#039;&#039;&#039; : Shoots 1 flare dealing 14 burn damage and set the target on fire (4 stacks of fire). &lt;br /&gt;
::* [[File:Flash shell.png]] &#039;&#039;&#039;Shell (.50 Flash)&#039;&#039;&#039; : Shoots 6 flash pellets dealing 2 brute damage each and flash on hit.&lt;br /&gt;
::* [[File:Shell (.50 incendiary).png]] &#039;&#039;&#039;Shell (.50 Incendiary)&#039;&#039;&#039; : Shoots 6 incendiary pellets dealing 7 burn damage each and set the target on fire (1 stack of fire)&lt;br /&gt;
::* [[File:Shell (.50 Practice).png]] &#039;&#039;&#039;Shell (.50 Practice)&#039;&#039;&#039; : Shoots 6 pellets dealing 1 brute damage each.&lt;br /&gt;
::* [[File:Shell Shotgun Slug.png]] &#039;&#039;&#039;Shell (.50 Slug)&#039;&#039;&#039; : Shoots 4 slugs dealing 5 brute damage each, but spread a lot less than regular buckshot.&lt;br /&gt;
&lt;br /&gt;
==== Snipers ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80px | Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Damage &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | How to acquire &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Flintlock Pistol.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flintlock Pistol&#039;&#039;&#039; &lt;br /&gt;
| .60 anti-material&lt;br /&gt;
| 49 piercing&lt;br /&gt;
| &lt;br /&gt;
| A pirate&#039;s companion. Yarrr!&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Hristov.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Hristov&#039;&#039;&#039; &lt;br /&gt;
| .60 anti-material&lt;br /&gt;
| 49 piercing&lt;br /&gt;
| &lt;br /&gt;
| A portable anti-armour rifle. Must be manually cycled.beyond &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Kardashev-Mosin.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Kardashev-Mosin&#039;&#039;&#039; &lt;br /&gt;
| .30 rifle&lt;br /&gt;
| 19 piercing&lt;br /&gt;
| [[Traitor Uplink]]&lt;br /&gt;
| A weapon for hunting, or endless trench warfare. Must be manually cycled. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Musket.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Musket&#039;&#039;&#039; &lt;br /&gt;
| .60 anti-material&lt;br /&gt;
| 49 piercing&lt;br /&gt;
| &lt;br /&gt;
| This should&#039;ve been in a museum long before you were born. A gun favoured by pirates.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Improvised Bow.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Improvised Bow&#039;&#039;&#039; &lt;br /&gt;
| Arrows, plungers&lt;br /&gt;
| 25 piercing&lt;br /&gt;
| [[Construction]]&lt;br /&gt;
| A shoddily-constructed bow made from wood and cloth. Not much, but it&#039;s gotten the job done for millennia. Must be wielded to fire, must be manually reloaded after every shot. You&#039;ll have to make the arrows yourself.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Launchers ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80px | Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Damage &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | How to acquire &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:China Lake.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[[China-lake]]&#039;&#039;&#039; &lt;br /&gt;
| Grenade&lt;br /&gt;
| Depends on grenade&lt;br /&gt;
| [[Traitor Uplink]]&lt;br /&gt;
| PHOONK. Must be manually cycled.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Launcher Grenades &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
::* [[File:Baton Grenade.png]] &#039;&#039;&#039;Baton Grenade&#039;&#039;&#039; : Will stun and knockdown multiple targets. &lt;br /&gt;
::* [[File:Blast grenade.png]] &#039;&#039;&#039;Blast Grenade&#039;&#039;&#039; : Has a huge ~4 tile radius explosion.&lt;br /&gt;
::* [[File:Flash Grenade.png]] &#039;&#039;&#039;Flash Grenade&#039;&#039;&#039; : Will flash multiple targets.&lt;br /&gt;
::* [[File:Frag grenade.png]] &#039;&#039;&#039;Frag Grenade&#039;&#039;&#039; : Has a huge ~7 tiles radius explosion, but will do less maximum damage than a Blast Grenade.&lt;br /&gt;
&lt;br /&gt;
== Energy Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Laser based ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot;| Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable | Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
| [[File:Antique laser gun.png | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Antique Laser Gun&#039;&#039;&#039; &lt;br /&gt;
| Energy&lt;br /&gt;
| 10 Lasers&lt;br /&gt;
| 17 Burn&lt;br /&gt;
| Captain&#039;s locker. &lt;br /&gt;
| This is an antique laser gun. All craftsmanship is of the highest quality. This weapon auto recharge over time. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
| [[File:Laser Cannon.png | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Laser Cannon&#039;&#039;&#039; &lt;br /&gt;
| Energy&lt;br /&gt;
| 10 Lasers&lt;br /&gt;
| 28 Burn&lt;br /&gt;
| Research&lt;br /&gt;
| A heavy duty, high powered laser weapon.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
| [[File:Laser gun.png | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Laser Gun&#039;&#039;&#039; &lt;br /&gt;
| Energy&lt;br /&gt;
| 16 Lasers&lt;br /&gt;
| 14 Burn&lt;br /&gt;
| Security&lt;br /&gt;
| Favoured by Nanotrasen Security for being cheap and easy to use.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
| [[File:Makeshift laser gun.png | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Makeshift Laser Gun&#039;&#039;&#039; &lt;br /&gt;
| Energy&lt;br /&gt;
| 8 Lasers&lt;br /&gt;
| 14 Burn&lt;br /&gt;
| Research&lt;br /&gt;
| Better pray it won&#039;t burn your hands off. Used to be you could make these by hand, but they got removed from the [[construction]] menu.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
| [[File:Retro laser gun.png | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Retro Laser Gun&#039;&#039;&#039; &lt;br /&gt;
| Energy&lt;br /&gt;
| 16 Lasers&lt;br /&gt;
| 14 Burn&lt;br /&gt;
| Cargo Console&lt;br /&gt;
| A weapon using light amplified by the stimulated emission of radiation.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pulse based ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot;| Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable | Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
| [[File:Pulse Carbine.png | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pulse Carbine&#039;&#039;&#039; &lt;br /&gt;
| Energy&lt;br /&gt;
| 25 Pulse&lt;br /&gt;
| 35 Burn&lt;br /&gt;
| [[Emergency Rescue Team]]&lt;br /&gt;
| A high tech energy carbine favoured by the NT-ERT operatives.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
| [[File:Pulse pistol.png | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pulse Pistol&#039;&#039;&#039; &lt;br /&gt;
| Energy&lt;br /&gt;
| 10 Pulse&lt;br /&gt;
| 35 Burn&lt;br /&gt;
| [[Emergency Rescue Team]]&lt;br /&gt;
| A state of the art energy pistol favoured as a sidearm by the NT-ERT operatives.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
| [[File:Pulse rifle.png | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Pulse Rifle&#039;&#039;&#039; &lt;br /&gt;
| Energy&lt;br /&gt;
| 400 Pulse&lt;br /&gt;
| 35 Burn&lt;br /&gt;
| [[Death Squad]]&lt;br /&gt;
| A weapon that is almost as infamous as its users.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot;| Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable | Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Damage &amp;amp; Effects&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | How to Acquire&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
| [[File:chimpbase.png | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;CHIMP Handcannon&#039;&#039;&#039; &lt;br /&gt;
| Anomaly particle cartridges&lt;br /&gt;
| 10 cartridges&lt;br /&gt;
| &lt;br /&gt;
* Delta, Zeta, Epsilon - 5 Burn&lt;br /&gt;
* Omega - 20 Burn&lt;br /&gt;
| Anomalous technology research&lt;br /&gt;
| Predominantly a tool used to contain anomalies, but still packs a decent punch with the right ammunition. Uses anomaly particle cartridges as ammo.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Explosives ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&#039;width:80px | Icon &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:128px | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | How to acquire &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Composition C4.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Composition C4&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Traitor Uplink]]&lt;br /&gt;
| Used to put holes in specific areas without too much extra hole. Can be installed on a structure to destroy it.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Explosive Grenade.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Explosive Grenade&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Traitor Uplink]]&lt;br /&gt;
| Grenade that creates a small but devastating explosion. Has a ~4 tiles radius.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Modular Grenade.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[[Modular Grenade]]&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Construction]]&lt;br /&gt;
| A modular grenade can be crafted. It will need a payload, a grenade casing, a timer trigger or signal trigger. The payload can be loaded with 2 elements which will be mixed on trigger for a reaction. A crowbar can be used on the used grenade to extract the payload and reuse it. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Syndicate minibomb.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Syndicate Minibomb&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Traitor Uplink]]&lt;br /&gt;
| A precision sabotage explosive for quickly destroying a machine, dead body, or whatever else needs to go. This grenade explosion will reliably destroy the tile under it, resulting in spacing the area. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Nuclear Grenade.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Nuclear Grenade&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | [[Impossibility|Admeme]]&lt;br /&gt;
| Please don&#039;t throw it, think of the children. Has a ~15 tiles radius.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Powercellmedium.png | center | 64px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Rigged powercell&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|Inject liquid plasma into a battery with a syringe to rig it, once the charge level changes it will explode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-lethal Weapons ==&lt;br /&gt;
&lt;br /&gt;
Combat has been updated to track &amp;quot;stamina damage&amp;quot; since this information was written, so the info here is probably incomplete/outdated. Still, this is important info to keep in mind.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:100px | Type of Stun &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | How to acquire &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Flash.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flash&#039;&#039;&#039; &lt;br /&gt;
| Flash and Slow&lt;br /&gt;
| Security &lt;br /&gt;
| An ultrabright flashbulb with a trigger, which causes the victim to be dazed and lose their eyesight for a moment. Useless when burnt out. Sunglasses or welding mask offer 100% protection from the flash effect.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Flashbang.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Flashbang&#039;&#039;&#039; &lt;br /&gt;
| Flash&lt;br /&gt;
| Security &lt;br /&gt;
| A flashbang grenade which detonate after a 3.5 sec delay. The flash duration should leave enough time to cuff someone. Sunglasses or welding mask offer 100% protection from the flash effect. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Stun Baton.gif | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Stun Baton&#039;&#039;&#039; &lt;br /&gt;
| Stun and Knockdown&lt;br /&gt;
| Security &lt;br /&gt;
| A stun baton for incapacitating people with. The stuns should leave you enough time to cuff someone. Has to be activated to stun. Can be quick equipped from belt. Can be recharged. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Improvised non-lethal ===&lt;br /&gt;
&lt;br /&gt;
Those improvised devices can be used with variable result. Use at your own risk. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:95%&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:80px | Item &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&#039;width:100px | Type of Stun &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | How to acquire &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Banana Peel.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Banana Peel&#039;&#039;&#039; &lt;br /&gt;
| Knockdown&lt;br /&gt;
| Eating a banana from [[Hydroponics]]&lt;br /&gt;
| No need to call Mythbusters, the myth is true. If someone step on a banana peel while running, the person will be knocked down and items in their hands will fall on the ground. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Bola.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Bola&#039;&#039;&#039; &lt;br /&gt;
| Stun and Knockdown&lt;br /&gt;
| [[Construction]] &lt;br /&gt;
| Linked together with some spare cuffs and metal.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Soap gif.gif | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;Soap&#039;&#039;&#039; &lt;br /&gt;
| Knockdown&lt;br /&gt;
| Bathrooms / [[Janitor]]&lt;br /&gt;
| Can be used to knock down a person who step&#039;s on it while running. Items in their hands will fall on the ground. The primary counter to almost every threat.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| [[File:Lube in space.png | center | 64px]] &lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | &#039;&#039;&#039;[[Lube bomb]]&#039;&#039;&#039; &lt;br /&gt;
| Knockdown&lt;br /&gt;
| [[Chemist]]&lt;br /&gt;
| Might be hard to get, but can block off whole departments and take up a lot of cleaning bombs&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Xenoarcheology&amp;diff=1505</id>
		<title>Xenoarcheology</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Xenoarcheology&amp;diff=1505"/>
		<updated>2025-09-09T01:42:33Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Callout|Info|h=&amp;lt;big&amp;gt;Uh oh, this page is still under research!&amp;lt;/big&amp;gt;|Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!|align=Center|image=Kaleigh.png}}&lt;br /&gt;
{{wip}}&lt;br /&gt;
Xenoarcheology (&#039;&#039;aka «xeno»&#039;&#039;) is a method of point generation for [[Science_Department|Research &amp;amp; Development]] utilizing randomly generated artifacts. It is the job of [[scientist|scientists]] to discover and activate the secrets of these artifacts.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
The actual experimentation of artifacts uses a variety of equipment that can be found scattered around the [[Maps|station]]. This specifically focuses on the specific items used and contained within the Xenoarcheology lab.&lt;br /&gt;
=== Analysis Console ===&lt;br /&gt;
[[File:Analysis Console.png|border|84px]]&lt;br /&gt;
&lt;br /&gt;
The analysis console is the main method of getting information about the artifacts that are being researched. In order to properly use it, it must be linked to an artifact analyzer via multitool as well as have a research server selected.&lt;br /&gt;
&lt;br /&gt;
From the console itself, the screen displays information about the last artifact scanned. &lt;br /&gt;
&lt;br /&gt;
[[File:UI_before_menu.png|alt=The analysis console&#039;s UI before any scanning has occurred.|600px|class=smooth-render]]&lt;br /&gt;
&lt;br /&gt;
The buttons along the side perform various functions:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Button Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
|{{button|Server List}}|| Opens a {{button|Server List}} of RD servers that can be selected from and connected to.&lt;br /&gt;
|-&lt;br /&gt;
|{{button|Scan}}|| {{button|Scan}} the artifact currently on top of the linked pad. Scanning has a large energy intake and takes about a minute to complete for base-level artifact analyzers.&lt;br /&gt;
|-&lt;br /&gt;
|{{button|Print}}|| {{button|Print}} a paper copy of the scan. Can only print one copy per scan. Useful for manually organizing scans.&lt;br /&gt;
|-&lt;br /&gt;
|{{button|Up}} / {{button|Down}}&lt;br /&gt;
|Directs the artifact to go {{button|Up}} or {{button|Down}} in depth. Control this wisely and you will be able to fully extract value from the artifact.&lt;br /&gt;
|-&lt;br /&gt;
|{{button|Extract}}|| {{button|Extracts}} any earned research points from activated nodes, and sends them to the selected server. This can be done again, as long as more nodes are activated.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Analyzer ===&lt;br /&gt;
[[File:Analyzer-full.png|alt=Artifact Analyzer icon|84px]]&lt;br /&gt;
&lt;br /&gt;
The artifact analyzer is a machine used in conjunction with the analysis console to scan artifacts to discover information about them. Artifacts are scanned by placing them on this machine and then pressing the {{button|Scan}} button on the console, which will cause it to scan. The scan will be interrupted by either the artifact being moved off of the artifact analyzer or by the artifact being activated.&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
[[File:Xeno artifacts.png|border|896px|center]]&lt;br /&gt;
&lt;br /&gt;
Artifacts are the core of Xenoarcheology and are what scientists will be analyzing and experimenting on. Artifacts can take on a variety of random appearances and can be acquired in various ways, such as through finding them in the lab at the start of the round, purchasing them from [[Cargo_Technician|Cargo]], getting them from [[Salvaging|Salvage]], or finding them from the Bluespace Artifact station event.&lt;br /&gt;
&lt;br /&gt;
Artifacts consist of randomly generated &amp;quot;trees&amp;quot; which dictates the artifacts behavior. Each tree consists of various &amp;quot;nodes&amp;quot; which the artifact can be inside of. Nodes each contain a &amp;quot;trigger&amp;quot; and an &amp;quot;effect&amp;quot;. Effects can be both passive, constantly occurring while inside the node, or active, occurring only when the artifacts trigger is met. Triggers cause the artifact to shift to an adjacent node in the tree. The direction of the depth shift is guided by either {{button|Up}} or {{button|Down}} through the analysis console.&lt;br /&gt;
&lt;br /&gt;
The activation of the various nodes is the main goal of Xenoarcheology. Unlocking the nodes of an artifact increases its value, both in research points and in [[spesos]].&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
&lt;br /&gt;
=== Node Scanner ===&lt;br /&gt;
{{Slotted image|Node scanner.png|alt=Node scanner equipment icon|dims=84px}}&lt;br /&gt;
&lt;br /&gt;
The node scanner is a valuable piece of equipment that will speed up the artifact activation process. The node scanner when used on an artifact will tell you the active NODE_ID of the artifact.&lt;br /&gt;
&lt;br /&gt;
If you are a diligent printer of node information then you would be able to compare the NODE_ID of the artifact to the node papers you have collected. If a NODE_ID shows a number that matches one of your saved node papers, then you may skip the analysis console scanning process entirely. This process would save you 30 seconds for the scan!&lt;br /&gt;
&lt;br /&gt;
== Analysis Interpretation ==&lt;br /&gt;
[[File:UI after menu.png|alt=The analysis console&#039;s UI after a scan has occurred.|center|class=smooth-render]]&lt;br /&gt;
&lt;br /&gt;
It is important to note that each scan functions as a static snapshot of the current node. It does not update with the artifact and will only update when scanned again.&lt;br /&gt;
&lt;br /&gt;
Each scan of the artifact analyzer gives various data about the artifact:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! In-Game Phrase !! Meaning !! Description&lt;br /&gt;
|-&lt;br /&gt;
| NODE_ID || ID || A unique ID number corresponding to each node. Can be used for identification.&lt;br /&gt;
|-&lt;br /&gt;
| DEPTH || Node tree depth || The distance from the starting node of the tree. The higher the depth number is will correspond to how dangerous and valuable the artifact will be.&lt;br /&gt;
|-&lt;br /&gt;
| ACTIVATED || Activation || Whether or not the &amp;quot;trigger&amp;quot; for the node has been activated.&lt;br /&gt;
|-&lt;br /&gt;
| STIMULUS || Trigger || A hint about the specific trigger for this node. Usually gives a good idea about what activates the artifact.&lt;br /&gt;
|-&lt;br /&gt;
| REACTION || Effect || A hint about the effect for this node. Usually is vague and non-specific.&lt;br /&gt;
|-&lt;br /&gt;
| EDGES || Neighboring nodes || The number of nodes that are adjacent to the current node. This is the number of different options for traversal when the artifact is activated.&lt;br /&gt;
|-&lt;br /&gt;
| UNEXTRACTED_VALUE || Point value || The number of research points that the artifact will provide if the {{button|Extract}} button on the analysis console is pressed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stimulus===&lt;br /&gt;
Some examples of stimulus interpretations (i.e. how to cause the artifact to make a reaction):&lt;br /&gt;
{{Callout|Warning|&#039;&#039;Spoilers ahead be warned!!!&#039;&#039;}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-stims-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stimulus&lt;br /&gt;
! What to do?&lt;br /&gt;
! &amp;lt;span class=&amp;quot;mw-customtoggle-stims-table&amp;quot;&amp;gt;{{button|Table toggle}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Hydro-reactive || colspan=&amp;quot;2&amp;quot; | Activated through water interaction. Splash a water bottle, use a fire extinguisher, or a spray bottle.&lt;br /&gt;
|-&lt;br /&gt;
| Sonic Vibrations|| colspan=&amp;quot;2&amp;quot; | Play a [[Musical Instruments|musical instrument]] close to the artifact.&lt;br /&gt;
|-&lt;br /&gt;
| Magnetic Waves || colspan=&amp;quot;2&amp;quot; | Equip Magboots and activate them near the artifact&lt;br /&gt;
|-&lt;br /&gt;
| Extreme Pressure || colspan=&amp;quot;2&amp;quot; | Carry the artifact into space or space the room it is in (use caution and common sense here. This does not give you the right to endanger others or demand a hardsuit). Can also require higher end of the spectrum - filling the room with gases until a super-high pressure is reached (use pumps for this).&lt;br /&gt;
|-&lt;br /&gt;
| Physical Trauma || colspan=&amp;quot;2&amp;quot; | Punch the artifact or hit it with a blunt object via [[Combat|Combat Mode]]. This may take several hits.&lt;br /&gt;
|-&lt;br /&gt;
| Electricity || colspan=&amp;quot;2&amp;quot; | Touch it with a multi-tool.&lt;br /&gt;
|-&lt;br /&gt;
| Active Deceleration || colspan=&amp;quot;2&amp;quot; | Throw the artifact.&lt;br /&gt;
|-&lt;br /&gt;
| No Stimulus || colspan=&amp;quot;2&amp;quot; | Time based, wait for X amount of time.&lt;br /&gt;
|-&lt;br /&gt;
| Life Essence || colspan=&amp;quot;2&amp;quot; | Kill something nearby (not a crewmate!). Insects, monkeys, mothroaches all work.&lt;br /&gt;
|-&lt;br /&gt;
| Hemalogical || colspan=&amp;quot;2&amp;quot; | Toss Blood on it using either a beaker of blood or use a syringe to fill a Spray Bottle with Blood then use the spray bottle.&lt;br /&gt;
|-&lt;br /&gt;
| Tool Usage || colspan=&amp;quot;2&amp;quot; | Use a Wrench on the artifact, make sure it is unanchored afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| Examination || colspan=&amp;quot;2&amp;quot; | Examine the artifact.&lt;br /&gt;
|-&lt;br /&gt;
| Radiation || colspan=&amp;quot;2&amp;quot; | Provide radiation to the artifact. Stab with a uranium spear or use a cancer mouse.&lt;br /&gt;
|-&lt;br /&gt;
|Standard atmospheric gases&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Atmospherics|Add]] a good amount of either Oxygen, Nitrogen, or (most likely) Carbon dioxide gas into the room that has the artifact.&lt;br /&gt;
|-&lt;br /&gt;
|High Temperatures&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Touch with a lit Welding torch.&lt;br /&gt;
|-&lt;br /&gt;
|Gaseous Plasma&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |[[Atmospherics|Add]] a good amount of Plasma gas into the room that has the artifact in it. (Caution: Plasma gas is highly toxic and flammable)&lt;br /&gt;
|-&lt;br /&gt;
|Therapeutic Chemicals&lt;br /&gt;
|Splash or spray it with most medical chemicals (Bicaridine, Dexaline, and Dylovene are all good options that chemistry should have a supply of).&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Reaction ===&lt;br /&gt;
When activated the artifact will produce a reaction.  Not all effect reactions have a name but can be triggered anyways.  Some of the examples of what could occur after being activated:&lt;br /&gt;
{{Callout|Warning|&#039;&#039;Spoilers ahead be warned!!!&#039;&#039;}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-reaction-table&amp;quot;&lt;br /&gt;
!Reaction&lt;br /&gt;
!What does it do?&lt;br /&gt;
! &amp;lt;span class=&amp;quot;mw-customtoggle-reaction-table&amp;quot;&amp;gt;{{button|Table toggle}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Point Light (No Hint)&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The artifact will produce light in a 8 tile radius.&lt;br /&gt;
|-&lt;br /&gt;
|Biochemical Disruption&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Spawns a puddle or foam. The chemical is chosen from a few lists that depend on the depth of the artifact. &lt;br /&gt;
|-&lt;br /&gt;
|Cerebral Influence&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Will give a random message saying you generally feel either good or bad.&lt;br /&gt;
|-&lt;br /&gt;
|Matter Creation&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Will vary from spawning trash and bananas at higher depths (1-2) to spawning a random Anomaly at lower depths. (3+)&lt;br /&gt;
|-&lt;br /&gt;
|Electrical Interference&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Will harmlessly flicker the nearby electrical devices.&lt;br /&gt;
|-&lt;br /&gt;
|Environmental Distruption&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Will range from a non-structural explosion at higher depths (1-2) to a massive structural explosion depending on lower depths. (3+)&lt;br /&gt;
|-&lt;br /&gt;
|Metaphysical Displacement&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Will either randomly teleport itself to a moderate distance or teleport a sentient creature to it.&lt;br /&gt;
|-&lt;br /&gt;
|Transmogrificational Activity&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Can polymorph other nearby creatures into a glass creature or a lizard.&lt;br /&gt;
|-&lt;br /&gt;
|Energy Release&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Can either release heat, charge batteries, become mildly radioactive, become highly radioactive, or Ignite all nearby creatures and objects.&lt;br /&gt;
|-&lt;br /&gt;
|Energy consumption&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The artifact will offput cold temperatures till it reaches 50 kelvin in the room&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic waves&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The artifact will create a gravity well, attracting nearby objects to orbit it.&lt;br /&gt;
|-&lt;br /&gt;
|Visual Distortions&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Will cause the artifact to be nearly invisible.&lt;br /&gt;
|-&lt;br /&gt;
|Station-wide Destruction&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |{{Callout|Danger|Will either spawn &#039;&#039;&#039;the singularity&#039;&#039;&#039; or &#039;&#039;&#039;tesla&#039;&#039;&#039;. &#039;&#039;&#039;EXTREMELY DANGEROUS&#039;&#039;&#039;. Depth 10 exclusive.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Artifact Utility Effects ===&lt;br /&gt;
When the artifact is triggered it can sometimes be provided with a permanent utility effect. The effects that can occur includes:&lt;br /&gt;
{{Callout|Warning|&#039;&#039;Spoilers ahead be warned!!!&#039;&#039;}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-artifact-utility-effects-table&amp;quot;&lt;br /&gt;
!Reactions&lt;br /&gt;
!Name of Effect&lt;br /&gt;
!Use for Effect&lt;br /&gt;
!&amp;lt;span class=&amp;quot;mw-customtoggle-artifact-utility-effects-table&amp;quot;&amp;gt;{{button|Table toggle}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Long-distance communication&lt;br /&gt;
|[[Intercom]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |Provides an intercom with all channels except syndicate.&lt;br /&gt;
|-&lt;br /&gt;
|Internal chamber&lt;br /&gt;
|[[Storage|Item storage]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The artifact will have a storage capacity of a 10x5 grid&lt;br /&gt;
|-&lt;br /&gt;
|Internal chamber&lt;br /&gt;
|[[Storage|Solution storage]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The artifact can hold 150u of any liquid, similar to a beaker.&lt;br /&gt;
|-&lt;br /&gt;
|Serrated rotator&lt;br /&gt;
|Drill&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The artifact can be used as a sharp weapon that does 18 pierce and 4 blunt damage.&lt;br /&gt;
|-&lt;br /&gt;
|Small entity accelerator&lt;br /&gt;
|[[Weapons#Ballistic Weapons|Big Iron]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The artifact will work like a 7 chamber magnum pistol.&lt;br /&gt;
|-&lt;br /&gt;
|Neurological activity&lt;br /&gt;
|[[Ghost|Sentience]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The artifact will become sentient and thus available as a ghost role.&lt;br /&gt;
|-&lt;br /&gt;
|Utility conglomerate&lt;br /&gt;
|[[Tools|Multi tool]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The artifact can be used as the following tool uses: screwing, prying, anchoring, cutting, and pulsing.&lt;br /&gt;
|-&lt;br /&gt;
|Cerebral Influence&lt;br /&gt;
|[[Musical Instruments|Instrument]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The artifact will have the ability to be played like a randomly picked instrument.&lt;br /&gt;
|-&lt;br /&gt;
|Metaphysical Displacement&lt;br /&gt;
|Wandering&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The artifact will wander in random directions. It cannot be anchored.&lt;br /&gt;
|-&lt;br /&gt;
|Metaphysical Displacement&lt;br /&gt;
|Speed&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The artifact will provide the creature holding it a 30% speed increase.&lt;br /&gt;
|-&lt;br /&gt;
|Energy Release&lt;br /&gt;
|[[Power|Power Generator]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |The artifact will provide 20,000kw when anchored to an HV wire.&lt;br /&gt;
|-&lt;br /&gt;
|Structural Phashing&lt;br /&gt;
|Phasing&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Thief&amp;diff=1504</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Thief&amp;diff=1504"/>
		<updated>2025-09-09T01:42:14Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Antagonists&lt;br /&gt;
|&lt;br /&gt;
|title=Thief&lt;br /&gt;
|access= Whatever your job has access to, and wherever you can [[Hacking|hack]] into.&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|duties=Steal &amp;lt;s&amp;gt;items listed in your objectives&amp;lt;/s&amp;gt; everything&lt;br /&gt;
|supervisors=None&lt;br /&gt;
|subordinates=None&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A thief is a minor antagonist that can spawn at round start. They are not affiliated with other traitor organizations and can spawn at the same time as major antagonists.&lt;br /&gt;
&lt;br /&gt;
The thief&#039;s only goal is to steal items listed in their character&#039;s objectives page and escape in the escape shuttle unharmed and uncaptured. The thief has already been caught and have been injected a pacifist implant without their will, however a creative thief may still find a way to get around this.&lt;br /&gt;
&lt;br /&gt;
The thief start with thief&#039;s gloves and a thief toolbox in their backpack.&lt;br /&gt;
&lt;br /&gt;
The thief&#039;s gloves look like regular black gloves, but they speed up stealing and hide the action bar and popup messages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Thief toolbox is the best friend of a thief, it let its user choose 2 of the following kits to help them in their criminal activities :&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Kit&lt;br /&gt;
!Description&lt;br /&gt;
!Contents&lt;br /&gt;
|-&lt;br /&gt;
|Anatomy&lt;br /&gt;
|You&#039;ve reached peak physical performance... with a little help.&lt;br /&gt;
|Storage implanter, DNA scrambler implanter, ephedrine bottle, syringe, empty shaker, omega soap&lt;br /&gt;
|-&lt;br /&gt;
|Breacher&lt;br /&gt;
|What&#039;s that sound? A lil&#039; C4 knockin&#039; at their door. No obstacle can stop you&lt;br /&gt;
|Two C4, a multitool, remote signaller, jaws of life, advanced welder, engineering goggles, and insulated gloves&lt;br /&gt;
|-&lt;br /&gt;
|Chameleon &lt;br /&gt;
|You are everyone and no one; you are a master of disguise. Disguise as anyone and anything&lt;br /&gt;
|A full set of chameleon clothing, a chameleon projector, and an Agent ID.&lt;br /&gt;
|-&lt;br /&gt;
|Communicator&lt;br /&gt;
|Money is power, and secrets are money. Use your silver tongue and wealth to subvert the station&lt;br /&gt;
|Master key for all station channels, a Cybersun pen, voice chameleon mask, and 20k spesos inside a briefcase.&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper&lt;br /&gt;
|Until we close our eyes for good, use your illegal prescriptions to keep others asleep.&lt;br /&gt;
|Sleepy nitrous oxide tank, two nocturine bottles, and a hypopen.&lt;br /&gt;
|-&lt;br /&gt;
|Smuggler&lt;br /&gt;
|All thieves need somewhere to stash their goods in the dark. Don&#039;t forget to link your fulton.&lt;br /&gt;
|Fulton beacon, 10 fultons, 3 smoke grenades, and an invisible crate to hide valuable loot.&lt;br /&gt;
|-&lt;br /&gt;
|Syndie&lt;br /&gt;
|Trinkets from a disavowed past, or stolen from a careless agent? You&#039;ve made some connections. Whiskey, echo...&lt;br /&gt;
|An Emag, Interdyne cigs, a Syndicate codeword, a Radio Jammer, a lighter and some strange red crystals&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Antagonist jobs]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Syndicate_Uplink&amp;diff=1503</id>
		<title>Syndicate Uplink</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Syndicate_Uplink&amp;diff=1503"/>
		<updated>2025-09-09T01:41:51Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
To help them achieve their objectives, some [[Antagonist|antagonists]], including [[Traitor|traitors]] and [[Nuclear_Operative|nuclear operatives]], have access to an &#039;&#039;&#039;uplink&#039;&#039;&#039; from which they can purchase contraband from the [[Syndicate]] with telecrystals (TC). For traitors, the uplink is accessible through their PDA. For nuclear operatives, they have a separate uplink radio.&lt;br /&gt;
&amp;lt;!-- == Small Foreword ==&lt;br /&gt;
I have successfully rewritten this article so that most if not all information is updated correctly. My account name is minthydra. And my discord name is sussy bottom jeans. If any of the information provided here is incorrect, pls feel free to message me!&lt;br /&gt;
I love you Space Station 14 community!! --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Using the Uplink ==&lt;br /&gt;
For [[Nuclear Operative]]s, the uplink radio begins in your pocket with 40 TC. For [[traitor]]s, you must enter a code into your PDA&#039;s ringtone setting that is given to you when you are selected as a traitor. This will enable two extra settings: one to access your uplink and one to close it, randomising your ringtone. As a traitor, you start with 20 TC.&lt;br /&gt;
&lt;br /&gt;
You may spend TC on various items which will appear variously in your hands or on the ground by you. You can also extract telecrystals to give to a syndicate friend.&lt;br /&gt;
&lt;br /&gt;
Some items cost may change depending on if you are a [[traitor]] or a [[Nuclear Operative]], to compensate for the two playstyles. Additionally, some items are unique between traitors and Nuclear Operatives, and sometimes even unique for various [[jobs]] traitors may have.&lt;br /&gt;
&lt;br /&gt;
=== Uplink Discounts ===&lt;br /&gt;
Every round two to three items in a traitor&#039;s uplink may be discounted. Each item has one of 3 discount rarities, and is discounted by a random amount within a unique range. Nuclear Operatives do not get to take advantage of this system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Discount Type !! Purpose !! Weight&lt;br /&gt;
|-&lt;br /&gt;
| Usual Discount || This is for commonly used items that could be discounted for some variation in gameplay. || 80/100&lt;br /&gt;
|-&lt;br /&gt;
| Rare Discount || This is for items that are rarely used. In this category, items may be discounted to 1 TC to encourage usage of these overlooked items. || 18/100&lt;br /&gt;
|-&lt;br /&gt;
| Very Rare Discount || This is for VERY useful and dangerous items such as the emag and Agent ID. If one of these is discounted, it || 2/100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Uplink Catalog ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TODO: Put whether nukeops can buy them or not [mostly done]--&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO: Add more icons --&amp;gt;&lt;br /&gt;
&amp;lt;!-- TODO: add the items currently not in uplink [mostly done] job specific items --&amp;gt;&lt;br /&gt;
&amp;lt;!-- The last update done to the below tables was on 1 December 2023--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Minthydra: completely updated all uplink pages and costs as of 28th july 2024--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&amp;lt;!-- This table is generated automatically. Your changes will be overwritten whenever it is updated. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Image !!Name !!Description !!Cost (TC) !!NukeOps&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:Mosin base.png|64x64px]]&lt;br /&gt;
 || Surplus Rifle&lt;br /&gt;
 || A weapon of a bygone era. A huge bolt action rifle with medicore damage and low fire rate. The weapon has a 10 round internal magazine. Its biggest upside is the cost. Fires .30 rifle ammo&lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:E-dagger lit icon.png|64x64px]]&lt;br /&gt;
 || Energy Dagger&lt;br /&gt;
 || A pen, that upon activation, turns into an energy dagger. The energy dagger makes less noise and does less damage than a full energy sword, however, it&#039;s easier to conceal and it is much cheaper.&lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:Viper base.png|64x64px]]&lt;br /&gt;
 || Viper&lt;br /&gt;
 || A small, easily concealable, automatic pistol chambered in .35 auto. Retrofitted with a fully automatic receiver. Use pistol magazines.&lt;br /&gt;
 || 3&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:Cobra Base.png|64x64px]]&lt;br /&gt;
 || Cobra  &lt;br /&gt;
 || A rugged, robust operator handgun with an inbuilt silencer. Chambered in .25 caseless, this weapon leaves no trace. Uses pistol magazines. The impact of the bullets is louder then the gun itself.&lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Throwing knife better.png|64x64px]]&lt;br /&gt;
 || throwing knives&lt;br /&gt;
 || A set of 4 syndicate branded throwing knives, perfect for imbedding into the body of your victims.&lt;br /&gt;
 || 6&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Eshield-on .png|64x64px]]&lt;br /&gt;
 || Energy Shield&lt;br /&gt;
 || A close cousin to the Energy Sword, the Energy Shield is an ignitable plasma shield that deflects almost all lasers and energy based projectiles. Additionally, like other shields, it also blocks a good portion of other incoming damage.&lt;br /&gt;
 || 8&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:NorthStarGloves.png|64x64px]]&lt;br /&gt;
 || Gloves of the North Star&lt;br /&gt;
 || A pair of blue gloves that drastically increases your punching speed. Deals brute damage.&lt;br /&gt;
 || 8&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:Homemade energy sword.png|64x64px]]&lt;br /&gt;
 || Energy Sword &lt;br /&gt;
 || A concealable and dangerous plasma sword. Can stored and easily concealed when turned off. Has a decent chance to reflect lasers and bullets. Igniting the sword makes a loud, unmistakable sound.  &lt;br /&gt;
 || 8&lt;br /&gt;
 || Yes&lt;br /&gt;
|- &lt;br /&gt;
 ||[[File:Python.png|64x64px]]&lt;br /&gt;
 || Python&lt;br /&gt;
 || A loud and deadly revolver. Uses .45 Magnum, and comes loaded with AP ammo. Has an internal cylinder magazine, and must be unloaded before reloading. AP bullets ignore all damage resistance of armor.&lt;br /&gt;
 || 8&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:Ballistic Turret toolbox.png|64x64px]]&lt;br /&gt;
 || Disposable Ballistic Turret&lt;br /&gt;
 || A yellow toolbox that, when struck, deploys into a sentry turret that targets anyone that is not apart of the syndicate. The turret fires .35 auto at slow pace with near perfect accuracy.&lt;br /&gt;
 || 6&lt;br /&gt;
 || No&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:Briefcase.png|64x64px]]&lt;br /&gt;
 || Sniper Bundle&lt;br /&gt;
 || A briefcase containing a Hristov, a powerful antimaterial rifle; a box with 10 bullets, a red tie, gloves, and a lawyer suit. The Hristov has an internal magazine of 5 bullets, so you can reload this weapon twice with this bundle. Sadly one of the worst guns you can buy.&lt;br /&gt;
 || 12&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:C-20r.png|64x64px]]&lt;br /&gt;
 || C-20r Bundle&lt;br /&gt;
 || A dufflebag containing a loaded C-20r SMG and two spare magazines. The C-20r is a fast firing .35 auto SMG that automatically ejects spent magazines, reducing overall downtime between reloads. &lt;br /&gt;
 || 17&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Desword.png|64x64px]]&lt;br /&gt;
 || Double Bladed Energy Sword &lt;br /&gt;
 || A much more expensive counter part to the normal energy sword: with a much higher reflection chance, larger attack angle, higher structural damage, and faster swing. Makes a lot of noise when used or turned on. &lt;br /&gt;
CURRENTLY DISABLED AND UNOBTAINABLE  &lt;br /&gt;
 || 20&lt;br /&gt;
 || No&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Bulldog.png|64x64px]]&lt;br /&gt;
 || Bulldog Bundle&lt;br /&gt;
 || A dufflebag with a loaded Bulldog shotgun, two .50 pellet drum magazines, and a .50 beanbag magazine. The Bulldog is a powerful, fast firing and fully-automatic magazine fed shotgun. This weapon performs well against most targets and is lethal in close quarters. &lt;br /&gt;
 || 20&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:China Lake.png|64x64px]]&lt;br /&gt;
 || [[China-lake]] Bundle&lt;br /&gt;
 || A dufflebag with a China-Lake grenade launcher loaded with 3 frag grenades in the internal magazine. The bag also includes 4 blast grenades and 4 frag grenades. The grenades are exclusively designed to be fired from this weapon, and sport a dangerously large area of effect. Use with caution. &lt;br /&gt;
 || 25&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
||[[File:L6 saw base.png|64x64px]]&lt;br /&gt;
 || L6 Saw Bundle&lt;br /&gt;
 || A dufflebag with a loaded L6 SAW and a spare boxmag. The L6 is a fully automatic machinegun that excels at throwing rounds down range. This weapon is very inaccurate, so tougher targets may need to be engaged in close quarters. This weapon may be wielded for slightly better accuracy.  &lt;br /&gt;
 || 30&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ammo ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Image !!Name !!Description !!Cost (TC) !!NukeOps&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:.35 loaded lethals mag.png|64x64px]]&lt;br /&gt;
 || Pistol Magazine (.35 auto)&lt;br /&gt;
 || A pistol magazine with 10 rounds of .35 auto. Compatible with the Viper and Mk 58. &lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:.25 Caseless Loaded.png|64x64px]]&lt;br /&gt;
 || Pistol Magazine (.25 caseless)&lt;br /&gt;
 || A pistol magazine with 10 rounds of .25 caseless ammo. Compatible with the Cobra. Leaves no round casings on the floor.&lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:.30 Lethals box loaded.png|64x64px]]&lt;br /&gt;
 || Box of .30 Rifle Bullets&lt;br /&gt;
 || A box of 50 rounds for the surplus rifle.&lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:.60 Ammo can.png|64x64px]]&lt;br /&gt;
 || Box of .60 Anti-Material Bullets&lt;br /&gt;
 || A box with 10 rounds for the Hristov sniper rifle.&lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
||[[File:.35 lethals amg magazine.png|64x64px]]&lt;br /&gt;
 || SMG Magazine&lt;br /&gt;
 || A SMG Magazine with 30 rounds of .35 Auto. Compatible with the C-20r and Drozd.&lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Speedloader45.png|64x64px]]&lt;br /&gt;
 || Speed Loader (.45 magnum AP)&lt;br /&gt;
 || A speedloader for .45 caliber revolvers. Comes with 6 Armor Piercing (AP) rounds. AP ammunition completely ignores the damage resistance of a target&#039;s armor, making them potentially easier to kill. &lt;br /&gt;
 || 3&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
 ||[[File:Ammo_bundle.png|64x64px]]&lt;br /&gt;
 || Ammo Bundle&lt;br /&gt;
 || A dufflebag containing four .35 auto SMG magazines, four .50 pellet drum mags, and two L6 SAW mag boxes. An efficient and must have purchase for sustaining the war against Nanotrasen. &lt;br /&gt;
 || 15&lt;br /&gt;
 || Yes†&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Explosives ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Image !!Name !!Description !!Cost (TC) !!NukeOps&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:Flashbang.png|64x64px|]]&lt;br /&gt;
 || Flashbang&lt;br /&gt;
 || A flashbang. Temporarily blinds people without proper eye protection and drastically reduces their speed for a moderate duration. Impressive area of effect.&lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Smoke grenade.png|64x64px]]&lt;br /&gt;
 || smoke grenade&lt;br /&gt;
 || A grenade that releases a huge cloud of smoke, concealing your identity and allowing you to make a getaway after bombing med bay for the fifth time!&lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:GrenadeEMP.png|64x64px|]]&lt;br /&gt;
 || EMP Grenade&lt;br /&gt;
 || A throwable grenade with a nonlethal effect. The explosion instantly drains all batteries and device charges within the area of effect. People caught within the explosion are not able to use their earpiece for a short duration. Moderate effect range.&lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:Composition C4.png|64x64px|]]&lt;br /&gt;
 || C4&lt;br /&gt;
 || An explosive device that can be attached to walls, dealing high structural damage without spacing the floor. Good for breaching walls and destroying machines. Can be set to have a variable time trigger (minimum 10 seconds) or linked to a remote detonator. The device is armed when it is planted. Moderate explosive range.&lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:GrenadeWhiteHole.png|64x64px]] &lt;br /&gt;
 || Whitehole Grenade&lt;br /&gt;
 || A grenade that repels everything not bolted down away from the center of the &amp;quot;explosion&amp;quot;. The repelling force is moderately strong, and most humanoids can&#039;t walk thru singularity of the grenade. However, the grenade does no damage, does not spill any containers, and has a short duration. Does not explode.&lt;br /&gt;
 || 3&lt;br /&gt;
 || Yes&lt;br /&gt;
|- &lt;br /&gt;
|| [[File:Fire grenade.png|64x64px]]&lt;br /&gt;
 || incendiary grenade&lt;br /&gt;
 || Releases a spray of incendiary fragments, igniting anyone near the detonation area.&lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Explosive pen B.png|64x64px]]&lt;br /&gt;
 || Exploding Pen&lt;br /&gt;
 || A small, easily concealable pen with an explosive inside it. It has a very small blast radius; however, the explosive is able to critically injure any unarmored target at the center of the blast. Unlike most other grenades, the pen does not emit a beeping noise when armed. &lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Sharp grenade.png|64x64px]]&lt;br /&gt;
 || shrapnel grenade&lt;br /&gt;
 || Launches a spray of sharp fragments dealing great damaged against unarmored targets.&lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:Explosive Grenade.png|64x64px]]&lt;br /&gt;
 || Explosive Grenade&lt;br /&gt;
 || A 3.5 second fuse high explosive grenade. Deals low structural damage, but deals lethal damage against most foes caught within the blast. Moderate blast range.&lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:Grenade penguin icon.png|64x64px]]&lt;br /&gt;
 || Grenade Penguin&lt;br /&gt;
 || A grenade that takes the form of an aggressive penguin that explodes upon death, or when it meets the end of its fuse. The Penguin ignores syndicate agents. The grenade has a small, but lethal blast range.&lt;br /&gt;
 || 5&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Box.png|64x64px]]&lt;br /&gt;
 || Electrical Disruptor Kit&lt;br /&gt;
 || A large cardboard box that contains 3 EMP grenades and an EMP implanter, for an effective total of 6 EMP explosives. Buying this bundle would save you 3 telecrystals when compared to buying the items individually. &lt;br /&gt;
 || 6&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
||[[File:GrenadeSupermatter.png|64x64px]]&lt;br /&gt;
 || Supermatter Grenade&lt;br /&gt;
 || A grenade that creates a strong gravity well that sucks anything nearby into a vortex. The effect finishes with a powerful explosion, with a yield similar to a minibomb. Has a high chance of tossing matter out of the vortex, which reduces its potential lethal effect. &lt;br /&gt;
 || 6&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:Syndicate minibomb.png|64x64px]]&lt;br /&gt;
 || Syndicate Minibomb&lt;br /&gt;
 || A powerful explosive with incredible damage, but limited by its small blast radius. A perfect tool designed for destroying a machine, a body, or whatever else needs to go. 5 second fuse time.&lt;br /&gt;
 || 6&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Cluster.png|64x64px]]&lt;br /&gt;
 || cluster grenade&lt;br /&gt;
 || Three explosive grenades bundled together, the grenades get launched after the 3.5 second timer runs out.&lt;br /&gt;
Watch as all three grenades perfectly bounce back right back at you!&lt;br /&gt;
 || 8&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:BombSyndicate.png|64x64px]]&lt;br /&gt;
 || Syndicate Bomb&lt;br /&gt;
 || A large, difficult to defuse bomb that detonates in a huge, structurally devastating explosion if not disarmed in time. A useful and lethal distraction with a 180 second timer. Starts unanchored when purchased, but bolts upon being armed. Makes a dreaded beeping noise as the timer goes down. &lt;br /&gt;
 || 11&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:GRENADIERKIT.png|64x64px]]&lt;br /&gt;
 || Grenadier Chest Rig&lt;br /&gt;
 || A tactical chest rig stuffed with explosive devices. This web vest contains&lt;br /&gt;
* 4 Explosive grenades&lt;br /&gt;
* 2 Syndicate minibombs&lt;br /&gt;
* 2 EMP grenades&lt;br /&gt;
and saves 20 TC in total cost for the explosives.&lt;br /&gt;
 || 12&lt;br /&gt;
 || Yes†&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Syndicate explosive bag.png|64x64px]]&lt;br /&gt;
 || Syndicate C-4 Bundle&lt;br /&gt;
 || A bundle of 8 C-4 explosives. Comes with a free blood red dufflebag.&lt;br /&gt;
 || 12&lt;br /&gt;
 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wearables ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Image !!Name !!Description !!Cost (TC) !!NukeOps&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Syndie headset.png|64x64px]]&lt;br /&gt;
 || Syndicate Over-Ear Headset&lt;br /&gt;
 || A not-so-subtle blood red headset. Comes with a syndicate encryption key, and can support 4 other encryption keys being inserted into it. &lt;br /&gt;
 || 1 &lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Syndie holster.png|64x64px]]&lt;br /&gt;
 || Shoulder Holster&lt;br /&gt;
 || Red shoulder straps that can hold 7 slots of normal sized weapons and ammo.&lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Grendair chest rig.png|64x64px]]&lt;br /&gt;
 || Chest Rig&lt;br /&gt;
 || Explosion-resistant tactical webbing used for holding traitor goods.&lt;br /&gt;
 || 1 &lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Syndi backpack.png|64x64px]]&lt;br /&gt;
 || Syndicate backpack&lt;br /&gt;
 || Lightweight explosion-proof a backpack for holding various traitor goods.&lt;br /&gt;
 || 2 &lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Nukie visor.png|64x64px]]&lt;br /&gt;
 || Syndicate Visor&lt;br /&gt;
 || The syndicate&#039;s professional heads-up display, designed for better detection of fellow syndicate agents. Proceed to chinalake them anyway!&lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Syndi eva.png|64x64px]]&lt;br /&gt;
 || Syndicate EVA Bundle&lt;br /&gt;
 || A dufflebag that contains an EVA suit, helmet, gasmask and double emergency oxygen tank. Offers no protection asides from space.&lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Insuls.png|64x64px]]&lt;br /&gt;
 || Conducting Gloves&lt;br /&gt;
 || Looks exactly like insulated gloves, but shocks you far worse than if you had nothing at all! Best given as a gift to a passenger you really don&#039;t like.&lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:White shoes.png|64x64px]]&lt;br /&gt;
 || No Slip Shoes&lt;br /&gt;
 || A pair of chameleon shoes that protects you from slipping. A deceptively powerful item.&lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Syndie jetpack.png|64x64px]]&lt;br /&gt;
 || Black Jetpack&lt;br /&gt;
 || A black and red jetpack that allows you to fly in space. &lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Gas mask.png|64x64px]]&lt;br /&gt;
 || Voice Mask&lt;br /&gt;
 || A chameleon tech gasmask that can alter the wearer&#039;s voice to sound like anyone they want. &lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Webvest.png|64x64px]]&lt;br /&gt;
 || Web Vest&lt;br /&gt;
 || A armor vest that provides strong ballistic protection, and serviceable protection against slashing and blunt attacks. Webbing provides internal pockets with similar space to a jacket. Does not protect against space.&lt;br /&gt;
 || 3&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Carp suit.png|64x64px]]&lt;br /&gt;
 || Carp Hardsuit&lt;br /&gt;
 || An ordinary carp suit now with space faring capabilities, so that you can fully make your carp dream come true!!!&lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Duffle.png|64x64px]]&lt;br /&gt;
 || Chameleon Kit&lt;br /&gt;
 || A backpack full of chameleon tech clothing and accessories. Chameleon tech allows the user to change the appearance of the related item, allowing them to disguise as any job on the station, and more. Synergies well with an Agent ID. &lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 || [[File:Blood red mag boots.png|64x64px]]&lt;br /&gt;
 || Blood Red Magboots&lt;br /&gt;
 || Mag boots that prevent slipping. Has an integrated jetpack with a low amount of fuel. Magboots only slow the user down slightly when active. &lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Thiefing gloves.png|64x64px]]&lt;br /&gt;
 || Thieving Gloves&lt;br /&gt;
 || A pair of black gloves that greatly aid in one&#039;s thieving skills. Allows the thief to discreetly pick items off a target without alerting the victim. Gloves are not insulated, and do not support chameleon technology. &lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Blood red.png|64x64px]]&lt;br /&gt;
 || [[Syndicate Hardsuit]]&lt;br /&gt;
 || A dufflebag that contains the infamous blood-red hardsuit used by Syndicate operatives. Lightweight with robust armor. Also comes with some gloves, a gasmask and an airtank.  &lt;br /&gt;
 || 8&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Raid.png|64x64px]]&lt;br /&gt;
 || [[Syndicate raid suit]]&lt;br /&gt;
 || A dufflebag that contains the newly devised syndicate raid suit. Capable of sustaining heavy damage with minimal slowdown. Space faring ability not included any and all harm from doing so is liable solely on the user please contact 1900 donk co for any complaints. Also comes with some gloves, a gasmask and a sick helmet.  &lt;br /&gt;
 || 8&lt;br /&gt;
 || Yes†&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Jug suit.png|64x64px]]&lt;br /&gt;
 || [[Cybersun Juggernaut Suit]]&lt;br /&gt;
 || A super heavy suit that, by the name implies, will make you a walking juggernaut. The only thing that will be slowing you down is the suit. And tasers. And poison. Space capable, but does not come with an airtank or gasmask.&lt;br /&gt;
 || 12&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Elite hardsuit.png|64x64px]]&lt;br /&gt;
 || [[Syndicate Elite Hardsuit]]&lt;br /&gt;
 || A dufflebag that contains An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of the gorlex marauders.. Also comes with some gloves, a gasmask and an airtank.  &lt;br /&gt;
 || 12&lt;br /&gt;
 || Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Chemicals ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Image !!Name !!Description !!Cost (TC) !!NukeOps&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Dart red.png|64x64px]]&lt;br /&gt;
|| Hypo Dart&lt;br /&gt;
|| markable dart with an enlarged reservoir for chemicals. It can store up to 7u of reagents in itself, and instantly inject when it hits the target. Starts empty. &lt;br /&gt;
A syndicates best friend for dealing with deathsquad scum.&lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|- &lt;br /&gt;
|| [[File:Closedsyndismokes.png|64x64px]]&lt;br /&gt;
 || Syndicate Smokes Packet&lt;br /&gt;
 || A pack of 5 cigarettes, infused with nicotine and omnizine. Smoking these cigarettes will slowly heal your wounds over time.&lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|- &lt;br /&gt;
|| [[File:Vials.png|64x64px]]&lt;br /&gt;
 || Chemical Synthesis Kit&lt;br /&gt;
 || A starter kit for the aspiring chemist, includes 3 vials of vestine, a beaker, and a set of chemist goggles. Perfect for all your lexorin foam grenade needs! &lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|- &lt;br /&gt;
|| [[File:Stimpen.png|64x64px]]&lt;br /&gt;
 || Hyperzine Injector&lt;br /&gt;
 || A stimulant injector, containing 30u of hyperziene enough chems to keep you running fast and resistant to stuns for 30 seconds. Unlike other stimulants, this chemical mix does not poison you and can keep you alive in dire situations. &lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Medipen.png|64x64px]]&lt;br /&gt;
 || Combat Medipen&lt;br /&gt;
 || A combat injector containing 25u of Omninzine and 5u of Tranexamic Acid. This will stop bleeding and heal all types of injuries. &lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Combatkit vis.png|64x64px]]&lt;br /&gt;
 || Combat Medical Kit&lt;br /&gt;
 || A black medical kit with &lt;br /&gt;
* 10 Medicated sutures&lt;br /&gt;
* 10 Regenerative meshes&lt;br /&gt;
* 1 Epinephrine pen&lt;br /&gt;
* 1 Bicardine pen&lt;br /&gt;
* 1 Dermaline pen&lt;br /&gt;
More than enough chems and bandages to keep you in the fight. &lt;br /&gt;
 || 5&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Nocturne.png|64x64px]]&lt;br /&gt;
 || Nocturine Bottle&lt;br /&gt;
 || A 30u bottle filled with Nocturine, a chemical that forces sleep if over 8 units of the reagent is in the system.&lt;br /&gt;
 || 6&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Energy Dagger.png|64x64px]]&lt;br /&gt;
 || Hypopen&lt;br /&gt;
 || A miniature hypospray that&#039;s disguised as a pen. Capable of holding 10u of reagent and able to instantly inject 5u at a time. Able to be hidden inside a PDA.&lt;br /&gt;
 || 6 &lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Stimpack kit.png|64x64px]]&lt;br /&gt;
 || Hyperziene Injector Kit&lt;br /&gt;
 || A white medkit containing 6 microinjectors. Each injector contains 15u of hyperzine and has about half the duration of a full injector. &lt;br /&gt;
 || 12&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Medical syndie duffle.png|64x64px]]&lt;br /&gt;
 || Medical Bundle&lt;br /&gt;
 || A dufflebag containing a combat medkit, a defibrillator, three combat medipens, some latex gloves, and a syringe of tranexamic acid and hyroalin. A powerful purchase for a savvy Agent. &lt;br /&gt;
 || 20&lt;br /&gt;
 || Yes†&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:ZombieIcon.png|64x64px]]&lt;br /&gt;
 || Syndicate [[Zombie]] Bundle&lt;br /&gt;
 || An all-in-one kit for unleashing the undead upon a station. Comes with one syringe of Romerol, a python loaded with .45 Magnum, a box of .45 Incendiary ammo, One Ambuzol+ Pill, and three Ambuzol regular pills. &lt;br /&gt;
 || 40&lt;br /&gt;
 || Yes† &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Deception ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Image !!Name !!Description !!Cost (TC) !!NukeOps&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Overpriced pen (why).png|64x64px]]&lt;br /&gt;
 || Cybersun Pen&lt;br /&gt;
 || A High-tech pen with a diamond edged tip. A serviceable and concealable melee weapon that doubles as a screwdriver and a functional pen. Maybe ineffective against armored opponents. &lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Robotics label.png|64x64px]]&lt;br /&gt;
 || Binary Translator Key&lt;br /&gt;
 || Allows you to listen and communicate onto the Silicon&#039;s binary channel, a network utilized by AI and cyborgs. Not recommended to communicate on this channel without a voice changer. &lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 ||[[File:ND.png|64x64px]]&lt;br /&gt;
 || Fake Nuclear Disk&lt;br /&gt;
 || A fake nuclear disk that looks like and has the same description as the real nuclear disk. Can only be identified by attempting to insert it into the nuke, scanning it with an appraisal tool, or, more commonly, using the pinpointer.&lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Lantern-on.png|64x64px]]&lt;br /&gt;
 || Extra-Bright Lantern&lt;br /&gt;
 || An extremely bright lantern that can also be actively used as a flash. Holds 15 charges. &lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Synd label.png|64x64px]]&lt;br /&gt;
 || Syndicate Encryption Keys&lt;br /&gt;
 || A box with two encryption keys that grant access to the Syndicate radio frequency. These keys can be inserted into the vast majority of earpieces. Give one to a trusted friend to communicate discreetly!&lt;br /&gt;
 || 2 &lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Id card.png|64x64px]]&lt;br /&gt;
 || Agent ID Card&lt;br /&gt;
 || A special ID card that can copy the accesses from other ID cards. With this card, you can change your ID name, job title, and job icon at will . &lt;br /&gt;
 || 3&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Lobbying Bundle visible.png|64x64px]]&lt;br /&gt;
 || Lobbying Bundle&lt;br /&gt;
 || A brown briefcase with&lt;br /&gt;
* 30,000 Spessos&lt;br /&gt;
* A syndicate encryption key&lt;br /&gt;
* Syndicate red phone&lt;br /&gt;
* Jensen coat&lt;br /&gt;
* Tacticool jumpsuit&lt;br /&gt;
* Combat gloves&lt;br /&gt;
* A syndicate hand flag&lt;br /&gt;
