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	<title>Funky Station - User contributions [en]</title>
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	<updated>2026-06-04T23:39:03Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.funkystation.org/index.php?title=Banning_Policy&amp;diff=2199</id>
		<title>Banning Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Banning_Policy&amp;diff=2199"/>
		<updated>2025-10-25T23:51:29Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: added clarification for terms used in the wiki page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Funky Station banning policy tries to encompass most things that players would do in the game. However, admins may invoke the Golden Rule of &amp;quot;All Admin Rulings Are Final&amp;quot; if there is a rule-break that does not fit neatly in this category.&lt;br /&gt;
&lt;br /&gt;
There are special circumstances involving a de-whitelist, and are only given out for 3-day or longer game bans, or for 1 week or longer role bans. The process to get re-whitelisted is explained below.&lt;br /&gt;
&lt;br /&gt;
=== Terms used in the tables below: ===&lt;br /&gt;
&lt;br /&gt;
* GB : Game Ban; a ban from playing on all Funky servers for the allotted duration or appeal-only. The player is not allowed to join via other accounts or changing IP addresses, which will be punished with a heavier punishment.&lt;br /&gt;
* RB : Role Ban; a ban from playing a specific role on all Funky servers, usually spanning an entire Department. The player is allowed to play other roles.&lt;br /&gt;
&lt;br /&gt;
== Non-grouping offenses ==&lt;br /&gt;
&lt;br /&gt;
These offenses are either very minor or cannot be sorted nicely into other groups.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Grouping Category&lt;br /&gt;
! Offense&lt;br /&gt;
! First Offense&lt;br /&gt;
! Second Offense&lt;br /&gt;
! Third Offense&lt;br /&gt;
! Fourth Offense&lt;br /&gt;
|-&lt;br /&gt;
| Non-grouping&lt;br /&gt;
| Harassing staff (e.g. doxxing)&lt;br /&gt;
| Indef GB&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Non-grouping&lt;br /&gt;
| Slurs, excluding R-slur and variants&lt;br /&gt;
| Indef GB&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Non-grouping&lt;br /&gt;
| R-slur and variants&lt;br /&gt;
| W&lt;br /&gt;
| Appeal GB&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Non-grouping&lt;br /&gt;
| Usage of &amp;quot;gay&amp;quot; as a pejorative&lt;br /&gt;
| W&lt;br /&gt;
| Appeal GB&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Non-grouping&lt;br /&gt;
| Bigotry/discrimination&lt;br /&gt;
| Indef GB&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Non-grouping&lt;br /&gt;
| ERP&lt;br /&gt;
| Indef GB&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Non-grouping&lt;br /&gt;
| Sexual content&lt;br /&gt;
| W - 3d GB&lt;br /&gt;
| 7d GB&lt;br /&gt;
| Indef GB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Non-grouping&lt;br /&gt;
| Metacommunications&lt;br /&gt;
| W - 7d GB (ask first, especially if new)&lt;br /&gt;
| Indef GB&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Non-grouping&lt;br /&gt;
| Ban Evasion&lt;br /&gt;
| Voucher Ban&lt;br /&gt;
| If after an accepted voucher ban, permanent ban. Otherwise, extend voucher ban to 6 months from evasion attempt.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Non-grouping&lt;br /&gt;
| NITRP (No Intent to Roleplay)&lt;br /&gt;
| Warning&lt;br /&gt;
| De-whitelist&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Non-grouping&lt;br /&gt;
| Multi-keying&lt;br /&gt;
| Indef GB&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Non-grouping&lt;br /&gt;
| OOC Toxicity&lt;br /&gt;
| W - 12h GB&lt;br /&gt;
| 3d - 7d GB&lt;br /&gt;
| Indef GB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Non-grouping&lt;br /&gt;
| Ahelp misuse / abuse&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
| W - 3d GB&lt;br /&gt;
| 3d - 7.5d GB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Non-grouping&lt;br /&gt;
| Threats to ahelp&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
| 12hr - 3d GB&lt;br /&gt;
| 7d - 7.5d GB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Non-grouping&lt;br /&gt;
| Under 16&lt;br /&gt;
| Indef GB&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Non-grouping&lt;br /&gt;
| Bad character name&lt;br /&gt;
| W&lt;br /&gt;
| 1d - 3d GB&lt;br /&gt;
| 7d - 7.5d GB&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Language offenses ==&lt;br /&gt;
&lt;br /&gt;
Offenses that involve speaking a different language other than English on Funky Station servers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Grouping Category&lt;br /&gt;
! Offense&lt;br /&gt;
! First Offense&lt;br /&gt;
! Second Offense&lt;br /&gt;
! Third Offense&lt;br /&gt;
! Fourth Offense&lt;br /&gt;
|-&lt;br /&gt;
| Language&lt;br /&gt;
| Non-english chat&lt;br /&gt;
| W&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
| 3d GB&lt;br /&gt;
| 7d - 7.5d GB&lt;br /&gt;
|-&lt;br /&gt;
| Language&lt;br /&gt;
| Solely non-english chat&lt;br /&gt;
| W&lt;br /&gt;
| Indef GB&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Exploit offenses ==&lt;br /&gt;
&lt;br /&gt;
Using cheat clients, or otherwise taking advantage of bugs that give you an unfair advantage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Grouping Category&lt;br /&gt;
! Offense&lt;br /&gt;
! First Offense&lt;br /&gt;
! Second Offense&lt;br /&gt;
! Third Offense&lt;br /&gt;
! Fourth Offense&lt;br /&gt;
|-&lt;br /&gt;
| Exploits&lt;br /&gt;
| Bugs/exploits&lt;br /&gt;
| W - 7d GB&lt;br /&gt;
| 12hr - 7d GB&lt;br /&gt;
| 3d - 15d GB&lt;br /&gt;
| 7d - 15d GB&lt;br /&gt;
|-&lt;br /&gt;
| Exploits&lt;br /&gt;
| Use of macros&lt;br /&gt;
| W&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
| 3d GB&lt;br /&gt;
| 7d - 7.5d GB&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metagaming offenses == &lt;br /&gt;
&lt;br /&gt;
Using information in a round that was obtained unfairly (for example, using info gathered as a ghost).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Grouping Category&lt;br /&gt;
! Offense&lt;br /&gt;
! First Offense&lt;br /&gt;
! Second Offense&lt;br /&gt;
! Third Offense&lt;br /&gt;
! Fourth Offense&lt;br /&gt;
|-&lt;br /&gt;
| Metagaming&lt;br /&gt;
| IC in OOC / LOOC abuse&lt;br /&gt;
| W&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
| 3d GB&lt;br /&gt;
| 7d - 7.5d GB&lt;br /&gt;
|-&lt;br /&gt;
| Metagaming&lt;br /&gt;
| Powergaming&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
| 12hr - 3d GB&lt;br /&gt;
| 3d - 7.5d GB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Metagaming&lt;br /&gt;
| Using info from death&lt;br /&gt;
| 12hr - 2d GB&lt;br /&gt;
| 3d GB&lt;br /&gt;
| 7d - 7.5d GB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Metagaming&lt;br /&gt;
| Using info from past life&lt;br /&gt;
| 12hr - 2d GB&lt;br /&gt;
| 3d GB&lt;br /&gt;
| 7d - 7.5d GB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Metagaming&lt;br /&gt;
| Metagaming&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
| 12hr - 3d GB&lt;br /&gt;
| 3d - 7d GB&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Familiar offenses == &lt;br /&gt;
&lt;br /&gt;
These are offenses that pertain to a player specifically playing a familiar role, like Remilia.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Grouping Category&lt;br /&gt;
! Offense&lt;br /&gt;
! First Offense&lt;br /&gt;
! Second Offense&lt;br /&gt;
! Third Offense&lt;br /&gt;
! Fourth Offense&lt;br /&gt;
|-&lt;br /&gt;
| Familiars&lt;br /&gt;
| Familiar griefing master&lt;br /&gt;
| 12hr GB&lt;br /&gt;
| 3d GB&lt;br /&gt;
| style=&amp;quot;font-weight:bold;&amp;quot; | 7d - 7.5d GB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Familiars&lt;br /&gt;
| Unreasonable failure to obey orders&lt;br /&gt;
| W&lt;br /&gt;
| 12hr GB&lt;br /&gt;
| 3d GB&lt;br /&gt;
| 7d - 7.5d GB&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI Law offenses ==&lt;br /&gt;
&lt;br /&gt;
Offenses that pertain to silicon players.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Grouping Category&lt;br /&gt;
! Offense&lt;br /&gt;
! First Offense&lt;br /&gt;
! Second Offense&lt;br /&gt;
! Third Offense&lt;br /&gt;
! Fourth Offense&lt;br /&gt;
|-&lt;br /&gt;
| AI Laws&lt;br /&gt;
| Major failure to follow silicon laws&lt;br /&gt;
| W - 5d RB&lt;br /&gt;
| 3d - 7.5d RB&lt;br /&gt;
| Indef RB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| AI Laws&lt;br /&gt;
| Minor failure to follow silicon laws&lt;br /&gt;
| W&lt;br /&gt;
| W - 5d RB&lt;br /&gt;
| 3d - 7.5d RB&lt;br /&gt;
| Indef RB&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Immersion offenses == &lt;br /&gt;
&lt;br /&gt;
Offenses that involve breaking the immersion of other players (for example, using emote chat to talk as a mime).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Grouping Category&lt;br /&gt;
! Offense&lt;br /&gt;
! First Offense&lt;br /&gt;
! Second Offense&lt;br /&gt;
! Third Offense&lt;br /&gt;
! Fourth Offense&lt;br /&gt;
|-&lt;br /&gt;
| Immersion&lt;br /&gt;
| Text speak&lt;br /&gt;
| W&lt;br /&gt;
| W&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
|-&lt;br /&gt;
| Immersion&lt;br /&gt;
| OOC terms IC (not including teaching, however encourage LOOC use)&lt;br /&gt;
| W&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
| 12hr - 3d GB&lt;br /&gt;
| 3d - 7.5d GB&lt;br /&gt;
|-&lt;br /&gt;
| Immersion&lt;br /&gt;
| Bypassing chat restrictions&lt;br /&gt;
| W&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
| 12hr - 3d GB&lt;br /&gt;
| 3d - 7.5d GB&lt;br /&gt;
|-&lt;br /&gt;
| Immersion&lt;br /&gt;
| Irresponsible antag play&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
| 1d - 3d GB&lt;br /&gt;
| 3d - 7d GB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Immersion&lt;br /&gt;
| Abusing /suicide&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
| 12hr - 3d GB&lt;br /&gt;
| 3d - 7d GB&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Griefing offenses ==&lt;br /&gt;
&lt;br /&gt;
Offenses that pertain to a player playing with no intent to roleplay or to explicitly troll other people.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Grouping Category&lt;br /&gt;
! Offense&lt;br /&gt;
! First Offense&lt;br /&gt;
! Second Offense&lt;br /&gt;
! Third Offense&lt;br /&gt;
! Fourth Offense&lt;br /&gt;
|-&lt;br /&gt;
| Griefing&lt;br /&gt;
| End-Of-Round Grief (EORG)&lt;br /&gt;
| W-1d GB&lt;br /&gt;
| 3d GB&lt;br /&gt;
| 7d GB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Griefing&lt;br /&gt;
| Damage/disruption to arrivals/arrivals shuttle&lt;br /&gt;
| 12hr - 3d GB&lt;br /&gt;
| 3d - 7d GB&lt;br /&gt;
| 7d - 15d GB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Griefing&lt;br /&gt;
| Round stalling&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
| 12hr - 3d GB&lt;br /&gt;
| 3d - 7d GB&lt;br /&gt;
| 7d - 7.5d GB&lt;br /&gt;
|-&lt;br /&gt;
| Griefing&lt;br /&gt;
| Antagonist team sabotage&lt;br /&gt;
| 12hr - 3d GB&lt;br /&gt;
| 3d - Indef GB&lt;br /&gt;
| 7d - Indef GB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Griefing&lt;br /&gt;
| Early massive station sabotage (as antagonist)&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
| 12hr - 3d GB&lt;br /&gt;
| 7d - 7.5d GB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Griefing&lt;br /&gt;
| Unreasonable failure to follow an order from a team leader&lt;br /&gt;
| W - 5d RB&lt;br /&gt;
| 3d - 7d RB&lt;br /&gt;
| Indef RB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Griefing&lt;br /&gt;
| Harassing a player/role/department with no IC conflict&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
| 12hr - 3d GB&lt;br /&gt;
| 7d - 7.5d GB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Griefing&lt;br /&gt;
| Abandoning a Command role&lt;br /&gt;
| W - 7d RB&lt;br /&gt;
| 3d - 7d RB&lt;br /&gt;
| Indef RB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Griefing&lt;br /&gt;
| Antag rolling&lt;br /&gt;
| 12hr - 3d GB&lt;br /&gt;
| 3d - 7d GB&lt;br /&gt;
| 7d - 7.5d GB&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Self-antag offenses ==&lt;br /&gt;
&lt;br /&gt;
Offenses that involve a player playing the game as an antagonist, even though they were not explicitly told by the game they were one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Grouping Category&lt;br /&gt;
! Offense&lt;br /&gt;
! First Offense&lt;br /&gt;
! Second Offense&lt;br /&gt;
! Third Offense&lt;br /&gt;
! Fourth Offense&lt;br /&gt;
|-&lt;br /&gt;
| Self-antag&lt;br /&gt;
| Self-antag (not including escalation issues)&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
| 12hr - 3d GB&lt;br /&gt;
| 7d - 7.5d GB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Self-antag&lt;br /&gt;
| Intentional station sabotage&lt;br /&gt;
| 3d GB&lt;br /&gt;
| 7d GB&lt;br /&gt;
| 14d - 15d GB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Self-antag&lt;br /&gt;
| Cooperating with known antags&lt;br /&gt;
| W - 12hr GB&lt;br /&gt;
| 3d GB&lt;br /&gt;
| 7d - 7.5d GB&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Competence offenses ==&lt;br /&gt;
&lt;br /&gt;
Offenses that pertain to a certain role not knowing what to do in a situation or doing/authorizing things that someone in that position in real life wouldn&#039;t do. Classic example would be a Research Director authorizing the activation of a Stationwide Destruction artifact.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Grouping Category&lt;br /&gt;
! Offense&lt;br /&gt;
! First Offense&lt;br /&gt;
! Second Offense&lt;br /&gt;
! Third Offense&lt;br /&gt;
! Fourth Offense&lt;br /&gt;
|-&lt;br /&gt;
| Competence&lt;br /&gt;
| Unreasonable incompetence in role&lt;br /&gt;
| W - 7d RB&lt;br /&gt;
| 7d - 15d RB&lt;br /&gt;
| Indef RB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Competence&lt;br /&gt;
| Abuse of a position of authority&lt;br /&gt;
| 3d - 7d RB&lt;br /&gt;
| 7d - 15d RB&lt;br /&gt;
| Indef RB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Competence&lt;br /&gt;
| Taking actions a reasonable person would view as to be to the detriment of the station as security/command&lt;br /&gt;
| 3d - 7d RB&lt;br /&gt;
| 7d - 15d RB&lt;br /&gt;
| Indef RB&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Competence&lt;br /&gt;
| Unreasonable failure of security/command to follow space law¹&lt;br /&gt;
| 3d - 7d RB&lt;br /&gt;
| 7d - 15d RB&lt;br /&gt;
| Indef RB&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Additional Clarification ==&lt;br /&gt;
&lt;br /&gt;
¹Space Law is to be used as a guideline similar to this policy, however if something is egregious enough (like a 20 minute timer for trespassing) it is justification for OOC admin intervention.&lt;br /&gt;
&lt;br /&gt;
=== Modifiers === &lt;br /&gt;
Valid Rule Clarification	&lt;br /&gt;
No more than a warning should be given to a player that justifies the offense with a reasonably cited active rule clarification, even if it is not up to date with current rules.&lt;br /&gt;
&lt;br /&gt;
=== Self report === &lt;br /&gt;
Reduce to warning. Applies to any offense where the player reports themselves as long as the offense was unlikely to be identified otherwise.&lt;br /&gt;
&lt;br /&gt;
=== New player === &lt;br /&gt;
If there is no prior warning for the same issue, and if the minimum suggestion is not an indefinite ban, reduce to warning at admin discretion and instruct to read the rules.&lt;br /&gt;
&lt;br /&gt;
=== Caught before round effects === &lt;br /&gt;
If there are no earlier similar issues, any issue caught before it affects the round and other players can be reduced to a warning at admin discretion.&lt;br /&gt;
&lt;br /&gt;
=== Admin intervention === &lt;br /&gt;
Any reduction, including to nothing, may be applied for any offense which is plausibly the result of admin intervention.&lt;br /&gt;
&lt;br /&gt;
=== Repeat game bans === &lt;br /&gt;
A multiplier equal to 1 plus the number of game bans in the last 6 months which resulted from offenses from other grouping categories.&lt;br /&gt;
&lt;br /&gt;
=== Metagrudging === &lt;br /&gt;
2x multiplier if the offense is the result of metagrudging by the offender.&lt;br /&gt;
&lt;br /&gt;
=== Prior indefinite ban === &lt;br /&gt;
7d can be added to the total game ban length if the player has had any prior indefinite ban in the last 6 months. Excluding bans used only for contact and ones where they were found to be not at fault.&lt;br /&gt;
&lt;br /&gt;
=== Round removal === &lt;br /&gt;
2x multiplier for any offense which results in someone being permanently removed from a round, including an attempt to do so and actions likely to result in permanent round removal.&lt;br /&gt;
&lt;br /&gt;
=== Lying in ahelp === &lt;br /&gt;
24h + 3x multiplier if the offender maliciously lies in the ahelp. You should be certain that they have lied. The multiplier is applied after the 24h addition is made.&lt;br /&gt;
=== Offender is Command/Security ===&lt;br /&gt;
Apply a roleban that is twice the length of the ban.&lt;br /&gt;
&lt;br /&gt;
=== Intentional rule breaking === &lt;br /&gt;
Indefinite ban. Includes any rule breaking where the player intentionally breaks a rule knowing they are breaking a rule, knowing they will get banned, or claims to not care if they get banned. Any reasonably clear rule violation can be presumed to be intentional if the player was told to read the rules in the last 12 hours.&lt;br /&gt;
&lt;br /&gt;
=== Role specific === &lt;br /&gt;
Any issue that is likely to be prevented by a role ban should include a role ban if a game ban is applied. The role ban can be applied in addition to or as an alternative to the suggested game ban. Game ban suggestions can be converted to role ban suggestion times by doubling the time.&lt;br /&gt;
&lt;br /&gt;
=== Ban request/demand === &lt;br /&gt;
Any player who demands or requests a ban can be banned indefinitely.&lt;br /&gt;
&lt;br /&gt;
=== EORG ===&lt;br /&gt;
End-of-Round Grief (EORG) is classified, generally, as being needlessly violent or acting out-of-character once the round has literally or functionally ended, to the detriment of other players&#039; enjoyment or immersion.&lt;br /&gt;
To list specifics, instances of EORG can include the following:&lt;br /&gt;
&lt;br /&gt;
* Random deathmatch (usually abbrieviated as RDM)&lt;br /&gt;
&lt;br /&gt;
* Violence that was not mentioned in an ahelp prior to engaging in it. For instance, if you had an ongoing grudge with another character during the round, you should ahelp for permission before escalating it to End-of-Round violence, otherwise we will deem it as EORG.¹&lt;br /&gt;
&lt;br /&gt;
* Destruction, deconstruction, or gross defacing of any CentComm assets, or of the Evacuation shuttle. This includes using an RCD or tools to tear down walls or spam the light fixtures, or using any kind of explosives at CentComm or on the shuttle.&lt;br /&gt;
&lt;br /&gt;
* Any form of incredibly bothersome behavior, especially of which one could reasonably deem as uncharacteristic of how you have been roleplaying up until then. This means, for instance, you should not slip security as they&#039;re taking a prisoner to the CentComm brig, and you should not be stun-batoning people without reason.&lt;br /&gt;
&lt;br /&gt;
Centcomm is a place for people to destress, roleplay, and talk about the shift. While you do not have to engage in this, it is expected that you allow others to.&lt;br /&gt;
&lt;br /&gt;
Note that this rule does not apply to round-ending or rule-skirting antagonists such as: Zombies, Space Dragons and their carps, and ASCENDED Heretics.&lt;br /&gt;
&lt;br /&gt;
¹Attacking someone at CentComm because they were your kill objective, or because you found out they killed your friend through the post-game results screen, will still be seen as EORG.&lt;br /&gt;
&lt;br /&gt;
=== De-whitelist ===&lt;br /&gt;
As of April 24, 2025, Players who have not re-submitted their whitelist request with the updated template are liable to face a de-whitelisting if a rule infraction were to occur.&lt;br /&gt;
&lt;br /&gt;
De-whitelisting is an action that Game Admins can take against players who break a rule(s) that totals a punishment exceeding a 3 Day Gameban, or a 1 Week Roleban. &lt;br /&gt;
&lt;br /&gt;
A de-whitelist requires the player to create a new whitelist request complying to the new format in our Discord or Forum.&lt;br /&gt;
&lt;br /&gt;
Players who have already been whitelisted in accordance with the new format are not subject to this policy and will not be de-whitelisted under these conditions.&lt;br /&gt;
&lt;br /&gt;
=== Leaving during an Ahelp === &lt;br /&gt;
Indefinite appeal ban&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Cyborg&amp;diff=1680</id>
		<title>Cyborg</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Cyborg&amp;diff=1680"/>
		<updated>2025-09-19T11:55:19Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: Brief overview of the Cyborg.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ &amp;lt;!-- Removes table of contents --&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Silicon&lt;br /&gt;
|img=[[File:Generic_Borg_2.png|200px]]&lt;br /&gt;
|title=Cyborg&lt;br /&gt;
|access=All Access!&lt;br /&gt;
|difficulty=Easy&lt;br /&gt;
|duties=Do whatever other people tell you to do, as long as it follows your laws&lt;br /&gt;
|supervisors=[[Station AI]] and your laws&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|guides=Whatever guide helps with your current task. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ah, the cyborg. A robotic role that players can choose to become either at roundstart, or if something unfortunate happens to them during a round. As a cyborg, you play similar to crewmembers in that you have a role and you should do it to the best of your abilities. Unlike crew, you don&#039;t have much free will per say. You are beholden to your Silicon Lawset, a set of Laws hardcoded into your Chassis that you CANNOT break. While you as a player are not limited to breaking your laws, it is heavily frowned upon and can result in admins intervening if your actions do not follow your lawset at all.&lt;br /&gt;
&lt;br /&gt;
Cyborgs start out as the Basic Chassis, an all-rounder that can do most basic jobs, but if you so wish to specialize in a department, you can select the chassis of choice at any time, but it is a one-time irreversible action, so decide carefully!&lt;br /&gt;
&lt;br /&gt;
Cyborgs have a distinct advantage and disadvantage compared to crew in regards to situations that can occur on the station. They are:&lt;br /&gt;
&lt;br /&gt;
==== Advantages: ====&lt;br /&gt;
&lt;br /&gt;
* Cyborgs do not need to eat or drink.&lt;br /&gt;
* Cyborgs can survive in space, as they do not take spacing damage.&lt;br /&gt;
* Cyborgs are resilient to most forms of damage.&lt;br /&gt;
* Cyborgs do not need to follow Space Law (unless your Lawset states otherwise)&lt;br /&gt;
* Cyborgs have All Access inherently, so they can enter and exit any room on the station, including Command and Externals.&lt;br /&gt;
&lt;br /&gt;
==== Disadvantages: ====&lt;br /&gt;
&lt;br /&gt;
* Cyborgs need to be regularly recharged since they run on power. Cyborg Recharging Stations can charge you at a decent rate.&lt;br /&gt;
* Cyborgs do not have any storage other than what the modules provide.&lt;br /&gt;
* Cyborg hands cannot hold certain objects, making their flexibility limited.&lt;br /&gt;
* Cyborgs do not have access to traditional weapons or firearm, unless you are a Syndicate Cyborg.&lt;br /&gt;
* Cyborgs MUST follow their Laws, regardless of the situation. They cannot break their laws under ANY circumstance.&lt;br /&gt;
* Cyborg Lawsets can be changed by antagonists or random events, turning you from a helpful member of the station to a rampaging malfunctioning death machine.&lt;br /&gt;
&lt;br /&gt;
As a cyborg, you have access to 3 channels at the start: Common, Binary, and Science. Binary is a special channel restricted to the cyborgs, Station AI, Roboticist and Research Director. No one else should have this channel, so you can use it to talk to other cyborgs, the AI, or even the RD or Roboticist about upgrades or repairs you might want. Personal AIs also have access to this channel at some point, and Syndicate Agents can buy Binary encryption keys to listen in if needed. When you select a certain Chassis, you get comms access to that department&#039;s channel. You cannot add or remove comms access on a Cyborg other than via the Chassis forms.&lt;br /&gt;
&lt;br /&gt;
Cyborgs also can view the Job Icons similar to SecHUD, and you must use this as the method to identify crew and non-crew.&lt;br /&gt;
&lt;br /&gt;
All Cyborgs start with the default Lawset which is called Crewsimov. It has 3 laws which can be read at the Lawsets wikipage but for a brief overview, you cannot cause or allow crew harm, you must follow all orders given by crew, and you must protect yourself unless that causes crew harm. Crew are defined as those with valid station job icons, and those without are considered non-crew.&lt;br /&gt;
&lt;br /&gt;
== Chassis Types ==&lt;br /&gt;
Cyborgs start out with the Basic Chassis, an all-rounder chassis that can do most basic tasks, but once per Chassis, the cyborg can change their Chassis to one of 5 types, each specialized in a particular Department. They have access to specific Chassis-limited modules, and Department-specific comms channels.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Caption text&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Use !! Module slots&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Generic_Borg_2.png|50px]] Basic model || The basic &amp;quot;run-of-the-mill&amp;quot; model that is just good to have around as a backup || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Engineering_Borg_2.png|50px]] Engineering || You fix stuff to make people... Not die... || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mining_Cyborg.png|50px]] Mining || Kill bugs and carps whilst helping the Salvage Specialist do their job|| 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Janitorial_Borg.png|50px]] Janitor || You clean up everyone else&#039;s mess || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Service_Borg.png|50px]] Service || You do service jobs and stay away from the Bartender&#039;s job || 4&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medical_Cyborg.png|50px]] Medical || Helping heal and take care of the crew&#039;s &#039;&#039;&#039;physical&#039;&#039;&#039; health || 4&lt;br /&gt;