This bundle is for when you&#039;re either really good for words or just need to buy a few guns with benefits.&lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:BombSyndicate.png|64x64px]]&lt;br /&gt;
 || Decoy Syndicate Bomb&lt;br /&gt;
 || A training bomb stolen from sec and repainted to look like the real thing! Has the same amount of wires as the real thing albeit with a tiny explosion.&lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Cardboard.png|64x64px]]&lt;br /&gt;
 || Stealth Box&lt;br /&gt;
 || A cardboard box outfitted with stealth technology. Has a stealth distortion field that weakens with movement. You can fit 4 people inside of one stealth box.&lt;br /&gt;
 || 5&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Decoy kit.png|64x64px]]&lt;br /&gt;
 || Decoy Kit&lt;br /&gt;
 || State-of-the-art distraction technology straight from RND. Comes with 5 realistic balloons, four decoy grenades and some snap poppers!&lt;br /&gt;
NUKIES REAL!!!&lt;br /&gt;
 || 6&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Chamelon.png|64x64px]]&lt;br /&gt;
 || Chameleon Projector&lt;br /&gt;
 || Disappear in plain sight by creating a hologram of an item around you. Do not use this to play the game &amp;quot;Object Search&amp;quot;.&lt;br /&gt;
 || 7&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Disruption  ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Image !!Name !!Description !!Cost (TC) !!NukeOps&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Nukie soap.png|64x64px]]&lt;br /&gt;
 || Soap&lt;br /&gt;
 || A red soap bar, engraved with syndicate markings. A powerful slipping device, with a higher slipping velocity and stun time than most other soaps due to its suspicious ingredients. &lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Syndie toolbox.png|64x64px]]&lt;br /&gt;
 || Toolbox&lt;br /&gt;
 || A suspicious black and red toolbox that contains insulated black gloves, a syndicate gasmask (which functions as a welding mask), and a full set of tools. The toolbox also functions as a powerful blunt weapon. &lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:JOL.png|64x64px]]&lt;br /&gt;
 || Jaws of Life&lt;br /&gt;
 || A tool that can pry open any door on the station that&#039;s not bolted; however, it takes a few moments to work. This tool makes a loud and distinct sound when it forces open a door. &lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|- &lt;br /&gt;
 || [[File:Carpplush.png|64x64px]]&lt;br /&gt;
 || Dehydrated Space Carp&lt;br /&gt;
 || Just add water to have your very own hungry space carp. You must pet the carp prior to re-hydration to be immune to its vengeance.&lt;br /&gt;
 || 2&lt;br /&gt;
 || No&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Nukie soap.png|64x64px]]&lt;br /&gt;
 || Slipocalypse Clustersoap&lt;br /&gt;
 || Scatters around small pieces of syndicate-brand soap after being thrown, these pieces of soap evaporate after 60 seconds. &lt;br /&gt;
kinda looks like pieces of bubble gum.&lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Radio jammer.png|64x64px]]&lt;br /&gt;
 || Radio Jammer&lt;br /&gt;
 || A device that will prevent any nearby outgoing radio communications when activated. Has a medium battery with about 100 seconds of use.  &lt;br /&gt;
 || 3&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Camera_Bug.png|64x64px]]&lt;br /&gt;
 || Camera Bug&lt;br /&gt;
 ||  A handheld device that allows you to view cameras, thereby allowing you to plan your actions much better or use them for tracking, ambushes, etc.&lt;br /&gt;
 || 4 &lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Syndicateborgbomb.png|64x64px]]&lt;br /&gt;
 || Martyr Cyborg Module&lt;br /&gt;
 || Turn your emagged borg friend into a walking bomb!&lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Medical syndie duffle.png|64x64px]]&lt;br /&gt;
 || Surgical Duffel Bag&lt;br /&gt;
 || A dufflebag that contains a fullset of advance surgery tools. Currently, surgery hasn&#039;t been implemented, so the most impressive tool from this bundle is the circular saw. &lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Syndicate borg module.png|64x64px]]&lt;br /&gt;
 || Weapon Cyborg Module&lt;br /&gt;
 || This module will give a cyborg an reachable viper and energy dagger.&lt;br /&gt;
 || 5&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Powersink.png|64x64px]]&lt;br /&gt;
 || Power Sink&lt;br /&gt;
 || A device that drains a lot of power from the station before exploding. Must be anchored onto a wire to drain power. &lt;br /&gt;
 || 8&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Emag.png|64x64px]]&lt;br /&gt;
 || [[Cryptographic Sequencer]] (EMAG)&lt;br /&gt;
 || The all-in-one hacking solution. Breaks doors, jailbreaks machines, mind control cyborgs, and more! Has three charges that regenerate over time. &lt;br /&gt;
 || 8 &lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Singularity beacon.png|64x64px]]&lt;br /&gt;
 || Singularity Beacon&lt;br /&gt;
 || A device that attracts singularities. Has to be anchored and powered. Causes singularities to grow when consumed. CAUTION may blow up when damaged. &lt;br /&gt;
SINGUOLOOOSEE!!!!&lt;br /&gt;
 || 12&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Circuit.png|64x64px]]&lt;br /&gt;
 || Antimov Law Circuit&lt;br /&gt;
 || A very dangerous lawset that allows the A.I. to kill anyone and everyone. Im sorry Dave I&#039;m afraid I can&#039;t do that..&lt;br /&gt;
 || 14&lt;br /&gt;
 || Yes 24*&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Implants ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Image !!Name !!Description !!Cost (TC) !!NukeOps&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Microbomb.png|64x64px]]&lt;br /&gt;
 || Micro Bomb Implanter&lt;br /&gt;
 || Explode on death or manual activation with this implant. Destroys the body along with all equipment worn.&lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes†&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Portal.png|64x64px]]&lt;br /&gt;
 || EMP Implanter&lt;br /&gt;
 || An implanter that, once injected, gives the user the ability to unleash a small EMP burst that disables all nearby electrical devices like an EMP grenade. Has three uses.&lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Implanter0.png|64x64px]]&lt;br /&gt;
 || Death Acidifer Implant&lt;br /&gt;
 || Completely melts the user including all of their equipment on use or death. Suspiciously only used after most operatives have been stripped.&lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes†&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Box of doom.png|64x64px]]&lt;br /&gt;
 || Box of Deathrattler Implants&lt;br /&gt;
 || A cardboard box with 5 death rattler implants and 5 GPS devices. Death rattlers give a notification on the syndicate radio comms when an implanted user goes critical or perishes, and provides GPS coordinates. &lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes†&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Implanter0.png|64x64px]]&lt;br /&gt;
 || DNA Scrambler&lt;br /&gt;
 || An implanter that, once injected, allows the user to instantly randomize their phenotype on demand. The user retains their basic race, however, all other attributes will be randomized including name, gender, skin tone, and hair. Your new identity will not be on the manifest.&lt;br /&gt;
 || 5&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Freedom.png|64x64px]]&lt;br /&gt;
 || Freedom Implanter&lt;br /&gt;
 || An implanter that, once injected, allows the user to escape cuffs up to three times on demand.&lt;br /&gt;
 || 5&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Portal.png|64x64px]]&lt;br /&gt;
 || Scram Scrambler&lt;br /&gt;
 || A 2-use implant which teleports you within a large radius. Attempts to teleport you onto a unobstructed tile. Whether that tile is next to your fellow operatives or inside a minibomb is up to the gods to decide.&lt;br /&gt;
 || 6&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Grey backpack.png|64x64px]]&lt;br /&gt;
 || Storage Implanter&lt;br /&gt;
 || An implanter that, once injected, allows the user to access a subdermal storage bag that can hold up to 9 grids.&lt;br /&gt;
 || 8&lt;br /&gt;
 || No&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Microbomb.png|64x64px]]&lt;br /&gt;
 || Macro Bomb Implanter&lt;br /&gt;
 || An implanter that, once injected, will cause the user to detonate in a large explosion upon death. Large area of effect and large potential for team fragging. Use with caution. 5 second fuse time after flat lining.&lt;br /&gt;
 || 13&lt;br /&gt;
 || Yes†&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Holoparasite .png|64x64px]]&lt;br /&gt;
 || Holoparasite Kit&lt;br /&gt;
 || A cardboard box containing a Holoparasite Injector, terms and service, and a troublemaker&#039;s softcap. A holoparasite is a sentient guardian, capable of punching at rapid speeds. The parasite can remain inside the host, or can be deployed to a short distance. The parasite shares damage with its host.&lt;br /&gt;
 || 14&lt;br /&gt;
 || No&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Allies ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Image !!Name !!Description !!Cost (TC) !!NukeOps&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Syndicate-icon-pai-off.png|64x64px]]&lt;br /&gt;
 || Syndicate pAI&lt;br /&gt;
 || A blood-red personal AI device. The perfect companion for when you&#039;re on the run. Comes equipped with access to the Syndicate communication network. Usefulness not guaranteed.&lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Old-radio-syndicat.png|64x64px]]&lt;br /&gt;
|| SyndiCat Teleporter&lt;br /&gt;
|| Call in a handy cat equipped with a microbomb implant. Explodes when seriously injured. Can bite painfully.&lt;br /&gt;
Mrrowow :3&lt;br /&gt;
|| 6&lt;br /&gt;
|| Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Old-radio-ancestor.png|64x64px]]&lt;br /&gt;
|| Monkey Reinforcement Teleporter&lt;br /&gt;
|| Call in a trained monkey to assist you. Comes with some drip and a cigarette. Monkey agents are supposed to follow your orders. Results may vary.&lt;br /&gt;
|| 6&lt;br /&gt;
|| Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Old-radio-urist.png|64x64px]]&lt;br /&gt;
 || [[Reinforcement Teleporter]]&lt;br /&gt;
 || A radio that calls in a specialized agent of variable quality. They come in three flavors medic, spy, and thief and are all equipped with a Viper, Combat Knife and carp plush. It is their job to assist you in whatever operation or objectives you are campaigning on. &lt;br /&gt;
 || 14 &lt;br /&gt;
 || No&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Old-radio-nukeop.png|64x64px]]&lt;br /&gt;
 || [[Nuclear Operative]] Reinforcement&lt;br /&gt;
 || A radio that calls in a [[Nuclear Operative]] of variable quality. They come equipped with a [[Syndicate Hardsuit]], Death Acidifier, Pin pointer, Viper, Nukie gas mask, Combat gloves, Chest rig, Combat Knife and carp plush. It is their job to assist you in whatever operation or objectives you are campaigning on. &lt;br /&gt;
 || 35&lt;br /&gt;
 || Yes†&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Old-radio-borg-assault.png|64x64px]]&lt;br /&gt;
|| Syndicate Assualt Cyborg Teleporter&lt;br /&gt;
|| A lean, mean killing machine with access to an Energy Sword, LMG, Cryptographic Sequencer, and a Pinpointer.&lt;br /&gt;
Dont forget welding fuel!!!&lt;br /&gt;
|| 65&lt;br /&gt;
|| Yes†&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Surplus Crates ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Image !!Name !!Description !!Cost (TC) !!NukeOps&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 || [[File:Syndie crate.png|64x64px]]&lt;br /&gt;
 || Syndicate Surplus Crate&lt;br /&gt;
 || Contains 50 telecrystals worth of completely random Syndicate items. It can be useless junk or really good. Some items are blacklisted from the surplus crates. If you feel always having the same plan is bland, buy this. (And probably regret it.)&lt;br /&gt;
 || 20&lt;br /&gt;
 || No&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 || [[File:Syndie crate.png|64x64px]]&lt;br /&gt;
 || Syndicate Super Surplus Crate&lt;br /&gt;
 || Contains 125 telecrystals worth of completely random Syndicate items. Requires the pooling of at least two &amp;quot;cooperating&amp;quot; syndicate agents to purchase.&lt;br /&gt;
 || 40&lt;br /&gt;
 || No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Job Specific ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Image !!Name !!Description !!Cost (TC) !!Job&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Banana Peel.png|64x64px]]&lt;br /&gt;
 || Explosive Banana Peel&lt;br /&gt;
 || A banana, that once peeled at set, explodes and deals a minor amount of damage. &lt;br /&gt;
 || 2&lt;br /&gt;
 || Clown&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Hot potato.png|80x80px]]&lt;br /&gt;
 || Hot Potato&lt;br /&gt;
 || A special grenade with a long fuse. This grenade sticks to your hands, and constantly burns you until you hit somebody else with it, passing the curse off to them. The Hot Potato can accumulate a lot of heat damage before detonating. The timer is two minutes long, after which the explosion deals a lot of damage in a small area of effect. &lt;br /&gt;
 || 4&lt;br /&gt;
 || Chef, Botanist, Clown, Mime&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Necronomicon.png|64x64px]]&lt;br /&gt;
 || Necronomicon&lt;br /&gt;
 || A book that is capable of summoning a demonic familiar, Cerberus, which is a ghost role. Cerberus is supposed to follow your commands.&lt;br /&gt;
 || 4&lt;br /&gt;
 || Chaplain&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Chimpbase.png|64x64px]]&lt;br /&gt;
 || CHIMP Handcannon upgrade chip&lt;br /&gt;
 || Once inserted into a CHIMP Handcannon, it allows the device to fire Omega particles. Omega particles can cause anomalies to go super critical, and they deal a moderate amount of burn damage on hit. &lt;br /&gt;
 || 4&lt;br /&gt;
 || Scientist&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Wetfloorsign.png|64x64px]]&lt;br /&gt;
 || Proximity Mine&lt;br /&gt;
 || A mine disguised as a wet floor sign. It has a large blast radius and does just enough damage to critically injure somebody not wearing armor.&lt;br /&gt;
 || 5&lt;br /&gt;
 || Janitor&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Blue boxing gloves.png|64x64px]]&lt;br /&gt;
 || Rigged boxing gloves&lt;br /&gt;
 || Blue boxing gloves that deals high stamina damage and respectable brute damage. You can effectively stun lock a lone target with these gloves. &lt;br /&gt;
 || 5 &lt;br /&gt;
 || Passenger, Boxer&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Gatfruit seed.png|64x64px]]&lt;br /&gt;
 || Packet of Gatfruit Seeds&lt;br /&gt;
 || This packet of seeds slowly grows a tree that produces Gatfruit that, upon consumption, yields a Python with 6 rounds of .45 ammunition. &lt;br /&gt;
 || 6&lt;br /&gt;
 || Botanist&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Monkey cube box.png|64x64px]]&lt;br /&gt;
 || Syndicate Sponge Box&lt;br /&gt;
 || A box of 6 monkey cubes that, once rehydrated, transforms into a random hostile wildlife creature. &lt;br /&gt;
 || 7&lt;br /&gt;
 || Zookeeper, Science department, Chef&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Capgun.png|64x64px]]&lt;br /&gt;
 || Fake Cap Gun&lt;br /&gt;
 || A disguised cap gun loaded with .45 Magnum Armor Piercing. Can fire both magnum rounds and cap gun rounds. Despite being a clown exclusive item, clowns cannot use this weapon, since it is a lethal firearm. &lt;br /&gt;
 || 9&lt;br /&gt;
 || Clown, Mime&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Holoclown statue.png|64x64px]]&lt;br /&gt;
 || Holoclown kit&lt;br /&gt;
 || A clown exclusive holo-parasite. Functions similarly to a normal holoparasite, however, it has two pocket slots and a hand slot. Cannot use guns.  &lt;br /&gt;
 || 12&lt;br /&gt;
 || Clown&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Holy hand grenade.png|64x64px]]&lt;br /&gt;
 || Holy Hand Grenade&lt;br /&gt;
 || &#039;O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy.&#039; Massive area of effect and damage with a short fuse. Spaces rooms and destroys walls. The grenade glows bright white, and it sings when armed. Does not deal enough damage to gib by itself. &lt;br /&gt;
 || 20&lt;br /&gt;
 || Chaplain &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pointless ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Image !!Name !!Description !!Cost (TC) !!NukeOps&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
 || [[File:NB.png|64x64px]]&lt;br /&gt;
 || Syndicate Snack Box&lt;br /&gt;
 || A harmless, but nukie themed lunchbox with a random toy and some suspicious drinks and snacks.&lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Sissorcs.png|64x64px]]&lt;br /&gt;
 || Barber Scissors&lt;br /&gt;
 || MAKE THEM ALL BALD.&lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Outlaw glasses.png|64x64px]]&lt;br /&gt;
 || Outlaw Glasses&lt;br /&gt;
 || A silly glasses and mustache combo. An essential pick for any serious undercover operation.  &lt;br /&gt;
 || 1 &lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Outlaw hat.png|64x64px]]&lt;br /&gt;
 || Outlaw Hat&lt;br /&gt;
 || A black brimmed outlaw hat, perfect for challenging any head to a duel right before 12pm.  &lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
  || [[File:Syndiesuit.png|64x64px]]&lt;br /&gt;
 || Operative Jumpsuit / Jumpskirt&lt;br /&gt;
 || A cool black and tan jumpsuit used by syndicate operatives. Provides no statistical advantages over a normal jumpsuit. Does not have integrated vitals or coordinate sensors.&lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Syndie scarf.png|64x64px]]&lt;br /&gt;
 || Striped Syndicate Scarfs&lt;br /&gt;
 || A valid way of keeping warm&lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Green nukie scarf.png|64x64px]]&lt;br /&gt;
 || Striped Syndicate Scarfs&lt;br /&gt;
 || A valid way of keeping warm&lt;br /&gt;
 || 1&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Clown duffle.png|64x64px]]&lt;br /&gt;
 || Clown Bundle&lt;br /&gt;
 || A clown dufflebag containing a full clown costume, PDA, and service earpiece. &lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Stamp-syndicate.png|64x64px]]&lt;br /&gt;
 || Syndicate Rubber Stamp &lt;br /&gt;
 || Announce your presence in style by faxing HoP a death threat. A rubber stamp that engraves the &amp;quot;Syndicate&amp;quot; on any piece of paper.&lt;br /&gt;
 || 2&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Carp suit.png|64x64px]]&lt;br /&gt;
 || Carp Suit Dufflebag&lt;br /&gt;
 || A dufflebag containing a carp costume and 6 carp plushes. Now you can relive your fantasies of being a space fish while sec uses lethals on you.&lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Sleepy.png|64x64px]]&lt;br /&gt;
 || Syndicate PJ Bundle&lt;br /&gt;
 || A dufflebag containing 3 pairs of Syndicate PJs, bedsheets and some random plushes. &lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Capgun.png|64x64px]]&lt;br /&gt;
 || Cap gun&lt;br /&gt;
 || A normal cap gun. Not to be confused with the fake cap gun, which can use lethals. &lt;br /&gt;
 || 4&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Syndie balloon.png|64x64px]]&lt;br /&gt;
 || Syndie Baloon&lt;br /&gt;
 || Watch Sec scream with fear as you approach with this inflatable terror.&lt;br /&gt;
 || 20&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
 || [[File:Cat Ears.png|64x64px]]&lt;br /&gt;
 || Cat Ears&lt;br /&gt;
 || UwU&lt;br /&gt;
 || 26&lt;br /&gt;
 || Yes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
†Exclusive to nukeops&lt;br /&gt;
&lt;br /&gt;
Last price check and update was performed on 16 October 2024&lt;br /&gt;
&lt;br /&gt;
== Traitor Strategy ==&lt;br /&gt;
&amp;lt;!-- Should this be moved to another page? --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Syndicate gear effectiveness ===&lt;br /&gt;
&lt;br /&gt;
[https://m.youtube.com/watch?v=oyFg6Oa9n5c This video shows multiple types of armor and how effective they are.]&lt;br /&gt;
&lt;br /&gt;
[https://m.youtube.com/watch?v=AJpLlXCT0hY This video shows the different weaponry and other things the syndicate uplink holds.]&lt;br /&gt;
&lt;br /&gt;
[https://m.youtube.com/watch?v=dWO0TYQvs4U This video shows mutliple job specific items that are available for traitors with that specific job.]&lt;br /&gt;
&lt;br /&gt;
Credits to Liltenhead for these guides.&lt;br /&gt;
&lt;br /&gt;
=== Strategy ===&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;FOR [[Nuclear Operative]]s PLEASE SEE HERE&#039;&#039;&#039;&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
* Buying from the uplink makes a &amp;quot;cha-ching&amp;quot; sound. Contrary to belief, this sound is not audible to nearby players.&lt;br /&gt;
* Since traitors only start with 20 TC, they must &amp;lt;s&amp;gt;neutralize&amp;lt;/s&amp;gt; collaborate with other agents in order to purchase high-value uplink items, or must be wise with their budget. &lt;br /&gt;
* Purchase what you need only when you need it. Security can search you and certainly find a weapon or grenade your bag.&lt;br /&gt;
* Keep your PDA locked when you don’t need it. You can unlock it by setting the ringtone to the code you are assigned when you first roll traitor.&lt;br /&gt;
* &amp;lt;s&amp;gt;Spend all your TC on a surplus box only to receive syndicate stamps&amp;lt;/s&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Station_AI&amp;diff=1502</id>
		<title>Station AI</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Station_AI&amp;diff=1502"/>
		<updated>2025-09-09T01:41:25Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Job Header|img=[[File:FunkyAICore.png|200px]]|difficulty=Hard|duties=Keep the station safe, follow your laws, protect the crew.|access=All Access!|supervisors=Crew (usually)|subordinates=[[Cyborg]]|guides=|department=Silicon|title=Station AI}}&lt;br /&gt;
== Actions ==&lt;br /&gt;
* Follow laws&amp;lt;ref&amp;gt;[[Silicon Rules]]&amp;lt;/ref&amp;gt;, adjust if/when changed&amp;lt;ref&amp;gt;[[Robotics#Law Interpretation \ Silicone Rules[1]]]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* State Laws when requested (ad nauseam)&lt;br /&gt;
* Can open and close airlocks, bolt them. Can&#039;t open high security airlocks.&lt;br /&gt;
* Adjust Air Alarms when requested&lt;br /&gt;
* Turn back on APCs as needed.&lt;br /&gt;
* Communicate with station and assist as dictated by laws.&lt;br /&gt;
* Have fun. ^_^&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Space_Navigation&amp;diff=1501</id>
		<title>Space Navigation</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Space_Navigation&amp;diff=1501"/>
		<updated>2025-09-09T01:41:09Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
As a [[Salvage Specialist]], [[Engineer]] or [[Atmospheric Technician]] you may be expected to go out into space. This guide steps through some tips on how to navigate and survive space. Be sure to bring along suggested [[Salvage Specialist#Equipment|equipment]] if you hope to stand a chance.&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
Before you leave the station, be sure to check you have all the required equipment adequate inventory space and understand what to do if you encounter [[Fauna#Hostile|aggressive space fauna]], [[Antagonist|hostile sentients]] or lose your navigation.&lt;br /&gt;
&lt;br /&gt;
Here is an example checklist:&lt;br /&gt;
* Check your breathable gas tank is full. Oxygen for most sentients but Nitrogen for slimes.&lt;br /&gt;
* Check you have a Breath Mask equipped&lt;br /&gt;
* Check you have a hardsuit and helmet equipped&lt;br /&gt;
* Check that your Jetpack is full or that you have adequate Fire Extinguishers / items to throw&lt;br /&gt;
* Check that you have adequate inventory space for loot&lt;br /&gt;
* Check that you have a weapon for fighting hostiles&lt;br /&gt;
* Check that you have a GPS device&lt;br /&gt;
* Check that you have a Pickaxe if you are a [[Salvage Specialist]]&lt;br /&gt;
* Memorise the GPS coordinates of the station&lt;br /&gt;
* Notify Cargo that you are going out (so that they hopefully don&#039;t run into you in a Shuttle)&lt;br /&gt;
&lt;br /&gt;
==Navigating Space==&lt;br /&gt;
===Jetpack Propulsion===&lt;br /&gt;
&lt;br /&gt;
Non-mini jetpacks can only be worn in the backpack slot. In exchange for the storage space of a backpack, jetpacks offer excellent mobility, allowing the Salvager to easily drag items back to the station. However, this lack of storage space makes it much more important to decide what you&#039;ll bring with you in your pockets.&lt;br /&gt;
&lt;br /&gt;
===Fire Extinguisher &amp;amp; Friends===&lt;br /&gt;
&lt;br /&gt;
If you&#039;re not using a Jetpack, you&#039;re likely combining multiple methods of transport. In exchange for keeping your backpack, you&#039;re limited to less-effective modes of transport. Fire extinguishers use liquid to propel you in the opposite direction of where you click. Throwing an item (even a single sheet split from a stack) also propels you in the opposite direction that you [[Interactions|throw it]]. Note that some items stack whilst maintaining their weight. Carrying a few stacks of something (e.g. metal rods) can be useful.&lt;br /&gt;
&lt;br /&gt;
===Position===&lt;br /&gt;
Knowing where you are in space is crucial to your sanity and possibly your survival. When you start, north will be up. You can change what direction north is with your keyboard (default is keypad 7 &amp;amp; 9). However some events will spin your interface so that north is no longer up. For example, if a shuttle hits your wreckage or the wreckage disappears, you may spin. &lt;br /&gt;
&lt;br /&gt;
====If you get lost====&lt;br /&gt;
1.  Find out your location&lt;br /&gt;
&lt;br /&gt;
If you are carrying a GPS, hold it in your hand to show yourself the current coordinates. If you do not have a GPS, first, open your Inventory (I), right click on your jumpsuit and turn the sensors to coordinates. If coordinates is greyed out it is already active. Your suit sensor will show other crew your GPS location via Monitoring computers or [[Research_and_Development#Protolathe|Handheld Crew Monitor]] devices.  Note that typically only Command Crew such as the CMO or Captain will be able to access Crew Monitoring computers but anyone with a [[Research_and_Development#Protolathe|Protolathe]] can craft a handheld device.&lt;br /&gt;
&lt;br /&gt;
2. Find the station location&lt;br /&gt;
&lt;br /&gt;
Ask the crew where the base is. Anyone with a GPS, [[Research_and_Development#Protolathe|Handheld Crew Monitor]] device or Crew Monitoring computer will be able to tell you what their location is (assuming they are on the station)&lt;br /&gt;
&lt;br /&gt;
3. Move towards the station&lt;br /&gt;
&lt;br /&gt;
When you know your location and the station location, you can then use propulsion (if you have any items or a jetpack) to move yourself towards the station. &#039;&#039;&#039;DO NOT assume that up is north&#039;&#039;&#039; as your screen may have been rotated. If you do not have a GPS with you, start slow and check with the crew that you are going the right way. Remind them that a negative number is different to a positive number when it comes to coordinates.&lt;br /&gt;
&lt;br /&gt;
If you have no propulsion ability, ask for a shuttle to come pick you up or for an atmos / salvage crew member to save you. After asking for this, please hold your position and ensure you have supplied the correct coordinates (remembering that negative numbers are different to positive numbers).&lt;br /&gt;
&lt;br /&gt;
==Navigation Tips==&lt;br /&gt;
* &#039;&#039;&#039;DO NOT assume that up is north&#039;&#039;&#039;&lt;br /&gt;
* You can change your screen so that north is up by using the keypad 7 &amp;amp; 9. However, you first need to know which way is north.&lt;br /&gt;
* The y coordinate is north and south. i.e. (x,y)&lt;br /&gt;
* The x coordinate is west and east. i.e. (x,y)&lt;br /&gt;
* Thus, if you are (100,0) and the station is (0,0), you need to go west by 100 units (left if up is north).&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Setting_up_the_mix_chamber&amp;diff=1500</id>
		<title>Setting up the mix chamber</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Setting_up_the_mix_chamber&amp;diff=1500"/>
		<updated>2025-09-09T01:40:27Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
==About this guide==&lt;br /&gt;
So you are ready to graduate from Station Engineer to Atmospherics Technician and are looking for something a little more in-depth than laying down wires and clicking on boxes to set up the AME? Well look no further, after reading this you will be smarter than those [[Station Engineer|dummies next door]] and have the skills to show for it! &lt;br /&gt;
&lt;br /&gt;
This guide is designed to walk you through, step by step, in creating your first burn mix using the mix chamber. After completion you should have a better understanding on how the mix chamber functions. If everything is done right you will make your engineer coworkers jealous and will be one step closer to mastering atmospherics! If things go wrong, angry crewmembers will be yelling death threats and the admins will very interested in you! Just remember to always learn from any mistakes and understand where and why something went horribly wrong!&lt;br /&gt;
&lt;br /&gt;
Make sure you have a basic understanding on how atmospherics works. If you don&#039;t, read the guide to atmos and once you feel comfortable come back here.&lt;br /&gt;
&lt;br /&gt;
==About the mix chamber==&lt;br /&gt;
As of right now, the mix chamber has almost no practical use. Aside from creating awesome fire and cool looking gases, it provides no benefit to the station. It is just here for adventurous atmosians to flex their knowledge and to get a better understanding on how gases interact with one another at different ratios under various pressures and temperatures.&lt;br /&gt;
&lt;br /&gt;
==First things first==&lt;br /&gt;
So you just started your shift as an Atmospherics Technician on space station 14 and want to use the mix chamber. The very first things you should do is grab your equipment. Make sure you have either your firesuit and helmet or atmospheric hard suit and internals available to provide you some protection in case of an accident. Next, be sure to grab your handy dandy gas analyzer to be able to see what&#039;s going on inside those pipes. Lastly and arguably the most important thing you should do at round start is to consult with your fellow atmospheric technicians and [[Chief Engineer]]. Declare your intention to use the mix chamber and make sure everyone is on the same page. The last thing you want to have happen is your coworker unwittingly dumping your burn mix into the room by un-wrenching a pipe or finding out that they accidently pumped your burning hot plasma mix into distro.&lt;br /&gt;
&lt;br /&gt;
==Locating the mix chamber==&lt;br /&gt;
&lt;br /&gt;
[[File:Mix chamber 2.png|thumb|An example of a mix chamber]]&lt;br /&gt;
&lt;br /&gt;
Look around atmosia and locate the gas mixers by the different gas holding tanks. Follow the gas mixers outlet pipes until they all combine and terminate into a pump or manual valve that leads out of the station&#039;s hull. Look through the window and observe if the pumps lead into a nearby empty chamber containing both inlet and outlet passive vents and a blast door. If you found this, congratulations! you have located your mix chamber! &lt;br /&gt;
&lt;br /&gt;
Some stations, usually the small ones, are not equipped with a mix chamber. If the pipes lead to a vent in open space and you do not see a nearby empty chamber then there is mostly likely no mix chamber on this station. Feel free to contact the head of your department and Centcom to complain about station budget cuts!&lt;br /&gt;
&lt;br /&gt;
==Setting up the pipes==&lt;br /&gt;
&lt;br /&gt;
[[File:Atmosia mix chamber guide.png|thumb|A handy guide with arrows and numbers]]&lt;br /&gt;
&lt;br /&gt;
Every station has a different layout so it is a good practice to always refamiliarize yourself at round start with the mix chamber and the mix loop. After you located the mix chamber follow the pipes that flow into and out of it and get comfortable with where they lead. A general mix loop will take gas from the holding tanks, through gas mixers and into the mix chamber. From there they will exit the chamber and loop into an area where you can connect ports and canisters to extract your gas. Some layouts do not have a canister loop and you might have to create your own if needed. Finally the mix loop will connect into waste where the unused gas will be returned to the gas holding chambers to be recycled and reused at a later time. Once you are 100% sure where the mix loop is you are ready to add gas to the chamber.&lt;br /&gt;
&lt;br /&gt;
#Triple check that the pipes leading out of the mix chamber &#039;&#039;&#039;do not&#039;&#039;&#039; flow into distro. if they do, either physically disconnect them or manually toggle off the pumps. &lt;br /&gt;
#Toggle off all the gas pumps, except oxygen and nitrogen, leading out of the gas holding chambers.&lt;br /&gt;
#toggle off all the gas mixers with the exception the oxygen and nitrogen mixers used for distro.&lt;br /&gt;
#Toggle off all the pumps leading out of the mix chamber up to the waste loop.&lt;br /&gt;
#Toggle closed the mix chamber blast doors using the button.&lt;br /&gt;
#Use your gas analyzer on the pipes leading into and out of the mix loop and check to see that there is no gas in the pipes. If there is, locate where the gas is coming from and toggle that pump closed. Drain the mix loop by locating the mix to waste pump at the end of the mix loop and toggle it open until the gas is gone. Repeat until all gas is gone.&lt;br /&gt;
#Locate the pumps leading out of the oxygen and plasma holding chambers and set them to max pressure.&lt;br /&gt;
#Locate where the oxygen flows into the next gas mixer down the line and max the pressure. Be sure to configure the input ratios depending on what side of the mixer the oxygen is flowing into. &#039;&#039;&#039;Do not touch the gas mixers used with oxygen and nitrogen in the distro loop.&#039;&#039;&#039;&lt;br /&gt;
#Work your way down the gas mixer line maxing the pressure and configuring the input ratios until you reach the mixer for the plasma holding tank. Set the input for oxygen to be at 66% and the input for plasma to be 33% and set the pressure to be around 100-200kPa.&lt;br /&gt;
#Continue down the line up to the chamber opening up and maxing the pressure of all pumps until you see gas flow into the mix chamber.&lt;br /&gt;
&lt;br /&gt;
If everything is done correctly you should see plasma gas in the mix tank. The exact composition of the gas inside should be 66% oxygen and 33% plasma. If you see this then congratulations! you have created your very own burn mix!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(note that you may need to adjust the output pressure of the oxygen and plasma mixer. Too much pressure will clog up the mix chamber and waste pipes with water vapor waste gas as the plasma burns. Too little of a pressure and the plasma fire will burn itself out. Experiment with different pressures to find one you like!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t see any gas inside the mix chamber chances are that you forgot to toggle open a pump or max the pressure. double check that the blast doors are closed and that all the outlet pumps on the mix chamber are toggled off. Follow the mix loop back from the mix chamber and use your gas analyzer on each pipe segment until you find where the pressure is at. double check that the right pumps are open and that the pressure is maxed. If there is still no gas flowing double check the mixers and check to see the correct inlet ports are set to the right percentage on the mixer interface. If there &#039;&#039;still&#039;&#039; isn&#039;t gas in the chamber and you double checked every pipe pump and valve then check that there is gas in the holding tanks. Some stations do not have a plasma miner or there might be a breach venting all your gas into space.&lt;br /&gt;
&lt;br /&gt;
==Igniting the burn mix==&lt;br /&gt;
So, your mix chamber is full of sparkling plasma and oxygen, what&#039;s next? Firstly, understand that plasma will ignite at higher temperatures. A plasma fire requires both a steady flow of oxygen and plasma to remain ablaze and will create waste gas in the process. There are many ways to ignite your burn mix but the most common and safest way is to wrench a heater on one of the burn mix outlet pipes. A quicker, dumber, more flashier way is to chuck a lit welder or fire source into the chamber before pressurizing it.&lt;br /&gt;
&lt;br /&gt;
[[File:Heater burn mix location.png|thumb|A suitable location for a heater to combust the burn mix]]&lt;br /&gt;
&lt;br /&gt;
Lets go with the heater method. Simply find a heater nearby in atmospherics or steal one from your silly engineer coworkers. Alternatively you can craft one using a machine frame and some components. Once you have acquired your heater, drag that bad boy over to the mix chamber&#039;s outlet pipe. Make sure the location you have chosen has pressurized gas from the chamber, use your gas analyzer to check! You may need to add or remove some pipes and a pump to get a suitable location. Once you have the right location, use your wrench to secure it to the pipe. Open the interface, max out the temperature and turn it on. Depending on the amount of burn mix and its temperature you may need to wait a couple of seconds before it combusts into a beautiful plasma fire. Heaters(and freezers) will sometimes act strangely on horizontal and elbow pipes and not heat up the gas inside.. You may need to move it around until you find a place that works for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;With the addition of holofans, it may be easier to use a holofan to hold back the gas and allow you entry to chuck a lit welder into the burn chamber.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your burn mix is lit you may notice it going out sporadically. This is because we still have the mix to waste pipes toggled off and the plasma fire is creating water vapor as a waste gas witch is taking up valuable space, displacing oxygen and plasma and snuffing out our fire. Simply open up your mix loop to waste and watch as the gas gets syphoned out through the loop back into the gas holding chambers. You may need to manually vent the mix chamber using the blast door toggle button to speed up the venting process. Once you have the mix loop connected to the waste loop, plasma and oxygen will continuously flow from the gas holding chambers into the mix chamber, combust into flame, and work its way out through the loop back into the holding chambers ready to start its journey once again. &lt;br /&gt;
&lt;br /&gt;
Congratulations! you now have a fully self sufficient burn mix! The fire will continue to burn until you either run out of oxygen or plasma, or until the waste loop cant keep up with the pressure. Feel free to sit back and relax for a time while watching your burn mix combust into flame.&lt;br /&gt;
&lt;br /&gt;
==What now?==&lt;br /&gt;
Now that we have a stable plasma fire, now what? Well, that&#039;s up for you to decide! Experiment with different plasma and oxygen ratios and see how it influences the temperature and pressure. Perhaps try to introduce a third gas into the chamber and see what happens. Extract your burning hot gas into a canister and drag it along behind you to show it off to the crew while grabbing a well deserved snack and drink at the bar. The possibilities are yours to decide! have fun and remember to enjoy the remainder of your shift aboard Space Station 14.&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Security_Officer&amp;diff=1499</id>
		<title>Security Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Security_Officer&amp;diff=1499"/>
		<updated>2025-09-09T01:40:15Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Security&lt;br /&gt;
|img=[[File:Security officer.png|128px]]&lt;br /&gt;
|title=Security Officer&lt;br /&gt;
|access=Brig, Maintenance, Security, Service&lt;br /&gt;
|difficulty=Thankless, [[Weapons#Ballistic_Weapons:~:text=with inbuilt silencer.-,Mk 58,-.35 auto|but you get a gun.]]&lt;br /&gt;
|duties=Serve, protect, baton.&lt;br /&gt;
|supervisors=[[Head of Security]], [[Warden]] (to some extent)&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|guides=[[Space Law]], [[Weapons]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
So you decided to sign up for Security, eh?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOU HAVE THE SOUL OF AN EMPEROR.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Security Officers are the reasonably-lengthed arm of the law. Unlike the Head of Security or [[Warden]], the humble Officer doesn&#039;t have cutting edge equipment or the walls of the Brig to hide behind. The job of a Security Officer is to meet crime and danger where it lives, in the grimy hallways and departments of the station.&lt;br /&gt;
&lt;br /&gt;
Please note that just because you are &#039;&#039;&#039;THE LAW&#039;&#039;&#039; doesn&#039;t mean you can beat [[Clown|clowns]]/[[Mime|mimes]]/[[Passenger|passengers]]/captains to death on a whim. Be sure to follow your own rules. You exist to protect the crew first and foremost, even if it is usually from themselves.&lt;br /&gt;
&lt;br /&gt;
=== On Patrol ===&lt;br /&gt;
&lt;br /&gt;
Patrol is one critical part of the average Security Officer&#039;s duty. Just your presence alone can discourage criminal activity, while actively moving about the station will key you in to current events or crimes in progress. Very rarely is there a reason for the average officer to be standing in the brig for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
Say you&#039;re patrolling and see a crime in progress. The most important thing to do is &#039;&#039;&#039;evaluate&#039;&#039;&#039; the situation first and quickly determine what kind of approach is warranted. Examine the situation, how serious is the crime? Is the offender armed and/or dangerous? Is someone&#039;s life in danger? A clown breaking a window to get into tool storage requires a different response to someone being beaten to death with an axe.&lt;br /&gt;
&lt;br /&gt;
In the case that there&#039;s no clear threat to yourself, the crew, or any (valuable) station property, you&#039;ll be pleasantly surprised with how often well-chosen words can defuse a situation. Tell the clown to quit breaking the window, ask what he needs or is trying to do, and if it&#039;s something reasonable, ask on the radio if anyone can help him with it. Meeting low-intensity situations with weapons immediately escalates things which can dangerously backfire on you and turn the crew against you. Crew not looking for trouble will sometimes agree to allow themselves to be searched, saving you the trouble and energy of detaining them.&lt;br /&gt;
&lt;br /&gt;
In general, where the situation permits, using your words and presence is generally a good first step into a conflict. Even some fistfights can be broken up by yelling &amp;quot;HEY&amp;quot; at both offenders and telling them to break it up.&lt;br /&gt;
&lt;br /&gt;
=== Negotiations Have Broken Down ===&lt;br /&gt;
&lt;br /&gt;
If it&#039;s clear that a civil discussion isn&#039;t on the table, you may have to detain the offender. Before you reach for your weapon of choice, think about the situation and what best fits:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flash&#039;&#039;&#039; - A small bulb which can be trigged in your hand or used on another person to temporarily blind and disorient them. This slows them down greatly, makes them much easier to follow up on with a stun baton, and disorients them enough to make fighting back difficult for a few seconds. This is very low-risk to use against offenders and should be one of your first options, since if they manage to get it away from you, your sunglasses will protect you from it. This goes in reverse though; anyone with sufficient eye protection will be immune to your flash.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stun Baton&#039;&#039;&#039; - Electrically charged baton. Using it in your hand turns it on and off. Turning the baton on and hitting things with it in [[combat]] mode consumes its charge but stuns them. When off or out of charge, it becomes a bludgeoning weapon, so try not to accidentally beat people into a pulp. While harder for offenders to defend against than the flash, if you get disarmed or slipped your baton can easily be used against you or stolen. Using a flash first or dealing a first strike with it before your opponent can react can make it significantly safer to use.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Disabler&#039;&#039;&#039; - Ten-shot, stamina-based, less-lethal takedown weapon with decent range and accuracy. You must be in [[combat]] mode to fire. The disabler slings blue bolts of energy which sap the stamina of the stuck target, eventually causing them to collapse if you hit them enough times quickly. Once the suspect is stunned, you should have enough time to quickly wrestle cuffs on them. Keep in mind the disabler does deal a small amount of burn damage with each shot, so be careful about using it overzealously as it is &amp;quot;less-lethal&amp;quot; and not &amp;quot;non-lethal&amp;quot;. You can fire a disabler through glass, which mitigates it&#039;s burn damage dealt to the victim. Similarly to the baton, this can become your worst enemy if you drop it and someone else gets control of it or steals it. Furthermore, be mindful of bystanders and your fellow officers! Don&#039;t fire all of your shots off in a wild spray hoping to hit the suspect, as your co-workers and the public dislike being struck by random bolts of energy due to your poor aim.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flashbang Grenade&#039;&#039;&#039; - Timed-fuse flashbang grenade that can be thrown. Its effects are similar to the flash, but stronger and in a wider area. On exploding, anyone in it&#039;s blast radius is immediately knocked to the floor, stunned, and blinded for some time. You are made immune to these effects with your over-ear headset and security glasses which are issued to every security officer. These can be used in breaching and clearing a dangerous room or in large violent crowds to try and turn the situation in your favor and potentially arrest multiple suspects at once (During a riot or revolutionary event). This is a weapon which you should use with caution and consideration for every person in it&#039;s blast radius. After deploying this grenade you should follow it up by detaining stunned suspects, or flee a deadly encounter and regroup with your other officers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bolas and Energy Bolas&#039;&#039;&#039; - A throwing weapon used to stun and ensnare a suspect resisting arrest by running. When the bola makes contact with a person, that person becomes slowed and stunned allowing you to catch up and potentially knock them to the ground with your baton. Keep in mind that you cannot ensnare someone twice, so stick to the ensnare plus baton strategy. You may find that bolas are better for you when a suspect is running away! Bolas are recommended for you if you are more familiar with melee than shooting a disabler. You could also use bolas in the event that a suspect is armored, allowing you to slow them enough which makes your accuracy much better. Energy bolas are the considerably more powerful stunning and ensnaring weapon. You can find these in your SecTech vending machine.&lt;br /&gt;
&lt;br /&gt;
And finally, once the suspect is immobilized:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Handcuffs&#039;&#039;&#039; - Metal pair of friendship bracelets. Cuffs are faster to apply on someone who is incapacitated or stunned. If you are feeling particularly charismatic, you may be able to convince the offender to cuff themselves by tossing them the cuffs and instructing them to do so, which could save you a headache or stop you from inserting yourself into a possibly dangerous situation in close quarters. In either case, once the offender is cuffed they are unable to use their hands and can be stopped from moving by dragging them with Ctrl+Click. So as long as a detainee is being escorted by someone by being dragged, they will not be able to move away. This will enable you to search them much more easily and move them to the brig. Handcuffs can be reclaimed and used again simply by taking them off the suspect using the strip menu. It is generally considered poor form to leave the handcuffs on a detainee while they are brigged, so take them off and put them away while they serve out their sentence.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zipties&#039;&#039;&#039; - Plastic pair of friendship bracelets. Zipties are somewhat faster than cuffs, but can be broken out of in a shorter time if the suspect is left unattended and they cannot be re-used once they are taken (or broken) off the suspect. They can be a good option to quickly detain someone, or if the person you detain has shown a tendency to immediately attack upon being uncuffed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remember, being a security officer does in fact mean you are issued with a service pistol. Like all other tools at your disposal, it is to be used with caution and in this specific case, as a last resort for self defense. If you are found out to being trigger happy with your weapon, you can easily face demotion or even criminal charges.&lt;br /&gt;
&lt;br /&gt;
=== To the Brig ===&lt;br /&gt;
&lt;br /&gt;
So now, you&#039;ve got a (probably agitated) offender in cuffs and secured. Next, you need to consider the situation around you. Hallway Clowns and all of the manner of citizen spectators, greys, and other undesirables love nothing more then to interfere with an arrest since they know you can only handle one person at a time. Bring your detainee &#039;&#039;directly&#039;&#039; to the Brig where practical. If you are in a secluded or otherwise low-traffic area, you may be able to do a quick search or ask a few pertinent questions, but for the most part that should be done in the Brig behind closed and secured doors, free from interference and hopefully nearby other Security personnel who can jump in and help you should your detainee attempt to escape or otherwise become problematic.&lt;br /&gt;
&lt;br /&gt;
Now you need to do the other critically important part of your job which is quickly, effectively, and fairly handling someone you&#039;ve detained. This is just as important as actually stopping most crimes in progress: the crew will quickly forget a quick and painless trip in and out of the brig, but they will absolutely remember if you fail to give them gear back, beat them up while they are cuffed, give them an excessive sentence, or in general demean them while they are in your custody.&lt;br /&gt;
&lt;br /&gt;
Security is already a juicy target for most of the crew on the station for various reasons, so don&#039;t give anyone another reason to cave your skull in the next time you slip on a banana peel, or to bomb security. Remember, someone you&#039;ve arrested is your responsibility. If you have medical supplies in Security, it is an act of good faith to make sure they get any major wounds tended to before you toss them into the brig. If possible, it is a good idea to summon a [[Medical Doctor]] to the brig to treat a severely wounded detainee.&lt;br /&gt;
&lt;br /&gt;
=== Search and Seizure ===&lt;br /&gt;
&lt;br /&gt;
First things first, you need to conduct a search of your detainee. Regardless of the crime, letting someone detained have access to everything in their bag, up to and potentially including firearms or other incredibly dangerous traitor items, is absolutely the fastest way to get killed in the brig. Remove their bag and search its contents for anything you have a good reason to believe may be stolen or [[traitor uplink|contraband]]. Tasers, handcuffs, ID&#039;s and PDAs not belonging to them, weapons, all of those things need to be removed from the prisoner and put away in a secured storage. Contraband and other dangerous items will not be returned to the prisoner when they are released. Be sure to also give a cursory check inside containers within the bag, as the crew is crafty and will hide small stolen objects like ID cards in them.&lt;br /&gt;
&lt;br /&gt;
Check the detainee&#039;s PDA to make sure their own ID is in it, make sure you look at their pockets, and remove any tools they may have before you brig them as those make it extremely easy for them to break out. Remove any sunglasses in case you need to flash them later. Bundle all of the removed gear up in their bag (as much as will fit) and place it to the side outside the cell or secure it temporarily in an evidence locker.&lt;br /&gt;
&lt;br /&gt;
Chat with your detainee, who will almost undoubtedly want to talk to you about all the manner of things. Try to determine if there&#039;s any other factors at play to their crime, try to mitigate their outrage that you would have the audacity to arrest them, assure them that their equipment (minus contraband) will be returned to them after you are done. There&#039;s nothing worse to a detainee then the arresting officer they are dealing with not saying a single word the entire time they are in your custody.&lt;br /&gt;
&lt;br /&gt;
=== Time for Crime ===&lt;br /&gt;
&lt;br /&gt;
You will have to brig your offender for a few minutes, depending on the crime. Be reasonable and take totality of the circumstances into account. Look to the Warden or Head of Security for guidance on brig times for particular crimes and go from there. For very minor crimes like minor theft or vandalism, you may consider just releasing them after you search them as you have already had them in your custody for about two minutes.&lt;br /&gt;
&lt;br /&gt;
Once you put the offender in the brig, don&#039;t just buckle them to the bed in cuffs and leave them there. Remove the cuffs and leave them buckled in the cell, then make sure they serve the sentence. Once that&#039;s done, let them out of the brig, make sure all of their possessions (minus contraband or dangerous equipment) are returned to them, and get them out of the brig so you can repeat your cycle anew.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
* Any members of Security and &#039;&#039;&#039;some&#039;&#039;&#039; of the Heads of Staff cannot be selected as traitor. Trust in and work together with your fellow officers.&lt;br /&gt;
&lt;br /&gt;
* Keep sensitive items like weapons and security gear under lock and key! Do not just leave contraband, weapons, equipment, tools, or other gear lying around out in the open in plain view, especially unattended as this invites thieves to try and make off with them and makes any detainees that get loose many times more dangerous. Stow your unused gear in a security locker and &#039;&#039;&#039;lock those lockers with Alt+Click&#039;&#039;&#039; when you are done.&lt;br /&gt;
&lt;br /&gt;
* Lawyers are civilians that are not members of security, but they do have brig access. If you have a strange man in a suit and tie walk into the brig asking to see your prisoners, oblige him but do not let him interfere with your searches, arrests, or brig timing unless he has a very good reason.&lt;br /&gt;
&lt;br /&gt;
* Don&#039;t be afraid to pair up with another Officer! It is much more difficult for the crew to interfere with you if there are two of you and you can both back one another up when something goes wrong.&lt;br /&gt;
&lt;br /&gt;
* You only start out with general security and maintenance access, so you can&#039;t get your way into departments to help the crew without another crew member from that department, or, if the [[Head of Personnel]] can be made agreeable, extra access assigned to your card. Chat with your boss and the Head of Personnel to see if you can get basic additional access to areas like Medbay, Engineering, the Bar, or other similar areas so you can more effectively respond to calls for help there. Just remember this makes your ID more valuable if stolen by an offender!&lt;br /&gt;
&lt;br /&gt;
* Listen to your radio! The crew will often voice various complaints over the radio which can clue you in to crimes in progress or particular crew members to look out for.&lt;br /&gt;
&lt;br /&gt;
* Security is a careful battle of keeping yourself in the general public&#039;s good graces. Security hurts the hardest when all of the crew is working against what you are trying to do, and you only make it worse if you make the crew distrust you. Treat prisoners fairly without putting anyone in undue danger.&lt;br /&gt;
&lt;br /&gt;
* The Warden should be watching over the Brig and Armory for you. Generally he can make sure prisoners serve out their sentence and get their belongings back afterwards, which frees you up from sitting in the brig for a few minutes. The Warden will also hand out other security gear as needed, such as lethal weapons.&lt;br /&gt;
&lt;br /&gt;
* Serious crimes and traitorous activity often happen outside of the main hallways and crowded public areas where everyone is watching. Remember that you have access to maintenance tunnels if you need to move around other parts of the station and remember to give them a patrol every now and again. Be sure to bring a SecLite and be careful within the narrow halls, but keep in mind the light and noise of your movement gives away your position.&lt;br /&gt;
&lt;br /&gt;
* If the [[Head of Security]] or [[Warden]] hands out lethal weapons such as the Laser Rifle or Kammerer shotgun, it will generally be for a serious station threat. Occasionally in the case of crewmembers or the syndicate using overwhelming firepower, lethal weapons and force may be authorized to be used against them. Just keep in mind that for situations involving a single offender, your basic equipment is usually more effective. Remember to visit the [[Server Rules]] and brush up on escalation rules and what&#039;s expected from Security and Command when lethal force is involved.&lt;br /&gt;
&lt;br /&gt;
* Tell your fellow co-workers where you are going and make sure they acknowledge you if you decide to investigate something suspicious in a low-traffic area! There is no faster way to get ambushed and killed then to investigate a bump in the night from the nearby Maintenance tunnel only to walk in on an entire team of [[Nuclear Operative|Nuclear Operatives]] who just breached their way into the station. The only thing that&#039;s worse about almost assuredly dying in this scenario is if you didn&#039;t tell anyone where you were, what you were doing, or didn&#039;t scream over the radio in time, it is highly likely nobody will even realize you are missing!&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Security jobs]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Security_Rules_of_Conduct&amp;diff=1498</id>
		<title>Security Rules of Conduct</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Security_Rules_of_Conduct&amp;diff=1498"/>
		<updated>2025-09-09T01:40:03Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
=====At Nanotrasen, we trust our officers to act with the utmost dignity reflecting their positions. This policy outlines the rules of conduct our valiant Security force strive to uphold every day.=====&lt;br /&gt;
&lt;br /&gt;
# Security Officers shall not violate the Law which they uphold.&lt;br /&gt;
# Security Officers shall not act against the interests of the Nanotrasen Corporation.&lt;br /&gt;
# Security Officers shall act with dignity and respect towards other employees.&lt;br /&gt;
# Security Officers shall ensure the welfare of any detainees in their care.&lt;br /&gt;
# Security Officers shall strive to protect Nanotrasen property, including employees.&lt;br /&gt;
# Security Officers shall not solicit or accept any bribes from any person or organization.&lt;br /&gt;
# Security Officers shall not falsely report a crime.&lt;br /&gt;
# Security Officers shall not be incompetent.&lt;br /&gt;
# Security Officers shall not drink to the point of being intoxicated.&lt;br /&gt;
# Security Officers shall not unduly interfere with station productivity.&lt;br /&gt;
# Security Officers shall not be absent from duty assignment.&lt;br /&gt;
# Security Officers shall not be critical or talk negatively about other Nanotrasen security officers or any member of Command while on-duty.&lt;br /&gt;
# Security Officers shall not join a union or entertain the idea of a union.&lt;br /&gt;
# Security Officers shall not hold a cigarette, cigar, or pipe in mouth while in uniform and in official contact with the public.&lt;br /&gt;
# Security Officers shall not associate or fraternize with any person to have been convicted of any crime, excluding violations that resulted in a warning.&lt;br /&gt;
# Security Officers shall not give an opinion on any punishment to a crime, or whether the law should be enforced or not.&lt;br /&gt;
&lt;br /&gt;
======Failure to follow these Rules of Conduct may result in disciplinary action, or in termination, depending on the severity of the violation. All disciplinary actions or terminations may be made at the discretion of the Head of Security or the Captain.======&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Security_Cadet&amp;diff=1497</id>
		<title>Security Cadet</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Security_Cadet&amp;diff=1497"/>
		<updated>2025-09-09T01:39:50Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Security&lt;br /&gt;
|img=[[File:Security officer.png|128px]]&lt;br /&gt;
|title=Security Cadet&lt;br /&gt;
|access=Brig, Maintenance, Security, Service&lt;br /&gt;
|difficulty=The least easy &amp;quot;beginner&amp;quot; role&lt;br /&gt;
|duties=Learn to serve, protect, and baton&lt;br /&gt;
|supervisors=[[Head of Security]], [[Security Officer]], [[Warden]] (to some extent)&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|guides=You&#039;re lookin&#039; at it&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;[[Space Law]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Learn how to &amp;lt;s&amp;gt;beat people to within an inch of their life without going overboard&amp;lt;/s&amp;gt; serve your fellow man!&lt;br /&gt;
&lt;br /&gt;
== Starting Out ==&lt;br /&gt;
&lt;br /&gt;
Security Cadet might be your first real job on the station after spending a few rounds as a passenger, or maybe you made the &#039;&#039;&#039;enormous&#039;&#039;&#039; mistake of trying this out as your first role. To be clear, this is not a role for absolute beginners. If you are unprepared for the hardship that comes with this job, I. E. if you do not know what the hell you&#039;re doing, do not take it on. Try out the [[Medical Intern]] or [[Technical Assistant]] training roles first, get a feel for what&#039;s normal and what&#039;s not, then come back.&lt;br /&gt;
&lt;br /&gt;
== The Art of Listening ==&lt;br /&gt;
&lt;br /&gt;
The most important thing to do when you are starting out as a security officer is to &#039;&#039;&#039;listen&#039;&#039;&#039; to what your commanding officer, the crew, the passengers, and even the clowns are saying to you. If you fly off the handle when confronted with a slightly irritating situation, you will immediately be labeled as &amp;quot;shitsec,&amp;quot; and the people will be right to rise against you. The greatest tool in your tool-belt is not the baton, it&#039;s your ears. When you listen, you will know how to defuse a situation. When you listen, you will come to understand who is lying and who is telling the truth. Some people are bad at speaking, give them the benefit of the doubt and ask follow up questions. Be a good listener.&lt;br /&gt;
&lt;br /&gt;
=== Negotiations Have Broken Down ===&lt;br /&gt;
&lt;br /&gt;
Sometimes, there&#039;s nothing you can do. The security officers before you were bad at listening, bad at communicating, but very good at showing crew members the business end of their batons. Now, they have it out for you. You are going to need to know how to defend yourself. See the [[Security Officer]] guide for details on the tools at your disposal. Importantly, you do not have a single lethal tool in your security belt. As a cadet, try to listen, observe, and learn how to handle situations, as if you want to move up the ranks of security lethal force is your last option.&lt;br /&gt;
&lt;br /&gt;
== Authority ==&lt;br /&gt;
&lt;br /&gt;
As a Security Cadet, you have a lot of pressure put on you to perform well. Do not allow this to get to you. You are expected to call in more experienced people to deal with situations that you are unsure of. If you take the law into your own hands too quickly, there can be consequences under [[Space Law]]. Familiarize yourself with this as well as you can, but know there&#039;s room for goofing up. Don&#039;t allow your authority to get to your head and take things too far, but also don&#039;t allow clown murder to become the norm. No one likes clown murder.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Trust goes in this order:&lt;br /&gt;
# Command Staff&lt;br /&gt;
# Security Staff (except [[Lawyer|Lawyers]])&lt;br /&gt;
# Crew&lt;br /&gt;
# Passengers&lt;br /&gt;
# Clowns&lt;br /&gt;
# Mimes&lt;br /&gt;
# Lawyers&lt;br /&gt;
&lt;br /&gt;
* Find a more experienced officer to pair up with&lt;br /&gt;
&lt;br /&gt;
* Listen to your radio and the people around you&lt;br /&gt;
&lt;br /&gt;
* Police brutality is funny, but the last resort&lt;br /&gt;
&lt;br /&gt;
* Get good at communicating with others&lt;br /&gt;
&lt;br /&gt;
* ALWAYS listen to Head of Security. What they say goes&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Security jobs]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Science_Department&amp;diff=1496</id>
		<title>Science Department</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Science_Department&amp;diff=1496"/>
		<updated>2025-09-09T01:39:07Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Callout|Info|h=&amp;lt;big&amp;gt;Uh oh, this page is still under research!&amp;lt;/big&amp;gt;|Due to the nature of science, this page can be out of date or lacking information. This page will be updated as soon as we can. We thank you for your patience crewmate!|align=Center|image=Kaleigh.png}}&#039;&#039;&#039;Welcome to the Science department!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One second you might be excitedly stumbling onto a money printing artifact. The next moment that same artifact turns science department into a crater. This department is all about throwing caution to the wind all while you scream &amp;quot;&#039;&#039;&#039;In the name of science!!&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Science &#039;&#039;(commonly called R&amp;amp;D or RnD)&#039;&#039; is a large department that is composed of a few sections. The sections that are under the science department includes &#039;&#039;&#039;Robotics&#039;&#039;&#039;, &#039;&#039;&#039;Anomalous Research&#039;&#039;&#039;, and &#039;&#039;&#039;Xenoarcheology&#039;&#039;&#039;. There are three jobs that are typically associated with the science department. The jobs that are associated with science includes &#039;&#039;&#039;Research Director&#039;&#039;&#039;, &#039;&#039;&#039;Scientist&#039;&#039;&#039;, &#039;&#039;&#039;Research Assistant&#039;&#039;&#039;, and &#039;&#039;&#039;Roboticists&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The department typically lies behind purple and grey doors. In the department typically exists a set of Lathe and Science machines. Often you will see lockers with lab equipment in them.&lt;br /&gt;
&lt;br /&gt;
Science gameplay largely revolves around the acquisition and use of &#039;&#039;&#039;research points&#039;&#039;&#039; to gain new technologies for the station.&lt;br /&gt;
&lt;br /&gt;
{{TOC|depth=3}}&lt;br /&gt;
&lt;br /&gt;
== Sections of Science ==&lt;br /&gt;
&lt;br /&gt;
=== [[Robotics]] ===&lt;br /&gt;
[[File:Cyborg (Si-8864)-South-4944.png|left|100px]]&lt;br /&gt;
&#039;&#039;&#039;Robotics&#039;&#039;&#039; is the synthetic lifeblood of the station. &lt;br /&gt;
&lt;br /&gt;
Robotics is a department that strives to create as many synthetic lives as they can to help the station and it&#039;s crew. Roboticists can make small and helpful bots, such as medibots. They may also focus on more expensive creations like cyborgs and mechs like the Ripley.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Anomalous Research]] ===&lt;br /&gt;
[[File:Anomgenbase.png|left|100px]] &lt;br /&gt;
&#039;&#039;&#039;Anomalous Research&#039;&#039;&#039; is a subdepartment of R&amp;amp;D focused around the containment and manipulation of various unique anomalies.&lt;br /&gt;
&lt;br /&gt;
One of [[Research and Development|R&amp;amp;D&#039;s]] main ways to harvest research points, and the leading cause of headaches in captains of non-coordinated stations. These anomalies can be extremely dangerous to the station if left alone so be careful!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Xenoarcheology]] ===&lt;br /&gt;
[[File:Alien artifact-East-4911.png|left|100px]]&lt;br /&gt;
&#039;&#039;&#039;Xenoarcheology&#039;&#039;&#039; is the other main methodology for producing research points. &lt;br /&gt;
&lt;br /&gt;
This methodology for harvesting is simultaneously safer for the station and more dangerous for science personnel. This section of science involves a lot of trial and error to figure out to activate alien artifacts. These artifacts can be really mild or really dangerous depending on their depth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jobs of Science ==&lt;br /&gt;
&lt;br /&gt;
=== [[Research Director]] ===&lt;br /&gt;
[[File:Kaleigh.png|left|143x143px]]&lt;br /&gt;
The &#039;&#039;&#039;Research Director&#039;&#039;&#039; (Or RD) is in charge of the Science department and oversees the duties of [[Research and Development]]. &lt;br /&gt;
&lt;br /&gt;
While they will ideally have Scientists under them to aid in research, they are expected to have at least a fundamental understanding of how to operate their department. The Research Director will be focusing on teaching any staff that needs assistance. The Research Director is also expected to lead the team through a path of research through the [[Research and Development#R&amp;amp;D Tree|Research Tree]]. The Research Director might also have to pick up any role that is missing so that the department remains functional.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Scientist]] ===&lt;br /&gt;
[[File:Vince Shaw-South.png|left|100px]]&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; follow guidance, direction, and tasks assigned by the Research Director. &lt;br /&gt;
&lt;br /&gt;
Scientists are usually tasked with providing research points by researching artifacts or studying anomalies. Scientists may also be tasked with building and providing various high tech tools, weapons, equipment, and machines to the other various departments. It&#039;s important as a scientist to be kind to your colleagues, provide gifts for others, and throw caution to the wind &#039;&#039;&#039;in the name of science!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Research Assistant]] ===&lt;br /&gt;
[[File:Eric Poley-South.png|left|100px]]&lt;br /&gt;
&#039;&#039;&#039;Research assistants&#039;&#039;&#039; follow guidance, direction, and tasks assigned by the Research Director and Scientists. &lt;br /&gt;
&lt;br /&gt;
Research assistants are usually tasked with providing research points by researching artifacts or studying anomalies. Feel free to ask someone higher up if you get confused on what to do or how to do something. Study, learn, and watch your teacher blow up the science department while trying to teach you artifacts!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Cyborg]] ===&lt;br /&gt;
[[File:Cyborg (Si-8864)-South-4944.png|left|100px]]&lt;br /&gt;
Brought to life by the power of research and technology sits the silicon life of the &#039;&#039;&#039;Cyborg&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The cyborg is bound by [[Server Rules#Silicones must follow Silicon Rules|silicon laws]] that restrict how they can interact with others. With a default &amp;quot;crewsimov&amp;quot; set of laws the cyborg will be out to help the crew in any way they are asked to. Cyborgs typically will report to science to assist research and in turn gain the benefit of new chasis and modules that will aid their goals.&lt;br /&gt;
&lt;br /&gt;
== Point Generation ==&lt;br /&gt;
Research points can be acquired through a few different sources.&lt;br /&gt;
&lt;br /&gt;
The most profitable form of point generation is [[Xenoarcheology]], which is the process of analyzing and activating different randomly generated artifacts that can be found via events, salvage debris, and by ordering them from cargo. Most artifacts have more than one &amp;quot;Stimulus-Reaction&amp;quot; combination (known scientifically as Nodes), so make sure to scan and activate as many of them as you can before selling it to cargo, or keeping it around because its effects are cool enough to warrant keeping.&lt;br /&gt;
&lt;br /&gt;
Another highly valuable source of research points is [[Anomalous Research]]. Most R&amp;amp;D departments come equipped with an Anomaly Generator, Anomalous Particle Emitters (A.P.E.) and Anomaly Vessels, which are used to spawn, interact with, and generate points from anomalies respectively. Anomalies can come in different forms, ranging from raging balls of pink-hot matter, to electrically-discharging motes of light, to radioactive gravity wells, so make sure to wear some protective gear while studying them.&lt;br /&gt;
&lt;br /&gt;
Points can also be acquired through research disks, which can be found in maintenance, salvaged from space, or found on expeditions.&lt;br /&gt;
&lt;br /&gt;
== R&amp;amp;D System ==&lt;br /&gt;
[[File:RDComputer.png|100px]]&lt;br /&gt;
[[File:R&amp;amp;D Console UI.png|alt=The user interface of the R&amp;amp;D Console|thumb|The user interface of the R&amp;amp;D Console]]&lt;br /&gt;
In the R&amp;amp;D computer new technologies can be unlocked via points. To research a technology, click on it if it&#039;s in the &#039;&#039;Unlockable technologies&#039;&#039; column. Technologies in the &#039;&#039;Future technologies&#039;&#039; are locked behind others, requiring you to research a previous technology (in the &#039;&#039;Unlockable technologies&#039;&#039; column). Technologies in the &#039;&#039;Unlocked technologies&#039;&#039; section have already been researched.&lt;br /&gt;
&lt;br /&gt;
=== R&amp;amp;D Tree ===&lt;br /&gt;
The R&amp;amp;D tree is the main focus of the R&amp;amp;D system. The R&amp;amp;D Tree system is composed of four categories: Industrial, Arsenal, Experimental, and Civilian Services. When accessing the R&amp;amp;D console you will get a choice of one node of each of the four categories.&lt;br /&gt;
&lt;br /&gt;
The nodes are sorted into multiple tiers. &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
* Tier 1 has basic technologies.&lt;br /&gt;
&lt;br /&gt;
* Tier 2 has moderately advanced technologies.&lt;br /&gt;
&lt;br /&gt;
* Tier 3 has highly advanced technologies. &lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
To advance from one tier to another you must purchase the majority of a single tier from a category before you can advance to the next. For example, buying the majority of the tier 1 Industrial category will advance you to the tier 2 industrial category. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You can research all nodes from each category until you research a tier 3 research from one category. Researching the tier 3 node from a category will lock you to that category as your &amp;quot;Main Discipline&amp;quot;.&#039;&#039;&#039; It is possible to acquire multiple R&amp;amp;D servers but the game will only allow one Main Discipline per R&amp;amp;D server. Tier three research that is not your Main Discipline may also be acquired through gambling with the &#039;&#039;&#039;[[Research and Development#Alternative Research|Technology Disk Terminal]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Industrial ====&lt;br /&gt;
&lt;br /&gt;
===== Tier 1 =====&lt;br /&gt;
{{Collapse|&lt;br /&gt;
{{&lt;br /&gt;
Callout|Warning|h=&amp;lt;big&amp;gt;Power Generation - Costs: 7,500&amp;lt;/big&amp;gt;|image=P.A.C.M.A.N.-type portable generator-East-34358.png|&lt;br /&gt;
* {{item|P.A.C.M.A.N.-type portable generator machine board|cap=1}}&lt;br /&gt;
* {{item|S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board|cap=1}}&lt;br /&gt;
* {{item|J.R.P.A.C.M.A.N.-type portable generator machine board|cap=1}}&lt;br /&gt;
* {{item|Power monitoring computer board|cap=1}}&lt;br /&gt;
* {{item|Solar control computer board|cap=1}}&lt;br /&gt;
* {{item|Solar tracker electronics|cap=1}}&lt;br /&gt;
* {{item|Emitter machine board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{&lt;br /&gt;
Callout|Warning|h=&amp;lt;big&amp;gt;Industrial Engineering - Costs: 10,000&amp;lt;/big&amp;gt;|image=Hyper convection protolathe-East-3552.png|&lt;br /&gt;
* {{item|Hyper convection circuit imprinter machine board|cap=1}}&lt;br /&gt;
* {{item|Hyper convection autolathe machine board|cap=1}}&lt;br /&gt;
* {{item|Hyper convection protolathe machine board|cap=1}}&lt;br /&gt;
* {{item|Sheet-meister 2000 machine board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Warning|h=&amp;lt;big&amp;gt;Atmospherics - Cost: 7,500&amp;lt;/big&amp;gt;|image=freezer-East-34161.png|&lt;br /&gt;
* {{item|Freezer thermomachine machine board|cap=1}}&lt;br /&gt;
* {{item|Gas recycler board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Warning|h=&amp;lt;big&amp;gt;Mechanical Compression - Cost: 10,000&amp;lt;/big&amp;gt;|image=Flatpacker 1001-East-34041.png|&lt;br /&gt;
* {{item|Flatpacker 1001 machine board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Warning|h=&amp;lt;big&amp;gt;Salvage Equipment - Cost: 7,500&amp;lt;/big&amp;gt;|image=Mining drill-East-28985.png|&lt;br /&gt;
* {{item|Mining drill|cap=1}}&lt;br /&gt;
* {{item|Grappling gun|cap=1}}&lt;br /&gt;
* {{item|mining cyborg module|cap=1}}&lt;br /&gt;
* {{item|grappling gun cyborg module|cap=1}}&lt;br /&gt;
* {{item|Industrial ore processor machine board|cap=1}}&lt;br /&gt;
* {{item|Welding gas mask|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Warning|h=&amp;lt;big&amp;gt;Advanced Powercells - Cost: 7,500&amp;lt;/big&amp;gt;|image=turbo recharger-East-34323.png|&lt;br /&gt;
* {{item|high-capacity power cell|cap=1}}&lt;br /&gt;
* {{item|Turbo recharger machine board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Warning|h=&amp;lt;big&amp;gt;Ripley APLU - Cost: 7,500&amp;lt;/big&amp;gt;|image=Ripley APLU-East-34260.png|&lt;br /&gt;
* {{item|ripley harness|cap=1}}&lt;br /&gt;
* {{item|ripley left arm|cap=1}}&lt;br /&gt;
* {{item|ripley right arm|cap=1}}&lt;br /&gt;
* {{item|ripley left leg|cap=1}}&lt;br /&gt;
* {{item|ripley right leg|cap=1}}&lt;br /&gt;
* {{item|Ripley central control module|cap=1}}&lt;br /&gt;
* {{item|Ripley peripherals control module|cap=1}}&lt;br /&gt;
* {{item|hydraulic clamp|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Warning|h=&amp;lt;big&amp;gt;Space Scanning - Cost: 5,000&amp;lt;/big&amp;gt;|image=Handheld mass scanner-East-29969.png|&lt;br /&gt;
* {{item|Radar console computer board|cap=1}}&lt;br /&gt;
* {{item|Handheld mass scanner|cap=1}}&lt;br /&gt;
* {{item|GPS cyborg module|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
===== Tier 2 =====&lt;br /&gt;
{{Collapse|&lt;br /&gt;
{{Callout|Warning|h=&amp;lt;big&amp;gt;Advanced Atmospherics - Cost: 7,500&amp;lt;/big&amp;gt;|image=Holofan projector-East-30069.png|&lt;br /&gt;
* {{item|Hellfire freezer machine board|cap=1}}&lt;br /&gt;
* {{item|Portable scrubber machine board|cap=1}}&lt;br /&gt;
* {{item|Holofan projector|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Warning|h=&amp;lt;big&amp;gt;Advanced Tools - Cost: 10,000&amp;lt;/big&amp;gt;|image=Experimental welding tool-East-29469.png|&lt;br /&gt;
* {{item|Experimental welding tool|cap=1}}&lt;br /&gt;
* {{item|Power drill|cap=1}}&lt;br /&gt;
* {{item|Jaws of life|cap=1}}&lt;br /&gt;
* {{item|Advanced tool cyborg module|cap=1}}&lt;br /&gt;
* {{item|RCD cyborg module|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Warning|h=&amp;lt;big&amp;gt;Shuttlecraft - Cost: 10,000&amp;lt;/big&amp;gt;|image=gyroscope-East-34395.png|&lt;br /&gt;
* {{item|Shuttle console board|cap=1}}&lt;br /&gt;
* {{item|Thruster machine board|cap=1}}&lt;br /&gt;
* {{item|Gyroscope machine board|cap=1}}&lt;br /&gt;
* {{item|Mini gravity generator machine board|cap=1}}&lt;br /&gt;
}}	&lt;br /&gt;
}}&lt;br /&gt;
===== Tier 3 =====&lt;br /&gt;
{{Collapse|&lt;br /&gt;
{{Callout|Warning|h=&amp;lt;big&amp;gt;Bluespace Storage - Cost: 15,000&amp;lt;/big&amp;gt;|image=Bag of holding-East-30158.png|&lt;br /&gt;
* {{item|Bag of holding|cap=1}}&lt;br /&gt;
* {{item|Satchel of holding|cap=1}}&lt;br /&gt;
* {{item|Duffelbag of holding|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Warning|h=&amp;lt;big&amp;gt;Portable Fission - Cost: 10,000&amp;lt;/big&amp;gt;|image=Powercellmicro.png|&lt;br /&gt;
* {{item|Microreactor power cell|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==== Arsenal ====&lt;br /&gt;
&lt;br /&gt;
===== Tier 1 =====&lt;br /&gt;
{{Collapse|&lt;br /&gt;
{{Callout|Example|h=&amp;lt;big&amp;gt;Explosive Technology - Cost: 10,000&amp;lt;/big&amp;gt;|image=Explosive payload-East-9873.png|&lt;br /&gt;
* {{item|Advanced remote signaller|cap=1}}&lt;br /&gt;
* {{item|Signal trigger|cap=1}}&lt;br /&gt;
* {{item|Voice trigger|cap=1}}&lt;br /&gt;
* {{item|Timer trigger|cap=1}}&lt;br /&gt;
* {{item|Flash payload|cap=1}}&lt;br /&gt;
* {{item|explosive payload|cap=1}}&lt;br /&gt;
* {{item|Chemical payload|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Example|h=&amp;lt;big&amp;gt;Draconic Munitions - Cost: 10,000&amp;lt;/big&amp;gt;|image=Ammunition box (.35 auto incendiary)-East-35511.png|&lt;br /&gt;
* {{item|shotgun incendiary cartridges dispenser|cap=1}}&lt;br /&gt;
* {{item|magazine (.20 rifle incendiary)|cap=1}}&lt;br /&gt;
* {{item|pistol magazine (.35 auto incendiary)|cap=1}}&lt;br /&gt;
* {{item|magazine (.30 rifle incendiary)|cap=1}}&lt;br /&gt;
* {{item|speed loader (.45 magnum incendiary)|cap=1}}&lt;br /&gt;
* {{item|ammo drum (.50 incendiary)|cap=1}}&lt;br /&gt;
* {{item|ammunition box (.35 auto incendiary)|cap=1}}&lt;br /&gt;
* {{item|ammunition box (.45 magnum incendiary)|cap=1}}&lt;br /&gt;
* {{item|ammunition box (.30 rifle incendiary)|cap=1}}&lt;br /&gt;
* {{item|ammunition box (.20 rifle incendiary)|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Example|h=&amp;lt;big&amp;gt;Uranium Munitions - Cost: 7,500&amp;lt;/big&amp;gt;|image=Uranium-East-10122.png|&lt;br /&gt;
* {{item|magazine (.20 rifle uranium)|cap=1}}&lt;br /&gt;
* {{item|pistol magazine (.35 auto uranium)|cap=1}}&lt;br /&gt;
* {{item|magazine (.30 rifle uranium)|cap=1}}&lt;br /&gt;
* {{item|speed loader (.45 magnum uranium)|cap=1}}&lt;br /&gt;
* {{item|ammunition box (.35 auto uranium)|cap=1}}&lt;br /&gt;
* {{item|ammunition box (.45 magnum uranium)|cap=1}}&lt;br /&gt;
* {{item|ammunition box (.30 rifle uranium)|cap=1}}&lt;br /&gt;
* {{item|ammunition box (.20 rifle uranium)|cap=1}}&lt;br /&gt;
* {{item|shotgun uranium cartridges dispenser|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Example|h=&amp;lt;big&amp;gt;Special Means - Cost: 5,000&amp;lt;/big&amp;gt;|image=Electropack-East-35637.png|&lt;br /&gt;
* {{item|electropack|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Example|h=&amp;lt;big&amp;gt;Nonlethal Ammunition - Cost: 5,000&amp;lt;/big&amp;gt;|image=shell (.50 beanbag)-East-10078.png|&lt;br /&gt;
* {{item|ammo drum (.50 beanbags)|cap=1}}&lt;br /&gt;
* {{item|tranquilizer cartridges dispenser|cap=1}}&lt;br /&gt;
* {{item|shotgun beanbag cartridges dispenser|cap=1}}&lt;br /&gt;
* {{item|disabler|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Example|h=&amp;lt;big&amp;gt;Advanced Riot Control - Cost: 8,000&amp;lt;/big&amp;gt;|image=Truncheon-East-34786.png|&lt;br /&gt;
* {{item|truncheon|cap=1}}&lt;br /&gt;
* {{item|telescopic shield|cap=1}}&lt;br /&gt;
* {{item|holobarrier projector|cap=1}}&lt;br /&gt;
* {{item|disabler SMG|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Example|h=&amp;lt;big&amp;gt;Weaponized Laser Manipulation - Cost: 7,500&amp;lt;/big&amp;gt;|image=Laser rifle-East-35325.png|&lt;br /&gt;
* {{item|laser rifle|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Example|h=&amp;lt;big&amp;gt;Salvage Weapons - Cost: 5,000&amp;lt;/big&amp;gt;|image=Proto-kinetic accelerator-East-9950.png|&lt;br /&gt;
* {{item|Proto-kinetic accelerator|cap=1}}&lt;br /&gt;
* {{item|PTK-800 &amp;quot;Matter Dematerializer&amp;quot; machine board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
===== Tier 2 =====&lt;br /&gt;
{{Collapse|&lt;br /&gt;
{{Callout|Example|h=&amp;lt;big&amp;gt;Wave Particle Harnessing - Cost: 10,000&amp;lt;/big&amp;gt;|image=X-ray cannon-East-35706.png|&lt;br /&gt;
* {{item|x-ray cannon|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Example|h=&amp;lt;big&amp;gt;Shuttle Basic Armament - Cost: 10,500&amp;lt;/big&amp;gt;|image=Cage_recharger-East-10340.png|&lt;br /&gt;
* {{item|cage recharger machine board|cap=1}}&lt;br /&gt;
* {{item|small-capacity power cage|cap=1}}&lt;br /&gt;
* {{item|medium-capacity power cage|cap=1}}&lt;br /&gt;
* {{item|grenade cartridge|cap=1}}&lt;br /&gt;
* {{item|flash grenade|cap=1}}&lt;br /&gt;
* {{item|blast grenade|cap=1}}&lt;br /&gt;
* {{item|LSE-400c &amp;quot;Svalinn machine gun&amp;quot; machine board|cap=1}}&lt;br /&gt;
* {{item|LSE-1200c &amp;quot;Perforator&amp;quot; machine board|cap=1}}&lt;br /&gt;
* {{item|EXP-320g &amp;quot;Friendship&amp;quot; machine board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Example|h=&amp;lt;big&amp;gt;Concentrated Laser Weaponry - Cost: 10,000&amp;lt;/big&amp;gt;|image=Laser cannon-East-35700.png|&lt;br /&gt;
* {{item|laser cannon|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
===== Tier 3 =====&lt;br /&gt;
{{Collapse|&lt;br /&gt;
{{Callout|Example|h=&amp;lt;big&amp;gt;Advanced Shuttle Weapons - Cost: 15,000&amp;lt;/big&amp;gt;|image=EMP_grenade_cartridge-East-10866.png|&lt;br /&gt;
* {{item|EMP grenade|cap=1}}&lt;br /&gt;
* {{item|high-capacity power cage|cap=1}}&lt;br /&gt;
* {{item|EXP-2100g &amp;quot;Duster&amp;quot; machine board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Example|h=&amp;lt;big&amp;gt;Experimental Battery Ammo - Cost: 15,000&amp;lt;/big&amp;gt;|image=Svalinn laser pistol-East-10001.png|&lt;br /&gt;
* {{item|Svalinn laser pistol|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Example|h=&amp;lt;big&amp;gt;Portable Microfusion Weaponry - Cost: 15,000&amp;lt;/big&amp;gt;|image=Advanced laser pistol-East-35981.png|&lt;br /&gt;
* {{item|advanced laser pistol|cap=1}}&lt;br /&gt;
* {{item|portable recharger|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==== Experimental ====&lt;br /&gt;
&lt;br /&gt;
===== Tier 1 =====&lt;br /&gt;
{{Collapse|&lt;br /&gt;
{{Callout|Info|h=&amp;lt;big&amp;gt;Alternative Research - Cost: 5,000&amp;lt;/big&amp;gt;|image=Technology_Disk_Printer.png|&lt;br /&gt;
* {{item|Tech disk terminal board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Info|h=&amp;lt;big&amp;gt;Basic XenoArcheology - Cost: 5,000&amp;lt;/big&amp;gt;|image=Analyzer-full.png|&lt;br /&gt;
* {{item|Node scanner|cap=1}}&lt;br /&gt;
* {{item|artifact cyborg module|cap=1}}&lt;br /&gt;
* {{item|Analysis computer board|cap=1}}&lt;br /&gt;
* {{item|Artifact analyzer machine board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Info|h=&amp;lt;big&amp;gt;Basic Robotics - Cost: 5,000&amp;lt;/big&amp;gt;|image=ExosuitFabricator.png|&lt;br /&gt;
* {{item|proximity sensor|cap=1}}&lt;br /&gt;
* {{item|Exosuit fabricator machine board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Info|h=&amp;lt;big&amp;gt;Anomaly Core Harnessing - Cost: 10,000&amp;lt;/big&amp;gt;|image=G.O.R.I.L.L.A. gauntlet-East-10228.png|&lt;br /&gt;
* {{item|G.O.R.I.L.L.A. gauntlet|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Info|h=&amp;lt;big&amp;gt;Basic Anomalous Research - Cost: 5,000&amp;lt;/big&amp;gt;|image=Node_scanner.png|&lt;br /&gt;
* {{item|anomaly scanner|cap=1}}&lt;br /&gt;
* {{item|Anomaly locator|cap=1}}&lt;br /&gt;
* {{item|Wide-spectrum anomaly locator|cap=1}}&lt;br /&gt;
* {{item|anomaly cyborg module|cap=1}}&lt;br /&gt;
* {{item|A.P.E. machine board|cap=1}}&lt;br /&gt;
* {{item|Anomaly vessel machine board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Info|h=&amp;lt;big&amp;gt;Localized Magnetism - Cost: 7,500&amp;lt;/big&amp;gt;|image=Magboots-East-10284.png|&lt;br /&gt;
* {{item|Magboots|cap=1}}&lt;br /&gt;
* {{item|Moon boots|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
===== Tier 2 =====&lt;br /&gt;
{{Collapse|&lt;br /&gt;
{{Callout|Info|h=&amp;lt;big&amp;gt;Advanced Anomaly Research - Cost: 10,000&amp;lt;/big&amp;gt;|image=Anomaly synchronizer-East-13769.png|&lt;br /&gt;
* {{item|C.H.I.M.P. handcannon|cap=1}}&lt;br /&gt;
* {{item|Anomaly synchronizer machine board|cap=1}}&lt;br /&gt;
* {{item|Experimental anomaly vessel machine board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Info|h=&amp;lt;big&amp;gt;Artifact Recycling - Cost: 5,000&amp;lt;/big&amp;gt;|image=Artifact crusher-East-14449.png|&lt;br /&gt;
* {{item|Artifact crusher machine board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Info|h=&amp;lt;big&amp;gt;Deterrence Technologies - Cost: 7,500&amp;lt;/big&amp;gt;|image=Portable particle decelerator-East-10467.png|&lt;br /&gt;
* {{item|Portable particle decelerator|cap=1}}&lt;br /&gt;
* {{item|Force field projector|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
===== Tier 3 =====&lt;br /&gt;
{{Collapse|&lt;br /&gt;
{{Callout|Info|h=&amp;lt;big&amp;gt;Gravity Manipulation - Cost: 10,000&amp;lt;/big&amp;gt;|image=Tether gun-South-10715.png|&lt;br /&gt;
* {{item|WeaponForceGun|cap=1}}&lt;br /&gt;
* {{item|WeaponTetherGun|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Info|h=&amp;lt;big&amp;gt;Quantum Leaping - Cost: 10,000&amp;lt;/big&amp;gt;|image=Quantum spin inverter-East-10564.png|&lt;br /&gt;
* {{item|Quantum spin inverter|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
==== Civilian Services ====&lt;br /&gt;
&lt;br /&gt;
===== Tier 1 =====&lt;br /&gt;
{{Collapse|&lt;br /&gt;
{{Callout|Tip|h=&amp;lt;big&amp;gt;Advanced Entertainment - Cost: 7,500&amp;lt;/big&amp;gt;|image=Wooden television-East-15404.png|&lt;br /&gt;
* {{item|Television board|cap=1}}&lt;br /&gt;
* {{item|Synthesizer|cap=1}}&lt;br /&gt;
* {{item|musique cyborg module|cap=1}}&lt;br /&gt;
* {{item|clowning cyborg module|cap=1}}&lt;br /&gt;
* {{item|Digital audio workstation machine board|cap=1}}&lt;br /&gt;
* {{item|News manager console board|cap=1}}&lt;br /&gt;
* {{item|Jukebox machine board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Tip|h=&amp;lt;big&amp;gt;Robotic Cleanliness - Cost: 5,000&amp;lt;/big&amp;gt;|image=Janitor cyborg (Si-3075)-South-16580.png|&lt;br /&gt;
* {{item|light replacer cyborg module|cap=1}}&lt;br /&gt;
* {{item|advanced cleaning cyborg module|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Tip|h=&amp;lt;big&amp;gt;Critter Mechs - Cost: 7,500&amp;lt;/big&amp;gt;|image=HAMTR-South-16778.png|&lt;br /&gt;
* {{item|HAMTR harness|cap=1}}&lt;br /&gt;
* {{item|HAMTR left arm|cap=1}}&lt;br /&gt;
* {{item|HAMTR right arm|cap=1}}&lt;br /&gt;
* {{item|HAMTR left leg|cap=1}}&lt;br /&gt;
* {{item|HAMTR right leg|cap=1}}&lt;br /&gt;
* {{item|HAMTR central control module|cap=1}}&lt;br /&gt;
* {{item|HAMTR peripherals control module|cap=1}}&lt;br /&gt;
* {{item|small hydraulic clamp|cap=1}}&lt;br /&gt;
* {{item|vim harness|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Tip|h=&amp;lt;big&amp;gt;Meat Manipulation - Cost: 7,500&amp;lt;/big&amp;gt;|image=Lipid extractor-East-21831.png|&lt;br /&gt;
* {{item|Lipid extractor machine board|cap=1}}&lt;br /&gt;
* {{item|Biocube fabricator machine board|cap=1}}&lt;br /&gt;
* {{item|Biomass reclaimer machine board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Tip|h=&amp;lt;big&amp;gt;A/V Communication - Cost: 5,000&amp;lt;/big&amp;gt;|image=Broken_camera-West-221691.png|&lt;br /&gt;
* {{item|Surveillance camera router board|cap=1}}&lt;br /&gt;
* {{item|Surveillance camera wireless router board|cap=1}}&lt;br /&gt;
* {{item|Movable wireless camera board|cap=1}}&lt;br /&gt;
* {{item|Wireless camera board|cap=1}}&lt;br /&gt;
* {{item|Surveillance camera monitor board|cap=1}}&lt;br /&gt;
* {{item|Surveillance wireless camera monitor board|cap=1}}&lt;br /&gt;
* {{item|Telecommunication server machine board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Tip|h=&amp;lt;big&amp;gt;Basic Hydroponics - Cost: 5,000&amp;lt;/big&amp;gt;|image=Seed extractor-East-25217.png|&lt;br /&gt;
* {{item|gardening cyborg module|cap=1}}&lt;br /&gt;
* {{item|harvesting cyborg module|cap=1}}&lt;br /&gt;
* {{item|Seed extractor machine board|cap=1}}&lt;br /&gt;
* {{item|Hydroponics tray machine board|cap=1}}&lt;br /&gt;
* {{item|Industrial reagent grinder machine board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
===== Tier 2 =====&lt;br /&gt;
{{Collapse|&lt;br /&gt;
{{Callout|Tip|h=&amp;lt;big&amp;gt;Bluespace Cargo Transport - Cost: 15,000&amp;lt;/big&amp;gt;|image=Cargo telepad (TELE-617)-South-24242.png|&lt;br /&gt;
* {{item|Cargo telepad machine board|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Tip|h=&amp;lt;big&amp;gt;H.O.N.K. Mech - Cost: 7,500&amp;lt;/big&amp;gt;|image=H.O.N.K.-East-24606.png|&lt;br /&gt;
* {{item|H.O.N.K. harness|cap=1}}&lt;br /&gt;
* {{item|H.O.N.K. left arm|cap=1}}&lt;br /&gt;
* {{item|H.O.N.K. right arm|cap=1}}&lt;br /&gt;
* {{item|H.O.N.K. left leg|cap=1}}&lt;br /&gt;
* {{item|H.O.N.K. right leg|cap=1}}&lt;br /&gt;
* {{item|H.O.N.K. central control module|cap=1}}&lt;br /&gt;
* {{item|H.O.N.K. peripherals control module|cap=1}}&lt;br /&gt;
* {{item|H.O.N.K. weapon control and targeting module|cap=1}}&lt;br /&gt;
* {{item|mech horn|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Tip|h=&amp;lt;big&amp;gt;Faux Astro-Tiles - Cost: 5,000&amp;lt;/big&amp;gt;|image=Astro-ice-East-11398.png|&lt;br /&gt;
* {{item|Astro-grass|cap=1}}&lt;br /&gt;
* {{item|FloorTileItemAstroGrass|label=Mowed astro-grass|cap=1}}&lt;br /&gt;
* {{item|FloorTileItemAstroGrass|label=Jungle astro-grass|cap=1}}&lt;br /&gt;
* {{item|FloorTileItemAstroIce|cap=1}}&lt;br /&gt;
* {{item|FloorTileItemAstroSnow|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Tip|h=&amp;lt;big&amp;gt;Advanced Spray - Cost: 10,000&amp;lt;/big&amp;gt;|image=Spray nozzle-East-11217.png|&lt;br /&gt;
* {{item|Spray nozzle|cap=1}}&lt;br /&gt;
* {{item|Backpack water tank|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Tip|h=&amp;lt;big&amp;gt;Advanced Cleaning - Cost: 10,000&amp;lt;/big&amp;gt;|image=Advanced mop-East-11072.png|&lt;br /&gt;
* {{item|Advanced mop|cap=1}}&lt;br /&gt;
* {{item|Mega spray bottle|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Tip|h=&amp;lt;big&amp;gt;Mechanized Treatment - Cost: 5,000&amp;lt;/big&amp;gt;|image=Medical cyborg (Si-8848)-South-25629.png|&lt;br /&gt;
* {{item|advanced treatment cyborg module|cap=1}}&lt;br /&gt;
* {{item|defibrillator cyborg module|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Tip|h=&amp;lt;big&amp;gt;Biochemical Stasis - Cost: 7,500&amp;lt;/big&amp;gt;|image=Stasis bed-South-25793.png|&lt;br /&gt;
* {{item|Stasis bed machine board|cap=1}}&lt;br /&gt;
* {{item|Cryo pod machine board|cap=1}}&lt;br /&gt;
* {{item|Cryostasis beaker|cap=1}}&lt;br /&gt;
* {{item|Cryostasis syringe|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
===== Tier 3 =====&lt;br /&gt;
{{Collapse|&lt;br /&gt;
{{Callout|Tip|h=&amp;lt;big&amp;gt;Bluespace Chemistry - Cost: 10,000&amp;lt;/big&amp;gt;|image=Bluespace beaker-East-11758.png|&lt;br /&gt;
* {{item|Bluespace beaker|cap=1}}&lt;br /&gt;
* {{item|Bluespace syringe|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
{{Callout|Tip|h=&amp;lt;big&amp;gt;Quantum Fiber Weaving - Cost: &amp;lt;/big&amp;gt;|image=Speed boots-East-11645.png|&lt;br /&gt;
* {{item|Speed boots|cap=1}}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Alternative Research ==&lt;br /&gt;
[[File:Technology Disk Printer.png|100px]]&lt;br /&gt;
&lt;br /&gt;
There is another method to research a technology, and that is using the &#039;&#039;&#039;Technology Disk Terminal&#039;&#039;&#039;. If there is no such console available within the station, it can be created after researching the Tier 1 Experimental Technology, &amp;quot;Alternative Research&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By spending 1000 research points, a technology disk would be dispensed, containing the recipe of a single random item (of any tier) for the lathes to fabricate. The random item ranges from a HAMTR Harness within the &amp;quot;Critter Mechs&amp;quot; technology, a redundant item you&#039;ve already researched, to the highly-sought-after (and expensive) satchel of holding.&lt;br /&gt;
&lt;br /&gt;
When used early into the round, it may reward the research department with end-tier items immediately at the cost of the primary research progress. This is essentially gambling with research points, so ensure that your department agrees with this plan. When used late into the round, it may grant the research department recipes of technologies that have been locked out of the direct research method of unlocking the technology.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
There are many different recipes that can be locked behind research. The [[Protolathe]], [[Circuit Imprinter]], [[Security Techfab]], [[Medical Tecfab]], and the [[Exosuit Fabricator]] are currently the only machines that directly benefit by gaining new recipes when you achieve certain research. The following section will only cover what recipes are unlocked through research, for a full list on what each machine can craft please check out the [[Protolathe]], [[Circuit Imprinter]], [[Security Techfab]], [[Medical Tecfab]], and [[Exosuit Fabricator]] pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Protolathe]] ===&lt;br /&gt;
[[File:Protolathe.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The [[Protolathe]] is a machine capable of printing [[Research and Development#Circuit Imprinter|most]] of what you&#039;ve researched. It can make things such from large beakers to microreactor batteries. [[Protolathe|Protolathes]] are mainly found at science but can (sometimes) be found in engineering or on salvage expeditions.&lt;br /&gt;
&lt;br /&gt;
==== Industrial ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Crafting Cost&lt;br /&gt;
!Research &lt;br /&gt;
!Tier&lt;br /&gt;
!Research Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{item|high-capacity power cell|cap=1}}&lt;br /&gt;
|{{item recipe|high-capacity power cell|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|Advanced Powercells&lt;br /&gt;
|1&lt;br /&gt;
|7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Mining drill|cap=1}}&lt;br /&gt;
|{{item recipe|Mining drill|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Salvage Equipment&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Welding gas mask|cap=1}}&lt;br /&gt;
|{{item recipe|Welding gas mask|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Experimental welding tool|cap=1}}&lt;br /&gt;
|{{item recipe|Experimental welding tool|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Advanced Tools&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Power drill|cap=1}}&lt;br /&gt;
|{{item recipe|Power drill|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Jaws of life|cap=1}}&lt;br /&gt;
|{{item recipe|Jaws of life|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Ore bag of holding|cap=1}}&lt;br /&gt;
|{{item recipe|Ore bag of holding|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Mass Excavation&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |12,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Diamond tipped mining drill|cap=1}}&lt;br /&gt;
|{{item recipe|Diamond tipped mining drill|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Handheld mass scanner|cap=1}}&lt;br /&gt;
|{{item recipe|Handheld mass scanner|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|Space Scanning&lt;br /&gt;
|2&lt;br /&gt;
|7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Holofan projector|cap=1}}&lt;br /&gt;
|{{item recipe|Holofan projector|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|Advanced Atmospherics&lt;br /&gt;
|2&lt;br /&gt;
|7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Bag of holding|cap=1}}&lt;br /&gt;
|{{item recipe|Bag of holding|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Bluespace Storage&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |15,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Satchel of holding|cap=1}}&lt;br /&gt;
|{{item recipe|Satchel of holding|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Duffelbag of holding|cap=1}}&lt;br /&gt;
|{{item recipe|Duffelbag of holding|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Microreactor power cell|cap=1}}&lt;br /&gt;
|{{item recipe|Microreactor power cell|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|Portable Fission&lt;br /&gt;
|3&lt;br /&gt;
|10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Arsenal ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Crafting Cost&lt;br /&gt;
!Research&lt;br /&gt;
!Tier&lt;br /&gt;
!Research Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Advanced remote signaller|cap=1}}&lt;br /&gt;
|{{item recipe|Advanced remote signaller|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Explosive Technology&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Signal trigger|cap=1}}&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |{{item recipe|Signal trigger|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Voice trigger|cap=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Timer trigger|cap=1}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Flash payload|cap=1}}&lt;br /&gt;
|{{item recipe|Flash payload|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Chemical payload|cap=1}}&lt;br /&gt;
|{{item recipe|Chemical payload|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Proto-kinetic accelerator|cap=1}}&lt;br /&gt;
|{{item recipe|Proto-kinetic accelerator|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|Salvage Weapons&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Svalinn laser pistol|cap=1}}&lt;br /&gt;
|{{item recipe|Svalinn laser pistol|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|Experimental Battery Ammo&lt;br /&gt;
|3&lt;br /&gt;
|15,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Experimental ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Crafting Cost&lt;br /&gt;
!Research&lt;br /&gt;
!Tier&lt;br /&gt;
!Research Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Node scanner|cap=1}}&lt;br /&gt;
|{{item recipe|Node scanner|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|Basic XenoArcheology&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|G.O.R.I.L.L.A. gauntlet|cap=1}}&lt;br /&gt;
|{{item recipe|G.O.R.I.L.L.A. gauntlet|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|Anomaly Core Harnessing&lt;br /&gt;
|1&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Anomaly locator|cap=1}}&lt;br /&gt;
|{{item recipe|Anomaly locator|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Basic Anomalous Research&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Wide-spectrum anomaly locator|cap=1}}&lt;br /&gt;
|{{item recipe|Wide-spectrum anomaly locator|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|ClothingShoesBootsMag|cap=1}}&lt;br /&gt;
|{{item recipe|ClothingShoesBootsMag|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Local Magnetism&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Moon boots|cap=1}}&lt;br /&gt;
|{{item recipe|Moon boots|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Portable particle decelerator|cap=1}}&lt;br /&gt;
|{{item recipe|Portable particle decelerator|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Deterrence Technologies&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Force field projector|cap=1}}&lt;br /&gt;
|{{item recipe|Force field projector|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|C.H.I.M.P. handcannon|cap=1}}&lt;br /&gt;
|{{item recipe|C.H.I.M.P. handcannon|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|Advanced Anomaly Research&lt;br /&gt;
|2&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Quantum spin inverter|cap=1}}&lt;br /&gt;
|{{item recipe|Quantum spin inverter|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|Quantum Leaping&lt;br /&gt;
|3&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|WeaponTetherGun|cap=1}}&lt;br /&gt;
|{{item recipe|WeaponTetherGun|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Gravity Manipulation&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |3&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|WeaponForceGun|cap=1}}&lt;br /&gt;
|{{item recipe|WeaponForceGun|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Civilian Services ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Crafting Cost&lt;br /&gt;
!Research&lt;br /&gt;
!Tier&lt;br /&gt;
!Research Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Synthesizer|cap=1}}&lt;br /&gt;
|{{item recipe|Synthesizer|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|Advanced Entertainment&lt;br /&gt;
|1&lt;br /&gt;
|7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Advanced mop|cap=1}}&lt;br /&gt;
|{{item recipe|Advanced mop|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Advanced Cleaning&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Mega spray bottle|cap=1}}&lt;br /&gt;
|{{item recipe|Mega spray bottle|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Spray nozzle|cap=1}}&lt;br /&gt;
|{{item recipe|Spray nozzle|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Advanced Spray&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Backpack water tank|cap=1}}&lt;br /&gt;
|{{item recipe|Backpack water tank|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|FloorTileItemAstroGrass|cap=1}}&lt;br /&gt;
|{{item recipe|FloorTileItemAstroGrass|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Faux Astro-Tiles&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Mowed astro-grass|cap=1}}&lt;br /&gt;
|{{item recipe|Mowed astro-grass|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Jungle astro-grass|cap=1}}&lt;br /&gt;
|{{item recipe|Jungle astro-grass|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Astro-ice|cap=1}}&lt;br /&gt;
|{{item recipe|Astro-ice|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Astro-snow|cap=1}}&lt;br /&gt;
|{{item recipe|Astro-snow|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Cryostasis beaker|cap=1}}&lt;br /&gt;
|{{item recipe|Cryostasis beaker|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Biochemical Stasis&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Cryostasis syringe|cap=1}}&lt;br /&gt;
|{{item recipe|Cryostasis syringe|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Speed boots|cap=1}}&lt;br /&gt;
|{{item recipe|Speed boots|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|Quantum Fiber Weaving&lt;br /&gt;
|3&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Bluespace beaker|cap=1}}&lt;br /&gt;
|{{item recipe|Bluespace beaker|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Bluespace Chemistry&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |3&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Bluespace syringe|cap=1}}&lt;br /&gt;
|{{item recipe|Bluespace syringe|1|Protolathe|mat only=1|mat only layout=hor}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Circuit Imprinter]] === &lt;br /&gt;
[[File:CircuitImprinter.png|100px]]&lt;br /&gt;
&lt;br /&gt;
The Circuit Imprinter is a machine capable of printing machine boards used for creating machines and computers. They require steel, glass and gold.&lt;br /&gt;
&lt;br /&gt;
Machine boards can be inserted into a [[Construction|Machine Frame]] whilst electronics can be inserted into computers or other machines built with [[Construction]].&lt;br /&gt;
&lt;br /&gt;
==== Industrial ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Crafting Cost&lt;br /&gt;
!Research&lt;br /&gt;
!Tier&lt;br /&gt;
!Research Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Ripley central control module|cap=1}}&lt;br /&gt;
|{{item recipe|Ripley central control module|1|CircuitImprinter|mat only=1|mat only layout=hor}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Ripley APLU&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Ripley peripherals control module|cap=1}}&lt;br /&gt;
|{{item recipe|Ripley peripherals control module|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|P.A.C.M.A.N.-type portable generator machine board&lt;br /&gt;
|cap=1}}&lt;br /&gt;
|{{item recipe|P.A.C.M.A.N.-type portable generator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Power Generation&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board&lt;br /&gt;
|cap=1}}&lt;br /&gt;
|{{item recipe|S.U.P.E.R.P.A.C.M.A.N.-type portable generator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|J.R.P.A.C.M.A.N.-type portable generator machine board&lt;br /&gt;
|cap=1}}&lt;br /&gt;
|{{item recipe|J.R.P.A.C.M.A.N.-type portable generator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Power monitoring computer board|cap=1}}&lt;br /&gt;
|{{item recipe|Power monitoring computer board|1|CircuitImprinter|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Solar control computer board|cap=1}}&lt;br /&gt;
|{{item recipe|Solar control computer board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Emitter machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Emitter machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Solar tracker electronics|cap=1}}&lt;br /&gt;
|{{item recipe|Solar tracker electronics|1|CircuitImprinter|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Hyper convection circuit imprinter machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Hyper convection circuit imprinter machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Industrial Engineering&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Hyper convection autolathe machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Hyper convection autolathe machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Hyper convection protolathe machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Hyper convection protolathe machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Sheet-meister 2000 machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Sheet-meister 2000 machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Flatpacker 1001 machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Flatpacker 1001 machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}}&lt;br /&gt;
|Mechanical Compression&lt;br /&gt;
|1&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Industrial ore processor machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Industrial ore processor machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Salvage Equipment&lt;br /&gt;
|1&lt;br /&gt;
|7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Freezer thermomachine machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Freezer thermomachine machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Atmospherics&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Gas recycler board|cap=1}}&lt;br /&gt;
|{{item recipe|Gas recycler board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Turbo recharger machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Turbo recharger machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Advanced Power Cells&lt;br /&gt;
|1&lt;br /&gt;
|7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Shuttle console board|cap=1}}&lt;br /&gt;
|{{item recipe|Shuttle console board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Shuttlecraft&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Mini gravity generator machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Mini gravity generator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Thruster machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Thruster machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Gyroscope machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Gyroscope machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Radar console computer board|cap=1}}&lt;br /&gt;
|{{item recipe|Radar console computer board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Space Scanning&lt;br /&gt;
|2&lt;br /&gt;
|7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Hellfire freezer machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Hellfire freezer machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Advanced Atmospherics&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Portable scrubber machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Portable scrubber machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Arsenal ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Crafting Cost&lt;br /&gt;
!Research&lt;br /&gt;
!Tier&lt;br /&gt;
!Research Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{item|PTK-800 &amp;quot;Matter Dematerializer&amp;quot;|cap=1}}&lt;br /&gt;
|{{item recipe|ShuttleGunKineticCircuitboard|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Salvage Weapons&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Experimental ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Crafting Cost&lt;br /&gt;
!Research&lt;br /&gt;
!Tier&lt;br /&gt;
!Research Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Analysis computer board|cap=1}}&lt;br /&gt;
|{{item recipe|Analysis computer board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Basic XenoArcheology&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Artifact analyzer machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Artifact analyzer machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|A.P.E. machine board|cap=1}}&lt;br /&gt;
|{{item recipe|A.P.E. machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Basic Anomalous Research&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Anomaly vessel machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Anomaly vessel machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Exosuit fabricator machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Exosuit fabricator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Basic Robotics&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Tech disk terminal board|cap=1}}&lt;br /&gt;
|{{item recipe|Tech disk terminal board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Alternative Research&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Artifact crusher machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Artifact crusher machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Artifact Recycling&lt;br /&gt;
|2&lt;br /&gt;
|5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Anomaly synchronizer machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Anomaly synchronizer machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Advanced Anomaly Research&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Experimental anomaly vessel machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Experimental anomaly vessel machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Civilian Services ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Crafting Cost&lt;br /&gt;
!Research&lt;br /&gt;
!Tier&lt;br /&gt;
!Research Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Seed extractor machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Seed extractor machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Basic Hydroponics&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Hydroponics tray machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Hydroponics tray machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Industrial reagent grinder machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Industrial reagent grinder machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Lipid extractor machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Lipid extractor machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Meat Manipulation&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Biocube fabricator machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Biocube fabricator machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Biomass reclaimer machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Biomass reclaimer machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|HAMTR central control module|cap=1}}&lt;br /&gt;
|{{item recipe|HAMTR central control module|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Critter Mechs&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|HAMTR peripherals control module|cap=1}}&lt;br /&gt;
|{{item recipe|HAMTR peripherals control module|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Television board|cap=1}}&lt;br /&gt;
|{{item recipe|Television board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Advanced Entertainment&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Digital audio workstation machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Digital audio workstation machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|News manager console board|cap=1}}&lt;br /&gt;
|{{item recipe|News manager console board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Jukebox machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Jukebox machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Surveillance camera router board|cap=1}}&lt;br /&gt;
|{{item recipe|Surveillance camera router board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |A/V Communication&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Surveillance camera wireless router board|cap=1}}&lt;br /&gt;
|{{item recipe|Surveillance camera wireless router board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Movable wireless camera board|cap=1}}&lt;br /&gt;
|{{item recipe|Movable wireless camera board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Wireless camera board|cap=1}}&lt;br /&gt;
|{{item recipe|Wireless camera board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Surveillance camera monitor board|cap=1}}&lt;br /&gt;
|{{item recipe|Surveillance camera monitor board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Surveillance wireless camera monitor board|cap=1}}&lt;br /&gt;
|{{item recipe|Surveillance wireless camera monitor board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Telecommunication server machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Telecommunication server machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|H.O.N.K. central control module|cap=1}}&lt;br /&gt;
|{{item recipe|H.O.N.K. central control module|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |H.O.N.K. Mech&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|H.O.N.K. peripherals control module|cap=1}}&lt;br /&gt;
|{{item recipe|H.O.N.K. peripherals control module|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|H.O.N.K. weapon control and targeting module|cap=1}}&lt;br /&gt;
|{{item recipe|H.O.N.K. weapon control and targeting module|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Cargo telepad machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Cargo telepad machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Bluespace Cargo Transport&lt;br /&gt;
|2&lt;br /&gt;
|15,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Stasis bed machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Stasis bed machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Biochemical Stasis&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Cryo pod machine board|cap=1}}&lt;br /&gt;
|{{item recipe|Cryo pod machine board|1|CircuitImprinter|mat only=1|mat only layout=hor}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Exosuit Fabricator]] ===&lt;br /&gt;
[[File:ExosuitFabricator.png|alt=Exosuit fabricator sprite|100x100px]]&lt;br /&gt;
&lt;br /&gt;
The Exosuit Fabricator is a machine that is capable of crafting a large variety of [[Cyborg]] and [[Mech]] parts. The Exosuit Fabricator is a material hungry machine and can use {{item|gold bar|label=gold}}, {{item|silver bar|label=silver}}, {{item|steel}}, {{item|plastic}}, {{item|glass}}, and {{item|plasma}}. The Exosuit Fabricator is a vital part of [[Robotics#How to make a Borg ?|Cyborg creation]] and many of the advanced pieces are stuck behind research.&lt;br /&gt;
&lt;br /&gt;
==== Industrial ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Crafting Cost&lt;br /&gt;
!Research&lt;br /&gt;
!Tier&lt;br /&gt;
!Research Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{item|ripley harness|cap=1}}&lt;br /&gt;
|{{item recipe|ripley harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |Ripley APLU&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|ripley left arm|cap=1}}&lt;br /&gt;
|{{item recipe|ripley left arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|ripley right arm|cap=1}}&lt;br /&gt;
|{{item recipe|ripley right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|ripley left leg|cap=1}}&lt;br /&gt;
|{{item recipe|ripley left leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|ripley right leg|cap=1}}&lt;br /&gt;
|{{item recipe|ripley right leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|hydraulic clamp|cap=1}}&lt;br /&gt;
|{{item recipe|hydraulic clamp|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|mining cyborg module|cap=1}}&lt;br /&gt;
|{{item recipe|mining cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Salvage Equipment&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|grappling gun cyborg module|cap=1}}&lt;br /&gt;
|{{item recipe|grappling gun cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|GPS cyborg module|cap=1}}&lt;br /&gt;
|{{item recipe|GPS cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Space Scanning&lt;br /&gt;
|2&lt;br /&gt;
|7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Advanced tool cyborg module|cap=1}}&lt;br /&gt;
|{{item recipe|Advanced tool cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Advanced Tools&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|RCD cyborg module|cap=1}}&lt;br /&gt;
|{{item recipe|RCD cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Arsenal (None) ====&lt;br /&gt;
&lt;br /&gt;
==== Experimental ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Crafting Cost&lt;br /&gt;
!Research&lt;br /&gt;
!Tier&lt;br /&gt;
!Research Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{item|anomaly cyborg module|cap=1}}&lt;br /&gt;
|{{item recipe|anomaly cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Basic Anomalous Research&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|artifact cyborg module|cap=1}}&lt;br /&gt;
|{{item recipe|artifact cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Basic XenoArcheology&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|proximity sensor|cap=1}}&lt;br /&gt;
|{{item recipe|proximity sensor|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Basic Robotics&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Civilian Services ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Crafting Cost&lt;br /&gt;
!Research&lt;br /&gt;
!Tier&lt;br /&gt;
!Research Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{item|gardening cyborg module|cap=1}}&lt;br /&gt;
|{{item recipe|gardening cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Basic Hydroponics&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|harvesting cyborg module|cap=1}}&lt;br /&gt;
|{{item recipe|harvesting cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|light replacer cyborg module|cap=1}}&lt;br /&gt;
|{{item recipe|light replacer cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Robotic Cleanliness&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|advanced cleaning cyborg module|cap=1}}&lt;br /&gt;
|{{item recipe|advanced cleaning cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Advanced Entertainment&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|musique cyborg module|cap=1}}&lt;br /&gt;
|{{item recipe|musique cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|clowning cyborg module}}&lt;br /&gt;
|{{item recipe|clowning cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|HAMTR harness}}&lt;br /&gt;
|{{item recipe|HAMTR harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |Critter Mechs&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|HAMTR left arm}}&lt;br /&gt;
|{{item recipe|HAMTR left arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|HAMTR right arm}}&lt;br /&gt;
|{{item recipe|HAMTR right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|HAMTR left leg}}&lt;br /&gt;
|{{item recipe|HAMTR left leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|HAMTR right leg}}&lt;br /&gt;
|{{item recipe|HAMTR right leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|small hydraulic clamp|cap=1}}&lt;br /&gt;
|{{item recipe|small hydraulic clamp|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|vim harness|cap=1}}&lt;br /&gt;
|{{item recipe|vim harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|advanced treatment cyborg module|cap=1}}&lt;br /&gt;
|{{item recipe|advanced treatment cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Mechanized Treatment&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|defibrillator cyborg module|cap=1}}&lt;br /&gt;
|{{item recipe|defibrillator cyborg module|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|H.O.N.K. harness|cap=1}}&lt;br /&gt;
|{{item recipe|H.O.N.K. harness|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |H.O.N.K. Mech&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|H.O.N.K. left arm|cap=1}}&lt;br /&gt;
|{{item recipe|H.O.N.K. left arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|H.O.N.K. right arm|cap=1}}&lt;br /&gt;
|{{item recipe|H.O.N.K. right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|H.O.N.K. right arm|cap=1}}X&lt;br /&gt;
|{{item recipe|H.O.N.K. right arm|1|ExosuitFabricator|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|H.O.N.K. right leg|cap=1}}&lt;br /&gt;
|{{item recipe|H.O.N.K. right leg|1|ExosuitFabricator|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Mech horn|cap=1}}&lt;br /&gt;