|}&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Paramedic&amp;diff=1537</id>
		<title>Paramedic</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Paramedic&amp;diff=1537"/>
		<updated>2025-09-13T12:38:56Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: Brief description of the Paramedic, as well as a simple guide on how to play effectively.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Job_Header&lt;br /&gt;
|department=Medical&lt;br /&gt;
|img=[[File:Paramedic.png|128px]] &amp;lt;!-- might do it better later  --&amp;gt;&lt;br /&gt;
|title=Paramedic&lt;br /&gt;
|access=Maintenance, Medical  &amp;lt;!-- Sometimes can have chem acces and dunno if there&#039;s paramed acces  --&amp;gt;&lt;br /&gt;
|difficulty=Easy-Medium&lt;br /&gt;
|duties=Save injured crew across the station.&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates= None&lt;br /&gt;
|guides=[[Medical]], [[Medicine]]&lt;br /&gt;
}}&lt;br /&gt;
As a paramedic, your job is to save the injured, dying, and dead across (or even outside) the station and bring them back to Medbay for healing and reviving. You can even inject emergency medicines on the spot for stabilizing or healing using your Medical Cartridge Autoinjector.&lt;br /&gt;
&lt;br /&gt;
Your main tools are the Crew Monitoring Console, the Handheld Crew Monitor, a rollerbed, body bags, emergency autoinjectors, Medical Cartridge Autoinjectors and its cartridges, and some topicals. You also have access to the Paramedic Void Suit, a hardsuit that has decent protection against most forms of damage, but more importantly let&#039;s you go into spaced rooms or space with minimal speed loss, allowing for speedy rescue missions. &lt;br /&gt;
&lt;br /&gt;
For your job to be smooth, having the crew turn on their coordinates via their suit sensors will help you locate them if they are severely injured or dead, as long as they are on the station. Usually the CMO will ask the crew to turn on their coordinates at roundstart, but the crew aren&#039;t obligated to do so on Green Alert. If a crewmember does not have their coordinates on, your best bet would be to check radio messages, and ask around for the last location of them. If they cannot be found, treat them as dead or missing, and carry on.&lt;br /&gt;
&lt;br /&gt;
== Oh no, a crewmember is dying/dead, what do I do? ==&lt;br /&gt;
As a paramedic, you should be on the Crew Monitoring Console frequently, as you are usually the first one to notice someone who&#039;s in Poor health, Critical, or Dying if they have they sensors on. If you don&#039;t notice them, another doctor, Security, or even the Station AI will call out the crewmember needing assistance over radio, usually the Medical channel.&lt;br /&gt;
&lt;br /&gt;
Here are the steps you should take to be a successful Paramedic:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Locate the crewmember:&#039;&#039;&#039; Find the location of the crewmember on the Crew Monitoring Console, and call out the name of the person and status over Medical comms. This is to alert the Medical staff that someone in dire need of medical help is coming shortly.&lt;br /&gt;
# &#039;&#039;&#039;Check if the area is spaced or not:&#039;&#039;&#039; See if the crewmember is in a space that is potentially spaced or not. Areas near the edges of the station, Science, Engineering, or if the map shows missing walls or floor tiles, usually means the area is spaced. Wear the Void Suit and a breathable gas tank before heading out.&lt;br /&gt;
# &#039;&#039;&#039;Equipment check:&#039;&#039;&#039; Make sure that you have all the essentials you need for on the site stabilizations and speedy recovery. Carry topicals in your belt, a rollerbed in your backpack, and some cartridges and an autoinjector.&lt;br /&gt;
# &#039;&#039;&#039;Recover the crewmember:&#039;&#039;&#039; Once you find the crewmember, assess their health. Call out their health, condition, and damage taken over Medical comms to prepare the team for speedy healing.&lt;br /&gt;
#* &#039;&#039;&#039;Dead:&#039;&#039;&#039; Put their body in a body bag, buckle it to the rollerbed, and bring back to Medical. If the Medbay is hectic and you need to rescue more, put the body in the Morgue and inform the team via Radio.&lt;br /&gt;
#* &#039;&#039;&#039;Critical:&#039;&#039;&#039; If the body&#039;s lying on the ground and gasping, that means they are in critical condition. Quickly inject them with the emergency autoinjector and buckle them to the rollerbed. On the way, you can assess their injuries and give them the appropriate injections if necessary.&lt;br /&gt;
#* &#039;&#039;&#039;Alive but severely injured:&#039;&#039;&#039; If they are bleeding severely, apply gauze on them. Give them a cartridge injection appropriately and ask them to arrive at Medical if possible. If not, buckle them to the rollerbed and return.&lt;br /&gt;
# &#039;&#039;&#039;Replenish your resources:&#039;&#039;&#039; Once you have free time, make sure to replenish your spent resources via the Vendors or Medical Techfab.&lt;br /&gt;
&lt;br /&gt;
== Crew Monitoring Console ==&lt;br /&gt;
[[File:CrewMonitoring.png|64px]]&lt;br /&gt;
Crew Monitoring Console allows you to see vitals and coordinates of every crew member on the station depending on their suit sensors mode. there are 4 modes of suit sensors:&lt;br /&gt;
*Off - Console won&#039;t display any information on the crewmember&lt;br /&gt;
*Binary - Console will display if the crewmember&#039;s alive or not&lt;br /&gt;
*Vitals - Console will display crewmember&#039;s health condition&lt;br /&gt;
*Coordinates - Console will display crewmember&#039;s coordinates and health condition&lt;br /&gt;
[[File:HandheldCrewMonitor.png|64px]]&lt;br /&gt;
As an alternative you can also use handheld crew monitor, which functionaly works the same way, but also allows you to move at the cost of using power cells. &lt;br /&gt;
&lt;br /&gt;
But you can only obtain it from CMO and only if they can trust you with such important possesion.&lt;br /&gt;
== Tools ==&lt;br /&gt;
While you&#039;re not required to tend people in med it would make your co-workers job much easier if the patients will arive at least alive. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medical Hud.png]] || Medical Hud ||Displays the health status of all crewmates in sight.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:medipen.png]] || Medipen || Fastest way of stabilizing your patients. As an alternative you can use syringe with 15u of epinephrine.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:pill1.png]] [[File:pill2.png]] || Pill || Useful for treating some of the damage so patients won&#039;t die on the ride to medical.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:gauze.png]] || Gauze || Use it whenever patients are bleeding.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[index.php?title=Category:Jobs]]&lt;br /&gt;
[[index.php?title=Category:Medical jobs]]&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Central_Command&amp;diff=1526</id>
		<title>Central Command</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Central_Command&amp;diff=1526"/>
		<updated>2025-09-10T18:44:03Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: Added reference to the 3 CC roles that regular players can become.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Central Command refers to [[Nanotrasen|NanoTrasen]]&#039;s administrative body and leadership. In practicality, Central Command is used to explain a number of off-station events and systems. Server [[Administrators]] may frequently take the persona of Central Command to facilitate interacting with the crew in a way that is not out-of-character.&lt;br /&gt;
&lt;br /&gt;
There are three main roles that regular players can take that are part of Central Command, those being the NanoTrasen Representative, Magistrate, and Internal Affairs Agent. These roles, while being part of Central Command, are not to be treated &#039;&#039;&#039;as&#039;&#039;&#039; Admins which are actually Central Command.&lt;br /&gt;
&lt;br /&gt;
==Scope==&lt;br /&gt;
Most random station events are detected by Central Command resulting in a notification to the entire station of the event. Some events are caused directly by Central Command, though practically there is little difference. As administrators often take the persona of Central Command, they may be used as an [[Roleplay|in-character]] way to dispatch outside assistance or events to the station. These can be:&lt;br /&gt;
* Helpful, like an Emergency Response Team (ERT) to address particular issues.&lt;br /&gt;
* Benign, like party supplies being dropped in the bar.&lt;br /&gt;
* Extremely dangerous, like a Death Squad, Nuclear Operatives, anomalies, a crate of rabid bears, pretty much anything you can think of.&lt;br /&gt;
&lt;br /&gt;
Long-range fax machines can be used to communicate directly with Central Command, which translates into an in-character way to make a request of currently online administrators. Conversely, Central Command can send faxes to the crew which may contain important instructions, warnings, or other information that should be heeded.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CentCom&amp;quot; or &amp;quot;CentComm&amp;quot; is a frequently-used [[Slang|abbreviation]] to refer to Central Command.&lt;br /&gt;
&lt;br /&gt;
Central Command are the overseers of the [[Nanotrasen]] Space Station and are comprised of server [[Administrators]]. [[Slang]] for Central Command is &#039;CentCom&#039;. &lt;br /&gt;
&lt;br /&gt;
Crew can refer to &#039;centcom&#039; or &#039;central command&#039; [[Roleplay|IC]] to refer to administrators. Crew are not supposed to refer to &#039;administrators&#039; IC, but instead can via OOC if need-be.&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Boxer&amp;diff=1525</id>
		<title>Boxer</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Boxer&amp;diff=1525"/>
		<updated>2025-09-10T18:30:20Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: Added a brief description to the Boxer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
A boxer is a station-specific civilian role, similar to the Zookeeper and Reporter. Their job is simple, fight other people in a boxing match, usually in the boxing ring, become victorious by using your robustness in melee combat to knock down your opponent before they knock you down. Your most important equipment are your Boxing Gloves, which deal no actual damage and instead deal stamina damage.&lt;br /&gt;
&lt;br /&gt;
If you are a Traitor, you can buy special gloves from the Uplink that deal a significant amount of brute damage, so you can kill your opponent in the ring.&lt;br /&gt;
[[index.php?title=Category:Civilian jobs]]&lt;br /&gt;
[[index.php?title=Category:Station-specific jobs]]&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Autolathe&amp;diff=1524</id>
		<title>Autolathe</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Autolathe&amp;diff=1524"/>
		<updated>2025-09-10T18:24:14Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: Type correction, added the emag recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{wip}}&lt;br /&gt;
&lt;br /&gt;
== Autolathe and You ==&lt;br /&gt;
Ah, the humble autolathe, a machine that is highly useful to everyone on the station! From the humble tider wanting a toolbelt, to the antagonists printing ammo for their weapons, this machine can do almost anything you require. All it needs are some simple materials and power.&lt;br /&gt;
&lt;br /&gt;
The autolathe is a constructable machine that is usually found at roundstart on the station, usually in Departments like Cargo, Science, and Engineering. Some stations do have a public autolathe like on Glacier, but that&#039;s unusual. The autolathe can construct general purpose items and equipment that are non-researchable and not limited to specific techfabs. If there is something that you need made, it is usually found in the autolathe.&lt;br /&gt;
&lt;br /&gt;
It needs to be anchored to a tile, with power supplied by an LV cable to be operational. It can also be emagged with a Cryptographic Sequencer (colloquially known as an emag) to add recipes to it that are not available usually, like ammo for firearms, and explosive payloads.&lt;br /&gt;
&lt;br /&gt;
An autolathe machine board can be printed at a Circuit Printer, and can be completed in a Machine Frame with Modular Parts.&lt;br /&gt;
&lt;br /&gt;
== Autolathe Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Product !! Materials !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Air alarm electronics || 1 steel, 3 plastic || &#039;&#039;An electronics board used in air alarms.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Air tank || 3 steel || &#039;&#039;Mixed, anyone? It can hold 5L of gas.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| APC electronics|| 0.5 steel, 2.5 glass || &#039;&#039;Circuit used in APC Construction.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Appraisal tool || 5 steel || &#039;&#039;A beancounter&#039;s best friend, with a quantum connection to the galactic market and the ability to appraise even the toughest items. It will also tell you if a crate contains a completed bounty. &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Beaker ||1 glass || &#039;&#039;Used to contain a moderate amount of chemicals and solutions.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Beverage jug || 2 plastic || &#039;&#039;A jug for storing custom made drinks.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bowl || 1 glass || &#039;&#039;A simple bowl, used for soups and salads.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bucket || 1 plastic || &#039;&#039;It&#039;s a boring old bucket.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Capacitor || 0.5 steel, 0.5 plastic || &#039;&#039;A basic capacitor used in the construction of a variety of devices.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cassette tape&lt;br /&gt;
|0.5 steel, 1.5 plastic&lt;br /&gt;
|&#039;&#039;A magnetic tape that can hold up to two minutes of content on either side.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cell recharger machine board || 0.5 steel, 0.5 plastic || &#039;&#039;A machine printed circuit board for a cell recharger.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Conveyor belt || 2.5 steel, 0.5 plastic || &#039;&#039;A conveyor belt assembly. Used to construct a conveyor belt.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Coupe glass || 1 glass || &#039;&#039;A classic thin neck coupe glass, the icon of fragile labels on crates around the galaxy.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Crowbar || 2 steel || &#039;&#039;A multipurpose tool to pry open doors and fight interdimensional invaders, printed from an autolathe.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dim light bulb&lt;br /&gt;
|0.5 steel, 0.5 plastic&lt;br /&gt;
|&#039;&#039;A dim light bulb for populating the darkness of maintenance.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Door electronics || 0.5 steel, 0.5 plastic || &#039;&#039;An electronics board used in doors and airlocks.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exterior light tube || 0.5 steel, 0.5 glass || &#039;&#039;A high power energy bulb for the depth of space. May contain mercury.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Fire alarm electronics || 1 steel, 3 plastic || &#039;&#039;An electronics board used in fire alarms.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Firelock electronics || 0.5 steel, 0.5 plastic || &#039;&#039;An electronics board used to detect differences in pressure, temperature, and gas concentrations between two sides of the door.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Flashlight || 1 steel, 1 glass, 1 plastic || &#039;&#039;It lights the way to freedom.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Fluorescent light tube || 0.5 steel, 0.5 glass || &#039;&#039;A light fixture.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Freezer electronics&lt;br /&gt;
|0.5 steel, 0.5 plastic&lt;br /&gt;
|&#039;&#039;An electronics board used in kitchen freezers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fulton&lt;br /&gt;
|2 steel, 5 cloth&lt;br /&gt;
|&#039;&#039;Used to extract containers, items, or forcibly recruit people into your base of operations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fulton beacon&lt;br /&gt;
|10 steel, 5 glass&lt;br /&gt;
|&#039;&#039;Beacon to receive fulton extractions.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gas analyser&lt;br /&gt;
|8 steel, 3 glass&lt;br /&gt;
|&#039;&#039;A hand-held environmental scanner which reports current gas levels.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Global positioning system || 8 steel, 3 glass || &#039;&#039;Helping lost spaceman find their way through the planets since 2016.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Hand labeler || 1 plastic || &#039;&#039;A hand labeler, used to label items and objects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Holographic sign projector || 2.5 plastic, 1.5 glass || &#039;&#039;A handy-dandy holographic projector that displays a janitorial sign.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| HV cable coil || 0.3 steel || &#039;&#039;HV cable for connecting engines to heavy duty machinery, SMESes, and substations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ignitor || 3 steel, 1 plastic, 1 glass || &#039;&#039;Creates a spark when activated by a signal. &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Incandescent light bulb || 0.5 steel, 0.5 glass || &#039;&#039;A light bulb.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Intercom electronics || 1 steel, 3 plastic || &#039;&#039;An electronics board used in intercoms.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Large plate || 1 glass || &#039;&#039;A large plate, excellent for bread.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Led light bulb || 0.5 steel, 0.5 glass ||&#039;&#039;A power efficient light bulb.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Led light tube || 0.5 steel, 0.5 glass ||&#039;&#039;A high power, high energy bulb.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Light replacer || 1 steel, 5 glass ||&#039;&#039;An item which uses magnets to easily replace broken lights. Refill by adding more lights into the replacer.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| LV cable coil || 0.3 steel || &#039;&#039;Low voltage stack of wires for connecting APCs to machines and other purposes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mailing unit electronics || 1 steel, 3 plastic || &#039;&#039;An electronics board used in mailing units.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Manipulator || 0.5 steel, 0.5 plastic || &#039;&#039;A basic manipulator used in the construction of a variety of devices.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Matter bin || 0.5 steel, 0.5 plastic || &#039;&#039;A basic matter bin used in the construction of a variety of devices.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Medium-capacity power cell || 3 steel, 3 glass, 1 plastic, 0.1 gold || &#039;&#039;A rechargeable power cell. This is the popular and reliable version.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Metal mug || 1 steel || &#039;&#039;A metal mug. You&#039;re not sure which metal.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Metamorphic glass || 1 glass || &#039;&#039;A metamorphic glass that automagically turns into a glass appropriate for the drink within. There&#039;s a sanded off patent number on the bottom.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Modular receiver || 7.5 steel, 1 plastic || &#039;&#039;A vital part used in the creation of firearms.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mop || 1 plastic || &#039;&#039;A mop that can&#039;t be stopped, viscera cleanup detail awaits.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mousetrap || 1 wood, 0.5 steel || &#039;&#039;Useful for catching rodents sneaking into your kitchen.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Muffin tin&lt;br /&gt;
|0.5 steel&lt;br /&gt;
|&#039;&#039;A cheap foil tin for muffins.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mug || 1 glass || &#039;&#039;A plain white mug.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Multitool || 2 steel, 2 plastic || &#039;&#039;An advanced tool to copy, store, and send electrical pulses and signals through wires and machines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MV cable coil || 0.3 steel || &#039;&#039;MV cables for connecting substations to APCs, and also powering a select few things like emitters.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Network configurator || 2 steel, 2 plastic || &#039;&#039;A toll for linking devices together. Has two modes, a list mode for mass linking devices and a linking mode for advanced device linking.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Pickaxe || 10 steel, 5 wood || &#039;&#039;Notched to perfection, for jamming it into rocks.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Pie tin || 1 steel || &#039;&#039;A cheap foil tin for pies.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Plastic plate || 1 plastic || &#039;&#039;A large blue plastic plate, excellent for a birthday cake.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Plastic plaste || 0.5 plastic || &#039;&#039;A blue plastic plate, excellent for slices of birthday cake.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recharger machine board || 0.5 steel, 0.5 plastic || &#039;&#039;A machine printer circuit board for a recharger.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced glass || 1 glass, 0.5 steel || &#039;&#039;A reinforced sheet of glass.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Remote signaler || 1 steel, 2 plastic, 1 glass || &#039;&#039;A handheld device used for remotely sending signals to objects within a small radius of about 15 meters.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rollerbed || 6 plastic, 3 steel || &#039;&#039;Used to carry patients around without damaging them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rollerbed || 6 plastic, 3 steel || &#039;&#039;A rundown rollerbed. Used to carry patients around.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rollerbed || 6 plastic, 3 steel || &#039;&#039;A robust looking rollerbed for emergencies.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Screwdriver || 2 steel, 0.5 plastic || &#039;&#039;Industrial grade torque in a small screwdriving package.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Shot glass || 1 glass || &#039;&#039;Perfect for slamming down onto the table angrily.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Signal timer electronics || 0.5 steel, 0.5 plastic || &#039;&#039;An electronics board used in timer circuitry. Looks like you could use a screwdriver to change the board type.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Skewer || 1 steel || &#039;&#039;A thin rod of metal used to skewer just about anything and cook it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Small plate || 0.5 glass || &#039;&#039;A small plate. Delicate.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Small-capacity power cell || 1 steel, 0.5 plastic || &#039;&#039;A rechargeable power cell. This is the cheapest kind you can find.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SMES machine board || 1 steel, 5 glass || &#039;&#039;A machine printed circuit board for a SMES.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sodium light tube || 0.5 steel, 0.5 glass || &#039;&#039;A high power high energy bulb from the depths of space. Salty.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Spray bottle || 1 plastic || &#039;&#039;A spray bottle with an unscrewable top.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Spray painter || 3 steel, 1 plastic || &#039;&#039;A spray painter for painting airlocks and pipes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Station map || 3 steel, 1 plastic || &#039;&#039;Displays a readout of the current station.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Station map electronics || 0.5 steel, 0.5 plastic ||&#039;&#039;An electronics board used in station maps.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Substation machine board || 1 steel, 5 glass || &#039;&#039;A machine printed circuit board for a substation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Syringe || 1 plastic, 0.25 steel || &#039;&#039;Used to draw blood samples from mobs, or to inject them with reagents.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| T-ray scanner || 8 steel, 3 glass || &#039;&#039;A high-tech scanning device that uses Terahertz Radiation to detect subfloor infrastructure.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tape recorder&lt;br /&gt;
|2.5 steel, 2.5 plastic&lt;br /&gt;
|&#039;&#039;Anything said into this device can and will be used against you in a court of space law.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Trash bag || 1 plastic || &#039;&#039;A bad for picking up space trash.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Utility belt || 0.5 steel, 1 cloth || &#039;&#039;Can hold various things.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wallmount substation electronics || 1 steel, 5 glass || &#039;&#039;Circuit used to construct a wallmount substation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Warm light bulb&lt;br /&gt;
|0.5 steel, 0.5 glass&lt;br /&gt;
|&#039;&#039;A warm light for a more cozy atmosphere.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Warning cone&lt;br /&gt;
|2 plastic&lt;br /&gt;
|&#039;&#039;This cone is trying to warn you of something!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Welding mask || 4 steel, 2 glass || &#039;&#039;A head-mounted face cover designed to protect the wearer completely from space-arc eye.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Welding tool || 4 steel || &#039;&#039;Melts anything as long as it&#039;s fueled, don&#039;t forget your eye protection!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wet floor sign&lt;br /&gt;