|{{item recipe|Mech horn|1|ExosuitFabricator|mat only=1|mat only layout=hor}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Security Techfab ===&lt;br /&gt;
[[File:security techfab-East-11993.png|100px]]&lt;br /&gt;
&lt;br /&gt;
Set deep within the security department sits the [[Security Techfab]]. The Security Techfab can use {{item|steel}}, {{item|plastic}}, {{item|glass}}, {{item|silver bar|label=silver}}, {{item|gold bar|label=gold}}, {{item|uranium}}, and {{item|plasma}}. Providing the Security Techfab with materials will allow you to produces, ammo, grenades, guns, and laser weapons. Given some research this machine can turn your armory into an arsenal of the most dangerous weapons you can get a hold of.&lt;br /&gt;
&lt;br /&gt;
==== Industrial (None) ====&lt;br /&gt;
&lt;br /&gt;
==== Arsenal ====&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Crafting Cost&lt;br /&gt;
!Research&lt;br /&gt;
!Tier&lt;br /&gt;
!Research Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{item|magazine (.20 rifle uranium)|cap=1}}&lt;br /&gt;
|{{item recipe|magazine (.20 rifle uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |Uranium Munitions&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;9&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|pistol magazine (.35 auto uranium)|cap=1}}&lt;br /&gt;
|{{item recipe|pistol magazine (.35 auto uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|magazine (.30 rifle uranium)|cap=1}}&lt;br /&gt;
|{{item recipe|magazine (.30 rifle uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|speed loader (.45 magnum uranium)|cap=1}}&lt;br /&gt;
|{{item recipe|speed loader (.45 magnum uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|ammunition box (.35 auto uranium)|cap=1}}&lt;br /&gt;
|{{item recipe|ammunition box (.35 auto uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|ammunition box (.45 magnum uranium)|cap=1}}&lt;br /&gt;
|{{item recipe|ammunition box (.45 magnum uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|ammunition box (.30 rifle uranium)|cap=1}}&lt;br /&gt;
|{{item recipe|ammunition box (.30 rifle uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|ammunition box (.20 rifle uranium)|cap=1}}&lt;br /&gt;
|{{item recipe|ammunition box (.20 rifle uranium)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|shotgun uranium cartridges dispenser|cap=1}}&lt;br /&gt;
|{{item recipe|shotgun uranium cartridges dispenser|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|truncheon|cap=1}}&lt;br /&gt;
|{{item recipe|truncheon|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Advanced Riot Control&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |8,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|telescopic shield|cap=1}}&lt;br /&gt;
|{{item recipe|telescopic shield|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|holobarrier projector|cap=1}}&lt;br /&gt;
|{{item recipe|holobarrier projector|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|disabler SMG|cap=1}}&lt;br /&gt;
|{{item recipe|disabler SMG|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|laser rifle|cap=1}}&lt;br /&gt;
|{{item recipe|laser rifle|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Weaponized Laser Manipulation&lt;br /&gt;
|1&lt;br /&gt;
|7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|signal trigger|cap=1}}&lt;br /&gt;
|{{item recipe|signal trigger|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |Explosive Technology&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|voice trigger|cap=1}}&lt;br /&gt;
|{{item recipe|voice trigger|1|SecurityTechFab|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|timer trigger|cap=1}}&lt;br /&gt;
|{{item recipe|timer trigger|1|SecurityTechFab|mat only=1|mat only layout=hor}}&lt;br /&gt;
|-&lt;br /&gt;
|{{item|flash payload|cap=1}}&lt;br /&gt;
|{{item recipe|flash payload|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|explosive payload|cap=1}}&lt;br /&gt;
|{{item recipe|explosive payload|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|magazine (.20 rifle incendiary)|cap=1}}&lt;br /&gt;
|{{item recipe|magazine (.20 rifle incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |Draconic Munitions&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;10&amp;quot; |10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|pistol magazine (.35 auto incendiary)|cap=1}}&lt;br /&gt;
|{{item recipe|pistol magazine (.35 auto incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|magazine (.30 rifle incendiary)|cap=1}}&lt;br /&gt;
|{{item recipe|magazine (.30 rifle incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|speed loader (.45 magnum incendiary)|cap=1}}&lt;br /&gt;
|{{item recipe|speed loader (.45 magnum incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|ammunition box (.35 auto incendiary)|cap=1}}&lt;br /&gt;
|{{item recipe|ammunition box (.35 auto incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|ammunition box (.45 magnum incendiary)|cap=1}}&lt;br /&gt;
|{{item recipe|ammunition box (.45 magnum incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|ammunition box (.30 rifle incendiary)|cap=1}}&lt;br /&gt;
|{{item recipe|ammunition box (.30 rifle incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|ammunition box (.20 rifle incendiary)|cap=1}}&lt;br /&gt;
|{{item recipe|ammunition box (.20 rifle incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|shotgun incendiary cartridges dispenser|cap=1}}&lt;br /&gt;
|{{item recipe|shotgun incendiary cartridges dispenser|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|ammo drum (.50 incendiary)|cap=1}}&lt;br /&gt;
|{{item recipe|ammo drum (.50 incendiary)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|electropack|cap=1}}&lt;br /&gt;
|{{item recipe|electropack|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Special Means&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|ammo drum (.50 beanbags)|cap=1}}&lt;br /&gt;
|{{item recipe|ammo drum (.50 beanbags)|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |Nonlethal Ammunition&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |5,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|tranquilizer cartridges dispenser|cap=1}}&lt;br /&gt;
|{{item recipe|tranquilizer cartridges dispenser|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|shotgun beanbag cartridges dispenser|cap=1}}&lt;br /&gt;
|{{item recipe|shotgun beanbag cartridges dispenser|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|disabler|cap=1}}&lt;br /&gt;
|{{item recipe|disabler|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|laser cannon|cap=1}}&lt;br /&gt;
|{{item recipe|laser cannon|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Concentrated Laser Weaponry&lt;br /&gt;
|2&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|x-ray cannon|cap=1}}&lt;br /&gt;
|{{item recipe|x-ray cannon|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Wave Particle Harnessing&lt;br /&gt;
|2&lt;br /&gt;
|10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|small-capacity power cage|cap=1}}&lt;br /&gt;
|{{item recipe|small-capacity power cage|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |Shuttle Basic Armament&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; |10,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|medium-capacity power cage|cap=1}}&lt;br /&gt;
|{{item recipe|medium-capacity power cage|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|MagazineGrenadeEmpty|cap=1}}&lt;br /&gt;
|{{item recipe|MagazineGrenadeEmpty|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|flash grenade|cap=1}}&lt;br /&gt;
|{{item recipe|flash grenade|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|blast grenade|cap=1}}&lt;br /&gt;
|{{item recipe|blast grenade|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|LSE-400c &amp;quot;Svalinn machine gun&amp;quot; machine board|cap=1}}&lt;br /&gt;
|{{item recipe|LSE-400c &amp;quot;Svalinn machine gun&amp;quot; machine board|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|LSE-1200c &amp;quot;Perforator&amp;quot; machine board|cap=1}}&lt;br /&gt;
|{{item recipe|LSE-1200c &amp;quot;Perforator&amp;quot; machine board|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|EXP-320g &amp;quot;Friendship&amp;quot; machine board|cap=1}}&lt;br /&gt;
|{{item recipe|EXP-320g &amp;quot;Friendship&amp;quot; machine board|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|EMP grenade|cap=1}}&lt;br /&gt;
|{{item recipe|GrenadeEMP|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Advanced Shuttle Weapons&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |3&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |15,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|high-capacity power cage|cap=1}}&lt;br /&gt;
|{{item recipe|high-capacity power cage|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|EXP-2100g &amp;quot;Duster&amp;quot; machine board|cap=1}}&lt;br /&gt;
|{{item recipe|EXP-2100g &amp;quot;Duster&amp;quot; machine board|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|advanced laser pistol|cap=1}}&lt;br /&gt;
|{{item recipe|advanced laser pistol|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Portable Microfusion Weaponry&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |3&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|portable recharger|cap=1}}&lt;br /&gt;
|{{item recipe|portable recharger|1|SecurityTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Experimental(None) ====&lt;br /&gt;
&lt;br /&gt;
==== Civilian Services(None) ====&lt;br /&gt;
&lt;br /&gt;
=== Medical Techfab ===&lt;br /&gt;
[[File:medical techfab-East-37017.png|100px]]&lt;br /&gt;
&lt;br /&gt;
Anchored into the back of medical sits the [[Medical Techfab]]. The [[Medical Techfab]] can use {{item|steel}}, {{item|plastic}}, {{item|glass}}, {{item|cloth}}, {{item|plasma}}, and {{item|silver bar|label=silver}}. A small amount of highly valuable items are acquired through the [[Medical Techfab]] through research.&lt;br /&gt;
&lt;br /&gt;
==== Industrial (None) ====&lt;br /&gt;
&lt;br /&gt;
==== Arsenal ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Crafting Cost&lt;br /&gt;
!Research&lt;br /&gt;
!Tier&lt;br /&gt;
!Research Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Chemical payload|cap=1}}&lt;br /&gt;
|{{item recipe|Chemical payload|1|MedicalTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|Explosive Technology&lt;br /&gt;
|1&lt;br /&gt;
|10,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Experimental (None) ====&lt;br /&gt;
&lt;br /&gt;
==== Civilian Services ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Item&lt;br /&gt;
!Crafting Cost&lt;br /&gt;
!Research&lt;br /&gt;
!Tier&lt;br /&gt;
!Research Cost&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Cryostasis beaker|cap=1}}&lt;br /&gt;
|{{item recipe|Cryostasis beaker|1|MedicalTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Biochemical Stasis&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |2&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |7,500&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Cryostasis syringe|cap=1}}&lt;br /&gt;
|{{item recipe|Cryostasis syringe|1|MedicalTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|-&lt;br /&gt;
|{{item|Bluespace beaker|cap=1}}&lt;br /&gt;
|{{item recipe|Bluespace beaker|1|MedicalTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Bluespace Chemistry&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |3&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |10,000&lt;br /&gt;
|-&lt;br /&gt;
|{{item|Bluespace syringe|cap=1}}&lt;br /&gt;
|{{item recipe|Bluespace syringe|1|MedicalTechFab|mat only=1|mat only layout=hor}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hyper Convection Machines ===&lt;br /&gt;
[[File:Hyper convection autolathe-East-3541.png|alt=Hyper convection autolathe sprite|100x100px]][[File:Hyper convection protolathe-East-3552.png|alt=Hyper convection protolathe sprite|100x100px]][[File:Hyper convection circuit imprinter-East-3585.png|alt=Hyper convection circuit imprinter sprite|100x100px]]&lt;br /&gt;
&lt;br /&gt;
Hyper convection machine are a highly valuable upgrade that is obtained from the Industrial Engineering research node. Hyper convection machines will craft items at a 50% discount from the original cost. The trade-off when it comes to these powerful machines is that they produce an immense amount of heat. The heat that is produced from these machines can quickly become lethal if sufficient preparations are not made. One of the ways to make a safe enclosure for hyper convection machines is:&lt;br /&gt;
&lt;br /&gt;
#Un-wrench the machines and move the {{item|Protolathe}}, {{item|Autolathe}}, and {{item|Circuit Imprinter}} to the back wall. If there is a {{item|R&amp;amp;D Computer}}, move it out of the way.[[File:HyperA.png|alt=Hyperconvection building part 1|center]]&lt;br /&gt;
#Build a 2x3 box of {{item|directional reinforced window|label=directional reinforced windows}}. At the middle-right side of the box create a {{item|windoor}}.[[File:HyperB.png|alt=Hyperconvection building part 2|center]]&lt;br /&gt;
#Create an {{item|air alarm}} and a {{item|air sensor}}. Place the air sensor within the box at the center right, and the air alarm nearby for convenience.[[File:HyperC.png|alt=Hyperconvection building part 3|center]]&lt;br /&gt;
#Create one (required) or two (optional) {{item|space heater|label=space heater(s)}} at the top-right and bottom-right of the box.[[File:HyperD.png|alt=Hyperconvection part 4|center]]4a. Set the space heaters to have {{button|High|state=pressed}} energy consumption and make sure that they are {{button|On|state=pressed}}.[[File:HyperD1.png|alt=Hyperconvection part 4.1|center]]&lt;br /&gt;
#Either [[Hacking|hack]] the air alarm or ask an engineer to help you with [[networking]]. To [[Hacking|hack]] the air alarm we must first use a {{item|screwdriver}} on it to open the panel. When the panel is open use a {{item|wirecutter}} tool on the air alarm itself. The lights above refer to the wires below. The wire that we are looking to cut is the ACC wire. The ACC wire is what controls who is authorized to network and control the Air Alarm.[[File:HyperE1.png|alt=Air alarm panel|center]]5a. Cut the wires from left to right (by clicking on them with a wirecutter in hand) until you get the ACC light to turn off. You may get unlucky like I did and hit a power wire before the ACC wire, you will get shocked because of this.  Skip the power wire and continue until you reach the ACC wire. Once you have found the ACC wire repair all other wires (by clicking on them with a wirecutter in hand) and leave the ACC wire cut. Close the panel on the air alarm with the screwdriver.[[File:HyperE2.png|alt=Hyperconvection part 4.2|center]]&lt;br /&gt;
#Use a {{item|multitool}} or a {{item|network configurator}} and click on the air sensor first, followed by the air alarm.[[File:HyperF2.png|alt=air sensor clicked|center]]6a. Click {{button|Add}} on the air alarm GUI and then close the GUI.[[File:HyperF1.png|alt=Air alarm networking|center]]&lt;br /&gt;
#In a similar process, use a multitool or a network configurator and click on the windoor first, followed by the air alarm. [[File:HyperG1.png|alt=Hyperconvection networking windoor|center]]7a. Click the {{button|Danger}} button and then click {{button|Close}}. Click on the {{button|Warning}} button and click {{button|Close}}. Finally, click the {{button|Normal}} button and then click {{button|Open}}. Then click the {{button|Done}} button.[[File:HyperG2.png|alt=Hyperconvection networking windoor|center]]&lt;br /&gt;
#Create the {{item|CircuitImprinterHyperConvectionMachineCircuitboard}} at the Circuit Imprinter. Create or gather 1 matter bin and 1 igniter. Use a screwdriver to open the panel on the Circuit Imprinter.[[File:Imprinter_panel_open.png|alt=Imprinter panel open|center]]8a. Use a crowbar to deconstruct the imprinter into a machine frame.[[File:Imprinter_machineframe.png|alt=Imprinter machineframe|center]]8b. Use a crowbar again to remove the parts from the machine frame.[[File:Imprinter_machineframe1.png|alt=Imprinter machineframe1|center]]8c. Remove the Circuit Imprinter machine board from the stack of items. Click on the machine frame while holding the hyper convection Circuit Imprinter machine board. Shift click the machine frame and fill it with the rest of the materials that it requires. (You should have all the materials if the previous steps were followed).[[File:Machine_frame_p3.png|center]]8d. Screwdriver the machine frame to finish the construction. (If this does not work you are missing materials).&lt;br /&gt;
# Repeat step 8 through 8d with the Protolathe and Autolathe machines.&lt;br /&gt;
# Congratulations! You have built a hyper convection machines and a safe setup! Good work fellow scientist!&lt;br /&gt;
&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;I can&#039;t get any points/I can&#039;t print anything&amp;quot; ===&lt;br /&gt;
The likely cause is that the Lathe/Imprinter/Computer isn&#039;t synced up with the RD server.&lt;br /&gt;
&lt;br /&gt;
To fix this in the Lathe/Imprinter/Computer click &#039;&#039;Server list&#039;&#039;, click on &#039;&#039;ID x || RDSERVER&#039;&#039; and then exit the window.&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Radio&amp;diff=1495</id>
		<title>Radio</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Radio&amp;diff=1495"/>
		<updated>2025-09-09T01:37:15Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
The [[Radio]] is a convenient way for personnel to consult each other and warn about dangers. Similarly to talking in the &#039;Local&#039;, &#039;Whisper&#039;, and &#039;Emote&#039; texts, you can talk in the [[Radio]] text, which is green in the chat box. The common radio can be seen by everyone wearing a headset, and is broadcasted across the entire station. There are also department specific radio channels, allowing departments to communicate privately with each other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Using the Radio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To use the radio press the &amp;quot;T&amp;quot; key and type &amp;quot;;&amp;quot; for the common radio.&lt;br /&gt;
If you want to talk on a departmental radio, type &amp;quot;:&amp;quot; and the letter that corresponds to the department you want to talk to.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Department !! Radio Channel&lt;br /&gt;
|-&lt;br /&gt;
| Service|| :v&lt;br /&gt;
|-&lt;br /&gt;
| Cargo|| :u&lt;br /&gt;
|-&lt;br /&gt;
| Engineering|| :e&lt;br /&gt;
|-&lt;br /&gt;
| Security|| :s&lt;br /&gt;
|-&lt;br /&gt;
| Medical|| :m&lt;br /&gt;
|-&lt;br /&gt;
| Science|| :n&lt;br /&gt;
|-&lt;br /&gt;
| Command|| :c&lt;br /&gt;
|-&lt;br /&gt;
| Syndicate|| :t&lt;br /&gt;
|-&lt;br /&gt;
| CentCom|| :y&lt;br /&gt;
|-&lt;br /&gt;
| Binary|| :b&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can only talk on channels your headset has encryption keys for. You can examine your headset to see what department channels your radio has installed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Uses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Warning about rival corporations (See: [[Antagonist]], [[Holoparasite]])&lt;br /&gt;
&lt;br /&gt;
*Setting an arrest warrant&lt;br /&gt;
&lt;br /&gt;
*Calling for supplies&lt;br /&gt;
&lt;br /&gt;
*Important decisions such as the calling of the [[Emergency Shuttle]]&lt;br /&gt;
&lt;br /&gt;
*Important information such as the death of [[Heads]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Pipes_and_vents&amp;diff=1494</id>
		<title>Pipes and vents</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Pipes_and_vents&amp;diff=1494"/>
		<updated>2025-09-09T01:36:28Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
All gases can flow through the various pipes found in the game. Gas will always attempt to flow from higher pressure to lower pressure. If a gas is not in a pipe, canister, or tank, it will be in the atmosphere and will interact with other objects.&lt;br /&gt;
&lt;br /&gt;
Gas will always try to even out the pressure. For example, if a empty canister is connected to a pipe pressurized at 4500kpa, the canister will also only be pressurized to 4500kpa. If a canister pressurized at 9000kpa is connected to the same pipe, gas will flow out of the canister until a even pressure is acquired.&lt;br /&gt;
&lt;br /&gt;
If pressurized pipes get unwrenched they will dump all of their contents into the surrounding atmosphere and will, depending on the pressure level, violently blow the wrench user away. You will know if you are unwrenching a pressurized pipe if you get the message stating &amp;quot;A gush of air blows in your face... Maybe you should reconsider?&amp;quot; It is good practice to always use your gas analyzer on every pipe before unwrenching to ensure it is depressurized.&lt;br /&gt;
&lt;br /&gt;
All pipes can be unwrenched to disconnect them from others. By using a welder on a unwrenched pipe segment you can deconstruct it into steel.&lt;br /&gt;
&lt;br /&gt;
A broken or unconnected segment of pipe WILL NOT allow gas to pass through. Do not worry about all your gas escaping out of a broken or unconnected pipe segment.&lt;br /&gt;
&lt;br /&gt;
Most pumps, mixers, and filters do not require power to function. Only air vents and scrubbers require power. You can shift-click on a segment to examine it to see if it is powered.&lt;br /&gt;
&lt;br /&gt;
==Pipes==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Allows gas to flow freely. Comes in four shapes. Straight, Elbow, 3-way-juntion, 4-way-junction.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pipe straight.png]] || gas pipe straight || A straight segment of pipe.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pipe elbow.png]] || gas pipe bend || A elbow segment of pipe.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pipe 3 way.png]] || gas pipe T junction || A three way junction segment of pipe.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pipe 4 way.png]] || gas pipe fourway || A four way junction segment of pipe.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- add exotic box --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pumps==&lt;br /&gt;
Pumps gas to the other side based on the set pressure. Blocks gas from passing through if toggled off. &lt;br /&gt;
Comes in two varities:&lt;br /&gt;
&lt;br /&gt;
[[File:Gas pump.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas pump interface.png]]&lt;br /&gt;
&lt;br /&gt;
Standard gas pump. Pumps gas along based on internal and external pressure. Has a maximum throughput of 4.5 Mpa.&lt;br /&gt;
Mostly used to act as a valve to allow/disallow gas to flow from one pipe to another. Works very well in high pressure pipes but looses effectiveness when the pressure is lower. Regular gas pumps are more effective in lower pressure systems but will lose efficiency as the volume of gas rises.&lt;br /&gt;
&lt;br /&gt;
At lower pressures a gas pump is generally a better option at moving gas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Volumetric gas pump.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Volumetric gas pump interface.png]]&lt;br /&gt;
&lt;br /&gt;
Volumetric pump.&lt;br /&gt;
Pumps gas along based of internal and external mole amount. Has a maximum throughput of 200 L/s.&lt;br /&gt;
Acts exactly like a gas pump but works off of mole amount instead of pressure. can move about twice as much gas compared to a regular gas pump if conditions are right.&lt;br /&gt;
&lt;br /&gt;
For extremely high pressure pipes a volumetric pump is generally a better option at moving gas. &lt;br /&gt;
&lt;br /&gt;
In certain cases volumetric pumps are also better if you are using huge quantities of gas.&lt;br /&gt;
&lt;br /&gt;
==Manual Valves==&lt;br /&gt;
Acts like a switch that either allows gas to flow through, or prevents it from flowing through. Can be toggled on and off. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Manual valve open.png]] || Manual valve open || A green light is open.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Manual valve closed.png]] || Manual valve closed || A red light is closed.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- add exotic box --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gas Mixer==&lt;br /&gt;
&lt;br /&gt;
[[File:Gas Mixer.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas mixer interface.png]]&lt;br /&gt;
&lt;br /&gt;
A gas mixer is a fancy version of the gas pump. It allows you to combine the gas flow of two different pipes and mix them into a single pipe. The gas mixer will combine the contents of two different pipes and will give you the option of setting the percentage of throughput you want on each of the input pipes. The primary port will be parallel with the output while the side port will be perpendicular.&lt;br /&gt;
&lt;br /&gt;
Gas mixers are essential for distro as the station&#039;s atmosphere is 20% oxygen and 80% nitrogen.&lt;br /&gt;
Gas mixers are also used for the combination of two different gases to create a new gas such as a common burn-mix.&lt;br /&gt;
&lt;br /&gt;
If the gas mixer is toggled off then it will not allow any gas to flow through. &lt;br /&gt;
&lt;br /&gt;
If both inputs are set to receive gas then both inputs must have gas flowing through them for the pump to work. For example, if the mixer is set to mix gas at a 80 to 20 ratio and the input pipe at 20% has no gas then the mixer will not allow the input pipe with 80% gas to flow through and vice versa.&lt;br /&gt;
&lt;br /&gt;
==Gas Filter==&lt;br /&gt;
&lt;br /&gt;
[[File:Gas Filter.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Gas filter interface.png]]&lt;br /&gt;
&lt;br /&gt;
Gas filters are another special type of gas pump. Gas filters are primarily used to extract a specific individual type gas from a pipe. They function similarly to the gas mixer, except they have one inlet port and two output ports. When gas flows through a mixer the selected gas to be filtered out will exit the perpendicular outlet port while all other gases will continue to flow down the parallel outlet port. If you wish to filter out more than one gas you will need to set up gas filters in series for each specific gas.&lt;br /&gt;
&lt;br /&gt;
Gas filters are used to extract each individual gas from the waste loop. This ensures that only one type of gas is present in each specific gas holding tank. Gas filters are essential when you are trying to target and isolate a specific gas.&lt;br /&gt;
&lt;br /&gt;
Gas filters do not require both outputs to be connected to function if there is no gas selected to filter or the filtered gas is not present. In this case the filter will act as a simple straight pipe segment. However, The filter will not allow gas to flow if the selected gas is present and there is no pipe connected to the perpendicular filter port.&lt;br /&gt;
&lt;br /&gt;
==Vents==&lt;br /&gt;
[[File:Gas vent.png]]&lt;br /&gt;
&lt;br /&gt;
Gas vents come in three varieties: Standard, Dual-port, and Passive.&lt;br /&gt;
&lt;br /&gt;
All gas vents are solely used to move gas from pipes into the surrounding atmosphere.&lt;br /&gt;
Gas vents are commonly used in conjunction with the distro loop to distribute breathable air to the station. Gas vents and the distro system are responsible for replenishing the atmosphere on the station.&lt;br /&gt;
&lt;br /&gt;
A standard air vent will only allow a maximum pressure of 101.3 kPa to flow. If the external pressure is higher than the limit, no gas will flow out of the vent. Requires power to function.&lt;br /&gt;
&lt;br /&gt;
A dual-port air vent is exactly like a standard air vent but it has two inlet connection ports.&lt;br /&gt;
&lt;br /&gt;
A passive air vent does not require power and will allow any pressure to flow in &#039;&#039;&#039;both&#039;&#039;&#039; directions depending on the internal and external pressures. If the internal, or pipe pressure, is higher than the external, or outside atmosphere, Gas will flow out. The opposite is true if the external pressure is higher than the internal pressure. Passive air vents are mostly used in the mix tank and [[Supermatter]] chamber where very high pressures are needed.&lt;br /&gt;
&lt;br /&gt;
==Air Scrubber==&lt;br /&gt;
&lt;br /&gt;
[[File:Air Scubber.png]]&lt;br /&gt;
&lt;br /&gt;
Air scrubbers slowly suck gas out of the surrounding atmosphere and can be found spread around the station. Mostly used in the waste loop, air scrubbers will syphon gas out of the atmosphere and shunt it along the waste loop where the gas will then be recycled and filtered into the gas holding chambers. By default, scrubbers are set to scrub the surrounding air of all gases except oxygen and nitrogen. You can set them to siphon if you want to suck in all gasses, or you can configure them to scrub whichever gasses you like. To do so, note the scrubber name and go to the air alarm to modify the relevant scrubber. Note that siphoning can be a good way to decrease room pressure. &lt;br /&gt;
&lt;br /&gt;
Air scrubbers must be powered and connected to an outlet port in order to function. A properly functioning air scrubber will be glowing blue.&lt;br /&gt;
&lt;br /&gt;
==Air Injector==&lt;br /&gt;
[[File:Air injector.png]]&lt;br /&gt;
&lt;br /&gt;
Air injectors have one purpose. They simply exist to only allow gas to flow from a pressurized pipe into the surrounding atmosphere. This handy little tool are useful when you want to inject a gas into an area but not allow any backflow. usually used with a filter/injector combination to single out a specific gas and pump it into a holding chamber.&lt;br /&gt;
&lt;br /&gt;
Air injectors have a maximum output pressure of 9000 kPa.&lt;br /&gt;
&lt;br /&gt;
==Pneumatic Valve==&lt;br /&gt;
[[File:Pneumatic valve.png]] Pneumatic valves have three ports: control, inlet, and outlet. Like manual valves, pneumatic valves permit bidirectional flow between the inlet and outlet, but only if the pressure at the control port is high enough.&lt;br /&gt;
&lt;br /&gt;
To turn a pneumatic valve on, the control pressure must be at least 1 atm higher than the lowest pressure connected to the pneumatic valve, i.e. the lesser of the inlet and outlet pressures. The direction of flow between the inlet and outlet is from higher to lower pressure.&lt;br /&gt;
&lt;br /&gt;
The flow rate limit of the pneumatic value is linear (proportional to control pressure) in a small region above the on threshold. It then saturates at 200 L/sec.&lt;br /&gt;
&lt;br /&gt;
===Design Examples===&lt;br /&gt;
&#039;&#039;&#039;Pressure Relief Valve&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Pressure relief system.png]]&lt;br /&gt;
&lt;br /&gt;
This pressure relief system drains the air inside to space if the pressure exceeds 1 atm, which can be used to guard against accidental station overpressure events. A passive vent inside (1) is connected to the control and the inlet. Another passive vent in space (2) is connected to the outlet. Since the outlet pressure is 0 kPa, then the pneumatic valve will only be on if the inside pressure exceeds 1 atm. When that happens, air from inside is transferred into space until the inside pressure is equal to 1 atm.&lt;br /&gt;
&lt;br /&gt;
===Turing Completeness===&lt;br /&gt;
Pneumatic valves make [https://github.com/space-wizards/space-station-14/pull/10520 atmos turing-complete].&lt;br /&gt;
&lt;br /&gt;
==Connector Port==&lt;br /&gt;
[[File:Connecter port.png]]&lt;br /&gt;
&lt;br /&gt;
Connector ports are solely used to transfer gas from a pipe into a canister and vice versa. Wrench a canister on top of a connector port to connect them. A connected canister will allow gas to flow until the pressure evens out.&lt;br /&gt;
&lt;br /&gt;
==Canisters==&lt;br /&gt;
&lt;br /&gt;
[[File:Canister.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Canister interface.png]]&lt;br /&gt;
&lt;br /&gt;
Canisters are used to hold and transport gas. Drag a canister over to a connecter port and use a wrench to connect it. If the connecter port&#039;s internal pressure is higher than the canister pressure, gas will flow into the canister until the pressure evens out. &lt;br /&gt;
&lt;br /&gt;
If the canister has a higher pressure gas will flow out until the pressure difference is even. Canisters can release gas in different ways depending on the situation. Gas will only flow out if the release valve is toggled open. If the release valve pressure is lower than the external pressure, no gas will flow out. &lt;br /&gt;
* If the canister is wrenched to a connector port, gas will flow into the connector port. &lt;br /&gt;
*If a oxygen tank is inserted into a canister, gas will flow into the oxygen tank. &lt;br /&gt;
*If the canister is not connected to anything, gas will flow out into the surrounding atmosphere.&lt;br /&gt;
&lt;br /&gt;
==Gas Miner==&lt;br /&gt;
&lt;br /&gt;
[[File:Gas miner.png]]&lt;br /&gt;
&lt;br /&gt;
Gas miners create new gas from nothing and are currently used to make sure the station has an infinite amount of a specific gas. Gas Miners come in different types and create different types of gas. A oxygen miner will create oxygen gas while a plasma miner will create plasma gas. Gas Miners can be found in Atmospherics inside each gas holding chamber.&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Paramedic&amp;diff=1493</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Paramedic&amp;diff=1493"/>
		<updated>2025-09-09T01:36:09Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Medical&lt;br /&gt;
|img=[[File:Paramedic.png|128px]] &amp;lt;!-- might do it better later  --&amp;gt;&lt;br /&gt;
|title=Paramedic&lt;br /&gt;
|access=Maintenance, Medical  &amp;lt;!-- Sometimes can have chem acces and dunno if there&#039;s paramed acces  --&amp;gt;&lt;br /&gt;
|difficulty=Easy-Medium&lt;br /&gt;
|duties=Save injured crew across the station.&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates= None&lt;br /&gt;
|guides=[[Medical]], [[Medicine]]&lt;br /&gt;
}}&lt;br /&gt;
As a paramedic, your job is to make sure the crew will stay alive &amp;lt;del&amp;gt;and well&amp;lt;/del&amp;gt;. Your job cycle consists of waiting until somebody gets in critical condition or no-longer-living condition and taking them to medical so doctors can take care of them. Use [[#Crew Monitoring Console|Crew Monitoring Console]] to track crew&#039;s position and vitals.&lt;br /&gt;
&lt;br /&gt;
While most people prefer setting suit sensors to coordinates, there are always someone who either forgot about them or don&#039;t want to be tracked. In such cases you will have to rely on their co-workers, who will hopefully remember where they seen them last time. &lt;br /&gt;
&lt;br /&gt;
Be careful when rescuing people in maintenances and low populated sections of the station. You can always use [[Radio]] to ask personnel of a department to let you in due to a emergency.&lt;br /&gt;
&lt;br /&gt;
Remeber to pack rollerbed and body bag with you for faster transportation of injured crew.&lt;br /&gt;
&lt;br /&gt;
== Crew Monitoring Console ==&lt;br /&gt;
[[File:CrewMonitoring.png|64px]]&lt;br /&gt;
Crew Monitoring Console allows you to see vitals and coordinates of every crew member on the station depending on their suit sensors mode. there are 4 modes of suit sensors:&lt;br /&gt;
*Off - Console won&#039;t display any information on the crewmember&lt;br /&gt;
*Binary - Console will display if the crewmember&#039;s alive or not&lt;br /&gt;
*Vitals - Console will display crewmember&#039;s health condition&lt;br /&gt;
*Coordinates - Console will display crewmember&#039;s coordinates and health condition&lt;br /&gt;
[[File:HandheldCrewMonitor.png|64px]]&lt;br /&gt;
As an alternative you can also use handheld crew monitor, which functionaly works the same way, but also allows you to move at the cost of using power cells. &lt;br /&gt;
&lt;br /&gt;
But you can only obtain it from CMO and only if they can trust you with such important possesion.&lt;br /&gt;
== Tools ==&lt;br /&gt;
While you&#039;re not required to tend people in med it would make your co-workers job much easier if the patients will arive at least alive. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medical Hud.png]] || Medical Hud ||Displays the health status of all crewmates in sight.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:medipen.png]] || Medipen || Fastest way of stabilizing your patients. As an alternative you can use syringe with 15u of epinephrine.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pill1.png]] [[File:pill2.png]] || Pill || Useful for treating some of the damage so patients won&#039;t die on the ride to medical.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gauze.png]] || Gauze || Use it whenever patients are bleeding.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Medical jobs]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Nuclear_Fission_Explosive&amp;diff=1492</id>
		<title>Nuclear Fission Explosive</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Nuclear_Fission_Explosive&amp;diff=1492"/>
		<updated>2025-09-09T01:35:37Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
[[File:Nuclear Fission Explosive.png|128px]]&lt;br /&gt;
&lt;br /&gt;
The Nuclear Fission Explosive device is used in conjunction with the [[Nuclear Authentication Disk]] to destroy the station. Detonating the nuke will end the round if the game mode is NukeOps.&lt;br /&gt;
&lt;br /&gt;
The Nuclear fission explosive is located in the [[Vault]]. The [[Nuclear_Operative|Nuclear Operative&#039;s]] nuke is contained on their shuttle.&lt;br /&gt;
&lt;br /&gt;
[[File:Nuclear Fission Explosive interface.png|thumb|right|Nuke&#039;s Interface]]&lt;br /&gt;
&lt;br /&gt;
== Arming ==&lt;br /&gt;
To arm the nuke, You need the [[Nuclear Authentication Disk]] which is found in the [[Captain|Captains]] locker and the Nuke Codes found in the nukie shuttle or faxed by [[Central Command]] to appropriate fax machines. &lt;br /&gt;
&lt;br /&gt;
Once the disk is inserted into the device you will be able to anchor the device to and from the floor. You will also be allowed to enter the nuke codes.&lt;br /&gt;
&lt;br /&gt;
Once the correct code is entered you will be able to arm the device. Once armed, the station will go into [[Alert_Levels|Alert level Delta]], the device will announce its location and start a 300 second (5 minute) countdown. When the countdown reaches zero the device will explode the station and end the round.&lt;br /&gt;
&lt;br /&gt;
[[File:Nuclear Fission Explosive interface with disk.png|thumb|right|Nuke&#039;s Interface after disk is inserted]]&lt;br /&gt;
&lt;br /&gt;
== Disarming ==&lt;br /&gt;
During the countdown, the nuke can be disarmed by opening the device&#039;s interface and clicking on the arm button which will start fiddling with the device or by removing the tile the device is anchored on. After the device is disarmed the nuke disk can be ejected.&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Space_Law&amp;diff=1491</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Space_Law&amp;diff=1491"/>
		<updated>2025-09-09T01:35:00Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Mbox&lt;br /&gt;
| name       = Notice&lt;br /&gt;
| type       = content&lt;br /&gt;
| image      = none&lt;br /&gt;
| style      = border-left: 10px solid #b32424;&lt;br /&gt;
| textstyle  = text-align: left;&lt;br /&gt;
| text       = &amp;lt;div style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&#039;&#039;&#039;Notice&#039;&#039;&#039;&amp;lt;/div&amp;gt;&amp;lt;!--&lt;br /&gt;
            --&amp;gt;This page is only for Funky Station servers. Other servers may use this, or have no rules at all.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Space Law ==&lt;br /&gt;
Funky Station operates under Space Law. All crew, passengers, and visitors aboard the station are expected to know and follow these laws (they are fairly common sense, only Security and the Captain need to know the times).&lt;br /&gt;
&lt;br /&gt;
== Treatment Of Prisoners ==&lt;br /&gt;
Prisoners still have certain rights that must be upheld by law enforcement:&lt;br /&gt;
&lt;br /&gt;
* Prisoners must be granted adequate medical care. They should also be provided psychiatric and spiritual counselling if requested.&lt;br /&gt;
* Prisoners must be allowed access to communications equipment so long as they are not abused.&lt;br /&gt;
* Prisoners must be granted clothing, food, water, shelter and safety. If the brig is no longer safe, confinement must be established in another location.&lt;br /&gt;
* Prisoners must be given access to legal counsel during an interrogation if requested and available.&lt;br /&gt;
* Prisoners must be given their shift mandated PDA after confinement has finished. Unless there is solid proof of PDA tampering, in which case the PDA is to be secured and replaced with a fresh one.&lt;br /&gt;
* Prisoners must be granted freedom of movement, and should not be restrained with handcuffs or other devices after incarceration unless there is an undue risk to life and limb. Similarly, any prisoners held for extended or permanent confinement should be held in the communal brig, and should not be confined to a solitary cell unless they pose a risk to life and limb.&lt;br /&gt;
&lt;br /&gt;
== Searches ==&lt;br /&gt;
A personnel search is a seizure of the objects in a person&#039;s backpack, hands, coat, belt, pockets, and hat. If any contraband is found during a search the officer may choose to further the search into a detainment or simply confiscate the restricted items. After the search is conducted all legal items are to be returned to the person.&lt;br /&gt;
&lt;br /&gt;
A crewmate may legally decline any search conducted without a warrant while the alert level is green. Should be noted that if the alert level is blue or above all personnel searches are legal and no longer require a warrant.&lt;br /&gt;
&lt;br /&gt;
== Implantation ==&lt;br /&gt;
Any prisoner in custody can be subjected to implantation or implant removal procedures, so long as it&#039;s within reason. The process of adding an implant should not prolong the detainees sentence, meaning you can not hold them longer to administer the implant, unless stated otherwise. A prisoner can still receive implantation procedures without meeting the circumstances if they give their clear permission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mind Shields&amp;lt;/b&amp;gt;: Mind Shields can be administered to any inmate who is clearly brainwashed. Unlike standard implantation, you may hold a prisoner until they are issued a Mind Shield, so long as it&#039;s done in a timely fashion. If a suspect refuses to cooperate or the implant fails to function they can be charged with Refusal of Mental Shielding.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A crewmate can refuse a Mind Shield if they are not imprisoned for committing a crime.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Removal===&lt;br /&gt;
A suspect can be forced to receive implant removal if there is strong reasonable proof that they have been implanted, such as an officer witnessing them use an implantation device or their biological information being found on a discarded injector. Unlike the implantation procedure a prisoner can have their sentence entirely delayed or extended until they comply with the procedure, as long as security are actively making attempts to preform it. Akin to implanting, if an inmate gives their clear permission, implant removal can proceed without proof.&lt;br /&gt;
&lt;br /&gt;
== Sentencing ==&lt;br /&gt;
All sentencing is to primarily be handled by the Warden, if no Warden is available the HoS is to take over that duty, if there&#039;s no HoS it falls onto the highest ranking member of Security.&lt;br /&gt;
&lt;br /&gt;
Use common sense and humanity when issuing punishments. You should not always seek out the highest punishment you can, you don&#039;t have to always give the maximum time or always look to demote someone. Always take in account the severity and only charge for what is needed for someone to learn their lesson.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Accessory, Attempting, And Intention:&amp;lt;/b&amp;gt; If someone intentionally, knowingly and substantially assists someone in enacting a crime they can be charged with the relevant crimes, such as an engineer giving someone tools, who says they are going to break into an area. Same goes for a clear and solid attempt at a crime, or a person who shows clear intent to act out a crime, such as a syndicate nuclear operative arming a nuke but getting arrested before it goes off, they can still be charged with terrorism. Does not apply to crimes that have an attempted listing already, like attempted murder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Stackable Crimes:&amp;lt;/b&amp;gt; Crimes are to be considered &#039;stackable&#039; in the sense that if you charge someone with two or more different crimes, you should combine the times you would give them for each crime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Executions:&amp;lt;/b&amp;gt; Executions may be authorized by the Captain / acting Captain after a trial has been conducted. Executions may also be approved by CentComm, following formal contact.&lt;br /&gt;
&lt;br /&gt;
== Repeat Offenses == &lt;br /&gt;
Offenses repeated again after having been detained for the same crime can have more time added to the recommended maximum sentencing. The general guideline is as follows: &lt;br /&gt;
&lt;br /&gt;
===Second Offenses===&lt;br /&gt;
&amp;lt;b&amp;gt;Recommended Increase:&amp;lt;/b&amp;gt; Recommended to increase sentencing time by 1.5x for the same crime only.&lt;br /&gt;
&lt;br /&gt;
===Third Offenses===&lt;br /&gt;
&amp;lt;b&amp;gt;Recommended Increase:&amp;lt;/b&amp;gt; Recommended to increase sentencing time by 2.5x for the same crime only.&lt;br /&gt;
&lt;br /&gt;
===Further Repeat Offenders===&lt;br /&gt;
If the detainee as committed the same crime more than three times in separate occasions, it will be up to the Warden&#039;s, or in absence of a Warden, the highest ranking Security Member&#039;s discretion on whether they should be put into the Permanent Brig.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;If brigtime goes above 20 minutes, perma is highly recommended.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quick Crime Guide ==&lt;br /&gt;
Crimes are organized by their Degree (severity) as well as by color, or the letter code they are assigned.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Crimes that share the same color or code cannot be charged together.&amp;lt;/b&amp;gt; For example, if you arrest someone for murder, you may not charge that same person for assault.&lt;br /&gt;
&lt;br /&gt;
Key: &amp;lt;b&amp;gt;&amp;quot;Crime&amp;quot; (Code) [Recommended Maximum Punishment]&amp;lt;/b&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! I Degree&lt;br /&gt;
! II Degree&lt;br /&gt;
! III Degree&lt;br /&gt;
! IV Degree&lt;br /&gt;
! V Degree&lt;br /&gt;
|-&lt;br /&gt;
| Possession/Use of Illegal Substances [3]&lt;br /&gt;
| style=&amp;quot;background-color:#ffcc67;&amp;quot; | Failure to Comply (L) [2]&lt;br /&gt;
| style=&amp;quot;background-color:#ffcc67;&amp;quot; | Breach of Arrest (L) [4]&lt;br /&gt;
| Kidnapping [10]&lt;br /&gt;
| style=&amp;quot;background-color:#FFF;&amp;quot; | Capital Negligence [Perma/Demotion]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Animal Cruelty [5]&lt;br /&gt;
| Breach of Custody [5]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#FFF;&amp;quot; | Refusal of Mental Shielding [Perma]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#fd6864;&amp;quot; | Endangerment (M) [4]&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864;&amp;quot; | Manslaughter (M) [10]&lt;br /&gt;
| style=&amp;quot;background-color:#fd6864;&amp;quot; | Attempted Murder (M) [10]&lt;br /&gt;
| style=&amp;quot;background-color:#ffffff;&amp;quot; | Prevention of Revival [Perma]&lt;br /&gt;
|- style=&amp;quot;background-color:#fd6864;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#68cbd0;&amp;quot; | Disturbance (R) [2]&lt;br /&gt;
| style=&amp;quot;background-color:#68cbd0;&amp;quot; | Rioting (R) [4]&lt;br /&gt;
| Assault/Battery (M) [6]&lt;br /&gt;
| Murder (R) [10]&lt;br /&gt;
| Mass Murder (R) [Perma]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#dae8fc;&amp;quot; | Vandalism (C) [2]&lt;br /&gt;
| style=&amp;quot;background-color:#dae8fc;&amp;quot; | Damage/Destruction of Property (C) [4]&lt;br /&gt;
| style=&amp;quot;background-color:#dae8fc;&amp;quot; | Mass Destruction (C) [15]&lt;br /&gt;
| &lt;br /&gt;
| Terrorism [Execution]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Possession of Restricted Gear [6]&lt;br /&gt;
| Posession of Restricted Weaponry [6]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#9698ED;&amp;quot; | Trespass (T) [2]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#9698ED;&amp;quot; | Secure Trespass (T) [8]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffce93;&amp;quot; | Petty Theft (G) [3]&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#ffce93;&amp;quot; | Grand Theft (G) [6]&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crimes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;First Degree Crimes&amp;quot;&lt;br /&gt;
|+ I Degree&lt;br /&gt;
|-&lt;br /&gt;
! Offense !! Description !! Recommended Maximum Punishment || Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Possession/Use of Illegal Substances&#039;&#039;&#039; || To make, hold, or abuse restricted drugs or chemicals. ||  style=&amp;quot;text-align: center;&amp;quot; | 3:00 || This is to be followed in accordance with Standard Operating Procedure. If anything questionable is not brought up in SOP the captain or highest standing command staff may publicly restrict it.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#68cbd0;&amp;quot; | &#039;&#039;&#039;Disturbance (R-1)&#039;&#039;&#039; || To cause a public disturbance. || style=&amp;quot;text-align: center;&amp;quot; | 2:00 || Sometimes referred to as hooliganism. The catch-all for obnoxious crewmates. Covers things such as public nudity, needless insults, obstructing authorities, and inciting crime or violence.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#ffce93;&amp;quot; | &#039;&#039;&#039;Petty Theft (G-1)&#039;&#039;&#039; || Causing a public disturbance or otherwise non-violently harming the public. ||  style=&amp;quot;text-align: center;&amp;quot; | 3:00 || The difference between petty theft and grand theft is based on how crucial the stolen item is. Things like instruments, clothing and tools fall under petty theft. In most cases all you need to do is detain the thief, return the stolen item and let them go with a warning.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#9698ED;&amp;quot; | &#039;&#039;&#039;Trespass (T-1)&#039;&#039;&#039; || To enter a non-secured area without permission. ||  style=&amp;quot;text-align: center;&amp;quot; | 2:00 || It&#039;s best to just remove them from the area unless this is a repeated crime.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#dae8fc;&amp;quot; | &#039;&#039;&#039;Vandalism (C-1)&#039;&#039;&#039; || To intentionally deface or superficially damage public or private property. ||  style=&amp;quot;text-align: center;&amp;quot; | 2:00 || Painting graffiti, smashing bar glasses, and cracking internal windows is vandalism, breaking a window into space or secure areas is not.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Second Degree Crimes&amp;quot;&lt;br /&gt;
|+ II Degree&lt;br /&gt;
|-&lt;br /&gt;
! Offense !! Description !! Recommended Maximum Punishment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#ffcc67;&amp;quot; | &#039;&#039;&#039;Failure to Comply (L-2)&#039;&#039;&#039; || To resist reasonable orders given by an authority. This extends to warrants and authorized searches. || style=&amp;quot;text-align: center;&amp;quot; | 2:00 || The order has to be reasonable and the person has to receive a good amount of warning before the arrest is issued.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Animal Cruelty&#039;&#039;&#039; || To inflict unnecessary suffering or harm on a non-sapient being with malicious intent. || style=&amp;quot;text-align: center;&amp;quot; | 5:00 || This doesn&#039;t include legitimate and authorized animal testing and usually doesn&#039;t extend to vermin or creatures that could pose a threat to the station.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#fd6864;&amp;quot; | &#039;&#039;&#039;Endangerment (M-2)&#039;&#039;&#039; || To recklessly put yourself or others in danger, either through direct action, or failure to act. || style=&amp;quot;text-align: center;&amp;quot; | 4:00 || Covers industrial accidents, industrial negligence, self-experimentation, or even medical malpractice.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#68cbd0;&amp;quot; | &#039;&#039;&#039;Rioting (R-2)&#039;&#039;&#039; || To take part in a large group of personnel creating an unlawful public disturbance. || style=&amp;quot;text-align: center;&amp;quot; | 4:00 || Crimes like damage of property or battery are expected to be thrown on top of this charge. Leaders of a riot can be charged with all crimes that happen under their lead.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#dae8fc;&amp;quot; | &#039;&#039;&#039;Damage/Destruction of Property (C-2)&#039;&#039;&#039; || To maliciously damage or deface public or private property or equipment. || style=&amp;quot;text-align: center;&amp;quot; | 4:00 || Step up from vandalism but a step down from mass destruction.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Possession of Restricted Gear&#039;&#039;&#039; || To hold or use non-lethal items or objects that are restricted or illegal. || style=&amp;quot;text-align: center;&amp;quot; | 6:00 || This is mostly for syndicate contraband; EMAGs, syndicate gas masks, bloodred hardsuits, hijacked PDAs, or implants, however can sometimes extend to things the individual shouldn&#039;t possess like Kevlar vests and security gear.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Third Degree Crimes&amp;quot;&lt;br /&gt;
|+ III Degree&lt;br /&gt;
|-&lt;br /&gt;
! Offense !! Description !! Recommended Maximum Punishment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#ffcc67;&amp;quot; | &#039;&#039;&#039;Breach of Arrest (L-3)&#039;&#039;&#039; || To intentionally resist and flee arrest or detainment by an authorized staff. || style=&amp;quot;text-align: center;&amp;quot; | 4:00 || This only applies if the person is actively being physically arrested. Includes people uncuffing or assisting others out of an arrest. Breach of custody is a separate crime.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Breach of Custody&#039;&#039;&#039; || To break out of a cell or custody with the intention of escaping. || style=&amp;quot;text-align: center;&amp;quot; | 5:00 || This time should be added on top of a prisoners current brig time. While rare, this charge can be bumped to permanent brig if the suspect has repeatedly attempted to break out of the permanent brig. Includes people breaking others out.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#fd6864;&amp;quot; | &#039;&#039;&#039;Manslaughter (M-3)&#039;&#039;&#039; || To incidentally kill a sapient being without intent. || style=&amp;quot;text-align: center;&amp;quot; | 10:00 || Includes manslaughter in self-defense and negligent manslaughter. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#fd6864;&amp;quot; | &#039;&#039;&#039;Assault/Battery (m-3)&#039;&#039;&#039; || Threatening to or using physical force against someone without the intent to kill. || style=&amp;quot;text-align: center;&amp;quot; | 6:00 || Attempted murder and battery are different, make sure you&#039;ve got it right.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#dae8fc;&amp;quot; | &#039;&#039;&#039;Mass Destruction (C-3)&#039;&#039;&#039; || To cause massive damage to an area or major station system. || style=&amp;quot;text-align: center;&amp;quot; | 15:00 || This is mostly used for deadly bombings or sabotage of major station systems such as power production, cloning, substations, or atmospherics.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Possession of Restricted Weaponry&#039;&#039;&#039; || To hold or use a weapon that is unlawful or contraband. || style=&amp;quot;text-align: center;&amp;quot; | 6:00 || Everything from guns without a permit, deadly blades, explosives, syndicate firearms to explosive implants.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#9698ED;&amp;quot; | &#039;&#039;&#039;Secure Trespass (T-3)&#039;&#039;&#039; || To enter a secured area without permission. || style=&amp;quot;text-align: center;&amp;quot; | 8:00 || This covers places like telecomms, head offices, security zones, command areas, the vault and armory.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#ffce93;&amp;quot; | &#039;&#039;&#039;Grand Theft (G-3)&#039;&#039;&#039; || To take critical or unreplaceable property of another individual or organization without consent. || style=&amp;quot;text-align: center;&amp;quot; | 6:00 || The difference between petty theft and grand theft is based on how crucial the stolen item is, this mostly is used for the theft of command staff items, things like door remotes, hardsuits, jetpacks, and unreplaceable machine parts.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Fourth Degree Crimes&amp;quot;&lt;br /&gt;
|+ IV Degree&lt;br /&gt;
|-&lt;br /&gt;
! Offense !! Description !! Recommended Maximum Punishment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Kidnapping&#039;&#039;&#039; || To unlawfully restrain, transport, control or confine a sapient being against that individual&#039;s will. || style=&amp;quot;text-align: center;&amp;quot; | 10:00 || A large range of things, used mostly as a catch all when dealing with unlawful control of another being.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#fd6864;&amp;quot; | &#039;&#039;&#039;Attempted Murder (M-4)&#039;&#039;&#039; || To make an attempt to use physical force against someone with the clear intent to kill. || style=&amp;quot;text-align: center;&amp;quot; | 10:00 || Make sure you&#039;ve got the proof to back up the intention claims.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#fd6864;&amp;quot; | &#039;&#039;&#039;Murder (R-4)&#039;&#039;&#039; || To kill a sapient being with malicious intent. || style=&amp;quot;text-align: center;&amp;quot; | 10:00 || This only changes from attempted to full on murder if the victim enters a state of being deceased, having to be resurrected.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; id=&amp;quot;Fifth Degree Crimes&amp;quot;&lt;br /&gt;
|+ V Degree&lt;br /&gt;
|-&lt;br /&gt;
! Offense !! Description !! Recommended Maximum Punishment !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Capital Negligence&#039;&#039;&#039; || To recklessly put yourself or others in danger, either through direct action, or failure to act as a command member. || style=&amp;quot;text-align: center;&amp;quot; | Permanent / Demotion || This covers causing the death of one or more crewmates, failing to repair / mitigate severe station damage, or causing severe station damage. This charge is meant to be handed to Command members, and may be added to their permanent record.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Refusal of Mental Shielding&#039;&#039;&#039; || To refuse to comply with a reasonable Mind Shielding procedure. || style=&amp;quot;text-align: center;&amp;quot; | Permanent || Applies if the suspect is excessively uncooperative or the implant fails to function due to the mental state of the prisoner already being too far gone. If the implant fails the Recommended Maximum Punishment is upped to Expedited Execution.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Prevention of Revival&#039;&#039;&#039; || To render a body unresurrectable. || style=&amp;quot;text-align: center;&amp;quot; | Permanent || This covers gibbing, spacing, intentionally hiding a body leading to it rotting, or other ways of preventing a body with a soul from being resurrected.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background-color:#fd6864;&amp;quot; | &#039;&#039;&#039;Mass Murder (R-5)&#039;&#039;&#039; || To kill three or more sapient beings with malicious intent. || style=&amp;quot;text-align: center;&amp;quot; | Permanent || Only applies when there have been multiple killings with intention.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | &#039;&#039;&#039;Terrorism&#039;&#039;&#039; || To engage in maliciously destructive actions which threaten to destroy, or successfully destroy a vessel or habitat. || style=&amp;quot;text-align: center;&amp;quot; | Execution || Summed up; extreme sabotage of station systems or setting off self-destruction systems.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Musician&amp;diff=1490</id>
		<title>Musician</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Musician&amp;diff=1490"/>
		<updated>2025-09-09T01:34:44Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Service&lt;br /&gt;
|img=[[File:Musician Job.png|128px]]&lt;br /&gt;
|title=Musician &lt;br /&gt;
|access=Maintenance, Theatre&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|duties=Get instruments, play music around the station, get berated for having &amp;quot;bad taste&amp;quot;.&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|guides=[TBA]&lt;br /&gt;
}}&lt;br /&gt;
The Musician is primarily a roleplaying role, however, this does not mean you cannot jam out in non-roleplay circumstances. You are a glorified [[Passenger]] (with cool sunglasses) whose purpose is to play midis on [[Musical Instruments|Instruments]] for the crew. &lt;br /&gt;
&lt;br /&gt;
You start with a saxophone and acoustic guitar for playing music. You can also use your PDA for playing songs if you happen to not have any instruments. &lt;br /&gt;
&lt;br /&gt;
Using any instrument first requires that you have a MIDI file for playing music. Once you have one, simply press &amp;quot;Play MIDI&amp;quot; and select the MIDI file for playing.&lt;br /&gt;
&lt;br /&gt;
[[File:Band Leader Selection Window.png|thumb|Window showing a band leader.]] You can also join a band by pressing &amp;quot;Join Band&amp;quot; and selecting the band leader, allowing others to play together. You can also play multiple instruments and join your band, allowing for a one-man band! &lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Civilian jobs]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Mime&amp;diff=1489</id>
		<title>Mime</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Mime&amp;diff=1489"/>
		<updated>2025-09-09T01:33:10Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Service&lt;br /&gt;
|img=[[File:Mime.png|128px]]&lt;br /&gt;
|title=Mime&lt;br /&gt;
|access=Theatre, Maintenance&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|duties=Entertain the crew, perform impossible feats, antagonize the clown.&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|guides=[[Emotes]]&lt;br /&gt;
}}&lt;br /&gt;
The Mime is an enigmatic, silent performer who brings a distinct sophistication and artistry to his craft. Unlike the loud, buffoonish antics of the [[Clown]], a good Mime demonstrates poise, agility and intention in all things. The Mime does &#039;&#039;&#039;not&#039;&#039;&#039; talk.&lt;br /&gt;
&lt;br /&gt;
Ultimately, a Mime is free to decide how best to spend their time aboard the station. Elaborate works of art in a public hallway, musical performances or simple [[Emotes|wordless]] conversations with crewmates are common.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Civilian jobs]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Medicine&amp;diff=1488</id>
		<title>Medicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Medicine&amp;diff=1488"/>
		<updated>2025-09-09T01:32:53Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
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{{wip}}&lt;br /&gt;
[[File:SS14 Medical Quick Reference Sheet - 10-7.png|thumb|A table displaying a quick reference sheet for all basic medical chemicals and their ingredients, effects, and more. &amp;lt;br&amp;gt;&#039;&#039;{{Colored text|gray|up to date as of October 7th}}&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
== Quick Reference Spreadsheet ==&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1FOa050c7ht6VJw7BUW6EbNz9zDeWBCVRpa0wCNz19YM/edit?usp=sharing Spreadsheet of all medicines discussed here and most of their ingredients]&lt;br /&gt;
== Medicine by Condition ==&lt;br /&gt;
=== Brute ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chem box|Bicaridine}}&lt;br /&gt;
{{Chem box|Tricordrazine}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Caustic ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chem box|Sigynate}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Burn===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chem box|Dermaline}}&lt;br /&gt;
{{Chem box|Kelotane}}&lt;br /&gt;
{{Chem box|Tricordrazine}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Burn (Cold) ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chem box|Leporazine}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Airloss ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chem box|Dexalin}}&lt;br /&gt;
{{Chem box|DexalinPlus}}&lt;br /&gt;
{{Chem box|Epinephrine}}&lt;br /&gt;
{{Chem box|Inaprovaline}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Toxin ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chem box|Ultravasculine}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Toxin (Poison) ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chem box|Dylovene}}&lt;br /&gt;
{{Chem box|Stellibinin}}&lt;br /&gt;
{{Chem box|Ethylredoxrazine}}&lt;br /&gt;
{{Chem box|Tricordrazine}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Toxin (Radiation) ====&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chem box|Arithrazine}}&lt;br /&gt;
{{Chem box|Hyronalin}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== Bleeding ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chem box|Inaprovaline}}&lt;br /&gt;
{{Chem box|TranexamicAcid}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== Cryogenic Medicine ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chem box|Cryoxadone}}&lt;br /&gt;
{{Chem box|Doxarubixadone}}&lt;br /&gt;
{{Chem box|Opporozidone}}&lt;br /&gt;
{{Chem box|Necrosol}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
== All Medicines ==&lt;br /&gt;
(Taken from [[Chemistry]])&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Chem box|generate_chem_boxes_for_group|medicine}}&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Lawyer&amp;diff=1487</id>
		<title>Lawyer</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Lawyer&amp;diff=1487"/>
		<updated>2025-09-09T01:32:21Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Service&lt;br /&gt;
|img=[[File:Lawyer.png|128px]]&lt;br /&gt;
|title=Lawyer&lt;br /&gt;
|access=Brig, Maintenance, Service&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|duties=Pretend to be a part of sec without actually doing any of the work. Try as hard as you can to get everyone to go into the courthouse at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot;&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|guides=[[Space Law]]&lt;br /&gt;
}}&lt;br /&gt;
Mechanically, Lawyer is simply a roleplaying job with no true responsibilities. &lt;br /&gt;
&lt;br /&gt;
In essence, you are a glorified [[Passenger]] with a nice suit...  With access to the front door of sec. This is vital to your ability to do your job, as it allows you to walk into Sec and interact with someone who was &#039;wrongfully&#039; jailed, although your access doesn&#039;t allow you to open the cells. No, your job isn&#039;t to enforce the law, it&#039;s to make sure the law is followed. So if you intend to play the role correctly, be sure to make your best interpretation of the law and do your best to not actually get in the way of Security when they&#039;re trying to enforce it.&lt;br /&gt;
&lt;br /&gt;
Still, there&#039;s many an innocent Clown batonned and cuffed, and with your limited powers (and annoyance) you can help keep the people of the station free from the horror of a cruel and unjust Sec. Be wary, this doesn&#039;t give you the right to enforce laws, and the people you&#039;re supposed to aid may also just as easily turn on you for your Sec access -- a Passenger with a nice suit and any level of Sec access can pass as a Lawyer and cause havoc, so be sure to know who your fellow Lawyers are and who are just traitors with a cunning disguise...&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Civilian jobs]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Cooking&amp;diff=1486</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Cooking&amp;diff=1486"/>
		<updated>2025-09-09T01:32:06Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Callout|Example|h=&amp;lt;big&amp;gt;This page will be on simmer until we can cook up something delicious.&amp;lt;/big&amp;gt;| In the meantime please do check out the amazing work that Alice Heurlin / Arimah did with their [https://heurl.in/ss14/recipes/ cookbook]|align=Center|image=Chef Kae.png}}&lt;br /&gt;
{{wip}}&lt;br /&gt;
&lt;br /&gt;
== The microwave ==&lt;br /&gt;
&lt;br /&gt;
[[File:Microwave.png|64px]]&lt;br /&gt;
&lt;br /&gt;
The Microwave is the [[Chef]]&#039;s (and unlucky prisoner&#039;s) choice of heating utensil, being able to cook everything from bread, to pizza and pies, as long as you select the right time to cook. It has a menu layout similar to the [[Cooking#Grinder|grinder]], with ingredients in the microwave on the left, and a selection of buttons on the right. You can pick between Instantanious and 30 seconds of cooking time using said buttons. Each recipe requires a different time in the microwave. If the ingredients or time are wrong the ingredients in the microwave will either be spit out or it will burn into a burnt mess.&lt;br /&gt;
&lt;br /&gt;
== Recipes ==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
This is a bit complex due to the heavy styling, but just stick your recipe at the end and it&#039;ll center it and everything for you.&lt;br /&gt;
&lt;br /&gt;
For almost every single damn recipe in the game check the GitHub page:&lt;br /&gt;
https://github.com/space-wizards/space-station-14/blob/master/Resources/Prototypes/Recipes/Cooking/meal_recipes.yml&lt;br /&gt;
&lt;br /&gt;
The recipes are generated automatically. To update it, poke notafet on #wiki-work&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Base products ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Reactionbox | reaction = CreateCakeBatter}}&lt;br /&gt;
{{Reactionbox | reaction = CreateVeganCakeBatter}}&lt;br /&gt;
{{Reactionbox | reaction = Curdling}}&lt;br /&gt;
&amp;lt;!--{{Reactionbox | reaction = ChevreCurdling}}--&amp;gt;&lt;br /&gt;
{{Reactionbox | reaction = CreateDough}}&lt;br /&gt;
{{Reactionbox | reaction = CreateCornmealDough}}&lt;br /&gt;
{{Reactionbox | reaction = CreateButter}}&lt;br /&gt;
{{Reactionbox | reaction = CreateMeatball}}&lt;br /&gt;
{{Reactionbox | reaction = CreatePieDough}}&lt;br /&gt;
{{Reactionbox | reaction = CreateTofu}}&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = CreateTortillaDough |&lt;br /&gt;
 component-1 = {{Recipe Component|item=cornmeal|image=File:Beaker.png|amount={{{amount|15}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=water|image=File:Beaker.png|amount={{{amount|10}}}}} |&lt;br /&gt;
 transformer = {{Beaker}} |&lt;br /&gt;
 result = {{Recipe Component|item=Tortilla Dough|image=File:Tortilla_Dough.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = CreateChocolate |&lt;br /&gt;
 component-1 = {{Recipe Component|item=coca powder|image=File:Beaker.png|amount={{{amount|6}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=milk|image=File:Beaker.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=sugar|image=File:Beaker.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Beaker}} |&lt;br /&gt;
 result = {{Recipe Component|item=chocolate bar|image=File:Chocolate_Bar.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tacos ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Taco Shell |&lt;br /&gt;
 component-1 = {{Recipe Component|item=flattened tortilla dough|image=File:tortilladough-flat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Tacoshell|image=File:Tacoshell.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Fish Taco|&lt;br /&gt;
 component-1 = {{Recipe Component|item=taco shell|image=File:Tacoshell.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw carp fillet|image=File:Raw Carp Fillet.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=onion slice|image=File:Onion slice.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=cabbage|image=File:Cabbage.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Fish Taco|image=File:Fishtaco.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Beef Taco|&lt;br /&gt;
 component-1 = {{Recipe Component|item=taco shell|image=File:Tacoshell.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw cutlet|image=File:raw cutlet.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Beef Taco|image=File:Beeftaco.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Chicken Taco|&lt;br /&gt;
 component-1 = {{Recipe Component|item=taco shell|image=File:Tacoshell.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw chicken cutlet|image=File:Raw Cutlet.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Chicken Taco|image=File:Chickentaco.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Beef Taco Supreme|&lt;br /&gt;
 component-1 = {{Recipe Component|item=taco shell|image=File:Tacoshell.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw cutlet|image=File:raw cutlet.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=cheese Wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=cabbage|image=File:Cabbage.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-6 = {{Recipe Component|item=onion slice|image=File:Onion slice.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Beef Taco Supreme|image=File:Beeftacosupreme.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Chicken Taco Supreme|&lt;br /&gt;
 component-1 = {{Recipe Component|item=taco shell|image=File:Tacoshell.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw chicken cutlet|image=File:Raw Cutlet.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=cabbage|image=File:Cabbage.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-6 = {{Recipe Component|item=onion slice|image=File:Onion slice.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Chicken Taco Supreme|image=File:Chickentacosupreme.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Rat Taco|&lt;br /&gt;
 component-1 = {{Recipe Component|item=taco shell|image=File:Tacoshell.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=rat meat|image=File:Raw Meat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Rat Taco|image=File:Rattaco.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Burgers ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Bun |&lt;br /&gt;
 component-1 = {{Recipe Component|item=dough slice|image=File:Dough Slice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Bun|image=File:Bun.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Plain Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw meat|image=File:Raw Meat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Plain Burger|image=File:Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Cheese Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=raw meat|image=File:Raw Meat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Cheese Burger|image=File:Cheeseburger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Bacon Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=raw bacon|image=File:Raw Cutlet.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Bacon Burger|image=File:Bacon Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Five Alarm Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=chili|image=File:Chili.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=raw meat|image=File:Raw Meat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Five Alarm Burger|image=File:Five Alarm Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Big Bite Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=raw meat|image=File:Raw Meat.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=onion slice|image=File:Onion Slice.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Big Bite Burger|image=File:Big Bite Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Super Bite Burger |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=TableSalt|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=egg|image=File:Egg.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=raw meat|image=File:Raw Meat.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-6 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 25}} |&lt;br /&gt;
 result = {{Recipe Component|item=Super Bite Burger|image=File:Super Bite Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = McGuffin |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=egg|image=File:Egg.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=McGuffin|image=File:Mcguffin.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = McRib |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=BBQ Ribs|image=File:ribs.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=onion slice|image=File:onionslice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=McRib|image=File:McRib.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Rat Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=rat meat|image=File:Raw Meat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Rat Burger|image=File:Ratburger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Chicken Sandwich |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw chicken meat|image=File:Raw Chicken Meat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=Mayonnaise|image=File:Beaker.png|amount={{{amount|5}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Chicken Sandwich|image=File:Chicken Sandwich.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Duck Sandwich |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=raw duck meat|image=File:Raw Duck Meat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Duck Sandwich|image=File:Duck Sandwich.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Fillet-o-Carp Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=raw carp fillet|image=File:Raw Carp Fillet.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Fillet-o-Carp Burger|image=File:Fillet -o- Carp Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Crab Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw crab meat|image=File:Crabmeat.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Crab Burger|image=File:Crab Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Corgi Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw corgi meat|image=File:Raw Meat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Corgi Burger|image=File:Corgi Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Brain Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=brain|image=File:OrganHumanBrain.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Brain Burger|image=File:Brain Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Appendix Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=appendix|image=File:OrganHumanAppendix.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Appendix Burger|image=File:Appendix Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Xenoburger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw xeno meat|image=File:Raw Xeno Meat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Xenoburger|image=File:Xenoburger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Tofu Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=Tofu|image=File:Tofu Slice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Tofu Burger|image=File:Tofu Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Bearger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw bear meat|image=File:Raw Bear Meat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Bearger|image=File:Bearger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Empowered Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=Plasma Sheet|image=File:Plasma single.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Empowered Burger|image=File:Empowered burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Jelly Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=amanita jelly|image=File:Amanita jelly.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Jelly Burger|image=File:Jelly Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Soylent Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=soy beans|image=File:Soybean.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Soylent Burger|image=File:Soyburger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Crazy Hamburger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=olive oil|image=File:Beaker.png|amount={{{amount|15}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=raw meat|image=File:Raw Meat.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=chili|image=File:Chili.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-6 = {{Recipe Component|item=cabbage|image=File:Cabbage.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-7 = {{Recipe Component|item=green crayon|image=File:Green Crayon.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-8 = {{Recipe Component|item=flare|image=File:Flare.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Crazy Hamburger|image=File:Crazy Hamburger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Clown Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=clown mask|image=File:Clown mask.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Clown Burger|image=File:Clownburger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Mime Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=mime mask|image=File:Mime Mask.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Mime Burger|image=File:Mime_Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Ghost Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=outer ghost sheet|image=File:Outer Ghost SHeet.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Ghost Burger|image=File:Ghost Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Human Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw human meat|image=File:Raw Meat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Human Burger|image=File:Human Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Spell Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=wizard&#039;s hat|image=File:Wizard Hat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Spell Burger|image=File:Spell Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Baseball Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=baseball bat|image=File:Baseball bat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Baseball Burger|image=File:Baseball Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Cat Burger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cat ears|image=File:Cat Ears.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=raw meat|image=File:Raw Meat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Cat Burger|image=File:Cat Burger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Roburger |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bun|image=File:Bun.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=capacitor|image=File:capacitor.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Roburger|image=File:Roburger.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Breads ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Bread |&lt;br /&gt;
 component-1 = {{Recipe Component|item=dough|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Bread|image=File:Bread.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Baguette |&lt;br /&gt;
 component-1 = {{Recipe Component|item=table salt|image=File:beaker.png|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=black pepper|image=File:beaker.png|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=dough|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Baguette|image=File:Baguette.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Cream Cheese Bread |&lt;br /&gt;
 component-1 = {{Recipe Component|item=milk|image=File:beaker.png|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=dough|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Cream Cheese Bread|image=File:Cream Cheese Bread.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Banana Bread |&lt;br /&gt;
 component-1 = {{Recipe Component|item=banana|image=File:Banana.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=dough|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Banana-nut Bread|image=File:Banana-nut Bread.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Sausage Bread |&lt;br /&gt;
 component-1 = {{Recipe Component|item=raw meat|image=File:Raw Meat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=dough|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Sausage Bread|image=File:Sausage-bread.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Meat Bread |&lt;br /&gt;
 component-1 = {{Recipe Component|item=raw cutlet|image=File:Raw Cutlet.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=dough|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Meat Bread|image=File:Meat-bread.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Spider Meat Bread |&lt;br /&gt;
 component-1 = {{Recipe Component|item=raw spider cutlet|image=File:Spidercutlet.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=dough|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Spider Meat Bread|image=File:Spidermeat-bread.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Xeno Meat Bread |&lt;br /&gt;
 component-1 = {{Recipe Component|item=raw xeno cutlet|image=File:Xenocutlet.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=dough|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Xeno Meat Bread|image=File:Xenomeat-bread.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Cornbread |&lt;br /&gt;
 component-1 = {{Recipe Component|item=cornmeal dough|image=File:Cornmealdough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Cornbread|image=File:Cornbread.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Tofu Bread |&lt;br /&gt;
 component-1 = {{Recipe Component|item=Tofu|image=File:Tofu.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=dough|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Tofu Bread|image=File:Tofu Bread.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Mimana Bread |&lt;br /&gt;
 component-1 = {{Recipe Component|item=soy milk|image=File:beaker.png|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=Nothing|image=File:beaker.png|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=dough|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=tofu|image=File:tofu.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Mimana Bread|image=File:Mimanabread.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Buttered Toast|&lt;br /&gt;
 component-1 = {{Recipe Component|item=bread slice|image=File:Bread slice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=stick of butter|image=File:Stick Of Butter.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Buttered Toast|image=File:Buttered-toast.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = French Toast|&lt;br /&gt;
 component-1 = {{Recipe Component|item=bread slice|image=File:Bread slice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=milk|image=File:beaker.png|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-3 = {{Chem Recipe Component|reagent=Egg|amount={{{amount|12}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=French Toast|image=File:French-toast.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Garlic Bread|&lt;br /&gt;
 component-1 = {{Recipe Component|item=bread slice|image=File:Bread slice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=stick of butter|image=File:Stick Of Butter.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=garlic|image=File:Garlic.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Garlic Bread|image=File:Garlic-slice.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Jelly Toast|&lt;br /&gt;
 component-1 = {{Recipe Component|item=bread slice|image=File:Bread slice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=amanita jelly|image=File:amanita_jelly.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Jelly Toast|image=File:Jelly-toast.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Two Slice|&lt;br /&gt;
 component-1 = {{Recipe Component|item=bread slice|image=File:Bread slice.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=wine|image=File:Beaker.png|amount={{{amount|5}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Two Slice|image=File:Two-slice.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Moldy Slice |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bread slice|image=File:Bread slice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=fly amanita|image=File:Fly amanita.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Moldy Slice|image=File:Moldy slice.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pizzas ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Margherita Pizza |&lt;br /&gt;
 component-1 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=[[Flat dough]]|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|4}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 30}} |&lt;br /&gt;
 result = {{Recipe Component|item=Margherita Pizza|image=File:Margherita Pizza.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Mushroom Pizza |&lt;br /&gt;
 component-1 = {{Recipe Component|item=[[Flat dough]]|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=chanterelle cluster|image=File:Chanterelle Cluster.png|amount={{{amount|5}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 30}} |&lt;br /&gt;
 result = {{Recipe Component|item=Mushroom Pizza|image=File:Mushroom Pizza.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Meat Pizza |&lt;br /&gt;
 component-1 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=[[Flat dough]]|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=raw meat|image=File:Raw Meat.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 30}} |&lt;br /&gt;
 result = {{Recipe Component|item=Meat Pizza|image=File:Meat Pizza.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Vegetable Pizza |&lt;br /&gt;
 component-1 = {{Recipe Component|item=carrot|image=File:Carrot.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=ear of corn|image=File:Ear Of Corn.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=[[Flat dough]]|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=eggplant|image=File:Eggplant.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 30}} |&lt;br /&gt;
 result = {{Recipe Component|item=Vegetable Pizza|image=File:Vegetable Pizza.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Hawaiian Pizza |&lt;br /&gt;
 component-1 = {{Recipe Component|item=[[Flat dough]]|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw chicken cutlet|image=File:Raw Cutlet.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=pineapple slice|image=File:Pineapple Slice.png|amount={{{amount|5}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 30}} |&lt;br /&gt;
 result = {{Recipe Component|item=Hawaiian Pizza|image=File:Hawaiian Pizza.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Dank Pizza |&lt;br /&gt;
 component-1 = {{Recipe Component|item=ambrosia vulgaris|image=File:Ambrosia Vulgaris.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=[[Flat dough]]|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 30}} |&lt;br /&gt;
 result = {{Recipe Component|item=Dank Pizza|image=File:Dank pizza.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Donk-pocket Pizza |&lt;br /&gt;
 component-1 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=warm donk-pocket|image=File:Warm Donk-pocket.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=[[Flat dough]]|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 30}} |&lt;br /&gt;
 result = {{Recipe Component|item=Donk-pocket Pizza|image=File:Donk pizza.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pasta ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Boiled Spaghetti |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Egg|amount={{{amount|6}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=Flour|amount={{{amount|15}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=stick of butter|image=File:Stick Of Butter.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=large plate|image=File:Large Plate.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Boiled Spaghetti|image=File:Boiled Spaghetti.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Spaghetti |&lt;br /&gt;
 component-1 = {{Recipe Component|item=boiled spaghetti|image=File:Boiled Spaghetti.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Spaghetti|image=File:Spaghetti.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Spaghetti And Meatballs |&lt;br /&gt;
 component-1 = {{Recipe Component|item=meatball|image=File:Meatball.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=boiled spaghetti|image=File:Boiled Spaghetti.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Spaghetti And Meatballs|image=File:Spaghetti And Meatballs.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Butter Noodles |&lt;br /&gt;
 component-1 = {{Recipe Component|item=stick of butter|image=File:Stick Of Butter.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=boiled spaghetti|image=File:Boiled Spaghetti.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Butter Noodles|image=File:Butter Noodles.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Chow Mein |&lt;br /&gt;
 component-1 = {{Recipe Component|item=carrot|image=File:Carrot.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=ear of corn|image=File:Ear Of Corn.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Chem Recipe Component|reagent=Egg|amount={{{amount|6}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=eggplant|image=File:Eggplant.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=boiled spaghetti|image=File:Boiled Spaghetti.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Chow Mein|image=File:Chow Mein.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Copypasta |&lt;br /&gt;
 component-1 = {{Recipe Component|item=spaghetti|image=File:Spaghetti.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Copypasta|image=File:Copypasta.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rice dishes ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Boiled Rice |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Rice|amount={{{amount|15}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=Water|amount={{{amount|10}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Boiled Rice|image=File:Boiled Rice.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Rice Pudding |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Milk|amount={{{amount|10}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=Rice|amount={{{amount|15}}}}} |&lt;br /&gt;
 component-3 = {{Chem Recipe Component|reagent=Sugar|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Rice Pudding|image=File:Rice Pudding.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Rice And Pork |&lt;br /&gt;
 component-1 = {{Recipe Component|item=raw cutlet|image=File:Raw Cutlet.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=boiled rice|image=File:Boiled Rice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Rice And Pork|image=File:Rice And Pork.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Black-eyed Gumbo |&lt;br /&gt;
 component-1 = {{Recipe Component|item=chili|image=File:Chili.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw cutlet|image=File:Raw Cutlet.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=boiled rice|image=File:Boiled Rice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Black-eyed Gumbo|image=File:Black-eyed Gumbo.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Egg-fried Rice |&lt;br /&gt;
 component-1 = {{Recipe Component|item=carrot|image=File:Carrot.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=Egg|amount={{{amount|6}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=boiled rice|image=File:Boiled Rice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Egg-fried Rice|image=File:Egg-fried Rice.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Soups ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Onion Soup |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Water|amount={{{amount|10}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=onion slice|image=File:Onion slice.png|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Onion Soup|image=File:Onion Soup.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Mushroom Soup |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Water|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=Milk|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=chanterelle cluster|image=File:Chanterelle_Cluster.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Mushroom Soup|image=File:Mushroom Soup.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Nettle Soup |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Egg|amount={{{amount|6}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=Water|amount={{{amount|10}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=potato|image=File:Potato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=nettle|image=File:Nettle.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Nettle Soup|image=File:Nettle soup.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Tomato Soup|&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Water|amount={{{amount|10}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Tomato Soup|image=File:Tomato Soup.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Blood Tomato Soup|&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Blood|amount={{{amount|10}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Tomato Soup|image=File:Tomato Soup.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Vegetable Soup|&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Water|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=corn|image=File:Corn.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=carrot|image=File:Carrot.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=potato|image=File:Potato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-6 = {{Recipe Component|item=eggplant|image=File:Eggplant.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Vegetable Soup|image=File:Vegetable Soup.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Bisque |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Water|amount={{{amount|10}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=raw carp fillet|image=File:Raw Carp Fillet.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=chanterelle cluster|image=File:Chanterelle Cluster.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Bisque|image=File:Bisque.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Meatball Soup |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Water|amount={{{amount|10}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=carrot|image=File:Carrot.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=meatball|image=File:Meatball.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=potato|image=File:Potato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Meatball Soup|image=File:Meatball soup.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Wing Fang Chu Soup |&lt;br /&gt;
 component-1 = {{Recipe Component|item=soy sauce|image=File:Beaker.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=raw xeno cutlet|image=File:Raw Cutlet.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Wing Fang Chu Soup|image=File:Wing Fang Chu Soup.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Wing Fang Chu Soup (alt) |&lt;br /&gt;
 component-1 = {{Recipe Component|item=soy sauce|image=File:Beaker.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=raw spider meat|image=File:Raw Meat.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Wing Fang Chu Soup|image=File:Wing Fang Chu Soup.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Stew |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Water|amount={{{amount|10}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=raw cutlet|image=File:Raw Cutlet.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=potato|image=File:Potato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-6 = {{Recipe Component|item=carrot|image=File:Carrot.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-7 = {{Recipe Component|item=eggplant|image=File:Eggplant.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-8 = {{Recipe Component|item=chanterelle cluster|image=File:Chanterelle_Cluster.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Stew|image=File:Stew.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Salty Sweet Miso Cola Soup |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Cola|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=miso soup|image=File:Miso soup.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Salty Sweet Miso Cola Soup|image=File:Salty Sweet Miso Cola Soup.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Clown&#039;s Tears |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Water|amount={{{amount|10}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=banana|image=File:Banana.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=glass shard|image=File:Glass Shard.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Clown&#039;s Tears|image=File:Clown&#039;s_Tears.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Eyeball Soup |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Water|amount={{{amount|10}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=carrot|image=File:Carrot.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=potato|image=File:Potato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=eyes|image=File:OrganHumanEyes.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Eyeball Soup|image=File:Eyeball Soup.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Monkey&#039;s Delight |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Flour|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=TableSalt|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=black pepper|image=File:Beaker.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=banana|image=File:Banana.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-6 = {{Recipe Component|item=monkey cube|image=File:Monkey Cube.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Monkey&#039;s Delight|image=File:Monkey&#039;s_Delight.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Oatmeal |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Oats|amount={{{amount|15}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=Water|amount={{{amount|10}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Oatmeal|image=File:Oatmeal.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Potato dishes and fries ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Loaded Baked Potato |&lt;br /&gt;
 component-1 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=potato|image=File:Potato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Loaded Baked Potato|image=File:Loaded Baked Potato.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Space Fries |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=TableSalt|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=potato|image=File:Potato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Space Fries|image=File:Space Fries.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Cheesy Fries |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=TableSalt|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=potato|image=File:Potato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Cheesy Fries|image=File:Cheesy Fries.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Carrot Fries |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=TableSalt|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=carrot|image=File:Carrot.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Carrot Fries|image=File:Carrot Fries.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Onion Rings |&lt;br /&gt;
 component-1 = {{Recipe Component|item=onion slice|image=File:onion slice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Onion Rings|image=File:Onionrings.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kebabs ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Meat Kebab |&lt;br /&gt;
 component-1 = {{Recipe Component|item=skewer|image=File:Skewer.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw cutlet|image=File:Raw Cutlet.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Meat Kebab|image=File:Meat Kebab.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Hawaiian Kebab |&lt;br /&gt;
 component-1 = {{Recipe Component|item=chili|image=File:Chili.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=skewer|image=File:Skewer.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=raw cutlet|image=File:Raw Cutlet.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=pineapple slice|image=File:Pineapple Slice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Hawaiian Kebab|image=File:Hawaiian Kebab.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Fiesta Kebab |&lt;br /&gt;
 component-1 = {{Recipe Component|item=chili|image=File:Chili.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=ear of corn|image=File:Ear Of Corn.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=skewer|image=File:Skewer.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=raw cutlet|image=File:Raw Cutlet.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Fiesta Kebab|image=File:Fiesta Kebab.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = BBQ Ribs |&lt;br /&gt;
 component-1 = {{Recipe Component|item=BBQ Sauce|image=File:Beaker.png|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw meat|image=File:Raw Meat.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=skewer|image=File:Skewer.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=BBQ Ribs|image=File:Ribs.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Rat Kebab |&lt;br /&gt;
 component-1 = {{Recipe Component|item=skewer|image=File:Skewer.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw rat meat|image=File:Raw Meat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Rat Kebab|image=File:Rat Kebab.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Double Rat Kebab |&lt;br /&gt;
 component-1 = {{Recipe Component|item=skewer|image=File:Skewer.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw rat meat|image=File:Raw Meat.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 20}} |&lt;br /&gt;
 result = {{Recipe Component|item=Double Rat Kebab|image=File:Double Rat Kebab.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Human Kebab |&lt;br /&gt;
 component-1 = {{Recipe Component|item=skewer|image=File:Skewer.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=human torso|image=File:TorsoHuman.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Human Kebab|image=File:Human Kebab.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Lizard-tail Kebab |&lt;br /&gt;
 component-1 = {{Recipe Component|item=skewer|image=File:Skewer.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw lizard meat|image=File:Raw Lizard Meat.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Lizard-tail Kebab|image=File:Lizard-tail Kebab.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chilis ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Bowl Of Hot Chili |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=chili|image=File:Chili.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=raw cutlet|image=File:Raw Cutlet.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=onion slice|image=File:Onion Slice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 20}} |&lt;br /&gt;
 result = {{Recipe Component|item=Bowl Of Hot Chili|image=File:Bowl Of Hot Chili.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Cold Chili |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Nitrogen|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bowl of hot chili|image=File:Bowl Of Hot Chili.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Cold Chili|image=File:Cold Chili.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Clown&#039;s Tears |&lt;br /&gt;
 component-1 = {{Recipe Component|item=BikeHorn|image=File:BikeHorn.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=onion slice|image=File:Onion Slice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Clown&#039;s Tears|image=File:Clown&#039;s Tears.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Chili Con Carnival |&lt;br /&gt;
 component-1 = {{Recipe Component|item=clown shoes|image=File:Clown shoes.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=chili|image=File:Chili.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=raw cutlet|image=File:Raw Cutlet.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=onion slice|image=File:Onion Slice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-6 = {{Recipe Component|item=tomato|image=File:Tomato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 30}} |&lt;br /&gt;
 result = {{Recipe Component|item=Chili Con Carnival|image=File:Chili con carnival.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Queso |&lt;br /&gt;
 component-1 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=chili|image=File:Chili.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Queso|image=File:Queso.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Enchiladas |&lt;br /&gt;
 component-1 = {{Recipe Component|item=chili|image=File:Chili.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=ear of corn|image=File:Ear Of Corn.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=raw cutlet|image=File:Raw Cutlet.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 20}} |&lt;br /&gt;
 result = {{Recipe Component|item=Enchiladas|image=File:Enchiladas.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Salads ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Herb Salad |&lt;br /&gt;
 component-1 = {{Recipe Component|item=ambrosia vulgaris|image=File:Ambrosia Vulgaris.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=apple|image=File:Apple.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Herb Salad|image=File:Herb salad.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Coleslaw |&lt;br /&gt;
 component-1 = {{Recipe Component|item=vinaigrette|image=File:Beaker.png|amount={{{amount|5}}}}} | |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=red onion|image=File:Red Onion.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=cabbage|image=File:Cabbage.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Coleslaw|image=File:Coleslaw.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Ceasar Salad |&lt;br /&gt;
 component-1 = {{Recipe Component|item=olive oil|image=File:Beaker.png|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bread slice|image=File:Bread slice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=cabbage|image=File:Cabbage.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-6 = {{Recipe Component|item=red onion slice|image=File:Red Onion_Slice.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Ceasar Salad|image=File:Caesar Salad.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Kimchi Salad |&lt;br /&gt;
 component-1 = {{Recipe Component|item=vinegar|image=File:Beaker.png|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=carrot|image=File:Carrot.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=cabbage|image=File:Cabbage.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=garlic|image=File:Garlic.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Kimchi Salad|image=File:Kimchi.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Valid Salad |&lt;br /&gt;
 component-1 = {{Recipe Component|item=ambrosia vulgaris|image=File:Ambrosia Vulgaris.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=meatball|image=File:Meatball.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=potato|image=File:Potato.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Valid Salad|image=File:Valid salad.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Citrus Salad |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} | |&lt;br /&gt;
 component-2 = {{Recipe Component|item=Lemon|image=File:Lemon.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=Lime|image=File:Lime.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=Orange|image=File:Orange.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Citrus Salad|image=File:Citrus Salad.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Fruit Salad |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} | |&lt;br /&gt;
 component-2 = {{Recipe Component|item=orange|image=File:Orange.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=apple|image=File:Apple.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=grape|image=File:Grape.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=watermelon slice|image=File:Watermelon Slice.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Fruit Salad|image=File:Fruit Salad.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Jungle Salad |&lt;br /&gt;
 component-1 = {{Recipe Component|item=bowl|image=File:Bowl.png|amount={{{amount|1}}}}} | |&lt;br /&gt;
 component-2 = {{Recipe Component|item=banana|image=File:Banana.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=apple|image=File:Apple.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=grape|image=File:Grape.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=watermelon slice|image=File:Watermelon Slice.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Jungle Salad|image=File:Jungle Salad.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Watermelon Fruit Bowl |&lt;br /&gt;
 component-1 = {{Recipe Component|item=watermelon|image=File:Watermelon.png|amount={{{amount|1}}}}} | |&lt;br /&gt;
 component-2 = {{Recipe Component|item=orange|image=File:Orange.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=apple|image=File:Apple.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=banana|image=File:Banana.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=lemon|image=File:Lemon.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-6 = {{Recipe Component|item=ambrosia vulgaris|image=File:Ambrosia Vulgaris.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Watermelon Fruit Bowl|image=File:Watermelon Fruit Bowl.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cookies, pancakes and waffles ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Pancake |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Egg|amount={{{amount|6}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=Flour|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-3 = {{Chem Recipe Component|reagent=Milk|amount={{{amount|5}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Pancake|image=File:Pancake.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Chocolate Chip Pancake |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Egg|amount={{{amount|6}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=Flour|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-3 = {{Chem Recipe Component|reagent=Milk|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=chocolate bar|image=File:Chocolate Bar.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Chocolate Chip Pancake|image=File:Chocolate Chip Pancake.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Waffles |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Egg|amount={{{amount|6}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=Flour|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-3 = {{Chem Recipe Component|reagent=Milk|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-4 = {{Chem Recipe Component|reagent=SodaWater|amount={{{amount|5}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Waffles|image=File:Waffles.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Soy Waffles |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Egg|amount={{{amount|6}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=Flour|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-3 = {{Chem Recipe Component|reagent=MilkSoy|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-4 = {{Chem Recipe Component|reagent=SodaWater|amount={{{amount|5}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Soy Waffles|image=File:Soy Waffles.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Cookie |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Flour|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=Sugar|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=stick of butter|image=File:Stick Of Butter.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=chocolate bar|image=File:Chocolate Bar.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Cookie|image=File:Cookie.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Sugar Cookie |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Flour|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=Sugar|amount={{{amount|10}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=stick of butter|image=File:Stick Of Butter.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Sugar Cookie|image=File:Sugar Cookie.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Raisin Cookie |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Flour|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=Sugar|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=4no raisins|image=File:4no Raisins.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Raisin Cookie|image=File:Raisin Cookie.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Oatmeal Cookie |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Oats|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=Sugar|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=stick of butter|image=File:Stick Of Butter.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Oatmeal Cookie|image=File:Oatmeal Cookie.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pies ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Apple Pie |&lt;br /&gt;
 component-1 = {{Recipe Component|item=pie dough|image=File:Pie Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=apple|image=File:Apple.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=pie tin|image=File:Pie Tin.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Apple Pie|image=File:Apple_Pie.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Grape Tart |&lt;br /&gt;
 component-1 = {{Recipe Component|item=pie dough|image=File:Pie Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=sugar|image=File:Beaker.png|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=milk|image=File:Beaker.png|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=grape|image=File:Grape.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 component-5 = {{Recipe Component|item=pie tin|image=File:Pie Tin.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Grape Tart|image=File:Grape Tart.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Banana Cream Pie |&lt;br /&gt;
 component-1 = {{Recipe Component|item=pie dough|image=File:Pie Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=banana|image=File:Banana.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=pie tin|image=File:Pie Tin.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Banana Cream Pie|image=File:Banana cream pie.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Meat Pie |&lt;br /&gt;
 component-1 = {{Recipe Component|item=pie dough|image=File:Pie Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw meat|image=File:Raw Meat.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=pie tin|image=File:Pie Tin.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Meat Pie|image=File:Meat_Pie.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Xeno Pie |&lt;br /&gt;
 component-1 = {{Recipe Component|item=pie dough|image=File:Pie Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw xeno meat|image=File:Raw Xeno Meat.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=pie tin|image=File:Pie Tin.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Xeno Pie|image=File:Xeno_Pie.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Amanita Pie |&lt;br /&gt;
 component-1 = {{Recipe Component|item=pie dough|image=File:Pie Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=fly amanita|image=File:Fly amanita.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=pie tin|image=File:Pie Tin.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Amanita Pie|image=File:Amanita pie.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cakes ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Cake |&lt;br /&gt;
 component-1 = {{Recipe Component|item=cake batter|image=File:Cake Batter.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Cake|image=File:Cake.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Apple Cake |&lt;br /&gt;
 component-1 = {{Recipe Component|item=apple|image=File:Apple.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cake|image=File:Cake.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Apple Cake|image=File:Apple Cake.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Carrot Cake |&lt;br /&gt;
 component-1 = {{Recipe Component|item=cake|image=File:Cake.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=carrot|image=File:Carrot.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Carrot Cake|image=File:Carrot Cake.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Lemon Cake |&lt;br /&gt;
 component-1 = {{Recipe Component|item=cake|image=File:Cake.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=lemon|image=File:Lemon.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Lemon Cake|image=File:Lemon Cake.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Orange Cake |&lt;br /&gt;
 component-1 = {{Recipe Component|item=cake|image=File:Cake.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=orange|image=File:Orange.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Orange Cake|image=File:Orange Cake.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Lime Cake |&lt;br /&gt;
 component-1 = {{Recipe Component|item=cake|image=File:Cake.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=lime|image=File:Lime.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Lime Cake|image=File:Lime Cake.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Cheese Cake |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Cream|amount={{{amount|10}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cake|image=File:Cake.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Cheese Cake|image=File:Cheese Cake.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Clown Cake |&lt;br /&gt;
 component-1 = {{Recipe Component|item=clown mask|image=File:Clown_mask.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cake|image=File:Cake.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Clown Cake|image=File:Clown Cake.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Birthday Cake |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Cream|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cake|image=File:Cake.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Birthday Cake|image=File:Birthday Cake.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Chocolate Cake |&lt;br /&gt;
 component-1 = {{Recipe Component|item=cake|image=File:Cake.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=chocolate bar|image=File:Chocolate Bar.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Chocolate Cake|image=File:Chocolate Cake.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Brain Cake |&lt;br /&gt;
 component-1 = {{Recipe Component|item=cake|image=File:Cake.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=brain|image=File:OrganHumanBrain.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Brain Cake|image=File:Brain Cake.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Slime Cake |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Slime|amount={{{amount|15}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=cake|image=File:Cake.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Slime Cake|image=File:Slime Cake.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Donk pockets ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Warm Donk-pocket |&lt;br /&gt;
 component-1 = {{Recipe Component|item=donk-pocket|image=File:Donk Pocket (any).png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Warm Donk-pocket|image=File:Warm Donk-pocket.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Warm Dank-pocket |&lt;br /&gt;
 component-1 = {{Recipe Component|item=dank-pocket|image=File:Dank-pocket.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Warm Dank-pocket|image=File:Warm Dank-pocket.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Warm Spicy-pocket |&lt;br /&gt;
 component-1 = {{Recipe Component|item=spicy-pocket|image=File:Spicy-pocket.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Warm Spicy-pocket|image=File:Warm Spicy-pocket.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Warm Teriyaki-pocket |&lt;br /&gt;
 component-1 = {{Recipe Component|item=teriyaki-pocket|image=File:Teriyaki-pocket.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Warm Teriyaki-pocket|image=File:Warm Teriyaki-pocket.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Warm Pizza-pocket |&lt;br /&gt;
 component-1 = {{Recipe Component|item=pizza-pocket|image=File:Pizza-pocket.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Warm Pizza-pocket|image=File:Warm Pizza-pocket.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Warm Honk-pocket |&lt;br /&gt;
 component-1 = {{Recipe Component|item=honk-pocket|image=File:Honk-pocket.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Warm Honk-pocket|image=File:Warm Honk-pocket.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Warm Berry-pocket |&lt;br /&gt;
 component-1 = {{Recipe Component|item=berry-pocket|image=File:Berry-pocket.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Warm Berry-pocket|image=File:Warm Berry-pocket.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Warm Gondola-pocket |&lt;br /&gt;
 component-1 = {{Recipe Component|item=gondola-pocket|image=File:Gondola-pocket.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 5}} |&lt;br /&gt;