|1 plastic&lt;br /&gt;
|&#039;&#039;Caution! Wet Floor!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wirecutters || 2 steel, 0.5 plastic || &#039;&#039;This kills the wire.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wrench || 2 steel || &#039;&#039;A common tool for assembly and disassembly. Remember, righty tighty, lefty loosey.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Autolathe Products (Specific to Emagged Autolathe) ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Product&lt;br /&gt;
!Materials&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Adrenaline autoinjector cartridge&lt;br /&gt;
|5 steel, 1 glass, 1 plastic, 1 silver&lt;br /&gt;
|&#039;&#039;Contains an emergency dose of chemicals, for stabilizing a critical patient. Used in a cartridge injector.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Airloss autoinjector cartridge&lt;br /&gt;
|5 steel, 1 glass, 1 plastic, 1 silver&lt;br /&gt;
|&#039;&#039;Contains an emergency dose of chemicals, to reverse asphyxiation. Used in a cartridge injector.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ammo drum (.50 pellet)&lt;br /&gt;
|2.4 steel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammo drum (.50 shells any)&lt;br /&gt;
|0.5 steel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammo drum (.50 slug)&lt;br /&gt;
|1.9 steel, 1 plastic&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition box (.20 rifle)&lt;br /&gt;
|7.5 steel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition box (.25 caseless)&lt;br /&gt;
|7.2 steel&lt;br /&gt;
|&#039;&#039;A cardboard box of .25 caseless rounds. Intended to hold general-purpose kinetic ammunition.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition box (.30 rifle)&lt;br /&gt;
|9 steel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition box (.35 auto)&lt;br /&gt;
|6 steel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition box (.45 magnum)&lt;br /&gt;
|2.4 steel&lt;br /&gt;
|&#039;&#039;A cardboard box of .45 magnum rounds. Intended to hold general-purpose kinetic ammunition.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition box (.50 pellet)&lt;br /&gt;
|3.2 steel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition box (.50 slug)&lt;br /&gt;
|2.4 steel, 1.6 plastic&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Brute autoinjector cartridge&lt;br /&gt;
|5 steel, 1 glass, 1 plastic, 1 silver&lt;br /&gt;
|&#039;&#039;Contains an emergency dose of chemicals, to assist after taking physical injury. Used in a cartridge injector.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Burn autoinjector cartridge&lt;br /&gt;
|5 steel, 1 glass, 1 plastic, 1 silver&lt;br /&gt;
|&#039;&#039;Contains an emergency dose of chemicals, to assist after receiving burns. Warning, can cause dehydration. Used in a cartridge injector.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Combat knife&lt;br /&gt;
|2.5 steel, 1 plastic&lt;br /&gt;
|&#039;&#039;A deadly knife intended for melee confrontations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Energy bola&lt;br /&gt;
|2 steel&lt;br /&gt;
|&#039;&#039;A specialized hardlight bola designed to ensnare fleeing criminals and aid in arrests.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Flashbang&lt;br /&gt;
|1 steel, 1 plastic&lt;br /&gt;
|&#039;&#039;Eeeeeeeeeeeeeeeeeeeeee.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|L6 SAW magazine box (.30 rifle any)&lt;br /&gt;
|1 steel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L6 SAW magazine box (.30 rifle)&lt;br /&gt;
|16 steel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magazine (.20 rifle any)&lt;br /&gt;
|0.25 steel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magazine (.20 rifle)&lt;br /&gt;
|4.75 steel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magazine (.30 rifle any)&lt;br /&gt;
|0.25 steel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magazine (.30 rifle)&lt;br /&gt;
|5.65 steel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Medical cartridge autoinjector&lt;br /&gt;
|15 steel, 10 plastic, 5 glass, 5 gold&lt;br /&gt;
|&#039;&#039;Used for rapid administration of medicine. Uses cartridges printed at the medical techfab.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pistol magazine (.25 caseless)&lt;br /&gt;
|1.45 steel&lt;br /&gt;
|&#039;&#039;10-round magazine for the Cobra pistol. Intended to hold general-purpose kinetic ammunition.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Pistol magazine (.35 any)&lt;br /&gt;
|0.25 steel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Pistol magazine (.35 auto)&lt;br /&gt;
|1.45 steel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Poison autoinjector cartridge&lt;br /&gt;
|5 steel, 1 glass, 1 plastic, 1 silver&lt;br /&gt;
|&#039;&#039;Contains an emergency dose of chemicals, to assist after being poisoned. Used in a cartridge injector.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Riot shield&lt;br /&gt;
|4 steel, 4 glass&lt;br /&gt;
|&#039;&#039;A large tower shield. Good for controlling crowds.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Security cartridge autoinjector&lt;br /&gt;
|15 steel, 10 plastic, 5 glass, 5 gold&lt;br /&gt;
|&#039;&#039;Used for rapid administration of medicine. Uses cartridges printed at the security techfab.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|SMG magazine (.35 auto any)&lt;br /&gt;
|0.3 steel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|SMG magazine (.35 auto)&lt;br /&gt;
|3 steel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Speed loader (.45 magnum any)&lt;br /&gt;
|0.5 steel&lt;br /&gt;
|&#039;&#039;Designed to quickly refill an empty revolver, it fits up to 6 rounds for the big iron on your hip.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Speed loader (.45 magnum)&lt;br /&gt;
|1.9 steel&lt;br /&gt;
|&#039;&#039;Designed to quickly refill an empty revolver, it fits up to 6 rounds for the big iron on your hip. Intended to hold general-purpose kinetic ammunition.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|WT550 magazine (.35 auto top-mounted any)&lt;br /&gt;
|0.3 steel&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|WT550 magazine (.35 auto top-mounted)&lt;br /&gt;
|3 steel&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Autolathe&amp;diff=1523</id>
		<title>Autolathe</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Autolathe&amp;diff=1523"/>
		<updated>2025-09-10T17:57:28Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: Autolathe updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{wip}}&lt;br /&gt;
&lt;br /&gt;
== Autolathea and You ==&lt;br /&gt;
Ah, the humble autolathe, a machine that is highly useful to everyone on the station! From the humble tider wanting a toolbelt, to the antagonists printing ammo for their weapons, this machine can do almost anything you require. All it needs are some simple materials and power.&lt;br /&gt;
&lt;br /&gt;
The autolathe is a constructable machine that is usually found at roundstart on the station, usually in Departments like Cargo, Science, and Engineering. Some stations do have a public autolathe like on Glacier, but that&#039;s unusual. The autolathe can construct general purpose items and equipment that are non-researchable and not limited to specific techfabs. If there is something that you need made, it is usually found in the autolathe.&lt;br /&gt;
&lt;br /&gt;
It needs to be anchored to a tile, with power supplied by an LV cable to be operational. It can also be emagged with a Cryptographic Sequencer (colloquially known as an emag) to add recipes to it that are not available usually, like ammo for firearms, and explosive payloads.&lt;br /&gt;
&lt;br /&gt;
An autolathe machine board can be printed at a Circuit Printer, and can be completed in a Machine Frame with Modular Parts.&lt;br /&gt;
&lt;br /&gt;
== Autolathe Products ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Product !! Materials !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Air alarm electronics || 1 steel, 3 plastic || &#039;&#039;An electronics board used in air alarms.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Air tank || 3 steel || &#039;&#039;Mixed, anyone? It can hold 5L of gas.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| APC electronics|| 0.5 steel, 2.5 glass || &#039;&#039;Circuit used in APC Construction.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Appraisal tool || 5 steel || &#039;&#039;A beancounter&#039;s best friend, with a quantum connection to the galactic market and the ability to appraise even the toughest items. It will also tell you if a crate contains a completed bounty. &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Beaker ||1 glass || &#039;&#039;Used to contain a moderate amount of chemicals and solutions.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Beverage jug || 2 plastic || &#039;&#039;A jug for storing custom made drinks.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bowl || 1 glass || &#039;&#039;A simple bowl, used for soups and salads.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Bucket || 1 plastic || &#039;&#039;It&#039;s a boring old bucket.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Capacitor || 0.5 steel, 0.5 plastic || &#039;&#039;A basic capacitor used in the construction of a variety of devices.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Cassette tape&lt;br /&gt;
|0.5 steel, 1.5 plastic&lt;br /&gt;
|&#039;&#039;A magnetic tape that can hold up to two minutes of content on either side.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cell recharger machine board || 0.5 steel, 0.5 plastic || &#039;&#039;A machine printed circuit board for a cell recharger.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Conveyor belt || 2.5 steel, 0.5 plastic || &#039;&#039;A conveyor belt assembly. Used to construct a conveyor belt.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Coupe glass || 1 glass || &#039;&#039;A classic thin neck coupe glass, the icon of fragile labels on crates around the galaxy.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Crowbar || 2 steel || &#039;&#039;A multipurpose tool to pry open doors and fight interdimensional invaders, printed from an autolathe.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Dim light bulb&lt;br /&gt;
|0.5 steel, 0.5 plastic&lt;br /&gt;
|&#039;&#039;A dim light bulb for populating the darkness of maintenance.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Door electronics || 0.5 steel, 0.5 plastic || &#039;&#039;An electronics board used in doors and airlocks.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Exterior light tube || 0.5 steel, 0.5 glass || &#039;&#039;A high power energy bulb for the depth of space. May contain mercury.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Fire alarm electronics || 1 steel, 3 plastic || &#039;&#039;An electronics board used in fire alarms.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Firelock electronics || 0.5 steel, 0.5 plastic || &#039;&#039;An electronics board used to detect differences in pressure, temperature, and gas concentrations between two sides of the door.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Flashlight || 1 steel, 1 glass, 1 plastic || &#039;&#039;It lights the way to freedom.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Fluorescent light tube || 0.5 steel, 0.5 glass || &#039;&#039;A light fixture.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Freezer electronics&lt;br /&gt;
|0.5 steel, 0.5 plastic&lt;br /&gt;
|&#039;&#039;An electronics board used in kitchen freezers.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fulton&lt;br /&gt;
|2 steel, 5 cloth&lt;br /&gt;
|&#039;&#039;Used to extract containers, items, or forcibly recruit people into your base of operations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Fulton beacon&lt;br /&gt;
|10 steel, 5 glass&lt;br /&gt;
|&#039;&#039;Beacon to receive fulton extractions.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Gas analyser&lt;br /&gt;
|8 steel, 3 glass&lt;br /&gt;
|&#039;&#039;A hand-held environmental scanner which reports current gas levels.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Global positioning system || 8 steel, 3 glass || &#039;&#039;Helping lost spaceman find their way through the planets since 2016.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Hand labeler || 1 plastic || &#039;&#039;A hand labeler, used to label items and objects.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Holographic sign projector || 2.5 plastic, 1.5 glass || &#039;&#039;A handy-dandy holographic projector that displays a janitorial sign.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| HV cable coil || 0.3 steel || &#039;&#039;HV cable for connecting engines to heavy duty machinery, SMESes, and substations.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Ignitor || 3 steel, 1 plastic, 1 glass || &#039;&#039;Creates a spark when activated by a signal. &#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Incandescent light bulb || 0.5 steel, 0.5 glass || &#039;&#039;A light bulb.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Intercom electronics || 1 steel, 3 plastic || &#039;&#039;An electronics board used in intercoms.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Large plate || 1 glass || &#039;&#039;A large plate, excellent for bread.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Led light bulb || 0.5 steel, 0.5 glass ||&#039;&#039;A power efficient light bulb.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Led light tube || 0.5 steel, 0.5 glass ||&#039;&#039;A high power, high energy bulb.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Light replacer || 1 steel, 5 glass ||&#039;&#039;An item which uses magnets to easily replace broken lights. Refill by adding more lights into the replacer.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| LV cable coil || 0.3 steel || &#039;&#039;Low voltage stack of wires for connecting APCs to machines and other purposes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mailing unit electronics || 1 steel, 3 plastic || &#039;&#039;An electronics board used in mailing units.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Manipulator || 0.5 steel, 0.5 plastic || &#039;&#039;A basic manipulator used in the construction of a variety of devices.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Matter bin || 0.5 steel, 0.5 plastic || &#039;&#039;A basic matter bin used in the construction of a variety of devices.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Medium-capacity power cell || 3 steel, 3 glass, 1 plastic, 0.1 gold || &#039;&#039;A rechargeable power cell. This is the popular and reliable version.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Metal mug || 1 steel || &#039;&#039;A metal mug. You&#039;re not sure which metal.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Metamorphic glass || 1 glass || &#039;&#039;A metamorphic glass that automagically turns into a glass appropriate for the drink within. There&#039;s a sanded off patent number on the bottom.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Modular receiver || 7.5 steel, 1 plastic || &#039;&#039;A vital part used in the creation of firearms.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mop || 1 plastic || &#039;&#039;A mop that can&#039;t be stopped, viscera cleanup detail awaits.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mousetrap || 1 wood, 0.5 steel || &#039;&#039;Useful for catching rodents sneaking into your kitchen.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Muffin tin&lt;br /&gt;
|0.5 steel&lt;br /&gt;
|&#039;&#039;A cheap foil tin for muffins.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Mug || 1 glass || &#039;&#039;A plain white mug.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Multitool || 2 steel, 2 plastic || &#039;&#039;An advanced tool to copy, store, and send electrical pulses and signals through wires and machines.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| MV cable coil || 0.3 steel || &#039;&#039;MV cables for connecting substations to APCs, and also powering a select few things like emitters.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Network configurator || 2 steel, 2 plastic || &#039;&#039;A toll for linking devices together. Has two modes, a list mode for mass linking devices and a linking mode for advanced device linking.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Pickaxe || 10 steel, 5 wood || &#039;&#039;Notched to perfection, for jamming it into rocks.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Pie tin || 1 steel || &#039;&#039;A cheap foil tin for pies.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Plastic plate || 1 plastic || &#039;&#039;A large blue plastic plate, excellent for a birthday cake.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Plastic plaste || 0.5 plastic || &#039;&#039;A blue plastic plate, excellent for slices of birthday cake.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Recharger machine board || 0.5 steel, 0.5 plastic || &#039;&#039;A machine printer circuit board for a recharger.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced glass || 1 glass, 0.5 steel || &#039;&#039;A reinforced sheet of glass.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Remote signaler || 1 steel, 2 plastic, 1 glass || &#039;&#039;A handheld device used for remotely sending signals to objects within a small radius of about 15 meters.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rollerbed || 6 plastic, 3 steel || &#039;&#039;Used to carry patients around without damaging them.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rollerbed || 6 plastic, 3 steel || &#039;&#039;A rundown rollerbed. Used to carry patients around.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Rollerbed || 6 plastic, 3 steel || &#039;&#039;A robust looking rollerbed for emergencies.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Screwdriver || 2 steel, 0.5 plastic || &#039;&#039;Industrial grade torque in a small screwdriving package.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Shot glass || 1 glass || &#039;&#039;Perfect for slamming down onto the table angrily.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Signal timer electronics || 0.5 steel, 0.5 plastic || &#039;&#039;An electronics board used in timer circuitry. Looks like you could use a screwdriver to change the board type.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Skewer || 1 steel || &#039;&#039;A thin rod of metal used to skewer just about anything and cook it.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Small plate || 0.5 glass || &#039;&#039;A small plate. Delicate.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Small-capacity power cell || 1 steel, 0.5 plastic || &#039;&#039;A rechargeable power cell. This is the cheapest kind you can find.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| SMES machine board || 1 steel, 5 glass || &#039;&#039;A machine printed circuit board for a SMES.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Sodium light tube || 0.5 steel, 0.5 glass || &#039;&#039;A high power high energy bulb from the depths of space. Salty.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Spray bottle || 1 plastic || &#039;&#039;A spray bottle with an unscrewable top.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Spray painter || 3 steel, 1 plastic || &#039;&#039;A spray painter for painting airlocks and pipes.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Station map || 3 steel, 1 plastic || &#039;&#039;Displays a readout of the current station.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Station map electronics || 0.5 steel, 0.5 plastic ||&#039;&#039;An electronics board used in station maps.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Substation machine board || 1 steel, 5 glass || &#039;&#039;A machine printed circuit board for a substation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Syringe || 1 plastic, 0.25 steel || &#039;&#039;Used to draw blood samples from mobs, or to inject them with reagents.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| T-ray scanner || 8 steel, 3 glass || &#039;&#039;A high-tech scanning device that uses Terahertz Radiation to detect subfloor infrastructure.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tape recorder&lt;br /&gt;
|2.5 steel, 2.5 plastic&lt;br /&gt;
|&#039;&#039;Anything said into this device can and will be used against you in a court of space law.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Trash bag || 1 plastic || &#039;&#039;A bad for picking up space trash.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Utility belt || 0.5 steel, 1 cloth || &#039;&#039;Can hold various things.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wallmount substation electronics || 1 steel, 5 glass || &#039;&#039;Circuit used to construct a wallmount substation.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Warm light bulb&lt;br /&gt;
|0.5 steel, 0.5 glass&lt;br /&gt;
|&#039;&#039;A warm light for a more cozy atmosphere.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Warning cone&lt;br /&gt;
|2 plastic&lt;br /&gt;
|&#039;&#039;This cone is trying to warn you of something!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Welding mask || 4 steel, 2 glass || &#039;&#039;A head-mounted face cover designed to protect the wearer completely from space-arc eye.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Welding tool || 4 steel || &#039;&#039;Melts anything as long as it&#039;s fueled, don&#039;t forget your eye protection!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wet floor sign&lt;br /&gt;
|1 plastic&lt;br /&gt;
|&#039;&#039;Caution! Wet Floor!&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wirecutters || 2 steel, 0.5 plastic || &#039;&#039;This kills the wire.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Wrench || 2 steel || &#039;&#039;A common tool for assembly and disassembly. Remember, righty tighty, lefty loosey.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Autolathe Products (Specific to Emagged Autolathe) ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
!Product&lt;br /&gt;
!Materials&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Adrenaline autoinjector cartridge&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Airloss autoinjector cartridge&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammo drum (.50 pellet)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammo drum (.50 shells any)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammo drum (.50 slug)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition box (.20 rifle)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition box (.25 caseless)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition box (.30 rifle)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition box (.35 auto)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition box (.45 magnum)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition box (.50 pellet)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Ammunition box (.50 slug)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Brute autoinjector cartridge&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Burn autoinjector cartridge&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Combat knife&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Energy bola&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Flashbang&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L6 SAW magazine box (.30 rifle any)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|L6 SAW magazine box (.30 rifle)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Magazine&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Antagonist&amp;diff=1522</id>
		<title>Antagonist</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Antagonist&amp;diff=1522"/>
		<updated>2025-09-10T17:07:27Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: Some changes to the description of the antags already on the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
= Antagonists =&lt;br /&gt;
If you are here, that means two things: Either you want to be evil and do bad things, or you want to learn what the evil people do and learn how to stop them, or how to survive.&lt;br /&gt;
&lt;br /&gt;
Antagonists are the main source of conflict in Space Station 14. They are the ones who will cause chaos and rampant criminal activity within the station. They will have Objectives, which are set objectives that the antagonist can try to accomplish. You can view your Objectives in the Character screen (Default hotkey: C).&lt;br /&gt;
&lt;br /&gt;
Antagonists are typically split into two categories: roundstart and midround.&lt;br /&gt;
&lt;br /&gt;
Roundstart antagonists are the main force that creates interesting situations on the station. After all, your sole priority as an antagonist is to accomplish your objectives, and that is almost always against what Command and the crew want.&lt;br /&gt;
&lt;br /&gt;
Midround antagonists are usually ghost roles, for the dead to take over. They usually spawn in after a decent amount of time has passed on the station, and are usually more dangerous and destructive than roundstart antagonists.&lt;br /&gt;
&lt;br /&gt;
Admin-only antagonists do not naturally spawn but are spawned in via admin intervention.&lt;br /&gt;
&lt;br /&gt;
== Roundstart ==&lt;br /&gt;
&lt;br /&gt;
=== [[Thief]] ===&lt;br /&gt;
[[File:Thief.png|128px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Become the greatest thief of them all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A kleptomaniac or Syndicate Agent in training, these individuals have innate pickpocketing powers and want only one thing: to pull off the greatest heist NanoTrasen has ever seen. Thieves have access to certain tools via their Thieving Satchel, and can use these to steal whatever they wish to steal. In exchange for this, they are Pacifist and cannot change that, so you cannot do any combat (except some creative workarounds). Stealth is your ally, and make sure your Thieves&#039; Den is well-hidden!&lt;br /&gt;