 result = {{Recipe Component|item=Warm Gondola-pocket|image=File:Warm Gondola-pocket.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Sashimi |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=TableSalt|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=raw carp fillet|image=File:Raw Carp Fillet.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Sashimi|image=File:Sashimi.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Cuban Carp |&lt;br /&gt;
 component-1 = {{Recipe Component|item=cheese wedge|image=File:Cheese Wedge.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 component-2 = {{Recipe Component|item=chili|image=File:Chili.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=dough|image=File:Dough.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=raw carp fillet|image=File:Raw Carp Fillet.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 15}} |&lt;br /&gt;
 result = {{Recipe Component|item=Cuban Carp|image=File:Cuban Carp.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Popcorn |&lt;br /&gt;
 component-1 = {{Recipe Component|item=ear of corn|image=File:Ear Of Corn.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 20}} |&lt;br /&gt;
 result = {{Recipe Component|item=Popcorn|image=File:Popcorn.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Amanita Jelly |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Vodka|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=Water|amount={{{amount|5}}}}} |&lt;br /&gt;
 component-3 = {{Recipe Component|item=fly amanita|image=File:Fly amanita.png|amount={{{amount|3}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Amanita Jelly|image=File:Amanita jelly.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Dry Tobacco Leaves|&lt;br /&gt;
 component-1 = {{Recipe Component|item=tobacco leaves|image=File:Tobacco leaves.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Dried Tobacco Leaves|image=File:LeavesTobaccoDried.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Dry Cannabis Leaves|&lt;br /&gt;
 component-1 = {{Recipe Component|item=cannabis leaves|image=File:Cannabis-produce.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Dried Cannabis Leaves|image=File:LeavesTobaccoDried.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Aloe Cream |&lt;br /&gt;
 component-1 = {{Recipe Component|item=aloe|image=File:Aloe-produce.png|amount={{{amount|1}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 10}} |&lt;br /&gt;
 result = {{Recipe Component|item=Aloe Cream|image=File:AloeCream.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Recipe Box |&lt;br /&gt;
 name = Suppermatter |&lt;br /&gt;
 component-1 = {{Chem Recipe Component|reagent=Nitrogen|amount={{{amount|10}}}}} |&lt;br /&gt;
 component-2 = {{Chem Recipe Component|reagent=Plasma|amount={{{amount|10}}}}} |&lt;br /&gt;
 component-3 = {{Chem Recipe Component|reagent=Sugar|amount={{{amount|30}}}}} |&lt;br /&gt;
 component-4 = {{Recipe Component|item=cake batter|image=File:Cake Batter.png|amount={{{amount|2}}}}} |&lt;br /&gt;
 transformer = {{Microwave | time = 30}} |&lt;br /&gt;
 result = {{Recipe Component|item=Suppermatter|image=File:Suppermatter.png|amount={{{amount|1}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Condiments &amp;amp; Ingredients==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: flex; flex-flow: row wrap; justify-content: center; gap: 0.5em&amp;quot;&amp;gt;&lt;br /&gt;
{{Chem box|Water}}&lt;br /&gt;
{{Chem box|Milk}}&lt;br /&gt;
{{#invoke:Chemistry Lookup|buildboxes|Foods}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Chemist&amp;diff=1485</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Chemist&amp;diff=1485"/>
		<updated>2025-09-09T01:30:54Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Medical&lt;br /&gt;
|img=[[File:Chemist.png|128px]]&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|access=Chemistry, Maintenance, Medical&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|duties=Make medicine &amp;lt;del&amp;gt;and maybe drugs&amp;lt;/del&amp;gt;&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|guides= [[Medical|Guide to Medical]]&lt;br /&gt;
}}&lt;br /&gt;
As a chemist, your job is to make &amp;lt;del&amp;gt;meth&amp;lt;/del&amp;gt; [[medicine]] for your crew. The most important machines for your profession are a [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. &lt;br /&gt;
Using these machines (or just directly mixing in beakers or jugs), you can mix various chemicals to make the medicines for the doctors to use. Some of them are listed below:&lt;br /&gt;
*Libital or Probital that heals Brute&lt;br /&gt;
*Aiuri or Lenturi that heals Burn&lt;br /&gt;
*Dexalin or Salbutamol that heals Airloss&lt;br /&gt;
*Multiver that heals Poison&lt;br /&gt;
*Arithrazine that heals Radiation&lt;br /&gt;
*Saline that heals Bloodloss&lt;br /&gt;
&lt;br /&gt;
——-&amp;gt;&#039;&#039;&#039;Check the in-game guidebook for recipes.&#039;&#039;&#039;&amp;lt;———&lt;br /&gt;
&lt;br /&gt;
Chemists can also make less common medicines ranging from curing a hangover all the way to curing the zombie plague. All the various medicines are listed under Medicines in the Guidebook.&lt;br /&gt;
&lt;br /&gt;
==Botany is your best friend==&lt;br /&gt;
&lt;br /&gt;
[[Botanist|Botanists]] are the best friends you have outside of Medical. They bring you useful plants full of chemicals that you can&#039;t obtain easily! They won&#039;t do it for free if they are smart, they will request some chemicals from you, the most common ones being:&lt;br /&gt;
*Unstable Mutagen&lt;br /&gt;
*Left-4-Zed&lt;br /&gt;
*Phalanxamine&lt;br /&gt;
*Diethylamine&lt;br /&gt;
*Cryoxadone&lt;br /&gt;
&lt;br /&gt;
In exchange, you should ask for medicinal plants, such as Aloe, Poppies, Galaxythistle and Ambrosia Vulgaris. Botanists are usually more than happy to bring you these plants in exchange for the chemicals listed above. With those, they can even make special mutated plants with extremely rare chemicals inside, and they will let you know if they get some. The chemicals you can get from these plants include:&lt;br /&gt;
*Omnizine, a really fantastic general purpose medicine that heals all and also is used in recipes for difficult but useful chemicals&lt;br /&gt;
*Polypyrylium Oligomers, a great medicine for healing Brute, Airloss and Bloodloss, great for enemy attacks!&lt;br /&gt;
*Carpotoxin, a precursor to chemicals like Cognizine&lt;br /&gt;
&lt;br /&gt;
When you get plants, best practice is to drag and drop the plants into a Chemmaster 4000, this will empty its contents into the buffer inside. This avoids wasting time grinding and juicing plants. You can also eat the empty plants to get rid of them, but keep the Aloe and Poppies for later.&lt;br /&gt;
&lt;br /&gt;
For more info, see the in-game Guidebook since it is the most up to date source.&lt;br /&gt;
&lt;br /&gt;
One of the best abilities a Chemist has is to make foams of various chemicals. You make fluorosurfactant and mix that into a beaker with water and the chemical you wish to foam, and it will create a foam that spreads around. All those inside the foam and not wearing internals will ingest the chemical! Great for mass healing (or mass poisoning).&lt;br /&gt;
&lt;br /&gt;
A clever chemist may choose to ignore or report suspicious requests from unauthorised staff for a beaker of:&lt;br /&gt;
*Potassium (used to make explosions)&lt;br /&gt;
*Chlorine / Florine (used to make explosions)&lt;br /&gt;
*Radium / Uranium (for mutating plants or causing radiation damage)&lt;br /&gt;
*Sulfuric acid (acid is dangerous)&lt;br /&gt;
*Oxygen&lt;br /&gt;
*Diethylamine (fertilizer / poison)&lt;br /&gt;
*Plasma (used to make poison)&lt;br /&gt;
*Cryostasis Beaker (useful making bombs)&lt;br /&gt;
Note that certain staff may have an actual non-antag reason to request certain things. Be sure to check their ID by right clicking on them and Examining their ID. When in doubt, ask your Chief Medical Officer.&lt;br /&gt;
&lt;br /&gt;
If you somehow get your hands on a Cryptographic Sequencer, or an emag in layman&#039;s terms, you can use it on a ChemVendor to unlock more illegal chemicals like lead and such. Keep in mind that this is highly illegal and can get you into trouble with Security if anyone notices.&lt;br /&gt;
&lt;br /&gt;
Your job can get chaotic with power outages, chemical explosions, [[Antagonist|villians]] running past or intruders jumping through the window to steal your precious pills. Being able to have adequate meds on hand to assist medical and security staff to cater for the next emergency is your challenge.&lt;br /&gt;
&lt;br /&gt;
==Chemical Delivery Methods==&lt;br /&gt;
All chemicals will require either being injected into the bloodstream, inhaled or ingested. These do not include topical medicines like bruise packs, ointments, gauze, regenerative meshes or medicated sutures, these are used directly on the targeted body part.&lt;br /&gt;
&lt;br /&gt;
* Ingest - Crew can ingest pills for a large dose of chemical, drink a liquid from a container 5u at a time or eat medical plants. These all occur via the mouth. This will have a delayed effect since it takes time for the chemical to enter the bloodstream.&lt;br /&gt;
* Inject - Crew can be injected into their bloodstream via a Syringe or a Hypopen with small amounts of liquid chemical. Has an immediate effect since it&#039;s direct.&lt;br /&gt;
* Inhale - Crew can breathe in condensed amounts of gaseous chemical if their Internals are not off. A [[Modular Grenade]], bomb or Air Vent can cause chemicals to be inhaled. Chemicals with an overdose effect can have a negative rather than positive effect if inhaled this way. It is also instant, like injecting since it&#039;s direct into the bloodstream.&lt;br /&gt;
* Applied - Crew can apply a patch anywhere on their body (including past their clothes / suit somehow). This provides a constant low-dosage to the patient, so it&#039;s the safest method to administer medicines without overdosing.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that crew wearing suits ([[Salvage Specialist]], [[Station Engineer]]) may be wearing a helmet making the Inhale / Ingest delivery methods take a bit more time. This is because someone needs to remove the helmet and/or breath mask. In non-critical situations this will not be a problem. However, for critical situations where crew are gasping for air, every second may count.&lt;br /&gt;
&lt;br /&gt;
Given this knowledge, chemists can choose the delivery method of which to serve their chemicals and the [[Medical]] team can choose the best medicine for each particular scenario. For example, Dexalin and Epinephrine can be served as either a pill or liquid in a Jug. As they are used to treat critical conditions (often in people with a suit or breathe mask on), consider delivering the liquid in a bottle and injecting it into the patient. As Dexalin is not only for critical situations though, having it both in bottles and as pills can be handy. In contrast non-critical on-demand chemicals like Space drugs can be offered as pills as crew have a tendency to either smash or steal the beakers. Also, [[Medical]] staff may get demand for bruise packs by crewmembers that go into space as they can apply it in space without taking off their helmet. As a chemist, don&#039;t get insulted by this!&lt;br /&gt;
&lt;br /&gt;
== Chemical Dispenser ==&lt;br /&gt;
[[File:Industrial Dispenser.png|right|128px]]&lt;br /&gt;
The chemical dispenser stores jugs of chemicals, and it&#039;s fully stocked at the start of the shift. You can insert a beaker or bottle into it and get to mixing chemicals using the appropriate buttons. If you wish to eject a jug from the machine, press the Eject button next to the jug you wish to retrieve. This will be useful when you need to restock chemicals or switch chemicals around.&lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI;&lt;br /&gt;
*Select the amount (u) to add to the beaker;&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click Eject&lt;br /&gt;
&lt;br /&gt;
TIPS:&lt;br /&gt;
*Oxygen and Hydrogen cannot be turned into water.&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important. Otherwise you may get unexpected results.&lt;br /&gt;
&lt;br /&gt;
== Hotplate ==&lt;br /&gt;
&lt;br /&gt;
Some chemicals and medicines, like advanced brute medicines (Lacinerol, Puncturase and Bruizine), phenol, hydroxide, table salt, etc. require the mixture to be heated. This can be done via the use of a Hotplate, which you usually have at the start of the shift in your workspace. To heat up a mixture in a beaker, you just drop the beaker over the hotplate or left-click on it with the beaker in hand, it will place it automatically. To see if it&#039;s working, look for the light on the Hotplate to light up, which means it&#039;s working.&lt;br /&gt;
&lt;br /&gt;
TIPS:&lt;br /&gt;
*A beaker that&#039;s hot will stay hot as long as no water is added to it. Heat up a mixture with the beaker on a Hotplate, and once it is up to temperature, dump the mixture into another beaker or Chemmaster. Now when you add chemicals to it, the temperature of the chemicals will instantly be at what the previous mixture&#039;s temperature was, so use this to make more advanced chemicals quickly! Be careful, as this will also react with oil to make ash and waste other temperature sensitive chemicals, so make sure to label the hot beaker.&lt;br /&gt;
&lt;br /&gt;
You can check the temperature of the mixture using your Chemical Goggles. Wear them and right-click the beaker, and click the Reagents Icon (Looks like a filled glass). It will tell you what is in the mixture as well as it&#039;s temperature.&lt;br /&gt;
&lt;br /&gt;
== Chemical Goggles ==&lt;br /&gt;
&lt;br /&gt;
The Chemical Goggles are a Chemist&#039;s best friend. It is useful to analyze mixtures, chemicals, spills, puddles, etc. to see what the contents are, how much there is and the temperature. You will usually use them to check the temperature of an unknown mixture brought to you by the crew, to &#039;purify&#039; a mixture by removing the unwanted chemicals using a Chemmaster, or to observe the temperature of a mixture while heating up.&lt;br /&gt;
&lt;br /&gt;
TIPS:&lt;br /&gt;
*You can dissolve a pill in a liquid, usually water in a container. You can then observe the solution with the Goggles to see what the contents of the pill is. Useful to know what are in maintenance pills or the mysterious concoction the Clown brings over.&lt;br /&gt;
&lt;br /&gt;
== ChemMaster4000 ==&lt;br /&gt;
[[File:ChemMaster4000.png|right|128px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to make pills or bottles with the chemical of your choosing. Note that if the ChemMaster4000 is unanchored, it preserves everything stored inside, and remains there until anchored and powered.&lt;br /&gt;
*Put a container in your active hand. e.g. pill cannister or bottle.&lt;br /&gt;
*Click the ChemMaster machine to put it into the Output tab&lt;br /&gt;
*Put a beaker in your active hand&lt;br /&gt;
*Click the ChemMaster machine to put it into the Input tab&lt;br /&gt;
&lt;br /&gt;
*If you want to make a pill/bottle/patch:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. e.g. It is a good idea to have both Arithrazine and Libital in the buffer so that they are both added to the output to complement each other.&lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. &#039;&#039;Generally chemists order it as Chem-name/Type/Overdose amount&#039;&#039;; As most of your colleagues may not know chemistry.&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;. &#039;&#039;Best practice is to set the pills colour similar to the medicine&#039;s colour&#039;&#039;;&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; 15u or 25u or 30u is typically enough.&lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;create&#039;&#039;&#039; button. &lt;br /&gt;
&lt;br /&gt;
*If you want to get rid of the chemical in the buffer:&lt;br /&gt;
**Select either &#039;&#039;&#039;transfer&#039;&#039;&#039; &#039;&#039;(moves chemical to inserted container)&#039;&#039; or &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;(gets rid of the chemical completely)&#039;&#039;;&lt;br /&gt;
**Select the amount to transfer/discard.&lt;br /&gt;
&lt;br /&gt;
== Reagent Grinder ==&lt;br /&gt;
The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
A chemist will need to grind 1 object of plasma in this in order to make some medication like pentetic acid. Only one object can be ground at a time so if you insert a stack of objects it will not work. A Beaker will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click Grind in order to return the contents of the pill to the beaker in liquid form. &lt;br /&gt;
&lt;br /&gt;
== Medical Plants ==&lt;br /&gt;
There are various [[Hydroponics#Chemicals|Medical Plants]] that you can request a [[Botanist]] to supply. Some plants produce more effective medication than you do (e.g. aloe cream), whilst others have effects that you cannot produce chemically (e.g. Stellibinin). Be sure to supply the Botanist with Robust Harvest and remind them to use it. Using fertilizer will increase the size and potency of medical plants making them stronger when eaten raw whilst also allowing them to produce more chemicals when ground in a Grinder. Always remember to keep one of each type of medical plant on the chance that an incompetent colleague plants all the seeds and tries to tell you they cannot grow any more. They can turn the plant into a seed (if it&#039;s not mutated).&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{item|Lab coat}} || Has pockets for pills to carry with you. Partially prevents you from melting because you spilled acid on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| {{item|Large Beaker}} || Your primary container. Holds 100u of chemicals. Fill up from a ChemDispenser / Water tank / syringe / open soda can. Left click to drink from it 5u at a time. Click on it with an object in Draw mode to transfer 5u of its contents to that object (e.g. syringe / bottle). &lt;br /&gt;
|-&lt;br /&gt;
| {{item|Beaker}} || A small beaker that holds 50u&lt;br /&gt;
|-&lt;br /&gt;
| {{item|BlueSpace Beaker}} || A rare large beaker that holds 1000u. &lt;br /&gt;
|-&lt;br /&gt;
| {{item|Cryostasis Beaker}} || A small beaker that holds 60u and enables chemical storage without causing reactions.&lt;br /&gt;
|-&lt;br /&gt;
| {{item|Bottle}} || A small bottle that can hold 30u and be drunk from similar to a beaker but in smaller quantities. Doesn&#039;t shatter when thrown!&lt;br /&gt;
|-&lt;br /&gt;
| {{item|Spray bottle}} || A bottle that can contain ~90u of liquid. When used, it sprays 5u at the target direction. Useful for space cleaner and weed killer.&lt;br /&gt;
|-&lt;br /&gt;
| {{item|Dropper}} || Enables 5u of liquid to be extracted and injected.&lt;br /&gt;
|-&lt;br /&gt;
| {{item|Syringe}} || Holds 15u of liquid that can be used to inject a human / animal 5u at a time. Press Z to change from draw to inject modes. Primarily used to draw blood, inject epinephrine into critical patients or inject stunned / bound / distracted victims with poison.&lt;br /&gt;
|-&lt;br /&gt;
| {{item|Pill canister}} || Holds 10 pills. Each pill can be drawn out one by one or can be dumped.&lt;br /&gt;
|-&lt;br /&gt;
| {{item|Pill}} || A pill can be created from the ChemMaster&#039;s Output tab assuming that there is first inserted a Pill Cannister. A pill can contain a higher dose than a syringe. Too high of a dose of some chemicals is dangerous.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Getting Supplies==&lt;br /&gt;
A Chemistry lab typically starts off with several supplies, including Beaker Boxes (with beakers and large beakers), Pill Cannister Boxes (with pill cannisters), Bottle Boxes (with bottles), and Syringe Boxes (with syringes). Sometimes there will also be plasma available. At the Medical Fabricator, you can manufacture more bottles, beakers, pill cannisters, and droppers.&lt;br /&gt;
&lt;br /&gt;
To get more supplies, you can go to:&lt;br /&gt;
*Cargo - Request a Chemistry Supplies Crate or a Chemvend Restock Crate.&lt;br /&gt;
*Salvage - Request space carp and plasma from their journeys in space.&lt;br /&gt;
*Science - Request machines to be made / replaced.&lt;br /&gt;
*Science - Request grenade components so that a heal grenade can be made.&lt;br /&gt;
*Hydroponics - Request medical plants and aloe cream.&lt;br /&gt;
*Bartender - Request a 100u Shaker in an emergency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Medical jobs]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Chef&amp;diff=1484</id>
		<title>Chef</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Chef&amp;diff=1484"/>
		<updated>2025-09-09T01:30:37Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Service&lt;br /&gt;
|img=[[File:Chef.png|128px]] &amp;lt;!-- Your chef here wiki editor --&amp;gt;&lt;br /&gt;
|title=Chef&lt;br /&gt;
|access=Kitchen, Maintenance, Service,&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|duties=Cook food, force the botanists to do their job, seek &#039;&#039;alternative&#039;&#039; sources of food when they still won&#039;t.&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates= None&lt;br /&gt;
|guides=[[Cooking#Recipes|List of Recipes]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As the chef, your goal is to provide food for the hungry masses using your trusty [[Microwave]] and [[Chemist#Reagent Grinder|Reagent Grinder]]. Depending on the shift, some of the time you&#039;ll have almost no customers, while others you&#039;ll be overwhelmed. It is your job to coordinate with the [[Bartender]] and the other chefs and manage food distribution and rationing, and the types of food needed for the current situation. Ask [[Botanist|Botany]] for the required plants or stick to animal products.&lt;br /&gt;
&lt;br /&gt;
When starting your shift, your first job is to decide with the other chefs what&#039;s on the menu for the shift. Order the [[Botanist|botanists]] on what to grow. Next, go to [[Cargo Technician|Cargo]] and order a [[Fauna|Cow]] if you don&#039;t already have one. If there&#039;s no Botanists on your shift, contemplate getting your own hands dirty if you can get into Hydroponics. Alternatively, consider whether you can stomach cannibalism and if so, make a deal with [[Medical Doctor|Medical]] for unused corpses. You&#039;ll be competing with the [[Medical]] team and [[Cargo Technician|Cargo]] for precious corpses (both animal and human). Medical needs them for biomass and cargo wants them as they sell well. Remember to use the [[Radio]] to work closely with the crew. &lt;br /&gt;
&lt;br /&gt;
In an emergency where you just cannot source ingredients, plead with [[Scientist|Scientists]] or [[Chemist|Chemists]] to generate [[Chemistry|Sugar and Salt]] out of thin air. Remember to return their container if you want them to not get irritated.&lt;br /&gt;
&lt;br /&gt;
When ending your shift, remember to stock up on your created foodstuffs and haul them with you (in a crate if need-be) to Evac. On the shuttle be sure to fill the tables with your food.&lt;br /&gt;
&lt;br /&gt;
== Things to keep in mind ==&lt;br /&gt;
&lt;br /&gt;
* A small menu will make your life (as well as [[Botanist|Botany]]&#039;s) infinitely easier as you won&#039;t need a bazillion different ingredients on hand. Make sure all kitchen staff know the recipes for the foods you want, and teach them if necessary.&lt;br /&gt;
&lt;br /&gt;
* Most cooked foods can be cut into slices, deliver these to customers instead of the entire batch. Food is expensive in labor and a single [[Passenger|Greytider]] doesn&#039;t need a whole pizza.&lt;br /&gt;
&lt;br /&gt;
* Different foods have different nutritional values. Many meat dishes have protein, and other healthy dishes have vitamins. Some healthy dishes, like nettle soup, may even have omnizine.&lt;br /&gt;
&lt;br /&gt;
* You have a utensil dispenser. It is essentially a vending machine for cups, bowls, mugs, and the like. It also contains knives and your trusty cleaver. Thankfully it can only be accessed normally by the chefs, but if someone gains kitchen access, they can quickly gain a very deadly weapon. Don&#039;t be afraid to call Security if there is a trespasser, or complain to the Head of Personnel if they are giving out unneeded access.&lt;br /&gt;
&lt;br /&gt;
* Your ingredient dispenser will help you get started while Botany is getting in gear. &lt;br /&gt;
&lt;br /&gt;
* When holding a container such as a bucket or beaker, you can Alt+Click on a Cow in order to fill it with milk.&lt;br /&gt;
&lt;br /&gt;
* A lot of recipes require Flour. You can craft it by grinding Wheat in your [[Chemist#Reagent Grinder|Grinder]].&lt;br /&gt;
&lt;br /&gt;
* The meat spike in your freezer can be used to easily turn humanoid corpses into meat. To do so, drag-and-drop the body onto the spike, then slice meat off the body with your knife. Note that the meat will be automatically labeled with the original creature&#039;s name, but this can be removed with a labeler or by cooking with it if needed.&lt;br /&gt;
&lt;br /&gt;
* If you plan to work in your freezer, whether because you need to store corpses or butcher animals, you should wear a winter coat to avoid cold damage, especially if you are reptilian as you will freeze much faster. Your ChefDrobe can provide you with one such coat. If you do end up freezing, you can treat the damage with Dermaline at Medbay (chemists usually stock up on those and leave them on the front counter).&lt;br /&gt;
&lt;br /&gt;
* While not strictly [[Antagonist|Antagonists]], mice are your greatest enemy. They are small, nimble, and they will gobble any available piece of food in a matter of seconds. You are provided with mousetraps which will instantly kill the pesky critters if they step on them, so feel free to trap every door and table in the kitchen. Alternatively, you can just keep your ingredients secure in a closed fridge, as mice are unable to open containers.&lt;br /&gt;
&lt;br /&gt;
* Your Cleaver is extremely deadly, and should be treated as such. Keep it in your pocket or backpack when not in use to prevent stealing, and only use as a last resort or in extreme circumstances, such as assault.&lt;br /&gt;
&lt;br /&gt;
* If you are not an [[Antagonist]], you are not supposed to claim trespassing [[Clown|Clowns]] as ingredients no matter how funny it would be. If you are short on meat, you can use a Monkey Cube.&lt;br /&gt;
&lt;br /&gt;
* Your [[Microwave]] does not like metal items. Do not put your knife in there by accident when cooking something.&lt;br /&gt;
&lt;br /&gt;
* Plain bread is the hallmark of the unimaginative Chef. Don&#039;t be that Chef.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Civilian jobs]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Chef&amp;diff=1483</id>
		<title>Chef</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Chef&amp;diff=1483"/>
		<updated>2025-09-09T01:30:28Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=Service&lt;br /&gt;
|img=[[File:Chef.png|128px]] &amp;lt;!-- Your chef here wiki editor --&amp;gt;&lt;br /&gt;
|title=Chef&lt;br /&gt;
|access=Kitchen, Maintenance, Service,&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|duties=Cook food, force the botanists to do their job, seek &#039;&#039;alternative&#039;&#039; sources of food when they still won&#039;t.&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates= None&lt;br /&gt;
|guides=[[Cooking#Recipes|List of Recipes]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As the chef, your goal is to provide food for the hungry masses using your trusty [[Microwave]] and [[Chemist#Reagent Grinder|Reagent Grinder]]. Depending on the shift, some of the time you&#039;ll have almost no customers, while others you&#039;ll be overwhelmed. It is your job to coordinate with the [[Bartender]] and the other chefs and manage food distribution and rationing, and the types of food needed for the current situation. Ask [[Botanist|Botany]] for the required plants or stick to animal products.&lt;br /&gt;
&lt;br /&gt;
When starting your shift, your first job is to decide with the other chefs what&#039;s on the menu for the shift. Order the [[Botanist|botanists]] on what to grow. Next, go to [[Cargo Technician|Cargo]] and order a [[Fauna|Cow]] if you don&#039;t already have one. If there&#039;s no Botanists on your shift, contemplate getting your own hands dirty if you can get into Hydroponics. Alternatively, consider whether you can stomach cannibalism and if so, make a deal with [[Medical Doctor|Medical]] for unused corpses. You&#039;ll be competing with the [[Medical]] team and [[Cargo Technician|Cargo]] for precious corpses (both animal and human). Medical needs them for biomass and cargo wants them as they sell well. Remember to use the [[Radio]] to work closely with the crew. &lt;br /&gt;
&lt;br /&gt;
In an emergency where you just cannot source ingredients, plead with [[Scientist|Scientists]] or [[Chemist|Chemists]] to generate [[Chemistry|Sugar and Salt]] out of thin air. Remember to return their container if you want them to not get irritated.&lt;br /&gt;
&lt;br /&gt;
When ending your shift, remember to stock up on your created foodstuffs and haul them with you (in a crate if need-be) to Evac. On the shuttle be sure to fill the tables with your food.&lt;br /&gt;
&lt;br /&gt;
== Things to keep in mind ==&lt;br /&gt;
&lt;br /&gt;
* A small menu will make your life (as well as [[Botanist|Botany]]&#039;s) infinitely easier as you won&#039;t need a bazillion different ingredients on hand. Make sure all kitchen staff know the recipes for the foods you want, and teach them if necessary.&lt;br /&gt;
&lt;br /&gt;
* Most cooked foods can be cut into slices, deliver these to customers instead of the entire batch. Food is expensive in labor and a single [[Passenger|Greytider]] doesn&#039;t need a whole pizza.&lt;br /&gt;
&lt;br /&gt;
* Different foods have different nutritional values. Many meat dishes have protein, and other healthy dishes have vitamins. Some healthy dishes, like nettle soup, may even have omnizine.&lt;br /&gt;
&lt;br /&gt;
* You have a utensil dispenser. It is essentially a vending machine for cups, bowls, mugs, and the like. It also contains knives and your trusty cleaver. Thankfully it can only be accessed normally by the chefs, but if someone gains kitchen access, they can quickly gain a very deadly weapon. Don&#039;t be afraid to call Security if there is a trespasser, or complain to the Head of Personnel if they are giving out unneeded access.&lt;br /&gt;
&lt;br /&gt;
* Your ingredient dispenser will help you get started while Botany is getting in gear. &lt;br /&gt;
&lt;br /&gt;
* When holding a container such as a bucket or beaker, you can Alt+Click on a Cow in order to fill it with milk.&lt;br /&gt;
&lt;br /&gt;
* A lot of recipes require Flour. You can craft it by grinding Wheat in your [[Chemist#Reagent Grinder|Grinder]].&lt;br /&gt;
&lt;br /&gt;
* The meat spike in your freezer can be used to easily turn humanoid corpses into meat. To do so, drag-and-drop the body onto the spike, then slice meat off the body with your knife. Note that the meat will be automatically labeled with the original creature&#039;s name, but this can be removed with a labeler or by cooking with it if needed.&lt;br /&gt;
&lt;br /&gt;
* If you plan to work in your freezer, whether because you need to store corpses or butcher animals, you should wear a winter coat to avoid cold damage, especially if you are reptilian as you will freeze much faster. Your ChefDrobe can provide you with one such coat. If you do end up freezing, you can treat the damage with Dermaline at Medbay (chemists usually stock up on those and leave them on the front counter).&lt;br /&gt;
&lt;br /&gt;
* While not strictly [[Antagonist|Antagonists]], mice are your greatest enemy. They are small, nimble, and they will gobble any available piece of food in a matter of seconds. You are provided with mousetraps which will instantly kill the pesky critters if they step on them, so feel free to trap every door and table in the kitchen. Alternatively, you can just keep your ingredients secure in a closed fridge, as mice are unable to open containers.&lt;br /&gt;
&lt;br /&gt;
* Your Cleaver is extremely deadly, and should be treated as such. Keep it in your pocket or backpack when not in use to prevent stealing, and only use as a last resort or in extreme circumstances, such as assault.&lt;br /&gt;
&lt;br /&gt;
* If you are not an [[Antagonist]], you are not supposed to claim trespassing [[Clown|Clowns]] as ingredients no matter how funny it would be. If you are short on meat, you can use a Monkey Cube.&lt;br /&gt;
&lt;br /&gt;
* Your [[Microwave]] does not like metal items. Do not put your knife in there by accident when cooking something.&lt;br /&gt;
&lt;br /&gt;
* Plain bread is the hallmark of the unimaginative Chef. Don&#039;t be that Chef.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Civilian jobs]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Central_Command&amp;diff=1482</id>
		<title>Central Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Central_Command&amp;diff=1482"/>
		<updated>2025-09-09T01:29:24Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Central Command refers to [[Nanotrasen]]&#039;s administrative body and leadership. In practicality, Central Command is used to explain a number of off-station events and systems. Server [[Administrators]] may frequently take the persona of Central Command to facilitate interacting with the crew in a way that is not out-of-character.&lt;br /&gt;
&lt;br /&gt;
==Scope==&lt;br /&gt;
Most random station events are detected by Central Command resulting in a notification to the entire station of the event. Some events are caused directly by Central Command, though practically there is little difference. As administrators often take the persona of Central Command, they may be used as an [[Roleplay|in-character]] way to dispatch outside assistance or events to the station. These can be:&lt;br /&gt;
* Helpful, like an Emergency Response Team (ERT) to address particular issues.&lt;br /&gt;
* Benign, like party supplies being dropped in the bar.&lt;br /&gt;
* Extremely dangerous, like a Death Squad, Nuclear Operatives, anomalies, a crate of rabid bears, pretty much anything you can think of.&lt;br /&gt;
&lt;br /&gt;
The [[Cargo Technician|Cargo Shuttle]] also docks (off-screen) with Central Command to facilitate selling anything placed on it and loading any orders for the station for transportation back to the station. In addition, emergency shuttles are destined for Central Command once they undock from the station.&lt;br /&gt;
&lt;br /&gt;
Long-range fax machines can be used to communicate directly with Central Command, which translates into an in-character way to make a request of currently online administrators. Conversely, Central Command can send faxes to the crew which may contain important instructions, warnings, or other information that should be heeded.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CentCom&amp;quot; or &amp;quot;CentComm&amp;quot; is a frequently-used [[Slang|abbreviation]] to refer to Central Command.&lt;br /&gt;
&lt;br /&gt;
Central Command are the overseers of the [[Nanotrasen]] Space Station and are comprised of server [[Administrators]]. [[Slang]] for Central Command is &#039;CentCom&#039;. &lt;br /&gt;
&lt;br /&gt;
Crew can refer to &#039;centcom&#039; or &#039;central command&#039; [[Roleplay|IC]] to refer to administrators. Crew are not supposed to refer to &#039;administrators&#039; IC, but instead can via OOC if need-be.&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Autolathe&amp;diff=1481</id>
		<title>Autolathe</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Autolathe&amp;diff=1481"/>
		<updated>2025-09-09T01:28:31Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{wip}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Product !! Materials !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Air alarm electronics || 3 steel, 3 plastic || &#039;&#039; An electronics board used in air alarms &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Air tank || 3 steel || &#039;&#039; Mixed, anyone?&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| APC electronics|| 2.5 steel, 2.5 glass || &#039;&#039; Circuit used in APC Construction &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Appraisal tool || 5 steel || &#039;&#039; A beancounter&#039;s best friend, with a quantum connection to the galactic market and the ability to appraise even the toughest items. It will also tell you if a crate contains a completed bounty &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Beaker ||1 glass || &#039;&#039;Used to contain a moderate amount of chemicals and solutions&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Beverage jug || 2 plastic || &#039;&#039;A jug for storing custom made drinks &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bowl || 1 glass || &#039;&#039; A simple bowls, used for soups and salads &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bucket || 1 plastic || &#039;&#039; It&#039;s a boring old bucket&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Capacitor || 0.5 steel, 0.5 plastic || &#039;&#039; A basic capacitor used in the construction of a variety of devices&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cell recharger machine board || 2.5 steel, 1.5 plastic || &#039;&#039;A machine printed circuit board for a cell recharger&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Conveyor belt || 5 steel, 0.5 plastic || &#039;&#039; A conveyor belt assembly. Used to construct a conveyor belt&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Coupe glass || 1 glass || &#039;&#039;A classic thin neck coupe glass, the icon of fragile labels on crates around the galaxy&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Crowbar || 2 steel || &#039;&#039;A multipurpose tool to pry open doors and fight interdimensional invaders&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cyborg recharging station machine board || 2.5 steel, 1.5 plastic || &#039;&#039;A machine printed circuit board for a robot recharging station&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Door electronics || 2.5 steel, 3 plastic || &#039;&#039;An electronics board used in doors and airlocks &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Durathread || 1 plastic, 1 roll of cloth || &#039;&#039;A raw material&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Emergency eva suit || 1.5 steel, 1 roll of cloth, 3 durathread ||&#039;&#039;An emergency EVA suit with a built-in helmet. It&#039;s horribly slow and lacking in temperature protection, but enough to buy you time from the harsh vacuum of space&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Eva helmet || 2 glass, 3 plastic, 0.5 cloth, 0.5 durathread || &#039;&#039;An old-but-gold helmet designed for extravehicular activities. Infamous for making security officers paranoid&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Eva helmet || 2 glass, 3 plastic, 0.5 cloth, 0.5 durathread || &#039;&#039;An old-but-gold helmet designed for extravehicular activities&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Eva suit || 1.5 steels, 1 cloth, 3 durathread || &#039;&#039; A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exterior light tube || 0.5 steel, 0.5 glass || &#039;&#039; A high power energy bulb for the depth of space. May contain mercury&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Fire alarm electronics || 3 steel, 3 plastic || &#039;&#039; An electronics board used in firm alarms&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Firelock electronics || 1.4 steel, 3.9 plastic || &#039;&#039;An electronics board used to detect differences in pressure, temperature, and gas concentrations between two sides of the door&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Flashlight || 1 steel, 1 glass, 1 plastic || &#039;&#039; It lights the way to freedom&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Fluorescent light tube || 0.5 steel, 0.5 glass || &#039;&#039; A light fixture &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Gas analyzer || 8 steel, 3 glass || &#039;&#039; A hand-held environmental scanner which reports current gas levels&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Global positioning system || 8 steel, 3 glass || &#039;&#039;Helping lost spaceman find their way through the planets since 2016&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Hand labeler || 1 plastic || &#039;&#039;A hand labeler, used to label items and objects&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Holographic sign projector || 2.5 plastic, 1.5 glass || &#039;&#039;A handy-dandy holographic projector that displays a janitorial sign&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| HV cable coil || 0.3 steel || &#039;&#039; HV cable for connecting engines to heavy duty machinery, SMESes, and substations&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ignitor || 3 steel, 1 plastic, 1 glass || &#039;&#039;Creates a spark when activated by a signal &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Incandescent light bulb || 0.5 steel, 0.5 glass || &#039;&#039; A light bulb&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Intercom electronics || 0.5 steel, 3 plastic || &#039;&#039;An electronics board used in intercoms&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Large plate || 1 glass || &#039;&#039;A large plate, excellent for bread&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Led light bulb || 0.5 steel, 0.5 glass ||&#039;&#039;A power efficient light bulb&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Led light tube || 0.5 steel, 0.5 glass ||&#039;&#039;A high power, high energy bulb&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Light replacer || 1 steel, 5 glass ||&#039;&#039;An item which uses magnets to easily replace broken lights. Refill by adding more lights into the replacer&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| LV cable coil || 0.3 steel || &#039;&#039; Low voltage stack of wires for connecting APCs to machines and other purposes&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mailing unit electronics || 1.5 steel, 3 plastic || &#039;&#039;An electronics board used in mailing units&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Manipulator || 0.5 steel, 0.5 plastic || &#039;&#039; A basic manipulator used in the construction of a variety of devices&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Matter bin || 0.5 steel, 0.5 plastic || &#039;&#039;A basic matter bin used in the construction of a variety of devices&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Medium-capacity power cell || 3 steel, 3 glass, 1 plastic, 0.1 gold || &#039;&#039; A rechargeable power cell. This is the popular and reliable version&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Metal mug || 1 steel || &#039;&#039;A metal mug. You&#039;re not sure which metal&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Metamorphic glass || 1 glass || &#039;&#039;A metamorphic glass that automagically turns into a glass appropriate for the drink within. There&#039;s a sanded off patent number on the bottom&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Modular receiver || 7.5 steel, 1 plastic || &#039;&#039; A vital part used in the creation of firearms&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mop || 1 plastic || &#039;&#039;A mop that can&#039;t be stopped, viscera cleanup detail awaits&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mousetrap || 1 wood, 0.5 steel || &#039;&#039;Useful for catching rodents sneaking into your kitchen&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mug || 1 glass || &#039;&#039;A plain white mug&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Multitool || 2 steel, 2 plastic || &#039;&#039;An advanced tool to copy, store, and send electrical pulses and signals through wires and machines&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MV cable coil || 0.3 steel || &#039;&#039; MV cables for connecting substations to APCs, and also powering a select few things like emitters&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Network configurator || 2 steel, 2 plastic || &#039;&#039;A toll for linking devices together. Has two modes, a list mode for mass linking devices and a linking mode for advanced device linking&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Pickaxe || 10 steel, 5 wood || &#039;&#039;Notched to perfection, for jamming it into rocks&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Pie tin || 1 steel || &#039;&#039;A cheap foil tin for pies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Plasteel || 1 plasma, 1 steel || &#039;&#039;A sheet of metal, used often on the station in various applications&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Plastic plate || 1 plstic || &#039;&#039; A large blue plastic plate, excellent for a birthday cake&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Plastic plaste || 0.5 plastic || &#039;&#039;A blue plastic plate, excellent for slices of birthday cake&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recharger machine board || 2.5 steel, 1.5 plastic || &#039;&#039;A machine printer circuit board for a recharger&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced glass || 1 glass, 0.5 steel || &#039;&#039;A reinforced sheet of glass&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Remote signaler || 1 steel, 2 plastic, 1 glass || &#039;&#039; A handheld device used for remotely sending signals to objects within a small radius of about 15 meters&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rollerbed || 6 plastic, 3 steel || &#039;&#039;Used to carry patients around without damaging them&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rollerbed || 6 plastic, 3 steel || &#039;&#039;A rundown rollerbed. Used to carry patients around&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rollerbed || 6 plastic, 3 steel || &#039;&#039;A robust looking rollerbed for emergencies&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Screwdriver || 2 steel, 0.5 plastic || &#039;&#039;Industrial grade torque in a small screwdriving package&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Shot glass || 1 glass || &#039;&#039;Perfect for slamming down onto the table angerily&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Signal timer electronics || 2.5 steel, 1.5 plastic || &#039;&#039; An electronics board used in timer circuitry. Looks like you could use a screwdriver to change the board type&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Skewer || 1 steel || &#039;&#039;A thin rod of metal used to skewer just about anything and cook it&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Small plate || 0.5 glass || &#039;&#039;A small plate. Delicate&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Small-capacity power cell || 1 steel, 0.5 plastic || &#039;&#039; A rechargeable power cell. This is the cheapest kind you can find&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SMES machine board || 4 steel, 9 glass || &#039;&#039;A machine printed circuit board for a SMES&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sodium light tube || 0.5 steel, 0.5 glass || &#039;&#039; A high power high energy bulb from the depths of space. Salty&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Spray bottle || 1 plastic || &#039;&#039;A spray bottle with an unscrewable top&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Spray painter || 3 steel, 1 plastic || &#039;&#039;A spray painter for painting airlocks and pipes&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Station map || 3 steel, 1 plastic || &#039;&#039; Displays a readout of the current station&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Station map machine board || 2.5 steel, 1.5 plastic ||&#039;&#039;An electronics board used in station maps&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Substation machine board || 4.5 steel, 4.5 glass || &#039;&#039;A machine printed circuit board for a substation&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Syringe || 1 plastic, 0.25 steel || &#039;&#039;Used to draw blood samples from mobs, or to inject them with reagents&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| T-ray scanner || 8 steel, 3 glass || &#039;&#039;A high-tech scanning device that uses Terahertz Radiation to detect subfloor infrastructure&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Trash bag || 1 plastic || &#039;&#039;A bad for picking up space trash&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Utility belt || 0.5 steel, 1 cloth || &#039;&#039;Can hold various things&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wallmount substation electronics || 2.5 steel, 3.5 glass || &#039;&#039;Circuit used to construct a wallmount substation&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Welding mask || 4 steel, 2 glass || &#039;&#039; A head-mounted face cover designed to protect the wearer completely from space-arc eye&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Welding tool || 4 steel || &#039;&#039;Melts anything as long as it&#039;s fueled, don&#039;t forget your eye protection!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wheelchair || 5 steel, 3 plastic || &#039;&#039; A chair with big wheels. It looks like you can move in these on your own&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wirecutters || 2 steel, 0.5 plastic || &#039;&#039;This kills the wire&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wrench || 2 steel || &#039;&#039;A common tool for assembly and disassembly. Remember, righty tighty, lefty loosey&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Combat&amp;diff=1480</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Combat&amp;diff=1480"/>
		<updated>2025-09-09T01:28:14Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
As a crewmember, you can use many objects as [[Weapons]] including ranged weapons, melee weapons and even your own fists. &lt;br /&gt;
&lt;br /&gt;
==When to use Combat==&lt;br /&gt;
Whilst combat is frowned on in most situations and murder of your fellow crew and [[Space Law|animal pets]] should be a last resort, there are exceptions. &lt;br /&gt;
&lt;br /&gt;
An [[Antagonist]] may have an objective to kill certain crewmembers and [[Server Rules|isn&#039;t punished]] if they need to slaughter someone who gets in the way of their objective. However, that does not give leeway for a [[Traitor]] to go on a killing spree.&lt;br /&gt;
&lt;br /&gt;
A [[Security Officer]] may encounter resistance in [[Syndicate]] crewmembers and may need to use force to protect the station. Typically non-lethal force is suggested as a first attempt unless the crewmember is exposed as being a [[Syndicate]].&lt;br /&gt;
&lt;br /&gt;
A non-antag crewmember may face situations wherein hostiles threaten them. For example a [[Salvage Specialist]] may encounter aggressive [[Fauna#Hostile|space carp]] or an infestation of spiders/rats may occur in the station. Alternatively, perhaps a [[Chef]] is sick of mice eating all their food and kills the nuisance rodent. A Chef can also order [[Cargo Technician|crates]] of docile animals for slaughter purposes.&lt;br /&gt;
&lt;br /&gt;
==Combat Mode==&lt;br /&gt;
A crewmember can enter [[Interactions#Actions|Combat Mode]] via the Actions menu on the left-hand side. It is otherwise known as Harm Mode.&lt;br /&gt;
&lt;br /&gt;
When in this mode, most normal interactions no longer work. For example if you try to pick up an object by left clicking on it, you will instead attack it. If you try to open a door by left clicking on it, you will instead attack the door. Right clicking will no longer open the item menu. What your clicks do depends on what you have in your hand.&lt;br /&gt;
&lt;br /&gt;
When you left click somewhere, you will attack with the item you are holding in your active hand, if any. If this item is not a weapon (e.g. a piece of paper), you will not do anything. If you are holding nothing, you will attack with your fist. If the weapon requires ammo, you will not do anything if there is no available ammo and you may need to first load or [[Interactions#Use-in-hand (Z)|cycle]] the weapon. Ammo can be ordered by a [[Cargo Technician]].&lt;br /&gt;
&lt;br /&gt;
When you right click someone with an empty hand, you will &amp;quot;shove&amp;quot; them, attempting to knock them down. If they are holding a weapon, you will attempt to disarm them. Both these things are good for when you need to get away from a dangerous person, or for when you&#039;re cornered.&lt;br /&gt;
&lt;br /&gt;
When you right click while holding a melee weapon, you will do a wide attack with it, in the direction of your cursor. The shape of a wide attack varies from weapon to weapon - for example, a spear will thrust forward, hitting a narrow area that reaches a fair distance away from your body, and a baseball bat will unleash a wide swing to hit anything in about a 90 degree arc in front of you. Whatever your weapon collides with will be hit. Ranged weapons (like guns) don&#039;t have wide attacks; you just shoot them.&lt;br /&gt;
&lt;br /&gt;
Wide attacks are good for when your target is running around, either to fight back or to run away; it&#039;s hard to click on a runner, but you don&#039;t need to click directly on your target with wide attacks. Wide attacks can even hit multiple targets; that collateral damage can be a good or a bad thing, depending on how evil you are. If you want to minimize collateral damage, or make sure your attack definitely hits a specific object (or person), left clicking is the way to go.&lt;br /&gt;
&lt;br /&gt;
Note that a [[Zombie]] starts in Combat Mode but can turn it off to right click on creatures to determine if they are already Zombified or not. Zombies can also do wide attacks with their bare hands, as can some other hostile creatures you might wind up controlling if you&#039;re (un)lucky.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
A weapon can range from a glass shard, a screwdriver, a shotgun, a knife, a club or even your fists. Damage is dependent on the weapon which you can see if you click on the lightning bolt icon after examining it. Refer to [[Weapons]] for more details.&lt;br /&gt;
&lt;br /&gt;
Some weapons can be [[Interactions#Use-in-hand (Z)|wielded in both hands.]] For melee weapons that can do this (such as mops, spears, and baseball bats) it will increase their damage considerably. For ranged weapons that can do this (such as bows and some larger guns) two-handing them is necessary to fire them at all.&lt;br /&gt;
&lt;br /&gt;
===Ranged Weapon Usage===&lt;br /&gt;
There are several ranged [[weapons]] which can be acquired. Most require some sort of ammo either lethal or non-lethal. If ammo is required, you will first need to ensure the weapon is loaded and if not, load it with ammo. After loading the weapon, you can then put it in your active hand and left click at a target to fire a shot. Note that you cannot shoot diagonally past if a wall is adjacent to you (even if it is a [[mime]] wall). After firing, some weapons will cycle automatically, others won&#039;t. If your gun clicks, this means you need to [[Interactions#Use-in-hand (Z)|cycle]] to the next round in the ammo clip. More ammo can be acquired from a [[Cargo Technician]].&lt;br /&gt;
&lt;br /&gt;
To summarise:&lt;br /&gt;
# Put an empty weapon in your active hand&lt;br /&gt;
# Cycle the weapon to prime it&lt;br /&gt;
# Load ammo into an empty weapon&lt;br /&gt;
# Left click a target to fire at it (refer to [[Server Rules]])&lt;br /&gt;
# [[Interactions#Use-in-hand (Z)|Cycle]] the weapon by pressing Z (if it&#039;s not automatic)&lt;br /&gt;
# Left click a target to fire at it&lt;br /&gt;
# [[Interactions#Use-in-hand (Z)|Cycle]] the weapon again by pressing Z again (if necessary)&lt;br /&gt;
&lt;br /&gt;
Troubleshooting:&lt;br /&gt;
* If you attempt to reload the weapon with a new ammo clip and there is unused ammo in the current clip, such will fall to the ground. &lt;br /&gt;
If you put ammo into an unprimed weapon and attempt to shoot, the ammo may fall onto the ground unused. Cycle an empty weapon before loading.&lt;br /&gt;
&lt;br /&gt;
==Execution==&lt;br /&gt;
If for whatever reason you definitely need to kill a helpless individual (for example if they&#039;re a zombie and you need to make sure they&#039;re all the way dead) you can execute them. Executing someone does ten times the weapon&#039;s normal damage, making it a great way to ensure that someone is very definitely dead. As always, refer to [[Server Rules]] before following these steps:&lt;br /&gt;
# Prepare your victim; they must be restrained, unconscious, in crit, or yourself.&lt;br /&gt;
# Put your weapon in your active hand. It must be either a gun, or a slashing weapon like a knife or a shard of glass.&lt;br /&gt;
# Right click on your victim, then hover over their name in the contextual menu&lt;br /&gt;
# Click &amp;quot;Execute&amp;quot; from the options that appear&lt;br /&gt;
# Wait for the bar to empty, and watch as your victim&#039;s blood splatters all over the room!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Traitor&amp;diff=1479</id>
		<title>Traitor</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Traitor&amp;diff=1479"/>
		<updated>2025-09-09T01:19:45Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Antagonists&lt;br /&gt;
|img=[[File:Traitor.png|128px]]&lt;br /&gt;
|title=Traitor&lt;br /&gt;
|access= Whatever your job has access to, and wherever you can [[Hacking|hack]] into.&lt;br /&gt;
|difficulty=Medium to Very hard&lt;br /&gt;
|duties=Kill people, steal shit, commit terrorism&lt;br /&gt;
|supervisors=Hostile Corporations&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|guides=[[Guide to Traitor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This page is for the antagonist called &amp;quot;Traitor&amp;quot;. For the gamemode, see [[Game Modes#Traitor|here]].  For a guide to playing as a Traitor, see [[Guide to Traitor]]&lt;br /&gt;
&lt;br /&gt;
A traitor is an antagonist employed by the [[Syndicate]]. They have access to various Syndicate tools and weapons through their [[Traitor Uplink|Uplink]].  Traitors can use [[Guide to Traitor#Codewords|codewords]] to identify themselves to one another in order to cooperate.  In a traitor round, any player can be a traitor aside from department heads, the captain, or any security officers.  Traitors should focus primarily on completing their [[Guide to Traitor#Objectives|objectives]] successfully by the end of the round.&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Antagonist jobs]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Initial_Infected&amp;diff=1478</id>
		<title>Initial Infected</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Initial_Infected&amp;diff=1478"/>
		<updated>2025-09-09T01:14:56Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Antagonists&lt;br /&gt;
|img=[[File:ZombieIcon.png|256px]]&lt;br /&gt;
|title= Initial Infected&lt;br /&gt;
|access= Whatever you get with your job&lt;br /&gt;
|difficulty= Medium, then Brainless&lt;br /&gt;
|duties=Kill the crew and turn them into zombies.&lt;br /&gt;
|guides=This is the guide&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Hydroponics_Tray&amp;diff=1477</id>
		<title>Hydroponics Tray</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Hydroponics_Tray&amp;diff=1477"/>
		<updated>2025-09-09T01:14:39Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Ghost Roles&lt;br /&gt;
|img=[[File:HydroponicsTray.png|128px]]&lt;br /&gt;
|title= Hydroponics Tray&lt;br /&gt;
|access=Plant&lt;br /&gt;
|difficulty=Plant&lt;br /&gt;
|duties=Grow things for botany and scream about being alive.&lt;br /&gt;
|supervisors=Botany???&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|guides= Why&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Botanist&amp;diff=1476</id>
		<title>Botanist</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Botanist&amp;diff=1476"/>
		<updated>2025-09-09T01:13:55Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Service&lt;br /&gt;
|img=[[File:Botanist.png|center|128px]]&lt;br /&gt;
|title=Botanist&lt;br /&gt;
|access=Maintenance, Service, Hydroponics (+ Kitchen, Bar on certain stations)&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|duties=Supply the [[Chef]] with all the produce they can carry. Mutate panacea plants to replace Medical. Overrun the station with Kudzu 10 minutes into the shift.&lt;br /&gt;
|supervisors=[[Head of Personnel]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|guides=This is the guide!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hydro3 Sign.png|64px|80px|right]]&lt;br /&gt;
[[File:Hydro2 Sign.png|64px|80px|right]]&lt;br /&gt;
[[File:Hydro1 Sign.png|64px|80px|right]]&lt;br /&gt;
&lt;br /&gt;
Hydroponics is the process of growing plants in nutrient-rich water solutions. Nanotrasen has standardized the use of state-of-the-art hydroponics technology across their many corporate outposts, and employees are encouraged to disregard any evidence that departments on some stations still include rudimentary soil mounds.&lt;br /&gt;
&lt;br /&gt;
The Hydroponics department is the home of the station&#039;s [[Botanist]], who has the extraordinary task of not only producing crops to feed the crew, but catering to the specific needs of the station&#039;s many departments and pushing the boundaries of agricultural science. Though any crew member may stop by Hydroponics, you can expect to see the [[Chef]] making visits to request ingredients, [[Cargo]] stopping by to task you with bounties to complete, and the occasional [[Chemist]] requesting medicinal herbs.&lt;br /&gt;
&lt;br /&gt;
[[File:Bagel Botany.png|thumb|right|The department in a high population station]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
= Equipment =&lt;br /&gt;
&lt;br /&gt;
A variety of different machines, tools, crates and chemicals can either be found within Hydroponics, or serve to aid the Botanists working there.&lt;br /&gt;
&lt;br /&gt;
{{clear|right}}&lt;br /&gt;
== Machines ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Appliances and utilities found within the Department&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Hydro Locker.png|64px]]&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Botanist&#039;s Locker&amp;lt;/center&amp;gt;|| Contains spare clothing for Botanists to use, as well as some useful items like a Dropper, Plant Bag, and Sterile Swab Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Biofabricator.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Biogenerator&amp;lt;/center&amp;gt;&lt;br /&gt;
|An advanced machine capable of processing plants into biomass, which can then be printed into a variety of useful items. Allows Botany to use their excess produce to restock spent chemicals and aid the Chef in food preparation. Plants inserted into the Biogenerator will produce an amount of biomass equal to their nutriment content.&lt;br /&gt;
Be sure to insert a glass or beaker into the machine before printing liquids, or they&#039;ll splash all over the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Watertank.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;High-Capacity Water Tank&amp;lt;/center&amp;gt; || Contains 10,000 units of liquid water, enough to keep your plants watered for an entire shift.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Hydrobe.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;HyDrobe&amp;lt;/center&amp;gt; || Contains Hydroponics marked clothes, such as jumpsuits and bags, as well as various cosmetic items like hats, aprons and scarves.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:HydrotrayMK3.png|64px]]&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;Hydroponic Tray&amp;lt;/center&amp;gt; || The heart and soul of Botany, these advanced trays allow the cultivation of any plant in the galaxy, with diagnostic systems that allow the user to easily identify a crop&#039;s needs.&amp;lt;br&amp;gt;These needs are signaled through the various LED lights that blink on the tray&#039;s side; you can find their meaning in the [[Botanist#Hydroponics_Tray|Tray]] section.&lt;br /&gt;
&amp;lt;br&amp;gt;Trays need to be regularly refilled with water and must have their nutrients refilled with fertilizer or by mulching plants.&amp;lt;br&amp;gt;Trays can receive any liquid solution, with some being more helpful to the plant&#039;s well-being than others; the tray absorbs 1 unit of a solution every second, even when there is no plant inside.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Seedsvending.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;MegaSeed Servitor&amp;lt;/center&amp;gt; || Contains 3 to 5 of every common seed.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Microwave.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Microwave&amp;lt;/center&amp;gt; || Primarily used for [[Cooking]], but also to dry out Tobacco, Cannabis, and Aloe into more useful items. Some stations have Microwaves already installed in Hydroponics, while on other stations you&#039;ll need to borrow the chef&#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:NutriMax.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;NutriMax&amp;lt;/center&amp;gt; || Dispenses all of the tools found in the [[Hydroponics#Tools|Tools]] section, including Left-4-Zed when Emagged.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Soil Patch.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Patch of Soil&amp;lt;/center&amp;gt; || The classic and much less responsive way of cultivating plants. You can still inspect it to check on nutrients and water saturation, but say goodbye to fancy lights and automatic warnings.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Grinder.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Reagent Grinder&amp;lt;/center&amp;gt; || Always found in the kitchen and/or [[Chemistry]] lab, although some Hydroponics departments are found with one. Can fit up to 6 materials and a glass, beaker, shaker or other container to process them in. All plants can be ground up to extract their inner chemicals (such as Vitamins and Nutriment). Some can be juiced to obtain specific juices.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Seed extractor.png|64px]]&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Seed Extractor&amp;lt;/center&amp;gt;|| Insert a plant&#039;s produce into this machine to extract 1 to 3 seeds. Note that on all plants, you can also use Plant Clippers on the plant before you harvest it for a free seed packet.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hydroponics Tray ===&lt;br /&gt;
[[File:Hydro tray.png|64px]]&lt;br /&gt;
&lt;br /&gt;
These interstellar-grade hydroponics systems are where a botanist typically spends most of their time. Examining a tray by {{key press|shift}} + &#039;&#039;&#039;Left Click&#039;&#039;&#039; will reveal details about its current status, including its water and nutrient levels, the presence of weeds and the status of any plants currently in the tray.&lt;br /&gt;
&lt;br /&gt;
Seeds can be planted in an empty hydroponics tray by clicking with a packet of seeds equipped. Once planted, the seeds will quickly sprout and begin to grow. While the plant is growing you can water it, use Robust Harvest to increase potency or fertilizer to increase the tray&#039;s Nutrients. When the plant is ready to harvest the hydroponics tray will show a green indicator [[File:Hydro tray harvest.gif]]. Most plants can be harvested by hand; some more ligneous plants, like Tower Caps, will require the use of a Hatchet. Some plants, such as Apple Trees, can survive multiple harvests. Others, such as Wheat, will need be replanted each time. &lt;br /&gt;
&lt;br /&gt;
You can Examine a Hydroponics Tray to see its Water and Nutrients. Adding water will increase the Water count over time. Adding fertilizers will increase the Nutrient count over time. Over time, the water and nutrient count will fall if there is a plant in the tray.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Different Hydroponics Tray Indicators&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Position !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydro tray harvest.gif|center|64px]] || &amp;lt;center&amp;gt; Green Light, Left &amp;lt;/center&amp;gt; || Ready for harvest. Left click to harvest.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydro tray health.gif|center|64px]] || &amp;lt;center&amp;gt; Red Light, Middle-Left &amp;lt;/center&amp;gt; || The plant in the tray is dead or dying. Use a spade to remove the dead plant matter, or attempt to save the dying plant.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydro tray alert.gif|center|64px]] || &amp;lt;center&amp;gt; Flashing Red Light, Center &amp;lt;/center&amp;gt; || The environment is sub-optimal. Inspect the tray to determine the exact issue. If the tray is full of weeds, use a Mini Hoe to clear them out. If the issue is a problem with the atmosphere, temperature or pressure, and it seems to be effecting other plants, call an Engineer or Atmospheric Technician to find the problem. Remember that plant mutations can both change a plant&#039;s sensitivity to these factors AND that mutations can cause plants to generate dangerous gases. &lt;br /&gt;
|-&lt;br /&gt;
| [[FIle:Hydro tray nutri.gif|center|64px]] || &amp;lt;center&amp;gt; Yellow Light, Middle-Right &amp;lt;/center&amp;gt; || The tray is low on nutrients and requires fertilizer. EZ Nutriment is the easiest way to fertilize trays, but harvested produce can also be directly mulched into trays for fertilizer. More advanced methods, like Ammonia from [[Chemistry]] or large amounts of blended Nutriment from produce, also work well.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hydro tray water.gif|center|64px]] || &amp;lt;center&amp;gt; Blue Light, Right &amp;lt;/center&amp;gt; || The tray requires more water. Use a water bucket on the tray to refill it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Items for the Botanist to use&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Bottle.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Bottle&amp;lt;/center&amp;gt; || Used to store and transfer small amounts of liquid. Holds 30u. If dropped, shatters.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Bucket.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Bucket&amp;lt;/center&amp;gt; || Used to store and transfer large amounts of liquid (usually water). If dropped, spills contents on the floor. Holds 250u of liquid.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Dropper.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Dropper&amp;lt;/center&amp;gt; || A smaller version of the syringe, holds up to 5 units of liquid and dispenses only 1 unit at a time. Vital for careful use of Unstable Mutagen.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Bottle.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;EZ Nutrient&amp;lt;/center&amp;gt; || Can be used to easily add Nutrients to the Hydroponics Trays. 1u of EZ Nutrient adds 2 Nutrient to the tray.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Hatchet.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hatchet&amp;lt;/center&amp;gt; || Useful for harvesting Tower Caps and certain mutated plants. A territorial Botanist&#039;s best weapon.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Bottle.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Left-4-Zed&amp;lt;/center&amp;gt; || A unique mutagenic compound that has a chance to increase mutation severity. Best used in concert with Unstable Mutagen. Can be made in the Biogenerator.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Mini hoe.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Mini Hoe&amp;lt;/center&amp;gt; || Removes weeds from your precious Hydroponics Trays.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[file:Agrichemkit.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;NT &amp;quot;AgriChem Is Fun&amp;quot; Kit&amp;lt;/center&amp;gt; || A kid-friendly chemistry kit with everything you need to get started with botanical science. Includes 30u each of Potassium, Phosphorus, Nitrogen, Hydrogen, and Ethanol, 5u each Radium and Chlorine, an empty 30u bottle, and detailed and not-at-all condescending instructions on mixing botanical chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Pest spray.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Pest Spray&amp;lt;/center&amp;gt; || Non-refillable spray bottle of Pest Killer, takes away any vermin that might be present in the tray, but poisons the plant. As tray vermin aren&#039;t currently implemented, this item is currently useless.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Plant-b-gone.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Plant-B-Gone&amp;lt;/center&amp;gt; || Kills plants and weeds. Best saved for unexpected Kudzu outbreaks.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Plant bag.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Plant Bag&amp;lt;/center&amp;gt; || For transporting plant materials. When holding the bag, left click the ground near you to store up multiple plants (and seeds) at a time. Left click on a table or counter in order to empty the bag onto it. Right click on the bag to get the option to dump the contents where you are standing. &#039;&#039;&#039;Plant Bags only take up a 1x2 inventory slot, fit in backpacks, and can be stored in pockets.&#039;&#039;&#039; This makes them extremely useful for moving and storing huge amounts of produce.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Plant clippers.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Plant Clippers&amp;lt;/center&amp;gt; || The Botanist&#039;s best friend. Takes samples from plants, giving you a seed; all of the plant&#039;s genetics at the time of clipping will be copied onto this seed. Overuse will decrease the health of the plant. Some plants are multi-harvest plants and so can be clipped at the final harvest. Other plants are single-harvest plants so should be clipped before each harvest, especially if they&#039;ve been treated with Robust Harvest. If the plant is still seed-bearing, the Seed Extractor is often more useful for mass production of plants.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Bottle.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Robust Harvest&amp;lt;/center&amp;gt; || Increases plant potency (and size) up to 50 (i.e. half of max potency). Up to 15u to a Hydroponics Tray are needed to be completely sure to get to this value with most plants, although it can be made into a more precise measure by using the dropper. Be warned, as plants significantly modified with Robust Harvest will not produce seeds, making clipping necessary to produce new crops. Has fun side effects if metabolized by Diona.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Scythe.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Scythe&amp;lt;/center&amp;gt; || Sharp, a more showy but less damaging alternative to the hatchet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Spade.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Spade&amp;lt;/center&amp;gt; || Removes living or dead plants from the tray. Can be used as a rudimentary weapon.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Swab.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Sterile Swab&amp;lt;/center&amp;gt; || Used to transfer pollen from one plant to another for cross-breeding. &amp;lt;br&amp;gt;They are found clean in boxes, or in the NutriMax, and after one single swabbing they&#039;re considered used, and will have stored one single, random genetic trait from the starting plant; swabbing again, on a different plant, will transfer said trait and collect another from it. It is so far not possible to know which traits are being taken, or to properly transfer desired genes without using multiple swabs.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Syringe.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Syringe&amp;lt;/center&amp;gt; || Holds 15 units of liquid at a time. While holding it, press Z to switch &#039;Draw&#039; and &#039;Inject&#039; modes. Can draw from bottles, beakers and other containers, if you count people and animals &#039;containers&#039; too.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;[[File:Weed spray.png|64px]]&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Weed Spray&amp;lt;/center&amp;gt; || Not refillable spray bottle of Weed Killer, takes away any weeds that might have grown in the tray, but poisons the plant. Using a Mini Hoe has the same effect, and is generally preferable.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crates ==&lt;br /&gt;
A [[Botanist]] can request various Hydroponics oriented crates from [[Cargo_Department|Cargo]]. Most often you&#039;ll only be requesting Exotic Seeds Crates, you addict.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Usage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Bulk Plant-B-Gone Crate&amp;lt;/center&amp;gt; || Contains a total of 1000u of Plant-B-Gone. Completely overkill, unless the station resembles a singular mass of Kudzu.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Exotic Seeds Crate&amp;lt;/center&amp;gt; || The most common purchase a Botanist will request from Cargo. Contains 2 Bungo, Cannabis, Egg-Plant, Fly Amanita, Nettle, Tobacco, and Tower Cap seeds. Some of the seeds are technically contraband, but it&#039;s extraordinarly rare for anyone to bat an eye.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Hydroponics Equipment Crate&amp;lt;/center&amp;gt; || Contains the equivalent of a Hydroponics locker. Not a common purchase, everything inside can be purchased at the NutriMax or Hydrobe.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Medicinal Seeds Crate&amp;lt;/center&amp;gt;&lt;br /&gt;
|Contains 3 packets of Aloe, Ambrosia Vulgaris, Galaxythistle, Lingzhi, and Poppy seeds.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;MegaSeed Restock Crate&amp;lt;/center&amp;gt;&lt;br /&gt;
|Contains a MegaSeed restock box to refill your department&#039;s MegaSeed Servitor.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;NutriMax Restock Crate&amp;lt;/center&amp;gt;&lt;br /&gt;
|Contains a NutriMax restock box to refill your department&#039;s Nutrimax.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Seeds Crate&amp;lt;/center&amp;gt;&lt;br /&gt;
|Contains 12 generic seeds that are otherwise available in the MegaSeed Servitor.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Plants &amp;amp; Seeds =&lt;br /&gt;
&lt;br /&gt;
Most seeds will be available in the MegaSeed Servitor, but some exotic seeds will need to either be purchased from Cargo or even mutated from existing seeds.&lt;br /&gt;
&lt;br /&gt;
You can Examine a Seed to see its Yield and Potency. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Potency&#039;&#039;&#039; starts at 5 out of the Seed Extractor / Vending Machine but can be increased to 50 via 15u of Robust Harvest. Max potency is 100 and can only currently be achieved by mutating plants that already have 50 potency (e.g. via Unstable Mutagen). Potency affects the size of the plant and amount of chemicals it provides in the Reagent Grinder. For example, highly potent medical herbs break down into more medicine and can be eaten for more pronounced effect and higher number of bites. A higher potency in wheat equates to higher amounts of flour produced.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yield&#039;&#039;&#039; differs by plant and can be modified by mutation (e.g. via Unstable Mutagen) or by swabbing from plants with different yields (Commonly, Apple Trees or Cocoa Trees are used to give other plants higher yields). Yield affects the number of plants that will be harvested when a planted seed has grown.&lt;br /&gt;
&lt;br /&gt;
Plants can also be cross-pollinated with one another for a chance to transfer traits and other desirable properties. To transfer pollen from one plant to another, use a [[Botanist#Tools|Sterile Swab]]. Avoid pollen cross-contamination! Different species can be crossed to produce hybrids. Since cross-pollination is also probabilistic, it may take several tries for you to transfer the traits that you desire.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Plant Name !! Description !! Plant Image !! Produce Image&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Aloe Vera&amp;lt;/center&amp;gt; || Produces aloe, which can be used to make aloe cream, or blended to make [[Dermaline]] and [[Aloe]]. Microwaved Aloe will turn into Aloe Cream, a topical medicine for treating burn damage. Aloe is vital to the creation of other advanced topical medicine. || [[File:Aloe-harvest.png|64px]] || [[File:Aloe-produce.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Ambrosia Vulgaris&amp;lt;/center&amp;gt; || Produces ambrosia vulgaris, a complex plant that contains Bicardine, a general Brute medicine, Kelotane, a general Burn medicine, and Desoxyephedrine, also known as Meth. A very useful plant for Chemistry. || [[File:Ambrosia-harvest.png|64px]] || [[File:Ambrosia_vulgaris.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Anomaly Berry&amp;lt;/center&amp;gt; || Made by planting a Plant Anomaly Core, Anomaly Berries allow Botanists to reproduce the berries found at Plant Anomaly sites. Eating the berries will produce a random piece of plant produce. Berries can also be ground up for Artifexium. Changing the plant&#039;s potency doesn&#039;t seem to have an effect. || [[File:AnomalyBerry_Harvest.png|64px]] || [[File:AnomalyBerry.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Apple tree&amp;lt;/center&amp;gt; || Produces apples, which can be eaten for light sustenance. They are also used in various [[cooking]] recipes. || [[File:Apple-harvest.png|64px]] || [[File:Apple.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Banana tree&amp;lt;/center&amp;gt; || Produces bananas, which can be eaten for light sustenance. They are also used to make [[Cooking|Banana bread]] or pulped for [[#Chemicals|medicine]]. Their peels are [[Clown|useful]] for making people slip. || [[File:Banana-harvest.png|64px]] || [[File:Banana.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Berries&amp;lt;/center&amp;gt;&lt;br /&gt;
|Produces berries, used in a variety of different dishes and pastries. || [[File:Berry-harvest.png|64px]] || [[File:Berries.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Bungo Plant&amp;lt;/center&amp;gt;&lt;br /&gt;
|Produces bungo fruit, an unremarkable fruit that can be safely consumed. The bungo pit inside, however, contains Bungotoxin, a slow acting but remarkably lethal poison. Seeds come from [[#Crates|Exotic Crates]]. Pits can also be used as seeds. || [[File:Bungo-harvest.png|64px]] || [[File:Bungo.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Cabbage&amp;lt;/center&amp;gt;&lt;br /&gt;
|Produces cabbages, which can be eaten for light sustenance. || [[File:Cabbage-harvest.png|64px]] || [[File:Cabbage.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Cannabis&amp;lt;/center&amp;gt; || Produces cannabis leaves which can be [[Microwave|dried]] and then [[Construction|crafted]] into a joint or blunt. Seeds come from [[#Crates|Exotic Crates]]. || [[File:Cannabis-harvest.png|64px]] || [[File:Cannabis-produce.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Carrot&amp;lt;/center&amp;gt; || Produces carrots. Carrots are used in various [[cooking]] recipes. When ground, produces [[Oculine]], which can be used in healing eye damage. || [[File:Carrots-harvest.png|64px]] || [[File:Carrot.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Chanterelle Mushrooms&amp;lt;/center&amp;gt; || Produces chanterelle mushrooms, which can be eaten for light sustenance. They are also used to make [[Cooking|Mushroom pizza]]. || [[File:Chanterelle-harvest.png|64px]] || [[File:Chanterelle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Cherry Tree&amp;lt;/center&amp;gt;&lt;br /&gt;
|Produces cherries. Can be eaten for light sustenance and used in certain dishes. Eating cherries produces cherry pits, which contain a tiny amount of Toxin and can be used as seeds. || [[File:Cherry-harvest.png|64px]] || [[File:Cherry.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Chili Bush&amp;lt;/center&amp;gt; || Produces chilis, which can be eaten for light sustenance. They are also used to make [[Cooking|Bowls of chili, Enchiladas, and Queso]]. || [[File:Chilis-harvest.png|64px]] || [[File:Chili.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Cocoa Plant&amp;lt;/center&amp;gt;&lt;br /&gt;
|Produces cocoa pods, the cornerstone of all chocolate dishes. Can be eaten for light sustenance, or turned into cocoa beans and used in certain dishes. Beware, cocoa and its products contain Theobromine, which is poisonous to some species. || [[File:Cocoa-harvest.png|64px]] || [[File:Cocoapod.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Corn stalk&amp;lt;/center&amp;gt; || Produces corn, which can be eaten for light sustenance. When ground in a grinder, it becomes cornmeal. Corn is used to make [[Cooking|Popcorn and Enchiladas]]. || [[File:Corn-harvest.png|64px]] || [[File:Corn.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Cotton Plant&amp;lt;/center&amp;gt;&lt;br /&gt;
|Produces cotton bolls, the cornerstone of all textile dishes. Can be eaten by moths for light sustenance and used in certain moth-friendly dishes. Cotton can be shaved with a knife and crafted into cloth. || [[File:Cotton-harvest.png|64px]] || [[File:Cotton.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Eggplant&amp;lt;/center&amp;gt; || Produces eggplant, which can be eaten for light sustenance. They are also used to make [[Cooking|Vegetable Pizza]]. || [[File:Eggplant-harvest.png|64px]] || [[File:Eggplant.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Egg-Plant&amp;lt;/center&amp;gt; || Produces eggs slower than an [[Fauna|animal]] can, and have half the amount of egg versus their animal counterparts. Eggs are of course essential for [[Cooking]]. Seeds come from [[#Crates|Exotic Crates]] and the MegaSeed Servitor. These are technically a mutation, but they&#039;re easily available from aforementioned sources. || [[File:Eggyplant-harvest.png|64px]] || [[File:Eggyplant-produce.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Fly Amanita&amp;lt;/center&amp;gt; || Are used in [[Cooking]], and contain Amatoxin, a powerful poison. Seeds come from [[#Crates|Exotic Crates]], or Emagged MegaSeed Servitors. || [[File:Fly amanita-harvest.png|64px]] || [[File:Fly amanita.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Galaxythistle&amp;lt;/center&amp;gt; || Produces galaxythistle which can eaten raw or ground to produce [[Stellibinin]], a potent anti-poison medicine. Chemistry will love these. || [[File:Galaxy-thistle-harvest.png|64px]] || [[File:Galaxy_thistle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Garlic Heads&amp;lt;/center&amp;gt;&lt;br /&gt;
|Produces garlic, which can be eaten for light sustenance or used to make Garlic Bread. || [[File:Garlic-harvest.png|64px]] || [[File:Garlic.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Gatfruit Tree&amp;lt;/center&amp;gt;|| Produces gatfruit, which can be eaten to produce a Python revolver loaded with regular .45 magnum rounds. Very illegal. || [[File:Gatfruit-harvest.png|64px]]|| [[File:Gatfruit.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Grape Plant&amp;lt;/center&amp;gt;&lt;br /&gt;
|Produces grapes, which can be eaten for light sustenance or used in certain dishes. || [[File:Grape-harvest.png|64px]] || [[File:Grape.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Lemon Tree&amp;lt;/center&amp;gt; || Produces lemons. Lemons are used in various [[cooking]] recipes. They also help prevent scurvy. || [[File:Lemon tree.png|64px]] || [[File:Lemon.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Lingzhi&amp;lt;/center&amp;gt; || Produces lingzhi, a mushroom which contains high amounts of Epinephrine and Ultravasculine, two critical chemicals used for stabilizing critical patients and healing toxin damage. || [[File:Lingzhi harvest.png|64px]] || [[File:Lingzhi.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Nettle Bush&amp;lt;/center&amp;gt; || Produces nettles which contain Histamine, a mild poison that can be used to manufacture some medicines. Seeds are found in [[#Crates|Exotic Crates]]. || [[File:Nettle bush.png|64px]] || [[File:Nettle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Oats&amp;lt;/center&amp;gt; || Produces oat bushels. Oats are used in various [[cooking]] recipes. || [[File:Oats.png|64px]] || [[File:Oats Produce.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Onion&amp;lt;/center&amp;gt; || Produces onions, which can be eaten for light sustenance. A [[Chef]] can slice these with a knife to make onion slices which are used in various [[cooking]] recipes. || [[File:Onion plant.png|64px]] || [[File:Onion.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Orange Tree&amp;lt;/center&amp;gt;&lt;br /&gt;
|Produces oranges, which can be eaten for light sustenance or used in various dishes. || [[File:Orange-harvest.png|64px]] || [[File:Orange.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Pea Vines&amp;lt;/center&amp;gt;&lt;br /&gt;
|Produces pea pods, which can be eaten for light sustenance. || [[File:Pea-harvest.png|64px]] || [[File:Peapod.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Pineapple Bush&amp;lt;/center&amp;gt; || Produces pineapple, which can be eaten for light sustenance. Pineapples are used in various [[cooking]] recipes, and can be juiced for drink recipes. || [[File:Pineapple bush.png|64px]] || [[File:Pineapple.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Poppy Flower&amp;lt;/center&amp;gt; || Produces poppies which contain Bicaridine, a foundational medical chemical used to treat Brute damage and used as an ingredient for various advanced medicines. || [[File:Poppy Flower.png|64px]] || [[File:Poppies.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Potato&amp;lt;/center&amp;gt; || Produces potatoes, which can be eaten for light sustenance. Potatoes are used in various [[cooking]] recipes. || [[File:Potato plant.png|64px]] || [[File:Potato.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Pumpkin&amp;lt;/center&amp;gt;&lt;br /&gt;
|A fall classic. Can be carved with a knife to create carved pumpkins and jack-o-lanterns. || [[File:Pumpkin-harvest.png|64px]] || [[File:Pumpkin.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Red onion&amp;lt;/center&amp;gt; || Produces red onions, which can be eaten for light sustenance. || [[File:RedOnion plant.png|64px]] || [[File:RedOnion.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Rice Stalks&amp;lt;/center&amp;gt;&lt;br /&gt;
|Produces rice bushels, which can be ground up and used in a variety of dishes. || [[File:Rice-harvest.png|64px]] || [[File:Ricebushel.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Soy Plant&amp;lt;/center&amp;gt;&lt;br /&gt;
|Produces soybeans, which can be eaten for light sustenance or used in a variety of dishes. || [[File:Soybean-harvest.png|64px]] || [[File:Soybean.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Sugarcane&amp;lt;/center&amp;gt; || Produces sugarcane. Sugarcane can be ground into sugar and used in various [[cooking]] recipes. || [[File:Sugarcane plant.png|64px]] || [[File:Sugarcane.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Tea Plant&amp;lt;/center&amp;gt;&lt;br /&gt;
|Produces tea leaves, which can be dried and ground to make a variety of tea-related beverages. || [[File:Tea-harvest.png|64px]] || [[File:Tealeaf.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Tobacco&amp;lt;/center&amp;gt; || Produces tobacco leaves which can be [[Microwave|dried]] and then [[Construction|crafted]] into a blunt. Seeds come from [[#Crates|Exotic Crates]]. || [[File:Tobacco plant.png|64px]] || [[File:Tobacco leaves.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Tomato&amp;lt;/center&amp;gt; || Produces tomatoes, which can be eaten for light sustenance. They are also used to make various dishes like [[Cooking|Pizzas, Spaghetti, and Bowls of chili]]. Can also be thrown for [[Clown|fun]]. || [[File:Tomato plant.png|64px]] || [[File:Tomato.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Tower Cap&amp;lt;/center&amp;gt; || Produces tower caps. Tower caps are a source of logs. A [[Botanist#Tools|hatchet]] is needed to chop these trees down. The resultant produce can be carved into Wood Planks via a hatchet or knife. Seeds come from [[#Crates|Exotic Crates]] and MegaSeed Servitor. || [[File:Towercap plant.png|64px]] || [[File:Towercap.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Watermelon&amp;lt;/center&amp;gt;&lt;br /&gt;
|Produces watermelon, which can be sliced into delicious watermelon slices and used in certain recipes. Can also be eaten whole, somehow. || [[File:Watermelon-harvest.png|64px]] || [[File:Watermelon.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Wheat&amp;lt;/center&amp;gt; || Produces wheat bushels. Wheat can be used in a grinder to produce flour which can be mixed with water to make [[Cooking|dough]] or used in various [[cooking]] recipes. || [[File:Wheat plant.png|64px]] || [[File:Wheat.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mutations ==&lt;br /&gt;
&lt;br /&gt;
Plants treated with {{cl|Unstable Mutagen|UnstableMutagen}} will undergo random genetic mutations, and may even mutate into new species. The more Unstable Mutagen a plant receives, the likely it receives mutations. Since many genes are essential to a plant&#039;s survival, high amounts of Unstable Mutagen are likely to kill a plant. It&#039;s recommended that you use a Dropper to limit the amount of Mutagen you introduce a plant to.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mutation !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Bio-Luminescence&amp;lt;/center&amp;gt; || Both plant and produce glow.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Heat Resistant&amp;lt;/center&amp;gt; || Less prone to heat damage.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Higher Max Potency&amp;lt;/center&amp;gt; || The maximum potency of the plant is increased from 50 to 100.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Higher Potency&amp;lt;/center&amp;gt; || The potency of the plant is increased. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Higher Yield&amp;lt;/center&amp;gt; || The yield of the plant is increased. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;High Pressure Tolerance&amp;lt;/center&amp;gt; || Resistant to high pressure.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Kudzu&amp;lt;/center&amp;gt; || Kills the plant and replaces it with rapidly spreading Kudzu vines. Kudzu obscures tiles and slows movement to a crawl, and it&#039;s capable of overtaking entire stations if left unchecked. Best dealt with through liberal use of Plant-B-Gone, or sharp weapons like the Hatchet.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Less Water&amp;lt;/center&amp;gt; || Requires less water to grow.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Ligneous&amp;lt;/center&amp;gt; || Requires a hatchet or a scythe to be harvested.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Long Life&amp;lt;/center&amp;gt; || Longer life cycle. &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Low Light Tolerance&amp;lt;/center&amp;gt; || Requires less light to grow.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Low Pressure Tolerance&amp;lt;/center&amp;gt; || Resistant to low pressure &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;New Chemical&amp;lt;/center&amp;gt; || The produce now contains a different chemical than the one it normally would have had, or gained a new chemical alongside the original.&amp;lt;ref&amp;gt;[https://github.com/space-wizards/space-station-14/blob/e6605a774b0354a7cfde93a3ba84e0cc895af253/Resources/Prototypes/Hydroponics/mutations.yml], List and Weights of the chemicals that can be added&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Pest Resistant&amp;lt;/center&amp;gt; || Less likely to get pests.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Removed Chemical&amp;lt;/center&amp;gt; || The inverse of the mutation above, the produce will now no longer contain one of its original chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Screaming&amp;lt;/center&amp;gt; || Screams when harvested, clipped and, killed.&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;Seedless&amp;lt;/center&amp;gt; || The produce cannot be extracted for seeds. Use clippers for seed samples instead.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Sentience&amp;lt;/center&amp;gt; || The tray gains sentience (becomes a ghost role); can be killed by deconstructing.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Slippery&amp;lt;/center&amp;gt; || Makes you slip when running on the fruit.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Toxin Tolerance&amp;lt;/center&amp;gt; || Toxins have less of an effect on the plant&#039;s health.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Weed Resistant&amp;lt;/center&amp;gt; || Less likely to get weeds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mutated Species ==&lt;br /&gt;
Some plants can mutate into entirely new species if exposed to Unstable Mutagen early in their life cycle. These Mutated Species often resemble the original species while containing different chemicals, serving different functions, or otherwise radically differing from normal plant life. Mutate with caution, as some of the plants on this list are extremely dangerous.&amp;lt;ref&amp;gt;[https://github.com/space-wizards/space-station-14/blob/e6605a774b0354a7cfde93a3ba84e0cc895af253/Resources/Prototypes/Hydroponics/seeds.yml], Seeds and their possible transformations&amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Plant Name !! Original Plant !! Description !! Plant Image !! Produce Image &lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Ambrosia Deus&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Ambrosia Vulgaris&amp;lt;/center&amp;gt; || Contains Omnizine, Space Mirage, and Desoxyephedrine (Meth). Chem will always be happy to see it delivered. || [[File:DeusharvestReworked.png|64px]] || [[file:Deusproduce.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Blood Tomato&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Tomato&amp;lt;/center&amp;gt; || Contains Blood, and can be further mutated into Killer Tomatoes. || [[File:Bloodtomato1.png|64px]] || [[File:Bloodtomato2.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Blue Pumpkin&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Pumpkin&amp;lt;/center&amp;gt; || Contains Chlorine and Ammonia instead of Pumpkin Flesh. Can&#039;t be carved into Jack-O-Lanterns. || [[File:Bluepumpkin-harvest.png|64px]] || [[File:Bluepumpkin.png|64px]]&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;center&amp;gt;Blue Tomato&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Tomato&amp;lt;/center&amp;gt; || Contains Space Lube. Bursts when thrown at walls or a disgruntled [[Security Officer]]. || [[File:Bluespace1.png|64px]] || [[File:Bluespace2.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Capfruit&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Gatfruit&amp;lt;/center&amp;gt; || Beloved by Clowns and Mimes alike, the Capfruit can be eaten to produce Cap Guns, much like the Gatfruit. || [[File:Capfruit-harvest.png|64px]] || [[File:Capfruit.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Capfruit (Fake)&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Gatfruit&amp;lt;/center&amp;gt; || Beloved by Traitors and Criminals alike, the Fake Capfruit produces Fake Cap Guns, loaded with .45 magnum armor-piercing rounds. It is indistinguishable from normal Capfruit. || [[File:Capfruit-harvest.png|64px]] || [[File:Capfruit.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Chilly&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Chili&amp;lt;/center&amp;gt; || Contains Frostoil, a chemical which cools those that metabolize it. || [[File:Chillyharvest.png|64px]] || [[File:Chillyproduce.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Death Nettle&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Nettle&amp;lt;/center&amp;gt; || Produces Death Nettles, which look menacing and cause heat and caustic damage when used in combat. They can be ground up for their Sulfuric Acid and Fluorosulfuric Acid. || [[File:Deathnettle-harvest.png|64px]] || [[File:Deathnettle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Egg-Plant&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Eggplant&amp;lt;/center&amp;gt;|| While obtainable easily at most vendors, it is still technically a mutation of normal Eggplants; also referred as &amp;quot;Eggy&amp;quot;. || [[File:Eggyplant-harvest.png|64px]] || [[File:Eggyplant-produce.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Extradimensional Orange Tree&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Orange Tree&amp;lt;/center&amp;gt;|| A disturbingly three-dimensional orange. Contains Haloperidol, a sedative that counteracts many drugs. || [[File:ExtradimensionalOrange-harvest.png|64px]] || [[File:ExtradimensionalOrange.gif|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Glasstle&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Galaxythistle&amp;lt;/center&amp;gt; || Produces razor-sharp thistle that can be used as a fragile melee weapon, welded to create glass, or ground up for Razorium. || [[File:Glasstle-harvest.png|64px]] || [[File:Glasstle.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Golden Apple Tree&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Apple Tree&amp;lt;/center&amp;gt; || Produces golden apples, which contain Doctor&#039;s Delight, a healing cocktail. || [[File:Goldenapple-harvest.png|64px]] || [[File:Goldenapple.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Holymelon&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Watermelon&amp;lt;/center&amp;gt; || Produces holymelons, angelic plants filled with Holy Water. Can be juiced to create wine. || [[File:Holymelon-harvest.png|64px]] || [[File:HolyMelon.gif|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Killer Tomato&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Blood Tomato&amp;lt;/center&amp;gt; || Produces Killer Tomato Mobs, attacks any person that wasn&#039;t present for their harvest. || [[File:killertomatosharvest.png|64px]] || [[File:killertomatosproduce2.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Koi Beans&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Soy Beans&amp;lt;/center&amp;gt; || Contains Carpotoxin, a poison useful for making Cognizine. || [[File:Koibeanharvest.png|64px]] || [[File:Koibeanproduce.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Laughin&#039; Peas&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Peas&amp;lt;/center&amp;gt; || Contains Laughter, a chemical which causes uncontrollable laughter if metabolized. The clown&#039;s favorite plant. || [[File:Laughingpeasharvest.png|64px]] || [[File:Laughingpeasproduce.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Lemoon&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Lemon&amp;lt;/center&amp;gt; || A mutated lemon which contains Milk. Can be juiced to produced Sake. || [[File:Lemoon-harvest.png|64px]] || [[File:Lemoon.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Lily&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Poppies&amp;lt;/center&amp;gt; || Same as normal Poppies, can be mutated into Spaceman&#039;s Trumpet. || [[File:Lemoonharvest.png|64px]] || [[File:Lilyproduce.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Meatwheat&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Wheat&amp;lt;/center&amp;gt; || A sinewy plant that can be harvested to create bushels of Meatwheat. Can be processed into an almost meat-like substance. || [[File:Meatwheat-harvest.png|64px]] || [[File:Meatwheat.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Mimana&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Bannana&amp;lt;/center&amp;gt; || Contains Mute Toxin, which can be metabolized to temporarily cause muteness. The mime&#039;s favorite plant. || [[File:Mimanaharvest.png|64px]] || [[File:Mimanaproduce.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;Papercane&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Sugarcane&amp;lt;/center&amp;gt; || Can be whittled down with a knife to produce paper. || [[File:Papercane-harvest.png|64px]] || [[File:Papercane.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Pyrocotton&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cotton&amp;lt;/center&amp;gt; || Contains Phlogiston, an extremely dangerous and flammable chemical that ignites on contact with living beings. || [[File:Pyrocottonharvest.png|64px]] || [[File:Pyrocottonproduce.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Rainbow Cannabis&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Cannabis&amp;lt;/center&amp;gt; || Contains Space Mirage, Lipolicide, Mindbreaker Toxin, Happiness and Psicodine. The best high in the galaxy. || [[File:Rainbowharvest.png|64px]] || [[File:Rainbowproduce.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Spaceman&#039;s Trumpet&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Lily&amp;lt;/center&amp;gt; || Contains Polypyrylium Oligomers, which heals both Airloss and Brute; optimal to heal spacing. || [[File:Spacemantrumpetharvest.png|64px]] || [[File:Spacemantrumpetproduce.png |64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;Steel Cap&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Tower cap&amp;lt;/center&amp;gt; || Produces Steel-Cap Logs, which can be processed with a Hatchet or knife to create steel. || [[File:Steelcapsharvest.png|64px]] || [[File:Steelcapsproduce.png|64px]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;center&amp;gt;World Peas&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Laughin&#039; Peas&amp;lt;/center&amp;gt; || A further mutation of Laughin&#039; Peas that contain Pax, a chemical that makes the user incapable of violence when metabolized. || [[File:WorldPeas-harvest.png|64px]] || [[File:WorldPeas.png|64px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Chemicals =&lt;br /&gt;
&lt;br /&gt;
A variety of different chemicals have unique effects when metabolized by plants. Some heal plants that have taken damage, some extend their lifespan or restore seed-bearing capabilities, and some (Unstable Mutagen in particular) allow botanists to mutate entirely new species of plants.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|{{chem box|Ammonia}}&lt;br /&gt;
|{{chem box|Cryoxadone}}&lt;br /&gt;
|-&lt;br /&gt;
|{{chem box|Diethylamine}}&lt;br /&gt;
|{{chem box|EZ Nutrient}}&lt;br /&gt;
|-&lt;br /&gt;
|{{chem box|Left-4-Zed}} &lt;br /&gt;
|{{chem box|Necrosol}}&lt;br /&gt;
|-&lt;br /&gt;
|{{chem box|Nutriment}} &lt;br /&gt;
|{{chem box|Phalanximine}}&lt;br /&gt;
|-&lt;br /&gt;
|{{chem box|Robust Harvest}} &lt;br /&gt;
|{{chem box|Sedin}}&lt;br /&gt;
|-&lt;br /&gt;
|{{chem box|Unstable Mutagen}} &lt;br /&gt;
|{{chem box|Vitamin}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Civilian jobs]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Holoparasite&amp;diff=1475</id>
		<title>Holoparasite</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Holoparasite&amp;diff=1475"/>
		<updated>2025-09-09T01:13:31Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Holoparasite .png|thumb]]&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Holoparasite is a ghost role where you take on the role of a holographic parasite at the service of a syndicate member, or anyone who got lucky enough to find a holoparasite injector. The living player has the control of your abilities. You can talk to other players in a similar fashion to a [[Personal AI]].&lt;br /&gt;
&lt;br /&gt;
== Fundamentals ==&lt;br /&gt;
&lt;br /&gt;
If it&#039;s your first time, you should be sure you know two things to avoid causing your master to get in trouble:&lt;br /&gt;
1) Avoid talking when people are around you. Whispering is better, but people can still see a holoparasite talked if in view range, so don&#039;t talk at all unless your master allows you to, or if you&#039;re sure noone&#039;s going to come in sight.&lt;br /&gt;
2) You do not exist unless your master summons you.&lt;br /&gt;
&lt;br /&gt;
Your main characteristics are your speed and damage. You can both move and attack fast, and you do a lot of damage. Plus, you&#039;re resistant to pressure and temperature, along with bullets. You do not have your own health: if you get hurt, your master gets hurt as well.&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Heretic&amp;diff=1474</id>
		<title>Heretic</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Heretic&amp;diff=1474"/>
		<updated>2025-09-09T01:13:16Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
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{{Job_Header&lt;br /&gt;
|department=Antagonists&lt;br /&gt;
|img=[[File:Heretic.png|128px]]&lt;br /&gt;
|title=Heretic&lt;br /&gt;
|access= Whatever your job has access to, and wherever you can [[Hacking|hack]] into.&lt;br /&gt;
|difficulty=Medium to Hard&lt;br /&gt;
|duties= Perform rituals, gain new powers, horrify the station.&lt;br /&gt;
|supervisors=None&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|guides=[[Heretic Guide]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Head_of_Security&amp;diff=1473</id>
		<title>Head of Security</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Head_of_Security&amp;diff=1473"/>
		<updated>2025-09-09T01:12:53Z</updated>

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{{Job_Header&lt;br /&gt;
|department=Security&lt;br /&gt;
|img=[[File:HoS.png|128px]]&lt;br /&gt;
|title=Head Of Security&lt;br /&gt;
|access=Armory, Head of Security, Bridge, Brig, Maintenance, Security&lt;br /&gt;
|difficulty=Makes you want to seek another profession&lt;br /&gt;
|duties=Herd your cats in red shirts. Arrest your fellow heads of staff. Be almost instantly distrusted by almost everyone despite (or perhaps because of) your position.&lt;br /&gt;
|supervisors=[[Captain]]&lt;br /&gt;
|subordinates=[[Warden]], [[Detective]], [[Security Officer]], [[Security Cadet]]&lt;br /&gt;
|guides=[[Space Law]], [[Weapons]]&lt;br /&gt;
}}&lt;br /&gt;
The big boss of the entire Security force on the station and the final say in security-related matters. You are the bastion of order among chaos and a very popular individual due to your level of access to the armory, which may or may not still contain guns. The role of the Head of Security is a thankless profession where good deeds frequently go unnoticed and mistakes by either you or anyone in your department are greatly magnified against you.&lt;br /&gt;
&lt;br /&gt;
You are a force to be reckoned with on your own merely by your authority and equipment, however you are still only one person and are nowhere near your own army. You are a juicy target if caught unawares by all sorts of [[Clown|nefarious]] [[Passenger|individuals]], so a proper leader does well by commanding his subordinates and only stepping in where needed.&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
# &#039;&#039;&#039;X-01 Multiphase&#039;&#039;&#039; - A multiple setting(Disabler, Ion, Lethal) self recharging laser pistol. Your best friend you swear &amp;quot;was off lethal&amp;quot; when you shot the clown.&lt;br /&gt;
# &#039;&#039;&#039;HoS&#039; Rubber Stamp&#039;&#039;&#039; - Approve the Warden&#039;s insane ideas for off station prisoner colonies, or forget you have this all shift.&lt;br /&gt;
# &#039;&#039;&#039;HoS&#039; Flask&#039;&#039;&#039; - Rules of conduct says you&#039;re not supposed to be drinking on the job, but the tiders yelling for your attention say otherwise.&lt;br /&gt;
# &#039;&#039;&#039;Security Remote&#039;&#039;&#039; - Toggles emergency access and bolts, as well as opens and closes any sec door on the station. &#039;&#039;&#039;Do not lose this.&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Disabler&#039;&#039;&#039; - Your go to only if you ran out of ammo on your self charging gun. Thankfully doesn&#039;t have a lethal mode for you to &#039;forget&#039; about.&lt;br /&gt;
# &#039;&#039;&#039;Flash&#039;&#039;&#039; - Handheld tool to disorient and slow your foes. A killer headache and an opening for you to stun em and  cuff em.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Responsibilities === &lt;br /&gt;
# &#039;&#039;&#039;Command Cooperation&#039;&#039;&#039; - Your job is to protect the station. That means listening to other commands and understanding you don&#039;t have eyes everywhere.&lt;br /&gt;
# &#039;&#039;&#039;Prisoner Treatment/Sentencing&#039;&#039;&#039; - Ideally the Warden should be doing both of these, but you have the final say and it&#039;s important to consider all angles instead of just ignoring this duty and letting someone get Perma for no reason.&lt;br /&gt;
# &#039;&#039;&#039;Keep Order, Even in Security&#039;&#039;&#039; - Your Cadets, and more importantly Security Officers can sometimes get a bit too into the job. Remind them that beating random tiders or using lethal force for no good reason will have them removed from the force or sued by lawyers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Security jobs]]&lt;br /&gt;
[[Category:Command jobs]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Hamlet&amp;diff=1472</id>
		<title>Hamlet</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Hamlet&amp;diff=1472"/>
		<updated>2025-09-09T01:12:11Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Ghost Roles&lt;br /&gt;
|img=[[File:Hamlet.png|128px]]&lt;br /&gt;
|title=Hampter&lt;br /&gt;
|access= You can go under doors&lt;br /&gt;
|difficulty= Easy&lt;br /&gt;
|duties= Survive, eat, help the crew or bug Sci for a mech&lt;br /&gt;
|supervisors=None&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|guides= Hampter&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Guide_to_Medical&amp;diff=1471</id>
		<title>Guide to Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Guide_to_Medical&amp;diff=1471"/>
		<updated>2025-09-09T01:11:17Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
__TOC__&lt;br /&gt;
== Welcome to Medical! ==&lt;br /&gt;
So you have decided to work in the Medical Department! We Doctors, Chemists and Paramedics are here to do one thing, and one thing only, to improve the health of our crew! That includes healing the injured, providing medicines or legal drugs to those who need them, and to improve the body via organ and augmentation surgery. With enough experience, you can even revive the dead and rotting. If you are a new Medical Intern, with all the knowledge of a fledgling duck, not to worry! Your job is to learn how the department operates, what topical medicines, injectable chemicals and surgeries are done to treat the injured, and even learn some surgery. The following is more of a general guide to the new player for the basics on being a Doctor, for the more experienced, please go to Medical to get more technical details.&lt;br /&gt;
&lt;br /&gt;
== Starting your shift ==&lt;br /&gt;
Medbay in the beginning is quite peaceful, unless Science decides to blow up again, but soon it will become the most chaotic place on the entire station once mass casualty events eventually begin, like a syndicate traitor blowing up the CMO to get their hypospray, or someone bombing Medbay (usually occurs quite frequently).&lt;br /&gt;
&lt;br /&gt;
First, get a layout of the Medbay. Here is a list of what you can expect to see on a typical Medbay:&lt;br /&gt;
* A front entrance with or without a lobby. This is where patients (or bodies) enter and exit.&lt;br /&gt;
* An examination room(s). Usually will have a medical bed(s), which will very slowly heal a patient of all types of brute and burn damage. Usually a good way to prevent further damage to a patient.&lt;br /&gt;
* A NanoMed or NanoMed Plus, a vending machine that has all basic topical medicines, syringes, patches, bottles of epinephrine, etc.&lt;br /&gt;
* A Medical Locker(s). They contain some gloves, an outfit change, a Medical Scanner, sometimes basic topicals.&lt;br /&gt;
* A Surgery room, also known as an Operating Theatre. In here you can find a surgical table, some surgical tools, and some topical medicines if needed. Here is where you will do surgery, more on that later.&lt;br /&gt;
* A Chemistry section. It will contain all the tools and machines Chemists need to create various chemicals and medicines that the Medbay requires.&lt;br /&gt;
* A CMO&#039;s office. Here is where the Head of the department keeps all their valuables not on their body, a prime target for bad people.&lt;br /&gt;
* A Morgue room. Here is where you keep dead bodies that you can&#039;t revive at the moment or are unable to revive (DNR orders, etc.). In here there usually is one or more Morgues, which you open, place the body on the tray, then close. It will light up Red if the patient is really dead, or blinking yellow if the patient is still alive or revivable.&lt;br /&gt;
It&#039;s optional but bringing a Body Scanner out to the front of medbay for patients to come and scan their DNA without pestering you can be beneficial.&lt;br /&gt;
* A Crew Monitor Computer, usually near the front entrance. Usually the Paramedic handles this, but you can also use it to view the crew&#039;s health status based on their suit sensors.&lt;br /&gt;
** Coordinates: You can track their health status and location.&lt;br /&gt;
** Vitals: You can track their health status only&lt;br /&gt;
** Binary: You can only see if they are still alive or dead.&lt;br /&gt;
** Off: They disappear from the Crew Monitor.&lt;br /&gt;
&lt;br /&gt;
If there is no Crew Monitor Computer out in medical&#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring the crew monitor out from their office to leave in the medical bay for you to peruse. When you have the time, you can check the Crew Monitor for anyone dead. If they have their suit sensors set to display coordinates you may use those to potentially locate their body for cloning purposes or biomass. GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;br /&gt;
&lt;br /&gt;
== Cloning and Morgue ==&lt;br /&gt;
If someone dies in your care or is brought to you as a corpse, before you decide to stuff them in the morgue, verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;br /&gt;
&lt;br /&gt;
[[File:Cloneable.png|thumb]]If you see no coloured text or text in yellow stating &amp;quot;Their eyes are vacant&amp;quot;, this means that this person is still cloneable. Once they&#039;ve been cloned, the old body will display the uncloneable text shown below, and can be disposed of, after the person has gathered all their things off of it.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Noncloneable.png|thumb]]If instead you see text in purple stating &amp;quot;His/her soul has departed and moved on. Any recovery is unlikely.&amp;quot;, then this person is gone. They&#039;ve either left the server, or they&#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&#039;ve just been cloned. Toss this body in the morgue. Alternatively, if someone has disconnected from the round while still being alive, they will receive a variant of this text stating something along the lines of &amp;quot;being unresponsive with a distant stare.&amp;quot;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Ghosted.png|thumb]]There is a third possibility, of there being purple text, stating &amp;quot;He/She is totally catatonic. The stresses of life deep in space must have been too much for him/her. Any recovery is unlikely.&amp;quot; This player ghosted while alive, meaning they forfeited the ability to go back into their body. They can be considered brain dead, and put in the morgue, donated to your local chef, or given cargo to be gibbed for an organ bounty (if they are running such a bounty.) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
After cloning, it&#039;s best to &lt;br /&gt;
[[Impossibility|put their body in a morgue (or at least a body bag)]] before it starts rotting and producing miasma. At low levels, miasma is harmless, but you do not want it to build up enough for its worse symptoms to start appearing.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stabilizing and Administering Medication ==&lt;br /&gt;
Patients are often dragged in gasping for air in a critical state. The usual best response to this is to inject [[#chem_Epinephrine|Epinephrine]] to stabilize them, which has the effect as well of stopping O2 loss. Everyone starts with an Epipen inside their survival box, which contains 15u of [[#chem_Epinephrine|Epinephrine]]. Medical doctors also have one Epipen on their medical belt. If you run out there are also bottles inside the NanoMed of [[#chem_Epinephrine|Epinephrine]] which you can use with a syringe, also inside the vendor. [[Chemist|Chemists]] can make more if they have a tank of welding fuel but if they don&#039;t, [[Hydroponics]] can supply lingzhi which can be turned into epinephrine.&lt;br /&gt;
&lt;br /&gt;
Putting critical patients on a stasis bed will make them die 10 times slower, giving you more time to do other things. A medical bed and roller bed can also help a little too. However, take note that the stasis bed slows metabolism dramatically, and as a result, the effects of chems will happen much, much slower unless taken off the stasis bed. Ointments, gauze, brute packs, blood bags, medicated sutures, and regenerative meshes still work just as well as they do not rely on metabolism to heal. Be careful of overdosing while on the stasis bed. While they may seem fine on the bed, you might administer too much and result in them overdosing the moment they get off of the bed.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have [[#chem_Epinephrine|Epinephrine]] then [[#chem_Inaprovaline|Inaprovaline]] can also be useful, to a lesser degree.&lt;br /&gt;
&lt;br /&gt;
When it comes to administering your medication, it doesn’t matter if it&#039;s in pill or injection. Pills contain higher volumes of medication, up to &amp;lt;s&amp;gt;50&amp;lt;/s&amp;gt; 20 units, but syringes kick in almost instantly, with the drawback of only being able to insert up to 15 units at a time, and the capacity being 15. You can change the amount injected by right-clicking the syringe.&lt;br /&gt;
&lt;br /&gt;
A good idea is to keep a pill bottle or two of assorted medications once the chem lab has kicked into gear and started a decent production, so that you can be prepared for any situation. Note that [[Playable_Species#Moths|moths]] cannot take pills, as they find any non-cloth item repulsive to eat, needing injections instead.&lt;br /&gt;
&lt;br /&gt;
== Common Chemicals ==&lt;br /&gt;
These are chemicals you should probably keep a jug or two of on hand.&lt;br /&gt;
{{Chem box group|&lt;br /&gt;
{{Chem box|DexalinPlus}}&lt;br /&gt;
{{Chem box|Dermaline}}&lt;br /&gt;
{{Chem box|Bicaridine}}&lt;br /&gt;
{{Chem box|Tricordrazine}}&lt;br /&gt;
{{Chem box|Arithrazine}}&lt;br /&gt;
{{Chem box|TranexamicAcid}}&lt;br /&gt;
{{Chem box|Epinephrine}}&lt;br /&gt;
{{Chem box|Dylovene}}&lt;br /&gt;
{{Chem box|Saline}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Types of damage ==&lt;br /&gt;
Crewmates will experience different physical damages during their time in space. Depending on the source, the damage type can vary significantly.&lt;br /&gt;
&lt;br /&gt;
A health analyzer can be used to determine the damage inflicted on a patient. Multiple types of damage may be present, and the patient will need multiple treatments or medications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Treatment&lt;br /&gt;
|-&lt;br /&gt;
| Brute || Bruise pack, [[#chem_Bicaridine|Bicaridine]], [[#chem_Tricordrazine|Tricordrazine]], [[Hydroponics#Chemicals|Poppy]]&lt;br /&gt;
|-&lt;br /&gt;
| Caustic || [[#chem_Siderlac|Siderlac]], [[Sigynate]]&lt;br /&gt;
|-&lt;br /&gt;
| Burn || Ointment, [[#chem_Dermaline|Dermaline]], [[#chem_Kelotane|Kelotane]], [[#chem_Tricordrazine|Tricordrazine]], [[Hydroponics#Chemicals|Aloe cream]]&lt;br /&gt;
|-&lt;br /&gt;
| Airloss || Defibrillator, [[#chem_Dexalin|Dexalin]], [[#chem_DexalinPlus|Dexalin Plus]], [[#chem_Epinephrine|Epinephrine]], [[#chem_Inaprovaline|Inaprovaline]]&lt;br /&gt;
|-&lt;br /&gt;
| Toxin || [[#chem_Dylovene|Dylovene]], [[#chem_Ultravasculine|Ultravasculine]], [[#chem_Arithrazine|Arithrazine]], [[#chem_Hyronalin|Hyronalin]], [[#chem_Stellibinin|Stellibinin]], [[#chem_Diphenhydramine|Diphenhydramine]]&lt;br /&gt;
|-&lt;br /&gt;
| Genetic || [[#chem_Phalanximine|Phalanximine]] &amp;lt;!-- add more --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bleeding || Bandages, Blood pack, [[#chem_Pulped Banana Peel|Pulped banana peel]], [[#chem_Inaprovaline|Inaprovaline]], [[#chem_Tranexamic acid|Tranexamic acid]], [[#chem_Iron|Iron]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Brute damage ===&lt;br /&gt;
There are three types of brute damage: blunt, slash, and piercing. At present all instances of brute damage can be treated the same. &lt;br /&gt;
&lt;br /&gt;
If the damage isn&#039;t severe, a bruise pack can be applied. Bruise packs heal 5 points of brute damage per use in each category, meaning one use of the pack (which has 5 uses in total) will heal 5 blunt, 5 slash, and 5 piercing. Anything more than that, and you&#039;re better off using proper medication. &lt;br /&gt;
&lt;br /&gt;
[[#chem_Bicaridine|Bicaridine]] is the best option for healing straight brute damage, healing 2 brute damage per unit. If you do not have [[#chem_Bicaridine|Bicaridine]] on hand, the next best thing to look for is [[#chem_Tricordrazine|Tricordrazine]]. Tricordrazine will cure 1 brute damage, on top of 0.5 poison, and 1 burn. It&#039;s not as potent, will require a higher dosage on some patients to see them through their ailment, and only works if the total damage is less than 50. If all else is unavailable, use brute packs.&lt;br /&gt;
&lt;br /&gt;
Gauze can swiftly heal some brute to an extent as well as stop bleeding, which makes it invaluable for treating brute caused by weapons such as guns. Cloth can be used the same away, and 2 is needed to craft gauze by hand, but does not work as well as gauze by itself.&lt;br /&gt;
&lt;br /&gt;
=== Burn damage ===&lt;br /&gt;
There are four types of burn damage: heat, shock, cold, and caustic. As with brute, minor instances of burn damage can be treated by simply applying ointment instead. However, while bruise packs heal three categories of damage in brute, ointment only heals heat and shock. It will heal 10 points of damage, 5 in each category, per use. Ointment will also heal caustic damage, albeit less effectively.&lt;br /&gt;