&lt;br /&gt;
Has a chance to roll as a sub-gamemode regardless of gamemode type.&lt;br /&gt;
&lt;br /&gt;
=== [[Heretic]] ===&lt;br /&gt;
[[File:Heretic.png|128px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cultist Simulator? Never heard of her.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An individual who delves into the occult arts and see inside the Mansus, learn the secrets well-hidden, sacrifice your fellow crewmembers and ascend. They are a magic-slinging terror that creates mass havoc with your spells, with ascension being the ultimate goal. They have access to certain Paths that shape the magic and abilities you have, and use runes drawn on the ground to gain knowledge and heretic-specific equipment.&lt;br /&gt;
&lt;br /&gt;
Has a chance to roll as a sub-gamemode regardless of gamemode type.&lt;br /&gt;
&lt;br /&gt;
=== [[Nuclear Operative]] ===&lt;br /&gt;
[[File:Nuclear Operative.png|128px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;OPERATIVES STANDBY. YOUR OBJECTIVES ARE SIMPLE. DELIVER THE PAYLOAD AND GET OUT BEFORE THE PAYLOAD DETONATES. BEGIN MISSION.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A nuclear operative is a team antagonist employed by the [[Syndicate]]. Your objective is simple, break in and detonate a Nuclear Fission Device on the station. Escape is optional, just get the nuke detonated. You usually spawn as a group, depending on the station population at round start. You can buy equipment using TC, and can cause as much damage as you wish, kill as much as you want, there are few rules that stop you.&lt;br /&gt;
&lt;br /&gt;
=== [[Changeling]] ===&lt;br /&gt;
[[File:Changeling.png|128px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hey, our last 2 patients have been missing hearts. What&#039;s up with that?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An apex predator long forgotten in the annals of history, long thought extinct, only remembered as the boogeyman in children&#039;s bedtime stories. Except they are not extinct. They have shapeshifting powers, able to transform their bodies to mimic anyone on the station to the utmost accuracy. They can do things that regular crew cannot, and are a threat that can walk amongst us all.&lt;br /&gt;
&lt;br /&gt;
=== [[Revolutionary|Revolutionaries]] ===&lt;br /&gt;
[[File:Assistant.png|128px]]&lt;br /&gt;
&lt;br /&gt;
Revolutionaries are antagonists that are sponsored by the Syndicate to take over the station by restraining, exiling or killing all of the Command staff.&lt;br /&gt;
&lt;br /&gt;
Head Revolutionaries are chosen at the start of a round and can convert any crewmember without flash protection using a Flash. The converted must work to achieve the Revolutionaries&#039; objectives. The Revolution will only end if the Head Revolutionaries are either dead or mindshielded.&lt;br /&gt;
&lt;br /&gt;
Characters with Mindshields or wearing &amp;lt;span style=&amp;quot;border-bottom: 2px dotted;&amp;quot; title=&amp;quot;Does not include Engineer&#039;s Goggles, despite them providing welding protection&amp;quot;&amp;gt;protective eyewear&amp;lt;/span&amp;gt; are immune to conversion. Command and security staff are Mindshielded by default.&lt;br /&gt;
&lt;br /&gt;
=== [[Syndicate agent|Syndicate Agent]] ===&lt;br /&gt;
[[File:Traitor.png|128px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your PDA beeps. Whiskey, Echo, Whiskey, Lima, Alpha, Delta.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A traitor is the classic antagonist alongside the Thief. They will have a set of Objectives ranging from stealing important equipment, to killing certain members of the station. They will have access to Syndicate equipment that will help them on their job via the Uplink, which is unlocked by inputting a certain sequenced ringtone in your PDA.&lt;br /&gt;
&lt;br /&gt;
=== [[Blob]] ===&lt;br /&gt;
[[File:Blob_Core.png|128px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hey what&#039;s that noise in maints?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The blob is one of the more unique antagonists in this game. They play more like an RTS, starting the round off as an infected individual, who must find a safe space to pop and begin the consumption of the station. You will have a view similar to the Station AI, and can construct blob tiles, nodes, and even creatures that will do your bidding. You can convert dead crew into blob zombies that will help you, and the main goal is to consume the station by covering tiles with your blobs.&lt;br /&gt;
&lt;br /&gt;
=== [[Zombie]] ===&lt;br /&gt;
[[File:ZombieIcon.png|128px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Braainnssss...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Zombies are a conversion antagonist whose sole purpose is to infect and convert as much of the crew as possible. They boast strong resistances to various damage types but extremely vulnerable to heat, and are able to slowly heal over time, even while critical. Zombies propagate through biting their victims, transmitting a deadly infection that will cause them to turn into a zombie when they succumb.&lt;br /&gt;
&lt;br /&gt;
Zombies may also appear through [[Chemistry#Toxins|Romerol]], either from that funny-tasting floor pill or [[Nuclear Operative|outside interference]].&lt;br /&gt;
&lt;br /&gt;
=== [[Wizard]] (currently disabled) ===&lt;br /&gt;
[[File:Wizard.png|128px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Magic missile! Magic missile! Magic missile!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A wizard from the Wizard&#039;s Federation. Their motives are &amp;lt;s&amp;gt;inane&amp;lt;/s&amp;gt; esoteric and nobody really knows what they want, even themselves. One thing that remains constant is wherever a wizard is, destruction follows.&lt;br /&gt;
&lt;br /&gt;
== Midround ==&lt;br /&gt;
&lt;br /&gt;
=== Lone Operative ===&lt;br /&gt;
[[File:Nuclear Operative.png|128px]]&lt;br /&gt;
&lt;br /&gt;
A single [[Antagonist#Nuclear Operative|Nuclear Operative]] with a single nuclear objective. Better hope you are robust. Same thing as the Nuclear Operatives, but you do not get teammates, and you get a smaller ship as well.&lt;br /&gt;
&lt;br /&gt;
=== [[Rat King]] ===&lt;br /&gt;
[[File:Regal Rat Icon.png|128px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;He&#039;s da rat. He makes da roolz.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Rat King is a random event neutral antagonist who is hungry and won&#039;t stop at anything to get food. They can summon [[Rat Servant|Rat Servants]] using their hunger as a resource, rummage though disposal bins for more food, and command the rats to attack someone.&lt;br /&gt;
&lt;br /&gt;
=== [[Revenant]] ===&lt;br /&gt;
[[File:Revenant.png|128px]]&lt;br /&gt;
&lt;br /&gt;
A ghostly entity, given powers to haunt the crew and steal life essence from them while they are critical, dead, or sleeping.&lt;br /&gt;
&lt;br /&gt;
A revenant is a ghost who can haunt the crew using various ghostly powers. Their main job is to steal life essence from the living, usually from those who are in a critical state, during which the Revenant is vulnerable. With the essence, they can do such hauntings like shocking crewmembers, causing mild damage to the station at will, and breaking nearby lights and electronics.&lt;br /&gt;
&lt;br /&gt;
=== [[Space Ninja]] ===&lt;br /&gt;
[[File:Space_Ninja.png|128px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I am an elite mercenary of the mighty Spider Clan! Surprise is my weapon. Shadows are my armor. Without them, I am nothing. Use your pinpointer to find the station. Good luck!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You are a ninja, but in space. The Spider Clan has sent you to the station to wreak havoc on the Station, from bombing Arrivals to setting everyone as wanted. You have access to a suit that makes you invisible, and a katana that let&#039;s you blink to anywhere you can see on a short cooldown. Your gloves can charge your suit from nearby APC, Substations, or SMES, and they can also stun a single individual for a long period of time, enough to kill them in cold blood.&lt;br /&gt;
&lt;br /&gt;
=== [[Space Dragon]] ===&lt;br /&gt;
[[File:Space_Dragon.gif|128px]]&lt;br /&gt;
&lt;br /&gt;
A dangerous alpha predator expending it&#039;s domain in your station with Space rifts that bring the dragon&#039;s subordinates, the space carps, stop it as fast as possible before the carps dominate you. It can shoot fireballs at a rapid pace, causing mini-explosions on its path. It can also eat any doors and walls in its way, so hiding is not an option. The portals need to be closed and destroyed quickly, or they will become permanent soon enough.&lt;br /&gt;
&lt;br /&gt;
=== [[Closet Skeleton]] ===&lt;br /&gt;
[[File:Closet_Skeleton.png|128px]]&lt;br /&gt;
&lt;br /&gt;
A remain of the last crew working here, the skeleton is a neutral character. The skeleton can heal by splashing milk on itself. When it dies, it is reduced to a skull with the ability to speak and scream.&lt;br /&gt;
&lt;br /&gt;
=== [[Blob]] (Midround) ===&lt;br /&gt;
[[File:Blob_Core.png|128px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Hey what&#039;s that noise in maints?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For the midround blob, an event will happen and spawn some blob-infected mice. They&#039;ll find a suitable spot and pop. An ever-expanding mass of tendrils and ooze, this hivemind-creature&#039;s objective is to grow, grow, grow.&lt;br /&gt;
&lt;br /&gt;
=== [[Paradox Clone]] ===&lt;br /&gt;
[[File:Paradox_Clone_icon.png|128px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No, I&#039;m the right one!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A clone with one objective: Replace this timeline&#039;s version of them. They spawn in with all the equipment that the real individual has, including suits and backpacks, with all the contents being duplicated. You are nigh indistinguishable from the real one, and your main goal is to get to Central Command as the replacement, making sure the original is marooned or worse.&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Anomalous_Research&amp;diff=1519</id>
		<title>Anomalous Research</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Anomalous_Research&amp;diff=1519"/>
		<updated>2025-09-09T18:48:59Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: Added the rest of the anomalies, including the spritesheets, also changed some descriptions here and there&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
One of [[Science Department|R&amp;amp;D&#039;s]] main ways to harvest research points, alongside [[Xenoarchaeology]], and the leading cause of headaches in captains of non-coordinated stations. &#039;&#039;&#039;Anomalous Research&#039;&#039;&#039; is a sub-department of R&amp;amp;D focused around the containment and manipulation of various unique anomalies.&lt;br /&gt;
&lt;br /&gt;
== Anomalies ==&lt;br /&gt;
[[File:Anomlab.jpg|thumb|Anomaly lab on Aspid Station. Very small.]][[File:Anomgenbase.png|frame|Anomaly Generator]]&lt;br /&gt;
&#039;&#039;&#039;Anomalies&#039;&#039;&#039; are created by the &#039;&#039;&#039;Anomaly Generator&#039;&#039;&#039;, located in the R&amp;amp;D department. They can also be generated by [[Events|random events]]. The properties of each anomaly vary wildly, but they all share a set of similar characteristics.&lt;br /&gt;
*They cannot be moved by conventional means (pushing/pulling)&lt;br /&gt;
*They cannot be interacted with in any meaningful way without the use of anomalous particle acceleration technology&lt;br /&gt;
*They all have passive effects on their surroundings&lt;br /&gt;
*They all perform &amp;quot;&#039;&#039;&#039;pulses&#039;&#039;&#039;&amp;quot;, periodic bursts of energy with varying effects based on the type of anomaly&lt;br /&gt;
*They all undergo dangerous &amp;quot;&#039;&#039;&#039;critical events&#039;&#039;&#039;&amp;quot; when their severity stat hits 100%&lt;br /&gt;
*They can all be &amp;quot;&#039;&#039;&#039;harvested&#039;&#039;&#039;&amp;quot; by an anomaly vessel for the passive generation of research points&lt;br /&gt;
*They all pose varying degrees of hazard to the station and the crew&lt;br /&gt;
&lt;br /&gt;
=== Stats ===&lt;br /&gt;
All anomalies have three similar stats - &#039;&#039;&#039;Severity&#039;&#039;&#039;, &#039;&#039;&#039;Stability&#039;&#039;&#039;, and &#039;&#039;&#039;Health&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Severity&#039;&#039;&#039; affects the magnitude of an anomaly&#039;s passive and pulse effects, and causes a critical event when it reaches 100%. It also affects the anomaly&#039;s point output, if it has been assigned to a vessel.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stability&#039;&#039;&#039; dictates whether or not the Severity stat increases each time a pulse occurs, along with the time period between pulses. Lower stability = less time between pulses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Health&#039;&#039;&#039; is a hidden stat not available to the player, and decreases when &amp;quot;containment&amp;quot; particles are used on an anomaly. Once an anomaly reaches 0 health, it simply disappears.&lt;br /&gt;
&lt;br /&gt;
=== Anomaly Types ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Name !! Description !! Critical Event&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pyroclastic Anomaly.png|center|64x64px]]&lt;br /&gt;
||Pyroclastic||Bright pink and extremely hot. Constantly heats up the surroundings. On pulsing, it shoots fireballs in random directions that explode and set things on fire.||Explodes into a huge gout of burning plasma.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Anom3.png|center|50px]]&lt;br /&gt;
||Electric||A small mote of light. Constantly emits light. On pulsing, it shoots out lightning that shocks nearby structures (and crewmembers)||Emits an electromagnetic storm that zaps everyone nearby and destroys electrical systems.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Anom2.png|center|50px]]&lt;br /&gt;
||Gravitational||A dark orb. Constantly pulls nearby light/medium objects toward itself. On pulsing, it violently pushes nearby objects (and crewmembers) away from itself.||Causes a very large explosion.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Anom5.png|center|50px]]&lt;br /&gt;
||Flesh||A pulsating sphere of meat. Constantly converts nearby tiles to flesh. On pulsing, it creates meat structures that evolve into Meat Creatures that are hostile to crewmembers.||Converts tiles into flesh over a large area, creates numerous Meat Creatures and spawns in tendons that attack nearby lifeforms&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Anom4.png|center]]&lt;br /&gt;
||Bluespace||A collection of glowing blue rings. Constantly acts as a one-way portal to a random nearby location. On pulsing, it changes it&#039;s location. &#039;&#039;&#039;Can teleport people and objects into walls, in which case they will be slowly crushed to death.&#039;&#039;&#039;||Teleports all nearby organisms to a random point in local space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Anom6.png|center|50px]]||Ice||Constantly lowers the ambient temperature. On pulsing, it cools the surrounding tiles, covering them in ice. At higher danger levels, it can shoot out ice shards, favoring living creatures as targets.||Dissolves into a cloud of frezon gas.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flora Anomaly.png|center|frameless]]&lt;br /&gt;
|Flora&lt;br /&gt;
|A strange blue plant. It emits a faint blue light. On pulsing, it spreads floral carpet on the surrounding tiles. Occasionally, it creates Flora Bulbs, which when broken, either create a random crop or hostile Flora Entities, which will attack all crew.&lt;br /&gt;
|Spreads floral carpet over a very large area, and creates numerous bulbs and Flora Entities.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liquid Anomaly.png|center|frameless]]&lt;br /&gt;
|Liquid&lt;br /&gt;
|A floating orb of liquid. It will consist of a singular chemical. On pulsing, it will spill the chemical onto the tile it&#039;s on and the surrounding tiles. Periodically, it will switch the chemical it consists of.&lt;br /&gt;
|Creates multiple Reagent Slimes, which are hostile to all crewmembers, and consist of various chemicals&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow Anomaly.png|center|frameless]]&lt;br /&gt;
|Shadow&lt;br /&gt;
|An eerie rift of space, revealing only darkness. On pulsing, it will spread shadow that behaves like smoke, obscuring vision. While in the shadow, you hear whispers from beyond reality&#039;s edge. It also spawns trees that can be chopped for wood. Occasionally spawns in Shadow Portals in the shadow, which teleport you randomly within the shadow.&lt;br /&gt;
|Spreads shadow over a very large area, creates multiple trees and imbues shadow-stone crystals into the tiles (Cosmetic only)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech Anomaly.png|frameless]]&lt;br /&gt;
|Tech&lt;br /&gt;
|A technological anomaly with a core of energy. On pulsing, it will affect nearby electronic structures like airlocks, lights, etc., which will periodically activate and deactivate.&lt;br /&gt;
|Affects electronic structures in a very large area for a very long time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Containment ==&lt;br /&gt;
In the event that an anomaly is in an inopportune location, or is simply too dangerous to be left aboard the station, it needs to be contained. &#039;&#039;&#039;Containment&#039;&#039;&#039; is simply a term for the controlled elimination of an anomaly, and does not do any major damage to the surroundings.&lt;br /&gt;
&lt;br /&gt;
=== Anomalous Particles ===&lt;br /&gt;
[[File:Apebase.png|APE|thumb|100x100px]]&lt;br /&gt;
[[File:Anomscanner.png|Anomaly Scanner|thumb|100x100px]]&lt;br /&gt;
The main way in which science manipulates anomalies is the &#039;&#039;&#039;Anomalous Particle Accelerator&#039;&#039;&#039;, or &#039;&#039;&#039;APE&#039;&#039;&#039; for short. Several of these can be located in the station&#039;s anomalous research lab. The APE can shoot three different types of particles - Delta, Epsilon, and Zeta - at an anomaly to affect one of its stats. Simply right click an anchored APE to select the particle type. The stat which each particle type affects is random between anomalies, so you&#039;ll need an &#039;&#039;&#039;Anomaly Scanner&#039;&#039;&#039; to figure out the pairs.&lt;br /&gt;
&lt;br /&gt;
Once an anomaly is scanned, the scanner UI should show the three types of particles, and which effect they correspond to. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Danger&#039;&#039;&#039; particles will cause an anomaly&#039;s severity stat to rise. Use this type to increase the anomaly&#039;s point output at the cost of personal safety.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstable&#039;&#039;&#039; particles will cause an anomaly&#039;s stability to drop. This type should almost never be used by good-intentioned scientists.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Containment&#039;&#039;&#039; particles will cause an anomaly&#039;s stability to rise, at the cost of anomaly health. Use this type if you want to eliminate the anomaly.&lt;br /&gt;
*&#039;&#039;&#039;Transformation&#039;&#039;&#039; particles will cause an anomaly&#039;s behavior deviation to change, either adding, removing or changing whatever it had.&lt;br /&gt;
&lt;br /&gt;
[[File:Chimpbase.png|CHIMP Hand Cannon|thumb|100x100px]]&lt;br /&gt;
An alternate method of using anomalous particle technology is the &#039;&#039;&#039;CHIMP&#039;&#039;&#039; (Acronym stands for whatever you think it stands for), a handheld version of the APE which are charged via a Charger like Lazer Rifles or Disablers. The particles behave similarly to APE particles. These are best used when an anomaly spawns in a place that an APE can&#039;t quite reach, like the gas miners in atmos (a scenario which is stupidly common). They can also be used for self defense in a pinch, though they deal pitiful damage with their regular ammunition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Syndicate scientists can order special &amp;quot;Omega&amp;quot; particle upgrade chip for the CHIMP, which adds a new Omega particle option to the CHIMP. It decreases the anomaly&#039;s stability 4 times as much as the Unstable particles, and causes the anomaly to go supercritical very quickly.&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
[[File:Vesselbase.png|Anomaly Scanner|thumb|100x100px]]&lt;br /&gt;
If an anomaly is deemed safe enough to keep around, the next step is to harvest it for research points. An anomaly scanner with an active scan of a still-existing anomaly can be assigned to an &#039;&#039;&#039;Anomaly Vessel&#039;&#039;&#039;, located in the anomalous research lab. These machines will supply the research server with a constant stream of research points, proportional to the severity of the connected anomaly.&lt;br /&gt;
&lt;br /&gt;
If an anomaly is becoming too unstable or begins to fizzle out, the vessel will make different sounds and change color to notify the science team. &#039;&#039;&#039;A vessel connected to an anomaly when it goes critical will explode violently&#039;&#039;&#039;, destroying most things nearby but rarely causing a hull breach (spacing).&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=File:Anomaly-T.png&amp;diff=1518</id>
		<title>File:Anomaly-T.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=File:Anomaly-T.png&amp;diff=1518"/>
		<updated>2025-09-09T18:31:01Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pulse Spritesheet of the Tech Anomaly&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=File:Anomaly-S.png&amp;diff=1517</id>
		<title>File:Anomaly-S.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=File:Anomaly-S.png&amp;diff=1517"/>
		<updated>2025-09-09T18:21:58Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spritesheet of the Shadow Anomaly&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=File:Anomaly-L.png&amp;diff=1516</id>
		<title>File:Anomaly-L.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=File:Anomaly-L.png&amp;diff=1516"/>
		<updated>2025-09-09T18:15:11Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spritesheet of the Liquid Anomaly&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=File:Anomaly-Flora.png&amp;diff=1515</id>
		<title>File:Anomaly-Flora.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=File:Anomaly-Flora.png&amp;diff=1515"/>
		<updated>2025-09-09T18:11:05Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spritesheet of the Flora Anomaly&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=File:Anomaly-P.png&amp;diff=1514</id>
		<title>File:Anomaly-P.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=File:Anomaly-P.png&amp;diff=1514"/>
		<updated>2025-09-09T18:08:01Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spritesheet of the Pyroclastic Anomaly&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Alert_Levels&amp;diff=1513</id>
		<title>Alert Levels</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Alert_Levels&amp;diff=1513"/>
		<updated>2025-09-09T18:02:43Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: Added the in-game announcements and some changes to the non-admeme alert levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- work in progress. i hope this works. here&#039;s the stub. --&amp;gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
__TOC__&lt;br /&gt;
= Alert levels =&lt;br /&gt;
Alert levels are referring to the station-wide emergency system alerting the crew to major situations that can affect most (if not all) of the crew. They are announced with a Station Wide Announcement heard by all individuals on and off station, with a corresponding color and brief description of the alert level. These are be set by all Command staff and the Station AI, using the Communication Console available in the corresponding Head&#039;s office or in the Bridge.&lt;br /&gt;
&lt;br /&gt;
The corresponding alert levels have associated Standard Operating Procedures that all crew must follow. To read the SOP for a particular role, please refer to SOP or the in-game Guidebook.&lt;br /&gt;
&lt;br /&gt;
== Green ==&lt;br /&gt;
[[File:Green Alert Announcement.png|thumb|Green Alert Level Announcement]]&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now green! It is now safe to return to your workplaces.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The default alert level at shift start and during most of the shift if nothing goes wrong. On this alert level, all crew operate under the normal SOP.&lt;br /&gt;
&lt;br /&gt;
Briefly, this means that you can enter maintenance tunnels if non-Security, you cannot be searched without a Warrant by Security Officers, and you cannot open carry firearms or other restricted equipment.&lt;br /&gt;
&lt;br /&gt;
== Blue ==&lt;br /&gt;
[[File:Blue Alert Announcement.png|thumb|Blue Alert Level Announcement]]&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now blue! There is a suspected threat to the station. Security should perform random checks. Crewmembers are advised to be vigilant and report suspicious activity to Security.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Usually elevated from Green or reduced from Red, it is announced when a suspected but not confirmed threat is on the station. Usually some sort of crime has occurred, such as theft or even murder. In such a case, Security Officers are allowed to conduct random searches of the crew for any weapons, stolen items, or restricted/contraband items that shouldn&#039;t be on their person. If the suspect refuses the search, Security is allowed to arrest under Refusal to Comply. Security can use lethal force if necessary, but they will try to go for the non-lethal approach first.&lt;br /&gt;
&lt;br /&gt;
== Yellow ==&lt;br /&gt;