&lt;br /&gt;
Note that if you are starving, you may take cold damage overtime despite not being cold, unless you are [[Playable_Species#Diona|diona]], or [[Playable_Species#Slimes|slime]].&lt;br /&gt;
&lt;br /&gt;
The best option for healing burn damage of any kind is [[#chem_Dermaline|Dermaline]]. This will heal 4.5 (1.5 cold, shock, and heat respectively) damage per unit of the medication applied. Take extra care to not overdose, as it&#039;s maximum safe dose is 10u, and the syringe&#039;s maximum amount is 15u. You may simply inject the 10u, or fill the 5u with another drug, such as [[#chem_Tricordrazine|Tricordrazine]]. &lt;br /&gt;
&lt;br /&gt;
If [[#chem_Dermaline|Dermaline]] is not available, there is [[#chem_Kelotane|Kelotane]], a precursor to [[#chem_Dermaline|Dermaline]], which will only heal 1 (0.33 cold, shock, and heat respectively) burn per unit of medication applied.&lt;br /&gt;
&lt;br /&gt;
Last but not least, [[#chem_Tricordrazine|Tricordrazine]] will also heal 1 burn (0.33 cold, shock, and heat respectively) damage a unit, along with 1 poison and 2 brute. &lt;br /&gt;
&lt;br /&gt;
=== Airloss damage ===&lt;br /&gt;
Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu. &lt;br /&gt;
&lt;br /&gt;
When it comes to asphyxiation, [[#chem_Epinephrine|Epinephrine]] is good for stabilizing patients losing air to give you time to work on them, but it will only temporarily divert the issue. Get them some proper medication. An easier to make alternative to stabilize patients is [[#chem_Inaprovaline|Inaprovaline]], which does the same thing but to a lesser extent, and also is far easier for the chemists to make. These medications do not lower asphyxiation below 100, they only prevent it from getting higher.&lt;br /&gt;
&lt;br /&gt;
To actually treat asphyxiation, [[#chem_Dexalin|Dexalin]] and [[#chem_DexalinPlus|Dexalin Plus]] are your friends. [[#chem_Dexalin|Dexalin]] will treat 2 asphyxiation damage, and one 1 bloodloss. [[#chem_DexalinPlus|Dexalin Plus]] will treat 6 asphyxiation damage, and 4 bloodloss.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if someone is in critical condition or dead, a defibrillator can be used to heal all asphyxiation damage while applying 5 units of shock damage.&lt;br /&gt;
&lt;br /&gt;
=== Toxin damage ===&lt;br /&gt;
There are two types of toxin damage, and both are treated with different medications.&lt;br /&gt;
&lt;br /&gt;
The first kind is poison damage.  For poison, your best option to detox is [[#chem_Dylovene|Dylovene]]. [[#chem_Dylovene|Dylovene]] heals 2 poison damage per unit. Technically, [[#chem_Ultravasculine|Ultravasculine]] is far superior in terms of an antitoxin, however it is much more difficult to source, and comes with the side effect of dealing brute damage alongside the detox.&lt;br /&gt;
&lt;br /&gt;
If you do not have dylovene, you can also use [[#chem_Tricordrazine|Tricordrazine]] to heal 1 poison damage per unit, along with 2 brute and 2 burn. &lt;br /&gt;
&lt;br /&gt;
The next kind of toxin is radiation damage. Radiation can be treated with [[#chem_Hyronalin|Hyronalin]], but can be best treated with [[#chem_Arithrazine|Arithrazine]]. Arithrazine heals 6 radiation per unit, however deals 1 brute damage per unit.&lt;br /&gt;
&lt;br /&gt;
===Bloodloss===&lt;br /&gt;
To fully understand bloodloss you need to understand that everyone has a volume of blood inside them.  When you take damage, slash and pierce most importantly, you will lose blood.  You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal.  When you lose enough blood, you will start seeing double, as well as start to stutter heavily.&lt;br /&gt;
&lt;br /&gt;
If someone is bleeding heavily there are 3 things to do;&lt;br /&gt;
* Stop the bleeding&lt;br /&gt;
* Restore blood levels &lt;br /&gt;
* Cure bloodloss damage &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or [[#chem_Tranexamic_acid|Tranexamic acid]].  [[#chem_Inaprovaline|Inaprovaline]] and [[#Pulped_banana_peel|Pulped banana peel]] also reduce bleeding but [[#chem_Tranexamic_acid|Tranexamic acid]] is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline.  It should be noted that emergency medipens contain a small amount of Tranexamic Acid (3u).&lt;br /&gt;
&lt;br /&gt;
To restore blood level (stop double vision and stop continuous bloodloss damage), you need to administer [[#chem_Iron|Iron]] or [[#chem_Saline|Saline]]. When the bloodloss damage value has stopped going up, that means the blood level has returned to normal (not full, but not low enough to cause harm). If the patient is an [[Playable_Species#Arachnids|arachnid]], note that [[#chem_Iron|Iron]] is toxic to them. Use Copper instead, which will provide the same effect to them.&lt;br /&gt;
&lt;br /&gt;
Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage.  To do so, you will want to apply [[#chem_Dexalin_plus|Dexalin Plus]], [[Saline]], or less effectively, [[#chem_Dexalin|Dexalin]] to cure the bloodloss damage.  Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication.&lt;br /&gt;
&lt;br /&gt;
Do not simply treat the patient for their bloodloss damage and send them on their way. They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will still suffer from bloodloss over time.&lt;br /&gt;
&lt;br /&gt;
== Medical Reference for Chemistry ==&lt;br /&gt;
also see the [[Medicine]] page for a more in-depth look at medical chems&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Common Chemicals&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Potassium [[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Nitrogen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kelotane&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexalin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Plasma (must be ground in a reagent grinder))&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hyronalin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Radium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Phenol&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Water [[File:Beaker.png|32px]] Oil [[File:Beaker.png|32px]] Chlorine&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diethylamine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Ethanol [[File:Beaker.png|32px]] Ammonia&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Chlorine [[File:Beaker.png|32px]] Phosphorus [[File:Beaker.png|32px]] Radium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulfuric Acid&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Hydrogen [[File:Beaker.png|32px]] Sulfur [[File:Beaker.png|32px]] Oxygen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cryoxadone&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dexalin [[File:Beaker.png|32px]] Water [[File:Beaker.png|32px]] Oxygen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] 3 Hydrogen [[File:Beaker.png|32px]] 1 Nitrogen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Treatment&lt;br /&gt;
|-&lt;br /&gt;
| Brute ||&lt;br /&gt;
&#039;&#039;&#039;Bruise pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Carbon [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Caustic ||&lt;br /&gt;
&#039;&#039;&#039;Siderlac&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Stellibinin [[File:Beaker.png|32px]] Aloe&lt;br /&gt;
----&#039;&#039;&#039;Sigynate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Burn ||&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Kelotane&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dermaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Kelotane&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Phosphorus&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Airloss ||&lt;br /&gt;
&#039;&#039;&#039;Dexalin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Plasma&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dex+&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dexalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Plasma)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Iron [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Epinephrine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Diethylamine&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Ethanol [[File:Beaker.png|16px]] Ammonia)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Hydrogen [[File:Beaker.png|32px]] Acetone [[File:Beaker.png|32px]] Phenol&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Water [[File:Beaker.png|16px]] Oil [[File:Beaker.png|16px]] Chlorine)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Chlorine&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
|-&lt;br /&gt;
| Toxin ||&lt;br /&gt;
&#039;&#039;&#039;Dylovene&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Potassium [[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Nitrogen&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Ultravasculine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Plasma [[File:Beaker.png|32px]] Histamine&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Hyronalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]] Potassium [[File:Beaker.png|8px]] Silicon [[File:Beaker.png|8px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Hydrogen&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Hyronalin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Radium&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Stellibinin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Beaker.png|32px]]Sourced from Galaxythistle&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Diphenhydramine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Beaker.png|32px]]Carbon [[File:Beaker.png|32px]]Ethanol [[File:Beaker.png|32px]]Oil &amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Welding Fuel [[File:Beaker.png|16px]]Hydrogen[[File:Beaker.png|16px]] Carbon)[[File:Beaker.png|32px]]&amp;lt;/sup&amp;gt;Table Salt&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]Sodium [[File:Beaker.png|16px]]Chloride)[[File:Beaker.png|32px]]&amp;lt;/sup&amp;gt;Diethylamine&amp;lt;sup&amp;gt;( [[File:Beaker.png|16px]]Ethanol [[File:Beaker.png|16px]]Ammonia)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Genetic ||&lt;br /&gt;
&#039;&#039;&#039;Phalanximine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Unstable Mutagen&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Chlorine [[File:Beaker.png|16px]] Phosphorus [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Hyronalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]] Potassium [[File:Beaker.png|8px]] Silicon [[File:Beaker.png|8px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Ethanol&lt;br /&gt;
&amp;lt;!-- add more --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bleeding ||&lt;br /&gt;
&#039;&#039;&#039;Blood pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Pulped Banana Peel&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Tranexamic acid&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Sulfuric Acid&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Hydrogen [[File:Beaker.png|16px]] Sulfur [[File:Beaker.png|16px]] Oxygen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disease ||&lt;br /&gt;
&#039;&#039;&#039;Spaceacillin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Cryptobiolin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Potassium)&amp;lt;/sup&amp;gt; &amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Zombification ||&lt;br /&gt;
&#039;&#039;&#039;Romerol&#039;&#039;&#039; (romerol was changed and causes zombification now. It can be treated with ambuzol and ambuzol +)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beaker.png|48px]] Tricordrazine&amp;lt;sup&amp;gt;([[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beaker.png|48px]] Phalanximine&amp;lt;sup&amp;gt;([[File:Beaker.png|32px]] Unstable Mutagen&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Chlorine [[File:Beaker.png|16px]] Phosphorus [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Hyronalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]] Potassium [[File:Beaker.png|8px]] Silicon [[File:Beaker.png|8px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Ethanol)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Deal with a Pandemic ==&lt;br /&gt;
Virology is currently removed from the game. The only disease to remain, is zombification, contracted through romerol.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Guide_to_Changeling&amp;diff=1470</id>
		<title>Guide to Changeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Guide_to_Changeling&amp;diff=1470"/>
		<updated>2025-09-09T01:10:59Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
Being a changeling involves maintaining your biomass level, managing your chemicals and completing your objectives. Your objectives can be viewed by opening your character information panel, which is by default hotkeyed to {{key press|C}}. &lt;br /&gt;
&lt;br /&gt;
As a changeling, your primary focus should be completing your objectives. Going loud and attacking in the public will most certainly cause security to arm up instantly. You should hide in the shadows and consume your prey when the time is right.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
* Extract a number of compatible genomes.&lt;br /&gt;
* Escape on the evacuation shuttle as another crew member.&lt;br /&gt;
* Survive&lt;br /&gt;
&lt;br /&gt;
== Biomass ==&lt;br /&gt;
&#039;&#039;&#039;Watch your biomass!&#039;&#039;&#039;  Biomass starts draining the second you start the shift. Once it drains to 0, you instantly die and it&#039;s gameover for you. You start with roughly an hour of biomass which is enough time to start absorbing others! Note that IPCs can not be absorbed as they do not have DNA as a robot. Murder and absorb your victim&#039;s DNA to restore biomass and gain evolution points. Your biomass will be on the right side of the screen, above your health.&lt;br /&gt;
&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
Changeling has chemicals that charges slowly over time. It is used for activating abilities such as combative, stinging and utilities you may use from your body to stay alive. You can store up to 100 at the time.&lt;br /&gt;
&lt;br /&gt;
==Evolutions==&lt;br /&gt;
&lt;br /&gt;
You start with 16 evolution points at shift start. Absorbing another player will earn you two more points and consuming another changeling will provide you 10 points.&lt;br /&gt;
&lt;br /&gt;
===Starting Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description !! Cost&lt;br /&gt;
|-&lt;br /&gt;
| {{|Absorb DNA || Absorb the target&#039;s DNA, husking them in the process. || Cost 25 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Extract DNA Sting|| Silently steal your target&#039;s genetic information. || Costs 25 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Cycle DNA|| Cycle your available DNA. || Costs no chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Transform|| Transform into another humanoid. Doesn&#039;t come with clones. || Cost 5 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Enter Regenerative Stasis|| Fake your death and start regenerating. || Drains all your remaining chemicals. Consumes biomass.&lt;br /&gt;
|-&lt;br /&gt;
| {{|Exit Stasis|| Rise from the dead with full health. || Cost 60 chemicals.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Combat Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description !! Cost !! Evolution Points&lt;br /&gt;
|-&lt;br /&gt;
| {{|Resonant Shriek || You emit a tone beyond the range of human hearing, bursting lights and causing disorientation in an area around yourself. Good for escaping groups, or hindering people from fleeing. WARNING: Requires you to absorb at least 1 organic to use the ability. || Costs 30 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Organic Shield|| Reforms one of your arms into a large, fleshy shield. Blocks attacks automatically, but very brittle. WARNING: requires you to absorb at least 1 organic to use the ability. || Costs 20 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Dissonant Shriek|| You emit an EMP blast, which disables technology in the surrounding area, including radio headsets. Good for escaping cyborgs and security. WARNING: Requires you to absorb at least 1 organic to use the ability. || Costs 30 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Strained Muscles|| You reduce lactic acid buildup in your leg muscles, allowing you to move at extremely fast speeds. While active, you will take steadily increments of stamina damage and eventually pass out. || Cost-free. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Bone Shard|| Break off shards of your bone and shape them into a throwing star which embeds into your foes. But a one timer opportinuty. || Costs 15 chemicals. || 3&lt;br /&gt;
|-&lt;br /&gt;
| {{|Arm Blade|| Reform one of your arms into a grotesque blade, composed of bone and flesh, able to pry open airlocks and cut through your foes like butter. || Costs 15 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Chitinous Armor|| Inflate your body into an all-consuming chitinous mass of armor. Provides extensive protection against physical damage, but less against other types. It massively slows your movement, and maintaining its shape slows chemical generation. WARNING: Requires you to absorb at least 2 organics to use the ability. || Costs 25 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stinging Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description !! Cost !! Evolution Points&lt;br /&gt;
|-&lt;br /&gt;
| {{|Mute Sting || Inject mute toxin into an organic target, completely silencing them for a while. May be used while under the effects of Lesser Form. ||Cost 35 chemicals. || 4 &lt;br /&gt;
|-&lt;br /&gt;
| {{|Blind Sting|| Silently sting an organic target, completely blinding them for a short time, and rendering them near-sighted until oculine is applied. May be used while under the effects of Lesser Form. ||Costs 35 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Cryogenic Sting|| Inject an organic target with a cocktail of chemicals that chills the blood. May be used while under the effects of Lesser Form. ||Costs 35 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Lethargic Sting|| Inject an organic target with a cocktail of anesthetics, slowing the victim down for a decent amount of time. May be used while under the effects of Lesser Form. ||Costs 35 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Bone Shard|| Break off shards of your bone and shape them into a throwing star which embeds into your foes. But a one timer opportinuty. || Costs 15 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Fake Arm Blade Sting|| Inject some of your genome into an organic target, forcing their arm to shapeshift itno a dull armblade. May be used while under the effects of Lesser Form. ||Costs 50 chemicals. || 5&lt;br /&gt;
|-&lt;br /&gt;
| {{|Transformation Sting|| Inject some of your genome into an organic target, forcing their body to shapeshift into whoever you&#039;ve chosen using the Cycle DNA ability. May be used while under the effects of Lesser Form.|| Costs 75 chemicals. || 6&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Utility Evolutions===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Abilities !! Description !! Cost !! Evolution Points&lt;br /&gt;
|-&lt;br /&gt;
| {{|Lesser Form|| Abandon your current form and turn into a sentient monkey. ||Costs 20 chemicals. || 2&lt;br /&gt;
|- &lt;br /&gt;
| {{|Last Resort|| Abandon your current body and escape in the form of a headslug. ||Costs 20 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Anatomic Panacea|| Cure yourself of diseases, disabilities, radiation, toxins, drunkenness, and brain damage. Generally covers the things that fleshmend doesn&#039;t. ||Costs 30 chemicals. || 2&lt;br /&gt;
|-&lt;br /&gt;
| {{|Biodegrade|| Vomit a caustic substance onto any restraints you may be wearing, allowing yourself to break free. Using this ability while being grabbed will spit acid in your attackers face. ||Costs 30 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Hivemind Access|| Tunes our chemical receptors for hivemind communication, allowing us to recognize and communicate with other changelings who have also evolved this ability. Default radio key is :g. || Cost-free || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Chameleon Skin|| After the pigment in your skin to match your surroundings, rendering you invisible. ||Costs 20 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Ephedrine Overdose|| Inject a cocktail of stimulants into yourself, quickly removing any stuns and giving yourself a speed boost. Continuous injection is poisonous. ||Costs 30 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Space Adaptation|| Get rid of useless tissue in order to facilitate space travel. A source of oxygen is still required for space walking. ||Costs 20 chemicals. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Augmented Eyesight|| Evolve additional features in your eyes, such as flash protection. ||Cost-free. || 4&lt;br /&gt;
|-&lt;br /&gt;
| {{|Fleshmenda|| Rapidly heal yourself of all bruises and burns. || Costs 35 chemicals. || 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Being a changeling provides a wonderful opportunity for creativity, but success always depends on the quality of planning and execution. Depending on how you want to navigate your way through the station as the monster, you can make the experience enjoyable and hellish for the crew on the station. &lt;br /&gt;
&lt;br /&gt;
=== Assassination ===&lt;br /&gt;
&amp;quot;&#039;&#039;HELP MAINTS!&#039;&#039;&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Common SS14 saying  &lt;br /&gt;
&lt;br /&gt;
Hiding inside maintenance and sneaking up to your targets to absorb is a great way for some easy kills. However absorbing your targets will leave a distinct blue substance on the floor and leave a hallowed body that shows that a changeling has consumed them. Hide the body and clean up the spillage if possible or leave the bodies in maintenance to spread fear!&lt;br /&gt;
&lt;br /&gt;
=== Manipulation ===&lt;br /&gt;
Some changelings can take full advantage of their transformation ability and hide as new folks! If you are robust enough to assassinate another crew member, security officer or command member, you can easily use your new found authority to give misinformation, blame others for your actions, or even order underlings to do your bidding! A warning is that you will not have a mind shield of absorbed crew you transform into which gives you away to security or anyone with a security sunglasses.&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Ghost&amp;diff=1469</id>
		<title>Ghost</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Ghost&amp;diff=1469"/>
		<updated>2025-09-09T01:10:38Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
= Ghost =&lt;br /&gt;
A Ghost is a job that you can get if you die in the station. You can also choose to Observe when joining the round and become a Ghost.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
A Ghost has no responsibilities unless first taking a [[Ghost#Role|Role]].&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
A ghost can move, pass through walls, and toggle lighting. A ghost can &#039;&#039;warp&#039;&#039; to a specific place or &#039;&#039;follow&#039;&#039; players. As a Ghost, you get access to all [[Radio]] channels and one additional one called Dead. &lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
A ghost can also accept a Role to turn into some minor roles. These roles are to add flavor to the round and can be non-antagonist, free agent, silicon, or antagonist. These roles are aimed at distracting players from their own jobs in various ways. &lt;br /&gt;
&lt;br /&gt;
When playing a role, remember you have no memory of your own life or any information gained from Dead or OOC chats (as such would be [[Roleplay|metagaming]]).&lt;br /&gt;
&lt;br /&gt;
=== Non-Antagonist Roles ===&lt;br /&gt;
Non antagonist roles will dictate that you ally with the crew. You should not seek to harm the station or crew in any way.&lt;br /&gt;
&lt;br /&gt;
==== Syndie Disaster Victim ====&lt;br /&gt;
[[File:Disaster_victim.png|class=smooth-render]]&lt;br /&gt;
&lt;br /&gt;
==== [[Hamlet|Hamlet the Hamster]] ====&lt;br /&gt;
[[File:hamlet.png|class=smooth-render]]&lt;br /&gt;
==== [[Bartender|Pun Pun]] ====&lt;br /&gt;
[[File:punpun.png|class=smooth-render]]&lt;br /&gt;
==== Traveling [[Chef]] ====&lt;br /&gt;
[[File:traveling_chef.png|class=smooth-render]]&lt;br /&gt;
==== [[ERT]] ====&lt;br /&gt;
[[File:ert.png|class=smooth-render]]&lt;br /&gt;
==== Smile the Slime ====&lt;br /&gt;
[[File:smile.png|class=smooth-render]]&lt;br /&gt;
==== [[Cargo Technician|Lost Cargo Technician]] ====&lt;br /&gt;
[[File:lost_cargo.png|class=smooth-render]]&lt;br /&gt;
==== [[Clown|Space Clown]] ====&lt;br /&gt;
[[File:space_clown.png|class=smooth-render]]&lt;br /&gt;
=== Free-Agent Roles ===&lt;br /&gt;
Free agent roles will dictate that you act on your own free will within [[Server Rules|limits]].&lt;br /&gt;
&lt;br /&gt;
==== Closet Skeleton ====&lt;br /&gt;
[[File:closetskeleton.png|class=smooth-render]]&lt;br /&gt;
==== Honkbot ====&lt;br /&gt;
[[File:honk_bot.png|class=smooth-render]]&lt;br /&gt;
==== Jonkbot ====&lt;br /&gt;
[[File:jonk_bot.png|class=smooth-render]]&lt;br /&gt;
==== [[Rat King]] ====&lt;br /&gt;
[[File:Rat king.png|class=smooth-render]]&lt;br /&gt;
=== Team-Antagonist Roles ===&lt;br /&gt;
Team antagonist roles will dictate that you will actively seek to harm the crew and station within [[Server Rules#As an antagonist, do not cause excessive death, damage, or destruction beyond your objectives|limits]]. [[Server Rules#As an antagonist, only be friendly to your team and don&#039;t work against your team|As a team antagonist you must work alongside your other team members and not cause harm to them]].&lt;br /&gt;
&lt;br /&gt;
==== [[Nuclear Operative|Nuclear Operative Commander]] ====&lt;br /&gt;
[[File:Nuclear op commander.png|class=smooth-render]]&lt;br /&gt;
==== [[Nuclear Operative|Nuclear Operative Agent]] ====&lt;br /&gt;
[[File:Nuclear_op_agent.png|class=smooth-render]]&lt;br /&gt;
==== [[Nuclear Operative]] ====&lt;br /&gt;
[[File:Nuclear_op.png|class=smooth-render]]&lt;br /&gt;
==== [[Nuclear Operative|Lone Operative]] ====&lt;br /&gt;
[[File:lone_op.png|class=smooth-render]]&lt;br /&gt;
==== [[Space Dragon]] ====&lt;br /&gt;
[[File:space_dragon.png|class=smooth-render]]&lt;br /&gt;
==== [[Space Dragon|Sentient Carp]] ====&lt;br /&gt;
[[File:Sentient carp.png|class=smooth-render]]&lt;br /&gt;
==== [[Slimes|Slime]] ====&lt;br /&gt;
[[File:slime.png|class=smooth-render]]&lt;br /&gt;
==== [[Giant Spiders|Giant Spider]] ====&lt;br /&gt;
[[File:giant_spider.png|class=smooth-render]]&lt;br /&gt;
=== Solo-Antagonist Roles ===&lt;br /&gt;
Solo antagonist roles will dictate that you will actively seek to harm the crew and station within [[Server Rules#As an antagonist, do not cause excessive death, damage, or destruction beyond your objectives|limits]].&lt;br /&gt;
&lt;br /&gt;
==== [[Revenant]] ====&lt;br /&gt;
[[File:revenant.png|class=smooth-render]]&lt;br /&gt;
==== [[Space Ninja]] ====&lt;br /&gt;
[[File:spaceninja.png|class=smooth-render]]&lt;br /&gt;
=== Silicon Roles ===&lt;br /&gt;
Silicon roles will dictate that you ally with the crew. You must follow their commands according to the [[Server Rules#Silicones must follow Silicon Rules|silicon laws]].&lt;br /&gt;
==== [[Cyborg|Positronic Brain]] ====&lt;br /&gt;
[[File:Positronic.png|class=smooth-render]]&lt;br /&gt;
&lt;br /&gt;
=== Familiar Roles ===&lt;br /&gt;
Familiar roles will dictate that you ally with your master. You must follow your master&#039;s commands while playing a familiar.&lt;br /&gt;
&lt;br /&gt;
==== [[Holoparasite|Holoclown]] ====&lt;br /&gt;
[[File:holoclown.png|class=smooth-render]]&lt;br /&gt;
==== [[Holoparasite]] ====&lt;br /&gt;
[[File:holoparasite.png|class=smooth-render]]&lt;br /&gt;
==== [[Remilia|Remilia, the Chaplain&#039;s Familiar]] ====&lt;br /&gt;
[[File:Remilia.png|class=smooth-render]]&lt;br /&gt;
==== [[Cerberus|Cerberus, Evil Familiar]] ====&lt;br /&gt;
[[File:Cerberus.png|class=smooth-render]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[index.php?title=Category:Jobs]]&lt;br /&gt;
[[index.php?title=Category:Other jobs]]&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Getting_Started&amp;diff=1468</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Getting_Started&amp;diff=1468"/>
		<updated>2025-09-09T01:09:42Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
Welcome to Space Station 14! You and your crewmates have just started your shift aboard a [[Nanotrasen|NanoTrasen]] [[Maps|space station]]. Each of you has a [[Jobs|job to do]], and most are essential to the station in some way.&lt;br /&gt;
&lt;br /&gt;
Please make sure you read the [[Server Rules]], which you can see at any time by pressing {{key press|Escape}} and going to &#039;&#039;&#039;Rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you have any questions:&lt;br /&gt;
# Consult this guide.&lt;br /&gt;
# Consult your colleagues on shift in person or over [[radio]]. &lt;br /&gt;
# Ask in the help channel on [https://discord.gg/AAkEztF44g Discord] (Careful not to show screenshots or talk in detail about the current round).&lt;br /&gt;
# Ask [[Administrators]] for [[Ahelp|in-game help (or &#039;&#039;Ahelp&#039;&#039;)]] by hitting {{key press|F1}}. This lets you send a message to all online administrators, and if none are available, sends it to the Discord relay.&lt;br /&gt;
&lt;br /&gt;
You are all a crew of people who work together (even [[Clown|the Clown]]). You should not be harming each other unless you have a good reason. Before resorting to violence, call [[Security Officer|Security]] over the [[Radio]], and attempt to stun and detain &amp;lt;s&amp;gt;the assistant&amp;lt;/s&amp;gt; your assailants. Do not commit murder [[Getting Started#Antagonists|unless it&#039;s your job to]].&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
SS14 is a role-playing game at its core — you play as a member of the station crew, which you can customize from the lobby prior to joining the game. From there, you can select the jobs your character performs, what they look like, how people are expected to refer to them, etc. If you&#039;re new, pick a job that interests you. You&#039;ll have departmental intern roles available, and the Service roles are generally good for learning mechanics. &lt;br /&gt;
&lt;br /&gt;
As soon as you spawn, you’re expected to act as your character, or &amp;quot;[[Roleplay|in character]]&amp;quot; (&#039;&#039;&#039;IC&#039;&#039;&#039;). When you’re in character, you forget any knowledge of previous rounds or the world outside; and play as if you&#039;re actually a member of the station&#039;s crew. This means you treat other players as you would for your &#039;&#039;&#039;respected&#039;&#039;&#039; in real life work colleagues and the station as your workplace. i.e., no rampant killing, harming, stealing, hacking without good reason. Remember that other players are involved, so try to refrain from bad language, harassment, and other poor-roleplay acts. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;[[Roleplay|Out of Character]]&amp;quot; (&#039;&#039;&#039;OOC&#039;&#039;&#039;) is the opposite of &#039;&#039;&#039;IC&#039;&#039;&#039;. This includes any conversations you have outside the game world, e.g., in the designated &#039;&#039;OOC&#039;&#039; chat, in a private message, or a chat with your friends. You shouldn’t discuss the current round or anything that’s &#039;&#039;&#039;IC&#039;&#039;&#039; in &#039;&#039;&#039;OOC&#039;&#039;&#039; channels. Likewise, anything you see or read in &#039;&#039;&#039;OOC&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;must not&#039;&#039;&#039;&#039;&#039; be used by your character in the game. If one of your friends identifies a [[traitor]] or tells you they’re dying in a certain location, you &#039;&#039;&#039;&#039;&#039;must ignore it&#039;&#039;&#039;&#039;&#039; and go about your business as if you don&#039;t know. Going to help them is known as [[Server Rules|&#039;&#039;&#039;metagaming&#039;&#039;&#039;]], and is frowned upon.&lt;br /&gt;
&lt;br /&gt;
If you suspect a player in game is [[Server Rules|metagaming]] (for example, if you&#039;re a [[Traitor]] and someone kills you before you&#039;ve done anything to them), you should report them via [[Ahelp]].&lt;br /&gt;
&lt;br /&gt;
When playing, you use [[Radio|talk to other crewmembers]], [[Interactions|interact]] with your surroundings, and walk around in areas that you have [[Hacking|access]]. If you get lost, there are [[Maps]] online that you can reference, as well as on-station map screens. &lt;br /&gt;
&lt;br /&gt;
To summarize, when you’re in game:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;th&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DO&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;th&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;DON&#039;T&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/th&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;&lt;br /&gt;
            &amp;lt;ul&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;Keep in character&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;Act like your character would in the situation&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;Ask for help if you need it.&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;Communicate in-game politely&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td&amp;gt;&lt;br /&gt;
            &amp;lt;ul&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;Discuss the round elsewhere (until the round is over)&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;Share information about the round in OOC&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;Kill / harm without first reading the [[Server Rules]]&amp;lt;/li&amp;gt;&lt;br /&gt;
                &amp;lt;li&amp;gt;Harass other players (ruin their gameplay)&amp;lt;/li&amp;gt;&lt;br /&gt;
            &amp;lt;/ul&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Antagonists ===&lt;br /&gt;
&lt;br /&gt;
To give the game a bit of excitement, some players are selected to work against the crew by acting as [[Antagonist]], or &#039;&#039;&#039;antag&#039;&#039;&#039;. There are various types of antags, like [[Traitor|traitors]] and [[Cult|cultists]]. You can volunteer to play as an &#039;&#039;&#039;antag&#039;&#039;&#039; through the character editor at the start of a game. It is not recommended you do so for your very first games, until you feel comfortable enough to do so.&lt;br /&gt;
&lt;br /&gt;
Even if you volunteered to be an antag, it is not guaranteed that you will be picked. When a round starts, players will be automatically and randomly selected to fill the antagonist roles. The game will notify them of their assignment in chat. If you&#039;re not sure if you&#039;ve been selected, press {{key press|C}}. If you&#039;re an antag, you&#039;ll have a list of objectives. If not, you&#039;re a normal employee.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Being an [[antagonist]] is not an excuse to go on a murder spree.&#039;&#039;&#039; Your job is to complete your objectives. On occasion, that will include the assassination of a target. Sometimes it will include escaping alive or dying a glorious death. How you complete your objectives is up to you, but keep in mind that there are other [[Syndicate]] agents on the station that have their own objectives. While your objectives take priority and might not always align with theirs, you generally shouldn&#039;t recklessly endanger their missions by destroying the station or going on a blind murder spree. If you can manage to identify them, working with them can actually be mutually beneficial! &lt;br /&gt;
&lt;br /&gt;
As always, try to have fun with it! (Ideally, not at everyone&#039;s expense... but that’s up to you.)&lt;br /&gt;
&lt;br /&gt;
==== Self-Antag ====&lt;br /&gt;
&lt;br /&gt;
Self-Antagonizing (&#039;&#039;&#039;self-antag&#039;&#039;&#039;) is when you are NOT an [[antagonist]], yet you go out of your way to break the law, damage the station, or commit murder. Breaking the [[Space Law|law]] is not inherently self-antagonizing, but attacking your crewmates, attempting to break into high-security areas, and hoarding items your job doesn&#039;t need &#039;&#039;is&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Unless the game tells you that you are an [[antagonist]], you are a normal member of the crew, and your only objective is to complete the shift in your designated role.&lt;br /&gt;
&lt;br /&gt;
===== RDM =====&lt;br /&gt;
&lt;br /&gt;
Random Death Match (&#039;&#039;&#039;RDM&#039;&#039;&#039;) is the act of attempting to kill someone for no reason. The other person is likely an [[Antagonist]] if you are being attacked. If you&#039;re unsure, [[Ahelp|ask the admins]].&lt;br /&gt;
[[index.php?title=Category:Guides]]&lt;br /&gt;
&lt;br /&gt;
== Slang ==&lt;br /&gt;
[[Slang|Here]] you can find a list of commonly used terms and abbreviations that the community uses.&lt;br /&gt;
&lt;br /&gt;
== New Player Guide ==&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Gases&amp;diff=1467</id>
		<title>Gases</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Gases&amp;diff=1467"/>
		<updated>2025-09-09T01:09:27Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&#039;&#039;&#039;In the process of being merged into [[Atmospheric_Technician#Gases]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Nitrogen==&lt;br /&gt;
Nitrogen gas(N2)&lt;br /&gt;
&lt;br /&gt;
[[File:Nitrogen gas.png]]&lt;br /&gt;
&lt;br /&gt;
Nitrogen gas is colorless and undetectable to the eye. Nitrogen gas is completely harmless on its own and can safely be breathed in as long as there is adequate oxygen present. Nitrogen gas is mixed with oxygen gas to create air. About 79% nitrogen to 21% oxygen is the standard air mix. &lt;br /&gt;
&lt;br /&gt;
Slime characters breathe nitrogen (not oxygen). When there&#039;s not enough nitrogen in the air, slime characters will start gasping and taking [[Medical#types_of_damage|Airloss damage]].&lt;br /&gt;
&lt;br /&gt;
Nitrogen is very good at putting out fires. A full blown plasma and oxygen fire can be put out in seconds if a small amount of nitrogen gas is pumped in.&lt;br /&gt;
&lt;br /&gt;
==Oxygen==&lt;br /&gt;
Oxygen(O2)&lt;br /&gt;
&lt;br /&gt;
[[File:Oxygen gas.png]]&lt;br /&gt;
&lt;br /&gt;
Oxygen gas is colorless and undetectable to the eye. Oxygen gas is completely harmless on its own and can be safely breathed in by non-slime characters. Oxygen gas is mixed with Nitrogen gas to create air. About 79% nitrogen to 21% oxygen is the standard air mix. As the oxygen levels in the air lower non-slime characters will begin to &#039;&#039;gasp&#039;&#039;. This usually happens around 18-19 moles of oxygen. Anything lower than around 15 moles of oxygen at standard temperature and pressure will cause you to take [[Medical#types_of_damage|Airloss damage]]. &lt;br /&gt;
&lt;br /&gt;
While alive, your character will slowly convert oxygen gas in the atmosphere into carbon dioxide. If a character spends a lot of time in a room make sure the oxygen levels are being replenished either by an air vent or by opening adjacent airlocks to nearby hallways to balance out the air levels.&lt;br /&gt;
&lt;br /&gt;
Oxygen gas is not flammable on its own and will not burn unless plasma or other flammable gas is mixed in with it. A standard burn mix is 66% oxygen and 33% plasma. A higher oxygen to plasma ratio will result in a hotter burning fire. Fires require oxygen to burn, remove all the oxygen from a fire and it will burn out.&lt;br /&gt;
&lt;br /&gt;
==Carbon Dioxide==&lt;br /&gt;
Carbon dioxide(C02)&lt;br /&gt;
&lt;br /&gt;
[[File:Carbon dioxide.png]]&lt;br /&gt;
&lt;br /&gt;
Carbon dioxide is colorless and undetectable to the eye. At high concentrations carbon dioxide becomes harmful and will cause toxin poison damage. Carbon dioxide will start to cause damage at 5 moles and will deal increasingly more damage as the moles increase. Carbon dioxide is often found mixed in the air around the station. Your character will slowly convert oxygen into carbon dioxide while alive.&lt;br /&gt;
&lt;br /&gt;
==Water Vapor==&lt;br /&gt;
Water Vapor&lt;br /&gt;
&lt;br /&gt;
[[File:Water vapor.png]]&lt;br /&gt;
&lt;br /&gt;
Water vapor can be clearly seen as steam. The intensity of visible steam depends on the concentration of water vapor present in the air. Water vapor is completely harmless and can safely be breathed in by most species on the station as long as oxygen levels are adequate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Water is harmful to slimepeople. Water vapor will damage slimes once integrated and they begin to properly metabolize water vapor into water.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Plasma==&lt;br /&gt;
Plasma&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma gas.png]]&lt;br /&gt;
&lt;br /&gt;
Plasma gas glows a pinkish purple and is visible in the air even at low amounts. Breathing in plasma gas is harmful to your character and will give you poison toxin damage depending on the concentration of plasma present in the air. 4% or more plasma will kill you almost instantly.&lt;br /&gt;
&lt;br /&gt;
Plasma gas is extremely flammable but will not ignite on its own. A room full of pure plasma will not ignite, even if heated. Plasma requires an oxygenated room for combustion. Plasmafires burn oxygen and plasma to produce fire, heat, and waste gases. A plasma fire will quickly deplete the room of oxygen and will burn itself out if no more oxygen is supplied to feed the fire.&lt;br /&gt;
&lt;br /&gt;
==Tritium==&lt;br /&gt;
&lt;br /&gt;
[[File:Tritium gas.png]]&lt;br /&gt;
&lt;br /&gt;
Tritium is a high price gas formed by the combustion of [[Gases#Oxygen|oxygen]] with ignited [[Gases#Plasma|plasma]]. &lt;br /&gt;
&lt;br /&gt;
To form Tritium, there must be 96x more Oxygen than Plasma during the reaction. This means you want a 1% Plasma / Oxygen mix with perfect flow, though often you can increase that mix to 2% because most of the Oxygen survives the reaction. If there is too much plasma, the reaction will produce Carbon Dioxide instead. If you set the inlet pressure to 274kPa with a 2/98 ratio at 20C, you should be able to reliably generate tritium with little waste vapor. &lt;br /&gt;
&lt;br /&gt;
The reaction of Plasma and Oxygen will consume the same amount of each. So a 50/50 ratio of these two gasses will consume all the inputs. However it will produce Carbon dioxide due to the high plasma ratio.&lt;br /&gt;
&lt;br /&gt;
Tritium will also react at high temperatures to turn into Water Vapor, so when creating it for Frezon production you must separate it as soon as possible to prevent a secondary reaction.&lt;br /&gt;
&lt;br /&gt;
A simple Tritium production system is a gas mixer with 2% plasma, 98% oxygen feeding into a volumetric pump, then a pipe, then a filter set to filter out Tritium with a low flowrate say 50 L/s. Place a heater on the pipe and set it to max temp to start the reaction. Only partially fill the pipe with input gasses and then turn off both the filter and input valve. Watch the reaction with a Gas Analyzer. Once the mix suddenly increases in temperature, begin introducing more input gasses and filting the outputs.&lt;br /&gt;
&lt;br /&gt;
Ensure your waste flows directly into space and doesn&#039;t mix with your station waste or supply gasses.&lt;br /&gt;
&lt;br /&gt;
=== Subpar Tritium Burn Chamber Proposal Setup ===&lt;br /&gt;
Making Tritium can be a rough experience. It&#039;s rather finicky, and sensitive to temperature and pressure. There are likely better setups that are more reliable and can produce more Tritium, but in this section I will demonstrate an example illustration of how one might try to generate Tritium. If set up correctly, this can generate anywhere from 200-600 mols of trit over an extended shift. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Room explained.png|The room you sit in while you watch your tritium reaction fail.&lt;br /&gt;
File:Chamber explained.png|alt=How to setup tritium burn chamber|How to setup tritium burn chamber.&lt;br /&gt;
File:Cooling explained.png|How to cool your tritium using radiators.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nitrous Oxide==&lt;br /&gt;
Nitrous Oxide(N20)&lt;br /&gt;
&lt;br /&gt;
Formed from Frezon and Nitrogen reaction above 23K which cools the surrounding environment.&lt;br /&gt;
&lt;br /&gt;
==Foam==&lt;br /&gt;
Foam may infrequently seep out of air vents as a yellow cloud. Try to avoid breathing in foam, if possible, by moving out of range of the air vent or putting on a mask + oxygen tank and turning on Internal flow via the tank.&lt;br /&gt;
&lt;br /&gt;
==Miasma==&lt;br /&gt;
Miasma is a gas generated by corpses / [[Rat King]]. It looks like a black wave / shimmer. In large amounts it is dangerous to characters.&lt;br /&gt;
&lt;br /&gt;
==Frezon==&lt;br /&gt;
A blue gas with a very high value&lt;br /&gt;
To make it, you need to mix cold [[Gases#Tritium|tritium]] and [[Gases#Oxygen|oxygen]] in a [[Gases#Nitrogen|nitrogen]]-filled chamber.&lt;br /&gt;
&lt;br /&gt;
1:50 Trit to Oxy, 1:10 Oxy to Nitrogen. So 2% 88% 10% Trit, Oxy, Nitro is a good place to start. Keep the temperature as high as possible but under 70K for an efficient reaction. &lt;br /&gt;
&lt;br /&gt;
You still get out the sum of oxygen and tritium consumed as Freezon, multiplied by the efficiency (typically 25%) so about 12.5x as much as you put tritium in.&lt;br /&gt;
&lt;br /&gt;
Efficiency increases linearly from 0% to 100% between 0K and 73K (above which the reaction stops). Frezon and nitrogen will react to create nitrius oxide and drive the temperature down to 23K if you let them. &lt;br /&gt;
&lt;br /&gt;
Efficiency multiplies to create more frezon per unit in (up to 51x multiplier) and any &amp;quot;waste&amp;quot; is output as nitrogen instead.&lt;br /&gt;
&lt;br /&gt;
There is a secondary reaction with Nitrogen and Frezon which will cool the reaction.&lt;br /&gt;
&lt;br /&gt;
Basic setup:&lt;br /&gt;
&lt;br /&gt;
Create a mixer from Oxygen and Nitrogen supply (This mixer usually exists at round start). Remove all downstream mixers and replace with a long pipe, including a T junction that faces towards your Tritium reaction.&lt;br /&gt;
&lt;br /&gt;
Add a volumetric pump that feeds gasses in from your Tritium reaction. Add a few filters (each one sitting on top of the straight pipe) for various gasses&lt;br /&gt;
- Frezon, which goes into a connector port&lt;br /&gt;
- Nitrogen, which needs to be set to a low rate and goes into waste&lt;br /&gt;
- Nitrus oxide, which also needs to go to waste&lt;br /&gt;
&lt;br /&gt;
Add a Manual valve that goes to waste also, in case you need to dump everything and start over. You might also find a connector port with a volumetric pump allowing you to reintroduce frezon as a useful addition.&lt;br /&gt;
&lt;br /&gt;
Place a freezer unit on top of the pipe, ensure it has power and set it to 0. It will revert to about 72K. It&#039;s only required to start the reaction.&lt;br /&gt;
&lt;br /&gt;
1. All input and output filters should be off, except the Nitrus one.&lt;br /&gt;
&lt;br /&gt;
2. Set the input mixer of oxy/nitro to 90%/10% and introduce a small amount of these. Then turn it off&lt;br /&gt;
&lt;br /&gt;
3. Set the input pump for Tritium on for a very short time. Use your gas analyzer to confirm gasses are present&lt;br /&gt;
&lt;br /&gt;
4. As you watch the gas, the freezer should cool it. Suddenly you&#039;ll see frezon formed and the gas will cool down rapidly (it is being cooled by the frezon and nitrogen reaction)&lt;br /&gt;
&lt;br /&gt;
5. Introduce more oxy, nitrogen and tritium. If you do this too fast the temperature will raise above 70K and you must stop. You might need to dump all the gas and return to step 1.&lt;br /&gt;
&lt;br /&gt;
6. Turn on the frezon filter&lt;br /&gt;
&lt;br /&gt;
7. Once nitrogen goes above 10%, you need to turn on the nitrogen filter. &lt;br /&gt;
&lt;br /&gt;
8. Try to keep the Frezon reaction as close to 70K as you can. You might want to rapidly filter out and add nitrogen to create more heat. I also filter Oxygen out of the Tritium waste and use that to heat my frezon production.&lt;br /&gt;
&lt;br /&gt;
500 moles of Frezon used to sell for 500*7 spacebucks or 3,500. It now sells for much less&amp;lt;ref&amp;gt;https://github.com/space-wizards/space-station-14/pull/32407&amp;lt;/ref&amp;gt; and may need to be adjusted in the future.&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Game_Modes&amp;diff=1466</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Game_Modes&amp;diff=1466"/>
		<updated>2025-09-09T01:08:53Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
Editor&#039;s note - this can probably either be rolled into the [[Antagonist]] page or vice versa.&lt;br /&gt;
&lt;br /&gt;
[[Game Modes]] control exactly how a round will play, and decide whether it&#039;ll be a peaceful shift or an instant disaster with little to no survivors.&lt;br /&gt;
&lt;br /&gt;
== Secret == &lt;br /&gt;
The default game mode is &#039;&#039;Secret&#039;&#039;, which randomly picks one of the following game modes:&lt;br /&gt;
&lt;br /&gt;
* [[Traitor]]&lt;br /&gt;
* [[Nuclear Operative|Nuke Ops]]&lt;br /&gt;
* [[Zombie|Zombies]]&lt;br /&gt;
* [[Revolutionaries]]&lt;br /&gt;
* [[Changeling]]&lt;br /&gt;
* [[Blob]]&lt;br /&gt;
&lt;br /&gt;
== [[Traitor]]s ==&lt;br /&gt;
&#039;&#039;Traitor&#039;&#039; selects anywhere from one to seven of your fellow crewmates to be [[syndicate agent]]s, colloquially known as &amp;quot;Syndies&amp;quot;, with the goal of completing two to four objectives. Be vigilant and report suspicious activities to Security, such as, but not limited to:&lt;br /&gt;
&lt;br /&gt;
* Breaking into secure areas on the station&lt;br /&gt;
* Cutting wires and destroying substations&lt;br /&gt;
* Stealing items from department heads&lt;br /&gt;
* Murdering your fellow coworkers&lt;br /&gt;
* Bombing departments&lt;br /&gt;
&lt;br /&gt;
== Nuke Ops ==&lt;br /&gt;
Your station has been targeted by [[Nuclear Operative|Elite Syndicate Nuclear Operatives]] (&#039;&#039;Nuke Ops&#039;&#039;), colloquially known as &amp;quot;nukies&amp;quot;, who want to detonate a nuclear fission warhead located in the station!&lt;br /&gt;
&lt;br /&gt;
== Zombies ==&lt;br /&gt;
In Zombies, some members of the crew become Initial Infected, colloquially known as &amp;quot;II&amp;quot;. The Initial Infected have the option to turn into full-on zombies at any time, and the goal is to infect as many people as possible, overrunning the station with zombies by the end.&lt;br /&gt;
&lt;br /&gt;
== Revolutionaries ==&lt;br /&gt;
In Revolutionaries, some crew members become head Revolutionaries. Head Revolutionaries are equipped with a flash and sun glasses, they try to flash people with the flash to convert them into a revolutionary. Their goal is to kill all heads of Personnel and take over the station.&lt;br /&gt;
&lt;br /&gt;
== Extended ==&lt;br /&gt;
In Extended, there are no antagonists beyond the usual random events. This means that ghost role antagonists can also spawn, such as Space Ninjas or Dragons. There is also secret extended which means that it looks just like a normal Secret round while having the same traits as extended.&lt;br /&gt;
&lt;br /&gt;
Extended is only rolled when admins select it manually or the player count is too low to roll Traitors, Nukeops or Zombies.&lt;br /&gt;
== Greenshift ==&lt;br /&gt;
Similar to extended, but there are no random events. This is only selectable by admins, so you are unlikely to see it. There is also secret greenshift which means that it looks just like a normal Secret round while having the same traits as greenshift.&lt;br /&gt;
&lt;br /&gt;
== Sandbox ==&lt;br /&gt;
Sandbox gives players the ability to use some of the game&#039;s debug tools, namely the spawn entities and spawn tiles panels, allowing you to build whatever you want using the large number of objects the game contains. However, this does not mean you can use admin tools.&lt;br /&gt;
&lt;br /&gt;
== Survival ==&lt;br /&gt;
Survival is a game mode that is &amp;quot;secret&amp;quot; but basically it&#039;s just you&#039;re trying to survive and the number of antagonists increases exponentially over time, snowballing into a bigger problem until the crew handles it. The objective is to hold out for as long as possible until evacuation arrives.&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Category:For_contributors&amp;diff=1465</id>
		<title>Category:For contributors</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Category:For_contributors&amp;diff=1465"/>
		<updated>2025-09-09T01:07:34Z</updated>

		<summary type="html">&lt;p&gt;Mish: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Fauna&amp;diff=1464</id>
		<title>Fauna</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Fauna&amp;diff=1464"/>
		<updated>2025-09-09T01:07:17Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
There exist many species of fauna (animals / fish) that can either be useful, useless or aggressive whilst alive. However, &#039;&#039;&#039;all&#039;&#039;&#039; fauna are useful when dead as they can be cooked by a [[Chef]], sold by [[Cargo Technician|Cargo]] or recycled into biomass by [[Medical]].&lt;br /&gt;
&lt;br /&gt;
Note that when sold, the value of a corpse is sometimes more valuable than when cooked. e.g. a mouse corpse is ~200 whilst a cooked object is ~50.&lt;br /&gt;
&lt;br /&gt;
This is an incomplete list of fauna you may encounter on the station or in space. Note that each creature has its own walk speed, damage, durability, air requirements and temperature tolerance. For example:&lt;br /&gt;
* a mouse takes less damage than a space carp &lt;br /&gt;
* a penguin can live in a fridge whilst a cow may die&lt;br /&gt;
* a duck will die if there&#039;s no air whilst a space carp thrives in the vacuum of space. &lt;br /&gt;
&lt;br /&gt;
==Non-Hostile==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description !! Source !! Behaviour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken.png|64px]] || Chicken|| A female, small, winged egg laying bird. Lays eggs more frequently than a [[Botanist]] can grow them. Butcher for [[Cooking|raw chicken meat]]|| [[Cargo Technician|Cargo]]|| Non-Hostile Roaming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cow.png|64px]] || Cow || A female, lactating, dairy cow. Crew with a container in their hand (e.g. bucket) and click on the cow with the container in order to receive milk. || [[Cargo Technician|Cargo]] || Non-Hostile Roaming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Duck.png|64px]] || Duck|| A female, small, winged egg laying bird. Lays eggs more frequently than a [[Botanist]] can grow them. Butcher for [[Cooking|raw duck meat]]|| [[Cargo Technician|Cargo]]|| Non-Hostile Roaming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Monkey.png|64px]] || Monkey || A small, quick primate that can be butchered for multiple pieces of [[Cooking|Raw Meat]], typically the best choice for using cognizine on. || [[Cargo Technician|Cargo]]|| Non-Hostile Roaming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Parrot.png|64px]] || Parrot|| A colourful, fast bird|| [[Cargo Technician|Cargo]]|| Non-Hostile Roaming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Penguin.png|64px]] || Penguin|| A small cold-loving bird. Sometimes it is a bomb. Butcher for [[Cooking|raw penguin meat]]|| [[Cargo Technician|Cargo]]|| Non-Hostile Roaming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Pig.png|64px]] || Pig|| A animal that can be butchered for multiple pieces of [[Cooking|Raw Meat]] || [[Cargo Technician|Cargo]]|| Non-Hostile Roaming&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rat_White.png|64px]] || [[Mouse]]|| A mischievous rodent that can go under doors. A [[Ghost]] can sometimes control one|| [[Cargo Technician|Cargo]], Random Spawn|| Non-Hostile Roaming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hostile==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description !! Source !! Behaviour&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Rat Servant Icon.png|64px]] || Rat|| A hungry, hostile rodent. A [[Rat King]] can talk and summon [[Rat Servant]] and both of these are player-controlled [[Antagonist]] roles || Random Spawn|| Aggressive, Eats food&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Space Carp.png|64px]] || Space Carp|| A hostile fish found in space. Faster than you, and dangerous too. Try to avoid engaging in melee. Instead, attack with Proto-Kinetic Accelerators until you hear a &amp;quot;flop&amp;quot; noise, and then go in for the kill with your knife. || Space || Fast and aggressive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Space Bear.png|64px]] || Space Bear|| A hostile bear found in space. Slower than you and cannot fit through doors. Kill these by going through a door and swinging a bunch. || Space || Slow yet aggressive&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Space Tick.png|64px]] || Space Tick|| A hostile parasitic tick found in space || Space || Hostile, really fast, but not very aggressive, Annoying to fight due to their small size.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Events&amp;diff=1463</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Events&amp;diff=1463"/>
		<updated>2025-09-09T01:06:58Z</updated>

		<summary type="html">&lt;p&gt;Mish: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
=== Random Events ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Event Name !! Event Announcement !! Event Description&lt;br /&gt;
|-&lt;br /&gt;
| Anomaly Spawn || &amp;lt;span style=&#039;color:#18ABF5;&#039;&amp;gt;Our readings have detected a dangerous interspacial anomaly. Please inform the research team of strange sources of light.&amp;lt;/span&amp;gt; || Spawns a random [[Anomalous_Research#Anomaly_Types|Anomaly]].&lt;br /&gt;
|-&lt;br /&gt;
| Bluespace Artifact || &amp;lt;span style=&#039;color:#18ABF5;&#039;&amp;gt;Our readings have detected an incoming object of alien origin. Please inform the research team of explosions of light accompanied by weird sounds.&amp;lt;/span&amp;gt; || Spawns a random [[Xenoarcheology#Artifacts|Artifact]].&lt;br /&gt;
|-&lt;br /&gt;
| Bluespace Locker || None || 2 random lockers become linked together. Hopping in one leads to the other and vice versa.&lt;br /&gt;
|-&lt;br /&gt;
| Breaker Flip || &amp;lt;span style=&#039;color:#FED603;&#039;&amp;gt;Based on our omnipotence, we have opted to disable specific APCs to avoid damage to equipment. Please contact the engineering department to re-enable them.&amp;lt;/span&amp;gt; || Toggles off random APCs around the station.&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucratic Error || &amp;lt;span style=&#039;color:#FED603;&#039;&amp;gt;A recent bureaucratic error in the Organic Resources Department may result in personnel shortages in some departments and redundant staffing in others.&amp;lt;/span&amp;gt; || Opens multiple job slots, or picks a random job and makes it have infinite slots while closing all other slots.&lt;br /&gt;
|-&lt;br /&gt;
| Dragon || None || Spawns a ghost controllable space dragon, able to spawn 3 carp portals that spawn space carp.&lt;br /&gt;
|-&lt;br /&gt;
| Revenant Spawn || None || Spawns a ghost controllable Revenant that terrorizes the station.&lt;br /&gt;
|-&lt;br /&gt;
| False Alarm || Any of the other random event&#039;s announcements || Copies the announcements from other events but does nothing.&lt;br /&gt;
|-&lt;br /&gt;
| Gas Leak || &amp;lt;span style=&#039;color:#FED603;&#039;&amp;gt;Attention crew, there is a gas leak on the station. We advise you to avoid the area and wear suit internals in the meantime.&amp;lt;/span&amp;gt; || Leaks a random gas&lt;br /&gt;
|-&lt;br /&gt;
| Kudzu Growth || None || Spawns Kudzu in the station on a random non-space tile that spreads to fill all available space.&lt;br /&gt;
|-&lt;br /&gt;
| Meteor Swarm || &amp;lt;span style=&#039;color:#FED603;&#039;&amp;gt;Meteors are on a collision course with the station. Brace for impact.&amp;lt;/span&amp;gt; || Spawns multiple meteors that destroy tiles around the station, spacing the area.&lt;br /&gt;
|-&lt;br /&gt;
| Mouse Migration || None || Spawns a random amount of different ghost controllable mice from regular mice, Rat Servants, and [[Rat King]] on the station.&lt;br /&gt;
|-&lt;br /&gt;
| Power Grid Check || &amp;lt;span style=&#039;color:#FED603;&#039;&amp;gt;Abnormal activity detected in the station&#039;s powernet. As a precautionary measure, the station&#039;s power will be shut off for an indeterminate duration.&amp;lt;/span&amp;gt; || Shuts off the station&#039;s power for 60-120 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| Random Sentience || &amp;lt;span style=&#039;color:#FED603;&#039;&amp;gt;Based on scans from our long-range sensors, we believe that some of the station&#039;s mechanical beings have developed clown level intelligence, and the ability to communicate.&amp;lt;/span&amp;gt; || Random mechanical objects (vending machines, hydroponics trays, etc) will gain sentience, letting ghost take control over them.&lt;br /&gt;
|-&lt;br /&gt;
| Solar Flare || &amp;lt;span style=&#039;color:#FED603;&#039;&amp;gt;A solar flare has been detected near the station. Some communication channels may not function.&amp;lt;/span&amp;gt; || Disables two random radio channels (excluding syndicate) for 120-240 seconds. It also has a chance to break random lights and open doors.&lt;br /&gt;
|-&lt;br /&gt;
| Vent Clog || &amp;lt;span style=&#039;color:#FED603;&#039;&amp;gt;The scrubbers network is experiencing a backpressure surge. Some ejection of contents may occur.&amp;lt;/span&amp;gt; || Foam will leak out of random air scrubbers around the station, some toxic and others safe.&lt;br /&gt;
|-&lt;br /&gt;
| Vent Critters || None || Spawns random ghost controllable Mice from random air vents.&lt;br /&gt;
|-&lt;br /&gt;
| Slimes Spawn || None || Spawns random ghost controllable Slimes from random air vents.&lt;br /&gt;
|-&lt;br /&gt;
| Spider Spawn || None || Spawns ghost controllable Spiders from random air vents.&lt;br /&gt;
|-&lt;br /&gt;
| Spider Clown Spawn || None || Spawns ghost controllable Spider Clowns from random air vents.&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Outbreak || None || Makes random people able to turn into a [[Zombie]].&lt;br /&gt;
|-&lt;br /&gt;
| Lone Ops Spawn || None || Spawns a ship with a single ghost controllable [[Nuclear Operative]].&lt;br /&gt;
|-&lt;br /&gt;
| Mass Hallucinations || None || Makes random people hear things that aren&#039;t real.&lt;br /&gt;
|-&lt;br /&gt;
| Immovable Rod Spawn || &amp;lt;span style=&#039;color:#FED603;&#039;&amp;gt;High velocity unidentified object is on a collision course with the station. Impact imminent.&amp;lt;/span&amp;gt; || Spawns a rod with immense destruction power that moves throughout the station destroying everything in it&#039;s wake.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mish</name></author>
	</entry>
</feed>