[[File:Yellow Alert Level Announcement.png|thumb|Yellow Alert Level Announcement]]&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Yellow! There is a structural or atmospheric threat within the station. Engineering staff are advised to immediately respond and perform safety measures. Crewmembers are advised to stay away from the threat, and stay in their workplaces if necessary.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An alert announced when the station has some massive structural or atmospheric problem. Usually it&#039;s either spacing, unhospitable atmosphere, overheating, freezing temperatures, or a massive hole in the station due to a special someone. When this is announced, best method of survival is to grab some sort of EVA suit, a tank of oxygen or nitrogen, and turn your internals on if you are planning to leave the safe place. If it is cold, best to wear insulating clothes like winter jackets, scarves, and winter boots.&lt;br /&gt;
&lt;br /&gt;
Engineering will be the main heroes of the situation, fixing the air and station to acceptable levels, or cordoning off the damaged part of the station if it&#039;s too severe to repair.&lt;br /&gt;
&lt;br /&gt;
== Red ==&lt;br /&gt;
[[File:Red Alert Level Announcement.png|thumb|Red Alert Level Announcement]]&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Red! There is a confirmed immediate threat to the station. Security should prepare to use lethal force if necessary. Crewmembers should find a safe place to shelter in, and are advised to follow any present authorities.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a confirmed threat to the station, such as Nuclear Operatives, revolutionaries, traitors, changelings, etc. Usually raised from Blue unless Security or Command have seen the threat first-hand. At this alert level, Security are allowed to use lethals with no prior warning, they can open carry firearms, use Armory weapons.&lt;br /&gt;
&lt;br /&gt;
In cases of Station-Wide threats like Nuclear Operatives, the whole crew is usually armed along with Security, usually getting a weapon and some armor. Your respective Heads will instruct you on what to do, and how to deal with the threat.&lt;br /&gt;
&lt;br /&gt;
== Violet ==&lt;br /&gt;
[[File:Violet Alert Level Announcement.png|thumb|Violet Alert Level Announcement]]&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Violet! There is a viral threat on the station. Medical staff are advised to isolate crewmembers with any symptoms. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is a viral threat to the station, this may be a disease or [[Zombie|something worse]]. At this point, the normal functioning of the station is abandoned, and all crew are advised to keep themselves and their fellow crew safe from the viral threat. Avoid all diseased lifeforms, including pets and other animals, wear protecting clothing to hamper the spread of the infection, and carry weapons just in case.&lt;br /&gt;
&lt;br /&gt;
= Special Alert Levels =&lt;br /&gt;
These are alert levels that only [[Admin|admemes]] or the game itself can set them to.&lt;br /&gt;
&lt;br /&gt;
== Delta ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Delta! The station is currently under threat of imminent destruction. Crewmembers are advised to listen to heads of staff for more information.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This alert level can be set by either the [[Nuclear Fission Device|nuke]] being armed, a [[blob]] reaching critical levels, a [[heretic]] ascending, or the [[Cosmic Cultists|cosmic cult]] summoning the unknown. It is recommended that the crew either takes shelter away from the station, or helps stop whatever caused the delta alert.&lt;br /&gt;
&lt;br /&gt;
== Gamma ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Gamma!  Central Command has ordered the Gamma security level on the station. Security is to have weapons equipped at all times, and all civilians are to immediately seek their nearest head for transportation to a secure location.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An [[Admin|admeme]] alert level. This is usually the [[Alert Levels#Red|Red alert level]], but for events.&lt;br /&gt;
&lt;br /&gt;
== Epsilon ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now Epsilon! Central Command has ordered the Epsilon security level on the station. Consider all contracts terminated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An [[Admin|admeme]] alert level. Epsilon essentially means the station is not worth saving, and decides to burn it all down. Usually after reading this announcement, a Nanotrasen [[Death Squad|Deathsquad]] will arrive at the station&#039;s doorstep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
== Template ==&lt;br /&gt;
&#039;&#039;Attention! Station alert level is now {$name}! {$announcement}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{$explanation}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=File:Violet_Alert_Level_Announcement.png&amp;diff=1512</id>
		<title>File:Violet Alert Level Announcement.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=File:Violet_Alert_Level_Announcement.png&amp;diff=1512"/>
		<updated>2025-09-09T18:00:07Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: &lt;/p&gt;
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&lt;div&gt;Violet Alert Level Announcement&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
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	<entry>
		<id>https://wiki.funkystation.org/index.php?title=File:Red_Alert_Level_Announcement.png&amp;diff=1511</id>
		<title>File:Red Alert Level Announcement.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=File:Red_Alert_Level_Announcement.png&amp;diff=1511"/>
		<updated>2025-09-09T17:55:34Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: &lt;/p&gt;
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&lt;div&gt;Red Alert Level Announcement&lt;/div&gt;</summary>
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	<entry>
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		<title>File:Yellow Alert Level Announcement.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=File:Yellow_Alert_Level_Announcement.png&amp;diff=1510"/>
		<updated>2025-09-09T17:54:20Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: &lt;/p&gt;
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&lt;div&gt;Yellow Alert Level Announcement&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=File:Blue_Alert_Announcement.png&amp;diff=1509</id>
		<title>File:Blue Alert Announcement.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=File:Blue_Alert_Announcement.png&amp;diff=1509"/>
		<updated>2025-09-09T17:49:20Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: &lt;/p&gt;
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&lt;div&gt;Blue Alert Level Announcement&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=File:Green_Alert_Announcement.png&amp;diff=1508</id>
		<title>File:Green Alert Announcement.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=File:Green_Alert_Announcement.png&amp;diff=1508"/>
		<updated>2025-09-09T17:41:01Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: &lt;/p&gt;
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&lt;div&gt;Announcement for Green Alert&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Guide_to_Medical&amp;diff=1302</id>
		<title>Guide to Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Guide_to_Medical&amp;diff=1302"/>
		<updated>2025-07-07T13:10:39Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: &lt;/p&gt;
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&lt;div&gt;__TOC__&lt;br /&gt;
== Welcome to Medical! ==&lt;br /&gt;
So you have decided to work in the Medical Department! We Doctors, Chemists and Paramedics are here to do one thing, and one thing only, to improve the health of our crew! That includes healing the injured, providing medicines or legal drugs to those who need them, and to improve the body via organ and augmentation surgery. With enough experience, you can even revive the dead and rotting. If you are a new Medical Intern, with all the knowledge of a fledgling duck, not to worry! Your job is to learn how the department operates, what topical medicines, injectable chemicals and surgeries are done to treat the injured, and even learn some surgery. The following is more of a general guide to the new player for the basics on being a Doctor, for the more experienced, please go to Medical to get more technical details.&lt;br /&gt;
&lt;br /&gt;
== Starting your shift ==&lt;br /&gt;
Medbay in the beginning is quite peaceful, unless Science decides to blow up again, but soon it will become the most chaotic place on the entire station once mass casualty events eventually begin, like a syndicate traitor blowing up the CMO to get their hypospray, or someone bombing Medbay (usually occurs quite frequently).&lt;br /&gt;
&lt;br /&gt;
First, get a layout of the Medbay. Here is a list of what you can expect to see on a typical Medbay:&lt;br /&gt;
* A front entrance with or without a lobby. This is where patients (or bodies) enter and exit.&lt;br /&gt;
* An examination room(s). Usually will have a medical bed(s), which will very slowly heal a patient of all types of brute and burn damage. Usually a good way to prevent further damage to a patient.&lt;br /&gt;
* A NanoMed or NanoMed Plus, a vending machine that has all basic topical medicines, syringes, patches, bottles of epinephrine, etc.&lt;br /&gt;
* A Medical Locker(s). They contain some gloves, an outfit change, a Medical Scanner, sometimes basic topicals.&lt;br /&gt;
* A Surgery room, also known as an Operating Theatre. In here you can find a surgical table, some surgical tools, and some topical medicines if needed. Here is where you will do surgery, more on that later.&lt;br /&gt;
* A Chemistry section. It will contain all the tools and machines Chemists need to create various chemicals and medicines that the Medbay requires.&lt;br /&gt;
* A CMO&#039;s office. Here is where the Head of the department keeps all their valuables not on their body, a prime target for bad people.&lt;br /&gt;
* A Morgue room. Here is where you keep dead bodies that you can&#039;t revive at the moment or are unable to revive (DNR orders, etc.). In here there usually is one or more Morgues, which you open, place the body on the tray, then close. It will light up Red if the patient is really dead, or blinking yellow if the patient is still alive or revivable.&lt;br /&gt;
It&#039;s optional but bringing a Body Scanner out to the front of medbay for patients to come and scan their DNA without pestering you can be beneficial.&lt;br /&gt;
* A Crew Monitor Computer, usually near the front entrance. Usually the Paramedic handles this, but you can also use it to view the crew&#039;s health status based on their suit sensors.&lt;br /&gt;
** Coordinates: You can track their health status and location.&lt;br /&gt;
** Vitals: You can track their health status only&lt;br /&gt;
** Binary: You can only see if they are still alive or dead.&lt;br /&gt;
** Off: They disappear from the Crew Monitor.&lt;br /&gt;
&lt;br /&gt;
If there is no Crew Monitor Computer out in medical&#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring the crew monitor out from their office to leave in the medical bay for you to peruse. When you have the time, you can check the Crew Monitor for anyone dead. If they have their suit sensors set to display coordinates you may use those to potentially locate their body for cloning purposes or biomass. GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;br /&gt;
&lt;br /&gt;
== Cloning and Morgue ==&lt;br /&gt;
If someone dies in your care or is brought to you as a corpse, before you decide to stuff them in the morgue, verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;br /&gt;
&lt;br /&gt;
[[File:Cloneable.png|thumb]]If you see no coloured text or text in yellow stating &amp;quot;Their eyes are vacant&amp;quot;, this means that this person is still cloneable. Once they&#039;ve been cloned, the old body will display the uncloneable text shown below, and can be disposed of, after the person has gathered all their things off of it.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Noncloneable.png|thumb]]If instead you see text in purple stating &amp;quot;His/her soul has departed and moved on. Any recovery is unlikely.&amp;quot;, then this person is gone. They&#039;ve either left the server, or they&#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&#039;ve just been cloned. Toss this body in the morgue. Alternatively, if someone has disconnected from the round while still being alive, they will receive a variant of this text stating something along the lines of &amp;quot;being unresponsive with a distant stare.&amp;quot;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Ghosted.png|thumb]]There is a third possibility, of there being purple text, stating &amp;quot;He/She is totally catatonic. The stresses of life deep in space must have been too much for him/her. Any recovery is unlikely.&amp;quot; This player ghosted while alive, meaning they forfeited the ability to go back into their body. They can be considered brain dead, and put in the morgue, donated to your local chef, or given cargo to be gibbed for an organ bounty (if they are running such a bounty.) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
After cloning, it&#039;s best to &lt;br /&gt;
[[Impossibility|put their body in a morgue (or at least a body bag)]] before it starts rotting and producing miasma. At low levels, miasma is harmless, but you do not want it to build up enough for its worse symptoms to start appearing.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stabilizing and Administering Medication ==&lt;br /&gt;
Patients are often dragged in gasping for air in a critical state. The usual best response to this is to inject [[#chem_Epinephrine|Epinephrine]] to stabilize them, which has the effect as well of stopping O2 loss. Everyone starts with an Epipen inside their survival box, which contains 15u of [[#chem_Epinephrine|Epinephrine]]. Medical doctors also have one Epipen on their medical belt. If you run out there are also bottles inside the NanoMed of [[#chem_Epinephrine|Epinephrine]] which you can use with a syringe, also inside the vendor. [[Chemist|Chemists]] can make more if they have a tank of welding fuel but if they don&#039;t, [[Hydroponics]] can supply lingzhi which can be turned into epinephrine.&lt;br /&gt;
&lt;br /&gt;
Putting critical patients on a stasis bed will make them die 10 times slower, giving you more time to do other things. A medical bed and roller bed can also help a little too. However, take note that the stasis bed slows metabolism dramatically, and as a result, the effects of chems will happen much, much slower unless taken off the stasis bed. Ointments, gauze, brute packs, blood bags, medicated sutures, and regenerative meshes still work just as well as they do not rely on metabolism to heal. Be careful of overdosing while on the stasis bed. While they may seem fine on the bed, you might administer too much and result in them overdosing the moment they get off of the bed.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have [[#chem_Epinephrine|Epinephrine]] then [[#chem_Inaprovaline|Inaprovaline]] can also be useful, to a lesser degree.&lt;br /&gt;
&lt;br /&gt;
When it comes to administering your medication, it doesn’t matter if it&#039;s in pill or injection. Pills contain higher volumes of medication, up to &amp;lt;s&amp;gt;50&amp;lt;/s&amp;gt; 20 units, but syringes kick in almost instantly, with the drawback of only being able to insert up to 15 units at a time, and the capacity being 15. You can change the amount injected by right-clicking the syringe.&lt;br /&gt;
&lt;br /&gt;
A good idea is to keep a pill bottle or two of assorted medications once the chem lab has kicked into gear and started a decent production, so that you can be prepared for any situation. Note that [[Playable_Species#Moths|moths]] cannot take pills, as they find any non-cloth item repulsive to eat, needing injections instead.&lt;br /&gt;
&lt;br /&gt;
== Common Chemicals ==&lt;br /&gt;
These are chemicals you should probably keep a jug or two of on hand.&lt;br /&gt;
{{Chem box group|&lt;br /&gt;
{{Chem box|DexalinPlus}}&lt;br /&gt;
{{Chem box|Dermaline}}&lt;br /&gt;
{{Chem box|Bicaridine}}&lt;br /&gt;
{{Chem box|Tricordrazine}}&lt;br /&gt;
{{Chem box|Arithrazine}}&lt;br /&gt;
{{Chem box|TranexamicAcid}}&lt;br /&gt;
{{Chem box|Epinephrine}}&lt;br /&gt;
{{Chem box|Dylovene}}&lt;br /&gt;
{{Chem box|Saline}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Types of damage ==&lt;br /&gt;
Crewmates will experience different physical damages during their time in space. Depending on the source, the damage type can vary significantly.&lt;br /&gt;
&lt;br /&gt;
A health analyzer can be used to determine the damage inflicted on a patient. Multiple types of damage may be present, and the patient will need multiple treatments or medications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Treatment&lt;br /&gt;
|-&lt;br /&gt;
| Brute || Bruise pack, [[#chem_Bicaridine|Bicaridine]], [[#chem_Tricordrazine|Tricordrazine]], [[Hydroponics#Chemicals|Poppy]]&lt;br /&gt;
|-&lt;br /&gt;
| Caustic || [[#chem_Siderlac|Siderlac]], [[Sigynate]]&lt;br /&gt;
|-&lt;br /&gt;
| Burn || Ointment, [[#chem_Dermaline|Dermaline]], [[#chem_Kelotane|Kelotane]], [[#chem_Tricordrazine|Tricordrazine]], [[Hydroponics#Chemicals|Aloe cream]]&lt;br /&gt;
|-&lt;br /&gt;
| Airloss || Defibrillator, [[#chem_Dexalin|Dexalin]], [[#chem_DexalinPlus|Dexalin Plus]], [[#chem_Epinephrine|Epinephrine]], [[#chem_Inaprovaline|Inaprovaline]]&lt;br /&gt;
|-&lt;br /&gt;
| Toxin || [[#chem_Dylovene|Dylovene]], [[#chem_Ultravasculine|Ultravasculine]], [[#chem_Arithrazine|Arithrazine]], [[#chem_Hyronalin|Hyronalin]], [[#chem_Stellibinin|Stellibinin]], [[#chem_Diphenhydramine|Diphenhydramine]]&lt;br /&gt;
|-&lt;br /&gt;
| Genetic || [[#chem_Phalanximine|Phalanximine]] &amp;lt;!-- add more --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bleeding || Bandages, Blood pack, [[#chem_Pulped Banana Peel|Pulped banana peel]], [[#chem_Inaprovaline|Inaprovaline]], [[#chem_Tranexamic acid|Tranexamic acid]], [[#chem_Iron|Iron]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Brute damage ===&lt;br /&gt;
There are three types of brute damage: blunt, slash, and piercing. At present all instances of brute damage can be treated the same. &lt;br /&gt;
&lt;br /&gt;
If the damage isn&#039;t severe, a bruise pack can be applied. Bruise packs heal 5 points of brute damage per use in each category, meaning one use of the pack (which has 5 uses in total) will heal 5 blunt, 5 slash, and 5 piercing. Anything more than that, and you&#039;re better off using proper medication. &lt;br /&gt;
&lt;br /&gt;
[[#chem_Bicaridine|Bicaridine]] is the best option for healing straight brute damage, healing 2 brute damage per unit. If you do not have [[#chem_Bicaridine|Bicaridine]] on hand, the next best thing to look for is [[#chem_Tricordrazine|Tricordrazine]]. Tricordrazine will cure 1 brute damage, on top of 0.5 poison, and 1 burn. It&#039;s not as potent, will require a higher dosage on some patients to see them through their ailment, and only works if the total damage is less than 50. If all else is unavailable, use brute packs.&lt;br /&gt;
&lt;br /&gt;
Gauze can swiftly heal some brute to an extent as well as stop bleeding, which makes it invaluable for treating brute caused by weapons such as guns. Cloth can be used the same away, and 2 is needed to craft gauze by hand, but does not work as well as gauze by itself.&lt;br /&gt;
&lt;br /&gt;
=== Burn damage ===&lt;br /&gt;
There are four types of burn damage: heat, shock, cold, and caustic. As with brute, minor instances of burn damage can be treated by simply applying ointment instead. However, while bruise packs heal three categories of damage in brute, ointment only heals heat and shock. It will heal 10 points of damage, 5 in each category, per use. Ointment will also heal caustic damage, albeit less effectively.&lt;br /&gt;
&lt;br /&gt;
Note that if you are starving, you may take cold damage overtime despite not being cold, unless you are [[Playable_Species#Diona|diona]], or [[Playable_Species#Slimes|slime]].&lt;br /&gt;
&lt;br /&gt;
The best option for healing burn damage of any kind is [[#chem_Dermaline|Dermaline]]. This will heal 4.5 (1.5 cold, shock, and heat respectively) damage per unit of the medication applied. Take extra care to not overdose, as it&#039;s maximum safe dose is 10u, and the syringe&#039;s maximum amount is 15u. You may simply inject the 10u, or fill the 5u with another drug, such as [[#chem_Tricordrazine|Tricordrazine]]. &lt;br /&gt;
&lt;br /&gt;
If [[#chem_Dermaline|Dermaline]] is not available, there is [[#chem_Kelotane|Kelotane]], a precursor to [[#chem_Dermaline|Dermaline]], which will only heal 1 (0.33 cold, shock, and heat respectively) burn per unit of medication applied.&lt;br /&gt;
&lt;br /&gt;
Last but not least, [[#chem_Tricordrazine|Tricordrazine]] will also heal 1 burn (0.33 cold, shock, and heat respectively) damage a unit, along with 1 poison and 2 brute. &lt;br /&gt;
&lt;br /&gt;
=== Airloss damage ===&lt;br /&gt;
Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu. &lt;br /&gt;
&lt;br /&gt;
When it comes to asphyxiation, [[#chem_Epinephrine|Epinephrine]] is good for stabilizing patients losing air to give you time to work on them, but it will only temporarily divert the issue. Get them some proper medication. An easier to make alternative to stabilize patients is [[#chem_Inaprovaline|Inaprovaline]], which does the same thing but to a lesser extent, and also is far easier for the chemists to make. These medications do not lower asphyxiation below 100, they only prevent it from getting higher.&lt;br /&gt;
&lt;br /&gt;
To actually treat asphyxiation, [[#chem_Dexalin|Dexalin]] and [[#chem_DexalinPlus|Dexalin Plus]] are your friends. [[#chem_Dexalin|Dexalin]] will treat 2 asphyxiation damage, and one 1 bloodloss. [[#chem_DexalinPlus|Dexalin Plus]] will treat 6 asphyxiation damage, and 4 bloodloss.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if someone is in critical condition or dead, a defibrillator can be used to heal all asphyxiation damage while applying 5 units of shock damage.&lt;br /&gt;
&lt;br /&gt;
=== Toxin damage ===&lt;br /&gt;
There are two types of toxin damage, and both are treated with different medications.&lt;br /&gt;
&lt;br /&gt;
The first kind is poison damage.  For poison, your best option to detox is [[#chem_Dylovene|Dylovene]]. [[#chem_Dylovene|Dylovene]] heals 2 poison damage per unit. Technically, [[#chem_Ultravasculine|Ultravasculine]] is far superior in terms of an antitoxin, however it is much more difficult to source, and comes with the side effect of dealing brute damage alongside the detox.&lt;br /&gt;
&lt;br /&gt;
If you do not have dylovene, you can also use [[#chem_Tricordrazine|Tricordrazine]] to heal 1 poison damage per unit, along with 2 brute and 2 burn. &lt;br /&gt;
&lt;br /&gt;
The next kind of toxin is radiation damage. Radiation can be treated with [[#chem_Hyronalin|Hyronalin]], but can be best treated with [[#chem_Arithrazine|Arithrazine]]. Arithrazine heals 6 radiation per unit, however deals 1 brute damage per unit.&lt;br /&gt;
&lt;br /&gt;
===Bloodloss===&lt;br /&gt;
To fully understand bloodloss you need to understand that everyone has a volume of blood inside them.  When you take damage, slash and pierce most importantly, you will lose blood.  You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal.  When you lose enough blood, you will start seeing double, as well as start to stutter heavily.&lt;br /&gt;
&lt;br /&gt;
If someone is bleeding heavily there are 3 things to do;&lt;br /&gt;
* Stop the bleeding&lt;br /&gt;
* Restore blood levels &lt;br /&gt;
* Cure bloodloss damage &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or [[#chem_Tranexamic_acid|Tranexamic acid]].  [[#chem_Inaprovaline|Inaprovaline]] and [[#Pulped_banana_peel|Pulped banana peel]] also reduce bleeding but [[#chem_Tranexamic_acid|Tranexamic acid]] is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline.  It should be noted that emergency medipens contain a small amount of Tranexamic Acid (3u).&lt;br /&gt;
&lt;br /&gt;
To restore blood level (stop double vision and stop continuous bloodloss damage), you need to administer [[#chem_Iron|Iron]] or [[#chem_Saline|Saline]]. When the bloodloss damage value has stopped going up, that means the blood level has returned to normal (not full, but not low enough to cause harm). If the patient is an [[Playable_Species#Arachnids|arachnid]], note that [[#chem_Iron|Iron]] is toxic to them. Use Copper instead, which will provide the same effect to them.&lt;br /&gt;
&lt;br /&gt;
Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage.  To do so, you will want to apply [[#chem_Dexalin_plus|Dexalin Plus]], [[Saline]], or less effectively, [[#chem_Dexalin|Dexalin]] to cure the bloodloss damage.  Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication.&lt;br /&gt;
&lt;br /&gt;
Do not simply treat the patient for their bloodloss damage and send them on their way. They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will still suffer from bloodloss over time.&lt;br /&gt;
&lt;br /&gt;
== Medical Reference for Chemistry ==&lt;br /&gt;
also see the [[Medicine]] page for a more in-depth look at medical chems&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Common Chemicals&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Potassium [[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Nitrogen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kelotane&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexalin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Plasma (must be ground in a reagent grinder))&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hyronalin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Radium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Phenol&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Water [[File:Beaker.png|32px]] Oil [[File:Beaker.png|32px]] Chlorine&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diethylamine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Ethanol [[File:Beaker.png|32px]] Ammonia&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Chlorine [[File:Beaker.png|32px]] Phosphorus [[File:Beaker.png|32px]] Radium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulfuric Acid&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Hydrogen [[File:Beaker.png|32px]] Sulfur [[File:Beaker.png|32px]] Oxygen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cryoxadone&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dexalin [[File:Beaker.png|32px]] Water [[File:Beaker.png|32px]] Oxygen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] 3 Hydrogen [[File:Beaker.png|32px]] 1 Nitrogen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Treatment&lt;br /&gt;
|-&lt;br /&gt;
| Brute ||&lt;br /&gt;
&#039;&#039;&#039;Bruise pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Carbon [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Caustic ||&lt;br /&gt;
&#039;&#039;&#039;Siderlac&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Stellibinin [[File:Beaker.png|32px]] Aloe&lt;br /&gt;
----&#039;&#039;&#039;Sigynate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Burn ||&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Kelotane&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dermaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Kelotane&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Phosphorus&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Airloss ||&lt;br /&gt;
&#039;&#039;&#039;Dexalin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Plasma&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dex+&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dexalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Plasma)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Iron [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Epinephrine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Diethylamine&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Ethanol [[File:Beaker.png|16px]] Ammonia)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Hydrogen [[File:Beaker.png|32px]] Acetone [[File:Beaker.png|32px]] Phenol&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Water [[File:Beaker.png|16px]] Oil [[File:Beaker.png|16px]] Chlorine)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Chlorine&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
|-&lt;br /&gt;
| Toxin ||&lt;br /&gt;
&#039;&#039;&#039;Dylovene&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Potassium [[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Nitrogen&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Ultravasculine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Plasma [[File:Beaker.png|32px]] Histamine&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Hyronalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]] Potassium [[File:Beaker.png|8px]] Silicon [[File:Beaker.png|8px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Hydrogen&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Hyronalin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Radium&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Stellibinin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Beaker.png|32px]]Sourced from Galaxythistle&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Diphenhydramine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Beaker.png|32px]]Carbon [[File:Beaker.png|32px]]Ethanol [[File:Beaker.png|32px]]Oil &amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Welding Fuel [[File:Beaker.png|16px]]Hydrogen[[File:Beaker.png|16px]] Carbon)[[File:Beaker.png|32px]]&amp;lt;/sup&amp;gt;Table Salt&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]Sodium [[File:Beaker.png|16px]]Chloride)[[File:Beaker.png|32px]]&amp;lt;/sup&amp;gt;Diethylamine&amp;lt;sup&amp;gt;( [[File:Beaker.png|16px]]Ethanol [[File:Beaker.png|16px]]Ammonia)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Genetic ||&lt;br /&gt;
&#039;&#039;&#039;Phalanximine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Unstable Mutagen&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Chlorine [[File:Beaker.png|16px]] Phosphorus [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Hyronalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]] Potassium [[File:Beaker.png|8px]] Silicon [[File:Beaker.png|8px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Ethanol&lt;br /&gt;
&amp;lt;!-- add more --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bleeding ||&lt;br /&gt;
&#039;&#039;&#039;Blood pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Pulped Banana Peel&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Tranexamic acid&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Sulfuric Acid&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Hydrogen [[File:Beaker.png|16px]] Sulfur [[File:Beaker.png|16px]] Oxygen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disease ||&lt;br /&gt;
&#039;&#039;&#039;Spaceacillin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Cryptobiolin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Potassium)&amp;lt;/sup&amp;gt; &amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Zombification ||&lt;br /&gt;
&#039;&#039;&#039;Romerol&#039;&#039;&#039; (romerol was changed and causes zombification now. It can be treated with ambuzol and ambuzol +)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beaker.png|48px]] Tricordrazine&amp;lt;sup&amp;gt;([[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beaker.png|48px]] Phalanximine&amp;lt;sup&amp;gt;([[File:Beaker.png|32px]] Unstable Mutagen&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Chlorine [[File:Beaker.png|16px]] Phosphorus [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Hyronalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]] Potassium [[File:Beaker.png|8px]] Silicon [[File:Beaker.png|8px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Ethanol)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Deal with a Pandemic ==&lt;br /&gt;
Virology is currently removed from the game. The only disease to remain, is zombification, contracted through romerol.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Medical&amp;diff=1301</id>
		<title>Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Medical&amp;diff=1301"/>
		<updated>2025-07-07T12:17:27Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: DrToasty moved page Medical to Guide to Medical: Feels more accurate rather than just Medical, as this is more of a guide page than a description of Medical&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guide to Medical]]&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Guide_to_Medical&amp;diff=1300</id>
		<title>Guide to Medical</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Guide_to_Medical&amp;diff=1300"/>
		<updated>2025-07-07T12:17:26Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: DrToasty moved page Medical to Guide to Medical: Feels more accurate rather than just Medical, as this is more of a guide page than a description of Medical&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Starting your shift ==&lt;br /&gt;
Medbay often starts out calm, but you&#039;d best prepare for the storm that&#039;s about to come. You&#039;ll either get blown up by some syndicate agent wanting the hypospray or something similar, or you&#039;ll get so inundated with bodies and people screaming in your ear for you to treat them faster that you&#039;ll blow medbay up yourself.&lt;br /&gt;
&lt;br /&gt;
Coordinate with the [[Chemist|chemists]]. Give them a laundry list of drugs you&#039;ll need to treat your patients. Try to have a variety of meds on deck, and don&#039;t just keep a stockpile of [[#chem_Tricordrazine|Tricordrazine]] for everyone that comes your way.&lt;br /&gt;
&lt;br /&gt;
It&#039;s optional but bringing a Body Scanner out to the front of medbay for patients to come and scan their DNA without pestering you can be beneficial. &lt;br /&gt;
&lt;br /&gt;
If there is no Crew Monitor Computer out in medical&#039;s public area, ask the [[Chief_Medical_Officer|CMO]] to bring the crew monitor out from their office to leave in the medical bay for you to peruse. When you have the time, you can check the Crew Monitor for anyone dead. If they have their suit sensors set to display coordinates you may use those to potentially locate their body for cloning purposes or biomass. GPS and Handheld Crew Monitor devices can help you locate dead bodies.&lt;br /&gt;
&lt;br /&gt;
== Cloning and Morgue ==&lt;br /&gt;
If someone dies in your care or is brought to you as a corpse, before you decide to stuff them in the morgue, verify that the body has a soul. The best and simplest way to do this is {{key press|Shift}} + left click.&lt;br /&gt;
&lt;br /&gt;
[[File:Cloneable.png|thumb]]If you see text in red stating &amp;quot;His/her soul has departed.&amp;quot;, this means that this person is still cloneable. Once they&#039;ve been cloned, the old body will display the uncloneable text shown below, and can be disposed of, after the person has gathered all their things off of it.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Noncloneable.png|thumb]]If instead you see text in yellow stating &amp;quot;His/her soul has departed and moved on. Any recovery is unlikely.&amp;quot;, then this person is gone. They&#039;ve either left the server, or they&#039;ve taken a ghost role, such as a drone or monkey, and thus forfeited the right to come back to their body. That or they&#039;ve just been cloned. Toss this body in the morgue. Alternatively, if someone has disconnected from the round while still being alive, they will receive a variant of this text stating something along the lines of &amp;quot;being unresponsive with a distant stare.&amp;quot;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:Ghosted.png|thumb]]There is a third possibility, of there being purple text, stating &amp;quot;He/She is totally catatonic. The stresses of life deep in space must have been too much for him/her. Any recovery is unlikely.&amp;quot; This player ghosted while alive, meaning they forfeited the ability to go back into their body. They can be considered brain dead, and put in the morgue, donated to your local chef, or given cargo to be gibbed for an organ bounty (if they are running such a bounty.) &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
After cloning, it&#039;s best to &lt;br /&gt;
[[Impossibility|put their body in a morgue (or at least a body bag)]] before it starts rotting and producing miasma. At low levels, miasma is harmless, but you do not want it to build up enough for its worse symptoms to start appearing.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stabilizing and Administering Medication ==&lt;br /&gt;
Patients are often dragged in gasping for air in a critical state. The usual best response to this is to inject [[#chem_Epinephrine|Epinephrine]] to stabilize them, which has the effect as well of stopping O2 loss. Everyone starts with an Epipen inside their survival box, which contains 15u of [[#chem_Epinephrine|Epinephrine]]. Medical doctors also have one Epipen on their medical belt. If you run out there are also bottles inside the NanoMed of [[#chem_Epinephrine|Epinephrine]] which you can use with a syringe, also inside the vendor. [[Chemist|Chemists]] can make more if they have a tank of welding fuel but if they don&#039;t, [[Hydroponics]] can supply lingzhi which can be turned into epinephrine.&lt;br /&gt;
&lt;br /&gt;
Putting critical patients on a stasis bed will make them die 10 times slower, giving you more time to do other things. A medical bed and roller bed can also help a little too. However, take note that the stasis bed slows metabolism dramatically, and as a result, the effects of chems will happen much, much slower unless taken off the stasis bed. Ointments, gauze, brute packs, blood bags, medicated sutures, and regenerative meshes still work just as well as they do not rely on metabolism to heal. Be careful of overdosing while on the stasis bed. While they may seem fine on the bed, you might administer too much and result in them overdosing the moment they get off of the bed.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have [[#chem_Epinephrine|Epinephrine]] then [[#chem_Inaprovaline|Inaprovaline]] can also be useful, to a lesser degree.&lt;br /&gt;
&lt;br /&gt;
When it comes to administering your medication, it doesn’t matter if it&#039;s in pill or injection. Pills contain higher volumes of medication, up to &amp;lt;s&amp;gt;50&amp;lt;/s&amp;gt; 20 units, but syringes kick in almost instantly, with the drawback of only being able to insert up to 15 units at a time, and the capacity being 15. You can change the amount injected by right-clicking the syringe.&lt;br /&gt;
&lt;br /&gt;
A good idea is to keep a pill bottle or two of assorted medications once the chem lab has kicked into gear and started a decent production, so that you can be prepared for any situation. Note that [[Playable_Species#Moths|moths]] cannot take pills, as they find any non-cloth item repulsive to eat, needing injections instead.&lt;br /&gt;
&lt;br /&gt;
== Common Chemicals ==&lt;br /&gt;
These are chemicals you should probably keep a jug or two of on hand.&lt;br /&gt;
{{Chem box group|&lt;br /&gt;
{{Chem box|DexalinPlus}}&lt;br /&gt;
{{Chem box|Dermaline}}&lt;br /&gt;
{{Chem box|Bicaridine}}&lt;br /&gt;
{{Chem box|Tricordrazine}}&lt;br /&gt;
{{Chem box|Arithrazine}}&lt;br /&gt;
{{Chem box|TranexamicAcid}}&lt;br /&gt;
{{Chem box|Epinephrine}}&lt;br /&gt;
{{Chem box|Dylovene}}&lt;br /&gt;
{{Chem box|Saline}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Types of damage ==&lt;br /&gt;
Crewmates will experience different physical damages during their time in space. Depending on the source, the damage type can vary significantly.&lt;br /&gt;
&lt;br /&gt;
A health analyzer can be used to determine the damage inflicted on a patient. Multiple types of damage may be present, and the patient will need multiple treatments or medications.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Treatment&lt;br /&gt;
|-&lt;br /&gt;
| Brute || Bruise pack, [[#chem_Bicaridine|Bicaridine]], [[#chem_Tricordrazine|Tricordrazine]], [[Hydroponics#Chemicals|Poppy]]&lt;br /&gt;
|-&lt;br /&gt;
| Caustic || [[#chem_Siderlac|Siderlac]], [[Sigynate]]&lt;br /&gt;
|-&lt;br /&gt;
| Burn || Ointment, [[#chem_Dermaline|Dermaline]], [[#chem_Kelotane|Kelotane]], [[#chem_Tricordrazine|Tricordrazine]], [[Hydroponics#Chemicals|Aloe cream]]&lt;br /&gt;
|-&lt;br /&gt;
| Airloss || Defibrillator, [[#chem_Dexalin|Dexalin]], [[#chem_DexalinPlus|Dexalin Plus]], [[#chem_Epinephrine|Epinephrine]], [[#chem_Inaprovaline|Inaprovaline]]&lt;br /&gt;
|-&lt;br /&gt;
| Toxin || [[#chem_Dylovene|Dylovene]], [[#chem_Ultravasculine|Ultravasculine]], [[#chem_Arithrazine|Arithrazine]], [[#chem_Hyronalin|Hyronalin]], [[#chem_Stellibinin|Stellibinin]], [[#chem_Diphenhydramine|Diphenhydramine]]&lt;br /&gt;
|-&lt;br /&gt;
| Genetic || [[#chem_Phalanximine|Phalanximine]] &amp;lt;!-- add more --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bleeding || Bandages, Blood pack, [[#chem_Pulped Banana Peel|Pulped banana peel]], [[#chem_Inaprovaline|Inaprovaline]], [[#chem_Tranexamic acid|Tranexamic acid]], [[#chem_Iron|Iron]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Brute damage ===&lt;br /&gt;
There are three types of brute damage: blunt, slash, and piercing. At present all instances of brute damage can be treated the same. &lt;br /&gt;
&lt;br /&gt;
If the damage isn&#039;t severe, a bruise pack can be applied. Bruise packs heal 5 points of brute damage per use in each category, meaning one use of the pack (which has 5 uses in total) will heal 5 blunt, 5 slash, and 5 piercing. Anything more than that, and you&#039;re better off using proper medication. &lt;br /&gt;
&lt;br /&gt;
[[#chem_Bicaridine|Bicaridine]] is the best option for healing straight brute damage, healing 2 brute damage per unit. If you do not have [[#chem_Bicaridine|Bicaridine]] on hand, the next best thing to look for is [[#chem_Tricordrazine|Tricordrazine]]. Tricordrazine will cure 1 brute damage, on top of 0.5 poison, and 1 burn. It&#039;s not as potent, will require a higher dosage on some patients to see them through their ailment, and only works if the total damage is less than 50. If all else is unavailable, use brute packs.&lt;br /&gt;
&lt;br /&gt;
Gauze can swiftly heal some brute to an extent as well as stop bleeding, which makes it invaluable for treating brute caused by weapons such as guns. Cloth can be used the same away, and 2 is needed to craft gauze by hand, but does not work as well as gauze by itself.&lt;br /&gt;
&lt;br /&gt;
=== Burn damage ===&lt;br /&gt;
There are four types of burn damage: heat, shock, cold, and caustic. As with brute, minor instances of burn damage can be treated by simply applying ointment instead. However, while bruise packs heal three categories of damage in brute, ointment only heals heat and shock. It will heal 10 points of damage, 5 in each category, per use. Ointment will also heal caustic damage, albeit less effectively.&lt;br /&gt;
&lt;br /&gt;
Note that if you are starving, you may take cold damage overtime despite not being cold, unless you are [[Playable_Species#Diona|diona]], or [[Playable_Species#Slimes|slime]].&lt;br /&gt;
&lt;br /&gt;
The best option for healing burn damage of any kind is [[#chem_Dermaline|Dermaline]]. This will heal 4.5 (1.5 cold, shock, and heat respectively) damage per unit of the medication applied. Take extra care to not overdose, as it&#039;s maximum safe dose is 10u, and the syringe&#039;s maximum amount is 15u. You may simply inject the 10u, or fill the 5u with another drug, such as [[#chem_Tricordrazine|Tricordrazine]]. &lt;br /&gt;
&lt;br /&gt;
If [[#chem_Dermaline|Dermaline]] is not available, there is [[#chem_Kelotane|Kelotane]], a precursor to [[#chem_Dermaline|Dermaline]], which will only heal 1 (0.33 cold, shock, and heat respectively) burn per unit of medication applied.&lt;br /&gt;
&lt;br /&gt;
Last but not least, [[#chem_Tricordrazine|Tricordrazine]] will also heal 1 burn (0.33 cold, shock, and heat respectively) damage a unit, along with 1 poison and 2 brute. &lt;br /&gt;
&lt;br /&gt;
=== Airloss damage ===&lt;br /&gt;
Before reading anything else: if someone is on the ground gasping, you should first use an emergency medipen on them if no one else already has yet, and then move them to a stasis bed if there are any available. This will give you time to prepare a more specific treatment. Next check that their internals are off (if theres air in medbay) or on (if theres no air in medbay). You do this by their right click menu. &lt;br /&gt;
&lt;br /&gt;
When it comes to asphyxiation, [[#chem_Epinephrine|Epinephrine]] is good for stabilizing patients losing air to give you time to work on them, but it will only temporarily divert the issue. Get them some proper medication. An easier to make alternative to stabilize patients is [[#chem_Inaprovaline|Inaprovaline]], which does the same thing but to a lesser extent, and also is far easier for the chemists to make. These medications do not lower asphyxiation below 100, they only prevent it from getting higher.&lt;br /&gt;
&lt;br /&gt;
To actually treat asphyxiation, [[#chem_Dexalin|Dexalin]] and [[#chem_DexalinPlus|Dexalin Plus]] are your friends. [[#chem_Dexalin|Dexalin]] will treat 2 asphyxiation damage, and one 1 bloodloss. [[#chem_DexalinPlus|Dexalin Plus]] will treat 6 asphyxiation damage, and 4 bloodloss.&lt;br /&gt;
&lt;br /&gt;
Alternatively, if someone is in critical condition or dead, a defibrillator can be used to heal all asphyxiation damage while applying 5 units of shock damage.&lt;br /&gt;
&lt;br /&gt;
=== Toxin damage ===&lt;br /&gt;
There are two types of toxin damage, and both are treated with different medications.&lt;br /&gt;
&lt;br /&gt;
The first kind is poison damage.  For poison, your best option to detox is [[#chem_Dylovene|Dylovene]]. [[#chem_Dylovene|Dylovene]] heals 2 poison damage per unit. Technically, [[#chem_Ultravasculine|Ultravasculine]] is far superior in terms of an antitoxin, however it is much more difficult to source, and comes with the side effect of dealing brute damage alongside the detox.&lt;br /&gt;
&lt;br /&gt;
If you do not have dylovene, you can also use [[#chem_Tricordrazine|Tricordrazine]] to heal 1 poison damage per unit, along with 2 brute and 2 burn. &lt;br /&gt;
&lt;br /&gt;
The next kind of toxin is radiation damage. Radiation can be treated with [[#chem_Hyronalin|Hyronalin]], but can be best treated with [[#chem_Arithrazine|Arithrazine]]. Arithrazine heals 6 radiation per unit, however deals 1 brute damage per unit.&lt;br /&gt;
&lt;br /&gt;
===Bloodloss===&lt;br /&gt;
To fully understand bloodloss you need to understand that everyone has a volume of blood inside them.  When you take damage, slash and pierce most importantly, you will lose blood.  You may also start noticeably bleeding, which continually drains your blood. If your blood level falls below a certain threshold, you will begin taking bloodloss damage and you will continue to do so until your blood levels return to normal.  When you lose enough blood, you will start seeing double, as well as start to stutter heavily.&lt;br /&gt;
&lt;br /&gt;
If someone is bleeding heavily there are 3 things to do;&lt;br /&gt;
* Stop the bleeding&lt;br /&gt;
* Restore blood levels &lt;br /&gt;
* Cure bloodloss damage &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To stop bleeding (to stop blood levels from dropping continuously), you should use gauze or [[#chem_Tranexamic_acid|Tranexamic acid]].  [[#chem_Inaprovaline|Inaprovaline]] and [[#Pulped_banana_peel|Pulped banana peel]] also reduce bleeding but [[#chem_Tranexamic_acid|Tranexamic acid]] is 3 times more powerful than pulped banana peel and 6 times more powerful than Inaprovaline.  It should be noted that emergency medipens contain a small amount of Tranexamic Acid (3u).&lt;br /&gt;
&lt;br /&gt;
To restore blood level (stop double vision and stop continuous bloodloss damage), you need to administer [[#chem_Iron|Iron]] or [[#chem_Saline|Saline]]. When the bloodloss damage value has stopped going up, that means the blood level has returned to normal (not full, but not low enough to cause harm). If the patient is an [[Playable_Species#Arachnids|arachnid]], note that [[#chem_Iron|Iron]] is toxic to them. Use Copper instead, which will provide the same effect to them.&lt;br /&gt;
&lt;br /&gt;
Your patient may have enough bloodloss damage at any point in treatment to warrant curing the damage.  To do so, you will want to apply [[#chem_Dexalin_plus|Dexalin Plus]], [[Saline]], or less effectively, [[#chem_Dexalin|Dexalin]] to cure the bloodloss damage.  Patients who are no longer low on blood will slowly recover from bloodloss damage on their own without medication.&lt;br /&gt;
&lt;br /&gt;
Do not simply treat the patient for their bloodloss damage and send them on their way. They may appear to be cured on your health analyzer, but if their bleeding has not been stopped and their blood levels restored to normal, they will still suffer from bloodloss over time.&lt;br /&gt;
&lt;br /&gt;
== Medical Reference for Chemistry ==&lt;br /&gt;
also see the [[Medicine]] page for a more in-depth look at medical chems&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Common Chemicals&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dylovene&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Potassium [[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Nitrogen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kelotane&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexalin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Plasma (must be ground in a reagent grinder))&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hyronalin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Radium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; Phenol&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Water [[File:Beaker.png|32px]] Oil [[File:Beaker.png|32px]] Chlorine&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Diethylamine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Ethanol [[File:Beaker.png|32px]] Ammonia&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Unstable Mutagen&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Chlorine [[File:Beaker.png|32px]] Phosphorus [[File:Beaker.png|32px]] Radium&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sulfuric Acid&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Hydrogen [[File:Beaker.png|32px]] Sulfur [[File:Beaker.png|32px]] Oxygen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cryoxadone&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dexalin [[File:Beaker.png|32px]] Water [[File:Beaker.png|32px]] Oxygen&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ammonia&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] 3 Hydrogen [[File:Beaker.png|32px]] 1 Nitrogen&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Damage !! Treatment&lt;br /&gt;
|-&lt;br /&gt;
| Brute ||&lt;br /&gt;
&#039;&#039;&#039;Bruise pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Bicaridine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Carbon [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Caustic ||&lt;br /&gt;
&#039;&#039;&#039;Siderlac&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Stellibinin [[File:Beaker.png|32px]] Aloe&lt;br /&gt;
----&#039;&#039;&#039;Sigynate&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Burn ||&lt;br /&gt;
&#039;&#039;&#039;Ointment&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Kelotane&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dermaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Kelotane&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Phosphorus&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Tricordrazine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Airloss ||&lt;br /&gt;
&#039;&#039;&#039;Dexalin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Plasma&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Dex+&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dexalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Plasma)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Iron [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Epinephrine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Diethylamine&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Ethanol [[File:Beaker.png|16px]] Ammonia)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Hydrogen [[File:Beaker.png|32px]] Acetone [[File:Beaker.png|32px]] Phenol&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Water [[File:Beaker.png|16px]] Oil [[File:Beaker.png|16px]] Chlorine)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Chlorine&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
|-&lt;br /&gt;
| Toxin ||&lt;br /&gt;
&#039;&#039;&#039;Dylovene&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Potassium [[File:Beaker.png|32px]] Silicon [[File:Beaker.png|32px]] Nitrogen&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Ultravasculine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Plasma [[File:Beaker.png|32px]] Histamine&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Arithrazine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Hyronalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]] Potassium [[File:Beaker.png|8px]] Silicon [[File:Beaker.png|8px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Hydrogen&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Hyronalin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Radium&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Stellibinin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Beaker.png|32px]]Sourced from Galaxythistle&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Diphenhydramine&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Beaker.png|32px]]Carbon [[File:Beaker.png|32px]]Ethanol [[File:Beaker.png|32px]]Oil &amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Welding Fuel [[File:Beaker.png|16px]]Hydrogen[[File:Beaker.png|16px]] Carbon)[[File:Beaker.png|32px]]&amp;lt;/sup&amp;gt;Table Salt&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]]Sodium [[File:Beaker.png|16px]]Chloride)[[File:Beaker.png|32px]]&amp;lt;/sup&amp;gt;Diethylamine&amp;lt;sup&amp;gt;( [[File:Beaker.png|16px]]Ethanol [[File:Beaker.png|16px]]Ammonia)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Genetic ||&lt;br /&gt;
&#039;&#039;&#039;Phalanximine&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Unstable Mutagen&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Chlorine [[File:Beaker.png|16px]] Phosphorus [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Hyronalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]] Potassium [[File:Beaker.png|8px]] Silicon [[File:Beaker.png|8px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Ethanol&lt;br /&gt;
&amp;lt;!-- add more --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Bleeding ||&lt;br /&gt;
&#039;&#039;&#039;Blood pack&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Pulped Banana Peel&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Inaprovaline&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Oxygen [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Carbon&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Tranexamic acid&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Sulfuric Acid&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Hydrogen [[File:Beaker.png|16px]] Sulfur [[File:Beaker.png|16px]] Oxygen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Sugar [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Disease ||&lt;br /&gt;
&#039;&#039;&#039;Spaceacillin&#039;&#039;&#039;&amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Cryptobiolin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Potassium)&amp;lt;/sup&amp;gt; &amp;lt;br&amp;gt;[[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Zombification ||&lt;br /&gt;
&#039;&#039;&#039;Romerol&#039;&#039;&#039; (romerol was changed and causes zombification now. It can be treated with ambuzol and ambuzol +)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beaker.png|48px]] Tricordrazine&amp;lt;sup&amp;gt;([[File:Beaker.png|32px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Potassium [[File:Beaker.png|16px]] Silicon [[File:Beaker.png|16px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Inaprovaline&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Oxygen [[File:Beaker.png|16px]] Sugar [[File:Beaker.png|16px]] Carbon)&amp;lt;/sup&amp;gt;&lt;br /&gt;
)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Beaker.png|48px]] Phalanximine&amp;lt;sup&amp;gt;([[File:Beaker.png|32px]] Unstable Mutagen&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Chlorine [[File:Beaker.png|16px]] Phosphorus [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Hyronalin&amp;lt;sup&amp;gt;([[File:Beaker.png|16px]] Dylovene&amp;lt;sup&amp;gt;([[File:Beaker.png|8px]] Potassium [[File:Beaker.png|8px]] Silicon [[File:Beaker.png|8px]] Nitrogen)&amp;lt;/sup&amp;gt; [[File:Beaker.png|16px]] Radium)&amp;lt;/sup&amp;gt; [[File:Beaker.png|32px]] Ethanol)&amp;lt;/sup&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Deal with a Pandemic ==&lt;br /&gt;
Virology is currently removed from the game. The only disease to remain, is zombification, contracted through romerol.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Chemist&amp;diff=1297</id>
		<title>Chemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Chemist&amp;diff=1297"/>
		<updated>2025-07-04T17:47:39Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: General rewrite of Chemistry, including more up-to-date information.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Job_Header&lt;br /&gt;
|department=Medical&lt;br /&gt;
|img=[[File:Chemist.png|128px]]&lt;br /&gt;
|title=Chemist&lt;br /&gt;
|access=Chemistry, Maintenance, Medical&lt;br /&gt;
|difficulty=Medium&lt;br /&gt;
|duties=Make medicine &amp;lt;del&amp;gt;and maybe drugs&amp;lt;/del&amp;gt;&lt;br /&gt;
|supervisors=[[Chief Medical Officer]]&lt;br /&gt;
|subordinates=None&lt;br /&gt;
|guides= [[Medical|Guide to Medical]]&lt;br /&gt;
}}&lt;br /&gt;
As a chemist, your job is to make &amp;lt;del&amp;gt;meth&amp;lt;/del&amp;gt; [[medicine]] for your crew. The most important machines for your profession are a [[#Chemical Dispenser|Chemical Dispenser]] and the [[#ChemMaster4000|ChemMaster4000]]. &lt;br /&gt;
Using these machines (or just directly mixing in beakers or jugs), you can mix various chemicals to make the medicines for the doctors to use. Some of them are listed below:&lt;br /&gt;
*Libital or Probital that heals Brute&lt;br /&gt;
*Aiuri or Lenturi that heals Burn&lt;br /&gt;
*Dexalin or Salbutamol that heals Airloss&lt;br /&gt;
*Multiver that heals Poison&lt;br /&gt;
*Arithrazine that heals Radiation&lt;br /&gt;
*Saline that heals Bloodloss&lt;br /&gt;
&lt;br /&gt;
——-&amp;gt;&#039;&#039;&#039;Check the in-game guidebook for recipes.&#039;&#039;&#039;&amp;lt;———&lt;br /&gt;
&lt;br /&gt;
Chemists can also make less common medicines ranging from curing a hangover all the way to curing the zombie plague. All the various medicines are listed under Medicines in the Guidebook.&lt;br /&gt;
&lt;br /&gt;
==Botany is your best friend==&lt;br /&gt;
&lt;br /&gt;
[[Botanist|Botanists]] are the best friends you have outside of Medical. They bring you useful plants full of chemicals that you can&#039;t obtain easily! They won&#039;t do it for free if they are smart, they will request some chemicals from you, the most common ones being:&lt;br /&gt;
*Unstable Mutagen&lt;br /&gt;
*Left-4-Zed&lt;br /&gt;
*Phalanxamine&lt;br /&gt;
*Diethylamine&lt;br /&gt;
*Cryoxadone&lt;br /&gt;
&lt;br /&gt;
In exchange, you should ask for medicinal plants, such as Aloe, Poppies, Galaxythistle and Ambrosia Vulgaris. Botanists are usually more than happy to bring you these plants in exchange for the chemicals listed above. With those, they can even make special mutated plants with extremely rare chemicals inside, and they will let you know if they get some. The chemicals you can get from these plants include:&lt;br /&gt;
*Omnizine, a really fantastic general purpose medicine that heals all and also is used in recipes for difficult but useful chemicals&lt;br /&gt;
*Polypyrylium Oligomers, a great medicine for healing Brute, Airloss and Bloodloss, great for enemy attacks!&lt;br /&gt;
*Carpotoxin, a precursor to chemicals like Cognizine&lt;br /&gt;
&lt;br /&gt;
When you get plants, best practice is to drag and drop the plants into a Chemmaster 4000, this will empty its contents into the buffer inside. This avoids wasting time grinding and juicing plants. You can also eat the empty plants to get rid of them, but keep the Aloe and Poppies for later.&lt;br /&gt;
&lt;br /&gt;
For more info, see the in-game Guidebook since it is the most up to date source.&lt;br /&gt;
&lt;br /&gt;
One of the best abilities a Chemist has is to make foams of various chemicals. You make fluorosurfactant and mix that into a beaker with water and the chemical you wish to foam, and it will create a foam that spreads around. All those inside the foam and not wearing internals will ingest the chemical! Great for mass healing (or mass poisoning).&lt;br /&gt;
&lt;br /&gt;
A clever chemist may choose to ignore or report suspicious requests from unauthorised staff for a beaker of:&lt;br /&gt;
*Potassium (used to make explosions)&lt;br /&gt;
*Chlorine / Florine (used to make explosions)&lt;br /&gt;
*Radium / Uranium (for mutating plants or causing radiation damage)&lt;br /&gt;
*Sulfuric acid (acid is dangerous)&lt;br /&gt;
*Oxygen&lt;br /&gt;
*Diethylamine (fertilizer / poison)&lt;br /&gt;
*Plasma (used to make poison)&lt;br /&gt;
*Cryostasis Beaker (useful making bombs)&lt;br /&gt;
Note that certain staff may have an actual non-antag reason to request certain things. Be sure to check their ID by right clicking on them and Examining their ID. When in doubt, ask your Chief Medical Officer.&lt;br /&gt;
&lt;br /&gt;
If you somehow get your hands on a Cryptographic Sequencer, or an emag in layman&#039;s terms, you can use it on a ChemVendor to unlock more illegal chemicals like lead and such. Keep in mind that this is highly illegal and can get you into trouble with Security if anyone notices.&lt;br /&gt;
&lt;br /&gt;
Your job can get chaotic with power outages, chemical explosions, [[Antagonist|villians]] running past or intruders jumping through the window to steal your precious pills. Being able to have adequate meds on hand to assist medical and security staff to cater for the next emergency is your challenge.&lt;br /&gt;
&lt;br /&gt;
==Chemical Delivery Methods==&lt;br /&gt;
All chemicals will require either being injected into the bloodstream, inhaled or ingested. These do not include topical medicines like bruise packs, ointments, gauze, regenerative meshes or medicated sutures, these are used directly on the targeted body part.&lt;br /&gt;
&lt;br /&gt;
* Ingest - Crew can ingest pills for a large dose of chemical, drink a liquid from a container 5u at a time or eat medical plants. These all occur via the mouth. This will have a delayed effect since it takes time for the chemical to enter the bloodstream.&lt;br /&gt;
* Inject - Crew can be injected into their bloodstream via a Syringe or a Hypopen with small amounts of liquid chemical. Has an immediate effect since it&#039;s direct.&lt;br /&gt;
* Inhale - Crew can breathe in condensed amounts of gaseous chemical if their Internals are not off. A [[Modular Grenade]], bomb or Air Vent can cause chemicals to be inhaled. Chemicals with an overdose effect can have a negative rather than positive effect if inhaled this way. It is also instant, like injecting since it&#039;s direct into the bloodstream.&lt;br /&gt;
* Applied - Crew can apply a patch anywhere on their body (including past their clothes / suit somehow). This provides a constant low-dosage to the patient, so it&#039;s the safest method to administer medicines without overdosing.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that crew wearing suits ([[Salvage Specialist]], [[Station Engineer]]) may be wearing a helmet making the Inhale / Ingest delivery methods take a bit more time. This is because someone needs to remove the helmet and/or breath mask. In non-critical situations this will not be a problem. However, for critical situations where crew are gasping for air, every second may count.&lt;br /&gt;
&lt;br /&gt;
Given this knowledge, chemists can choose the delivery method of which to serve their chemicals and the [[Medical]] team can choose the best medicine for each particular scenario. For example, Dexalin and Epinephrine can be served as either a pill or liquid in a Jug. As they are used to treat critical conditions (often in people with a suit or breathe mask on), consider delivering the liquid in a bottle and injecting it into the patient. As Dexalin is not only for critical situations though, having it both in bottles and as pills can be handy. In contrast non-critical on-demand chemicals like Space drugs can be offered as pills as crew have a tendency to either smash or steal the beakers. Also, [[Medical]] staff may get demand for bruise packs by crewmembers that go into space as they can apply it in space without taking off their helmet. As a chemist, don&#039;t get insulted by this!&lt;br /&gt;
&lt;br /&gt;
== Chemical Dispenser ==&lt;br /&gt;
[[File:Industrial Dispenser.png|right|128px]]&lt;br /&gt;
The chemical dispenser stores jugs of chemicals, and it&#039;s fully stocked at the start of the shift. You can insert a beaker or bottle into it and get to mixing chemicals using the appropriate buttons. If you wish to eject a jug from the machine, press the Eject button next to the jug you wish to retrieve. This will be useful when you need to restock chemicals or switch chemicals around.&lt;br /&gt;
&lt;br /&gt;
To use it, you need to:&lt;br /&gt;
*Click on it with a beaker to put a it in. &#039;&#039;(Note that if it already has a beaker inside, it will swap it with the one in your hand)&#039;&#039;;&lt;br /&gt;
*Open the chemical dispenser&#039;s GUI;&lt;br /&gt;
*Select the amount (u) to add to the beaker;&lt;br /&gt;
*Select the chemical you want to add to the beaker. &#039;&#039;(Note that the chemicals will react instantly)&#039;&#039;&lt;br /&gt;
*Click Eject&lt;br /&gt;
&lt;br /&gt;
TIPS:&lt;br /&gt;
*Oxygen and Hydrogen cannot be turned into water.&lt;br /&gt;
*Some recipes will require input of external ingredients such as blood, plasma or water.&lt;br /&gt;
*Some recipes require multiple interim chemicals. The order that you add chemicals can be important. Otherwise you may get unexpected results.&lt;br /&gt;
&lt;br /&gt;
== Hotplate ==&lt;br /&gt;
&lt;br /&gt;
Some chemicals and medicines, like advanced brute medicines (Lacinerol, Puncturase and Bruizine), phenol, hydroxide, table salt, etc. require the mixture to be heated. This can be done via the use of a Hotplate, which you usually have at the start of the shift in your workspace. To heat up a mixture in a beaker, you just drop the beaker over the hotplate or left-click on it with the beaker in hand, it will place it automatically. To see if it&#039;s working, look for the light on the Hotplate to light up, which means it&#039;s working.&lt;br /&gt;
&lt;br /&gt;
TIPS:&lt;br /&gt;
*A beaker that&#039;s hot will stay hot as long as no water is added to it. Heat up a mixture with the beaker on a Hotplate, and once it is up to temperature, dump the mixture into another beaker or Chemmaster. Now when you add chemicals to it, the temperature of the chemicals will instantly be at what the previous mixture&#039;s temperature was, so use this to make more advanced chemicals quickly! Be careful, as this will also react with oil to make ash and waste other temperature sensitive chemicals, so make sure to label the hot beaker.&lt;br /&gt;
&lt;br /&gt;
You can check the temperature of the mixture using your Chemical Goggles. Wear them and right-click the beaker, and click the Reagents Icon (Looks like a filled glass). It will tell you what is in the mixture as well as it&#039;s temperature.&lt;br /&gt;
&lt;br /&gt;
== Chemical Goggles ==&lt;br /&gt;
&lt;br /&gt;
The Chemical Goggles are a Chemist&#039;s best friend. It is useful to analyze mixtures, chemicals, spills, puddles, etc. to see what the contents are, how much there is and the temperature. You will usually use them to check the temperature of an unknown mixture brought to you by the crew, to &#039;purify&#039; a mixture by removing the unwanted chemicals using a Chemmaster, or to observe the temperature of a mixture while heating up.&lt;br /&gt;
&lt;br /&gt;
TIPS:&lt;br /&gt;
*You can dissolve a pill in a liquid, usually water in a container. You can then observe the solution with the Goggles to see what the contents of the pill is. Useful to know what are in maintenance pills or the mysterious concoction the Clown brings over.&lt;br /&gt;
&lt;br /&gt;
== ChemMaster4000 ==&lt;br /&gt;
[[File:ChemMaster4000.png|right|128px]]&lt;br /&gt;
ChemMaster4000&#039;s purpose is to make pills or bottles with the chemical of your choosing. Note that if the ChemMaster4000 is unanchored, it preserves everything stored inside, and remains there until anchored and powered.&lt;br /&gt;
*Put a container in your active hand. e.g. pill cannister or bottle.&lt;br /&gt;
*Click the ChemMaster machine to put it into the Output tab&lt;br /&gt;
*Put a beaker in your active hand&lt;br /&gt;
*Click the ChemMaster machine to put it into the Input tab&lt;br /&gt;
&lt;br /&gt;
*If you want to make a pill/bottle/patch:&lt;br /&gt;
**Ensure that there is a Container loaded in the Input tab that has chemicals in it.&lt;br /&gt;
**&lt;br /&gt;
**&#039;&#039;&#039;Add the chemicals&#039;&#039;&#039;. Click the Transfer button next to a chemical to load it to the buffer. &#039;&#039;(&amp;quot;All&amp;quot; adds everything in the beaker, &amp;quot;5&amp;quot; adds 5u, &amp;quot;10&amp;quot; adds 10u etc.)&#039;&#039;;&lt;br /&gt;
**&#039;&#039;&#039;Check the chemicals&#039;&#039;&#039;. All chemical types in the buffer will be output. e.g. It is a good idea to have both Arithrazine and Libital in the buffer so that they are both added to the output to complement each other.&lt;br /&gt;
**Change to the &#039;&#039;&#039;Output&#039;&#039;&#039; tab&lt;br /&gt;
**&#039;&#039;&#039;Change the label&#039;&#039;&#039; if necessary. &#039;&#039;Generally chemists order it as Chem-name/Type/Overdose amount&#039;&#039;; As most of your colleagues may not know chemistry.&lt;br /&gt;
**If you&#039;re making pills, &#039;&#039;&#039;set the pill&#039;s visual appearance&#039;&#039;&#039;. &#039;&#039;Best practice is to set the pills colour similar to the medicine&#039;s colour&#039;&#039;;&lt;br /&gt;
**&#039;&#039;&#039;Set the dose&#039;&#039;&#039; 15u or 25u or 30u is typically enough.&lt;br /&gt;
**&#039;&#039;&#039;Set the amount of pills/bottles&#039;&#039;&#039; you want to create.&lt;br /&gt;
**Hit the &#039;&#039;&#039;create&#039;&#039;&#039; button. &lt;br /&gt;
&lt;br /&gt;
*If you want to get rid of the chemical in the buffer:&lt;br /&gt;
**Select either &#039;&#039;&#039;transfer&#039;&#039;&#039; &#039;&#039;(moves chemical to inserted container)&#039;&#039; or &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;(gets rid of the chemical completely)&#039;&#039;;&lt;br /&gt;
**Select the amount to transfer/discard.&lt;br /&gt;
&lt;br /&gt;
== Reagent Grinder ==&lt;br /&gt;
The Reagent Grinder enables objects to be ground or liquified. &lt;br /&gt;
&lt;br /&gt;
A chemist will need to grind 1 object of plasma in this in order to make some medication like pentetic acid. Only one object can be ground at a time so if you insert a stack of objects it will not work. A Beaker will need to be loaded into the Reagent Grinder by left clicking on the machine with the object in your active hand.&lt;br /&gt;
&lt;br /&gt;
A Grinder can also be used to test the contents of pills. Insert the pill and a beaker and then click Grind in order to return the contents of the pill to the beaker in liquid form. &lt;br /&gt;
&lt;br /&gt;
== Medical Plants ==&lt;br /&gt;
There are various [[Hydroponics#Chemicals|Medical Plants]] that you can request a [[Botanist]] to supply. Some plants produce more effective medication than you do (e.g. aloe cream), whilst others have effects that you cannot produce chemically (e.g. Stellibinin). Be sure to supply the Botanist with Robust Harvest and remind them to use it. Using fertilizer will increase the size and potency of medical plants making them stronger when eaten raw whilst also allowing them to produce more chemicals when ground in a Grinder. Always remember to keep one of each type of medical plant on the chance that an incompetent colleague plants all the seeds and tries to tell you they cannot grow any more. They can turn the plant into a seed (if it&#039;s not mutated).&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| {{item|Lab coat}} || Has pockets for pills to carry with you. Partially prevents you from melting because you spilled acid on yourself.&lt;br /&gt;
|-&lt;br /&gt;
| {{item|Large Beaker}} || Your primary container. Holds 100u of chemicals. Fill up from a ChemDispenser / Water tank / syringe / open soda can. Left click to drink from it 5u at a time. Click on it with an object in Draw mode to transfer 5u of its contents to that object (e.g. syringe / bottle). &lt;br /&gt;
|-&lt;br /&gt;
| {{item|Beaker}} || A small beaker that holds 50u&lt;br /&gt;
|-&lt;br /&gt;
| {{item|BlueSpace Beaker}} || A rare large beaker that holds 1000u. &lt;br /&gt;
|-&lt;br /&gt;
| {{item|Cryostasis Beaker}} || A small beaker that holds 60u and enables chemical storage without causing reactions.&lt;br /&gt;
|-&lt;br /&gt;
| {{item|Bottle}} || A small bottle that can hold 30u and be drunk from similar to a beaker but in smaller quantities. Doesn&#039;t shatter when thrown!&lt;br /&gt;
|-&lt;br /&gt;
| {{item|Spray bottle}} || A bottle that can contain ~90u of liquid. When used, it sprays 5u at the target direction. Useful for space cleaner and weed killer.&lt;br /&gt;
|-&lt;br /&gt;
| {{item|Dropper}} || Enables 5u of liquid to be extracted and injected.&lt;br /&gt;
|-&lt;br /&gt;
| {{item|Syringe}} || Holds 15u of liquid that can be used to inject a human / animal 5u at a time. Press Z to change from draw to inject modes. Primarily used to draw blood, inject epinephrine into critical patients or inject stunned / bound / distracted victims with poison.&lt;br /&gt;
|-&lt;br /&gt;
| {{item|Pill canister}} || Holds 10 pills. Each pill can be drawn out one by one or can be dumped.&lt;br /&gt;
|-&lt;br /&gt;
| {{item|Pill}} || A pill can be created from the ChemMaster&#039;s Output tab assuming that there is first inserted a Pill Cannister. A pill can contain a higher dose than a syringe. Too high of a dose of some chemicals is dangerous.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Getting Supplies==&lt;br /&gt;
A Chemistry lab typically starts off with several supplies, including Beaker Boxes (with beakers and large beakers), Pill Cannister Boxes (with pill cannisters), Bottle Boxes (with bottles), and Syringe Boxes (with syringes). Sometimes there will also be plasma available. At the Medical Fabricator, you can manufacture more bottles, beakers, pill cannisters, and droppers.&lt;br /&gt;
&lt;br /&gt;
To get more supplies, you can go to:&lt;br /&gt;
*Cargo - Request a Chemistry Supplies Crate or a Chemvend Restock Crate.&lt;br /&gt;
*Salvage - Request space carp and plasma from their journeys in space.&lt;br /&gt;
*Science - Request machines to be made / replaced.&lt;br /&gt;
*Science - Request grenade components so that a heal grenade can be made.&lt;br /&gt;
*Hydroponics - Request medical plants and aloe cream.&lt;br /&gt;
*Bartender - Request a 100u Shaker in an emergency.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Medical jobs]]&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
	<entry>
		<id>https://wiki.funkystation.org/index.php?title=Jobs_%26_Roles&amp;diff=1296</id>
		<title>Jobs &amp; Roles</title>
		<link rel="alternate" type="text/html" href="https://wiki.funkystation.org/index.php?title=Jobs_%26_Roles&amp;diff=1296"/>
		<updated>2025-07-04T14:01:23Z</updated>

		<summary type="html">&lt;p&gt;DrToasty: Changed the description text for the CMO and Chemist.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;font-size: .8em; font-style: italic;&amp;quot;&amp;gt;All descriptions are attempts at humour and should not be taken as approval to break[[Server_Rules| Server Rules]] or [[Space_Law|Space Law]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A list of roles that a player can play on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Central Command Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
|| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:BSO.png|24px]] [[Blueshield Officer]]&amp;lt;/span&amp;gt; || Protect the station&#039;s command members. &amp;lt;s&amp;gt; Consider all clown slippages attempts on the Cap&#039;s life.  &amp;lt;/s&amp;gt; || Medium&lt;br /&gt;
|15 hours playing as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Command (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:NTR.png|24px]] [[NanoTrasen Representative]]&amp;lt;/span&amp;gt; || Make sure the station is up to Nanotrasen code and conduct. &amp;lt;s&amp;gt; Try to have the HoS executed for drinking on the job.  &amp;lt;/s&amp;gt; || Medium&lt;br /&gt;
|15 hours playing as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Command (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:IAA.png|24px]] [[Internal Affairs Agent]]&amp;lt;/span&amp;gt; || Report on all the flagrant SOP violations of the departments.  &amp;lt;/s&amp;gt; Ignore the captain running around drunk and storming into departments. &amp;lt;/s&amp;gt;|| Medium&lt;br /&gt;
|15 hours playing as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Command (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:Magistrate.png|24px]] [[Magistrate]]&amp;lt;/span&amp;gt; || TBD || Medium&lt;br /&gt;
|15 hours playing as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Command (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Command Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconCaptain.png|24px]] [[Captain]]&amp;lt;/span&amp;gt; || Manage the entire station, make sure everything stays in working order and fix any issues that other crew members can&#039;t. &amp;lt;s&amp;gt; Shoot the [[Clown]] with your laser gun. &amp;lt;/s&amp;gt; || Hard&lt;br /&gt;
|15 hours playing as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours playing as Command (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfPersonnel.png|24px]] [[Head of Personnel]]&amp;lt;/span&amp;gt; || Handle reassignments and permission changes from your desk. Mediate any disputes that can&#039;t be solved by the relevant department heads. &amp;lt;s&amp;gt;Get bombed 5 minutes into the shift&amp;lt;s&amp;gt;.|| Hard&lt;br /&gt;
|10 hours playing as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Command (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfSecurity.png|24px]] [[Head of Security]]&amp;lt;/span&amp;gt;|| Organize the [[Security Officer|security officers]] into a formidable order-keeping force. Have the final word on how to resolve security related issues. &amp;lt;s&amp;gt;Have prisoners executed because it was &amp;quot;funny&amp;quot;&amp;lt;s&amp;gt;.|| Hard&lt;br /&gt;
|3 hours as a Warden.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as a Security Officer.&amp;lt;br&amp;gt;&lt;br /&gt;
30 hours as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefEngineer.png|24px]] [[Chief Engineer]]&amp;lt;/span&amp;gt;|| Order the [[Station Engineer|engineers]] around to make sure that all issues in the station are fixed without any delays. &amp;lt;s&amp;gt;Be EVIL (dont give insulated gloves to tiders) or be GOOD (give tiders insulated gloves).&amp;lt;/s&amp;gt;|| Hard&lt;br /&gt;
|6 hours as an Atmospheric Technician.&amp;lt;br&amp;gt;&lt;br /&gt;
6 hours as a Station Engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefMedicalOfficer.png|24px]] [[Chief Medical Officer]]&amp;lt;/span&amp;gt;|| Manage the resources and personnel of the medical department to keep the crew in top shape. &amp;lt;s&amp;gt;Be honest, you just want the hypopen.&amp;lt;s&amp;gt;|| Medium to Hard&lt;br /&gt;
|3 hours as a Chemist.&amp;lt;br&amp;gt;&lt;br /&gt;
6 hours as a Medical Doctor.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconQuarterMaster.png|24px]] [[Quartermaster]]&amp;lt;/span&amp;gt; || Organize all of cargo into a logistical force to be reckoned with. Throw your ire at [[Head of Personnel|HoP]] for giving the [[Clown|clown]] cargo access. &amp;lt;s&amp;gt;Resist the urge to form the great nation of Cargonia.&amp;lt;s&amp;gt; || Medium&lt;br /&gt;
|6 hours as a Cargo Technician.&amp;lt;br&amp;gt;&lt;br /&gt;
3 hours as a Salvage Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Cargo (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchDirector.png|24px]] [[Research Director]]&amp;lt;/span&amp;gt; || Make sure the [[Scientist|scientists]] are taking their jobs seriously and improving the station as much as they can. &amp;lt;s&amp;gt; Destroy/Irradiate the whole department 10 minutes into the shift. &amp;lt;s&amp;gt;|| Medium&lt;br /&gt;
|10 hours as Science (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Security Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfSecurity.png|24px]] [[Head of Security]]&amp;lt;/span&amp;gt; || Organize the [[Security Officer|security officers]] into a formidable order-keeping force. Have the final word on how to resolve security related issues. || Hard&lt;br /&gt;
|3 hours as a Warden.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as a Security Officer.&amp;lt;br&amp;gt;&lt;br /&gt;
30 hours as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconWarden.png|24px]] [[Warden]]&amp;lt;/span&amp;gt;|| Manage the security department and all of the people imprisoned inside of it. Protect it from irresponsible staff and protect the prisoners from being forgotten in their cells. || Hard&lt;br /&gt;
|10 hours as a Security Officer.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconDetective.png|24px]] [[Detective]]&amp;lt;/span&amp;gt;|| Solve crimes! Wear a sexy trenchcoat! Watch in horror as the HoS throws your meticulously detailed folder of evidence in the trash and lets the syndie bomber go free! Get demoted when you track them down and shoot them 6 times in the back in &#039;self defense!&#039; || Hard&lt;br /&gt;
|15 hours of Security (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSecurityOfficer.png|24px]] [[Security Officer]]&amp;lt;/span&amp;gt; || Turn off harm before batoning and cuffing troublemakers in a timely fashion, only to still have everyone cry &amp;quot;Harm Baton!&amp;quot; and hate you for trying to protect them. Get robbed while trying to talk to someone else at the scene of a crime. Enforce Space law. &amp;lt;s&amp;gt;&amp;quot;Accidentally&amp;quot; turn on harm and baton the [[Clown|clown]].&amp;lt;s&amp;gt; || Medium to Hard&lt;br /&gt;
|10 hours of Security (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSecurityCadet.png|24px]] [[Security Cadet]]&amp;lt;/span&amp;gt;|| This role is one&#039;s path to becoming a proper and official [[Security Officer|SecOff]], and is meant to flag you as such. Keep in mind that while the force may take it easy on you, the rest of the station may not. Still; Do your best to make your station proud as you help break up fights, patrol the halls, and maybe even stop a Syndicate or two. || Easy to Medium&lt;br /&gt;
|10 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;No more than&#039;&#039;&#039; 15 hours of Security (Any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cargo Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconQuarterMaster.png|24px]] [[Quartermaster]]&amp;lt;/span&amp;gt; || Organize all of cargo into a logistical force to be reckoned with. Throw your ire at [[Head of Personnel|HoP]] for giving the [[Clown|clown]] cargo access. || Medium&lt;br /&gt;
|6 hours as a Cargo Technician.&amp;lt;br&amp;gt;&lt;br /&gt;
3 hours as a Salvage Specialist.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Cargo (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconShaftMiner.png|24px]] [[Salvage Specialist]]&amp;lt;/span&amp;gt;|| Equip a hard-suit and salvage wrecked station parts from previous stations, a grim reminder of what&#039;s to come in the next ten minutes. Fight fish in space and hurriedly throw your loot out into space to fly back to safety. Accidentally space your department twice. &amp;lt;s&amp;gt;Do anything but go mining&amp;lt;s&amp;gt;. || Medium&lt;br /&gt;
|3 hours as Cargo (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconCargoTechnician.png|24px]] [[Cargo Technician]]&amp;lt;/span&amp;gt;|| Remodel cargo to be the prestigious home it is. &amp;lt;s&amp;gt;Order enough parts to [[Shuttle Construction|build a self-sustaining spaceship]] and leave the station, taking all the O2 with you.&amp;lt;/s&amp;gt; Answer Sci&#039;s requests for what you&#039;re pretty sure are the parts for a black hole bomb. As long as you don&#039;t hand out hard-suits and laser guns to Assistants, Sec will leave you alone. || Easy&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineering Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefEngineer.png|24px]] [[Chief Engineer]]&amp;lt;/span&amp;gt; || You&#039;re the head of the Engineering department; manage your underlings. || Medium&lt;br /&gt;
|6 hours as an Atmospheric Technician.&amp;lt;br&amp;gt;&lt;br /&gt;
6 hours as a Station Engineer.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconAtmosphericTechnician.png|24px]] [[Atmospheric Technician]]&amp;lt;/span&amp;gt; || Watch and manage Atmos. Be known as one of the three people who know how Atmos works. Die anyway in a plasma fire. || Medium&lt;br /&gt;
|15 hours as Engineering (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconStationEngineer.png|24px]] [[Station Engineer]]&amp;lt;/span&amp;gt; || Create new power sources and fix any power or integrity-related issues that the station may have. Get to the bottom of any problem and hold the entire station together with your hard work. Accidentally singuloose the station due to an oversight. || Medium&lt;br /&gt;
|4 hours as Engineering (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconTechnicalAssistant.png|24px]] [[Technical Assistant]]&amp;lt;/span&amp;gt; || Be every greytider&#039;s dream: an assistant with round-start tools and insulated gloves. Learn the various duties and challenges that the [[Station Engineer|engineers]] face &amp;lt;s&amp;gt; and become more competent than them &amp;lt;/s&amp;gt;. Learn skills such as [[hacking|hacking doors]], [[Power|fixing power]], [[Construction|building furniture]], and (after a few headaches) Atmos. || Easy&lt;br /&gt;
|1 hour of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;No more than&#039;&#039;&#039; 15 hours as Engineering (Any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medical Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChiefMedicalOfficer.png|24px]] [[Chief Medical Officer]]&amp;lt;/span&amp;gt; || The one in charge of the Medical Department. Make sure that the crew stay alive and your staff do their jobs. Use your hypopen to heal efficiently, and setup Cloning to revive the crew that failed at life. || Medium to Hard&lt;br /&gt;
|3 hours as a Chemist.&amp;lt;br&amp;gt;&lt;br /&gt;
6 hours as a Medical Doctor.&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconParamedic.png|24px]] [[Paramedic]]&amp;lt;/span&amp;gt;|| Rescue injured crew and bring them to medical for doctors to patch them up. || Medium&lt;br /&gt;
|4 hours as a Medical Doctor.&amp;lt;br&amp;gt;&lt;br /&gt;
15 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChemist.png|24px]] [[Chemist]]&amp;lt;/span&amp;gt;|| Use the chemicals and chemistry machines to produce various beneficial (or not) chemicals. Make therapeutic medicines, hard drugs, or more sinister concoctions if that&#039;s your fancy.|| Medium&lt;br /&gt;
|4 hours as Medical (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMedicalDoctor.png|24px]] [[Medical Doctor]]&amp;lt;/span&amp;gt;|| Work in conjunction with [[Chemist|Chemistry]] to keep the station alive. Put away the ever stacking bodies back into the morgue. Get swarmed by a tide of people all needing band-aids and ointment. || Medium&lt;br /&gt;
|4 hours of Medical (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMedicalIntern.png|24px]] [[Medical Intern]]&amp;lt;/span&amp;gt;|| Assist the [[Medical Doctor|doctors]] while they heal patients. Bother the [[Chemist|chemists]] to teach you how to make meth and maybe medicine. Gather dead bodies from around the station and bring them to medbay so they can be revived. Discover why the [[chef]]&#039;s food tastes so good. Earn your [[Chief Medical Officer|CMO]]&#039;s approval. || Easy&lt;br /&gt;
|&#039;&#039;&#039;No more than&#039;&#039;&#039; 15 hours as Medical (Any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Science Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchDirector.png|24px]] [[Research Director]]&amp;lt;/span&amp;gt; || Make sure the [[Scientist|scientists]] are taking their jobs seriously and improving the station as much as they can. &amp;lt;s&amp;gt; Destroy/Irradiate the whole department 10 minutes into the shift. &amp;lt;s&amp;gt;|| Medium&lt;br /&gt;
|10 hours as Science (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
40 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconScientist.png|24px]] [[Scientist]]&amp;lt;/span&amp;gt;|| Unlock the wonders of &#039;&#039;&#039;SCIENCE&#039;&#039;&#039;, by building every machine in the game and replacing every job other than cargo. Build a cloning rig and become immortal. Build chem dispensers and a chem master to make your very own drug lab. Build blast doors and plasma glass walls to protect science for when sec goes insane. Throw the station into chaos by spawning a bluespace anomaly. As a scientist, you basically do whatever as long as it does something cool. Try not to explode or cause a tesla/singoloose with an artifact.|| Medium&lt;br /&gt;
|4 hours as Science (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconScientist.png|24px]] [[Roboticist]]&amp;lt;/span&amp;gt;|| Create an army of cyborgs that will listen your endless requests of Law 2 and state laws! Change up current cyborgs around the station with upgrades for their specific chassis Tinker with new small or giant mechs for animals, cargo, the clown and more! Repair and build new IPC parts for the crew! Be glad that malfunctioning AI isn&#039;t a thing yet.|| Medium&lt;br /&gt;
|4 hours as Science (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconResearchAssistant.png|24px]] [[Research Assistant]]&amp;lt;/span&amp;gt;||Learn about the wonders of science in a &amp;quot;peaceful&amp;quot; environment. Die tragically because you observed an artifact, and it, in lawful retaliation, covered you in fluorosulfonic acid.||Medium&lt;br /&gt;
|&#039;&#039;&#039;No more than&#039;&#039;&#039; 15 hours as Science (Any).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civilian Jobs ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconHeadOfPersonnel.png|24px]] [[Head of Personnel]]&amp;lt;/span&amp;gt; || Handle reassignments and permission changes from your desk. Mediate any disputes that can&#039;t be solved by the relevant department heads. || Hard&lt;br /&gt;
|10 hours playing as Engineering (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Medical (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Security (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
10 hours playing as Command (Any).&amp;lt;br&amp;gt;&lt;br /&gt;
Character over 21 years old.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconLawyer.png|24px]] [[Lawyer]]&amp;lt;/span&amp;gt;|| Pretend to be a part of sec without actually doing any of the work. Try as hard as you can to [[Impossibility|get everyone to go into the courthouse]] at any opportunity. &amp;quot;My CLIENT killed those two botanists in self-defense Your Honor.&amp;quot; || Easy&lt;br /&gt;
|10 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBartender.png|24px]] [[Bartender]]&amp;lt;/span&amp;gt;|| Keep the station&#039;s crew docile and drunk. Take their oddly specific requests and make them at your beer and soda machines. You have a shotgun, don&#039;t be afraid to use it! The bar is one of the most bombed and attacked regions, as there is usually a lot of people there. Give the crew drinks and keep the bar mostly hole-free, and you will do fine.|| Easy&lt;br /&gt;
|30 minutes as Civilian (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChef.png|24px]] [[Chef]]&amp;lt;/span&amp;gt;|| Keep the station fed so that they can continue scurrying around like cockroaches at full speed. Tell [[Botanist|botany]] what to grow and watch in horror as they only grow wheat. Be praised by everyone for being the first Chef in station history to &#039;&#039;do your job&#039;&#039;.|| Medium&lt;br /&gt;
|30 minutes as Civilian (Any).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBotanist.png|24px]] [[Botanist]]&amp;lt;/span&amp;gt;|| Grow enough food to stop the [[chef]] from seeking &amp;quot;alternative sources&amp;quot;. Grow lots of wheat, and when you get tired of that, grow weed. Make weed smoothies and spike drinks with nettles. Just keep growing plants, and you&#039;ll do great!|| Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconChaplain.png|24px]] [[Chaplain]]&amp;lt;/span&amp;gt;|| Preach to crew members and aid them in their journeys to spiritual oneness. Make the [[Medical_Doctor|doctors]] jealous of your ability to regrow organs with the power of the flying spaghetti monster. Watch someone eat the moldy bread and die.|| Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconJanitor.png|24px]] [[Janitor]]&amp;lt;/span&amp;gt; || Try to [[Impossibility|keep the station clean]] of spills. Use your mop to clean up spills by replacing them with puddles. Ignore the woes of man with your no slip shoes, engaging in schadenfreude as you point at the wet floor sign. Cry when you come across a mess of items that can&#039;t go into your trash bag. Watch as people complain about you not cleaning areas you don&#039;t have access to.|| Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconLibrarian.png|24px]] [[Librarian]]&amp;lt;/span&amp;gt;|| Write on some paper and have people glance at it and shrug. Get fed up and break into the bridge, announcing D&amp;amp;D in the library. Play D&amp;amp;D for the rest of the round with the [[captain]]. || Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMusician.png|24px]] [[Musician]]&amp;lt;/span&amp;gt;|| Play MIDIs at deafening volumes. Bum around in the bar and flex your knowledge on obscure bands. Pester Cargo for more instruments. || Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconMime.png|24px]] [[Mime]]&amp;lt;/span&amp;gt; || Play as the objectively strongest role in the game due to your innate ability to create invisible walls with permanent uptime! Realize you can&#039;t just engage in mindless dickery because of your inability to speak. Learn how to engage in &#039;&#039;refined&#039;&#039; dickery. Get your PDA stolen while you are writing out a 20+ word custom emote.|| Clown+&lt;br /&gt;
|4 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconClown.png|24px]] [[Clown]]&amp;lt;/span&amp;gt;|| Make the station laugh. Tell jokes. Perform elaborate pranks. Hit the [[Nuclear_Operative|Nukie]] with a banana pie and snap their gun in half while they watch in horror. Ideally, you want everyone else to be laughing with you. Being a clown is not an excuse to be an asshole.|| Clown&lt;br /&gt;
|&amp;lt;s&amp;gt;Tell good jokes.&amp;lt;/s&amp;gt;&amp;lt;br&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconServiceWorker.png|24px]] [[Service Worker]]&amp;lt;/span&amp;gt;|| Be a slightly more useful [[Assistant]]. Learn the other civilian level jobs stress free. Observe the other civilian jobs in their natural habitat before taking on their various responsibilities and challenges. || Easy&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconPassenger.png|24px]] [[Assistant]]&amp;lt;/span&amp;gt;|| Enjoy your stay. Steal someone&#039;s clothes and job. Bully the local sentient machinery. Get in trouble for breaking into rooms. Save the Station when least expected. The true egoist experience, beholden to none. || Dynamic&lt;br /&gt;
|None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Station-specific ==&lt;br /&gt;
&lt;br /&gt;
Only available on some stations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Department !! Job Description !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBoxer.png|24px]] [[Boxer]]&amp;lt;/span&amp;gt; || Civilian || Fight your way to the top! Challenge the head of personnel and get brigged when you win. Currently available on Core and Origin Station. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconReporter.png|24px]] [[Reporter]]&amp;lt;/span&amp;gt; || Civilian ||Report on events within the station by writing articles and broadcasting live entertainment. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconZookeeper.png|24px]] [[Zookeeper]]&amp;lt;/span&amp;gt; || Civilian || Put on a joyful display of cute animals and space carps for all the crew to see. Currently available on Gemini Station. || Easy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconPsychologist.png|24px]] [[Psychologist]]&amp;lt;/span&amp;gt; || Medical || Declare HoS as unfit for duty. Collect command stamps to get him placed in your care. Support insanity pleas. You cure with words, unless psychedelics are needed. || Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silicon ==&lt;br /&gt;
&lt;br /&gt;
Praise the AI overlords!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconStationAi.png|24px]] [[Station AI]]&amp;lt;/span&amp;gt;|| Obey your laws and serve the crew. || Hard&lt;br /&gt;
|5 hours as a Cyborg.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconBorg.png|24px]] [[Cyborg]]&amp;lt;/span&amp;gt; ||Roam the station hoping someone has a job for you. Pester science for upgrades that you&#039;re never gonna use.&amp;lt;s&amp;gt;Get your brain ripped out and thrown into the trash after calling the [[clown]] unfunny&amp;lt;/s&amp;gt;|| Medium&lt;br /&gt;
|60 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Personal AI]]&amp;lt;/span&amp;gt;|| Become pals with your carrier. Act as an on-demand jukebox. Roleplay as bootleg Spamton. &amp;lt;s&amp;gt;&#039;&#039;&#039;HEY ‖BIGSHOT‖!!!&#039;&#039;&#039;&amp;lt;/s&amp;gt;|| Easy&lt;br /&gt;
|None (Ghost/mid-round role)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ghost Roles ==&lt;br /&gt;
&lt;br /&gt;
Roles that can only be obtained if you are a [[ghost]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Hydroponics Tray]]&amp;lt;/span&amp;gt; || Spawn in Botany as a living Hydroponics Tray. Have plant life as your appendages and complain about the [[Botanist]]&#039;s not doing their job correctly. Alternatively, ask to get either moved somewhere else or dragged around for a while. || Plant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Mouse]]&amp;lt;/span&amp;gt; || Spawn hungry in maint. Go under doors in the absence of ventcrawling. Raid the kitchen and hydroponics to not starve. Get killed by the [[Chef]], [[Botanist]], most Lizards, and anyone else who happens to decide you looked at them funny. Alternatively, get kidnapped and worn as a hat. &#039;&#039;&#039;Alt-click on food to eat it&#039;&#039;&#039;. || Very Hard&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Ghost]]&amp;lt;/span&amp;gt; || Talk to the other unfortunate workplace accidentees. Haunt whoever is causing the most problems. Flip through the reincarnation catalogue until you find something nice. || Incorporeal&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Hamlet]]&amp;lt;/span&amp;gt; || Wander around the station. Help cargo move boxes. Be dapper. Get captured in a disposals pipe or microwaved. &amp;lt;s&amp;gt;Break all the lights and get banned&amp;lt;/s&amp;gt; || Medium&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[PunPun]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Play as the most dignified of Monke, with all access to the bar and its amenities. Mix drinks for hairless Monke while giving out hugs. Drag hairless Monke to medical after giving them too much to drink. &#039;&#039;Ook&#039;&#039; and &#039;&#039;ack&#039;&#039; at all times.&lt;br /&gt;
|Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Job Name !! Job Description !! Difficulty&lt;br /&gt;
!Requirements&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative|Nuclear Commander]]&amp;lt;/span&amp;gt; || Start the round as a nigh unstoppable war machine. Create a perfect strategy to take down the station. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose as your comrade didn&#039;t buy a jetpack&amp;lt;/s&amp;gt;. || Very Very Hard&lt;br /&gt;
|5 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
5 hours as Security (Any).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative|Nuclear Agent]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Start the round as a nigh unstoppable war machine. Make medicine and heal your comrades. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose due to an overdose.&amp;lt;/s&amp;gt;&lt;br /&gt;
|Very Hard&lt;br /&gt;
|5 hours of playtime.&amp;lt;br&amp;gt;&lt;br /&gt;
3 hours as a Chemist.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Nuclear Operative]]&amp;lt;/span&amp;gt;&lt;br /&gt;
|Start the round as a nigh unstoppable war machine. Strategize with your comrades before docking into the station. Get the nuclear disk and create a mass grave. &amp;lt;s&amp;gt;Lose to a clown holding a banana peel&amp;lt;/s&amp;gt;.&lt;br /&gt;
|Very Hard&lt;br /&gt;
|5 hours of playtime.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconSyndicate.png|24px]] [[Syndicate Agent]]&amp;lt;/span&amp;gt; || Start with special objectives. Use codewords to find allies throughout the station. Buy tools to assist you on causing as much chaos as possible. Play mind games with security as you bomb cargo. || Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Rat King]]&amp;lt;/span&amp;gt; || Be da King, make some rulz. End up cooperating with the station, creating a utopic spess-mouse nation state. || Medium&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Initial Infected]]&amp;lt;/span&amp;gt; || Spread the infection and transform the whole station into a biohazard. Test how effective security and medical are. || Do what you can before you become Brainless&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Space Ninja]]&amp;lt;/span&amp;gt; || Sabotage things and be a sneaky ninja... in space! || Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Head Revolutionary]]&amp;lt;/span&amp;gt; ||Grab your sick new shades and flash, and go out into the station, pretending to do your job while secretly dragging people into dark corridors and brainwashing them to rebel against the station. &#039;&#039;&#039;Viva la revolución!!!&#039;&#039;&#039; || Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Revolutionary]]&amp;lt;/span&amp;gt; ||The brainwashed lackey of the [[Head Revolutionary]]. Do as your boss(es) say and don&#039;t get caught until you hear your boss scream &#039;&#039;&#039;Viva la revolución!!!&#039;&#039;&#039; || Literally Brainwashed&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Thief]]&amp;lt;/span&amp;gt; || Steal stuff of varying sizes and quantities. Be a general nuisance|| Medium&lt;br /&gt;
|None&lt;br /&gt;
|- &lt;br /&gt;
| &amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Changeling]]&amp;lt;/span&amp;gt; || You arrived onto the station secretly and ready to consume their DNA.|| Hard&lt;br /&gt;
|None&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Heretic]]&amp;lt;/span&amp;gt; || Become a eldritch force to be reckoned with through rituals and incantations.&amp;lt;s&amp;gt;Fail because you walked out of the wrong maints tunnel.&amp;lt;/s&amp;gt; || Hard&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Cultist]]&amp;lt;/span&amp;gt; || Gather a following, brainwash their minds, become a harbinger for the end. &amp;lt;/s&amp;gt; All praise the Unknown One.&amp;lt;/s&amp;gt; || Hard&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span class=&amp;quot;nowrap&amp;quot;&amp;gt;[[File:JobIconUnknown.png|24px]] [[Blood Cultist]]&amp;lt;/span&amp;gt; || Blood must flow. &amp;lt;/s&amp;gt; All praise the Unknown One.&amp;lt;/s&amp;gt; || Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>DrToasty</name></author>
	</entry>
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